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The Ultimate 4th Job DPM Thread
#61
Dusk Wrote:It doesn't matter, as his numbers are all based on maximum possible damage and average skill damage. He'd have to use 4.8 for axes and BWs instead of a medium number.

Average Skill Damage is EXACTLY why he would need to use a medium number. Using 4.8 would make it WRONG. It'd almost be like saying your bow has a damage formula of 4.0 why? I dunno. 4.8's way too high for Brandish. It is because that Brandish is a stab + Slash that 2h axes basically get a 4.1 multiplier MAXIMUM and 1h get a 3.8 multiplier max. Thus 4.8 and 4.4 would be just as ridiculous as using 4.0 for a bow. Changing the skill % into whatever that would be equivalent to averaging the multipliers would just be extra calculations and wasted effort.

Also, just a comment on his layout~ Although I didn't bother to spend the time to check all his math (I'm relatively sure he spent the time double checking them anyways), I don't like his layout, at least not for the heroes section. Being that I am a hero, 1h and 2h means absolutely nothing in % Damage per minute. There are Slow(7), Normal(6), Fast(5), and Fast(4) 2h swords as well as fast(5) fast(4) and even a Fast(3) 1h sword (Though the Fast 3 is almost useless).

Edit : I just realized that he based it off the level 120 swords, so their speeds would be defined. . . But I still think varying speeds of 1h and 2h should be shown, with % comparisons instead of finite number-to-number comparisons. Or have a constant attack with varying speeds... or even constant DPM with varying attacks, adjusted to equivalency via speed differences... I think this would be more useful to heroes-to-be that aren't sure what weapon to use in the future. But that's just my opinion, agree or disagree on your own volition.
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#62
Obike Wrote:There are Slow(7), Normal(6), Fast(5), and Fast(4) 2h swords as well as fast(5) fast(4) and even a Fast(3) 1h sword (Though the Fast 3 is almost useless).

Well, just as an fyi, with booster, faster(3) = fast(4). Other than that, there really is little pratical application of showing the D/T for weapons that don't exist. If you're looking for attacks/min for other speed weapons, you can just check here: http://www.southperry.net/forums/showthread.php?t=3217
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#63
ThatHurts Wrote:Well, just as an fyi, with booster, faster(3) = fast(4). Other than that, there really is little pratical application of showing the D/T for weapons that don't exist. If you're looking for attacks/min for other speed weapons, you can just check here: http://www.southperry.net/forums/showthread.php?t=3217

Yeah I know Fast 3 and 4 with booster are the same, that's why I said the faster (3) was pretty much useless xD When I first posted the different speed things, I was refering to actual various weapons that do exist =T but the speed list + %'s from this list pretty much cover what I was getting at. x3
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#64
If you wanted 2h Axe/BW damage, just multiply his numbers by 0.92 (60/40 swing stab) or 0.89 (50/50 - brandish).

& 1h axe/bw are the same speed as 2h swords, so comparison there can go by multiplying by 0.85 & 0.82.


Due to the nature of the items he's using, there's a 2 watk bonus for 2h axe/bw, and a 2 watk penalty for 1h axe/bw (then increase for shields).
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#65
Stereo Wrote:If you wanted 2h Axe/BW damage, just multiply his numbers by 0.92 (60/40 swing stab) or 0.89 (50/50 - brandish).

& 1h axe/bw are the same speed as 2h swords, so comparison there can go by multiplying by 0.85 & 0.82.


Due to the nature of the items he's using, there's a 2 watk bonus for 2h axe/bw, and a 2 watk penalty for 1h axe/bw (then increase for shields).

Hum... mainly out of curiosity, how did you get those numbers? (.92, .89, .85, .82)
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#66
I tried to understand things...but math goes over my head. Rolleyes

How do MM compare to Corsairs? I'm thinking of ditching my MM and making a Corsair...or Bowmaster. lol
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#67
Updated Corsairs / Buccaneers (Captains/Vipers...) damage and party damage! Smile
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#68
Some charts or graphs to help make sense of the math would be much appreciated for those of us who are more visual minded. Biggrin
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#69
Still waiting on average damage...these numbers are so skewed.
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#70
Chameleonic Wrote:Some charts or graphs to help make sense of the math would be much appreciated for those of us who are more visual minded. Biggrin

I'm sure a spreadsheet won't be that hard to work out once he has average damage finished.
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#71
Very nice work on the thread. I have been glancing over it some (for Shadowers haha) and notcied this:

Shadower:
Assassinate + Bstep Combo - Faster (2):
-- Bstep 1950 - 720 - 720 = 510ms
-- Dark Sight (in+out) - 500ms (self timed)
-- Assassinate 3 hit - 1380ms
-- Assassinate last hit - 300ms (self timed)
--- Total - 2690 ms - 22.3 / min


I do not know if you intentionally counted the last lunge of assassinate or not, but in the DS/Assassinate/BS Macro, the last lunge is canceled. Unless this yields a higher DPM, then this makes sense, but is not reasonable at some bosses.
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#72
excuseme, what means '' ms '' ? =x
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#73
jojojo Wrote:excuseme, what means '' ms '' ? =x

Milliseconds. A millisecond is 1/1000 of one second. That's the delay between the cast of each skill.

Edit: LazyBui's Demolition times indicate that you overestimated Demolition's speed by about 50%. Running the numbers with his speeds, Buccaneers are weaker than Shadowers while spamming Demolition... I think something's wrong here.
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#74
Hmm Demolition with SI and Knuckle Booster is only 26/min. I timed it multiple times spamming in the free market. So this makes a huge difference in your calculations.
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