Next Update Sneak Peek
#81
Dusk Wrote:Not really, just kill him before you run out of MP.
Easier said than done, Papa Pixie is an enormous road block in the dojo for most classes. You'll usually need to be around level 90 to even have a chance at getting past him. Not to mention the time limit, and the fact that you have to clear Papa Pixie and Lord Pirate in the same group.
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#82
IsaacGS Wrote:I meant I couldn't fill the Skill bar more than 1/4 of the way full even after i'd been through half the stages.

I don't know about doing it in a party, I don't really enjoy bossing in parties so I have always done it solo. Yeah, I imagine it is quite a bit easier with a priest, but that still leaves you high and dry on bosses like papa pixie where he refuses to summon, and so you're left without any MP. That really drains all the fun out of it, having to cower in the corner using regular attacks to keep him at bay.

I have to disagree with this though.
Papa pixie? Yes I have to admit, its hard for me to solo even when im 7x(ranger)
( stupid moronic mob I was killing it to its 7/8 HP and it has to kill me many times).
However. On a usual party of 2/3 downing it was a piece of cake ( it took like 3 mins?)

or with a cleric (a noob one is okay) I was well able to solo it.
I wish i could've used fraps for that for proof but I can't.
Usually, if you want to battle papa.
Save your pots. Pick it up only when neccessary.
Secondly. It is able to avoid his attacks. Find a spot that you can spam your skills. And when papa pixie is about to attack . Walk away from him... When his attack animation ends, quickly walk back to him and start shooting madly. repeat process till kill. papa Pixie will not walk nearer to you. Even if it does, You can still walk to the another side of the map with your windwalk skill since you're a windbreaker.
thats how i did it a few weeks back on my 7x ranger (cept for the windwalk part coz i was lucky papa didnt walk nearer to me after his string of summons)
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#83
IsaacGS Wrote:Easier said than done, Papa Pixie is an enormous road block in the dojo for most classes. You'll usually need to be around level 90 to even have a chance at getting past him. Not to mention the time limit, and the fact that you have to clear Papa Pixie and Lord Pirate in the same group.

Why is it a requirement that the Mu Lung Dojo incarnation of Papa Pixie be easy to kill at the same level that the regular one is easy to kill? Any high level 3rd jobber can breeze past both bosses.
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#84
Uncouthist Wrote:I have to disagree with this though.
Papa pixie? Yes I have to admit, its hard for me to solo even when im 7x(ranger)
( stupid moronic mob I was killing it to its 7/8 HP and it has to kill me many times).
However. On a usual party of 2/3 downing it was a piece of cake ( it took like 3 mins?)

or with a cleric (a noob one is okay) I was well able to solo it.
I wish i could've used fraps for that for proof but I can't.
Usually, if you want to battle papa.
Save your pots. Pick it up only when neccessary.
Secondly. It is able to avoid his attacks. Find a spot that you can spam your skills. And when papa pixie is about to attack . Walk away from him... When his attack animation ends, quickly walk back to him and start shooting madly. repeat process till kill. papa Pixie will not walk nearer to you. Even if it does, You can still walk to the another side of the map with your windwalk skill since you're a windbreaker.
thats how i did it a few weeks back on my 7x ranger (cept for the windwalk part coz i was lucky papa didnt walk nearer to me after his string of summons)
yeah I'm talking about solo still but the way I'm thinking is that the more people you bring along, the less MP pots there will be for you. The pots are rare enough in there as it is, I don't want to have to be splitting them with other people. The problem with going in there really strong is that, well, you kill them too quickly and they never summon. That means no potions for you. You can try to slow it down a little but I've never been able to do that because once you're strong, any attack is going to do too much, and the way papa pixie operates he only summons during a very narrow window. it's too easy to get him outside of that range.

Again, I'm just using papa pixie as an example, but it is one of the places where solo rushers will get caught at.
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#85
IsaacGS Wrote:yeah I'm talking about solo still but the way I'm thinking is that the more people you bring along, the less MP pots there will be for you. The pots are rare enough in there as it is, I don't want to have to be splitting them with other people. The problem with going in there really strong is that, well, you kill them too quickly and they never summon. That means no potions for you. You can try to slow it down a little but I've never been able to do that because once you're strong, any attack is going to do too much, and the way papa pixie operates he only summons during a very narrow window. it's too easy to get him outside of that range.

Again, I'm just using papa pixie as an example, but it is one of the places where solo rushers will get caught at.

[color="#cc8899"]I foresee concentrate being very useful for MuLuPQ.
I foresee being a DrK and having HB being very useful for MuLuPQ solo.
I foresee having low MP and high MP/HP cost skills being very bad for MuLuPQ solo.
I foresee having to be at half HP to do decent damage being very difficult for MuLuPQ solo...
I foresee Rush being extremely useful at MuLuPQ solo, excepting the MP cost.[/COLOR]
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#86
Heh other than Rush Warriors use next to no MP on any of their attacks, you should be fine unless you're HP washed to the minimum.
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#87
Dusk Wrote:Heh other than Rush Warriors use next to no MP on any of their attacks, you should be fine unless you're HP washed to the minimum.

Fury burns roughly 30HP and 20 MP per use. You'd be surprised how quickly 1700 can run out burning 20 in a go. Rush is another nice big chunk, and a 1/1 screws me 2 ways from sunday as it prevents me from attacking until I recover both my HP and MP. Beholder, however, will be a godsend, as will Achilles, as I will be able to recover some HP at no cost. Oh, and Beholder costs a chunk, but lasts 20minutes, so I can just cast before entering.
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#88
MasPan Wrote:Fury burns roughly 30HP and 20 MP per use. You'd be surprised how quickly 1700 can run out burning 20 in a go. Rush is another nice big chunk, and a 1/1 screws me 2 ways from sunday as it prevents me from attacking until I recover both my HP and MP. Beholder, however, will be a godsend, as will Achilles, as I will be able to recover some HP at no cost. Oh, and Beholder costs a chunk, but lasts 20minutes, so I can just cast before entering.

Eh Battleship costs 40 MP to mount (when maxed anyway) and each Cannon is another 40 MP. Still plenty to dish out 5m+ damage with 4k MP.

I don't think any Mu Lung Dojo bosses 1/1.
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#89
Dusk Wrote:Eh Battleship costs 40 MP to mount (when maxed anyway) and each Cannon is another 40 MP. Still plenty to dish out 5m+ damage with 4k MP.

I don't think any Mu Lung Dojo bosses 1/1.

From what I understand Manon, Griffey, and Pap can. If not, their long range 3k damage attacks are going to put a hurting on melee classes. Pap's attacks I can just shrug off though.
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#90
IsaacGS Wrote:yeah I'm talking about solo still but the way I'm thinking is that the more people you bring along, the less MP pots there will be for you. The pots are rare enough in there as it is, I don't want to have to be splitting them with other people. The problem with going in there really strong is that, well, you kill them too quickly and they never summon. That means no potions for you. You can try to slow it down a little but I've never been able to do that because once you're strong, any attack is going to do too much, and the way papa pixie operates he only summons during a very narrow window. it's too easy to get him outside of that range.

Again, I'm just using papa pixie as an example, but it is one of the places where solo rushers will get caught at.

I guess you're forgetting something.
The effects of potions are shared within a party, just like cpq ALLPARTYCURE. If you are in a party, there isn't a serious problem with Papa Pixie.
You can plan with your party for a signal of when to pick up the potions.
Then again, I agree, solo is a challenge. Papa pixie only summon until about 1/2 its hp. After that. Its all your own which is stupid....

Dusk Wrote:Why is it a requirement that the Mu Lung Dojo incarnation of Papa Pixie be easy to kill at the same level that the regular one is easy to kill? Any high level 3rd jobber can breeze past both bosses.

Try it before you say this.
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#91
It's just a sneak peak, does that mean there are still new things to come this patch? (Race system pls)
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#92
Amnesia Wrote:It's just a sneak peak, does that mean there are still new things to come this patch? (Race system pls)

I would imagine there is but it's probably CASH SHOP GACH DUMB EVENT

A sneak peek is generally meant to give you a small idea of what's inside, but not show you everything. BUT THEN AGAIN IT'S NEXON AND THEY USE TERMS LIKE SWAG WITHOUT ACTUALLY GIVING IT TO EVERYONE.
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#93
BombsAway Wrote:BUT THEN AGAIN IT'S NEXON AND THEY USE TERMS LIKE SWAG WITHOUT ACTUALLY GIVING IT TO EVERYONE.

It'd probably help if you fully understood what swag is. Yeah, it can stand for "stuff we all get," but that only stemmed from how most people get that crap that gets handed out at promotion events and such, like crappy pens and shirts with the company name/logo on it. Nexon was just using swag to refer to their crappy merchandise and other promotional stuff.

I'll agree Nexon is an idiot, but the example you used makes you look like the idiot.
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#94
Dusk Wrote:Heh other than Rush Warriors use next to no MP on any of their attacks, you should be fine unless you're HP washed to the minimum.

Except ACB (25 hp 26 mp) and Blast/Brandish (23-29 mp by level) can both go through 1200 MP[note:850+350] in about 35 seconds, or 50 attacks >_>. As far as I can tell Dawn Warriors are even worse off since they can't equip the MoN.

It's not really a problem in the first parts where each boss is a 1-2hko but the PQ bosses all have high HP.

I think my Night Lord only spends 19 MP per TT, and has 2300 odd MP available. Still only lasts 70 seconds but that's twice as much.
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#95
From what I will predict, the following will be staple party members for the MLPQ:

1. Dark Knights/Dragon Knights for Hyperbody
2. Bishops/Priests for HP and for Holy Shield
3. Bowmasters/Marksmen for Sharp Eyes
4. Buccaneers for speeding up melee party members and resetting skills like Concentrate
5. Shadowers for Smoke Bomb to avoid attacks

Most efficient attackers:
1. Buccaneers because MP Recovery will make them almost never run out of MP except for a 1/1 attack WITHOUT access to Energy Drain; that means even if they get hit with a 1/1 attack if they have Energy Drain they will gain back all their HP in seconds and MP Recovery back their MP
2. Night Lords because Triple Throw only costs 20 MP for 6 hits, but could be off-set by Shadow Partner's MP cost
3. Bowmasters with Concentrate
4. Shadowers Assassinate spamming
5. Archmages/Bishops won't have any trouble spamming Chain Lightning/Paralyze/Angel Ray thanks to their huge MP pools, but their attacks will be weaker as well, making their attacks not as efficient in terms of damage despite extreme efficiency in terms of how much % of their MP pool it takes to cast
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#96
IllegallySane Wrote:From what I will predict, the following will be staple party members for the MLPQ:

1. Dark Knights/Dragon Knights for Hyperbody
2. Bishops/Priests for HP and for Holy Shield
3. Bowmasters/Marksmen for Sharp Eyes
4. Buccaneers for speeding up melee party members and resetting skills like Concentrate
5. Shadowers for Smoke Bomb to avoid attacks

Most efficient attackers:
1. Buccaneers because MP Recovery will make them almost never run out of MP except for a 1/1 attack WITHOUT access to Energy Drain; that means even if they get hit with a 1/1 attack if they have Energy Drain they will gain back all their HP in seconds and MP Recovery back their MP
2. Night Lords because Triple Throw only costs 20 MP for 6 hits, but could be off-set by Shadow Partner's MP cost
3. Bowmasters with Concentrate
4. Shadowers Assassinate spamming
5. Archmages/Bishops won't have any trouble spamming Chain Lightning/Paralyze/Angel Ray thanks to their huge MP pools, but their attacks will be weaker as well, making their attacks not as efficient in terms of damage despite extreme efficiency in terms of how much % of their MP pool it takes to cast

Don't forget Bucc/Shad ability to easily dodge attacks via combos, Shadow Shifter for thieves for dodging 40% of hits + avoid, warriors for tanking hits and using few HP potions (possibly offset by needing to be close to the boss) as well as surviving 1/1 attacks (Achilles) with HP to spare.
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#97
I will love Mu Lung Dojo as a Shadower. Tongue

High avoid + Shadow Shifter + Boomerang Step + Smokescreen sometimes + Meso Guard + Chakra = Win!

Or well, till I get hit by 1/1 from Griffey/Manon/Pap that is. xD Can't do much with 1 mp, but at least I won't die right away since I'll still have half HP thanks to Meso Guard. Tongue I guess MP will be the biggest problem there.

Too bad I can't try Mu Lung Dojo right away, leaving for 10 days on the 24th and the patch will most likely be on the 25th or 26th. Sad But maybe some bugs that will come with that patch will be fixed already when I get back. xD
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#98
Did magatia pq get fixed in today's patch? (with the hackers and everything.)
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#99
Sneak Peak?
Ummmm I hope we get Ulu City/Kaede Castle/Shanghai with it....
We should get shanghai for the centipede it makes no sense without o.o
Unless this "sneak peak" makes no sense..
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IllegallySane Wrote:3. Bowmasters with Concentrate

Eh. I made a table. DrKs have HB here, I left out mages and Buccs for obvious reasons, I neglected to factor in buffs, and I didn't include Snipe for MMs since it costs like no MP anyway. All characters are levelled with 10 int from level 10 - most people should have more (I've got just under 4k MP at 154, a lot more than the 34xx I should have), or slightly less if they're washed to minimum. This basically shows which classes burn the most MP with their attacks, relative to the size of their MP bar. Time is the amount of attacking they could theoretically get in. All classes are using regular speed weapons (I assumed Normal (6) for Swords/Slow (7) for Spears/PAs) and Booster.


ClassSkillMP/sTotal MP @150 w/ MoNTime (s)
DrKCrusher24.2219090
DrKFury26.7219082
NLTT33.3264479
ShadBstep/SB37.6264470
BMHurricane (with Conc)41.7264463
MMStrafe44.4264459
CorsairCannon63.5334453
PallyBlast32.0136943
HeroBrandish33.3124437
BMHurricane75.0264435


Oh, and don't forget mages have bigger issues with MP than skill cost. Magic Guard eats a huge chunk.
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