2016-08-13, 11:18 PM
SwordStaker Wrote:The new skills would be in 5th job?
Yea, but what if they half ass it?
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Maplestory "High Five" Private Showcase
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2016-08-13, 11:18 PM
SwordStaker Wrote:The new skills would be in 5th job? Yea, but what if they half ass it?
2016-08-13, 11:24 PM
Arrol Wrote:Yea, but what if they half ass it?To be 100% fair, thinking of new unique skills at this point is seemingly more and more difficult. For the most part I like the 5th job skills. I have come to like the system. So I hope they don't half ass it, but I also don't know what else can be done at this point. What if you raise the level cap so much you need something like a 6th job? I don't see need for it but eh we'll see.
2016-08-13, 11:26 PM
SwordStaker Wrote:To be 100% fair, thinking of new unique skills at this point is seemingly more and more difficult. For the most part I like the 5th job skills. I have come to like the system. So I hope they don't half ass it, but I also don't know what else can be done at this point. What if you raise the level cap so much you need something like a 6th job? I don't see need for it but eh we'll see. you..have a point. thinking about it now, they may as well emptied out whatever they can with this game.
2016-08-13, 11:51 PM
Arrol Wrote:you..have a point. thinking about it now, they may as well emptied out whatever they can with this game. honestly an upgrade system for what you already have is my perfect idea of a "master" class. you're taking each skill to the extreme limit. add a couple extra skills here and there like they did, and make the upgraded skills get upgraded animations the more you level them (like i wish they did, think dragon buster or power strike) and i'd be happy as can be.
2016-08-14, 12:05 AM
I would actually like to see them implement a matrix for every job advancement. I think this would make them able to collapse all the many different classes into just the 5 basic ones, and then you can choose to specialize into various roles, like you could choose to be tanky and they'd restrict you to Paladin and Mihile skills. Then instead of just finding matrix cores as drops, you could gain skills, or even level them, via quests or other means. Maybe diversify the various skills so you can use them with other weapons, or like, have a universal first job attack for each class that changes based on what weapon you're using.
On the other hand, this would be too complex to implement and balance, as well as killing the uniqueness of certain classes and their story content, like classes who have unique resources (DF, Mana, Energy, Ammo, no MP, etc), combo systems, and such. I think they could definitely find ways to make this all work (like, what if the Hero classes were just special limited transformations for their respective classes, like Dark Knight and Paladin in Vindictus, but then there's Evan vs Luminous to consider). Oh well, maybe in a different life.
2016-08-16, 12:39 AM
Lazershock Wrote:The only commander we don't have a proper boss fight for, is Will,The King of Spiders (who you may remember from Zero's storyline, he's listed as having survived his encounter with them; so he's still an active commander) And how about Hilla, round 2? If I am not wrong, she appeared in the last storyline... And she is insanely powerful too... Or maybe... a massive improved Boss Rush?
2016-08-16, 01:45 AM
Speaking of Hilla, does anyone know if her cage was changed to be less ridiculous? Because if not, then the status resistance revamp is a massive middle finger to those who fight her.
2016-08-17, 08:50 PM
I still don't get how the new avoibility work, i saw a magican avoiding just as much as a thief :f6:
What's the new formula they use to calculate it?
2016-08-17, 10:39 PM
Ivangold Wrote:I still don't get how the new avoibility work, i saw a magican avoiding just as much as a thief :f6:I would like to know how avoidability works now as well. Some person told me it's based off of how much DEX or LUK you have, but I don't think that's right. (They also said you can avoid all %HP attacks, apparently, but I don't see that in any KMS video...) KMS got their update in their live servers: https://orangemushroom.net/2016/08/17/km...y-v-lucid/ Concentration (Focused Fury in GMS) got its reactivation cooldown removed, yay. Bowmasters will be sitting at a base 120 Status Resist now, essentially.
2016-08-17, 11:08 PM
Max's Blog Wrote:Invitation to the Nightmare: Summon Lucid for 40 seconds, who deals 1500%/1800% damage on up to 8/9 monsters. Cooldown: 60 seconds. That soul tho :f6:
2016-08-18, 12:04 AM
Nexon FINALLY fixed Trifling Wind. A start to fixing WA issues.
And looks like the Arcane Shade set still sucks.
2016-08-18, 01:53 PM
ShinkuDragon Wrote:honestly an upgrade system for what you already have is my perfect idea of a "master" class. you're taking each skill to the extreme limit. add a couple extra skills here and there like they did, and make the upgraded skills get upgraded animations the more you level them (like i wish they did, think dragon buster or power strike) and i'd be happy as can be. "Hey why you asking for new animations? All that is important in this game is damage" I know i made the same comment somewhere here before and i got that answer. A mastery system that takes what you already got and perfects it would be the best to be honest. At this point its almost impossible to create original skills so eventually 5th job will only help in making all jobs more similar.
2016-08-18, 06:55 PM
byakugan Wrote:"Hey why you asking for new animations? All that is important in this game is damage" i'm asking for both, duuh :U
2016-08-18, 08:30 PM
Ahhh even though this patch has some changes that aren't the greatest I still want it to happen in gms sooooon. As far as I know Star planet is dead in gms.
2016-08-24, 08:04 PM
Ivangold Wrote:In the status, he have 281%boss and 323%critical damage?:f6: 323% Total Damage, 281% Boss Damage, 77% Final Damage, 90% Ignore DEF, 100% Crit Rate, 66% Critical Damage, 76 Status Resistance, 100% Stance, 44444 DEF, 165% Speed, 123% Jump, 273 Star Force, 180 Arcane Force.
2016-08-25, 11:08 AM
That's the most successful attempt so far. They're slowly getting there..?
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