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Cliche, but I despise them keeping clerics as a magician class, and would much rather see Magician and Faithful as parallel first jobs, with Magician offering the standard branch out to IL/FP and Faithful branching out into Cleric or Druid.
Druids for the people who've mysteriously never heard of them, are nature worshipping analogs to the traditional priest. They've got some of the same traditional healing capabilities, but rather than being "holy" they have an overall natural element affinity and would make a good class for "earth" or "wind" related attacks ( Earthquake, Tornado or Call Lightning as their ultimate if they have to have an Ultimate to compete ).
They'd make a decent middle ground between clerics and mages if handled right.
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Yeah, I've thought about this before aswell. A druid would be a very fun class to play. That is if nexon created it right.
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Regi, I lol'd. XD
Anyway, I think this could really prove to be an interesting idea for Maple. Although, if they were going to try and mimic the druids from WoW, they'd be SORELY overpowered for Maple Story. Since shapeshifting is their specialty, there would have to be some major nerfs to fit druids into MS. Not to mention that they can heal themselves. Adapting a class from WoW to maple would be a bit of a challenge, I think.
Excluding mages, of course, since both games have three types of mages. The only difference in types from WoW to MS is the fact that there isn't a holy "mage" class. It's just frost, fire, and arcane. If you want holy, you either have to make a paladin or priest.
But yeah, if done right I think this is actually a pretty neat idea.
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I can almost see it now; Summoning skills for primary damage, with support skills like stuff that restricts enemy movement or poisons them making it easier for your summons.
I can just see 5 or so bears swiping their claws at a defenceless group of monsters that are held still, mabye even cursed so they cannot deal touch damage temporarily o_O
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2009-02-18, 05:15 PM
(This post was last modified: 2009-02-18, 05:35 PM by Eos.)
Colyo Wrote:I can almost see it now; Summoning skills for primary damage, with support skills like stuff that restricts enemy movement or poisons them making it easier for your summons.
I can just see 5 or so bears swiping their claws at a defenceless group of monsters that are held still, mabye even cursed so they cannot deal touch damage temporarily o_O
Actually no, I was thinking more traditional D&D Druids, not WoW.
| 2nd Job |
|---|
| IL | FP | Cleric | Druid |
|---|
| MP Eater | MP Eater | MP Eater | MP Eater | | Meditation | Meditation | Teleport | Teleport | | Teleport | Teleport | Heal | Heal | | Slow | Slow | Invincible | Gust* | | Cold Beam | Fire Arrow | Bless | Entangle* | | Thunderbolt | Poison Breath | Holy Arrow | Shillelagh* |
|
| 3rd Job |
|---|
| IL | FP | Cleric | Druid |
|---|
| Partial Resistence | Partial Resistence | Elemental Resistence | Elemental Resistence | | Element Amp | Element Amp | Dispel | Dispel | | Seal | Seal | Mystic Door | Mystic Door | | Spell Booster | Spell Booster | Holy Symbol | Tremor* | | Element Comp | Element Comp | Shining Ray | Piercing Wind* | | ThunderBolt | Explosion | Doom | Element Amp* | | Ice Strike | Poison mist | Summon Dragon | Summon Earth Elemental* |
|
| 4th Job |
|---|
| Maple Warrior | Maple Warrior | Maple Warrior | Maple Warrior |
|---|
| Big Bang | Big Bang | Big Bang | Big Bang | | Mana Reflection | Mana Reflection | Mana Reflection | Mana Reflection | | Hero's Will | Hero's Will | Hero's Will | Hero's Will | | Infinity | Infinity | Infinity | Ifinity | | Chain Lightning | Paralyze | Angel Ray | Scything Tempest* | | Blizzard | Meteor Shower | Genesis | Earthquake* | | Ice Demon | Fire Demon | Holy Shield | Sylph* | | Ifrit | Elquines | Bahamut | Gaia* |
|
| Glossary |
|---|
| Skill | Comment |
|---|
| Gust | Wind equivalent of Thunderbolt | | Shillelagh | Earth Element close range strike attack. Requires staff, infuses staff with earth power to deliver devastating strike. | | Tremor | Earth Element version of Ice Strike. Can't damage flying mobs | | Piercing Wind | Wind Element equivalent of Thunder Spear, but faster. Extra damage to flying mobs | | Element Amp | Amps Wind & Earth | | Summon Earth Elemental | Requires summoning rock. His hits cause slow | | Elemental Resistence | All elements, like clerics | | Scything Tempest | Wind elemental version of chain lightning. Weakens as it passes. Extra damage to flying. | | Earthquake | Pure earth Ultimate. Can't damage Flying mobs. | | Sylph | Wind Summon. Like Ifrit/Elquines also radiates permanent haste buff (party) | | Gaia | Earth Summon. Like Ifrit/Elquines also radiates continuous slow buff (enemies) |
|
It's not having what you want - It's wanting what you've got.