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prevent HT from being hacked every 3 minutes?
Did they fix anything during the SC?
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Yea, 6 hours and 45 minutes of fixing things!
APRIL FOOLS!
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They patched the dc hack during those few hours so you shouldn't have to worry about it for the next while until someone else finds a way to dc people.
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y0y0y0y0shi0 Wrote:And, you shouldn't have "thought" what the SC yesterday was "supposed" to do, because it was never told what it was going to do. You can't just assume something without evidence.
So many religion jokes so little time!
It's not having what you want - It's wanting what you've got.
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they only fixed the dc hack...
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dam
they better fix more than just one hack in 6hours
faillllll!
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Saar331 Wrote:dam
they better fix more than just one hack in 6hours
faillllll!
Six hours to apply patches to up to 88 (((19*6)+(13*4))/2) servers and you whine?
It's not having what you want - It's wanting what you've got.
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crewe127 Wrote:2 channels per server? O_O
Yes.
Here's Scania for example:
Note that it's 10 IPs, 9 of which use two different ports with a dedicated server for CH1. They all follow this same schema, so the reduced worlds occupy 7 IPs 6 dual, and 1 dedicated. The more complete servers occupy 10, 9 dual and 1 dedicated. This actually makes the math more accuractely expressed as (6*10) + (4*7) = 88 since the /2 would produce inaccuracies when El Nido is added in.
You can have multiple IPs per physical box, but there's not much point for the layout they're using if they're all on the same machines, unless it's to partition by having multiple copies of the server daemon running on the same box but answering to different IPs. That's unlikely though, since it's a rather convoluted way to cluster.
It's not having what you want - It's wanting what you've got.