IllegallySane Wrote:Wait, why are we going off-topic here? We are talking about NW vs DW, not Adventurer classes. Obviously any Adventurer, at a high enough level, can take two hits from Pap. Cygnus Knights are forced to be stuck at 120 for bossing, which does not leave a lot of room to HP wash if they want to, and even if they want to HP wash it seems like a complete waste when the main purpose of the Cygnus Knight is powering up the parent class. An Adventurer is better at bossing in the long run; everyone knows that.
Level 120 Nightwalkers will die in one hit from Pap at the cost of dealing loads of damage. 120 Dawn Warriors can handle 2-3 hits from Pap, YET they deal monstrous damage as well thanks to Brandish in combination with both Combos, a Soul Charge, and a Red Katana speed weapon. When the lag spike hits, the Nightwalker is more likely to die. HOWEVER, a Dawn Warrior spits on the Nightwalkers squishiness as they just keep on dealing 20-30k Brandishs. That's the gist of my argument. Nothing more, nothing less.
I like how you argue about how the NW lags, but the DW doesn't lag. We can even argue the timing of lag. Right after an attack (you potted before it, so you survive) or right before a 1/1. This ~~can~~ kill the DW or the NW.
Pap is not a real lag-boss anyway.
You can also take into account the time needed to kill a boss, aka DPS. A DW kills faster, so it'll take him less time to kill a boss. Meaning less time to lagg. >..>
The purpose of a lv120 Cygnus char?
- Storage
- KS mule (?)
- Buffing your main
- Well spent time which you have enjoyed to get it to lv120.

