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No-Delay Wind Piercing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleBugs (https://www.southperry.net/forumdisplay.php?fid=81) +---- Forum: Resolved bugs (https://www.southperry.net/forumdisplay.php?fid=78) +---- Thread: No-Delay Wind Piercing (/showthread.php?tid=18906) |
No-Delay Wind Piercing - Resonance - 2009-11-11 Describe the problem. Be as specific as possible!: As of v0.79, Wind Piercing has no delay between casts. You can move while using Wind Piercing, you can spam it for about 2 shots; any more Wind Piercing spam causes an automatic d/c. And to think we got a break when they made it spammable in v0.78.
Video of Problem
Update:They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now. By the way, macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key.
Video of Problem (Post-Server Maintenance)
No-Delay Wind Piercing - Kalovale - 2009-11-11 Resonance Wrote:Can't really show an image; I'll try Fraps'ing it later when my laptop stops lagging. Don't try again, I think it's autoban-worthy. No-Delay Wind Piercing - Resonance - 2009-11-11 Video is up (Fraps'ed a while ago, but Youtube doesn't seem to like 1.2gb raw footage). I agree, it's probably going to cause autobans... It was my best training skill too =/ No-Delay Wind Piercing - Kortestanov - 2009-11-12 Resonance Wrote:Video is up (Fraps'ed a while ago, but Youtube doesn't seem to like 1.2gb raw footage). I agree, it's probably going to cause autobans... It was my best training skill too =/Re-encode it using VirtualDub\Movie Maker\Premiere or the likes. And I don't think it's auto-bannable (unless hackshield now sends reports about the the programs you have running to the autoban system on Nexon's server o.o") No-Delay Wind Piercing - MissingLink - 2009-11-12 I think he meant that the skill now being zero-delay might trigger an autoban, not an autoban for using fraps. No-Delay Wind Piercing - Resonance - 2009-11-12 I use VirtualDub; I don't normally compress with a Xvid codec because the resultant video doesn't work on Vegas 8.0 (audio works; video is a black screen). The DivX codec I have works with 400x300's (half-size on Fraps), but doesn't work with 800x600's for some reason, though its restriction is 4:3 (because 800x600 isn't 4:3, right). I ended up re-encoding to Xvid... Like MissingLink said, we meant an autoban for the no-delay and not for using Fraps. On topic: http://www.youtube.com/watch?v=O_303ceRy0I They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now. Macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key. |