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KMS v1.2.196 - RED 1st Impact - Printable Version

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KMS v1.2.196 - RED 1st Impact - Locked - 2013-07-03

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 (PvE) Skill Changes



KMS v1.2.196 - RED 1st Impact - Locked - 2013-07-03

 Character
 Character (Changed)



KMS v1.2.196 - RED 1st Impact - Locked - 2013-07-03

 Item
 NPC



KMS v1.2.196 - RED 1st Impact - Locked - 2013-07-03

 Map
 Mob
 Mob (Changed)



KMS v1.2.196 - RED 1st Impact - Locked - 2013-07-03

[spoiler="Events (메이플 7월 이벤트Wink"]썸머 출석체크 시즌 1
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 17, 2013
Rewards: 파워 엘릭서, RED 코인, 더블 주황버섯 라이딩 30일 이용권, 에디셔널 잠재능력 부여 주문서 60%, 긍정의 혼돈 주문서 50%


썸머 출석체크 시즌 2
Start Date: Thursday, July 18, 2013
End Date: Wednesday, July 31, 2013
Rewards: 파워 엘릭서, RED 코인, 에디셔널 잠재능력 부여 주문서 60%, 2성 장비강화 주문서


RED 레볼루션 업적 이벤트
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 17, 2013
Rewards: 붉은 여름의 문턱, 소문난 춤꾼, 뜨겁게 혹은 시원하게, 아이스 레볼루션, 레볼루션 출석왕


RED 이벤트
Start Date: Thursday, July 04, 2013
End Date: Saturday, August 31, 2013


썸머 타임 이벤트
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 31, 2013
Rewards: 2성 장비강화 주문서, 보양식 버프 Lv.3, 보양식 버프 Lv.2, 보양식 버프 Lv.1


출동! 메소레인저! 시즌2
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 31, 2013
Rewards: RED 코인, 긍정의 혼돈 주문서 50%, 고급 장비강화 주문서, 혼돈의 주문서 60%, 만병통치약


[신규월드] 레드에 불어오는 새 바람
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 24, 2013
Rewards: 마스터리 북 20, 레드 성장의 비약 1단계 , 레드 성장의 비약 2단계, 선구자의 장비상자, 레드 새 바람 버프


해피쿨타임 이벤트 (100% 지급 보상Wink
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 31, 2013
Rewards: 한손무기 공격력 주문서90%, 황금 망치 50%, 레드 환생의 불꽃, 자유전직 코인, 캐릭터 슬롯 증가 쿠폰


해피쿨타임 이벤트 (추첨 보상Wink
Start Date: Thursday, July 04, 2013
End Date: Wednesday, July 31, 2013
Rewards: 마이스터 무기 상자, 레드 무기 상자, 140 레벨 무기 상자, 140 레벨 방어구 상자, RED 기념 붉은 손수건
[/spoiler]

Tables will be posted when I have time. They will be in the Ultimate Skill Table board.


KMS v1.2.196 - RED 1st Impact - Ouchiess - 2013-07-03

[Image: 3urwL.png]

ill do the honor guys.

This patch is massive, 200MB.


KMS v1.2.196 - RED 1st Impact - Frostilyte - 2013-07-03

All them 404 errors for the images Hothead


KMS v1.2.196 - RED 1st Impact - Bribery - 2013-07-03

I was hoping there'd be more Corsair changes from the last KMST but they look the same to me Sad


KMS v1.2.196 - RED 1st Impact - Slip - 2013-07-03

 Opening
 Instrumental version

The opening for the update reminds me of the 8th anniversary promo, where they also had a lyrical song and released the instrumental version in-game.


KMS v1.2.196 - RED 1st Impact - Zerard - 2013-07-03

I don't care what anyone says. I love that opening.


KMS v1.2.196 - RED 1st Impact - MetaSeraphim - 2013-07-03

>GMS releases 160 weapons

>KMS releases 170 weapons (Even if it is only for one class)


KMS v1.2.196 - RED 1st Impact - Arrol - 2013-07-03

MetaSeraphim Wrote:>GMS releases 160 weapons

>KMS releases 170 weapons (Even if it is only for one class)

Saying anything?


KMS v1.2.196 - RED 1st Impact - ThebYssman - 2013-07-03

Seriously they need to make a proper anime out of this. They have enough bosses and stories to make enough arcs. Man that video was awesome, I hope the next parts of RED are this good presentation wise.


KMS v1.2.196 - RED 1st Impact - MetaSeraphim - 2013-07-03

Red Draco is no longer a level 200 mount, it is now a 120 mount.


B> New badass mount for 200.


KMS v1.2.196 - RED 1st Impact - Elven Emily - 2013-07-03

MetaSeraphim Wrote:>GMS releases 160 weapons

>KMS releases 170 weapons (Even if it is only for one class)

What class got 170 weapons?

Also, are those red glowing weapons new Phantom weapons?


KMS v1.2.196 - RED 1st Impact - MetaSeraphim - 2013-07-03

Elven Emily Wrote:What class got 170 weapons?

Zero.


KMS v1.2.196 - RED 1st Impact - Spadow - 2013-07-03

[Image: 9t6fGXg.gif] [Image: rzHeiZG.gif]

I think the two weapons of Zero get better and automatically upgrade to the next one after hitting a certain level.


KMS v1.2.196 - RED 1st Impact - Razmos - 2013-07-03

Spadow Wrote:I think the two weapons of Zero get better and automatically upgrade to the next one after hitting a certain level.
I was thinking that too, it seems like they stick with the same weapon the whole way through, considering they house the souls of Lapiz and Lazuli. So it would make sense if the weapons "evolved"

I'm really curious about how scrolling and potential works on such weapons.

Also I think the weapons look really cool as they are evolving... and then suddenly the level 170 versions look like crap.


KMS v1.2.196 - RED 1st Impact - Aggravate - 2013-07-03

It looks like they scrapped the increase in delay for QT, but nothing else really changed. Shade Split is either using the attackCount = 1 or bulletCount = 3 for the hits...


KMS v1.2.196 - RED 1st Impact - Arrol - 2013-07-03

im waiting for the zero testing for Tespia.