Posting Freak
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I think nerfing ultimates is fine as long as other skills gets buffed.
Ill only rage if paralyze and chain lightning still do shitty damage and ultimates only do 1/3 of the original damage ad have cooldown.
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Nerfing ultimate base dmg, and increasing amp further to compensate only helps mages.
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And make paralyze like like chainlightning for god damn sake.
Posting Freak
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Lol that new Barrage range is going to look ridiculous in game. Everyone is going to be punching air.
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Kirov Wrote:Lol that new Barrage range is going to look ridiculous in game. Everyone is going to be punching air.
Most of the time we already do. :/
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byakugan Wrote:O please God, enlighten KMS's people head so they do some changes to the Hero class as well. Not because we are strong means spamming brandish from lvl 120 to 200 is fun.
Please increase Panic and Coma's damage and change them so they only consume 5 orbs with Advanced combo.
Take enrage's cooldown time off or make it a party skill.
Fix Panic's dark property OR make it so it 1HKO 20% of the time.
Increase shout's RANGE, not damage.
For all warriors:
Change all the Buff Crash skills (armor, magic and power crash) so they break Super buff skills like super def up / magic def up.
I just want to be able to use panic and coma during 4th job, without it being a waste of my orbs and decreasing my damage.
+1 to you
thats what i think about panic and coma
after you reach level 130,panic and coma are USELESS.
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If all you heroes have SUCH A PROBLEM with being the best melee class, and it making your 3rd job skills obsolete, they can nerf brandish so you can use them too!
Sounds good rite?
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Saar331 Wrote:+1 to you
thats what i think about panic and coma
after you reach level 130,panic and coma are USELESS.
Notice how he didn't say 5 monster brandish
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seeing the updates to F/P, makes me happy...
and want to come back to MS when theyre inplemented.
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DeanNim Wrote:And make paralyze like like chainlightning for god damn sake.
then make CL paralize enemies (lolololol) and do more damage.
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I meant the ability to it multiple mobs
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Saar331 Wrote:+1 to you
thats what i think about panic and coma
after you reach level 130,panic and coma are USELESS.
Why the hell bother improving pallies, bandits and mages if they are going to buff other classes too ? They are balancing people, not improving every single class out there.
Who cares if coma is useless ? And you think spamming ultimates to 200 is fun ? Ultimates arent even allowed is most boss runs.
afaik, NLs, heroes, BMs, MMs, DKs are doing fine.
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DeanNim Wrote:I meant the ability to it multiple mobs
They paralyze AND have better single target DPS when both are neutral/weak. I think they are fine.
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Bomber Wrote:They paralyze AND have better single target DPS when both are neutral/weak. I think they are fine.
When i said that, i also mean chain lightning should be changed :f6:
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And that's like almost every other class other than Paladins, MMs, and Shadowers. Third job skills for most other SHOULD be useless and are BETTER being useless
...and this person I'm quoting is coming from the best single target DPS melee class worst of all...human greed..
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DeanNim Wrote:When i said that, i also mean chain lightning should be changed :f6:
Uhhh, each one behind it takes less damage than the previous monster chained...
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Ok you know what, this isnt getting us anywhere.. We'll just let nexon do the changing/buffing/nerfing(NERF NLs AND BMs!!!)..
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DeanNim Wrote:Ok you know what, this isnt getting us anywhere.. We'll just let nexon do the changing/buffing/nerfing(NERF NLs AND BMs!!!)..
NLs & BMs don't need nerfing
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New Dark Sight delay, posted by Spadow:
[YOUTUBE]XiYXj95Bh2w[/YOUTUBE]
Posting Freak
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So... you can pretty much go in and out of Dark Sight during and attack?
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