KMST 1.2.478 - Warrior and Mage Skill Changes
IImaplers Wrote:Question about the elemental amplification change: How exactly does it affect DoT damage now? According to Max's blog, it does; but how? That's pretty confusing. Why would it affect DoT but not effect total range? I thought DoT damage is only based off of max range unless they somehow made it be based off of that and ele amp combined.

I think that's it.

Before kmst update:

Quote:20,000 max damage range and using Paralyze on a neutral monster, since Paralyze at level 30 has 180% dot, you'd be doing 36,000 damage with each tick of its DoT.

After kmst update:

Quote:20,000 max damage range and using Paralyze on a neutral monster, since Paralyze at level 30 has 270% dot (180% x 1.5), you'd be doing 54,000 damage with each tick of its DoT.

?
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i think they should just make it so that the adventurer warriors could only use 1 type of weapon (dk: spear, hero: 2 handed axe, paladin: 2 handed bw). aran is already exclusively using pole arms, kaiser 2 handed swords, demon slayer 1 handed axe/bw so it would be fair if the adventure warriors have exclusive weapons
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Did someone notice that the stun from paladins work on bossses?. It doesn't stun but the animation is there, Making Holy Charge get the bonus.
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Teppi Wrote:i think they should just make it so that the adventurer warriors could only use 1 type of weapon (dk: spear, hero: 2 handed axe, paladin: 2 handed bw). aran is already exclusively using pole arms, kaiser 2 handed swords, demon slayer 1 handed axe/bw so it would be fair if the adventure warriors have exclusive weapons

Youd make most of the drk population mad if you did that
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ShinkuDragon Wrote:Youd make most of the drk population mad if you did that

Only if Nexon would stop trying to have similar weapons have different speeds (Spear vs Polearm, Wand vs Staff, etc)
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Teppi Wrote:i think they should just make it so that the adventurer warriors could only use 1 type of weapon (dk: spear, hero: 2 handed axe, paladin: 2 handed bw). aran is already exclusively using pole arms, kaiser 2 handed swords, demon slayer 1 handed axe/bw so it would be fair if the adventure warriors have exclusive weapons

What's the point of adventuring if you can't explore weapon options lol
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ShinkuDragon Wrote:[MENTION=8857]Sephie[/MENTION]; or heck, besides spears they could make a new weapon, "rapiers" (if rapiers werent just a hilt and a stick, meaning little difference between weapon sprites...)

Knights use spears though.

Give me an Axe too when I job advance.
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Hero:
 Spoiler

Dark Knight:
There's an error in the Hyper Skills where Reincarnation - Reinforce says it raises Minimum Critical Damage, it should say "Damage". Their hyper skills were messed up to begin with, using wrong names, and effects and we had to manually fix them, and this escaped our view.
 Spoiler
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Sephie Wrote:Knights use spears though.

Give me an Axe too when I job advance.

You can use, Sword, Lances, Axes, and you get a horse summon that allows you to do special attack on it. Suddenly GREAT KNIGHT from fire emblem sacred stones. You can be amelia!
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JoeTang Wrote:Dark Knight:
There's an error in the Hyper Skills where Reincarnation - Reinforce says it raises Minimum Critical Damage, it should say "Damage". Their hyper skills were messed up to begin with, using wrong names, and effects and we had to manually fix them, and this escaped our view.
Nice to know, so 1.5x damage, coolios, hopefully multiplicative with cross

 Spoiler
really liked the suggestions, some quick notes added
KillerZero Wrote:You can use, Sword, Lances, Axes, and you get a horse summon that allows you to do special attack on it. Suddenly GREAT KNIGHT from fire emblem sacred stones. You can be amelia!
GENERAL AMELIA OR NAUGHT
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ShinkuDragon Wrote:really liked the suggestions, some quick notes added

GENERAL AMELIA OR NAUGHT

Even though General Amelia is the best class for her, the heavy armor really makes her suffer move penalties. But this could be fixed by giving her swift soles ._.(meaning, we give her shoes with haste on them!)

For some reason i just pictured Beserker ross becoming a maplestory character and shuttered. ._. devil axe

I really want to work on those revamp ideas i had, but im exhausted from staying up all night raging at paladin changes/studying for finals/ and taking 2 finals today. Sleep where are you q.q
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KillerZero Wrote:Even though General Amelia is the best class for her, the heavy armor really makes her suffer move penalties. But this could be fixed by giving her swift soles ._.(meaning, we give her shoes with haste on them!)

For some reason i just pictured Beserker ross becoming a maplestory character and shuttered. ._. devil axe

I really want to work on those revamp ideas i had, but im exhausted from staying up all night raging at paladin changes/studying for finals/ and taking 2 finals today. Sleep where are you q.q

You go pally amelia for hard speedthrough anyways, normal has infinite swiftsoles, game is stupidly easy at any difficulty anyways so you can do whatever.

Ill be waiting for those ideas then
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ShinkuDragon Wrote:You go pally amelia for hard speedthrough anyways, normal has infinite swiftsoles, game is stupidly easy at any difficulty anyways so you can do whatever.

Ill be waiting for those ideas then

true, that you can get infinite swifsoles in sacred stones. A recent fire emblem game that i have played as of late is the hack the last promise. Don't know why people complaining about the difficulty set up at later game, it wasn't that hard tbh, all in all its a pretty good hack, if you haven't heard of it, its nearly like another fire emblem game in itself. Ill get to work on the paladin changes since maples down anyway, nothing to do ._. Btw, the hardest fire emblem game ive played was shadow dragon, merciless mode, without a prior game save. Q>Q so god dam hard
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R.I.P.
Dragon Rawr</3
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ShinkuDragon Wrote:You go pally amelia for hard speedthrough anyways, normal has infinite swiftsoles, game is stupidly easy at any difficulty anyways so you can do whatever.

Ill be waiting for those ideas then

I has posted the thread in the appropiate forums if anyone wants to see my modifications to the current patch. Heres a link
http://www.southperry.net/showthread.php...ost1141249
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Time for some criticism on my favorite class.

Quote:New! Blessing Ensemble: [Bishop's Specialized Skill] For each buff on your party members, increase your damage by 3%. In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3). (max level: 1)

Quote:Blessing Harmony New! Blessing Harmony: [Bishop's Specialized Skill] Blessing Ensemble’s damage boost per party buff is increased to 5%. (max level: 1)

Does this mean 5% damage boost per buff per party member? If so, that's a really freaking huge incentive to buff people. Just by keeping your party blessed you gain 30% damage? Now add all the other buffs...

Disregard my comments about nerfs if these skills work that way.

Quote:New! Holy Fountain: Summon a holy fountain for 60 seconds which heals 40% of someone’s HP if they press ↑ on it (maximum of 20 heals before it disappears). There is a cooldown of 90 seconds. (max level: 10)

Useless, except for pot cooldown situations, where I guess it's decent. Does it ignore zombify?

Quote:Holy Arrow: damage has been decreased from 450% to 310%, effect and icon have been renewed

Why the nerf? Luminous's Sylvan Lance does 720% to 8 enemies.

Quote:Shining Ray: damage has been increased from 240% to 250%, chance to stun has been decreased from 80% to 60%, range has been increased, effect and icon have been renewed

YAWN. So basically 3rd job is the same experience as before, which wasn't very exciting.

Quote:Divine Protection: Create a shield of holy energy that protects you from one status effect. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. When you use Dispel, depending on the number of people in your party, the cooldown for this skill will be decreased. (max level: 10)

Animation is tacky and exaggerated, the effect following you around is annoying, and all that for evading one tiny status effect. Could use some work. Justify the flashiness.

Quote:Angel Ray: damage has been increased from 375% to 395%, range has been increased, number of hits has been decreased from 4 to 3, party members in the way of the arrow will now be healed 90% of their HP, effect has been renewed

My main attack heals party members? Genius!
Wait, why the pineapple did you nerf it? WHAT THE HELL IS WRONG WITH YOU

Quote:Big Bang: damage has been increased from 330% to 375%, number of hits has been decreased from 5 to 4, additional critical chance has been removed, now decreases enemies’ defenses by 5% each time it is used for 8 seconds (up to a maximum of 8 times, a counter will appear above them)

Stupid. Remove this skill once and for all.
Give us something interesting.

Shining Ray + Angel Ray + Big Bang for attacking is DULL and BORING.
The only fun one of them seems Angel Ray now, for its healing properties.

Quote:Advanced Bless: attack and magic attack boosts have been decreased from 30 to 22, defense boosts have been decreased from 500 to 450, accuracy and avoid boosts have been decreased from 300 to 280, HP and MP boosts have been decreased from 700 to 550, MP consumption reduction has been decreased from 20% to 15%, max level has been decreased from 30 to 20

QUIT NERFING BISHOPS YOU SADIST BASTARDS.

[Image: bahamut-effect.gif]

Eh, trying too hard.
Just keep the Horntail Necklace on him.
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LegendGospel Wrote:Time for some criticism on my favorite class.

Why the nerf? Luminous's Sylvan Lance does 720% to 8 enemies.

Bishops are the primary support class in MapleStory and Luminous is an offensive class. Of course Lumi likely still needs a massive nerf, but you really can't compare the two since Bishops should be the weakest class in the game. Nexon has been focusing too much on improving Bishops' offense, especially with that Vengeance of Angel hyper. The damage formula for Adventurer magicians has been changed, so Bishops likely got a decent boost in power anyway.
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It's just them trying out a new counter/combo system. Which is... well... ok I like it, does make an interesting add-on to gameplay. But using BB as a counter-increasing skill is... baaaadd. Counter lasts for 8 seconds (before any ++, if any) and BB is unwieldy to use. Needs a better idea. The stacked up effect is ok though.

Still early. Let's wait and see.

Hadriel
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Teppi Wrote:i think they should just make it so that the adventurer warriors could only use 1 type of weapon (dk: spear, hero: 2 handed axe, paladin: 2 handed bw). aran is already exclusively using pole arms, kaiser 2 handed swords, demon slayer 1 handed axe/bw so it would be fair if the adventure warriors have exclusive weapons

When swords and polearms are the most popular choices among these jobs? Think about how many people you just screwed over.

JoeTang Wrote:There's an error in the Hyper Skills where Reincarnation - Reinforce says it raises Minimum Critical Damage, it should say "Damage". Their hyper skills were messed up to begin with, using wrong names, and effects and we had to manually fix them, and this escaped our view.

I was hoping for this to be the case. Reincarnation - Critical Damage was retarded.
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Abysseon Wrote:I think that's it.

Before kmst update:



After kmst update:



?

Elemental Amplification was changed from a 1.5 damage multiplier to +50% Total Damage, from what I can tell, which still does not affect Damage Over Time unless Total Damage affects DoTs in KMST now.
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