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Maplestory "High Five" Private Showcase
I honestly find most of the sets to be fairly alright aesthetically. ...Except for that lolwarrior helm.
Justin Wrote:I honestly find most of the sets to be fairly alright aesthetically. ...Except for that lolwarrior helm.

Just wait to see the Crossbow. It'll probably just replace your character with it.
fodjgngf Wrote:Just wait to see the Crossbow. It'll probably just replace your character with it.
A crossbow with legs. Shine
fodjgngf Wrote:I hate what they did to zakum. There is literally no EXP in zakum anymore and thats the most frustrating thing.
You can still get a great amount of EXP from Zakum, just make sure to attack his arms. (If your attacks don't connect with the arms, keep trying.)
Honestly, the warrior helm doesn't seem that bad, but it would look better if it was positioned better.

fodjgngf Wrote:Well whos down for waiting 6 to 9 months while nexon determines how they want the boss to play out. I hate what they did to zakum. There is literally no EXP in zakum anymore and thats the most frustrating thing. It was so good for leveling and if they decide to do this to horntail.. then wow pineapple everything I know about training lazily from bossing. At least theres always madman ranmaru.

Funny thing is, KMS actually reduced the EXP of most major bosses (exception being Magnus) to 1/10th of what they used to be in the Unlimited update. GMS decided not to port this over, but changed the EXP of Zakum (minus the arms, which GMS still kept).
Woops.
Ironical Wrote:- We WILL meet Black Mage at the end of Arcane River

Can't wait for that! From the world map I could tell that City of Dreams, Lächeln will eventually lead to somewhere else and the Black Mage is hiding behind the clouds.

[Image: arcane-river-map.png]

Ironical Wrote:- Hard Lotus has some secret rewards not discovered by players yet

The top Xenon guy in KMST almost did that anyway. He just needed another two or three copies of him to defeat Hard Lotus together.
I just wonder how actually BIG this river is :f6:, who knows, maybe there will be even a desert in the way, and at some point we could go under water, imagine trainning under water and caring about the damage we take, like the old aqua road GlitterGlitter
Sky The Destroyer Wrote:You can still get a great amount of EXP from Zakum, just make sure to attack his arms. (If your attacks don't connect with the arms, keep trying.)

Yeah but you gotta wait for a while to get the arms to respawn.

PirateIzzy Wrote:Honestly, the warrior helm doesn't seem that bad, but it would look better if it was positioned better.



Funny thing is, KMS actually reduced the EXP of most major bosses (exception being Magnus) to 1/10th of what they used to be in the Unlimited update. GMS decided not to port this over, but changed the EXP of Zakum (minus the arms, which GMS still kept).

Gross. It would just make things so boring if that change was actually implemented. My typical 150~190 training is just killing horntail, hilla and krexel for exp.
Didn't they lower the exp for lv1~~200? so you won't level that slow, also they are trying to incentivate people to train in maps rather than only bossing.
Ivangold Wrote:Didn't they lower the exp for lv1~~200? so you won't level that slow, also they are trying to incentivate people to train in maps rather than only bossing.

By approximately 30%.
Is it too much to ask Nexon to give the Arcane Symbol a W/M. Att growth for Reboot only? We're seriously starved of Att stats because of no scrolling....
Orange Mushroom's blog Wrote:Guided Arrow: Summon spirit arrows that track and attack nearby enemies. [max level: 50]
Level 50: Consumes 250 MP. For 45 seconds, create a spirit arrow near you. While fighting, the arrow will attack 1 nearby enemy, dealing 520% damage Z times. Cooldown: 30 seconds.
So, is this skill like Phoenix, and how many lines does it hit (says Z lines in description lol)?
Sky The Destroyer Wrote:So, is this skill like Phoenix, and how many lines does it hit (says Z lines in description lol)?

It's 10 (I think this is my bad, I missed it in my skill info on page 3).
I'm still kind of confused about the critical damage changes. If my min is 20% and my max crit is 50%, what's my new crit going to be? 50%? or 70% (50 + 20)? Or are they going to average it out and give me 35%?
Grey Wrote:It's 10 (I think this is my bad, I missed it in my skill info on page 3).

Oops, yeah haha I was going to mention it to you but I completely forgot. Thanks!
McAwesomesauce Wrote:I'm still kind of confused about the critical damage changes. If my min is 20% and my max crit is 50%, what's my new crit going to be? 50%? or 70% (50 + 20)? Or are they going to average it out and give me 35%?

I think there's still a critical damage range, but any critical damage adds to both your min and max values (which are hidden from the user).

HighOnMushrooms Wrote:Oops, yeah haha I was going to mention it to you but I completely forgot. Thanks!

I went through and checked everything again, (well, I did a Ctrl+F for hashes in all the skill string posts), and the only one missing now should be #dotInterval in Mech's 5th job, which is missing, by which I mean, appears to be undefined, as far as I know.
Whoops, double post.
McAwesomesauce Wrote:I'm still kind of confused about the critical damage changes. If my min is 20% and my max crit is 50%, what's my new crit going to be? 50%? or 70% (50 + 20)? Or are they going to average it out and give me 35%?

All skills that give max/min crit dmg have been changed to just give crit dmg but I think they nerfed some values. Like SE used to give 30% max crit dmg and now it just gives 15% crit dmg.
Does this mean marksman toggle on/off skill give 40%critical damage?:f6: and what about the freud rings that could give +10%min/max, would be 10%critical damage? same to gloves that have 15%min/max?:f6:
Edit: What do you mean by that max: @HighOnMushrooms ''Enhancement Cores that enhance existing skills’ damage have been added. In the test server, 1 Enhancement Core affects 1 skill, but in the future, 1 Enhancement Core will affect many skills.''
Does this mean if level up a f/p skill, my marksman skills will go higher as well:f6:?
Edit2: i don't wanna talk too much, buf if someone get the data change(25/50/75/100%max critical>???%critical damage) of the Max critical ring i would be happy Biggrin


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