Describe the problem. Be as specific as possible!:
As of v0.79, Wind Piercing has no delay between casts. You can move while using Wind Piercing, you can spam it for about 2 shots; any more Wind Piercing spam causes an automatic d/c.
And to think we got a break when they made it spammable in v0.78.
They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now.
By the way, macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key.
As of v0.79, Wind Piercing has no delay between casts. You can move while using Wind Piercing, you can spam it for about 2 shots; any more Wind Piercing spam causes an automatic d/c.
And to think we got a break when they made it spammable in v0.78.
Video of Problem
Update:They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now.
By the way, macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key.
Video of Problem (Post-Server Maintenance)

