[1.2.275] The rebalancing commences
#21
Real stance?! Eeeeeeeeeeeeeeeee

*Prays to the gods for passive critical.*
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#22
Russt Wrote:Matching this to the times on Bui's thread:

Explosion
Booster2:
Fast (4): 1500ms (-120ms)
Fast (5): 1560ms (-60ms)
Normal (6): 1620ms
Slow (7): 1680ms (+60ms)
Slow (8): 1710ms (+90ms)
Booster1:
Fast (4): 1620ms (-120ms)
Fast (5): 1680ms (-60ms)
Normal (6): 1740ms
Slow (7): 1770ms (+30ms)
Slow (8): 1830ms (+90ms)
Regular:
Fast (4): 1710ms (-90ms)
Fast (5): 1770ms (-30ms)
Normal (6): 1800ms
Slow (7): 1860ms (+60ms)
Slow (8): 1920ms (+120ms)

Assuming it's a proportional increase (which may be wrong), Explosion with full booster and a Fast 4 wand is now 1100 ms.

Still a good deal slower than Fire Arrow but wayyy better than before. It's around the order of Shining Ray speed.

Not bad; makes it easier to spam if using it at Himes, etc. Hopefully the element aspect of this game is changed, however, as it still fucks up damages all over the place for LOLAMs and LOLPALLYs.

Kabanaw Wrote:So they could have potentially changed the magic formula as well?

Not to say having 150%*125%=187.5% damage increase on regular mobs is dissapointing.

Edit: I just read the patch notes, looks like no change to the formula this patch. But they could do more changes later on. In fact, I'm pretty sure they will because one of the big classes they talked about was Paladins and there's nothing for them here.

I'm sure they'll do more, especially with Pallys (as they should); I just hope they do more with ArchMages. All these other rebalancings sound great, but again ArchMages and Paladins are still bottom tier.
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#23
FrozNlite Wrote:I'm sure they'll do more, especially with Pallys (as they should); I just hope they do more with ArchMages. All these other rebalancings sound great, but again ArchMages and Paladins are still bottom tier.

I'm sure they will do a lot for Pallys. I also hope that they will balance out the minority warrior groups like axe heros and PA dark knights. I'd have some really happy friends if they did that.
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#24
holyforest Wrote:I'm sure they will do a lot for Pallys. I also hope that they will balance out the minority warrior groups like axe heros and PA dark knights. I'd have some really happy friends if they did that.

Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them.
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#25
IllegallySane Wrote:Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them.

For axe/mace, I was also thinking it'd be nice if they changed some of the weapons speeds (especially the 2-handeds) to normal instead of slow.
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#26
ITT: We make final judgments on PART ONE patch.
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#27
Wow, i want those patches for my corsie right now o.0 cant wait to Recoil my life out Big Grin ShineShine
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#28
Ceddybear Wrote:Wow, i want those patches for my corsie right now o.0 cant wait to Recoil my life out Big Grin ShineShine

Chances are you won't be spamming it in this lifetime.
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#29
IllegallySane Wrote:Axe/Mace warriors are simple: Blast/Brandish/ACB all force swings and Axe/Mace Boosters give -3 instead of -2 speed. PA DrKs, I'll need some time to think of something for them.
Buff up Sacrifice. Make Berserk give -1 speed on top of Booster or some pomegranate. General DrK stuff but it would help.
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#30
Can someone post the old values so we can compare changes? Not sure where to find such things.
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#31
BombsAway Wrote:Can someone post the old values so we can compare changes? Not sure where to find such things.

I think Hidden-Street still has the old values. Goggleemoticon
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#32
http://www.southperry.net/forums/showthread.php?t=2
http://global.hidden-street.net/character/adventurers
Hidden-street displays the skill strings rather than the actual data as Fiel does, but I don't know of anywhere you'd find Fiel-style skill tables for pre-4th job. Maybe bother Fiel about this in the site suggestions, though it's not too important.
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#33
Woah.that new bgm is kind of EPICNESS
I really wanna know how this pq goes like
and i hope for warrior re balancing soon
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#34
Quote:Boomerang Step's cool time is decreased and now can be used regardless platform shape.

im curious if they changed bs delay even more ? or its about the previous change? could you check it paul ? (delay now and delay in that patch)
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#35
I like the idea that one guy had where energy charge would stay up so long as you could keep attacking. That would be great IMO. Passive crit wouldn't hurt either ;D
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#36
Satisfied with Shadower changes. Patiently awaiting videos/demonstrations.

Now, all I want for my Buccaneer is increased range on Energy Orb. Double that sucker's range and I'll be in love.
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#37
Make stun mastery into passive crit and I do beleive I will try making love to the nexon HQ.
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#38
The new BGM.

It is awesome.
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#39
Even with only these changes I want a FP and Slinger nao.
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#40
Slingers do seem a bit more interesting to play now :o I've always liked their neat skills.
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