Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
Kalovale Wrote:This. I recall hearing that Pachu (the small spawns from the big blue summon) can do a 20k dmg kamikaze.
it may be 20k upwards. If it's anything like it is now just have people annihilate them before they get near ranged.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Arroz Wrote:it may be 20k upwards. If it's anything like it is now just have people annihilate them before they get near ranged.
happyChin Wrote:![[Image: 8800116.png]](http://www.happychinchilla.org/Southperry/00310/8800116.png)
카오스 파츠
Level: 66
HP: 114,000
MP: 900
EXP: 1000
Avoid: 35
Knockback: 500
Magic Attack: 504
Magic Defense: 400
Physical Attack: 360
Physical Defense: 250
Elements: Fire immume, Holy resist, Lightning resist, Poison resist, Ice immume, Dark resist
Boss
That could be a potentially hard thing to do. The only class I can think of right now that can 1hit them is Marksman, but Pierce's charge time makes them impractical when the summons get crazy. Perhaps an appling Hero/Drk (sorry poor pages!) would be best suited. Or some crazy Bishop.
Posting Freak
Posts: 4,047
Threads: 33
Joined: 2008-07
Kalovale Wrote:That could be a potentially hard thing to do. The only class I can think of right now that can 1hit them is Marksman, but Pierce's charge time makes them impractical when the summons get crazy. Perhaps an appling Hero/Drk (sorry poor pages!) would be best suited. Or some crazy Bishop.
Paladins could still work decently against them, HH would knock them all down to 1hp, so that any stray arrow or attack could finish the job, though that would bring it down to more luck hoping they don't spawn more than once every 20 seconds, but it could still work decently
Senior Member
Posts: 277
Threads: 23
Joined: 2008-10
Lozmaster Wrote:Paladins could still work decently against them, HH would knock them all down to 1hp, so that any stray arrow or attack could finish the job, though that would bring it down to more luck hoping they don't spawn more than once every 20 seconds, but it could still work decently
ever used a HH on bombs at pianus? its not pretty.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
For those bombs? I'd use something like smoke screen, or a battle mage, combo tempest, dunno...
There's ways to counter the guys, I'm sure.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Wouldn't it be best to just.. 1hit KO them?
Member
Posts: 243
Threads: 10
Joined: 2008-07
Kalovale Wrote:That could be a potentially hard thing to do. The only class I can think of right now that can 1hit them is Marksman, but Pierce's charge time makes them impractical when the summons get crazy. Perhaps an appling Hero/Drk (sorry poor pages!) would be best suited. Or some crazy Bishop.
 dun forget about shadowers
Member
Posts: 72
Threads: 12
Joined: 2009-04
Bump because we are getting it and this is extremely good information ty for posting it
Posting Freak
Posts: 1,711
Threads: 10
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: canada
IGN: Beserked
Server: Scania
Level: 200
Job: Hero
Guild: Synergy
I feel like I'm being really stupid here. But I can't find Zak body 1 and 2 on Fiel's Extraction thread. Could someone point it out to me, or just tell me the avoid on them?
EDIT:
Also, I noticed the Prelim Heads for chaos HT say: Seduce (10 seconds, 1 target) x3
How is that different from how it is now?
Posting Freak
Posts: 2,530
Threads: 68
Joined: 2008-07
Well, there's now a much easier way of dealing with the arms at chaos horntail. Having everyone on one side of horntail and having NLs jump attack the opposite arm makes it possible to kill the arm without having it do anything. Oh, and I just realized that nobody can start on the tail side due to the mid head's fire breath attack stunning for 5 seconds and everything knocking you left. That just makes threaten all the more important.
Phoenix Wrote:I feel like I'm being really stupid here. But I can't find Zak body 1 and 2 on Fiel's Extraction thread. Could someone point it out to me, or just tell me the avoid on them?
Probably the same or lower than the 3rd.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Cyanne Wrote:Having everyone on one side of horntail and having NLs jump attack the opposite arm makes it possible to kill the arm without having it do anything.
Clarifying on this in case not too many people know HT, having everyone on one side of the screen will prevent the arm on the opposite side to Sed at all. I believe the arms start casting Seds after hitting a certain level of HP, so it could be perfectly safe.
Anyway, concentrating on Zak. Does Dispel have an animation? And can anyone confirm on Pachu's 20k explosion?
Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
Kalovale Wrote:Clarifying on this in case not too many people know HT, having everyone on one side of the screen will prevent the arm on the opposite side to Sed at all. I believe the arms start casting Seds after hitting a certain level of HP, so it could be perfectly safe.
Anyway, concentrating on Zak. Does Dispel have an animation? And can anyone confirm on Pachu's 20k explosion?
I remember fiel specifically stating the 20k dmg, the bastard is gona be a lot harder to take down and it'll be a while before i can get a chaos helm that's for sure
Senior Member
Posts: 596
Threads: 18
Joined: 2009-07
Definitely glad I started a Page with those damage numbers. High HP + stuff like PG and threaten to take less damage. But how hard is it to hit Chaos Zak? How much ACC do you need to 100% hit when you're Chaos Zak's level and above?
Senior Member
Posts: 525
Threads: 5
Joined: 2008-08
Bountyan Wrote:Definitely glad I started a Page with those damage numbers. High HP + stuff like PG and threaten to take less damage. But how hard is it to hit Chaos Zak? How much ACC do you need to 100% hit when you're Chaos Zak's level and above?
at lvl 140 you need 117 acc to 100% hit and actually be effective at zak, easy when you have bless and everything else
Senior Member
Posts: 596
Threads: 18
Joined: 2009-07
Arroz Wrote:at lvl 140 you need 117 acc, easy when you have bless and everything else
Oh sweet. I was under the impression that it took a lot of ACC to hit Chaos Zak. :f6:
Senior Member
Posts: 604
Threads: 81
Joined: 2009-04
Bountyan Wrote:Oh sweet. I was under the impression that it took a lot of ACC to hit Chaos Zak. :f6:
I think that was Chaos Horntail.
Member
Posts: 151
Threads: 4
Joined: 2009-12
im pretty sure pachu's are just like pianus bombs, except less range? So why not just apple up a melee party during last part of 2nd body and 3rd body, and have a range party against left wall, any strays that get out from melee will be downed by the range anyways (well except for BMs... R> MMs for this). Chaos zakum will be killed within 24hrs of release, so long as people don't interfere w/ DC. Chaos HT is a different story, unfortunately I have a dc problem at HT, so chaos HT is prolly even more out of the question for me.
Member
Posts: 72
Threads: 12
Joined: 2009-04
CautionSin Wrote:im pretty sure pachu's are just like pianus bombs, except less range? So why not just apple up a melee party during last part of 2nd body and 3rd body, and have a range party against left wall, any strays that get out from melee will be downed by the range anyways (well except for BMs... R> MMs for this). Chaos zakum will be killed within 24hrs of release, so long as people don't interfere w/ DC. Chaos HT is a different story, unfortunately I have a dc problem at HT, so chaos HT is prolly even more out of the question for me.
Totally agree with you here, but then again we have yet to experince the mobs so we don't know yet. But LF> Nexon to make window 7 and windows vista compatible so I stop getting thrown out of maple plox
Member
Posts: 239
Threads: 3
Joined: 2008-11
xNIxSader Wrote:Totally agree with you here, but then again we have yet to experince the mobs so we don't know yet. But LF> Nexon to make window 7 and windows vista compatible so I stop getting thrown out of maple plox
Both Vista and Win7 work fine as long as you adjust your settings appropriately, both in game and on your computer itself. Regardless, I do agree that you shouldn't have to deal with those problems in the first place
Member
Posts: 72
Threads: 12
Joined: 2009-04
iFrancisco Wrote:Both Vista and Win7 work fine as long as you adjust your settings appropriately, both in game and on your computer itself. Regardless, I do agree that you shouldn't have to deal with those problems in the first place 
For you maybe but for the people who do adjust there graphics and dc still its gey trust me. I HT a lot and lately Ive been dcing around 25% rate pretty bad considering if they did compatibilty I wouldn't DC. What do you do outside of game to your computer itself?
|