Posting Freak
Posts: 9,882
Threads: 342
Joined: 2009-01
Real stance?! Eeeeeeeeeeeeeeeee
*Prays to the gods for passive critical.*
Posting Freak
Posts: 2,977
Threads: 131
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: New_York
IGN: FrozNlite
Server: Khaini
Level: 200
Job: F/P ArchMage
Guild: Brazzers
Guild Alliance: Heroes
Russt Wrote:Matching this to the times on Bui's thread:
Explosion
Booster2:
Fast (4): 1500ms (-120ms)
Fast (5): 1560ms (-60ms)
Normal (6): 1620ms
Slow (7): 1680ms (+60ms)
Slow (8): 1710ms (+90ms)
Booster1:
Fast (4): 1620ms (-120ms)
Fast (5): 1680ms (-60ms)
Normal (6): 1740ms
Slow (7): 1770ms (+30ms)
Slow (8): 1830ms (+90ms)
Regular:
Fast (4): 1710ms (-90ms)
Fast (5): 1770ms (-30ms)
Normal (6): 1800ms
Slow (7): 1860ms (+60ms)
Slow (8): 1920ms (+120ms)
Assuming it's a proportional increase (which may be wrong), Explosion with full booster and a Fast 4 wand is now 1100 ms.
Still a good deal slower than Fire Arrow but wayyy better than before. It's around the order of Shining Ray speed.
Not bad; makes it easier to spam if using it at Himes, etc. Hopefully the element aspect of this game is changed, however, as it still fucks up damages all over the place for LOLAMs and LOLPALLYs.
Kabanaw Wrote:So they could have potentially changed the magic formula as well?
Not to say having 150%*125%=187.5% damage increase on regular mobs is dissapointing.
Edit: I just read the patch notes, looks like no change to the formula this patch. But they could do more changes later on. In fact, I'm pretty sure they will because one of the big classes they talked about was Paladins and there's nothing for them here.
I'm sure they'll do more, especially with Pallys (as they should); I just hope they do more with ArchMages. All these other rebalancings sound great, but again ArchMages and Paladins are still bottom tier.
Posting Freak
Posts: 1,394
Threads: 109
Joined: 2008-08
FrozNlite Wrote:I'm sure they'll do more, especially with Pallys (as they should); I just hope they do more with ArchMages. All these other rebalancings sound great, but again ArchMages and Paladins are still bottom tier.
I'm sure they will do a lot for Pallys. I also hope that they will balance out the minority warrior groups like axe heros and PA dark knights. I'd have some really happy friends if they did that.
Posting Freak
Posts: 9,882
Threads: 342
Joined: 2009-01
holyforest Wrote:I'm sure they will do a lot for Pallys. I also hope that they will balance out the minority warrior groups like axe heros and PA dark knights. I'd have some really happy friends if they did that.
Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them.
Posting Freak
Posts: 1,394
Threads: 109
Joined: 2008-08
IllegallySane Wrote:Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them.
For axe/mace, I was also thinking it'd be nice if they changed some of the weapons speeds (especially the 2-handeds) to normal instead of slow.
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
ITT: We make final judgments on PART ONE patch.
Won't Be Coming Back
Posts: 1,198
Threads: 75
Joined: 2009-12
Gender: Male
Sexual Orientation: Gay
Country Flag: canada
IGN: Scofflaw
Server: Cain
Level: 70
Job: Wrecking Ball
Guild: Factory
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
IllegallySane Wrote:Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them. Buff up Sacrifice. Make Berserk give -1 speed on top of Booster or some pomegranate. General DrK stuff but it would help.
Posting Freak
Posts: 9,129
Threads: 484
Joined: 2009-03
Gender: Female
Can someone post the old values so we can compare changes? Not sure where to find such things.
Posting Freak
Posts: 1,394
Threads: 109
Joined: 2008-08
BombsAway Wrote:Can someone post the old values so we can compare changes? Not sure where to find such things.
I think Hidden-Street still has the old values.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
http://www.southperry.net/forums/showthread.php?t=2
http://global.hidden-street.net/character/adventurers
Hidden-street displays the skill strings rather than the actual data as Fiel does, but I don't know of anywhere you'd find Fiel-style skill tables for pre-4th job. Maybe bother Fiel about this in the site suggestions, though it's not too important.
Senior Member
Posts: 714
Threads: 67
Joined: 2009-03
Woah.that new bgm is kind of EPICNESS
I really wanna know how this pq goes like
and i hope for warrior re balancing soon
Member
Posts: 243
Threads: 10
Joined: 2008-07
Quote:Boomerang Step's cool time is decreased and now can be used regardless platform shape.
im curious if they changed bs delay even more ? or its about the previous change? could you check it paul ? (delay now and delay in that patch)
Posting Freak
Posts: 6,230
Threads: 64
Joined: 2008-07
I like the idea that one guy had where energy charge would stay up so long as you could keep attacking. That would be great IMO. Passive crit wouldn't hurt either ;D
Posting Freak
Posts: 5,248
Threads: 347
Joined: 2008-07
Gender: Male
Sexual Orientation: Lesbian
Satisfied with Shadower changes. Patiently awaiting videos/demonstrations.
Now, all I want for my Buccaneer is increased range on Energy Orb. Double that sucker's range and I'll be in love.
Posting Freak
Posts: 1,721
Threads: 17
Joined: 2009-07
Gender: Male
Country Flag: usa
Make stun mastery into passive crit and I do beleive I will try making love to the nexon HQ.
Posting Freak
Posts: 3,414
Threads: 191
Joined: 2008-07
The new BGM.
It is awesome.
Senior Member
Posts: 685
Threads: 11
Joined: 2009-01
Even with only these changes I want a FP and Slinger nao.
Junior Member
Posts: 38
Threads: 5
Joined: 2009-12
Slingers do seem a bit more interesting to play now :o I've always liked their neat skills.
|