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New Maplestory Elements?
#21
Kasuhitomi Wrote:But then, according to your info, then wouldn't that mean the Sprite Summoning is the one doing Dark-elemental attacks, and not the character? <_< Because judging by the class, it's hard to tell if they're doing Dark-elemental attack with Triple Throw too. :X I'm not even sure if they 'Vampire'-skill is even Dark-elemental either. Regardless, if they're supposed to be Dark-elemental (the Cygnus Thief class), it's a pitiful excuse for Nexon to say "Hey, we added a class that can use 'Darkness'-elemental skills!" .... <_<

I think it's too late to add in new elements to the game. You can't just stuff in another mage class. You would also need to create training spots good for that class. Creating an entire sub-class would be possible but that potential was used for pirates and cygnus which don't stray far from the original classes, but the map problems would still remain anyway.
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#22
IsaacGS Wrote:On the other hand, I get the feeling that if they make Black Magician loyal classes (The opposites of Cygnus, as was alluded to in the Korean developer interview) that the mage will, naturally, use dark magic.

I would really like if they make up some dark/evil classes. It would be a nice change to try and take over/destroy the maple world, instead of always having to save it.
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#23
It'd be nearly as hard as Pokemon. And it wouldnt be fair to those jobs that are non-elemental.
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#24
Quote:I think it's too late to add in new elements to the game. You can't just stuff in another mage class. You would also need to create training spots good for that class. Creating an entire sub-class would be possible but that potential was used for pirates and cygnus which don't stray far from the original classes, but the map problems would still remain anyway.

Keep in mind that a new class was deemed "too much" for the game. A few dark-magic-weak monsters wouldn't be hard to add; have a church-like town and spawn angels or the like around it.
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#25
Thunda Wrote:Keep in mind that a new class was deemed "too much" for the game. A few dark-magic-weak monsters wouldn't be hard to add; have a church-like town and spawn angels or the like around it.
there are several monsters that are resistant to holy, particularly in Orbis (Pixies for example) so it would be logical for them to be weak to darkness.
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#26
IsaacGS Wrote:there are several monsters that are resistant to holy, particularly in Orbis (Pixies for example) so it would be logical for them to be weak to darkness.

If this darkness element came into place, for nexons sake, it'd be much simpler to have the dark mage manipulate elements rather than tinkering with the elements of monsters already in place. Maybe something like a skill that makes a target weak to darkness. Erases all elemental resistances and just makes 6 monsters weak to darkness until the monster is dead would be nice, though it would have to be a 3rd or 4th job skill, and it'd piss other mages/paladins off if the monsters it affects are weak to something. Of course to balance that kind of power out, they would need either a very low elemental advantage (a bit higher than WK ice?) with high base attack single/mob attacks, or a poisoning type skill. Maybe some summoning and advanced mind control even.
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#27
lol new class would be called White knight V2
am i correct? xP

no bad idea, if they added it b4 4th job then maybe...
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#28
I thought the Nightwalker sprite used poison element, not dark. If you think about it, the granade attack and vampire are more like poison attacks than dark attacks.
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#29
Nightwalkers are "Dark", but the real element they're aligned with is Poison. The sprite itself is elementally neutral, but it looks dark, just like Lucky seven's animation change, and other skills.
[Image: MS_Dark_Sprite.png]
Pretty plainly dark. If it were Poison I'd expect it to be green (as none of the other sprites are really green.)
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#30
I reckon they should add the Darkness element. Make all Holy resistant monsters (except for bosses and some other mobs lke Crimsonwood Guardians) weak to Darkness. Alternatively make all monsters weak to Holy (except for some) resist Darkness. I reckon it'll fit in fine. Biggrin
Furthermore if they'd implement a warlock class or something, darkness would be heavily influenced in that class.

Wind Element is also a good idea though I dont see which monsters should be weak/resistant to wind. Hurt
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#31
Adding in a dark element wouldn't be that hard like people have said, since we already have a holy element. But doing something like a wind/earth mage as people have suggested in the past would be a lot more complex.
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#32
My list of Elements~

Fire:
Fire: F/P, WK & Flames have this element
Water:
Water: no class
Ice: I/L & WK have this element
Earth:
Plant: no class
Stone: no class
Poison: F/P and Nights have this element
Air:
Lightning: I/L, WK & Strikers have this element
Wind: Farting bowmen have this element (kind of)
Thunder: no class (Pineappling Nexon, Thunder IS NOT electricity! SOUND.)
Light/Dark:
Light: Bishops if you count holy/heal as it
Dark: Nights have this element (kind of)
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#33
Dragon Wrote:Air:
Lightning: I/L & Strikers have this element
Wind: Farting bowmen have this element (kind of)
Thunder: no class

Technically White Knights have a Thunder Charge as well as a Lightning Charge. The difference is that they use different weapons xD
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#34
Thunder is basically sound, so that makes no sense. Also, Shadowers have poison too.
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#35
KajitiSouls Wrote:Technically White Knights have a Thunder Charge as well as a Lightning Charge. The difference is that they use different weapons xD

Oh yeah! lol, I've never really payed attention to white Knights so I forgot about their elements...Rolleyes

EDIT: Edited my last post for White Knights!
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#36
Chompy Wrote:Maple has 5 elements-
P H I L F
Poison Holy Ice Lightining Fire
-
How would you guys feel if any new classes/monsters gained NEW elements:
Dark/Unholy
Water
Earth
Wind
etc..

I think if there were any new classes that new elements may be nice.
...
Also I'd like to see more trainable monsters weak to poison, lighting, fire, ice, and holy in that extact order.
GIMME O-pin-yawns.Glitter


Dark/Unholy
Water
Earth
Wind

They kind of already added these 4 elements. Kind of.

Dark/Unholy- As Isaac said, Nightwalkers have Dark skills, and Undead Monsters are practically Unholy

Water- This would probably fall under the category of Ice. And they already have a area full of water like monsters (Aqua Road).

Earth- This is practically everything that does not have a element. And if you are talking about Mossy, Grass type crap, There are many monsters like that also.

Wind- WindBreakers have Wind, tornado looking skills.

I know what you probably want to say after reading the above, but where I am getting at is...

They don't really have to ACT like elements, (Have weaknesses, strengths, in certain areas). to be an element.

Having said that, they pretty much already have these elements in game.

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If you are talking about class...

I was at first going to disagree with Isaac when he said they would have done this with Cygnus if they planned to ever do it at all.

But he is pretty much true.

They would have to edit alot of things in maple.

Dark/Unholy- They would have to edit all the Undead Monsters, and make Holy Monsters.

Water- They would have to edit all the Aqua Road Monsters, and make Fire Monsters weak against Water attacks. (I still don't see a point, seeing as Ice IS Water, just in a solid form.)

Earth- What the pineapple would Earth be strong against? It isn't even a real element. That's probably the reason we don't have it.

Wind- Once again, What the pineapple would it be strong agaisnt? And I guess Nexon figured this too, so they MADE it, but they made it work like a normal skill, instead of an elemental one. Cause in reality, Wind isn't an element either.

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Edit: I take back the fact I said Wind isn't an element. Even though it isn't, if you look at the Periodic Table of Elements, but then again, Fire wouldn't count as one either. So instead, I'll say, it isn't a real element, but it is one of the Classical 5 Elements, Earth, Wind, Fire, Water, Space.

But it still doesn't have it's Strength and weaknesses like Fire and Water do.
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