KMS v1.2.196 - RED 1st Impact
#21
I'm waiting for the Blaze Wizard testing for tespia.

/nevergiveuphope
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#22
Aggravate Wrote:It looks like they scrapped the increase in delay for QT, but nothing else really changed. Shade Split is either using the attackCount = 1 or bulletCount = 3 for the hits...

I could wish so much for that, but only thing I'm seeing there is "Changed - ballDelay2 (180 --> 90)" but not the overall skill delay, I'm bad at maths so am I missing something here? because I think we are still screwed with a slow delayed QT...
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#23
Hayanaga Wrote:I could wish so much for that, but only thing I'm seeing there is "Changed - ballDelay2 (180 --> 90)" but not the overall skill delay, I'm bad at maths so am I missing something here? because I think we are still screwed with a slow delayed QT...

The changes are from Pre-RED to RED. Not Tespia to RED. So the QT delay is the same as we currently have, just with a new animation.
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#24
Only 5% elemental ignore for level 100 insight? That's hardly worth it.
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#25
PirateIzzy Wrote:Only 5% elemental ignore for level 100 insight? That's hardly worth it.

It's their level 3 link skill.
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#26
Arrol Wrote:It's their level 3 link skill.

Uh, what?
Max's blog Wrote:The personality trait system received some small changes. Empathy has had its effect of increasing quest experience changed to increased buff duration (1% for every 10 levels), and insight has received an additional effect of ignoring a certain percentage of monstersÂ’ elemental resistance (0.5% for every 10 levels).
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#27
First sword design looks like something Aran would wield.
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#28
Arrol Wrote:It's their level 3 link skill.
I have to concur with [MENTION=4716]PirateIzzy[/MENTION];'s "Uh, what?"

Whose level 3 link skill are you talking about?

PirateIzzy is talking about the changed bonus for the Insight trait, and I completely agree that 5% elemental ignore is not worth the effort of getting the trait to level 100.
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#29
Hayanaga Wrote:I could wish so much for that, but only thing I'm seeing there is "Changed - ballDelay2 (180 --> 90)" but not the overall skill delay, I'm bad at maths so am I missing something here? because I think we are still screwed with a slow delayed QT...

Ball delays don't affect the actual delay of the skill. As another person noted, these are pre-RED (293% at 600 ms for faster (2)) to post-RED (378% at 600 ms for faster (2)) changes.

http://www.southperry.net/showthread.php...ost1155850

I just want to know if they removed that annoying hop when you use the skill or not.
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#30
Razmos Wrote:I have to concur with [MENTION=4716]PirateIzzy[/MENTION];'s "Uh, what?"

Whose level 3 link skill are you talking about?

PirateIzzy is talking about the changed bonus for the Insight trait, and I completely agree that 5% elemental ignore is not worth the effort of getting the trait to level 100.

Sorry, I was comparing it to the Level 3 Link skill requirement. I dont know what I was thinking.
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#31
Arrol Wrote:Sorry, I was comparing it to the Level 3 Link skill requirement. I dont know what I was thinking.
Ooooh, I think I see what you meant. Tongue

The "minor boost for lots of effort" is comparable to our level 3 link skills, which are only a 5% increase.
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#32
MiracleTrail Wrote:The changes are from Pre-RED to RED. Not Tespia to RED. So the QT delay is the same as we currently have, just with a new animation.

Oh I see thankd for clarifying that, I wasn't taking it into account, then that is indeed a relief, I did't cared much at all about animations but that skill delay change was for sure bugging me.

---------- Post added at 06:55 PM ---------- Previous post was at 06:54 PM ----------

MiracleTrail Wrote:The changes are from Pre-RED to RED. Not Tespia to RED. So the QT delay is the same as we currently have, just with a new animation.

Oh I see thankd for clarifying that, I wasn't taking it into account, then that is indeed a relief, I did't cared much at all about animations but that skill delay change was for sure bugging me.
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#33
[Image: Maple0000.jpg]

Even the cab got a makeover.
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#34
PirateIzzy Wrote:Uh, what?

Nexon really doesn't want to spoil us.
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#35
first time we have a male singing a maplestory theme?
female: memories of maplestory, love charity, 8th anniversary song and 3ds song
male: this only?

I really loved the song any idea who is the artist?
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#36
While the great sword looks too fat for my liking, the Tachi looks perfect.

That anime opening is cool, but not really important right? I wish they instad, had created animated openings for adventurers, Aran and Evan who are missing theirs.
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#37
Arrol Wrote:[Image: Maple0000.jpg]

Even the cab got a makeover.

good morning it was liek that for a long time.
btw one knows anything about char slot giving event?
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#38
So, do you create Cannonners and Dual Blades by clicking on the Explorer icon now, or do they still have their own icons?
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#39
MetaSeraphim Wrote:So, do you create Cannonners and Dual Blades by clicking on the Explorer icon now, or do they still have their own icons?

Different icons
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#40
The Black Mage is finally making his move?!

Oh Fiel.....
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