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[1.2.275] The rebalancing commences - Printable Version

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[1.2.275] The rebalancing commences - Fiel - 2009-12-21

Rogue - Dark Sight now happens immediately - no delay.
Evan (V) - Magic Shield range increased
Evan (VIII) - Ghost Lettering is now dark element
Buccaneer - Horizontal range on Barrage increased by 40% (85 pixels --> 120 pixels)
F/P (III) - Explosion's delay reduced (900 ms --> 660 ms)

NEW SONG: DragonRider.mp3

 All Skill Balances

 F/P Mage (II)

 F/P Mage (III)

 I/L Mage (III)

 Bandit

 Chief Bandit

 Shadower

 Pirate

 Marauder

 Outlaw

 Corsair



[1.2.275] The rebalancing commences - IllegallySane - 2009-12-21

I smell an extract coming along the way? Heart

*Doh, didn't read the sub-section thread was in. In THAT case, bring on the changes!

First!


[1.2.275] The rebalancing commences - Hazzy - 2009-12-21

Evan got 'rebalanced' already? o_o;


[1.2.275] The rebalancing commences - Scaeva - 2009-12-21

Can't wait to hear more! Biggrin

*turns on Maple Kombat on youtube to come back later to check for more*

Wait, no Pallys affected(so far)?! Oh well, I guess that'll come later...


[1.2.275] The rebalancing commences - KaidaTan - 2009-12-21

Wut? Where's my archer rebalancing!?


[1.2.275] The rebalancing commences - CarpeDiem - 2009-12-21

YES MadMadMadMadMad


[1.2.275] The rebalancing commences - holyforest - 2009-12-21

I guess warrior and archer rebalancings will be coming later.


[1.2.275] The rebalancing commences - KaidaTan - 2009-12-21

lmao at 7 second freeze from Elemental Boost.

And wow, Buccs got real Stance. Now they just need to make energy charge with each hit instead of each attack -- like how Aran get two hits to their combo for Double and Triple Swing. It's pretty stupid that Demo only charges energy once.


[1.2.275] The rebalancing commences - Bribery - 2009-12-21

Wow, 90% Stance for Buccs. Awesome!


And finally they reduced the delays in Explosion. How fast is it now?

PS. Did they increase Rapid Fire's range? I could've sworn it was 350% before, or is that just accounting for the removal of minimum range?


[1.2.275] The rebalancing commences - Moonlapse - 2009-12-21

*crosses fingers for more bucc changes*


[1.2.275] The rebalancing commences - Fiel - 2009-12-21

Bribery Wrote:Wow, 90% Stance for Buccs. Awesome!


And finally they reduced the delays in Explosion. How fast is it now?

PS. Did they increase Rapid Fire's range? I could've sworn it was 350% before, or is that just accounting for the removal of minimum range?

They added to Rapid Fire's range

Before: 900 ms
After: 660 ms


[1.2.275] The rebalancing commences - Shidoshi - 2009-12-21

No pomegranate, explosion reduced delay drools


[1.2.275] The rebalancing commences - holyforest - 2009-12-21

Paul, I'm pretty sure they increased Battleship durability too. Am I right?


[1.2.275] The rebalancing commences - Russt - 2009-12-21

Matching this to the times on Bui's thread:

Explosion
Booster2:
Fast (4): 1500ms (-120ms)
Fast (5): 1560ms (-60ms)
Normal (6): 1620ms
Slow (7): 1680ms (+60ms)
Slow (8): 1710ms (+90ms)
Booster1:
Fast (4): 1620ms (-120ms)
Fast (5): 1680ms (-60ms)
Normal (6): 1740ms
Slow (7): 1770ms (+30ms)
Slow (8): 1830ms (+90ms)
Regular:
Fast (4): 1710ms (-90ms)
Fast (5): 1770ms (-30ms)
Normal (6): 1800ms
Slow (7): 1860ms (+60ms)
Slow (8): 1920ms (+120ms)

Assuming it's a proportional increase (which may be wrong), Explosion with full booster and a Fast 4 wand is now 1100 ms.

Still a good deal slower than Fire Arrow but wayyy better than before. It's around the order of Shining Ray speed.


[1.2.275] The rebalancing commences - Fiel - 2009-12-21

holyforest Wrote:Paul, I'm pretty sure they increased Battleship durability too. Am I right?

That's a formula change. There are no formulas in the WZ files.


[1.2.275] The rebalancing commences - Hazzy - 2009-12-21

I like the new Song. Is it used in any maps? Or just floating in there.


[1.2.275] The rebalancing commences - holyforest - 2009-12-21

I see.


[1.2.275] The rebalancing commences - Amnesia - 2009-12-21

There will be a "Part 2", right?


[1.2.275] The rebalancing commences - Corn - 2009-12-21

The new song was much different than I imagined of a dragon rider theme song O_o. Very upbeat and fastpast. Feels like I heard it before.

I still find it quite odd Fire Arrow now hits multiple monsters. It just seems weird.


[1.2.275] The rebalancing commences - Kabanaw - 2009-12-21

So they could have potentially changed the magic formula as well?

Not to say having 150%*125%=187.5% damage increase on regular mobs is dissapointing.

Edit: I just read the patch notes, looks like no change to the formula this patch. But they could do more changes later on. In fact, I'm pretty sure they will because one of the big classes they talked about was Paladins and there's nothing for them here.