2009-01-13, 05:25 PM
Protevs Wrote:Could someone please clarify in which way CL got buffed? This may affect my future build o.o
It's already been stated. The Chain Damage has been increased.
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Patch: Tespia 1.2.190
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2009-01-13, 05:25 PM
Protevs Wrote:Could someone please clarify in which way CL got buffed? This may affect my future build o.o It's already been stated. The Chain Damage has been increased.
2009-01-13, 05:26 PM
Wow that CL buff MIGHT make me want to go back to my I/L
I doubt it but hey, it could happen.
2009-01-13, 05:37 PM
Depends how much it got raised. Hopefully it got increased for orb as well...
2009-01-13, 05:37 PM
Lozmaster Wrote:Ah, sorry to be ignorant, but that means nothing to me, any chance of a image showing how long that is (or a comparision to brandish, lol). Same horizontal as brandish, and afaik about 3/5 the vertical height (60 vs 100?). In other words it should be a lot more usable on bosses :3
2009-01-13, 05:50 PM
"You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)"
F'ucking WIN.
2009-01-13, 05:54 PM
Opeth Wrote:"You can now use Snatch, and Demolition while transformed (Transform AND Super Transform)" Serendipity Wrote:Uh.. actually, you got the translation wrong. From a previous post.
2009-01-13, 06:04 PM
Opeth Wrote:Brb moping. So third job transform is less useless and fourth job transform is more awesome. Can you really complain about now being able to do snatch -> DS -> shockwave or any of your other attack chains? o_o
2009-01-13, 06:09 PM
Takebacker Wrote:So third job transform is less useless and fourth job transform is more awesome. Yes, because now I need a new keyboard configuration.
2009-01-13, 06:15 PM
Opeth Wrote:Yes, because now I need a new keyboard configuration. It won't really change what mine would be. xP The only real change is putting ST skills in an effective place, which i already had in mind, lol.
2009-01-13, 06:24 PM
Boofuckingyah at another 5% Hp for zerk (at 15k Hp with HB, that's an extra 750
)
2009-01-13, 06:30 PM
Wonder if you can roar with zerk now. Not that it would be very strong still.
2009-01-13, 06:34 PM
Takebacker Wrote:Wonder if you can roar with zerk now. Not that it would be very strong still. Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily.
2009-01-13, 06:37 PM
LordVader Wrote:o_O Serendipity Wrote:Another note: the "CHAIN" damage in CL has gone up. So the damage reducement from being "CHAINED" is less. :]
2009-01-13, 06:40 PM
Hmm. kMST is still at skill changes, eh?
Good thing they changed Strafe Lvl. 1. Just added a point into it. :/ But, as usual, I'd probably be further into the skills when the rates come to GMS.
2009-01-13, 06:53 PM
MasPan Wrote:Still have to be over 50%, not at 50%, or you'd have to be at exactly the right HP. Of more note to me is that Achilles is now more useful with zerk - using a 40%Hp/MP potion from NLC (ginsengs I think) after getting 1/1'd isn't going to put you over the zerk range if you have a lot of Achilles any more, or at least not as easily. So... leave Achilles at 9-10%, so 1/1 leaves you at 9% and you regain to 49%? |
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