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Chaos zakum/horntail - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Chaos zakum/horntail (/showthread.php?tid=26327) |
Chaos zakum/horntail - Cyanne - 2010-06-06 The topic in the extractions wasn't totally comprehensive in terms of how these new bosses worked, so here's a more detailed look into how they work. The reason it isn't completely comprehensive is because I just cleaned up a translated version of this from Korean, and this is all that was included in that original post. I could look this up myself, but downloading kMS mob.wz and skill.wz would probably take ages for me =/ I didn't include anything that was included in the extraction topic already so as not to be redundant.
Spoiler
Refer to this: http://www.southperry.net/showthread.php?t=26740 for the original post and this: http://www.southperry.net/showthread.php?t=14157 to calculate damage. Probably the main problems for the chaos zakum arms are the constant random dispels and the seduce. The seduce isn't too much of a problem though since zombify won't be out yet, but the bishop in the seduce party would need auto-magic guard to concentrate fully on keeping the party alive. All magicians actually should probably have auto-magic guard. If ranged attackers need hyperbody to survive, dark knights would have to spam hyperbody to renew it immediately upon it being dispelled. Overall, the arms aren't too much trouble, although the reverse direction curse could get annoying along with possibly the joystick curse if you barely have enough hp to survive. Apart from needing HB spam for those with low hp, dispel doesn't really matter anymore once pet auto-skills come along. The chaos zakum bodies are a little different from regular zakum in that the potion lock curse is thrown in. This makes 1/1s a lot deadlier since zombify is also present. Without mp, you can't even use your own healing skills like drain and chakra. Starting from 2nd body, it might be a good idea to just stand right in front of zakum and walk straight into it to take touch damage whenever the lightning animation starts so as to never get potion locked, though this requires a lot of hp. Dark knights will also have to pay attention to dispel to HB immediately. Without the hp to take touch damage, you'd have to communicate well with your bishop so that nobody in the party dies from zombify yet at the same time you can get healed when you need it under potion lock. Chaos horntail is mostly the same as normal when it's at full hp, apart from the higher damage and hp. Because the left and right heads have zombify when attacked, those have to be saved for after the arms due to seduce. The first two parts to kill stay the same, the floor needs to be cleared as soon as possible because of seduce. After the legs and tail come the wings so that ranged attackers can survive without hyperbody. After the wings die, the middle head comes next because of its stun attack, which could lead to massive deaths if not taken care of before mass seduce. Magicians should have auto-magic guard for dispel. Once the middle head dies, the arms come next, right arm first because of curses. The left and right heads are saved for last, timing damage reflect and being careful clearing wyverns while damage reflect is up. Approximate hp requirements for chaos zakum: With threaten, with HB spammer at arms, no moving under joystick curse, no touching body: 5.9k after HB With threaten, no HB spammer, no moving under joystick curse, no touching body: 5.2k before HB No threaten, no moving under joystick curse, no touching body: 8.6k With threaten, touching body: 9k No threaten, touching body: 14k Approximate hp requirements for chaos horntail: With threaten, legs side or no threaten, tail side: 8.2k before HB (7.8k if your dark knight can HB quickly before the mid head attacks again after dispelling) No threaten, legs side: 15.6k after HB With threaten, touching tail: 22.6k No threaten, touching tail: 35.5k I made these approximations based off the exact damages on my stats(190 archer, 125 str, 1166 dex, 32 int, 27 luk, 422 defense, 257 magic defense) plus 200 hp as a safety cushion. Although chaos zakum and horntail may have seemed dumb and impossible at first, after looking at their new skills, it just seems to make them a little different in a way. Both are possible and don't have crazily ridiculous requirements in my opinion considering % hp equipment, new threaten, and the ton of accuracy the potential system will give. Chaos zakum/horntail - DeanNim - 2010-06-06 tl;dr Choas bosses are hoes One question : what does the joystick curse do ? Chaos zakum/horntail - Cyanne - 2010-06-06 You take damage like poison if you move. The cake and pie bosses have it too. Chaos zakum/horntail - DeanNim - 2010-06-06 Cyanne Wrote:You take damage like poison if you move. The cake and pie bosses have it too. i dont play gms so i havent seen it before. Does it hurt your HP if you get knocked-back ? Chaos zakum/horntail - Cyanne - 2010-06-06 It's only if you use your arrow keys I think. Chaos zakum/horntail - Shengz - 2010-06-06 DeanNim Wrote:i dont play gms so i havent seen it before. Does it hurt your HP if you get knocked-back ? Probobly damage reflect type damage. Chaos zakum/horntail - CarrionCrow - 2010-06-06 How is 8,2k HP before HB not broken? Everything that requires washing is silly and we all know it. I will admit I'm not really updated on the % equips, but I have a hard time believing they'll stack up to 50-60% HP, and that is what unwashed ranged people would need to battle chaos HT at like 180. If the HP % increae is in fact that good, disregard my post. Chaos zakum/horntail - prozard - 2010-06-06 Well, If the +%HP equips are anything like the +%stat equips, +50% is very possible. This guy has a +200ish % boost on luk, which ofcourse is a bit more then the +%stat equips give, but still, I think a good 150% comes from his +% equips.
Spoiler
Chaos zakum/horntail - Hotshot - 2010-06-06 So is there really a self-destructing minion that does 20k damage or was that some sort of misinterpretation? If there really is one, how do people avoid getting killed by it? Chaos zakum/horntail - Bomber - 2010-06-06 Shengz Wrote:Probobly damage reflect type damage. DF doesn't have delays. Hit it twice in a row and has 5k dmg reflect you get 10k. Joystick curse is like poison. Df: HitHit: 5k(say brandish) Blast: HIT > HIT: 5k + 5k right when you do both Joystick/Poison: let's say 1 second: 1500 > 1 sec > 1500 > 1 sec > etc Chaos zakum/horntail - DeanNim - 2010-06-06 Bomber Wrote:DF doesn't have delays. Hit it twice in a row and has 5k dmg reflect you get 10k. Joystick curse is like poison. aahhh, thanks for that Chaos zakum/horntail - byakugan - 2010-06-06 I'm disappointed on the fact that you need to get auto skill casting to fight bosses now. Now i have a question. For the autocasting system to work, does it work with just one of the required pets or you need the 3 of them? Chaos zakum/horntail - HighOnMushrooms - 2010-06-06 byakugan Wrote:I'm disappointed on the fact that you need to get auto skill casting to fight bosses now. You can do it with just 1. Chaos zakum/horntail - Cyanne - 2010-06-06 byakugan Wrote:I'm disappointed on the fact that you need to get auto skill casting to fight bosses now. You don't -need- it exactly, it just makes your life a lot easier. You can get one auto-skill per pet you have. Chaos zakum/horntail - Alilatias - 2010-06-06 Cyanne Wrote:You take damage like poison if you move. The cake and pie bosses have it too. Huh? The cake and pie bosses have a version that makes you take damage if you don't move. Deadly when paired with the epic lag of those events. I'm pretty sure the Ghost Ship in the Sea Mist boss casts this too. x_X (Of course, Windian cakes wouldn't know about this, considering that they tend to kill the pie boss before he even gets a chance to cast it in the first place. /bitterness) There's a version that damages you when you move? Chaos zakum/horntail - HighOnMushrooms - 2010-06-06 Alilatias Wrote:Huh? The cake and pie bosses have a version that makes you take damage if you don't move. Deadly when paired with the epic lag of those events. I'm pretty sure the Ghost Ship in the Sea Mist boss casts this too. x_X Ghost Ship Captain's version hurts you if you don't move, I don't know about the Cake/Pie bosses. Chaos zakum/horntail - Cyanne - 2010-06-06 Alilatias Wrote:Huh? The cake and pie bosses have a version that makes you take damage if you don't move. Deadly when paired with the epic lag of those events. I'm pretty sure the Ghost Ship in the Sea Mist boss casts this too. x_X Weird, I seemed to get healed while standing still at the cake/pie bosses and damaged when I moved, though I never really paid attention since it barely did any damage anyways. (I'm on the pie team in Windia xP) Chaos zakum/horntail - Holypie - 2010-06-06 What's the pet autoskill casting thing? Chaos zakum/horntail - HighOnMushrooms - 2010-06-06 Holypie Wrote:What's the pet autoskill casting thing? Multipets (skunk and scuba ducky) can cast skills for you if they have them out. They will recast everytime the buff disappears in the top right corner, even if its you that is cancelling it. There is no animation for it either. Chaos zakum/horntail - Kalovale - 2010-06-06 Hotshot Wrote:So is there really a self-destructing minion that does 20k damage or was that some sort of misinterpretation? If there really is one, how do people avoid getting killed by it? This. I recall hearing that Pachu (the small spawns from the big blue summon) can do a 20k dmg kamikaze. |