Poll: Which BF?
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#1
51.06%
24 51.06%
#2
48.94%
23 48.94%
Total 47 vote(s) 100%
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Two bigfoots - Poll of boredom ;D
#41
Dusk Wrote:This is what happens when you don't read the rest of the thread. DrRusty proposed raising the KB to 15k. That's what prompted me to say that you can't hold Bigfoot back with Puppet alone.

Actually I mainly just skimmed over both of your back and forth proving each other wrong stuff (which I even said in the first post I made, so you could have pointed that out right away).

Regardless, I even said it'd still be possible to hold him with Puppet without KBing him... If you stand close and use Phoenix, there is very minor KBing (since the close + phoenix method seems to trigger his missing hitbox animations even more). Even with that method of less control, I still rarely lose ground. If you keep your chat box open and resummon Puppet right when the "Puppet disappearing" message appears, Bigfoot stays in the same spot.

Sometimes Bigfoot runs to the other side of the Puppet (side closer to you) which can cause problems, but that doesn't necessarily mean you'll be losing ground. Without KB to get him back to the farther-from-you side, it'll really be more of a luck/where you cast Puppet situation. You could get lucky and have him run back to the good side of Puppet or you could move really close to BF right before the Puppet dies and resummon it a bit farther away. All of what I just said is assuming the 15k KB. Yes, it'd be slightly harder to maintain ground because you lose some control, but it wouldn't be impossible by any means. Wall pinning would certainly be impossible, but not Puppet pinning.

You said you'd have to risk "certain death every 10 seconds," which is a joke. Just for the sake or argument, I'll agree it'd be impossible to hold a 15k KB Bigfoot with Puppet. Okay. However, it still wouldn't be dangerous if you know what you're doing... Cast Puppet, attack 'til it disappears, lose a bit of ground, repeat. You'd do that until you get backed into the corner. When that happens, get on your mount (Hog or Mane, both work) and jump over Bigfoot and repeat the process the other way. You'd go back and forth across the map until Bigfoot is dead. Jumping Bigfoot is extremely easy and never results in death unless you don't jump in time...

In fact, being unable to KB Bigfoot would actually make it much more fun. 15k KB is a great suggestion, and it doesn't make it impossible for ranged classes to kill it - just how they do it (mainly removes the cheap wall pin method). So I still don't know what you're talking about.
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#42
Dusk Wrote:You're very bad at reading comprehension. Maybe I should respond to your points individually o_o


...

6500 damage. Ranged classes raise their HP to 8k with HB for HT. 6500 damage is survivable without HP washing; you just need HB. This is exactly what you're asking for. What part of this are you not understanding?

6500 is way the hell to high for ranged classes even with HB. They shouldn't have to have HT hp to survive a non HT boss. 5k is enough for any non-washed ranged with HB to be able to survive at hit at early 13x. The whole thing i'm trying to suggest is make it so range classes can't keep bf back, but they can survive a hit.


Just because it exists doesn't mean you have to make more reasons for people to do it. HP and accuracy aren't the same thing at all.

1. Warriors don't instantly die when they don't have enough accuracy.

They don't die and neither does the monster they're trying to kill.

2. Accuracy is much easier to come by, as you've said. You can pot accuracy. Accuracy is basically the missing secondary stat Warriors are missing, since they don't need anything but STR to maximize damage. If a Warrior can't hit something, that's their fault for investing too much in trying to increase their damage. Archers, Pirates, and Thieves all have a secondary stat they need to invest in to wield their higher level weapons. Low HP is a crutch for ranged classes, not another secondary stat.

Of course accuracy and HP aren't the same thing, but they can be used in the same context to give an example. Both can have points added into them to help numb their classes weakness. I know range also have a secondary stat to put into, that's exactly why they have HP washing as a 2nd option.

3. Getting more accuracy does not shove absurd amounts of money at Nexon. No, you can MTS for anything, but someone is paying hundreds of dollars every time for the NX every time someone washes a few hundred HP.

Again.... that's how you want/wish things were. You don't want Nexon to make money off you increasing your HP. Well that's how the game is, sorry.

I'm aware of that. 6500 damage is survivable for both Pallys and Bucs.

I actually have 6400 HP at lvl 130.

Again, you keep misinterpreting what I'm trying to say, and it's getting really annoyng. I was responding to iFrancisco's point about 5k KB still being too little. I was arguing that it was not; that yes, you can't consistently KB it with 5k KB.

I know you can't consistently KB with a 5k, which is a good thing.

Read above. KILL THE pineappleING WASHING. It's not because I can't do it, because believe me, I can :f6:

You don't want washed characters to survive this thing without HB, that's why you want his touch to be ranged to 6500. If it was 5k, a washed ranged could solo and take touch damage. Just like you think leeching SHOULDN'T be implemented, you also don't think hp washing should. You keep trying to use what you think should be implemented to argue against a point that is implemented in the game.

I specifically said in an earlier post that I don't want it to be pinnable. I'm not going to bother arguing with you anymore. I spend half of each post correcting you because you can't be bothered to read my entire posts.

Dude you're the one who's not getting it.... or you're in denial about the HP washing thing.
.

@Felix...... <333
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#43
Okay, 6k? 5.5k? What the hell. We're agreeing on the concept of a number but I don't know how much HP Bucs actually have.

@Felix: o_o I didn't know you could jump over Bigfoot. I know I can Recoil over him but I've actually never tried jumping over him on a mount. Never mind then. He needs to be smaller, though, I have no idea where his hitbox actually is.
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#44
Dusk Wrote:Okay, 6k? 5.5k? What the hell. We're agreeing on the concept of a number but I don't know how much HP Bucs actually have.

@Felix: o_o I didn't know you could jump over Bigfoot. I know I can Recoil over him but I've actually never tried jumping over him on a mount. Never mind then. He needs to be smaller, though, I have no idea where his hitbox actually is.

Hm, I guess I thought you knew about that. Oh well, I'm glad we can see eye-to-eye on that now. I'm sorry for any rudeness/assumptions. I actually like how they made Bigfoot seem like he's intimidating and big, but he's really not. You clear his touch damage hitbox easily with even a Hog. I'm sure Haste can manage it, too (never tried that one). He's quite the deceiving boss (low hitbox, even though he's tall and a stomp that only does 1 dmg, instead of big damage).

I think the best improvements would be to raise his KB to something really high (like the suggested 15k), add the missing hitboxes to certain animations and leave the rest. I love the high touch damage because it limits how early melee can kill BF and prevents range from touching him. I would like the high KB because it allows warriors an edge if they can pin it, and it makes it a bit more interesting for ranged classes. Adding the missing hitboxes is just common sense. They're not really a problem, but it's pretty tacky to leave a mistake like that.
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#45
FelixTM Wrote:Hm, I guess I thought you knew about that. Oh well, I'm glad we can see eye-to-eye on that now. I'm sorry for any rudeness/assumptions. I actually like how they made Bigfoot seem like he's intimidating and big, but he's really not. You clear his touch damage hitbox easily with even a Hog. I'm sure Haste can manage it, too (never tried that one). He's quite the deceiving boss (low hitbox, even though he's tall and a stomp that only does 1 dmg, instead of big damage).

I think the best improvements would be to raise his KB to something really high (like the suggested 15k), add the missing hitboxes to certain animations and leave the rest. I love the high touch damage because it limits how early melee can kill BF and prevents range from touching him. I would like the high KB because it allows warriors an edge if they can pin it, and it makes it a bit more interesting for ranged classes. Adding the missing hitboxes is just common sense. They're not really a problem, but it's pretty tacky to leave a mistake like that.

Yeah, I always thought that whenever I got cornered by BF I had to either log off or I was dead. Thanks for the tip, I feel dumb for wasting a ton of posts trying to figure out a way to make it doable for archers now.

Hm, that might work, but I'd really like to see it shifted to maps where low levels don't have to pass by to get up to CWK then. Changing Bigfoot in that manner would mean many of the people killing it right now would lose the ability to do so.

The same classes that can solo it efficiently right now would still be the only ones able to solo it (ranged classes and warriors), but it'd be harder for them and would require a party for some of the lower levelled ones. Not too shabby in my opinion, but I dunno if the people that don't play ranged classes like we do would agree.
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#46
FelixTM Wrote:Hm, I guess I thought you knew about that. Oh well, I'm glad we can see eye-to-eye on that now. I'm sorry for any rudeness/assumptions. I actually like how they made Bigfoot seem like he's intimidating and big, but he's really not. You clear his touch damage hitbox easily with even a Hog. I'm sure Haste can manage it, too (never tried that one). He's quite the deceiving boss (low hitbox, even though he's tall and a stomp that only does 1 dmg, instead of big damage).

I think the best improvements would be to raise his KB to something really high (like the suggested 15k), add the missing hitboxes to certain animations and leave the rest. I love the high touch damage because it limits how early melee can kill BF and prevents range from touching him. I would like the high KB because it allows warriors an edge if they can pin it, and it makes it a bit more interesting for ranged classes. Adding the missing hitboxes is just common sense. They're not really a problem, but it's pretty tacky to leave a mistake like that.

if they raised the KB to 15k (where only warriors could KB it) and kept his touch the same, warriors would just use this thing as a big furry ball of death Rolleyes. They'd just rush the thing into everyone
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#47
DrRusty Wrote:if they raised the KB to 15k (where only warriors could KB it) and kept his touch the same, warriors would just use this thing as a big furry ball of death Rolleyes. They'd just rush the thing into everyone

dont forget buccs, too. Corkscrew invincibility ftw. Well, not that you would forget buccs.
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#48
DrRusty Wrote:if they raised the KB to 15k (where only warriors could KB it) and kept his touch the same, warriors would just use this thing as a big furry ball of death Rolleyes. They'd just rush the thing into everyone

All the more reason to get it off Twisted Paths.
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#49
DrRusty Wrote:if they raised the KB to 15k (where only warriors could KB it) and kept his touch the same, warriors would just use this thing as a big furry ball of death Rolleyes. They'd just rush the thing into everyone

they can do that now too?

with the weird KB, if timed corrected its rush-able? lol....KSers. i do admit BM are harder to kill than NLs.

edit: i only do that when someone(s) tries to KS my BFs.
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#50
heronz Wrote:they can do that now too?

with the weird KB, if timed corrected its rush-able? lol....KSers. i do admit BM are harder to kill than NLs.

edit: i only do that when someone(s) tries to KS my BFs.

It's harder for them to do it since they can only rush bigfoot when it isn't in its invincible mode, and when it's not being KB'd. If we took away all of its invincibility frames, and raised its KB, nothing can stop a warrior from rushing this thing into everyone.
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#51
Dusk Wrote:All the more reason to get it off Twisted Paths.

Without the danger what would be the point?

It's not like he stands on portals trying to kill people anyway, and in 19 channels there aren't gonna be 19 bigfoots.
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#52
Stereo Wrote:Without the danger what would be the point?

It's not like he stands on portals trying to kill people anyway, and in 19 channels there aren't gonna be 19 bigfoots.

The possibility of instant death on a spawn point is a bad idea. Especially if warriors are rushing it over the portals.
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#53
Yeah, there's always the chance of instant-death for low levels and ranged classes, but that's not really a big deal. That can happen at Tengu and Anego, too. It's actually really rare to come in the portal with a Bigfoot sitting on one of them. And sure there can be douches who would Rush it around and kill people, but that's pretty rare (unless you have a grudge with someone or something, I dunno). In all the Bigfoots I've killed, I've never once had anyone mess with it (except when it wasn't considered a boss).

I like the danger, honestly. It keeps me more focused than in bosses like Pap. I have several windows open when I Pap...and I pay very little attention. That's so boring. If Pap wasn't good money and easy exp, I wouldn't even bother.
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#54
FelixTM Wrote:Yeah, there's always the chance of instant-death for low levels and ranged classes, but that's not really a big deal. That can happen at Tengu and Anego, too. It's actually really rare to come in the portal with a Bigfoot sitting on one of them. And sure there can be douches who would Rush it around and kill people, but that's pretty rare (unless you have a grudge with someone or something, I dunno). In all the Bigfoots I've killed, I've never once had anyone mess with it (except when it wasn't considered a boss).

I like the danger, honestly. It keeps me more focused than in bosses like Pap. I have several windows open when I Pap...and I pay very little attention. That's so boring. If Pap wasn't good money and easy exp, I wouldn't even bother.

tengu and anego are not on the way to weaker training maps. Also, people who go to himes can usually survive a touch from tengu.
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#55
Shidoshi Wrote:tengu and anego are not on the way to weaker training maps. Also, people who go to himes can usually survive a touch from tengu.

Moot point. Anyone not too lazy to do the quests will never have to see a Bigfoot to get up to CWK. Other maps, like Leps, can be safely accessed, too. I know someone in Bera who regularly kills Tengu around the portal and kills almost anyone who walks in (evil guy). People do the same thing with Anego (jerks). Bigfoot is actually a bit safer because its maps don't have portals right against the walls.
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#56
Sivrat Wrote:dont forget buccs, too. Corkscrew invincibility ftw. Well, not that you would forget buccs.

And also Shadowers, which is ironically his first class. Currently it takes me under 15 minutes with ciders, and that is with half of my attacks missing... All I would like to see is a fixed hit box and a slightly higher KB rate to prevent the ranged classes from pinning it, then I would be happy.
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#57
The missing hit boxes for NLC/CWK monsters are intentional according to a post by NxProse in the Q&A thread, they wanted to try something different but it didnt work out as they intended...or we didnt "get it" and like what they were trying to do. lol
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