워리어 리프 New Skill
New - Name (워리어 리프
New - Description (점프 중 사용하면 진행 방향으로 한번 더 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. #c점프 키#로도 사용할 수 있다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (5) (15-2*roundDown(level/2))
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Iron Body
Changed - Description (일정 시간동안 자신의 물리 방어력을 증가시켜준다. --> 일정 시간동안 자신의 물리 방어력을 증가시켜주며 영구히 자신의 최대 체력을 일정 비율 증가시킨다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 방어력 #pdd 증가 --> MP #mpCon 소비, #time초간 물리 방어력 #pdd 증가\n[패시브 효과 : 최대 HP #mhpR% 증가])
New - mhpR (20) (level)
Slash Blast
Changed - Description (MP를 소비하여 주위의 적들을 최대 6명까지 동시에 공격한다.\n필요 스킬 : #c파워 스트라이크 1레벨 이상# --> MP를 소비하여 주위의 적 다수를 동시에 공격한다.)
New - Delay (slashBlast - 0 ms, slashBlast2 - 0 ms)
Removed - Pre-requisite
New - Hitbox (200%)
Changed - Info (type = 1, rangeAttack = 1 --> type = 1)
Changed - mpCon (14 --> 6) (6+2*roundDown(level/5) --> 3+roundDown(level/6))
Changed - damage (260 --> 335) (160+5*level --> 175+8*level)
New - attackCount (1) (1)
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
워리어 마스터리 New Skill
New - Name (워리어 마스터리
New - Description (전사의 기본 소양을 길러 이동속도와 점프력, 최대 이동 속도가 증가하고 적의 공격에 일정 확률로 물러서지 않는다.)
New - Level readout (이동속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax 증가. #stanceProp% 확률로 스탠스 효과 발동
New - Max level (15)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - stanceProp (40) (10+2*level)
New - psdJump (10) (2+roundUp(level/2))
New - psdSpeed (10) (2+roundUp(level/2))
New - speedMax (10) (2+roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
HP Boost Removed Skill
Power Strike Removed Skill
Fighter
Brandish
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> brandishNew2 - 0 ms, brandishNew - 0 ms)
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, dmgDelay = 1)
Changed - damage (210 --> 220) (170+2*level --> 160+3*level)
Changed - mobCount (3 --> 6) (3 --> 6)
New - ballDelay (0) (0)
New - ballDelay1 (480) (480)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
콤보 어택 New Skill
New - Name (콤보 어택
New - Description (활성화되면 공격할 때마다 일정 확률로 콤보 카운터가 누적된다. 최대 다섯 개의 콤보 카운터를 쌓을 수 있다.)
New - Level readout (활성화 시 공격할 때마다 #prop%의 확률로 콤보 카운터 누적. 최대 콤보 카운터 #x)
New - Max level (1)
New - Info (type = 10)
New - x (5) (5)
New - prop (40) (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
콤보 포스 New Skill
New - Name (콤보 포스
New - Description (콤보의 힘을 이용해 적들을 자신의 앞으로 당겨 오며 일정 확률로 기절시킨다. #c기절한 적이 있으면# 소모된 콤보 카운트를 돌려받는다.)
New - Level readout (콤보 카운터 #y개 소모. 최대 #mobCount명의 적에게 #damage%의 데미지를 주며 당긴 후 #prop% 확률로 당겨온 적을 기절
New - Max level (10)
New - Delay (comboForce - 0 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - y (1) (1)
New - damage (140) (110+3*level)
New - time (3) (roundUp(level/4))
New - mobCount (8) (6+roundDown(level/5))
New - attackCount (2) (2)
New - prop (80) (40+4*level)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Rage
Changed - Description (일정 시간동안 아군의 물리 공격력을 향상시킨다. 다른 버프와 중첩하여 사용할 수 있다. --> 일정 시간동안 아군의 물리 공격력을 향상시키고 자신이 받는 데미지를 증폭시켜 반사한다. #c다른 버프와 중첩#하여 사용할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 +#indiePad --> MP #mpCon 소비, #time초간 파티원의 물리 공격력 #indiePad 증가. 받는 데미지 #x% 흡수하고 #y% 증폭시켜 반사
Changed - Delay (alert2 - 600 ms --> furyNew - 0 ms)
Changed - Info (type = 10, massSpell = 1, magicSteal = 1 --> type = 10, massSpell = 1, magicSteal = 1, delay = 120)
New - x (20) (level)
New - y (500) (100+20*level)
New - Animation (effect)
New - Animation (effect0)
Final Attack
Changed - Description (일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 검과 도끼를 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상# --> 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 단, 반드시 검과 도끼를 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상#)
Power Reflection Removed Skill
Rush Removed Skill
Ground Smash Removed Skill
Crusader
Self Recovery
Changed - Description (4초마다 HP와 MP를 회복할 수 있다. 전투 중에도 회복 가능. --> 4초마다 HP와 MP를 회복할 수 있다. 전투 중에도 회복이 가능하다.)
Changed - hp (400 --> 1000) (40*level --> 100*level)
Changed - mp (60 --> 200) (6*level --> 20*level)
콤보 시너지 New Skill
New - Name (콤보 시너지
New - Description (콤보 카운터 1개당 총 공격력이 증가하고 콤보 카운터가 누적될 확률을 증가시킨다.)
New - Level readout (공격할 때마다 #prop%의 확률로 콤보 카운터 누적. 콤보 카운터 당 총 공격력 #damR% 증가
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - prop (80) (40+2*level)
New - damR (5) (roundUp(level/4))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (state)
Endure
Changed - Description (자신의 상태이상 내성을 강화한다. --> 자신의 상태이상 저항과 모든 속성 내성을 강화한다.)
Changed - Level readout (상태이상 내성 #asrR% 증가 --> 상태이상 저항 및 모든 속성 내성 #asrR% 증가
Changed - asrR (20 --> 30) (level --> 10+level)
New - terR (30) (10+level)
Shout
Changed - Delay (alert3 - 1500 ms --> shoutNew - 0 ms)
Changed - damage (280 --> 380) (80+10*level --> 140+12*level)
New - Animation (effect)
New - Animation (hit.0)
돌진 New Skill
New - Name (돌진
New - Description (전방으로 거칠게 돌격하며 자신 앞에 있는 적 다수를 밀고 지나간다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동
New - Max level (10)
New - Delay (rushNew - 0 ms)
New - Hitbox (500%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (29) (17+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Panic
Changed - Description (다수의 적에게 데미지를 주며 공격력을 감소시키고, 일정확률로 암흑 효과를 걸어 명중률을 감소시킨다. 콤보 카운트가 2개 이상 충전되어 있을 때만 사용 가능하며 패닉의 암흑 효과는 모든 몬스터에게 적용되지만 보스 몬스터에게는 암흑 지속시간이 절반으로 감소한다.\n필요 스킬 : #c콤보 어택 1레벨 이상# --> 다수의 적에게 데미지를 주며 공격력을 감소시키고, 일정확률로 암흑 효과를 걸어 명중률을 감소시킨다. 콤보 카운트가 2개 이상 충전되어 있을 때만 사용 가능하며 패닉의 암흑 효과는 모든 몬스터에게 적용되지만 #c보스 몬스터에게는 암흑 지속시간이 절반으로 감소#한다.)
Changed - Level readout (MP #mpCon와 콤보 카운터 #y개를 사용하여 #mobCount명의 적에게 #damage% 데미지, 대상의 공격력 #z% 감소, #prop% 확률로 암흑공격, 암흑 효과 발동 시 #time초동안 대상의 명중률 -#x%\n재사용 대기시간 #cooltime초 --> MP #mpCon과 콤보 카운터 #y개를 사용하여 #mobCount명의 적에게 #damage% 데미지, 대상의 공격력 #z% 감소, #prop% 확률로 암흑공격, 암흑 효과 발동 시 #time초동안 대상의 명중률 -#x%. #subTime초 내 사용 시 콤보 카운터 1개 추가 소모
Changed - Hardcore readout (MP #mpCon와 콤보 카운터 #y개를 사용하여 #mobCount명의 적에게 #damage% 데미지, 대상의 공격력 #z% 감소, #prop% 확률로 암흑공격, 암흑 효과 발동 시 #hcTime초동안 대상의 명중치 -#x%\n재사용 대기시간 #hcCooltime초 --> MP #mpCon과 콤보 카운터 #y개를 사용하여 #mobCount명의 적에게 #damage% 데미지, 대상의 공격력 #z% 감소, #prop% 확률로 암흑공격, 암흑 효과 발동 시 #time초동안 대상의 명중률 -#x%. #subTime초 내 사용 시 콤보 카운터 1개 추가 소모
New - Delay (panic - 0 ms)
Removed - Pre-requisite
Changed - damage (1040 --> 1150) (840+10*level --> 850+15*level)
New - attackCount (1) (1)
New - subTime (30) (50-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcTime
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (number)
Combo Attack Removed Skill
Magic Crash Removed Skill
Coma Removed Skill
Hero
Combat Mastery
Changed - Max level (10 --> 30)
New - Master Level (30)
Advanced Combo Attack
Changed - Description (콤보 카운터 개 당 데미지와 최대 콤보 카운터 수가 증가한다. 또한 일정 확률로 콤보 카운터가 2개씩 충전된다.\n필요 스킬 : #c콤보 어택 20레벨 이상# --> 콤보 카운터 개 당 데미지와 최대 콤보 카운터 수가 증가하고 일정 확률로 콤보 카운터가 2개씩 충전된다. 추가로 숙련도가 증가한다.\n필요 스킬 : #c웨폰 마스터리 10레벨 이상#)
Changed - Level readout (콤보 카운터 개 당 데미지 #v%, 최대 콤보 카운터 #x개, #prop% 확률로 콤보 카운터 2개씩 충전 --> 콤보 카운터 개 당 데미지 #v%, 최대 콤보 카운터 #x개, #prop% 확률로 콤보 카운터 2개씩 충전, 무기 숙련도 #mastery%)
New - Master Level (30)
Changed - Pre-requisite (Level 20 Combo Attack --> Level 10 Weapon Mastery)
Changed - damR (5 --> 10) (roundUp(level/6) --> 5+roundDown(level/6))
New - mastery (70) (55+roundDown(level/2))
New - Animation (state)
Raging Blow
Changed - Description (전방의 적 다수를 여러 번 연속 공격 한다. 마지막 공격은 반드시 크리티컬로 적용된다. --> 전방의 적 다수를 여러 번 연속 공격 한다. #c마지막 공격은 반드시 크리티컬로 적용#된다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 마지막 공격은 크리티컬 판정 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#)
Changed - Master Level (10 --> 30)
Changed - Hitbox (200% --> 200%)
Changed - damage (220 --> 240) (130+3*level --> 150+3*level)
스탠스 New Skill
New - Name (스탠스
New - Description (영구히 적의 공격에도 뒤로 물러서지 않는 상태가 된다.)
New - Level readout (스탠스 확률 #stanceProp% 증가
New - Max level (30)
New - Master Level (30)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enrage
Changed - Description (충전된 콤보 카운터의 힘을 폭발시킨다. 일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 콤보 카운터 10개를 소비한다.\n필요 스킬 : #c어드밴스드 콤보 30레벨 이상# --> 충전된 콤보 카운터의 힘을 폭발시킨다. 일정 시간동안 #c하나의 적을 집중 공격#할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 콤보 카운터 10개를 소비한다.\n필요 스킬 : #c어드밴스드 콤보 30레벨 이상#)
Changed - Level readout (MP #mpCon와 10개의 콤보 카운터 소비, #time초간 데미지 #x% 증가, 크리티컬 확률 #z% 증가, 최소 크리티컬 데미지 #y% 증가, 모든 공격 스킬의 최대 타겟 수 #mobCount명으로 제한 --> MP #mpCon와 10개의 콤보 카운터 소비, #time초간 데미지 #x% 증가, 크리티컬 확률 #z% 증가, 최소 크리티컬 데미지 #y% 증가, 모든 공격 스킬의 #c최대 타겟 수 #mobCount명으로 제한#)
Changed - Master Level (10 --> 30)
New - Animation (effect)
매직 크래쉬 New Skill
New - Name (매직 크래쉬
New - Description (일정확률로 주변 적들에게 적용된 #c모든 버프를 해제#하며, 지정된 시간동안 버프 효과가 적용될 수 없도록 제한한다.)
New - Level readout (MP #mpCon 소비, #prop% 확률로 #c모든 버프 해제#, #time초간 버프 효과 제한\n재사용 대기 시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, #hcProp% 확률로 #c모든 버프 해제#, #hcTime초간 버프 효과 제한
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
인사이징 New Skill
New - Name (인사이징
New - Description (적에게 상처를 입혀 일정 시간동안 지속 피해를 입히며, 지속 피해를 입는 동안 #c크리티컬에 의한 피해량이 증가#한다.\n필요 스킬 : #c어드밴스드 콤보 20레벨 이상#)
New - Level readout (MP #mpCon, 콤보 카운터 #y개 소모. #mobCount명의 적에게 #damage%로 #attackCount번 공격. 공격당한 적은 #prop% 확률로 #dotTime초 간 #dotInterval초마다 #dot%의 피해를 입으며 #c크리티컬 피해 #x% 증가#. 파티원이 공격 시 #u% 증가
New - Max level (30)
New - Master Level (30)
New - Delay (incising - 1350 ms)
New - Pre-requisite (Level 20 Advanced Combo Attack)
New - Hitbox (310%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (36) (30+2*roundDown(level/8))
New - x (20) (5+roundUp(level/2))
New - u (10) (roundUp(level/3))
New - damage (900) (600+10*level)
New - mobCount (6) (6)
New - attackCount (2) (2)
New - y (8) (8)
New - dot (165) (75+3*level)
New - time (20) (15+roundDown(level/6))
New - prop (100) (40+2*level)
New - dotInterval (2) (2)
New - dotTime (20) (15+roundDown(level/6))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Advanced Final Attack
Changed - Master Level (10 --> 30)
Monster Magnet Removed Skill
Power Stance Removed Skill
Rush Removed Skill
Page
엘리멘탈 차지 New Skill
New - Name (엘리멘탈 차지
New - Description (#c서로 다른 속성의 차지 스킬 사용# 시, 짧은 시간동안 엘리멘탈의 힘을 충전하여 자신을 강화할 수 있다.)
New - Level readout (직전에 사용한 속성과 #c다른 속성의 차지 스킬 사용#시 엘리멘탈 차지 1개 충전. 최대 #z개 충전 가능하며 충전한 엘리멘탈 차지 당 총 데미지 #x% 증가
New - Max level (1)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - x (8) (8)
New - z (5) (5)
New - time (8) (8)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Final Attack
Changed - Description (일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 검과 둔기를 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상# --> 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 단, 반드시 검과 둔기를 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상#)
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
플레임 차지 New Skill
New - Name (플레임 차지
New - Description (순간적으로 무기에 불속성을 부여해 적들에게 불 속성 데미지를 입히고 불타게 만든다.)
New - Level readout (MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 공격. #prop% 확률로 #dotTime초 간 #dot% 화속성 데미지
New - Max level (20)
New - Delay (chargeBlow - 810 ms)
New - Elemental attribute (Fire)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, dot = 1, dotType = burn)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - dot (75) (55+level)
New - attackCount (3) (3)
New - mobCount (4) (4)
New - prop (90) (30+3*level)
New - time (6) (2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
New - z (140) (120+level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
블리자드 차지 New Skill
New - Name (블리자드 차지
New - Description (순간적으로 무기에 빙결 속성을 부여해 적들에게 얼음 속성 데미지를 입히고 느리게 만든다. #c플레임 차지로 지속 피해를 입고 있는 적 공격 시 더 큰 피해#를 입힐 수 있다.)
New - Level readout (MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 공격. #prop% 확률로 #time초 동안 적의 이동속도 감속. #c불타고 있는 적 공격 시 #z% 추가 데미지#)
New - Max level (20)
New - Delay (chargeBlow - 810 ms)
New - Elemental attribute (Ice)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (10+level)
New - damage (140) (100+2*level)
New - attackCount (3) (3)
New - mobCount (4) (4)
New - prop (90) (30+3*level)
New - time (6) (1+roundUp(level/4))
New - x (-20) (-20)
New - y (15) (5+roundUp(level/2))
New - z (115) (105+roundUp(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
페이지 오더 New Skill
New - Name (페이지 오더
New - Description (좌우의 적들을 성스런 망치로 당겨 나를 향해 오게 하며 데미지를 입힌다.)
New - Level readout (MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 데미지를 입히며 자신에게로 당긴 후 #prop% 확률로 #time초 간 기절
New - Max level (10)
New - Delay (pageOrder - 900 ms)
New - Hitbox (350%)
New - Info (type = 51, suddenDeath = 1, condition = attack, pvp = 0)
New - mpCon (20) (10+level)
New - damage (125) (115+level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (80) (30+5*level)
New - time (4) (1+roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ground Smash Removed Skill
Power Guard Removed Skill
Threaten Removed Skill
Rush Removed Skill
White Knight
Lightning Charge
Changed - Description (일정시간 동안 무기에 번개 속성을 부여하고 데미지를 증가시킨다. 다른 속성의 차지 스킬과 중복하여 사용할 수 있다. 차지 블로우 사용 시, 확률적으로 기절한다. --> 순간적으로 무기에 전기 속성을 부여해 적들에게 전기 속성 데미지를 입히고 기절시킨다. #c블리자드 차지로 느려진 적을 공격 시 더 큰 데미지#를 입힐 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초 동안 무기에 번개속성 부여, #damage% 데미지, 차지 블로우 사용 시 #prop%의 확률로 #y초간 기절 --> MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 공격. #prop% 확률로 #time초 동안 기절. 기절하지 않는 적은 #dot% 지속 데미지. #c블리자드 차지 효과로 느려진 적 공격 시 #z% 추가 데미지#)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms)
New - Elemental attribute (Lightning)
Changed - Hitbox (55% --> 350%)
Changed - damage (140 --> 250) (120+level --> 190+3*level)
Changed - y (2 --> 15) (roundUp(level/10) --> 5+roundUp(level/2))
Changed - z (100 --> 115) (100 --> 105+roundUp(level/2))
New - dot (115) (75+2*level)
New - attackCount (3) (3)
Changed - time (200 --> 6) (10*level --> 2+roundUp(level/5))
New - dotInterval (1) (1)
New - dotTime (6) (2+roundUp(level/5))
Removed - mad
Removed - x
Removed - hcSubTime
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
파라쇼크 가드 New Skill
New - Name (파라쇼크 가드
New - Description (일정 시간동안 자신의 #c방어력과 가드 확률#을 주위 아군들에게 나눠주고 자신의 #c물리 공격력을 증가#시킨다.)
New - Level readout (MP #mpCon 소모. #c자신의 방어력 #y%, 가드 확률 #x% 감소#. 주위 아군 방어력 #y%, 가드 확률 #x% 증가. #c자신의 물리 공격력 #indiePad 증가#)
New - Hardcore readout (일정 시간동안 자신의 #c방어력과 가드 확률#을 주위 아군들에게 나눠주고 #c자신의 물리 공격력을 증가#시킨다.)
New - Max level (10)
New - Delay (restore - 0 ms)
New - Hitbox (300%)
New - Info (type = 15, massSpell = 1)
New - mpCon (32) (22+2*roundUp(level/2))
New - x (20) (10+level)
New - y (20) (10+level)
New - indiePddR (20) (10+level)
New - indiePad (10) (level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combat Orders
Changed - Description (일정 시간동안 자신을 포함한 파티원 전원의 모든 스킬레벨을 상승시켜준다. 각 직업군의 #c최종 차수 스킬에 한해 마스터 레벨 이상으로 증가#시킬 수 있으며 그 외 스킬은 마스터 레벨까지만 올려줄 수 있다.\n예외적으로 초보자 스킬과 컴뱃 오더스의 스킬 레벨은 올려줄 수 없다.\n필요 스킬 : #c리스토네이션 5레벨 이상# --> 영구히 블리자드 차지와 플레임 차지의 데미지를 증가시켜 주며 일정 시간동안 자신을 포함한 파티원 전원의 모든 스킬레벨을 상승시켜준다. 각 직업군의 #c최종 차수 스킬에 한해 마스터 레벨 이상으로 증가#시킬 수 있으며 그 외 스킬은 마스터 레벨까지만 올려줄 수 있다.\n예외적으로 초보자 스킬과 컴뱃 오더스의 스킬 레벨은 올려줄 수 없다.\n필요 스킬 : #c리스토네이션 5레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초간 모든 스킬 레벨 #x 상승 --> MP #mpCon 소비, #time초간 모든 스킬 레벨 #x 상승.\n[패시브 효과 : 블리자드 차지와 플레임 차지 데미지 #damR% 증가])
New - damR (55) (15+2*level)
HP Recovery
Changed - Description (자신의 체력을 즉시 회복시킨다. 스킬레벨이 높아질수록 회복량이 증가하며 재사용 대기시간은 감소한다. --> 자신의 체력을 즉시 회복시킨다. 스킬레벨이 높아질수록 회복량이 증가한다. #c연속해서 사용하면 회복량은 점차 감소#한다.)
Changed - Level readout (MP #mpCon 소비, 최대 HP의 #x% 즉시 회복, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 HP의 #x% 즉시 회복, #time초 내 #c연속 사용 시 #y%씩 회복량 감소#)
Changed - Hardcore readout (MP #mpCon 소비, 최대 HP의 #hcHp% 즉시 회복, 재사용 대기시간 #hcCooltime초 --> MP #mpCon 소비, 최대 HP의 #x% 즉시 회복, #time초 내 #c연속 사용 시 #y%씩 회복량 감소#)
Changed - Delay (alert3 - 1500 ms --> restoration - 1440 ms)
Changed - x (40 --> 50) (20+2*level --> 20+3*level)
New - y (5) (5)
New - z (10) (10)
New - time (15) (25-level)
Removed - cooltime
Removed - hcCooltime
Removed - hcHp
New - Animation (effect)
New - Animation (number)
위협 New Skill
New - Name (위협
New - Description (다수의 적에게 위협을 가해 일정 확률로 일정시간 동안 #c공격력, 방어율, 명중치를 감소#시킨다.)
New - Level readout (MP #mpCon 소비, #prop% 확률로 #time초간 적들의 #c공격력, 방어율 #x%, #subTime초간 명중치 -#z%#)
New - Hardcore readout (MP #mpCon 소비, #prop% 확률로 #hcTime초간 적들의 #c공격력, 방어력 #x%, #subTime초간 명중치 -#z%#\n재사용 대기시간 #hcCooltime초
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Hitbox (300%)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - mpCon (24) (12+3*roundUp(level/5))
New - time (80) (40+2*level)
New - x (-30) (-10-1*level)
New - y (-30) (-10-1*level)
New - mobCount (6) (6)
New - z (30) (10+level)
New - subTime (8) (3+roundUp(level/4))
New - prop (75) (15+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
돌진 New Skill
New - Name (돌진
New - Description (전방으로 거칠게 돌격하며 자신 앞에 있는 적 다수를 밀고 지나간다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H BW, 2H Sword, 2H BW)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (29) (17+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Shield Mastery
Changed - Description (방패 착용 시 물리 방어력과 마법 방어력, 물리 공격력이 추가 상승한다. 방패를 착용하고 있을 경우, 확률적으로 적의 공격을 가드한다. --> #c방패 착용 시# 모든 속성 내성과 상태 이상 저항, 물리 방어력과 마법 방어력, 물리 공격력이 추가 상승하고 확률적으로 #c적의 공격을 가드#한다.)
Changed - Level readout (물리 방어력과 마법 방어력 #x%, 물리 공격력 #y 추가 상승, #prop%의 확률로 가드 --> #c방패 착용 시# 상태 이상 저항과 모든 속성 내성 #asrR% 증가. 물리 방어력과 마법 방어력 #x%, 물리 공격력 #y 추가 상승, #c#prop%의 확률로 가드#)
Changed - x (200 --> 50) (20*level --> 5*level)
Changed - prop (20 --> 40) (2*level --> 4*level)
New - subprop (60) (6*level)
New - asrR (20) (2*level)
New - terR (20) (2*level)
New - time (4) (1+roundUp(level/4))
New - Animation (mob)
아킬레스 New Skill
New - Name (아킬레스
New - Description (영구적으로 신체를 강화하여 적에게 입는 피해를 감소시킨다.)
New - Level readout (적에게 입는 데미지 #y% 감소
New - Max level (20)
New - Info (type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC)
New - x (850) (950-5*level)
New - t (20) (level)
New - y (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
블래싱 아머 New Skill
New - Name (블래싱 아머
New - Description (피격 시 일정확률로 개인 보호막이 생성되어 90초동안 #c최대 10번의 피해를 흡수하고 캐릭터의 물리 공격력을 향상#시킨다. 한번 발동되면 일정 시간동안 재생성 되지 않고, 적의 공격으로 해제되지 않는다.)
New - Level readout (피격 시 #prop% 확률로 개인 보호막 생성, #time초 동안 #c물리 공격력이 #epad 증가하며 최대 #x번의 피해를 흡수#, 발동 시 #cooltime초 동안 보호막 재생성 불가
New - Max level (10)
New - Info (type = 51, blessingArmor = 1, condition = damaged)
New - prop (50) (5*level)
New - epad (20) (2*level)
New - x (10) (level)
New - time (90) (90)
New - cooltime (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Magic Crash Removed Skill
Charged Blow Removed Skill
Blizzard Charge Removed Skill
Flame Charge Removed Skill
Paladin
Divine Charge
Changed - Description (일정시간 동안 무기에 성속성을 부여하고 데미지를 증가시킨다. 차지 블로우 사용 시, 확률적으로 봉인된다. --> 순간적으로 무기에 성 속성을 부여해 적들에게 성 속성 데미지를 입히고 침묵시킨다. #c라이트닝 차지로 기절한 적 공격 시 더 큰 데미지#를 입힐 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초 동안 무기에 성속성 부여, #damage% 데미지, 차지 블로우 사용 시 #prop%의 확률로 #y초간 봉인 --> MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 공격. #prop% 확률로 #time초 동안 침묵. #c라이트닝 차지 효과로 기절한 적 공격 시 #z% 추가 데미지#)
Changed - Hardcore readout (MP #mpCon 소비, #time초 동안 무기에 성속성 부여, #damage% 데미지, 차지 블로우 사용 시 #hcProp%의 확률로 #hcSubTime초간 봉인 --> MP #mpCon 소모. 최대 #mobCount명의 적에게 #damage%로 #attackCount번 공격. #prop% 확률로 #time초 동안 침묵. #c라이트닝 차지 효과로 기절한 적 공격 시 #z% 추가 데미지#)
Changed - Max level (20 --> 30)
Changed - Master Level (10 --> 30)
Changed - Delay (alert4 - 900 ms --> chargeBlow - 810 ms)
Changed - Hitbox (50% --> 350%)
Changed - mpCon (35 --> 45) (20+5*roundUp(level/7) --> 20+5*roundUp(level/7))
Changed - damage (150 --> 405) (130+level --> 315+3*level)
Changed - y (6 --> 20) (2+roundDown(level/5) --> 5+roundUp(level/2))
Changed - z (100 --> 120) (100 --> 105+roundUp(level/2))
Changed - prop (90 --> 100) (10+4*level --> 10+3*level)
Changed - time (300 --> 10) (15*level --> 5+roundDown(level/6))
New - attackCount (3) (3)
Changed - hcSubTime (2 --> 3) (roundUp(level/10) --> roundUp(level/10))
Changed - hcProp (20 --> 30) (level --> level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Blast
Changed - Description (적 하나에게 강력한 다단히트 공격을 날린다. 블래스트는 방어력 무시 효과와 추가 크리티컬 확률이 적용되며 일정확률로 대상을 즉사시킬 수 있다. --> 단일 적을 강력하게 공격하며 충전된 #c엘리멘탈 차지 개수에 따른 버프 효과#를 짧은 시간동안 얻을 수 있다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격, 몬스터의 방어력 #ignoreMobpdpR% 무시, 추가 크리티컬 확률 #cr%, #prop% 확률로 즉사 --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 수에 따른 효과\n1~2개 : 크리티컬 확률 #cr% 증가\n3~4개 : 방어 무시 비율 #ignoreMobpdpR% 증가\n5개 : 총 데미지 #damR% 증가
Changed - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격, 몬스터의 방어력 #ignoreMobpdpR% 무시, 추가 크리티컬 확률 #cr% --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 수에 따른 효과\n1~2개 : 크리티컬 확률 #cr% 증가\n3~4개 : 방어 무시 비율 #ignoreMobpdpR% 증가\n5개 : 총 데미지 #damR% 증가
Changed - Master Level (10 --> 30)
Changed - Delay (blast - 840 ms --> blastNew - 1380 ms)
New - Hitbox (280%)
New - mobCount (6) (6)
New - time (15) (8+roundDown(level/4))
Changed - prop (10 --> 0) (roundUp(level/3) --> 0)
New - x (1) (1)
New - damR (40) (10+level)
Changed - cr (50 --> 40) (20+level --> 10+level)
Removed - criticaldamageMin
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
가디언 스피릿 New Skill
New - Name (가디언 스피릿
New - Description (가장 가까운 #c아군 한 명을 부활#시키고 일정 시간동안 부활한 아군과 자신에게 #c무적 효과가 적용#된다.)
New - Level readout (MP #mpCon 소비, #c가장 가까운 아군 부활 후 #time초 간 무적#. [재사용 대기 시간 : #cooltime초])
New - Max level (20)
New - Master Level (20)
New - Delay (guardianSpirit - 1350 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 38, pvp = 0)
New - mpCon (50) (150-5*level)
New - time (20) (10+2*roundDown(level/4))
New - cooltime (600) (1000-40*roundDown(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
매직 크래쉬 New Skill
New - Name (매직 크래쉬
New - Description (일정확률로 주변 적들에게 적용된 #c모든 버프를 해제#하며, 지정된 시간동안 버프 효과가 적용될 수 없도록 제한한다.)
New - Level readout (MP #mpCon 소비, #prop% 확률로 #c모든 버프 해제#, #time초간 버프 효과 제한\n재사용 대기 시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, #hcProp% 확률로 #c모든 버프 해제#, #hcTime초간 버프 효과 제한
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
보이드 엘리멘탈 New Skill
New - Name (보이드 엘리멘탈
New - Description (일정 시간동안 #c모든 속성 차지가 적의 속성을 무시#하며 디바인 차지를 제외한 차지 스킬들의 데미지가 증가한다.)
New - Level readout (MP #mpCon 소비, #time초 동안 #c모든 차지 스킬이 적의 속성 #x% 무시.#\n[패시브 효과 : 플레임 차지, 블리자드 차지, 라이트닝 차지 스킬의 데미지 #damR% 증가])
New - Max level (30)
New - Master Level (30)
New - Delay (voidCharge - 2400 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (30) (20+2*roundDown(level/6))
New - time (180) (90+3*level)
New - damR (60) (2*level)
New - x (100) (10+3*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heaven's Hammer
Changed - Description (거대한 망치로 지면을 내리쳐 다수의 적을 동시에 공격하여 적에게 치명적인 데미지를 준다. --> 거대한 망치로 지면을 내리쳐 15명 이하 다수의 적을 동시에 공격한다. 공격을 받은 대상은 체력이 1만 남고 모두 소진되며 보스에게는 치명적인 데미지를 준다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 공격, 보스 몬스터 공격 시 #damageToBoss% 데미지로 #attackCount번 공격. 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #mobCount명의 적을 공격, 보스 몬스터 공격 시 #damage% 데미지로 #attackCount번 공격, 재사용 대기시간 #cooltime초
Changed - Master Level (10 --> 30)
Changed - Delay (sanctuary - 2520 ms --> sanctuaryNew - 2760 ms)
Changed - damage (1700 --> 1320) (800+30*level --> 900+14*level)
Changed - cooltime (40 --> 30) (340-10*level --> 180-10*roundDown(level/2))
Changed - damageToBoss (425 --> 1320) (335+3*level --> 900+14*level)
New - Animation (effect)
New - Animation (hit.0)
Advanced Charge Blow
Changed - Description (차지 블로우의 데미지와 최대 타겟의 수, 공격횟수를 증가시키며, 차지 상태에서의 무기 숙련도를 향상시킨다. 차지 블로우로 공격 시, 일정 확률로 적을 즉사시킨다. \n필요 스킬 : #c차지 블로우 20레벨# --> 각 속성 차지 스킬의 최대 타겟의 수, 공격횟수, 버프 유지 시간을 증가시킨다. 차지 스킬로 공격 시, 일정 확률로 적을 즉사시킨다.)
Changed - Level readout (차지 블로우의 데미지 #damage%, 최대 타겟 #mobCount, 공격횟수 #attackCount회, 차지 상태일 때 무기 숙련도 #mastery%로 증가, 차지 블로우로 공격 시, #prop% 확률로 즉사 --> 엘리멘탈 차지 버프 유지 시간 #time초, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
Changed - Hardcore readout (차지 블로우의 데미지 #damage%, 최대 타겟 #mobCount, 공격횟수 #attackCount회, 차지 상태일 때 무기 숙련도 #mastery%로 증가 --> 엘리멘탈 차지 버프 유지 시간 #time초, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
New - Master Level (10)
Removed - Pre-requisite
New - targetPlus (2) (roundUp(level/5))
Changed - attackCount (6 --> 2) (6 --> roundUp(level/9))
New - time (10) (level)
Removed - damage
Removed - mobCount
Removed - mastery
팔라딘 엑스퍼트 New Skill
New - Name (팔라딘 엑스퍼트
New - Description (팔라딘으로서 익혀야 할 모든 것을 깨우쳐 무기 숙련도와 방어력, 크리티컬 최소 데미지가 증가하고, 착용한 무기 종류에 따라 데미지, 혹은 방어 무시 비율이 증가한다.\n둔기 계열 : 적 방어 일정 비율 무시\n검 계열 : 데미지 증가\n필요 스킬 : #c웨폰 마스터리 10레벨 이상#)
New - Level readout (숙련도 #mastery%, 방어력 #pddX, 크리티컬 최소 데미지 #criticaldamageMin% 증가\n검 착용 시 크리티컬 최대 데미지 10% 증가\n둔기 착용 시 적의 방어 무시 5%)
New - Max level (30)
New - Master Level (30)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - pddX (400) (100+10*level)
New - mddX (400) (100+10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
스탠스 New Skill
New - Name (스탠스
New - Description (영구히 적의 공격에도 뒤로 물러서지 않는 상태가 된다.)
New - Level readout (스탠스 확률 #stanceProp% 증가
New - Max level (30)
New - Master Level (30)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Monster Magnet Removed Skill
Power Stance Removed Skill
Rush Removed Skill
Guardian Removed Skill
Achilles Removed Skill
Divine Shield Removed Skill
Spearman
Weapon Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Will
Changed - Max level (20 --> 10)
Changed - Delay (alert2 - 600 ms --> ironWall - 0 ms)
New - Animation (affected)
New - Animation (effect)
Hyper Body
Changed - Description (일정 시간동안 파티원의 최대 HP, 최대 MP가 증가한다.\n필요 스킬 : #c아이언 월 3레벨 이상# --> 일정 시간동안 파티원의 최대 HP와 최대 MP가 증가한다.\n필요 스킬 : #c아이언 월 3레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초간 파티원의 최대 HP, 최대 MP #x% 증가 --> MP #mpCon 소비, #time초간 파티원의 최대 HP와 최대 MP #x% 증가
Changed - Max level (20 --> 10)
Changed - mpCon (60 --> 40) (20*roundUp(level/7) --> 20*roundUp(level/7))
비홀더 New Skill
New - Name (비홀더
New - Description (주위에 있을 때 일정 시간마다 자신을 치유해 주는 비홀더를 소환한다.)
New - Level readout (MP #mpCon 소비, #x초마다 회복력 #hp의 힐 시전. #time초 지속. 재사용 대기 시간 #cooltime초
New - Max level (1)
New - Delay (alert2 - 600 ms)
New - Hitbox (30%)
New - Info (type = 33)
New - mpCon (20) (20)
New - x (24) (24)
New - hp (20) (20)
New - time (360) (360)
New - cooltime (120) (120)
New - damage (112) (100+12*level)
New - lt2/x (30) (30)
New - lt2/y (-50) (-50)
New - rb2/x (0) (0)
New - rb2/y (5) (5)
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.move)
New - Animation (summon.skill1)
New - Animation (summon.skill2)
New - Animation (summon.stand)
New - Animation (summon.summoned)
스피어 풀링 New Skill
New - Name (스피어 풀링
New - Description (무기를 길게 휘둘러 범위내의 적들을 당기고 잠깐 동안 정신을 잃게 만든다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격하며 자신의 방향으로 당기며 기절
New - Max level (10)
New - Delay (spearPulling - 1050 ms)
New - Hitbox (450%)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (14) (10+2*roundDown(level/5))
New - damage (190) (130+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
피어싱 쓰루 New Skill
New - Name (피어싱 쓰루
New - Description (적들을 강력하게 찌른다. #c가까이 있는 적들을 공격하면 추가 크리티컬 확률#이 적용되고 #c멀리 있는 적을 공격하면 총 데미지#가 증가한다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적 #attackCount번 공격. #c창 자루 범위 내 적 크리티컬 확률 #cr% 증가#, 창날 범위 내 적 데미지 #damR% 증가
New - Max level (20)
New - Delay (piercingThrough - 780 ms)
New - Hitbox (350%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (20) (17+roundDown(level/6))
New - damage (201) (161+2*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - cr (20) (level)
New - damR (10) (roundUp(level/2))
New - lt2/x (-150) (-150)
New - lt2/y (-100) (-100)
New - rb2/x (-33) (-33)
New - rb2/y (5) (5)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Attack
Changed - Description (일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 창과 폴암을 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상# --> 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 단, 반드시 창과 폴암을 들었을 경우에만 발동이 가능하다.\n필요 스킬 : #c웨폰 마스터리 3레벨 이상#)
비홀더 쇼크 New Skill
New - Name (비홀더 쇼크
New - Description (비홀더가 비명을 내질러 주위 적들을 기절시키고 피해를 입힌다. #c비홀더의 주위에 적이 없을 시, 적을 만났을 때 자동으로 시전#된다.)
New - Level readout (최대 #mobCount명의 적에게 #damage% 데미지로 공격하고 #prop% 확률로 #time초간 기절. 재사용 대기 시간 #cooltime초
New - Max level (20)
New - Delay (walk1 - 720 ms)
New - Hitbox (260%)
New - Info (type = 1, areaAttack = 1, mes = stun)
New - damage (640) (400+12*level)
New - attackCount (1) (1)
New - mobCount (10) (10)
New - prop (90) (9*roundUp(level/2))
New - time (10) (1+3*roundUp(level/8))
New - cooltime (10) (25-3*roundDown(level/4))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
크로스 오버 체인 New Skill
New - Name (크로스 오버 체인
New - Description (일정 시간동안 #c현재 체력 비율에 따라 총 데미지가 증가#하고 감소한 체력의 일정 비율만큼 #c받는 피해가 절대값으로 감소#한다.)
New - Level readout (MP #mpCon 소비, #c현재 체력 비율의 #x%만큼 총 데미지 증가#, 감소한 체력의 #y%만큼 #c받는 피해가 절대값으로 감소#. 단, 감소량의 최대치 #z)
New - Max level (20)
New - Delay (threat - 1260 ms)
New - Info (type = 11, magicSteal = 1)
New - mpCon (20) (10+roundDown(level/2))
New - x (100) (5*level)
New - y (8) (1+roundUp(level/3))
New - z (4000) (4000)
New - time (180) (60+6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
돌진 New Skill
New - Name (돌진
New - Description (전방으로 거칠게 돌격하며 자신 앞에 있는 적 다수를 밀고 지나간다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동
New - Max level (10)
New - Delay (rushNew - 960 ms)
New - Hitbox (350%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow)
New - mpCon (29) (17+3*roundUp(level/3))
New - damage (305) (245+6*level)
New - attackCount (1) (1)
New - mobCount (12) (7+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
비홀더 도미넌트 New Skill
New - Name (비홀더 도미넌트
New - Description (비홀더에게 공격 명령을 내릴 수 있다. 비홀더가 자유 공격 상태일 때 한 번 더 누르면 자신의 주위로 이동한다.\n[#c자유 공격 모드#일 때는 #c비홀더스 버프와 힐을 시전하지 않는다#.])
New - Level readout (ON/OFF스킬. 비홀더가 자유롭게 돌아다니며 #damage%로 공격
New - Max level (10)
New - Hitbox (350%)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - damage (210) (150+6*level)
New - attackCount (1) (1)
New - mobCount (15) (15)
New - range (400) (400)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Judgement
Changed - Name (드래곤 저지먼트 --> 로드 오브 다크니스
Changed - Description (크리티컬 확률과 크리티컬 최소 데미지가 증가하며 일정확률로 데미지의 일부를 체력으로 전환시킬 수 있다. 단, 최대 HP의 절반 이상은 불가능하다. --> 크리티컬 확률과 크리티컬 최소 데미지가 증가하며 일정확률로 데미지의 일부를 체력으로 전환시킬 수 있다. 단, #c최대 HP의 절반 이상은 불가능#하다.)
Endure
Changed - Description (자신의 상태이상 내성을 강화한다. --> 자신의 상태이상 내성과 모든 속성 저항을 강화한다.)
Changed - Level readout (상태이상 내성 #asrR% 증가 --> 상태이상 내성 및 모든 속성 저항 #asrR% 증가
New - terR (20) (level)
라만차 스피어 New Skill
New - Name (라만차 스피어
New - Description (풍차처럼 창을 휘둘러 주위의 적들에게 피해를 입히다가 창을 힘차게 내리꽂는다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 #attackCount번 공격. 키다운 지속 시 최대 #time초 간 지속. 키다운 종료 시 #y% 데미지로 공격
New - Max level (20)
New - Delay (lamanchaSpear - 720 ms)
New - Hitbox (170%)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack)
New - mpCon (7) (5+roundDown(level/7))
New - damage (151) (131+level)
New - y (740) (540+10*level)
New - mobCount (10) (10)
New - attackCount (1) (1)
New - x (120) (120)
New - time (8) (8)
New - lt2/x (-330) (-330)
New - lt2/y (-60) (-60)
New - rb2/x (30) (30)
New - rb2/y (60) (60)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
New - Animation (special)
비홀더스 버프 New Skill
New - Name (비홀더스 버프
New - Description (비홀더가 일정 시간마다 버프를 사용한다. 자유 공격 상태일 때는 버프를 사용하지 않는다.)
New - Level readout (#x초 마다 지속시간이 #time초인 물리 공격력 +#epad, 물리 방어력 +#epdd, 마법 방어력 +#emdd, 명중치+#acc, 회피치 +#eva 버프 시전
New - Max level (20)
New - Info (type = 54)
New - x (4) (24-4*roundDown(level/4))
New - time (100) (20+4*level)
New - epad (30) (3*roundUp(level/2))
New - epdd (500) (25*level)
New - emdd (500) (25*level)
New - acc (300) (15*level)
New - eva (300) (15*level)
New - Animation (affected)
New - Animation (affected0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Buster Removed Skill
Dragon Fury Removed Skill
Sacrifice Removed Skill
Elemental Resistance Removed Skill
Magic Crash Removed Skill
Dragon Roar Removed Skill
Dragon Strength Removed Skill
Dark Knight
새크리파이스 New Skill
New - Name (새크리파이스
New - Description (비홀더를 흡수하여 체력을 회복하고 일정 시간 동안 방어 무시 효과를 얻으며 궁그닐 디센트의 재사용 대기 시간이 적용되지 않는다. 단, #c새크리파이스 버프 상태에서 비홀더를 재소환하면 효과가 사라진다.#)
New - Level readout (MP #mpCon 소비, 시전 즉시 최대 체력의 #y% 회복, #time초 동안 적의 방어 #x% 무시 및 궁그닐 디센트의 재사용 대기 시간 무시
New - Hardcore readout (MP #mpCon 소비, 시전 즉시 최대 체력의 #y% 회복, #time초 동안 적의 방어 #x% 무시 및 궁그닐 디센트의 재사용 대기 시간 무시
New - Max level (30)
New - Master Level (30)
New - Delay (sacrifice - 2280 ms)
New - Combat orders (1)
New - Info (type = 10, magicSteal = 1)
New - mpCon (85) (55+level)
New - x (30) (level)
New - y (100) (10+3*level)
New - time (30) (10+2*roundDown(level/3))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
매직 크래쉬 New Skill
New - Name (매직 크래쉬
New - Description (일정확률로 주변 적들에게 적용된 #c모든 버프를 해제#하며, 지정된 시간동안 버프 효과가 적용될 수 없도록 제한한다.)
New - Level readout (MP #mpCon 소비, #prop% 확률로 #c모든 버프 해제#, #time초간 버프 효과 제한\n재사용 대기 시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, #hcProp% 확률로 #c모든 버프 해제#, #hcTime초간 버프 효과 제한
New - Max level (10)
New - Master Level (10)
New - Delay (magicCrash - 1380 ms)
New - Hitbox (300%)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - mpCon (15) (35-2*level)
New - prop (100) (20+8*level)
New - time (22) (6+4*roundUp(level/3))
New - cooltime (60) (60)
New - mobCount (10) (10)
New - hcTime (5) (1+2*roundUp(level/5))
New - hcProp (60) (6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
궁그닐 디센트 New Skill
New - Name (궁그닐 디센트
New - Description (거대한 신화 속의 창을 적의 머리 위에 떨어뜨려 피해를 입힌다. #c최대 체력에 비례하여 더 큰 데미지#를 입힐 수 있다.)
New - Level readout (MP #mpCon 소비, #damage% + 최대 체력의 #x% 데미지로 #attackCount번 공격. 재사용 대기 시간 #cooltime초. 단, 리인카네이션 상태나 새크리파이스 버프 시전 시 재사용 대기 시간 무시.)
New - Hardcore readout (MP #mpCon 소비, #damage% + 최대 체력의 #x% 데미지로 #attackCount번 공격. 재사용 대기 시간 #cooltime초. 단, 리인카네이션 상태나 새크리파이스 버프 시전 시 재사용 대기 시간 무시.)
New - Max level (30)
New - Master Level (30)
New - Delay (gungnirDescent - 960 ms)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 2)
New - mpCon (49) (34+roundDown(level/2))
New - damage (443) (353+3*level)
New - attackCount (4) (4)
New - mobCount (1) (1)
New - x (110) (50+2*level)
New - cooltime (20) (50-2*roundDown(level/2))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Impale
Changed - Description (빠른 속도로 전방의 적 다수를 다섯 번 연속 공격한다. 몬스터의 방어율을 일정수준 무시할 수 있으며 일정확률로 즉사 시킨다. --> 빠른 속도로 전방의 적 다수를 다섯 번 연속 공격한다. 몬스터의 #c방어율을 일정수준 무시#할 수 있으며 일정확률로 즉사 시킨다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #z%의 확률로 즉사, 몬스터의 방어율 #ignoreMobpdpR% 무시 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #z%의 확률로 즉사, #c몬스터의 방어율 #ignoreMobpdpR% 무시#)
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 몬스터의 방어율 #ignoreMobpdpR% 무시 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #c몬스터의 방어율 #ignoreMobpdpR% 무시#)
Changed - Master Level (10 --> 30)
Changed - damage (200 --> 235) (140+2*level --> 145+3*level)
Dark Force - Critical Damage
Changed - Name (다크포스-크리티컬 데미지 --> 리인카네이션-크리티컬 데미지
Changed - Description (다크포스로 오르는 최소 크리티컬 데미지를 증가시킨다. --> 리인카네이션으로 오르는 최소 크리티컬 데미지를 증가시킨다.)
New - coolTimeR (20) (20)
Removed - criticaldamageMin
Dark Force - Reinforce
Changed - Name (다크포스-리인포스 --> 리인카네이션-쿨타임 리듀스
Changed - Description (다크포스로 오르는 데미지를 증가시킨다. --> 리인카네이션의 재사용 대기 시간을 감소시킨다.)
Changed - Level readout (데미지 #damage% 추가 증가 --> 재사용 대기시간 #coolTimeR% 감소
Dark Force - Critical Rate
Changed - Name (다크포스-크리티컬 레이트 --> 리인카네이션-크리티컬 레이트
Changed - Description (다크포스로 오르는 크리티컬 확률을 증가시킨다. --> 리인카네이션으로 오르는 크리티컬 확률을 증가시킨다.)
Revenge of the Beholder
Changed - Description (피격 시 일정확률로 비홀더가 공격자에게 반격을 가하여 일정확률로 즉사 시키고, 반격 데미지의 일부를 다크나이트의 HP로 회복시킨다. 단, 한번에 최대 HP의 5% 이상은 회복시킬 수 없다.\n필요 스킬 : #c비홀더 1레벨 이상# --> 피격 시 일정확률로 비홀더가 공격자에게 반격을 가하여 일정확률로 즉사 시키고, 반격 데미지의 일부를 다크나이트의 HP로 회복시킨다. 단, 한번에 최대 HP의 5% 이상은 회복시킬 수 없다. #c자유 공격 상태에서는 발동하지 않는다.#)
Changed - Max level (10 --> 30)
New - Master Level (30)
Removed - Pre-requisite
Changed - Info (type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 --> type = 54, minionAttack = normal, condition = damaged, hpDrain = 1)
Changed - damage (750 --> 910) (550+20*level --> 550+12*level)
Changed - cooltime (4 --> 5) (9-roundUp(level/2) --> 20-roundUp(level/2))
Changed - x (5 --> 10) (roundUp(level/2) --> roundUp(level/3))
Changed - z (10 --> 30) (level --> level)
리인카네이션 New Skill
New - Name (리인카네이션
New - Description (#cHP가 0이 되면# 어둠과의 계약에 따라 일정 시간동안 죽지 않고 #c무적인 상태로 궁그닐 디센트를 재사용 대기시간 없이 사용#할 수 있다. 단, 무적인 동안 계약된 수의 몬스터를 해치우지 못하면 자신이 어둠의 심연으로 끌려간다. 재발동 대기 시간동안 모래시계가 표시된다.\n[패시브 효과 : HP가 일정 수준 이상일 때 데미지와 이동속도, 크리티컬 확률과 최소 크리티컬 데미지 향상])
New - Level readout (#cHP가 0이 되면# HP 및 MP 완전 회복, #time초 간 무적, #c궁그닐 디센트 재사용 대기시간 무시#. 무적이 유지되는 동안 #z명의 적 처치 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초\n[패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승])
New - Max level (30)
New - Master Level (30)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (20) (80-2*level)
New - psdSpeed (20) (5+roundUp(level/2))
New - damage (30) (level)
New - cr (10) (roundUp(level/3))
New - criticaldamageMin (15) (roundUp(level/2))
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - cooltime (600) (1050-30*roundDown(level/2))
New - Animation (CharLevel.150.effect)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
스탠스 New Skill
New - Name (스탠스
New - Description (영구히 적의 공격에도 뒤로 물러서지 않는 상태가 된다.)
New - Level readout (스탠스 확률 #stanceProp% 증가
New - Max level (30)
New - Master Level (30)
New - Info (type = 10, magicSteal = 1)
New - stanceProp (60) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
어드밴스드 웨폰 마스터리 New Skill
New - Name (어드밴스드 웨폰 마스터리
New - Description (창, 폴암 계열 무기 숙련도를 극한까지 향상시키며, 크리티컬 최소 데미지와 물리 공격력을 증가시킨다.\n필요 스킬 : #c웨폰 마스터리 10레벨 이상#)
New - Level readout (창, 폴암 계열 무기 숙련도 #mastery%로 상승, 물리 공격력 #padX, 크리티컬 최소 데미지 #criticaldamageMin% 증가
New - Max level (30)
New - Master Level (30)
New - Pre-requisite (Level 10 Weapon Mastery)
New - Combat orders (1)
New - Info (type = 50)
New - mastery (70) (55+roundUp(level/2))
New - criticaldamageMin (15) (roundUp(level/2))
New - padX (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
리인카네이션 New Skill
New - Name (리인카네이션
New - Description (#cHP가 0이 되면# 어둠과의 계약에 따라 일정 시간동안 죽지 않고 #c무적인 상태로 궁그닐 디센트를 재사용 대기시간 없이 사용#할 수 있다. 단, 무적인 동안 계약된 수의 몬스터를 해치우지 못하면 자신이 어둠의 심연으로 끌려간다. 재발동 대기 시간동안 모래시계가 표시된다.\n[패시브 효과 : HP가 일정 수준 이상일 때 데미지와 이동속도, 크리티컬 확률과 최소 크리티컬 데미지 향상.])
New - Level readout (HP가 0이 되면 HP 및 MP 완전 회복, #time초 간 무적, 궁그닐 디센트 재사용 대기시간 무시. #time초 동안 #z명의 적 처치, 혹은 보스 몬스터를 #z번 타격 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초. [패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승])
New - Max level (30)
New - Combat orders (1)
New - Info (type = 50, showFromTheOrigin = 1)
New - x (1) (1)
New - z (20) (30-roundDown(level/3))
New - time (25) (10+3*roundDown(level/6))
New - cooltime (600) (1050-30*roundDown(level/2))
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat.0)
New - Animation (repeat.1)
New - Animation (special)
Dark Force Removed Skill
Hex of the Beholder Removed Skill
Aura of the Beholder Removed Skill
Power Stance Removed Skill
Rush Removed Skill
Monster Magnet Removed Skill
Beholder Removed Skill
Magician
매직 아머 New Skill
New - Name (매직 아머
New - Description (갑옷에 마력을 응집시켜 마법 방어력의 일정 비율만큼 물리 방어력을 상승시킨다.\n필요 스킬 : #c매직 가드 3레벨 이상#)
New - Level readout (마법 방어력의 #mdd2pdd% 만큼 물리 방어력 증가
New - Max level (10)
New - Pre-requisite (Level 3 Magic Guard)
New - Info (type = 5)
New - mdd2pdd (15) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
MP Boost
Changed - Description (최대 MP가 영구적으로 증가한다. --> 최대 MP가 영구적으로 증가하고 레벨에 따라 MP가 추가로 증가한다.)
Changed - Level readout (최대 MP #mmpR% 증가 --> 최대 MP #mmpR% 증가, 레벨 당 MP #lv2mmp만큼 증가
Changed - Max level (10 --> 20)
New - lv2mmp (120) (20+5*level)
에너지 볼트 New Skill
New - Name (에너지 볼트
New - Description (MP를 소비하여 적에게 닿으면 폭발하는 에너지 응집체를 발사한다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지
New - Max level (20)
New - Delay (energyBolt - 840 ms)
New - Hitbox (100%)
New - Info (type = 2, rectBasedOnTarget = 1)
New - mpCon (24) (16+2*roundDown(level/5))
New - damage (309) (149+8*level)
New - mobCount (4) (4)
New - range (450) (450)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
텔레포트 New Skill
New - Name (텔레포트
New - Description (일정 거리만큼 순간 이동한다. 상, 하, 좌, 우 방향키와 함께 누르면 해당 방향으로 이동할 수 있다.)
New - Level readout (MP #mpCon 소비, 좌우 #x만큼, 상하 #y만큼 순간이동
New - Max level (5)
New - Info (type = 41, casterMove = 1)
New - mpCon (25) (30-level)
New - x (140) (110+6*level)
New - y (275) (250+5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Magic Guard
Changed - Level readout (MP #mpCon 소비, #time초간 받는 데미지의 #x%를 MP로 대신함. --> MP #mpCon 소비, #time초간 받는 데미지의 #x%를 MP로 대신함
Changed - Hardcore readout (MP #mpCon 소비, #time초간 받는 데미지의 #x%를 1/300의 MP로 대신함. --> MP #mpCon 소비, #time초간 받는 데미지의 #x%를 1/300의 MP로 대신함
Changed - Max level (15 --> 10)
New - Animation (effect)
New - Animation (effect0)
Magic Armor Removed Skill
Energy Bolt Removed Skill
Magic Claw Removed Skill
F/P Wizard
MP Eater
Changed - Description (마법 공격 시 일정확률로 대상의 MP를 흡수한다. 다만 대상의 MP 가 0 이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상# --> 마법 공격 시 일정확률로 대상의 MP를 흡수한다. 단, 대상의 MP가 0이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상#)
Changed - Max level (20 --> 10)
매직 부스터 New Skill
New - Name (매직 부스터
New - Description (MP를 소비하여 일정시간 동안 마법 공격속도를 2단계 상승시킨다.)
New - Level readout (MP #mpCon 소비, #time초간 마법 공격속도 향상
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flame Arrow
Changed - Name (플레임 애로우 --> 플레임 오브
Changed - Description (마법의 힘으로 불 화살을 만들어 다수의 적을 향해 발사한다. 얼음 속성의 적에게 큰 피해를 줄 수 있다. --> 마법의 힘으로 불타는 오브를 만들어 다수의 적을 향해 발사한다. 얼음 속성의 적에게 큰 피해를 줄 수 있다.)
Changed - Delay (shoot1 - 800 ms --> flameArrow - 960 ms)
Changed - damage (420 --> 510) (260+8*level --> 310+10*level)
Changed - mobCount (3 --> 6) (3 --> 6)
Changed - range (350 --> 420) (350 --> 420)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
엘리멘탈 드레인 New Skill
New - Name (엘리멘탈 드레인
New - Description (일정 범위 내에 #c자신이 지속 피해를 입히는 수#만큼 총 데미지가 증가한다.)
New - Level readout (#c자신이 입히고 있는 지속 피해#당 총 데미지 #x% 증가. 최대 #y개 적용.)
New - Max level (1)
New - Info (type = 50)
New - x (3) (3)
New - y (5) (5)
New - range (400) (400)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
이그나이트 New Skill
New - Name (이그나이트
New - Description (화염 마법으로 적을 공격하면 일정 확률로 #c맞은 위치에 불의 벽을 생성#하여 적들을 불태운다.)
New - Level readout (화염 마법 시전 시 #prop% 확률로 #c불의 벽 생성# 불의 벽 위에 있는 최대 #mobCount명의 적 #damage%로 데미지, #time초 지속
New - Max level (10)
New - Hitbox (40%)
New - Info (type = 4, areaAttack = 1)
New - damage (110) (60+5*level)
New - subTime (1500) (1500)
New - time (6) (4+roundDown(level/4))
New - prop (50) (10+4*level)
New - mobCount (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Slow Removed Skill
Teleport Removed Skill
F/P Mage
마나 번 New Skill
New - Name (마나 번
New - Description (화염 공격 시 #c일정 확률로 적의 MP를 불태워 방어력을 무시한 추가 피해#를 입힌다. 적의 MP가 지나치게 낮을 경우 발동이 제한된다.)
New - Level readout (화염 마법 시전 시 #c#prop% 확률로 적 현재 MP의 #x%를 불태우고 소모된 마나의 #w배 추가 데미지#. 적의 MP가 #z% 미만일 경우 발동 제한
New - Max level (10)
New - Info (type = 50)
New - prop (10) (level)
New - x (1) (1)
New - y (5000) (500*level)
New - w (50) (5*level)
New - z (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
슬라임 바이러스 New Skill
New - Name (슬라임 바이러스
New - Description (치명적인 독을 뿌리고 다니는 슬라임을 소환한다. 슬라임은 적에게 달라붙어 지속 피해를 입히며 #c대상이 죽으면 2개로 분리#된다.)
New - Level readout (MP #mpCon 소비, 공격 대상에게 #dotTime초 간 #dot% 지속 피해. 슬라임은 최대 #time초 유지되며 최대 #x마리까지 분열\n[재사용 대기시간 : #cooltime초])
New - Max level (10)
New - Delay (viciousSlime - 1680 ms)
New - Info (type = 33, condition = attack, summonMinion = 1, pvp = 0)
New - mpCon (40) (20+10*roundDown(level/5))
New - dot (160) (80+8*level)
New - x (10) (10)
New - dotTime (10) (10)
New - dotInterval (1) (1)
New - time (60) (40+2*level)
New - cooltime (60) (80-2*level)
New - Animation (effect)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Element Amplification
Changed - Level readout (소비 MP #x% 증가, 공격 마법 데미지 #y% 증가 --> 소비 MP #costmpR% 증가, 공격 마법 데미지 #damR% 증가
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
Poison Mist
Changed - Delay (alert3 - 1500 ms --> poisonMist - 1500 ms)
Changed - mpCon (65 --> 55) (40+5*roundDown(level/4) --> 30+5*roundDown(level/4))
Changed - damage (270 --> 230) (210+3*level --> 190+2*level)
Changed - dot (180 --> 140) (100+4*level --> 100+2*level)
Changed - dotTime (15 --> 12) (10+roundDown(level/4) --> 8+roundDown(level/5))
New - Animation (effect)
New - Animation (mob)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
엘리멘탈 어뎁팅(불,독 New Skill
New - Name (엘리멘탈 어뎁팅(불,독)
New - Description (불과 독의 장막으로 자신을 뒤덮어 상태 이상을 최대 MP의 일정 비율을 소모하고 방어한다. #c방어 성공 시 최대 3번에 걸쳐 확률적으로 재성성#되며 재생성 실패 시 재사용 대기 시간이 적용된다.)
New - Level readout (MP #mpCon 소비, 상태 이상 방어 시 최대 MP의 #x%를 소모하고 #c#prop% 확률로 보호막 재생성#. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 저항 #asrR% 증가])
New - Max level (20)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (35) (20+5*roundUp(level/7))
New - cooltime (300) (600-15*level)
New - prop (80) (20+3*level)
New - x (15) (25-roundDown(level/2))
New - y (3) (3)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Animation (http://static.southperry.net/patch/skill...111011.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (special)
New - Animation (special0)
Teleport Mastery
Changed - Description (스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 5레벨 이상# --> 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#필요 스킬 : #c텔레포트 5레벨 이상#)
Changed - Pre-requisite (Level 5 Teleport --> Level 5 텔레포트
New - mpCon (50) (40+5*roundDown(level/4))
Mist Eruption
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 최대 #damage% 데미지로 #attackCount번 폭발, 몬스터의 방어율을 #ignoreMobpdpR% 무시하며, 대상에게 적용된 도트 하나 당 #z%만큼 폭발 데미지 증폭, 최대 #y개의 미스트 동시 폭발 가능\n패시브 효과 : 영구적으로 포이즌 미스트의 도트 데미지 #x%로 증가\n재사용 대기시간 #cooltime초 --> 액티브 효과 : MP #mpCon 소비, 최대 #damage% 데미지로 #attackCount번 폭발, 몬스터의 방어율을 #ignoreMobpdpR% 무시하며, 대상에게 적용된 도트의 개수가 2개 이상일 때 도트 하나 당 #z%만큼 폭발 데미지 증폭, 최대 #y개의 미스트 동시 폭발 가능, 재사용 대기시간 : #cooltime초\n[패시브 효과 : 영구적으로 포이즌 미스트의 도트 데미지 #x%로 증가])
Changed - Master Level (10 --> 30)
Changed - Delay (mistEruption - 1480 ms --> alert2 - 600 ms)
Meteor Shower
Changed - Description (하늘로부터 운석을 소환하여 다수의 적에게 강력한 화염 공격을 가한다. 대상은 일정 시간동안 지속적으로 도트 피해를 입는다. --> 하늘로부터 운석을 소환하여 다수의 적에게 강력한 화염 공격을 가한다. 메테오 재사용 대기 시간 중 공격하면 #c일정 확률로 단일 적에게 운석이 떨어져 피해#를 입힌다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 재사용 대기시간 #cooltime초\n[패시브 효과 : 재사용 대기 시간 중 공격 시 #c#prop% 확률로 단일 적에게 메테오를 떨어뜨려 #x% 데미지#])
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #hcCooltime초 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 재사용 대기시간 #cooltime초\n[패시브 효과 : 재사용 대기 시간 중 공격 시 #c#prop% 확률로 단일 적에게 메테오를 떨어뜨려 #x% 데미지#])
Changed - Master Level (10 --> 30)
Changed - Delay (meteor - 3480 ms --> meteorNew - 1800 ms)
Removed - Elemental attribute
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (900 --> 935) (600+10*level --> 635+10*level)
Changed - cooltime (20 --> 30) (40-2*roundDown(level/3) --> 60-2*roundDown(level/2))
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (2*level)
New - x (220) (100+4*level)
Removed - dot
Removed - dotTime
Removed - dotInterval
New - Animation (effect)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Paralyze
Changed - Description (다수의 적을 일정 시간동안 마비시키며 강한 데미지를 준다. 마비된 대상은 지속적으로 도트 피해를 입는다. --> 다수의 적을 화염으로 휘감아 일정 시간동안 마비시키며 강한 데미지를 준다. 마비된 대상은 지속적으로 도트 피해를 입는다.)
Changed - Master Level (10 --> 30)
Changed - Elemental attribute (Poison --> Fire)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = paralyze --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = paralyze)
New - Animation (effect)
New - Animation (hit.0)
Ifrit
Changed - Description (일정 시간동안 불 속성을 지닌 이프리트를 소환한다. 이프리트는 다수의 적을 동시에 공격할 수 있으며 이프리트 스킬을 배우면 영구적으로 모든속성 내성이 증가한다.\n필요 스킬 : #c파이어 데몬 5레벨 이상# --> 일정 시간동안 불 속성을 지닌 이프리트를 소환한다. 이프리트는 다수의 적을 동시에 공격할 수 있으며 이프리트 스킬을 배우면 영구적으로 숙련도가 증가한다.)
Changed - Level readout (MP #mpCon 소비, #time초동안 이프리트 소환. #damage% 데미지로 최대 3명의 적을 동시에 공격\n영구적으로 모든속성 내성 #terR% 증가 --> MP #mpCon 소비, #time초동안 이프리트 소환. #damage% 데미지로 최대 3명의 적을 동시에 공격. 영구적으로 숙련도 #mastery% 증가
Changed - Master Level (10 --> 30)
Removed - Pre-requisite
Removed - Elemental attribute
New - mastery (70) (55+roundUp(level/2))
Removed - terR
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Infinity
Changed - Description (일정 시간동안 마나 소비없이 스킬을 사용할 수 있게 되며 피격 시 일정 확률로 스탠스 효과가 발동된다. 또한 지속적으로 자신의 HP와 MP가 회복되고 모든 공격 마법의 피해가 증가한다. 또한, 적의 공격에도 해제 되지 않는다. [재사용 대기시간 : 3분] --> 일정 시간동안 마나 소비없이 스킬을 사용할 수 있게 되며 피격 시 일정 확률로 스탠스 효과가 발동된다. 또한 지속적으로 자신의 HP와 MP가 회복되고 모든 공격 마법의 피해가 증가한다. 적의 공격에도 해제 되지 않는다.)
Changed - Level readout (MP #mpCon 소비, 4초마다 HP와 MP #y%씩 회복, 4초마다 모든 공격 마법의 피해 #damage%씩 증가, #prop% 확률로 스탠스 효과 발동, #time초간 지속 --> MP #mpCon 소비, 4초마다 HP와 MP #y%씩 회복, 4초마다 모든 공격 마법의 피해 #damage%씩 증가, #prop% 확률로 스탠스 효과 발동, #time초간 지속. 재사용 대기시간 3분
Changed - Master Level (10 --> 30)
플레임 헤이즈 New Skill
New - Name (플레임 헤이즈
New - Description (적을 타오르는 #c독안개로 감싸 부딪히지 않는 상태#로 만들고 지속 데미지를 입힌다.)
New - Level readout (MP #mpCon 소비, 단일 적 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #dotTime동안 #dot% 지속 데미지를 주며 #c부딪히지 않는 상태 지속#\n재사용 대기시간 #cooltime초
New - Max level (30)
New - Master Level (30)
New - Delay (flameHaze - 1800 ms)
New - Info (type = 1, magicDamage = 1, mes = stun)
New - mpCon (70) (25+3*roundUp(level/2))
New - damage (520) (280+8*level)
New - prop (100) (40+2*level)
New - dot (190) (100+3*level)
New - dotInterval (1) (1)
New - dotTime (12) (6+roundUp(level/5))
New - time (12) (6+roundUp(level/5))
New - range (450) (450)
New - attackCount (5) (5)
New - cooltime (4) (24-2*roundDown(level/3))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
메테오 New Skill
New - Name (메테오
New - Description (하늘로부터 운석을 소환하여 다수의 적에게 강력한 화염 공격을 가한다. 대상은 일정 시간동안 지속적으로 도트 피해를 입는다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #hcCooltime초
New - Max level (30)
New - Hitbox (250%)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - damage (220) (100+4*level)
New - prop (60) (2*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
마스터 매직 New Skill
New - Name (마스터 매직
New - Description (영구적으로 마력이 증가하고 자신에게 적용되는 모든 버프의 지속시간이 증가한다.)
New - Level readout (영구적으로 마력 #madX 증가, 버프 지속시간 #bufftimeR% 증가
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - bufftimeR (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
퍼번트 드레인 New Skill
New - Name (퍼번트 드레인
New - Description (엘리멘탈 드레인의 효과를 증가시킨다.)
New - Level readout (자신이 입히고 있는 지속 피해당 총 데미지 #x% 증가
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
매직 부스터 New Skill
New - Name (매직 부스터
New - Description (MP를 소비하여 일정시간 동안 마법 공격속도를 2단계 상승시킨다.)
New - Level readout (MP #mpCon 소비, #time초간 마법 공격속도 향상
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Thunder Bolt
Changed - Max level (20 --> 10)
New - Delay (thunderBolt - 990 ms)
Removed - Elemental attribute
Changed - mpCon (45 --> 30) (20+5*roundDown(level/4) --> 20+5*roundDown(level/4))
Changed - damage (130 --> 168) (70+3*level --> 108+6*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
칠링 스텝 New Skill
New - Name (칠링 스텝
New - Description (텔레포트 스킬 시전 시 일정 확률로 #c이동한 거리가 즉시 얼어붙어 그 위를 지나는 적들에게 데미지를 입히고 빙결 상태#에 걸리게 한다.)
New - Level readout (텔레포트 스킬 시전 시 #c#prop% 확률로 지면 동결, 얼어붙은 지면 위의 적 빙결 중첩#. #time초 유지
New - Max level (10)
New - Hitbox (20%)
New - Info (type = 4, areaAttack = 1)
New - damage (1) (1)
New - subTime (1200) (1200)
New - time (6) (6)
New - prop (60) (6*level)
New - mobCount (6) (6)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
콜드 빔 New Skill
New - Name (콜드 빔
New - Description (적들에게 날카로운 얼음 덩어리를 떨어뜨려 데미지를 준다. 명중한 적은 빙결 상태가 되어 이동 속도가 느려지며 불 속성의 적에게 큰 피해를 줄 수 있다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 #attackCount번 공격, #time초간 빙결
New - Max level (20)
New - Delay (coldBeam - 1080 ms)
New - Hitbox (300%)
New - Info (type = 1, magicDamage = 1)
New - mpCon (27) (12+3*roundDown(level/4))
New - damage (188) (108+4*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - time (8) (8)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
프리징 이펙트 New Skill
New - Name (프리징 이펙트
New - Description (빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 확률이 증가#한다.)
New - Level readout (빙결 중첩된 적 공격 시 #c중첩 당 크리티컬 확률 #prop% 증가#)
New - Max level (1)
New - Info (type = 50)
New - prop (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
MP Eater
Changed - Description (마법 공격 시 일정확률로 대상의 MP를 흡수한다. 다만 대상의 MP 가 0 이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상# --> 마법 공격 시 일정확률로 대상의 MP를 흡수한다. 단, 대상의 MP가 0이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상#)
Changed - Max level (20 --> 10)
Teleport Removed Skill
Slow Removed Skill
Cold Beam Removed Skill
I/L Mage
Storm Magic
Changed - Level readout (HP가 #x% 미만인 몬스터를 #y% 확률로 즉사시킴. 지속 피해, 기절, 빙결, 암흑, 마비 상태의 적 공격 시 #z% 데미지 증가 --> HP가 #x% 미만인 몬스터를 #y% 확률로 즉사. 지속 피해, 기절, 빙결, 암흑, 마비 상태의 적 공격 시 #z% 데미지 증가
Element Amplification
Changed - Level readout (소비 MP #x% 증가, 공격 마법 데미지 #y% 증가 --> 소비 MP #costmpR% 증가, 공격 마법 데미지 #damR% 증가
New - costmpR (50) (5*level)
New - damR (50) (5*level)
Removed - x
Removed - y
글레이셜 체인 New Skill
New - Name (글레이셜 체인
New - Description (전방을 향해 혹한의 사슬을 뻗어내 적 다수를 자신의 앞까지 끌어오며 데미지를 주고 대상을 빙결 상태로 만든다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 끌어오며 #damage% 데미지로 #attackCount번 공격, #time초간 빙결
New - Max level (20)
New - Delay (glacialChain - 1050 ms)
New - Hitbox (495%)
New - Info (type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1)
New - mpCon (65) (40+5*roundUp(level/4))
New - damage (420) (260+8*level)
New - mobCount (12) (12)
New - attackCount (2) (2)
New - time (8) (8)
New - s (-15) (-15)
New - v (-75) (-75)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
프로즌 브레이크 New Skill
New - Name (프로즌 브레이크
New - Description (빙결 상태의 적 공격 시 일정 확률로 적의 방어를 일정 비율 무시한다.)
New - Level readout (빙결 상태의 적 공격 시 빙결 중첩 당 #subProp% 확률로 #prop% 무시
New - Max level (10)
New - Info (type = 50)
New - prop (5) (1+roundUp(level/3))
New - subProp (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
엘리멘탈 어뎁팅(썬,콜 New Skill
New - Name (엘리멘탈 어뎁팅(썬,콜)
New - Description (얼음과 번개의 보호막을 펼친다. 상태 이상 공격을 당하면 보호막이 즉시 발동하여 일정 시간동안 모든 상태 이상을 막아준다. 추가로 영구히 모든 속성 및 상태 이상 저항이 증가한다.)
New - Level readout (MP #mpCon 소비, 상태 이상 공격 방어 시 #time초 간 모든 상태 이상을 막는 보호막 발동 후 재사용 대기시간 #cooltime초 적용\n[패시브 효과 : 모든 속성 및 상태 이상 저항 #asrR% 증가])
New - Max level (20)
New - Delay (elementalAdapting - 2160 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (190) (210-level)
New - cooltime (300) (600-15*level)
New - time (15) (8+roundUp(level/3))
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Teleport Mastery
Changed - Description (스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 5레벨 이상# --> 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#필요 스킬 : #c텔레포트 5레벨 이상#)
Changed - Pre-requisite (Level 5 Teleport --> Level 5 텔레포트
Changed - Info (type = 16, affectedSkill = 2201002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 --> type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1)
New - mpCon (50) (40+5*roundDown(level/4))
Removed - hcSubProp
Removed - hcTime
선더 스톰 New Skill
New - Name (선더 스톰
New - Description (번개의 폭풍을 부른다. 번개는 보다 적은 적을 대상으로 할 때 더 큰 피해를 입힌다. 폭풍은 천천히 따라오지만 너무 멀리 떨어지면 힘을 잃고 사라진다.)
New - Level readout (MP #mpCon 소비, #time초 지속. #damage% 데미지로 공격하며 대상이 줄 때마다 데미지 증가\n재사용 대기시간 #cooltime초
New - Max level (10)
New - Delay (thunderStorm - 2760 ms)
New - Info (type = 33, condition = attack, summonMinion = 1)
New - mpCon (40) (25+3*roundDown(level/2))
New - damage (310) (250+6*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - time (90) (60+3*level)
New - cooltime (30) (90-6*level)
New - x (60) (60)
New - y (30) (10+2*level)
New - z (850) (850)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.attack3)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Ice Strike
Changed - Hitbox (275% --> 250%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, mes = freeze --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - damage (160 --> 275) (120+2*level --> 155+6*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - time (3 --> 8) (1+roundUp(level/10) --> 8)
New - s (-15) (-15)
New - v (-75) (-75)
Removed - hcCooltime
Removed - hcTime
Removed - hcProp
New - Animation (effect)
New - Animation (effect1)
New - Animation (hit.0)
Blizzard
Changed - Description (하늘로부터 얼음의 창을 떨어뜨려 다수의 적에게 강력한 얼음 속성 공격을 가한다. 대상은 일정 시간동안 지속적으로 도트 피해를 입는다. --> 하늘로부터 얼음의 창을 떨어뜨려 다수의 적에게 강력한 얼음 속성 공격을 가해 빙결시킨다. 블리자드 재사용 대기시간 중 공격하면 #c일정 확률로 단일 적에게 블리자드가 떨어져 피해#를 입힌다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 재사용 대기시간 #cooltime초\n[패시브 효과 : 블리자드 재사용 대기 시간 중 공격 시 #c#prop% 확률로 단일 적에게 블리자드를 떨어뜨려 #x% 데미지#])
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, #hcProp% 확률로 #hcTime초간 빙결\n재사용 대기시간 #hcCooltime초 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 재사용 대기시간 #cooltime초\n[패시브 효과 : 블리자드 재사용 대기 시간 중 공격 시 #c#prop% 확률로 단일 적에게 블리자드를 떨어뜨려 #x% 데미지#])
Changed - Master Level (10 --> 30)
Changed - Delay (blizzard - 3480 ms --> blizzardNew - 1710 ms)
Removed - Elemental attribute
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, dot = 1, mes = freeze, dotType = frostbite --> type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = frostbite)
Changed - mpCon (380 --> 300) (380 --> 360-level*2)
Changed - damage (850 --> 900) (550+10*level --> 600+10*level)
Changed - cooltime (20 --> 30) (40-2*roundDown(level/3) --> 60-2*roundDown(level/2))
Changed - attackCount (2 --> 4) (2 --> 4)
New - prop (60) (level*2)
New - x (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
Changed - time (3 --> 8) (roundUp(level/10) --> 8)
Removed - dot
Removed - dotTime
Removed - dotInterval
Removed - hcTime
Removed - hcProp
Removed - hcCooltime
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
New - Animation (tile.6)
New - Animation (tile.7)
New - Animation (tile.8)
Infinity
Changed - Description (일정 시간동안 마나 소비없이 스킬을 사용할 수 있게 되며 피격 시 일정 확률로 스탠스 효과가 발동된다. 또한 지속적으로 자신의 HP와 MP가 회복되고 모든 공격 마법의 피해가 증가한다. 또한, 적의 공격에도 해제 되지 않는다. [재사용 대기시간 : 3분] --> 일정 시간동안 마나 소비없이 스킬을 사용할 수 있게 되며 피격 시 일정 확률로 스탠스 효과가 발동된다. 또한 지속적으로 자신의 HP와 MP가 회복되고 모든 공격 마법의 피해가 증가한다. 적의 공격에도 해제 되지 않는다. [재사용 대기시간 : 3분])
Changed - Master Level (10 --> 30)
Elquines
Changed - Description (일정 시간동안 얼음 속성을 지닌 엘퀴네스를 소환한다. 엘퀴네스는 다수의 적을 동시에 공격할 수 있으며 엘퀴네스 스킬을 배우면 영구적으로 모든속성 내성이 증가한다.\n필요 스킬 : #c아이스 데몬 5레벨 이상# --> 일정 시간동안 얼음 속성을 지닌 엘퀴네스를 소환한다. 엘퀴네스는 다수의 적을 동시에 공격할 수 있으며 엘퀴네스 스킬을 배우면 영구적으로 숙련도가 증가한다.\n필요 스킬 : #c스펠 마스터리 10레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초동안 엘퀴네스 소환. #damage% 데미지로 최대 3명의 적을 동시에 공격, #x초간 빙결\n영구적으로 모든속성 내성 #terR% 증가 --> MP #mpCon 소비, #time초동안 엘퀴네스 소환. #damage% 데미지로 최대 3명의 적을 동시에 공격.\n[패시브 효과 : 영구적으로 숙련도 #mastery% 증가])
Removed - Hardcore readout
Changed - Master Level (10 --> 30)
Changed - Pre-requisite (Level 5 Ice Demon --> Level 10 Spell Mastery)
Removed - Elemental attribute
New - mastery (70) (55+roundUp(level/2))
Removed - x
Removed - terR
Removed - prop
New - Animation (hit.0)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
프리징 브레스 New Skill
New - Name (프리징 브레스
New - Description (강력한 냉기로 적들과 자신을 얼려 #c행동 불가 상태로 만들며 지속적으로 적의 방어력을 감소#시킨다.)
New - Level readout (MP #mpCon 소비, 자신은 무적이 되며 최대 #mobCount명의 적 #c행동 불가 및 매 초마다 마법 방어도 #x%, 물리 방어도 #y% 감소#. 키다운 지속 시 최대 #time초 간 유지. 재사용 대기 시간 #cooltime초
New - Max level (30)
New - Master Level (30)
New - Delay (armorMelting - 960 ms)
New - Hitbox (530%)
New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New - mpCon (168) (150+3*roundDown(level/5))
New - mobCount (8) (8)
New - time (20) (10+roundUp(level/3))
New - cooltime (60) (240-6*level)
New - x (30) (20+roundUp(level/3))
New - y (15) (10+roundUp(level/6))
New - z (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (mob)
New - Animation (prepare)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
New - Animation (special.3)
New - Animation (special.4)
New - Animation (special.5)
New - Animation (special.6)
프로즌 오브 New Skill
New - Name (프로즌 오브
New - Description (얼음 파편을 뿌리며 주위에 데미지를 입히는 프로즌 오브를 생성하여 전방으로 던진다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지의 얼음 파편을 뿌리는 프로즌 오브 생성
New - Max level (30)
New - Master Level (30)
New - Delay (frozenOrb - 2160 ms)
New - Elemental attribute (Ice)
New - Hitbox (260%)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1)
New - mpCon (50) (40+roundDown(level/3))
New - damage (180) (90+3*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - x (1800) (1800)
New - time (4000) (4000)
New - cooltime (5) (5)
New - s (-15) (-15)
New - v (-75) (-75)
New - subTime (8) (8)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
블리자드 New Skill
New - Name (블리자드
New - Description (하늘로부터 얼음의 창을 떨어뜨려 다수의 적에게 강력한 얼음 속성 공격을 가한다. 대상은 일정 시간동안 지속적으로 도트 피해를 입는다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, #hcProp% 확률로 #hcTime초간 빙결\n재사용 대기시간 #hcCooltime초
New - Max level (30)
New - Hitbox (250%)
New - Info (type = 53, finalAttack = 1, condition = attack)
New - prop (60) (level*2)
New - damage (220) (100+4*level)
New - s (-15) (-15)
New - v (-75) (-75)
New - time (8) (8)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
프로스트 이펙트 New Skill
New - Name (프로스트 이펙트
New - Description (프리징 이펙트의 효과를 증가시킨다.)
New - Level readout (빙결 상태의 적 공격 시 빙결 중첩당 크리티컬 확률 #prop%로 증가
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - prop (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
마스터 매직 New Skill
New - Name (마스터 매직
New - Description (영구적으로 마력이 증가하고 자신에게 적용되는 모든 버프의 지속시간이 증가한다.)
New - Level readout (영구적으로 마력 #madX 증가, 버프 지속시간 #bufftimeR% 증가
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - madX (30) (3*level)
New - bufftimeR (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
블레싱 앙상블 New Skill
New - Name (블레싱 앙상블
New - Description (주위에 자신의 #c버프 효과를 받고 있는 파티원의 수만큼 자신의 총 데미지가 증가#하고 파티 구성 시 클레릭, 프리스트, 비숍 직업군 수에 따라 #c파티 보너스 경험치#를 추가로 획득한다. 단, 보너스는 60%를 넘을 수 없으며 파티원간 레벨 차이가 크면 적용되지 않고 자신의 효과는 자신에게 적용되지 않는다.)
New - Level readout (주변 자신의 #c버프 효과를 받고 있는 파티원 수만큼 총 데미지 #x% 증가.# 파티원 중 클레릭 계열 직업군 #c1명당 20%의 보너스 경험치# 추가.)
New - Max level (1)
New - Hitbox (300%)
New - Info (type = 50)
New - x (3) (3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
MP Eater
Changed - Description (마법 공격 시 일정확률로 대상의 MP를 흡수한다. 다만 대상의 MP 가 0 이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상# --> 마법 공격 시 일정확률로 대상의 MP를 흡수한다. 단, 대상의 MP가 0이라면 더 이상 흡수할 수 없다.\n필요 스킬 : #c스펠 마스터리 5레벨 이상#)
Changed - Max level (20 --> 10)
Invincible
Changed - Max level (15 --> 10)
Changed - Delay (alert2 - 600 ms --> invincible - 1800 ms)
Changed - mpCon (30 --> 24) (15+3*roundDown(level/3) --> 15+3*roundDown(level/3))
New - Animation (effect)
New - Animation (effect0)
Heal
Changed - Description (주위에 있는 파티원 전원의 HP를 회복시킨다. 스킬 판정 범위 안에 있는 언데드 몬스터는 데미지를 입는다. --> 주위에 있는 파티원 전원의 HP를 회복시킨다. 스킬 판정 범위 안에 있는 몬스터는 짧은 시간 피해 증가 효과가 적용되고, 언데드 몬스터는 추가로 데미지를 입는다.)
Changed - Level readout (MP #mpCon 소비, 회복력 #hp%, 최대 #u명의 언데드 몬스터에게 #damage% 데미지 --> MP #mpCon 소비, 회복력 #hp%, 최대 #u명의 주변 몬스터 받는 피해 #x% 증가 효과, 최대 #u명의 언데드 몬스터에게 #damage% 데미지
Changed - Hardcore readout (MP #mpCon 소비, 회복력 #hcHp%, 최대 #u명의 언데드 몬스터에게 #damage% 데미지\n재사용 대기시간 #hcCooltime초 --> MP #mpCon 소비, 회복력 #hp%, 최대 #u명의 주변 몬스터 받는 피해 #x% 증가 효과, 최대 #u명의 언데드 몬스터에게 #damage% 데미지
Changed - u (5 --> 6) (5 --> 6)
New - x (20) (10+roundDown(level/2))
New - time (8) (4+roundDown(level/5))
New - Animation (affected)
New - Animation (affected0)
New - Animation (hit.1)
New - Animation (mob)
New - Animation (specialAffected.0)
New - Animation (specialAffected.1)
매직 부스터 New Skill
New - Name (매직 부스터
New - Description (MP를 소비하여 일정시간 동안 마법 공격속도를 2단계 상승시킨다.)
New - Level readout (MP #mpCon 소비, #time초간 마법 공격속도 향상
New - Max level (10)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (20) (60-4*level)
New - time (200) (20*level)
New - x (-2) (-2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport Removed Skill
Priest
홀리 파운틴 New Skill
New - Name (홀리 파운틴
New - Description (성스러운 분수를 소환하여 성스러운 힘으로 파티원의 체력을 회복시킨다. #c분수에 다가가서 위쪽 화살표 키를 누르면 회복#할 수 있으며 포탈 가까이에는 소환할 수 없다.)
New - Level readout (MP #mpCon 소비, 사용 시 HP #x% 회복, 총 #y번 사용 가능, 유지 시간 #time초. 재사용 대기시간 #cooltime초
New - Max level (10)
New - Delay (createHalidom - 2760 ms)
New - Hitbox (200%)
New - Info (type = 31)
New - mpCon (40) (20+4*roundUp(level/2))
New - x (40) (10+3*level)
New - y (20) (10+level)
New - time (60) (30+3*level)
New - cooltime (60) (90-3*level)
New - Animation (affected)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile.0)
디바인 프로텍션 New Skill
New - Name (디바인 프로텍션
New - Description (영구히 상태 이상 내성과 모든 속성 저항을 증가시키고 사용 시 성스러운 힘으로 나쁜 기운을 막아주는 보호막을 시전한다. 디스펠 시전 시 회복시킨 파티원 수에 따라 쿨타임이 감소한다.)
New - Level readout (MP #mpCon 소비, 1회 상태 이상 저항. 재사용 대기시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 내성 #asrR% 증가])
New - Max level (10)
New - Delay (divineProtection - 2880 ms)
New - Info (type = 10, pvp = 0)
New - mpCon (80) (160-8*level)
New - cooltime (300) (450-15*level)
New - asrR (20) (2*level)
New - terR (20) (2*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
New - Animation (repeat0)
Holy Magic Shell
Changed - Description (스킬 사용 시 아군의 HP를 100% 회복시켜주며 일정시간동안 모든 피해를 최대 10회까지 흡수하는 성스러운 보호막을 걸어준다. 보호막은 최장 20초간 유지되며 한번 발동되면 다른 캐릭터가 홀리 매직쉘 스킬을 사용해도 일정시간동안 재생성되지 않는다.\n[재사용 대기시간 : 90초] --> 스킬 사용 시 아군의 HP를 100% 회복시켜주며 일정시간동안 모든 피해를 최대 10회까지 흡수하는 성스러운 보호막을 걸어준다. 보호막은 최장 20초간 유지되며 한번 발동되면 다른 캐릭터가 홀리 매직쉘 스킬을 사용해도 일정시간동안 재생성되지 않는다.)
Changed - Level readout (MP #mpCon 소비, HP #z% 회복, #time초간 마법의 보호막 생성. 보호막이 유지되는 동안 최대 #x번의 피해를 흡수, 발동 시 #y초 동안 보호막 재생성 불가 --> MP #mpCon 소비, HP #z% 회복, #time초간 마법의 보호막 생성. 보호막이 유지되는 동안 최대 #x번의 피해를 흡수, 발동 시 #y초 동안 보호막 재생성 불가. 재사용 대기시간 90초
Mystic Door
Changed - Level readout (MP #mpCon, 마법의 돌 1개 소비, #time초간 포탈 지속 --> MP #mpCon, #time초간 포탈 지속
Removed - itemCon
Removed - itemConNo
New - Animation (Frame)
New - Animation (cDoor)
New - Animation (mDoor)
Holy Symbol
New - Animation (affected)
New - Animation (effect)
Dispel
Changed - Description (판정 범위 내에 적의 마법효과를 무효화 함과 동시에 자신을 포함한 주변 파티원들의 상태이상을 치료한다. --> 판정 범위 내에 적의 마법효과를 무효화 함과 동시에 자신을 포함한 주변 파티원들의 상태이상을 치료하고 그 수에 따라 디바인 프로텍션의 재사용 대기시간을 감소시킨다.)
Changed - Level readout (MP #mpCon 소비, #prop% 확률로 마법 무효화 및 상태이상 치료 --> MP #mpCon 소비, #prop% 확률로 마법 무효화 및 상태이상 치료 후 치료한 수만큼 디바인 프로텍션의 재사용 대기시간 #time초 감소
New - time (10) (10)
New - Animation (effect)
New - Animation (special)
블레싱 하모니 New Skill
New - Name (블레싱 하모니
New - Description (블레싱 앙상블의 효과를 증가시킨다.)
New - Level readout (버프를 받고 있는 파티원 하나당 총 데미지 #x% 증가
New - Max level (1)
New - Master Level (1)
New - Info (type = 50)
New - x (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
마스터 매직 New Skill
New - Name (마스터 매직
New - Description (영구적으로 마력이 증가하고 자신에게 적용되는 모든 버프의 지속시간이 증가한다.)
New - Level readout (영구적으로 마력 #madX 증가, 버프 지속시간 #bufftimeR% 증가
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 16)
New - bufftimeR (50) (5*level)
New - madX (30) (3*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Angel Ray
Changed - Description (성령의 기운으로 충만한 화살을 소환하여 전방을 향해 발사한다. 언데드나 악마 계열의 몬스터에게 큰 피해를 줄 수 있다. --> 성령의 기운으로 충만한 화살을 소환하여 전방을 향해 발사한다. 언데드나 악마 계열의 몬스터에게 큰 피해를 줄 수 있으며 #c아군의 경우 체력을 회복#시킨다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 회복력 #hp%)
New - Master Level (30)
Changed - Delay (shoot1 - 800 ms --> angelRay - 990 ms)
Removed - Elemental attribute
Changed - damage (375 --> 395) (225+5*level --> 215+6*level)
Changed - range (400 --> 500) (400 --> 500)
Changed - attackCount (4 --> 3) (4 --> 3)
New - hp (90) (30+2*level)
New - Animation (affected)
New - Animation (ball)
New - Animation (effect)
Resurrection
Changed - Level readout (MP #mpCon 소비, 재사용 대기시간 #x분 --> MP #mpCon 소비, 범위 내 사망한 파티원 전원 부활, 재사용 대기시간 #cooltime초
Changed - Max level (5 --> 10)
Changed - Master Level (5 --> 10)
Changed - Delay (resurrection - 2520 ms --> resurrectionNew - 1710 ms)
Changed - cooltime (600 --> 300) (1200-120*level --> 1200-90*level)
Removed - x
New - Animation (affected)
New - Animation (effect)
Big Bang
Changed - Description (일정 시간 동안 주위의 작은 입자의 힘을 끌어 모아 한번에 폭발시킨다. #c성속성#이며 추가 크리티컬 확률이 적용된다. --> 일정 시간 동안 주위의 작은 입자의 힘을 끌어 모아 한번에 폭발시킨다. #c성속성#이며 풀 차지 시전 시 일정 시간동안 적의 방어를 감소시킨다. 방어 감소 효과는 중첩 가능하다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 추가 크리티컬 확률 #cr% --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 풀 차지 시전 시 #time초동안 방어도 #x% 감소, 최대 #y번 중첩 가능
Changed - Master Level (10 --> 30)
Removed - Elemental attribute
Changed - damage (330 --> 375) (240+3*level --> 225+5*level)
Changed - attackCount (5 --> 4) (5 --> 4)
New - x (5) (roundUp(level/6))
New - y (8) (3+roundUp(level/6))
New - time (8) (4+roundDown(level/7))
Removed - cr
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob.3)
New - Animation (mob.4)
New - Animation (mob.5)
New - Animation (mob.6)
New - Animation (mob.7)
New - Animation (special.0)
New - Animation (special.1)
New - Animation (special.2)
Maple Warrior
New - Master Level (30)
Bahamut
Changed - Description (일정 시간동안 성스러운 최강의 용 바하뮤트를 소환한다. 바하뮤트는 다수의 적을 동시에 공격할 수 있으며 바하뮤트 스킬을 배우면 영구적으로 상태이상 내성이 증가한다. --> 일정 시간동안 성스러운 최강의 용 바하뮤트를 소환한다. 바하뮤트는 다수의 적을 동시에 공격할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초동안 바하뮤트 소환. #damage% 데미지로 최대 #mobCount명의 적을 동시에 공격\n영구적으로 상태이상 내성 #asrR% 증가 --> MP #mpCon 소비, #time초동안 바하뮤트 소환. #damage% 데미지로 최대 #mobCount명의 적을 동시에 공격
Changed - Master Level (10 --> 30)
Removed - asrR
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Genesis
Changed - Description (하늘로부터 신성한 빛의 기둥을 떨어뜨려 다수의 적에게 강력한 성속성 공격을 가한다. 추가 크리티컬 확률이 적용된다. --> 하늘로부터 신성한 빛의 기둥을 떨어뜨려 15명 이하 다수의 적에게 강력한 성속성 공격을 가한다. 추가 크리티컬 확률이 적용된다. 제네시스가 #c재사용 대기시간 중이면 빅뱅이 즉시 시전#된다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 추가 크리티컬 확률 #cr%, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지, 추가 크리티컬 확률 #cr%, 재사용 대기시간 #cooltime초. #c재사용 대기시간 동안 빅뱅 즉시 시전#)
Changed - Master Level (10 --> 30)
Changed - mpCon (600 --> 300) (600 --> 600-10*level)
Changed - damage (1000 --> 1900) (700+10*level --> 1300+20*level)
Changed - cooltime (20 --> 30) (40-2*roundDown(level/3) --> 60-2*roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
New - Animation (tile.5)
Buff Mastery Removed Skill
Aran (I)
Combo Smash
Changed - Level readout (#damage% 데미지로 최대 #mobCount명의 적을 공격 --> 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격
New - aranComboCon (15) (15)
Combo Ability
Changed - Description (콤보 카운트 10이 누적될 때마다 공격력, 방어력, 이동속도가 증가한다.\n필요 스킬 : #c더블 스윙 10레벨 이상# --> 공격을 받았을 때 넉백되지 않을 확률이 증가한다. 또한 콤보 카운트 10이 누적될 때마다 공격력, 방어력, 이동속도가 증가한다. \n필요 스킬 : #c더블 스윙 1레벨 이상#)
Changed - Level readout (콤보 카운트 10 당 공격력 #y, 물리 방어력 #z, 마법 방어력 #z, 이동속도 #w씩 최대 #x회 증가 --> 스탠스 #stanceProp% 증가, 콤보 카운트 10 당 공격력 #y, 물리 방어력 #z, 마법 방어력 #z, 이동속도 #w, 스탠스 #v%씩 최대 #x회 증가
Changed - Pre-requisite (Level 10 Double Swing --> Level 1 Double Swing)
New - stanceProp (30) (10+2*level)
New - v (2) (2)
New - s (1) (1)
Combat Step
Changed - Description (방향키를 두번 입력하여 짧은 거리를 신속하게 이동한다. 추가로 이동속도와 최대 이동속도 상한을 영구적으로 증가시키는 패시브 효과가 있다.\n[발동 커맨드 : #c→→#]\n필요 스킬 : #c더블 스윙 5레벨 이상# --> 방향키를 두번 입력하여 짧은 거리를 신속하게 이동한다. 추가로 이동속도와 최대 이동속도 상한을 영구적으로 증가시키는 패시브 효과가 있다.\n[발동 커맨드 : #c→→#]\n필요 스킬 : #c더블 스윙 1레벨 이상#)
Changed - Pre-requisite (Level 5 Double Swing --> Level 1 Double Swing)
Changed - x (1100 --> 1600) (850+50*level --> 850+150*level)
Aran (II)
Combo Drain
Changed - Level readout (#time초간 데미지의 #x% 만큼 HP 회복 --> 콤보 카운트 #comboConAran 소모, #time초간 데미지의 #x% 만큼 HP 회복
New - aranComboCon (30) (30)
Combo Fenrir
Changed - Description (응집된 늑대의 기운을 전방으로 발사하여 다수의 적을 2번 공격한다. #c콤보 카운트가 50 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 스매쉬 10레벨 이상# --> 응집된 늑대의 기운을 전방으로 발사하여 다수의 적을 2번 공격한다. #c콤보 카운트가 40 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 스매쉬 10레벨 이상#)
Changed - Level readout (최대 #mobCount명의 적을 #damage% 데미지로 2번 공격 --> 콤보 카운트 #comboConAran 소모, 최대 #mobCount명의 적을 #damage% 데미지로 2번 공격
New - aranComboCon (40) (40)
Final Charge
Changed - Description (전방의 적들을 밀어내며 이동한다. 트리플 스윙 직후에만 발동시킬 수 있다. 확률적으로 스턴효과가 발동한다.\n[발동 커맨드 : 트리플 스윙 + #c←→ + 공격키#]\n필요 스킬 : #c트리플 스윙 20레벨 이상# --> 전방의 적들을 밀어내며 이동한다. 확률적으로 스턴효과가 발동한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c←→ + 공격키#])
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동 --> MP #mpCon 소비, 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동
Removed - Pre-requisite
Changed - damage (330 --> 230) (260+7*level --> 130+10*level)
Final Charge (Commandless) New Skill
New - Name (파이널 차지
New - Description (전방의 적들을 밀어내며 이동한다. 확률적으로 스턴효과가 발동한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c←→ + 공격키#])
New - Level readout (MP #mpCon 소비, 콤보 카운트 #comboConAran 소모, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #prop%의 확률로 #time초간 스턴발동
New - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격하며 이동, #hcProp%의 확률로 #hcTime초간 스턴발동
New - Max level (10)
New - Delay (finalCharge - 1080 ms)
New - Hitbox (380%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun)
New - mpCon (29) (17+4*roundDown(level/3))
New - damage (300) (180+12*level)
New - mobCount (10) (5+roundDown(level/2))
New - prop (30) (3*level)
New - time (10) (level)
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/2))
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Aran (III)
Combo Judgement
Changed - Description (거대한 심판의 도끼를 떨어뜨려 다수의 적을 동시에 공격한다. 대상을 빙결시킬 수 있으며 빙결된 대상은 일정 시간동안 도트 피해를 입는다.#c콤보 카운트가 100 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑↓ + 공격키#]\n필요 스킬 : #c콤보 펜릴 10레벨 이상# --> 거대한 심판의 도끼를 떨어뜨려 다수의 적을 동시에 공격한다. 대상을 빙결시킬 수 있으며 빙결된 대상은 일정 시간동안 도트 피해를 입는다.#c콤보 카운트가 60 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑↓ + 공격키#]\n필요 스킬 : #c콤보 펜릴 10레벨 이상#)
Changed - Level readout (최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #time초간 빙결, #dotTime초간 #dotInterval초당 #dot%의 지속 피해 --> 콤보 카운트 #comboConAran 소모, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #time초간 빙결, #dotTime초간 #dotInterval초당 #dot%의 지속 피해
New - aranComboCon (60) (60)
Rolling Spin
Changed - Description (제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다.\n[발동 커맨드 : #c↑↑ + 공격키#] --> 제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c↑↑ + 공격키#])
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절 --> 콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절
Advanced Combo Ability
Changed - Name (콤보 크리티컬 --> 어드밴스드 콤보 어빌리티
Changed - Description (크리티컬 확률과 크리티컬 최대 데미지가 상승한다. 또한 콤보 카운트 10이 누적될 때마다 크리티컬 확률이 추가 상승한다.\n필요 스킬 : #c콤보 어빌리티 10레벨 이상# --> 상태 이상 내성 확률, 스탠스 확률, 크리티컬 확률, 크리티컬 최대 데미지가 상승한다. 또한 콤보 카운트 10이 누적될 때마다 상태 이상 내성 확률, 스탠스 확률, 크리티컬 확률, 공격력이 추가 상승한다.\n필요 스킬 : #c콤보 어빌리티 10레벨 이상#)
Changed - Level readout (크리티컬 확률 #cr%, 크리티컬 최대 데미지 #criticaldamageMax% 증가, 콤보 카운트 10 당 크리티컬 확률 #y% 추가 증가, 최대 #x회 증가 --> 상태 이상 내성 #asrR%, 스탠스 #u%, 크리티컬 확률 #cr%, 크리티컬 최대 데미지 #criticaldamageMax% 증가, 콤보 카운트 10 당 상태 이상 내성 #w%, 스탠스 #q%, 크리티컬 확률 #y%, 공격력 #s 추가 증가, 최대 #x회 증가
Changed - y (10 --> 3) (level --> roundUp(level/4))
New - asrR (10) (10)
New - stanceProp (30) (3*level)
New - z (2) (2)
New - v (2) (2)
New - w (5) (5)
New - u (60) (30+3*level)
New - s (5) (5)
New - q (4) (4)
Final Toss
Changed - Description (전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 트리플 스윙 직후에만 사용 가능하다.\n[발동 커맨드 : 트리플 스윙 + #c↓↑ + 공격키#]\n필요 스킬 : #c트리플 스윙 20레벨 이상# --> 전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓↑ + 공격키#])
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지 --> 콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지
Removed - Pre-requisite
Changed - damage (520 --> 400) (320+10*level --> 260+7*level)
Rolling Spin (Commandless) New Skill
New - Name (롤링 스핀
New - Description (제자리에서 점프 후 회전하며 주변 적들을 연속 공격한다. 대상은 일정확률로 기절상태가 된다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다. \n[발동 커맨드 : #c↑↑ + 공격키#])
New - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절
New - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절
New - Max level (20)
New - Delay (rollingSpin - 840 ms)
New - Hitbox (180%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, mes = stun, commandSkillType = attack)
New - mpCon (35) (25+roundDown(level/2))
New - damage (180) (100+4*level)
New - prop (90) (30+3*level)
New - time (2) (2)
New - mobCount (6) (4+roundDown(level/10))
New - attackCount (4) (4)
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/4))
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Final Toss (Commandless) New Skill
New - Name (파이널 토스
New - Description (전방의 적 다수를 공중으로 띄운다. 띄운 상태의 몬스터를 공격하면 더 큰 데미지를 줄 수 있다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓↑ + 공격키#])
New - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, 최대 #mobCount명의 적을 공중으로 띄우며 #damage% 데미지, 띄운 상태에서 공격 시 #x% 추가 데미지
New - Max level (20)
New - Delay (finalToss - 420 ms)
New - Hitbox (210%)
New - Final attack (Polearm)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1)
New - mpCon (25) (15+roundDown(level/2))
New - damage (520) (320+10*level)
New - x (100) (40+3*level)
New - mobCount (8) (8)
New - aranComboCon (20) (20)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Aran (IV)
Combo Tempest
Changed - Description (주변의 적 다수를 약간의 충격만 줘도 즉사하는 극한의 빙결 상태으로 만들고, 보스 몬스터에게는 4번 연속으로 치명적인 피해를 입힌다. 추가로 콤보 저지먼트의 데미지를 영구적으로 향상시키는 패시브 효과가 있다.#c콤보 카운트가 200 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 저지먼트 10레벨 이상# --> 주변의 적 다수를 약간의 충격만 줘도 즉사하는 극한의 빙결 상태으로 만들고, 보스 몬스터에게는 4번 연속으로 치명적인 피해를 입힌다. 추가로 콤보 저지먼트의 데미지를 영구적으로 향상시키는 패시브 효과가 있다.#c콤보 카운트가 100 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 저지먼트 10레벨 이상#)
Changed - Level readout (보스 몬스터에게 #damage% 데미지로 #attackCount번 공격, 일반 몬스터는 추가로 #time초간 빙결, 영구적으로 콤보 저지먼트의 데미지 #damR% 증가 --> 콤보 카운트 #comboConAran 소모, 보스 몬스터에게 #damage% 데미지로 #attackCount번 공격, 일반 몬스터는 추가로 #time초간 빙결, 영구적으로 콤보 저지먼트의 데미지 #damR% 증가
Changed - damage (930 --> 790) (480+15*level --> 430+12*level)
New - aranComboCon (100) (100)
Combo Barrier
Changed - Description (일정 시간동안 받는 데미지를 감소시켜주고, 방어력을 올려주는 파티 버프를 사용한다. #c콤보 카운트가 150 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑→ + 공격키#]\n필요 스킬 : #c콤보 드레인 10레벨 이상# --> 일정 시간동안 받는 데미지를 감소시켜주고, 방어력을 올려주는 파티 버프를 사용한다. #c콤보 카운트가 60 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑→ + 공격키#]\n필요 스킬 : #c콤보 드레인 10레벨 이상#)
Changed - Level readout (#time초간 받는 데미지의 #t%를 흡수, 물리방어력 #pdd, 마법방어력 #mdd 상승 --> 콤보 카운트 #comboConAran 소모, #time초간 받는 데미지의 #t%를 흡수, 물리방어력 #pdd, 마법방어력 #mdd 상승
New - aranComboCon (60) (60)
Final Blow
Changed - Description (폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시하며 반드시 크리티컬 판정으로 적중한다.\n단독으로는 사용할 수 없으며 #c트리플 스윙 직후#에만 사용 가능.\n[발동 커맨드 : 트리플 스윙 + #c↓ + 공격키#]\n필요 스킬 : #트리플 스윙 20레벨 이상# --> 폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓ + 공격키#])
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시, 추가 크리티컬 확률 #cr% --> 콤보 카운트 #comboConAran 소모, MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시
Removed - Pre-requisite
Changed - damage (480 --> 355) (270+7*level --> 205+5*level)
Removed - cr
Final Blow (Commandless) New Skill
New - Name (파이널 블로우
New - Description (폴암을 크게 휘둘러 최대 다수의 적에게 치명적인 공격을 가한다. 몬스터의 방어율을 일정수준 추가로 무시한다. 커맨드를 입력하여 발동하는 경우 콤보 카운트를 소비하지 않지만 데미지가 감소된다.\n[발동 커맨드 : #c↓ + 공격키#])
New - Level readout (콤보 카운트 #comboConAran 소모, MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, 몬스터 방어율 #ignoreMobpdpR% 무시
New - Max level (30)
New - Delay (finalBlow - 810 ms)
New - Hitbox (350%)
New - Final attack (Polearm)
New - Combat orders (1)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack)
New - mpCon (35) (20+5*roundDown(level/10))
New - damage (460) (250+7*level)
New - attackCount (3) (3)
New - mobCount (8) (8)
New - ignoreMobpdpR (20) (5+roundDown(level/2))
New - aranComboCon (30) (30)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Swift Move
Changed - Description (파이널 차지와 파이널 토스를 선행콤보 없이 사용할 수 있게 되며 데미지가 더욱 상승한다. --> 파이널 차지, 파이널 토스의 데미지가 더욱 상승한다.)
Boss Reverse Combo New Skill
New - Name (보스 리버스 콤보
New - Description (보스 몬스터와 전투 중에 일정 주기로 콤보 카운트가 1씩 상승한다. 추가로 일반 몬스터 공격 시 데미지가 일정 비율 증가한다..)
New - Level readout (콤보 카운트 #x까지 콤보 카운트가 자동으로 증가, 일반 몬스터 공격 시 데미지 #nbdR% 증가
New - Max level (20)
New - Master Level (20)
New - Combat orders (1)
New - Info (type = 51)
New - x (300) (100+10*level)
New - nbdR (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Red Aura
Changed - Name (레드 오라 --> 다크 오라
Changed - Description (자신의 몸에서 신비한 힘을 가진 붉은 오라를 방출하여 파티원들의 데미지를 향상시킨다. 스킬키를 한번 더 사용해서 오라를 해제할 수 있으며, 다른 종류의 오라와 중복해서 사용할 수 있다. --> 자신의 몸에서 신비한 힘을 가진 검은 오라를 방출하여 파티원들의 데미지를 향상시킨다. 스킬키를 한번 더 사용해서 오라를 해제할 수 있으며, 다른 종류의 오라와 중복해서 사용할 수 있다.)
New - Animation (affected)
New - Animation (effect)
New - Animation (special)
First Blow Removed Skill
Art of Staff Removed Skill
Battlemage (II)
Green Aura
Changed - Name (그린 오라 --> 옐로우 오라
Changed - Description (자신의 몸에서 밝은 녹색 빛의 오라를 방출하여 주위의 파티원들의 이동속도, 공격속도를 향상시킨다. 스킬을 한번 더 사용해서 오라를 해제할 수 있으며, 다른 종류의 오라와 중복해서 사용할 수 있다. --> 자신의 몸에서 밝은 노란 빛의 오라를 방출하여 주위의 파티원들의 이동속도, 공격속도를 향상시킨다. 스킬을 한번 더 사용해서 오라를 해제할 수 있으며, 다른 종류의 오라와 중복해서 사용할 수 있다.)
New - Animation (affected)
New - Animation (effect)
New - Animation (special)
Teleport Mastery
Changed - Description (스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 5레벨 이상# --> 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 15레벨 이상#)
Changed - Max level (10 --> 5)
Changed - Pre-requisite (Level 5 Teleport --> Level 15 Teleport)
Changed - x (30 --> 20) (3*level --> 4*level)
Changed - y (30 --> 20) (3*level --> 4*level)
Changed - damage (390 --> 340) (240+15*level --> 240+20*level)
Changed - hcSubProp (10 --> 5) (level --> level)
Blue Aura
New - Animation (affected)
New - Animation (effect)
New - Animation (special)
Stance
New - Master Level (10)
New - Combat orders (1)
Body Boost
Changed - Description (MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다. 또한 적의 공격에도 버프가 해제되지 않는다.\n필요 스킬 : 레드 오라 10레벨 이상, 그린 오라 10레벨 이상, 블루 오라 10레벨 이상 --> MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다. 또한 적의 공격에도 버프가 해제되지 않는다.\n필요 스킬 : #c다크 오라 10레벨 이상, 블루 오라 10레벨 이상, 옐로우 오라 10레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초 간 현재 발동 중인 오라의 효과 중 다음과 같은 부분에 대해 #x배 적용\n레드 오라 : 데미지 증가량\n그린 오라 :공격 속도, 이동 속도, 회피율 \n블루 오라 : 분배된 데미지 흡수량, 방어력 증가량\n재사용 대기시간 : #cooltime초 --> MP #mpCon 소비, 재사용 대기시간 #cooltime초\n- 다크 오라 : 60초간 데미지 #v% 증가\n- 옐로우 오라 : 60초간 이속 #w, 공속 #x 증가, #y% 확률로 적의 공격 회피\n- 블루 오라 : #z초간 무적 효과 적용
Changed - Max level (20 --> 10)
Changed - mpCon (130 --> 90) (50+4*level --> 50+4*level)
New - v (40) (20+2*level)
New - w (40) (4*level)
New - y (40) (20+2*level)
New - z (10) (5+roundDown(level/2))
Removed - time
Third Blow Removed Skill
Grasping Hand Removed Skill
Battlemage (IV)
Another Blow
Changed - Name (어나더 블로우 --> 배틀킹 바
Changed - Description (스태프의 극의를 깨달아 자유자재로 상대를 농락한다. --> 자유자재로 늘어나는 신비한 봉을 소환하여 전방을 크게 휩쓴다.)
Changed - Level readout (MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, 프라임 블로우 다음에 자동적으로 발동 --> MP #mpCon 소비, #mobCount명의 적에게 #damage% 데미지로 #x번 공격, 피니쉬 블로우 다음에만 사용 가능
Changed - Delay (HY3212anotherBlow - 900 ms --> HY3212battleKingBar_first - 240 ms)
New - Final attack (Staff)
Changed - damage (330 --> 400) (330 --> 400)
Changed - attackCount (6 --> 2) (6 --> 2)
New - x (7) (7)
New - Animation (effect)
New - Animation (hit.0)
Battle Rage
Changed - Description (일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 또한 영구적으로 신체를 활성화 하여 자신의 최대 HP와 MP, 방어력을 영구히 증가 시키고 몬스터의 방어율을 일정 부분 무시할 수 있게 된다. 적의 공격에도 버프가 해제되지 않는다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬# --> 일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 또한 영구적으로 신체를 활성화 하여 자신의 최대 HP와 MP, 방어력을 영구히 증가 시키고 몬스터의 방어율을 일정 부분 무시할 수 있게 된다. 적의 공격에도 버프가 해제되지 않는다.\n#c[재사용 대기시간 : 270초])
New - cooltime (270) (270)
Battle Master
Changed - Name (배틀 마스터 --> 유니온 오라
Changed - Description (전투의 달인이 되어 절대 물러섬 없이 상대를 공격한다. --> 고도의 집중을 통해 자신이 터득한 오라의 힘을 한꺼번에 방출한다. 지속하는 동안에는 자신이 배운 오라의 모든 효과를 동시에 받게 된다.)
Changed - Level readout (MP #mpCon 소비, #time초 간 스탠스 #x%, 크리티컬 최대 데미지 #y%, 데미지 최대값 #indieMaxDamageOver 증가 --> MP #mpCon 소비, 시전 시 자신이 배운 모든 오라의 효과 중첩 및 데미지 최대값 #indieMaxDamageOver 증가, 다크 오라 및 옐로우 오라의 슈퍼 바디 지속 시간 #x초 증가, 블루 오라의 슈퍼 바디 지속 시간 #y초 증가
Changed - Delay (HY3212battleMaster - 1260 ms --> HY3212unionAura - 810 ms)
New - Hitbox (300%)
Changed - mpCon (300 --> 100) (300 --> 100)
Changed - x (100 --> 30) (100 --> 30)
Changed - y (20 --> 5) (20 --> 5)
Removed - time
New - Animation (affected)
New - Animation (effect)
New - Animation (special)
Advanced Dark Aura
New - Master Level (10)
Advanced Yellow Aura
New - Master Level (10)
Twister Spin - Cooltime Reduce
Changed - Name (싸이클론-쿨타임 리듀스 --> 다크 라이트닝-쿨타임 리듀스
Changed - Description (싸이클론의 재사용 대기 시간을 감소시킨다. --> 다크 라이트닝의 재사용 대기 시간을 감소시킨다.)
Changed - Required level (195 --> 189)
Changed - coolTimeR (20 --> 100) (20 --> 100)
Twister Spin - Extra Target
Changed - Name (싸이클론-엑스트라 타겟 --> 다크 라이트닝-스플릿 데미지
Changed - Description (싸이클론으로 공격하는 몬스터 수를 증가시킨다. --> 다크 라이트닝의 데미지를 감소시키고, 공격 횟수를 증가시킨다.)
Changed - Level readout (몬스터 수 #targetPlus 증가 --> 공격 횟수 #attackCount 증가, 데미지 1/4로 감소
Changed - Required level (177 --> 168)
New - attackCount (3) (3)
Removed - targetPlus
Prime Blow - Boss Killer
Changed - Name (프라임 블로우-보스 킬러 --> 싸이클론-쿨타임 리듀스
Changed - Description (프라임 블로우의 보스 공격력을 증가시킨다. --> 싸이클론의 재사용 대기 시간을 감소시킨다.)
Changed - Level readout (보스 공격력 #bdR% 증가 --> 재사용 대기 시간 #coolTimeR% 감소
New - coolTimeR (20) (20)
Removed - bdR
Prime Blow - Ignore Guard
Changed - Name (프라임 블로우-이그노어 가드 --> 싸이클론-엑스트라 타겟
Changed - Description (프라임 블로우의 몬스터 방어율 무시 수치를 증가시킨다. --> 싸이클론으로 공격하는 몬스터 수를 증가시킨다.)
Changed - Level readout (몬스터 방어율 무시 #ignoreMobpdpR% 증가 --> 몬스터 수 #targetPlus 증가
New - targetPlus (2) (2)
Removed - ignoreMobpdpR
Dark Genesis
New - Master Level (10)
Party Shield
Changed - Description (자신을 중심으로 마법의 보호막을 생성하여 파티원들을 보호한다. 보호막 안에서는 적의 공격에 데미지를 받지 않는다.\n#c재사용 대기시간 : 5분# --> 자신을 중심으로 마법의 보호막을 생성하여 파티원들을 보호한다. 보호막 안에서는 적의 공격에 데미지를 받지 않는다.\n#c재사용 대기시간 : 7분#)
Changed - Level readout (MP #mpCon 소비, 지속 시간 #time초\n재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 지속 시간 #time초
Changed - cooltime (300 --> 420) (300 --> 420)
Twister Spin
New - Final attack (Staff)
Finishing Blow
New - Master Level (10)
New - Final attack (Staff)
배틀킹 바(2타 New Skill
New - Max level (1)
New - Delay (HY3212battleKingBar_second - 300 ms)
New - Hitbox (420%)
New - Final attack (Staff)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (80) (80)
New - damage (400) (400)
New - attackCount (5) (5)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Refine Blue Removed Skill
Refine Green Removed Skill
Staff Expert Removed Skill
Refine Red Removed Skill
Crushing Hand Removed Skill
Prime Blow Removed Skill
Wild Hunter (IV)
Rampage As One
Changed - Hitbox (270% --> 430%)
Changed - cooltime (90 --> 60) (90 --> 60)
황금 거위알
황금으로 빛나는 거위알이다. #c더블클릭#하면 하루에 한 번 희귀한 물건을 얻을 수 있다. Items per slot: 1
Tradeblock
Time Limited
데비존의 포로 라이딩 90일 쿠폰
더블클릭하면 라이딩 스킬 [데비존의 포로 라이딩]을 90일 동안 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
흔들린 목마 라이딩 90일 쿠폰
더블클릭하면 라이딩 스킬 [흔들린 목마 라이딩]을 90일 동안 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
기운찬 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 힘 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
Tradeblock
Time Limited
날렵한 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 민첩 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
총명한 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 지능 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
놀라운 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 행운 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
강인한 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : MaxHP +180\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
풍부한 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : MaxMP +180\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
화려한 에피네아의 소울
에피네아의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 에피네아의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 올스탯 +2\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
기운찬 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 힘 +18\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
날렵한 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 민첩 +18\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
총명한 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 지능 +18\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
놀라운 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 행운 +18\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
화려한 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 올스탯 +10\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
강력한 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 물리공격력 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
빛나는 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : 마법공격력 +4\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
강인한 아카이럼의 소울
아카이럼의 영혼을 결정화한 아이템이다. \n#c소울 인챈터를 사용한 무기#에 사용 시 아카이럼의 힘을 이용한 강력한 #c스킬과 추가 잠재능력#을 가지게 된다.\n#c추가 잠재능력 : MHP +700\n성공률 : 100%#\n75레벨 이상 장비에 사용 가능 Items per slot: 1 Success rate%: 100
Etc
S급 힘의 쥬얼
쥬얼 크래프트 장비에 새로운 능력을 부여할 수 있는 S급 힘의 쥬얼이다. Items per slot: 100
S급 행운의 쥬얼
쥬얼 크래프트 장비에 새로운 능력을 부여할 수 있는 S급 행운의 쥬얼이다. Items per slot: 100
S급 지혜의 쥬얼
쥬얼 크래프트 장비에 새로운 능력을 부여할 수 있는 S급 지혜의 쥬얼이다. Items per slot: 100
S급 민첩함의 쥬얼
쥬얼 크래프트 장비에 새로운 능력을 부여할 수 있는 S급 민첩함의 쥬얼이다. Items per slot: 100
Cash
소행성 B612 라이딩 7일 이용권
더블클릭하면 더블점프가 가능한 라이딩 스킬 [소행성 B612 라이딩]을 사용할 수 있게 된다. 소행성 B612 라이딩은 탑승 후 #c월드맵에서 원하는 위치를 더블클릭#하면 해당 위치까지 자동으로 비행할 수 있는 라이딩이다. (빅토리아 아일랜드 내에서만 자동비행이 가능하며 일부 지역에서는 사용이 제한된다. 자동비행 속도 : 매우 빠름
소행성 B612 라이딩 30일 이용권
더블클릭하면 더블점프가 가능한 라이딩 스킬 [소행성 B612 라이딩]을 사용할 수 있게 된다. 소행성 B612 라이딩은 탑승 후 #c월드맵에서 원하는 위치를 더블클릭#하면 해당 위치까지 자동으로 비행할 수 있는 라이딩이다. (빅토리아 아일랜드 내에서만 자동비행이 가능하며 일부 지역에서는 사용이 제한된다. 자동비행 속도 : 매우 빠름
Install
메소다이저 레드
합체로봇 메소다이저의 헤드를 담당하고 있는 메소다이저 레드입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
메소다이저 블랙
합체로봇 메소다이저의 바디를 담당하고 있는 메소다이저 블랙입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
메소다이저 블루
합체로봇 메소다이저의 왼팔을 담당하고 있는 메소다이저 블루입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
메소다이저 핑크
합체로봇 메소다이저의 오른팔을 담당하고 있는 메소다이저 핑크입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
메소다이저 옐로
합체로봇 메소다이저의 왼다리를 담당하고 있는 메소다이저 옐로입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
메소다이저 그린
합체로봇 메소다이저의 오른다리를 담당하고 있는 메소다이저 그린입니다. 다른 부위의 메소다이저들과 #c위치를 잘 조절하여 앉는다면 합체한 모습#을 감상하실 수 있습니다. Items per slot: 1 Recovery HP: 100 Recovery MP: 100
2013-05-28, 12:23 PM (This post was last modified: 2013-05-28, 11:24 PM by Locked.)
Swordman
Guardian Armor Description: Increase your battle attack in proportion to your physical defense. Info: type = 50 Maximum Level: 1
1
Gain 1 Battle Attack for every 400 Physical Defense.
Warrior Leap Description: While in the middle of a jump, jump once more to move forward. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect Maximum Level: 10
1
MP Cost: 15, Jump a fixed distance
2
MP Cost: 13, Jump a fixed distance
3
MP Cost: 13, Jump a fixed distance
4
MP Cost: 11, Jump a fixed distance
5
MP Cost: 11, Jump a fixed distance
6
MP Cost: 9, Jump a fixed distance
7
MP Cost: 9, Jump a fixed distance
8
MP Cost: 7, Jump a fixed distance
9
MP Cost: 7, Jump a fixed distance
10
MP Cost: 5, Jump a fixed distance
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Slash Blast Description: Use MP to strike several enemies in front of you. Info: type = 1 Delays: slashBlast - 990 ms, slashBlast2 - 900 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
2
MP Cost: 3, Damage: 191%, Max Enemies Hit: 6
3
MP Cost: 3, Damage: 199%, Max Enemies Hit: 6
4
MP Cost: 3, Damage: 207%, Max Enemies Hit: 6
5
MP Cost: 3, Damage: 215%, Max Enemies Hit: 6
6
MP Cost: 4, Damage: 223%, Max Enemies Hit: 6
7
MP Cost: 4, Damage: 231%, Max Enemies Hit: 6
8
MP Cost: 4, Damage: 239%, Max Enemies Hit: 6
9
MP Cost: 4, Damage: 247%, Max Enemies Hit: 6
10
MP Cost: 4, Damage: 255%, Max Enemies Hit: 6
11
MP Cost: 4, Damage: 263%, Max Enemies Hit: 6
12
MP Cost: 5, Damage: 271%, Max Enemies Hit: 6
13
MP Cost: 5, Damage: 279%, Max Enemies Hit: 6
14
MP Cost: 5, Damage: 287%, Max Enemies Hit: 6
15
MP Cost: 5, Damage: 295%, Max Enemies Hit: 6
16
MP Cost: 5, Damage: 303%, Max Enemies Hit: 6
17
MP Cost: 5, Damage: 311%, Max Enemies Hit: 6
18
MP Cost: 6, Damage: 319%, Max Enemies Hit: 6
19
MP Cost: 6, Damage: 327%, Max Enemies Hit: 6
20
MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Warrior Mastery Description: Permanently increases speed, jump and stance. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 15
1
Speed: +3, Jump: +3, Maximum Speed: 3, Stance Rate: +12%
2
Speed: +3, Jump: +3, Maximum Speed: 3, Stance Rate: +14%
3
Speed: +4, Jump: +4, Maximum Speed: 4, Stance Rate: +16%
4
Speed: +4, Jump: +4, Maximum Speed: 4, Stance Rate: +18%
5
Speed: +5, Jump: +5, Maximum Speed: 5, Stance Rate: +20%
6
Speed: +5, Jump: +5, Maximum Speed: 5, Stance Rate: +22%
7
Speed: +6, Jump: +6, Maximum Speed: 6, Stance Rate: +24%
8
Speed: +6, Jump: +6, Maximum Speed: 6, Stance Rate: +26%
9
Speed: +7, Jump: +7, Maximum Speed: 7, Stance Rate: +28%
10
Speed: +7, Jump: +7, Maximum Speed: 7, Stance Rate: +30%
11
Speed: +8, Jump: +8, Maximum Speed: 8, Stance Rate: +32%
12
Speed: +8, Jump: +8, Maximum Speed: 8, Stance Rate: +34%
13
Speed: +9, Jump: +9, Maximum Speed: 9, Stance Rate: +36%
14
Speed: +9, Jump: +9, Maximum Speed: 9, Stance Rate: +38%
15
Speed: +10, Jump: +10, Maximum Speed: 10, Stance Rate: +40%
Fighter
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: brandishNew2 - 840 ms, brandishNew - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 10, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 12, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 14, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 14, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 211%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 16, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 16, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 6
Combo Attack Description: [Specialized Skill] For a fixed amount of time, accumulates Combo Counters with each attack. Allows you to charge up 5 Combo Counters. Info: type = 10 Animations:state Maximum Level: 1
1
Activation Rate: 40%, Max Combo Count: 5
Combo Force Description: Use the power of Combos to pull enemies towards you, with a chance of stunning them. Upon a successful stun, the Combo Count consumed is returned. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: comboForce - 900 ms Range:450% Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Combo Count Used: 1, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 1 sec
2
MP Cost: 10, Combo Count Used: 1, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 1 sec
3
MP Cost: 10, Combo Count Used: 1, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 1 sec
4
MP Cost: 10, Combo Count Used: 1, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 1 sec
5
MP Cost: 12, Combo Count Used: 1, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 60%, Stun Duration: 2 sec
6
MP Cost: 12, Combo Count Used: 1, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 64%, Stun Duration: 2 sec
7
MP Cost: 12, Combo Count Used: 1, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 68%, Stun Duration: 2 sec
8
MP Cost: 12, Combo Count Used: 1, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 72%, Stun Duration: 2 sec
9
MP Cost: 12, Combo Count Used: 1, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 76%, Stun Duration: 3 sec
10
MP Cost: 14, Combo Count Used: 1, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 3 sec
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1, delay = 120 Delays: furyNew - 1920 ms Range:300% Animations:affected, effect, effect0 Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 10
1
Sword and Axe Mastery: +14%, Accuracy: +24
2
Sword and Axe Mastery: +18%, Accuracy: +48
3
Sword and Axe Mastery: +22%, Accuracy: +72
4
Sword and Axe Mastery: +26%, Accuracy: +96
5
Sword and Axe Mastery: +30%, Accuracy: +120
6
Sword and Axe Mastery: +34%, Accuracy: +144
7
Sword and Axe Mastery: +38%, Accuracy: +168
8
Sword and Axe Mastery: +42%, Accuracy: +192
9
Sword and Axe Mastery: +46%, Accuracy: +216
10
Sword and Axe Mastery: +50%, Accuracy: +240
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 18 sec
2
MP Cost: 29, Duration: 36 sec
3
MP Cost: 28, Duration: 54 sec
4
MP Cost: 27, Duration: 72 sec
5
MP Cost: 26, Duration: 90 sec
6
MP Cost: 25, Duration: 108 sec
7
MP Cost: 24, Duration: 126 sec
8
MP Cost: 23, Duration: 144 sec
9
MP Cost: 22, Duration: 162 sec
10
MP Cost: 21, Duration: 180 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crusader
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 10
1
+100 HP and +20 MP every 4 sec
2
+200 HP and +40 MP every 4 sec
3
+300 HP and +60 MP every 4 sec
4
+400 HP and +80 MP every 4 sec
5
+500 HP and +100 MP every 4 sec
6
+600 HP and +120 MP every 4 sec
7
+700 HP and +140 MP every 4 sec
8
+800 HP and +160 MP every 4 sec
9
+900 HP and +180 MP every 4 sec
10
+1000 HP and +200 MP every 4 sec
Combo Synergy Description: Increases your damage based on your Combo Count, and improves the rate at which they accumulate. Info: type = 10 Delays: alert4 - 900 ms Animations:state Maximum Level: 20
1
Activation Rate: 42%, Damage per Combo Count: +1%
2
Activation Rate: 44%, Damage per Combo Count: +1%
3
Activation Rate: 46%, Damage per Combo Count: +1%
4
Activation Rate: 48%, Damage per Combo Count: +1%
5
Activation Rate: 50%, Damage per Combo Count: +2%
6
Activation Rate: 52%, Damage per Combo Count: +2%
7
Activation Rate: 54%, Damage per Combo Count: +2%
8
Activation Rate: 56%, Damage per Combo Count: +2%
9
Activation Rate: 58%, Damage per Combo Count: +3%
10
Activation Rate: 60%, Damage per Combo Count: +3%
11
Activation Rate: 62%, Damage per Combo Count: +3%
12
Activation Rate: 64%, Damage per Combo Count: +3%
13
Activation Rate: 66%, Damage per Combo Count: +4%
14
Activation Rate: 68%, Damage per Combo Count: +4%
15
Activation Rate: 70%, Damage per Combo Count: +4%
16
Activation Rate: 72%, Damage per Combo Count: +4%
17
Activation Rate: 74%, Damage per Combo Count: +5%
18
Activation Rate: 76%, Damage per Combo Count: +5%
19
Activation Rate: 78%, Damage per Combo Count: +5%
20
Activation Rate: 80%, Damage per Combo Count: +5%
Endure Description: Improve your status effect and elemental resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect and Elemental Resistance: +11%
2
Status Effect and Elemental Resistance: +12%
3
Status Effect and Elemental Resistance: +13%
4
Status Effect and Elemental Resistance: +14%
5
Status Effect and Elemental Resistance: +15%
6
Status Effect and Elemental Resistance: +16%
7
Status Effect and Elemental Resistance: +17%
8
Status Effect and Elemental Resistance: +18%
9
Status Effect and Elemental Resistance: +19%
10
Status Effect and Elemental Resistance: +20%
11
Status Effect and Elemental Resistance: +21%
12
Status Effect and Elemental Resistance: +22%
13
Status Effect and Elemental Resistance: +23%
14
Status Effect and Elemental Resistance: +24%
15
Status Effect and Elemental Resistance: +25%
16
Status Effect and Elemental Resistance: +26%
17
Status Effect and Elemental Resistance: +27%
18
Status Effect and Elemental Resistance: +28%
19
Status Effect and Elemental Resistance: +29%
20
Status Effect and Elemental Resistance: +30%
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: shoutNew - 1260 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:500% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 20, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 20, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 23, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 23, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 23, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 26, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 26, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 26, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, mes = darkness, areaAttack = 1 Delays: panic - 960 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:mob, hit.0, effect, effect0 Maximum Level: 20
1
MP Cost: 10, Combo Count Used: 2, Damage: 865%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec, if used again within 49 sec, use 1 more Combo Count
2
MP Cost: 11, Combo Count Used: 2, Damage: 880%, Max Enemies Hit: 6, Enemy Attack Reduction: -12%, Darkness Chance: 36%, Enemy Accuracy Reduction: -11%, Duration: 44 sec, if used again within 48 sec, use 1 more Combo Count
3
MP Cost: 11, Combo Count Used: 2, Damage: 895%, Max Enemies Hit: 6, Enemy Attack Reduction: -13%, Darkness Chance: 39%, Enemy Accuracy Reduction: -12%, Duration: 46 sec, if used again within 47 sec, use 1 more Combo Count
4
MP Cost: 12, Combo Count Used: 2, Damage: 910%, Max Enemies Hit: 6, Enemy Attack Reduction: -14%, Darkness Chance: 42%, Enemy Accuracy Reduction: -12%, Duration: 48 sec, if used again within 46 sec, use 1 more Combo Count
5
MP Cost: 12, Combo Count Used: 2, Damage: 925%, Max Enemies Hit: 6, Enemy Attack Reduction: -15%, Darkness Chance: 45%, Enemy Accuracy Reduction: -13%, Duration: 50 sec, if used again within 45 sec, use 1 more Combo Count
6
MP Cost: 13, Combo Count Used: 2, Damage: 940%, Max Enemies Hit: 6, Enemy Attack Reduction: -16%, Darkness Chance: 48%, Enemy Accuracy Reduction: -13%, Duration: 52 sec, if used again within 44 sec, use 1 more Combo Count
7
MP Cost: 13, Combo Count Used: 2, Damage: 955%, Max Enemies Hit: 6, Enemy Attack Reduction: -17%, Darkness Chance: 51%, Enemy Accuracy Reduction: -14%, Duration: 54 sec, if used again within 43 sec, use 1 more Combo Count
8
MP Cost: 14, Combo Count Used: 2, Damage: 970%, Max Enemies Hit: 6, Enemy Attack Reduction: -18%, Darkness Chance: 54%, Enemy Accuracy Reduction: -14%, Duration: 56 sec, if used again within 42 sec, use 1 more Combo Count
9
MP Cost: 14, Combo Count Used: 2, Damage: 985%, Max Enemies Hit: 6, Enemy Attack Reduction: -19%, Darkness Chance: 57%, Enemy Accuracy Reduction: -15%, Duration: 58 sec, if used again within 41 sec, use 1 more Combo Count
10
MP Cost: 15, Combo Count Used: 2, Damage: 1000%, Max Enemies Hit: 6, Enemy Attack Reduction: -20%, Darkness Chance: 60%, Enemy Accuracy Reduction: -15%, Duration: 60 sec, if used again within 40 sec, use 1 more Combo Count
11
MP Cost: 15, Combo Count Used: 2, Damage: 1015%, Max Enemies Hit: 6, Enemy Attack Reduction: -21%, Darkness Chance: 63%, Enemy Accuracy Reduction: -16%, Duration: 62 sec, if used again within 39 sec, use 1 more Combo Count
12
MP Cost: 16, Combo Count Used: 2, Damage: 1030%, Max Enemies Hit: 6, Enemy Attack Reduction: -22%, Darkness Chance: 66%, Enemy Accuracy Reduction: -16%, Duration: 64 sec, if used again within 38 sec, use 1 more Combo Count
13
MP Cost: 16, Combo Count Used: 2, Damage: 1045%, Max Enemies Hit: 6, Enemy Attack Reduction: -23%, Darkness Chance: 69%, Enemy Accuracy Reduction: -17%, Duration: 66 sec, if used again within 37 sec, use 1 more Combo Count
14
MP Cost: 17, Combo Count Used: 2, Damage: 1060%, Max Enemies Hit: 6, Enemy Attack Reduction: -24%, Darkness Chance: 72%, Enemy Accuracy Reduction: -17%, Duration: 68 sec, if used again within 36 sec, use 1 more Combo Count
15
MP Cost: 17, Combo Count Used: 2, Damage: 1075%, Max Enemies Hit: 6, Enemy Attack Reduction: -25%, Darkness Chance: 75%, Enemy Accuracy Reduction: -18%, Duration: 70 sec, if used again within 35 sec, use 1 more Combo Count
16
MP Cost: 18, Combo Count Used: 2, Damage: 1090%, Max Enemies Hit: 6, Enemy Attack Reduction: -26%, Darkness Chance: 78%, Enemy Accuracy Reduction: -18%, Duration: 72 sec, if used again within 34 sec, use 1 more Combo Count
17
MP Cost: 18, Combo Count Used: 2, Damage: 1105%, Max Enemies Hit: 6, Enemy Attack Reduction: -27%, Darkness Chance: 81%, Enemy Accuracy Reduction: -19%, Duration: 74 sec, if used again within 33 sec, use 1 more Combo Count
18
MP Cost: 19, Combo Count Used: 2, Damage: 1120%, Max Enemies Hit: 6, Enemy Attack Reduction: -28%, Darkness Chance: 84%, Enemy Accuracy Reduction: -19%, Duration: 76 sec, if used again within 32 sec, use 1 more Combo Count
19
MP Cost: 19, Combo Count Used: 2, Damage: 1135%, Max Enemies Hit: 6, Enemy Attack Reduction: -29%, Darkness Chance: 87%, Enemy Accuracy Reduction: -20%, Duration: 78 sec, if used again within 31 sec, use 1 more Combo Count
20
MP Cost: 20, Combo Count Used: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec, if used again within 30 sec, use 1 more Combo Count
Hero
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 30
1
Defense Ignored: 21%
2
Defense Ignored: 22%
3
Defense Ignored: 23%
4
Defense Ignored: 24%
5
Defense Ignored: 25%
6
Defense Ignored: 26%
7
Defense Ignored: 27%
8
Defense Ignored: 28%
9
Defense Ignored: 29%
10
Defense Ignored: 30%
11
Defense Ignored: 31%
12
Defense Ignored: 32%
13
Defense Ignored: 33%
14
Defense Ignored: 34%
15
Defense Ignored: 35%
16
Defense Ignored: 36%
17
Defense Ignored: 37%
18
Defense Ignored: 38%
19
Defense Ignored: 39%
20
Defense Ignored: 40%
21
Defense Ignored: 41%
22
Defense Ignored: 42%
23
Defense Ignored: 43%
24
Defense Ignored: 44%
25
Defense Ignored: 45%
26
Defense Ignored: 46%
27
Defense Ignored: 47%
28
Defense Ignored: 48%
29
Defense Ignored: 49%
30
Defense Ignored: 50%
31
Defense Ignored: 51%
32
Defense Ignored: 52%
33
Defense Ignored: 53%
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 10 Weapon Mastery Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%, Weapon Mastery: 55%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%, Weapon Mastery: 56%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%, Weapon Mastery: 56%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%, Weapon Mastery: 57%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%, Weapon Mastery: 57%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%, Weapon Mastery: 58%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%, Weapon Mastery: 58%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%, Weapon Mastery: 59%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%, Weapon Mastery: 59%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%, Weapon Mastery: 60%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%, Weapon Mastery: 60%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%, Weapon Mastery: 61%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%, Weapon Mastery: 61%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%, Weapon Mastery: 62%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%, Weapon Mastery: 62%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%, Weapon Mastery: 63%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%, Weapon Mastery: 63%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%, Weapon Mastery: 64%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%, Weapon Mastery: 64%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%, Weapon Mastery: 65%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%, Weapon Mastery: 65%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%, Weapon Mastery: 66%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%, Weapon Mastery: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%, Weapon Mastery: 67%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%, Weapon Mastery: 67%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%, Weapon Mastery: 68%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%, Weapon Mastery: 68%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%, Weapon Mastery: 69%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%, Weapon Mastery: 69%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%, Weapon Mastery: 70%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%, Weapon Mastery: 70%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%, Weapon Mastery: 71%
33
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 86%, Weapon Mastery: 71%
Raging Blow Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 153%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 159%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 165%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 171%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 177%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 183%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 189%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 195%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 201%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 207%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 210%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 213%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 219%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 222%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 225%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 228%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 231%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 234%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 237%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 243%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 246%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
33
MP Cost: 42, Damage: 249%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Enrage Description: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Uses 10 orbs, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Uses 10 orbs, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Uses 10 orbs, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Uses 10 orbs, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Uses 10 orbs, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Uses 10 orbs, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Uses 10 orbs, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Uses 10 orbs, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Uses 10 orbs, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Uses 10 orbs, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Uses 10 orbs, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Uses 10 orbs, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Uses 10 orbs, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Uses 10 orbs, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Uses 10 orbs, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Uses 10 orbs, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Uses 10 orbs, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Uses 10 orbs, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Uses 10 orbs, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Uses 10 orbs, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Uses 10 orbs, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Uses 10 orbs, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Uses 10 orbs, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Uses 10 orbs, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Uses 10 orbs, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Uses 10 orbs, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Uses 10 orbs, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Uses 10 orbs, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Uses 10 orbs, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Uses 10 orbs, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Uses 10 orbs, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Uses 10 orbs, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
33
MP Cost: 52, Uses 10 orbs, Duration: 258 sec, Damage: +66%, Critical Hit Rate: +21%, Minimum Critical Damage: +17%, Max Enemies Hit For All Skills: 1
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Incising Description: Wound your enemy, dealing damage over time and increasing critical damage done while they're afflicted. Info: type = 1, areaAttack = 1 Delays: incising - 1350 ms Range:310% Pre-requisite: Level 20 Advanced Combo Attack Animations:effect, effect0, hit.0, mob Maximum Level: 30
1
MP Cost: 30, Combo Count Used: 8, Damage: 610%, Number of Hits: 2, Max Enemies Hit: 6, 42% chance of Damage Over Time: 78% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
2
MP Cost: 30, Combo Count Used: 8, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6, 44% chance of Damage Over Time: 81% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
3
MP Cost: 30, Combo Count Used: 8, Damage: 630%, Number of Hits: 2, Max Enemies Hit: 6, 46% chance of Damage Over Time: 84% damage every 2 sec for 15 seconds, Critical Damage: +7%, Party Critical Damage: +1%
4
MP Cost: 30, Combo Count Used: 8, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6, 48% chance of Damage Over Time: 87% damage every 2 sec for 15 seconds, Critical Damage: +7%, Party Critical Damage: +2%
5
MP Cost: 30, Combo Count Used: 8, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 6, 50% chance of Damage Over Time: 90% damage every 2 sec for 15 seconds, Critical Damage: +8%, Party Critical Damage: +2%
6
MP Cost: 30, Combo Count Used: 8, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6, 52% chance of Damage Over Time: 93% damage every 2 sec for 16 seconds, Critical Damage: +8%, Party Critical Damage: +2%
7
MP Cost: 30, Combo Count Used: 8, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 6, 54% chance of Damage Over Time: 96% damage every 2 sec for 16 seconds, Critical Damage: +9%, Party Critical Damage: +3%
8
MP Cost: 32, Combo Count Used: 8, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6, 56% chance of Damage Over Time: 99% damage every 2 sec for 16 seconds, Critical Damage: +9%, Party Critical Damage: +3%
9
MP Cost: 32, Combo Count Used: 8, Damage: 690%, Number of Hits: 2, Max Enemies Hit: 6, 58% chance of Damage Over Time: 102% damage every 2 sec for 16 seconds, Critical Damage: +10%, Party Critical Damage: +3%
10
MP Cost: 32, Combo Count Used: 8, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6, 60% chance of Damage Over Time: 105% damage every 2 sec for 16 seconds, Critical Damage: +10%, Party Critical Damage: +4%
11
MP Cost: 32, Combo Count Used: 8, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 6, 62% chance of Damage Over Time: 108% damage every 2 sec for 16 seconds, Critical Damage: +11%, Party Critical Damage: +4%
12
MP Cost: 32, Combo Count Used: 8, Damage: 720%, Number of Hits: 2, Max Enemies Hit: 6, 64% chance of Damage Over Time: 111% damage every 2 sec for 17 seconds, Critical Damage: +11%, Party Critical Damage: +4%
13
MP Cost: 32, Combo Count Used: 8, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 6, 66% chance of Damage Over Time: 114% damage every 2 sec for 17 seconds, Critical Damage: +12%, Party Critical Damage: +5%
14
MP Cost: 32, Combo Count Used: 8, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 6, 68% chance of Damage Over Time: 117% damage every 2 sec for 17 seconds, Critical Damage: +12%, Party Critical Damage: +5%
15
MP Cost: 32, Combo Count Used: 8, Damage: 750%, Number of Hits: 2, Max Enemies Hit: 6, 70% chance of Damage Over Time: 120% damage every 2 sec for 17 seconds, Critical Damage: +13%, Party Critical Damage: +5%
16
MP Cost: 34, Combo Count Used: 8, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 6, 72% chance of Damage Over Time: 123% damage every 2 sec for 17 seconds, Critical Damage: +13%, Party Critical Damage: +6%
17
MP Cost: 34, Combo Count Used: 8, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 6, 74% chance of Damage Over Time: 126% damage every 2 sec for 17 seconds, Critical Damage: +14%, Party Critical Damage: +6%
18
MP Cost: 34, Combo Count Used: 8, Damage: 780%, Number of Hits: 2, Max Enemies Hit: 6, 76% chance of Damage Over Time: 129% damage every 2 sec for 18 seconds, Critical Damage: +14%, Party Critical Damage: +6%
19
MP Cost: 34, Combo Count Used: 8, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 6, 78% chance of Damage Over Time: 132% damage every 2 sec for 18 seconds, Critical Damage: +15%, Party Critical Damage: +7%
20
MP Cost: 34, Combo Count Used: 8, Damage: 800%, Number of Hits: 2, Max Enemies Hit: 6, 80% chance of Damage Over Time: 135% damage every 2 sec for 18 seconds, Critical Damage: +15%, Party Critical Damage: +7%
21
MP Cost: 34, Combo Count Used: 8, Damage: 810%, Number of Hits: 2, Max Enemies Hit: 6, 82% chance of Damage Over Time: 138% damage every 2 sec for 18 seconds, Critical Damage: +16%, Party Critical Damage: +7%
22
MP Cost: 34, Combo Count Used: 8, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 6, 84% chance of Damage Over Time: 141% damage every 2 sec for 18 seconds, Critical Damage: +16%, Party Critical Damage: +8%
23
MP Cost: 34, Combo Count Used: 8, Damage: 830%, Number of Hits: 2, Max Enemies Hit: 6, 86% chance of Damage Over Time: 144% damage every 2 sec for 18 seconds, Critical Damage: +17%, Party Critical Damage: +8%
24
MP Cost: 36, Combo Count Used: 8, Damage: 840%, Number of Hits: 2, Max Enemies Hit: 6, 88% chance of Damage Over Time: 147% damage every 2 sec for 19 seconds, Critical Damage: +17%, Party Critical Damage: +8%
25
MP Cost: 36, Combo Count Used: 8, Damage: 850%, Number of Hits: 2, Max Enemies Hit: 6, 90% chance of Damage Over Time: 150% damage every 2 sec for 19 seconds, Critical Damage: +18%, Party Critical Damage: +9%
26
MP Cost: 36, Combo Count Used: 8, Damage: 860%, Number of Hits: 2, Max Enemies Hit: 6, 92% chance of Damage Over Time: 153% damage every 2 sec for 19 seconds, Critical Damage: +18%, Party Critical Damage: +9%
27
MP Cost: 36, Combo Count Used: 8, Damage: 870%, Number of Hits: 2, Max Enemies Hit: 6, 94% chance of Damage Over Time: 156% damage every 2 sec for 19 seconds, Critical Damage: +19%, Party Critical Damage: +9%
28
MP Cost: 36, Combo Count Used: 8, Damage: 880%, Number of Hits: 2, Max Enemies Hit: 6, 96% chance of Damage Over Time: 159% damage every 2 sec for 19 seconds, Critical Damage: +19%, Party Critical Damage: +10%
29
MP Cost: 36, Combo Count Used: 8, Damage: 890%, Number of Hits: 2, Max Enemies Hit: 6, 98% chance of Damage Over Time: 162% damage every 2 sec for 19 seconds, Critical Damage: +20%, Party Critical Damage: +10%
30
MP Cost: 36, Combo Count Used: 8, Damage: 900%, Number of Hits: 2, Max Enemies Hit: 6, 100% chance of Damage Over Time: 165% damage every 2 sec for 20 seconds, Critical Damage: +20%, Party Critical Damage: +10%
31
MP Cost: 36, Combo Count Used: 8, Damage: 910%, Number of Hits: 2, Max Enemies Hit: 6, 102% chance of Damage Over Time: 168% damage every 2 sec for 20 seconds, Critical Damage: +21%, Party Critical Damage: +11%
32
MP Cost: 38, Combo Count Used: 8, Damage: 920%, Number of Hits: 2, Max Enemies Hit: 6, 104% chance of Damage Over Time: 171% damage every 2 sec for 20 seconds, Critical Damage: +21%, Party Critical Damage: +11%
33
MP Cost: 38, Combo Count Used: 8, Damage: 930%, Number of Hits: 2, Max Enemies Hit: 6, 106% chance of Damage Over Time: 174% damage every 2 sec for 20 seconds, Critical Damage: +22%, Party Critical Damage: +11%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
33
Activation Rate: 62%, Damage: 259%, Number of Hits: 2, Weapon ATT: +33, Accuracy: +11%
Hyper
Raging Blow - Bonus Attack Description: Increases Raging Blow's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Raging Blow - Reinforce Description: Increases Raging Blow's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Raging Blow Damage: +20%
Advanced Final Attack - Bonus Chance Description: Increases Advanced Final Attack's activation Rate. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Activation Rate: +10%
Advanced Final Attack - Accuracy Description: Increases Advanced Final Attack's accuracy bonus. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Accuracy: +10%
Advanced Combo - Boss Killer Description: Increases Advanced Combo's damage gain per orb against bosses. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage per Orb (vs Bosses): +2%
Advanced Combo - Bonus Chance Description: Increases Advanced Combo's chance to generate 2 orbs. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Advanced Combo - Reinforce Description: Increases Advanced Combo's damage gain per orb. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage per Orb: +2%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magical Defense: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Physical Defense: +500
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Valhalla Description: Envelop yourself with the determination of an ancient warrior, giving you tremendous power. Info: type = 50 Delays: HY112valhalla - 1080 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Raging Uprising Description: Collect the power of your rage and unleash it around you. Info: type = 1, areaAttack = 1 Delays: HY112rageUprising - 2520 ms Range:370% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 - Cooldown Time: 30 sec
Raging Blow - Extra Target Description: Increases Raging Blow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit: +2
Advanced Final Attack - Bonus Damage Description: Increases Advanced Final Attack's weapon attack bonus. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Weapon Attack: +20
Page
Elemental Charge Description: [Specialized Skill] When using different elemental skills, become charged with elemental power, enhancing your strength. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Maximum Level: 1
1
Gain 1 Elemental Charge when switching elements, up to a maximum of 5, For each charge - Damage: +8%
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 10
1
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
2
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
3
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
4
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
5
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
6
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
7
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
8
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
9
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
10
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Flame Charge Description: Imbue your weapon with flames, dealing fire damage to enemies, burning them. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: chargeBlow - 810 ms Range:350% Element: Fire Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 3, 33% chance of Damage Over Time: 56% damage every 1 sec for 3 seconds
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 3, 36% chance of Damage Over Time: 57% damage every 1 sec for 3 seconds
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 3, 39% chance of Damage Over Time: 58% damage every 1 sec for 3 seconds
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 3, 42% chance of Damage Over Time: 59% damage every 1 sec for 3 seconds
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 3, 45% chance of Damage Over Time: 60% damage every 1 sec for 3 seconds
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 3, 48% chance of Damage Over Time: 61% damage every 1 sec for 4 seconds
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 3, 51% chance of Damage Over Time: 62% damage every 1 sec for 4 seconds
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 3, 54% chance of Damage Over Time: 63% damage every 1 sec for 4 seconds
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 3, 57% chance of Damage Over Time: 64% damage every 1 sec for 4 seconds
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 3, 60% chance of Damage Over Time: 65% damage every 1 sec for 4 seconds
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 3, 63% chance of Damage Over Time: 66% damage every 1 sec for 5 seconds
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 3, 66% chance of Damage Over Time: 67% damage every 1 sec for 5 seconds
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 3, 69% chance of Damage Over Time: 68% damage every 1 sec for 5 seconds
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 3, 72% chance of Damage Over Time: 69% damage every 1 sec for 5 seconds
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 3, 75% chance of Damage Over Time: 70% damage every 1 sec for 5 seconds
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 3, 78% chance of Damage Over Time: 71% damage every 1 sec for 6 seconds
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 3, 81% chance of Damage Over Time: 72% damage every 1 sec for 6 seconds
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 3, 84% chance of Damage Over Time: 73% damage every 1 sec for 6 seconds
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 3, 87% chance of Damage Over Time: 74% damage every 1 sec for 6 seconds
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 3, 90% chance of Damage Over Time: 75% damage every 1 sec for 6 seconds
Blizzard Charge Description: Imbue your weapon with frost, dealing ice damage to enemies, chilling them. Deals more damage to enemies hit by Flame Charge. Info: type = 1, areaAttack = 1 Delays: chargeBlow - 810 ms Range:350% Element: Ice Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 3, 33% chance to Slow enemies by -20# for 2 sec, Damage (vs Burned): +6% (Total: 106%)
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 3, 36% chance to Slow enemies by -20# for 2 sec, Damage (vs Burned): +6% (Total: 106%)
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 3, 39% chance to Slow enemies by -20# for 2 sec, Damage (vs Burned): +7% (Total: 107%)
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 3, 42% chance to Slow enemies by -20# for 2 sec, Damage (vs Burned): +7% (Total: 107%)
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 3, 45% chance to Slow enemies by -20# for 3 sec, Damage (vs Burned): +8% (Total: 108%)
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 3, 48% chance to Slow enemies by -20# for 3 sec, Damage (vs Burned): +8% (Total: 108%)
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 3, 51% chance to Slow enemies by -20# for 3 sec, Damage (vs Burned): +9% (Total: 109%)
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 3, 54% chance to Slow enemies by -20# for 3 sec, Damage (vs Burned): +9% (Total: 109%)
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 3, 57% chance to Slow enemies by -20# for 4 sec, Damage (vs Burned): +10% (Total: 110%)
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 3, 60% chance to Slow enemies by -20# for 4 sec, Damage (vs Burned): +10% (Total: 110%)
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 3, 63% chance to Slow enemies by -20# for 4 sec, Damage (vs Burned): +11% (Total: 111%)
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 3, 66% chance to Slow enemies by -20# for 4 sec, Damage (vs Burned): +11% (Total: 111%)
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 3, 69% chance to Slow enemies by -20# for 5 sec, Damage (vs Burned): +12% (Total: 112%)
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 3, 72% chance to Slow enemies by -20# for 5 sec, Damage (vs Burned): +12% (Total: 112%)
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 3, 75% chance to Slow enemies by -20# for 5 sec, Damage (vs Burned): +13% (Total: 113%)
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 3, 78% chance to Slow enemies by -20# for 5 sec, Damage (vs Burned): +13% (Total: 113%)
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 3, 81% chance to Slow enemies by -20# for 6 sec, Damage (vs Burned): +14% (Total: 114%)
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 3, 84% chance to Slow enemies by -20# for 6 sec, Damage (vs Burned): +14% (Total: 114%)
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 3, 87% chance to Slow enemies by -20# for 6 sec, Damage (vs Burned): +15% (Total: 115%)
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 3, 90% chance to Slow enemies by -20# for 6 sec, Damage (vs Burned): +15% (Total: 115%)
Page Order Description: Summon sacred hammers on both sides of you, pulling enemies inwards dealing damage to them. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Delays: pageOrder - 900 ms Range:350% Animations:hit.0, effect Maximum Level: 10
1
MP Cost: 11, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 35%, Stun Duration: 2 sec
2
MP Cost: 12, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 40%, Stun Duration: 2 sec
3
MP Cost: 13, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 45%, Stun Duration: 2 sec
4
MP Cost: 14, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 50%, Stun Duration: 2 sec
5
MP Cost: 15, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 55%, Stun Duration: 3 sec
6
MP Cost: 16, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 60%, Stun Duration: 3 sec
7
MP Cost: 17, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 65%, Stun Duration: 3 sec
8
MP Cost: 18, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 70%, Stun Duration: 3 sec
9
MP Cost: 19, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 75%, Stun Duration: 4 sec
10
MP Cost: 20, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 2, Stun Rate: 80%, Stun Duration: 4 sec
White Knight
Lightning Charge Description: Imbue your weapon with electricity, dealing lightning damage to enemies, stunning them. Deals more damage to enemies hit by Blizzard Charge. Info: type = 10, magicSteal = 1, pvp = 0 Delays: chargeBlow - 810 ms Range:350% Element: Lightning Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 25, Damage: 193%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 14%, Stun Duration: 3, When not stunned - Damage Over Time: 77% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
2
MP Cost: 25, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 18%, Stun Duration: 3, When not stunned - Damage Over Time: 79% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
3
MP Cost: 25, Damage: 199%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 22%, Stun Duration: 3, When not stunned - Damage Over Time: 81% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
4
MP Cost: 25, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 26%, Stun Duration: 3, When not stunned - Damage Over Time: 83% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
5
MP Cost: 25, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 30%, Stun Duration: 3, When not stunned - Damage Over Time: 85% damage every 1 sec for 3 seconds, Damage (vs Chilled): +8% (Total: 108%)
6
MP Cost: 25, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 34%, Stun Duration: 4, When not stunned - Damage Over Time: 87% damage every 1 sec for 4 seconds, Damage (vs Chilled): +8% (Total: 108%)
7
MP Cost: 25, Damage: 211%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 38%, Stun Duration: 4, When not stunned - Damage Over Time: 89% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
8
MP Cost: 30, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 42%, Stun Duration: 4, When not stunned - Damage Over Time: 91% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
9
MP Cost: 30, Damage: 217%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 46%, Stun Duration: 4, When not stunned - Damage Over Time: 93% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
10
MP Cost: 30, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 50%, Stun Duration: 4, When not stunned - Damage Over Time: 95% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
11
MP Cost: 30, Damage: 223%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 54%, Stun Duration: 5, When not stunned - Damage Over Time: 97% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
12
MP Cost: 30, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 58%, Stun Duration: 5, When not stunned - Damage Over Time: 99% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
13
MP Cost: 30, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 62%, Stun Duration: 5, When not stunned - Damage Over Time: 101% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
14
MP Cost: 30, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 66%, Stun Duration: 5, When not stunned - Damage Over Time: 103% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
15
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 70%, Stun Duration: 5, When not stunned - Damage Over Time: 105% damage every 1 sec for 5 seconds, Damage (vs Chilled): +13% (Total: 113%)
16
MP Cost: 35, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 74%, Stun Duration: 6, When not stunned - Damage Over Time: 107% damage every 1 sec for 6 seconds, Damage (vs Chilled): +13% (Total: 113%)
17
MP Cost: 35, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 78%, Stun Duration: 6, When not stunned - Damage Over Time: 109% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
18
MP Cost: 35, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 82%, Stun Duration: 6, When not stunned - Damage Over Time: 111% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
19
MP Cost: 35, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 86%, Stun Duration: 6, When not stunned - Damage Over Time: 113% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
20
MP Cost: 35, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 90%, Stun Duration: 6, When not stunned - Damage Over Time: 115% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
Parashock Guard Description: Temporarily provide your allies with some of your own defense, as well as increase your weapon attack. Info: type = 15, massSpell = 1 Delays: restore - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Combat Orders Description: Permanently increases Flame Charge and Blizzard Charge's damage. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills for the final class level that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +17%
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +19%
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +21%
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +23%
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +25%
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +27%
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +29%
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +31%
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +33%
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +35%
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +37%
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +39%
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +41%
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +43%
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +45%
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +47%
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +49%
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +51%
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +53%
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2, Passive Effect - Flame Charge and Blizzard Charge Damage: +55%
HP Recovery Description: Instantly restores some of your HP. HP recovered increases with skill level. Consecutive usage results in less HP recovered. Info: type = 31 Delays: restoration - 1440 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 23%, for each use within 24 sec, HP Recovered: -5%
2
MP Cost: 24, HP Recovered: 26%, for each use within 23 sec, HP Recovered: -5%
3
MP Cost: 28, HP Recovered: 29%, for each use within 22 sec, HP Recovered: -5%
4
MP Cost: 28, HP Recovered: 32%, for each use within 21 sec, HP Recovered: -5%
5
MP Cost: 32, HP Recovered: 35%, for each use within 20 sec, HP Recovered: -5%
6
MP Cost: 32, HP Recovered: 38%, for each use within 19 sec, HP Recovered: -5%
7
MP Cost: 36, HP Recovered: 41%, for each use within 18 sec, HP Recovered: -5%
8
MP Cost: 36, HP Recovered: 44%, for each use within 17 sec, HP Recovered: -5%
9
MP Cost: 40, HP Recovered: 47%, for each use within 16 sec, HP Recovered: -5%
10
MP Cost: 40, HP Recovered: 50%, for each use within 15 sec, HP Recovered: -5%
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: threat - 1260 ms Range:300% Animations:effect, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 20, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 20, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 23, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 23, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 23, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 26, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 26, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 26, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Shield Mastery Description: Increases Status Effect and Elemental Resistance, Weapon Defense, Magic Defense, and Weapon Attack when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage. Info: type = 50 Animations:mob Maximum Level: 10
1
Status Effect and Elemental Resistance: +2%, Weapon Defense and Magic Defense: +5%, Weapon Attack: +1, Guard Rate: +4%
2
Status Effect and Elemental Resistance: +4%, Weapon Defense and Magic Defense: +10%, Weapon Attack: +2, Guard Rate: +8%
3
Status Effect and Elemental Resistance: +6%, Weapon Defense and Magic Defense: +15%, Weapon Attack: +3, Guard Rate: +12%
4
Status Effect and Elemental Resistance: +8%, Weapon Defense and Magic Defense: +20%, Weapon Attack: +4, Guard Rate: +16%
5
Status Effect and Elemental Resistance: +10%, Weapon Defense and Magic Defense: +25%, Weapon Attack: +5, Guard Rate: +20%
6
Status Effect and Elemental Resistance: +12%, Weapon Defense and Magic Defense: +30%, Weapon Attack: +6, Guard Rate: +24%
7
Status Effect and Elemental Resistance: +14%, Weapon Defense and Magic Defense: +35%, Weapon Attack: +7, Guard Rate: +28%
8
Status Effect and Elemental Resistance: +16%, Weapon Defense and Magic Defense: +40%, Weapon Attack: +8, Guard Rate: +32%
9
Status Effect and Elemental Resistance: +18%, Weapon Defense and Magic Defense: +45%, Weapon Attack: +9, Guard Rate: +36%
10
Status Effect and Elemental Resistance: +20%, Weapon Defense and Magic Defense: +50%, Weapon Attack: +10, Guard Rate: +40%
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Maximum Level: 20
1
Damage Taken: -1%
2
Damage Taken: -2%
3
Damage Taken: -3%
4
Damage Taken: -4%
5
Damage Taken: -5%
6
Damage Taken: -6%
7
Damage Taken: -7%
8
Damage Taken: -8%
9
Damage Taken: -9%
10
Damage Taken: -10%
11
Damage Taken: -11%
12
Damage Taken: -12%
13
Damage Taken: -13%
14
Damage Taken: -14%
15
Damage Taken: -15%
16
Damage Taken: -16%
17
Damage Taken: -17%
18
Damage Taken: -18%
19
Damage Taken: -19%
20
Damage Taken: -20%
Blessing Armor Description: When being attacked, have a chance to block it completely. Up to 10 attacks can be blocked every 90 seconds, increasing your weapon attack in this time. Cannot be dispelled. Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +2, Number of Hits Absorbed: 1 - Cooldown Time: 30 sec
2
Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +4, Number of Hits Absorbed: 2 - Cooldown Time: 30 sec
3
Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +6, Number of Hits Absorbed: 3 - Cooldown Time: 30 sec
4
Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +8, Number of Hits Absorbed: 4 - Cooldown Time: 30 sec
5
Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +10, Number of Hits Absorbed: 5 - Cooldown Time: 30 sec
6
Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 6 - Cooldown Time: 30 sec
7
Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 7 - Cooldown Time: 30 sec
8
Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 8 - Cooldown Time: 30 sec
9
Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 9 - Cooldown Time: 30 sec
10
Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 10 - Cooldown Time: 30 sec
Paladin
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Divine Charge Description: Imbue your weapon with light, dealing holy damage to enemies, silencing them. Deals more damage to enemies hit by Lightning Charge. Info: type = 10, magicSteal = 1, mes = seal Delays: chargeBlow - 810 ms Range:350% Animations:effect, effect0, hit.0, mob Maximum Level: 30
1
MP Cost: 25, Damage: 318%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 13%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
2
MP Cost: 25, Damage: 321%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 16%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
3
MP Cost: 25, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 19%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
4
MP Cost: 25, Damage: 327%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 22%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
5
MP Cost: 25, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 25%, Seal Duration: 5, Damage (vs Stunned): +8% (Total: 108%)
6
MP Cost: 25, Damage: 333%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 28%, Seal Duration: 6, Damage (vs Stunned): +8% (Total: 108%)
7
MP Cost: 25, Damage: 336%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 31%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
8
MP Cost: 30, Damage: 339%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 34%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
9
MP Cost: 30, Damage: 342%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 37%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
10
MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 40%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
11
MP Cost: 30, Damage: 348%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 43%, Seal Duration: 6, Damage (vs Stunned): +11% (Total: 111%)
12
MP Cost: 30, Damage: 351%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 46%, Seal Duration: 7, Damage (vs Stunned): +11% (Total: 111%)
13
MP Cost: 30, Damage: 354%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 49%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
14
MP Cost: 30, Damage: 357%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 52%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
15
MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 55%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
16
MP Cost: 35, Damage: 363%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 58%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
17
MP Cost: 35, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 61%, Seal Duration: 7, Damage (vs Stunned): +14% (Total: 114%)
18
MP Cost: 35, Damage: 369%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 64%, Seal Duration: 8, Damage (vs Stunned): +14% (Total: 114%)
19
MP Cost: 35, Damage: 372%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 67%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
20
MP Cost: 35, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 70%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
21
MP Cost: 35, Damage: 378%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 73%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
22
MP Cost: 40, Damage: 381%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 76%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
23
MP Cost: 40, Damage: 384%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 79%, Seal Duration: 8, Damage (vs Stunned): +17% (Total: 117%)
24
MP Cost: 40, Damage: 387%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 82%, Seal Duration: 9, Damage (vs Stunned): +17% (Total: 117%)
25
MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 85%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
26
MP Cost: 40, Damage: 393%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 88%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
27
MP Cost: 40, Damage: 396%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 91%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
28
MP Cost: 40, Damage: 399%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 94%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
29
MP Cost: 45, Damage: 402%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 97%, Seal Duration: 9, Damage (vs Stunned): +20% (Total: 120%)
30
MP Cost: 45, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 100%, Seal Duration: 10, Damage (vs Stunned): +20% (Total: 120%)
31
MP Cost: 45, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 103%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
32
MP Cost: 45, Damage: 411%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 106%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
33
MP Cost: 45, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 109%, Seal Duration: 10, Damage (vs Stunned): +22% (Total: 122%)
Blast Description: Strike each enemy with a powerful blow, using your Elemental Charges for a short buff. Info: type = 1, suddenDeath = 1 Delays: blastNew - 1380 ms Range:280% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 15, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 8 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +11%, 3~4 - Defense Ignored: +16%, 5 - Damage: +11%
2
MP Cost: 15, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 8 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +12%, 3~4 - Defense Ignored: +16%, 5 - Damage: +12%
3
MP Cost: 15, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 8 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +13%, 3~4 - Defense Ignored: +17%, 5 - Damage: +13%
4
MP Cost: 16, Damage: 186%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 9 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +14%, 3~4 - Defense Ignored: +17%, 5 - Damage: +14%
5
MP Cost: 16, Damage: 190%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 9 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +15%, 3~4 - Defense Ignored: +18%, 5 - Damage: +15%
6
MP Cost: 16, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 9 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +16%, 3~4 - Defense Ignored: +18%, 5 - Damage: +16%
7
MP Cost: 17, Damage: 198%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 9 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +17%, 3~4 - Defense Ignored: +19%, 5 - Damage: +17%
8
MP Cost: 17, Damage: 202%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 10 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +18%, 3~4 - Defense Ignored: +19%, 5 - Damage: +18%
9
MP Cost: 17, Damage: 206%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 10 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +19%, 3~4 - Defense Ignored: +20%, 5 - Damage: +19%
10
MP Cost: 18, Damage: 210%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 10 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +20%, 3~4 - Defense Ignored: +20%, 5 - Damage: +20%
11
MP Cost: 18, Damage: 214%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 10 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +21%, 3~4 - Defense Ignored: +21%, 5 - Damage: +21%
12
MP Cost: 18, Damage: 218%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 11 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +22%, 3~4 - Defense Ignored: +21%, 5 - Damage: +22%
13
MP Cost: 19, Damage: 222%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 11 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +23%, 3~4 - Defense Ignored: +22%, 5 - Damage: +23%
14
MP Cost: 19, Damage: 226%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 11 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +24%, 3~4 - Defense Ignored: +22%, 5 - Damage: +24%
15
MP Cost: 19, Damage: 230%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 11 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +25%, 3~4 - Defense Ignored: +23%, 5 - Damage: +25%
16
MP Cost: 20, Damage: 234%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 12 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +26%, 3~4 - Defense Ignored: +23%, 5 - Damage: +26%
17
MP Cost: 20, Damage: 238%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 12 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +27%, 3~4 - Defense Ignored: +24%, 5 - Damage: +27%
18
MP Cost: 20, Damage: 242%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 12 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +28%, 3~4 - Defense Ignored: +24%, 5 - Damage: +28%
19
MP Cost: 21, Damage: 246%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 12 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +29%, 3~4 - Defense Ignored: +25%, 5 - Damage: +29%
20
MP Cost: 21, Damage: 250%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 13 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +30%, 3~4 - Defense Ignored: +25%, 5 - Damage: +30%
21
MP Cost: 21, Damage: 254%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 13 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +31%, 3~4 - Defense Ignored: +26%, 5 - Damage: +31%
22
MP Cost: 22, Damage: 258%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 13 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +32%, 3~4 - Defense Ignored: +26%, 5 - Damage: +32%
23
MP Cost: 22, Damage: 262%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 13 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +33%, 3~4 - Defense Ignored: +27%, 5 - Damage: +33%
24
MP Cost: 22, Damage: 266%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 14 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +34%, 3~4 - Defense Ignored: +27%, 5 - Damage: +34%
25
MP Cost: 23, Damage: 270%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 14 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +35%, 3~4 - Defense Ignored: +28%, 5 - Damage: +35%
26
MP Cost: 23, Damage: 274%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 14 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +36%, 3~4 - Defense Ignored: +28%, 5 - Damage: +36%
27
MP Cost: 23, Damage: 278%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 14 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +37%, 3~4 - Defense Ignored: +29%, 5 - Damage: +37%
28
MP Cost: 24, Damage: 282%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 15 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +38%, 3~4 - Defense Ignored: +29%, 5 - Damage: +38%
29
MP Cost: 24, Damage: 286%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 15 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +39%, 3~4 - Defense Ignored: +30%, 5 - Damage: +39%
30
MP Cost: 24, Damage: 290%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 15 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +40%, 3~4 - Defense Ignored: +30%, 5 - Damage: +40%
31
MP Cost: 25, Damage: 294%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 15 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +41%, 3~4 - Defense Ignored: +31%, 5 - Damage: +41%
32
MP Cost: 25, Damage: 298%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 16 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +42%, 3~4 - Defense Ignored: +31%, 5 - Damage: +42%
33
MP Cost: 25, Damage: 302%, Number of Hits: 6, Max Enemies Hit: 6, Duration: 16 sec, Elemental Charge Buffs - 1~2 - Critical Hit Rate: +43%, 3~4 - Defense Ignored: +32%, 5 - Damage: +43%
Guardian Spirit Description: Revive the closest ally to you, causing both them and you to become invulnerable for a short period of time. Info: type = 38, pvp = 0 Delays: guardianSpirit - 1350 ms Range:400% Animations:effect, affected, affected0 Maximum Level: 20
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Void Elemental Description: Imbue your weapon with every element, ignoring the enemy's resistances, while improving the damage of every charge except Divine Charge. Info: type = 10, pvp = 0 Delays: voidCharge - 2400 ms Animations:effect Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Heaven's Hammer Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuaryNew - 2760 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
2
MP Cost: 32, Damage to Boss: 928%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
3
MP Cost: 33, Damage to Boss: 942%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
4
MP Cost: 34, Damage to Boss: 956%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
5
MP Cost: 35, Damage to Boss: 970%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
6
MP Cost: 36, Damage to Boss: 984%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
7
MP Cost: 37, Damage to Boss: 998%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
8
MP Cost: 38, Damage to Boss: 1012%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
9
MP Cost: 39, Damage to Boss: 1026%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
10
MP Cost: 40, Damage to Boss: 1040%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
11
MP Cost: 41, Damage to Boss: 1054%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
12
MP Cost: 42, Damage to Boss: 1068%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
13
MP Cost: 43, Damage to Boss: 1082%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
14
MP Cost: 44, Damage to Boss: 1096%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
15
MP Cost: 45, Damage to Boss: 1110%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
16
MP Cost: 46, Damage to Boss: 1124%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
17
MP Cost: 47, Damage to Boss: 1138%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
18
MP Cost: 48, Damage to Boss: 1152%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
19
MP Cost: 49, Damage to Boss: 1166%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
20
MP Cost: 50, Damage to Boss: 1180%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
21
MP Cost: 51, Damage to Boss: 1194%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
22
MP Cost: 52, Damage to Boss: 1208%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
23
MP Cost: 53, Damage to Boss: 1222%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
24
MP Cost: 54, Damage to Boss: 1236%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
25
MP Cost: 55, Damage to Boss: 1250%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
26
MP Cost: 56, Damage to Boss: 1264%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
27
MP Cost: 57, Damage to Boss: 1278%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
28
MP Cost: 58, Damage to Boss: 1292%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
29
MP Cost: 59, Damage to Boss: 1306%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
30
MP Cost: 60, Damage to Boss: 1320%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 61, Damage to Boss: 1334%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
33
MP Cost: 63, Damage to Boss: 1362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
Advanced Charge Blow Description: A skill that encompasses all the elements, increasing max targets hit, number of hits, and buff duration. When using a Charge skill, there is a chance to cause instant death. Info: type = 50, affectedSkill = 1211002 Maximum Level: 10
1
Elemental Charge Buff Duration: +1 sec, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 1%
2
Elemental Charge Buff Duration: +2 sec, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 2%
3
Elemental Charge Buff Duration: +3 sec, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 3%
4
Elemental Charge Buff Duration: +4 sec, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 4%
5
Elemental Charge Buff Duration: +5 sec, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 5%
6
Elemental Charge Buff Duration: +6 sec, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 6%
7
Elemental Charge Buff Duration: +7 sec, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 7%
8
Elemental Charge Buff Duration: +8 sec, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 8%
9
Elemental Charge Buff Duration: +9 sec, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 9%
10
Elemental Charge Buff Duration: +10 sec, Number of Hits: +2, Max Enemies Hit: +2, Instant Death: 10%
11
Elemental Charge Buff Duration: +11 sec, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 11%
12
Elemental Charge Buff Duration: +12 sec, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 12%
13
Elemental Charge Buff Duration: +13 sec, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 13%
Paladin Expert Description: Improve your mastery over Paladin abilities, improving your mastery, minimum critical damage, and damage or defense ignore depending on your weapon. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Hyper
Blast - Bonus Attack Description: Increases Blast's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Heaven's Hammer - Reinforce Description: Increases Heaven's Hammer's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Heaven's Hammer Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Threaten - Persist Description: Increases Threaten's duration. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Duration: +20 sec
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magical Defense: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Blast - Reinforce Description: Increases Blast's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Blast - Critical Rate Description: Increases Blast's critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Critical Hit Rate: +20%
Threaten - Bonus Chance Description: Increases Threaten's activation rate. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Threaten - Enhance Description: Increases Threaten's effectiveness. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Enemy Attack and Defense: -20%, Enemy Accuracy: -20%
Smite Description: Summon a divine shield to crush your enemies in one blow. Upon being hit, all buffs are cancelled and cannot be recast for a set duration. Info: type = 1, areaAttack = 1 Delays: HY122smite - 1320 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 400, Damage: 500%, Number of Hits: 6, Max Enemies Hit: 15, Duration: 20 sec - Cooldown Time: 120 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Heaven's Hammer - Cooltime Reduce Description: Reduces Heaven's Hammer's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 50%
Heaven's Hammer - Bonus Attack Description: Increases Heaven's Hammer's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Physical Defense: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Spearman
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: ironWall - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 10
1
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
2
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
3
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
4
MP Cost: 20, Duration: 120 sec, Max HP and MP: +24%
5
MP Cost: 20, Duration: 150 sec, Max HP and MP: +30%
6
MP Cost: 20, Duration: 180 sec, Max HP and MP: +36%
7
MP Cost: 20, Duration: 210 sec, Max HP and MP: +42%
8
MP Cost: 40, Duration: 240 sec, Max HP and MP: +48%
9
MP Cost: 40, Duration: 270 sec, Max HP and MP: +54%
10
MP Cost: 40, Duration: 300 sec, Max HP and MP: +60%
Spear Pulling Description: Use your long spear to briefly pull in enemies around you, stunning them in the process. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: spearPulling - 1050 ms Range:450% Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
2
MP Cost: 10, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
3
MP Cost: 10, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
4
MP Cost: 10, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
5
MP Cost: 12, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
6
MP Cost: 12, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
7
MP Cost: 12, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
8
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
9
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
10
MP Cost: 14, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
Piercing Through Description: Use a powerful strike to pierce through enemies. If the enemies are nearby, increases your critical chance. If they're far away, increases your total damage. Info: type = 1, areaAttack = 1 Delays: piercingThrough - 780 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 163&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +1%, Far Enemies: 1%
2
MP Cost: 17, Damage: 165&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +2%, Far Enemies: 1%
3
MP Cost: 17, Damage: 167&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +3%, Far Enemies: 2%
4
MP Cost: 17, Damage: 169&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +4%, Far Enemies: 2%
5
MP Cost: 17, Damage: 171&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +5%, Far Enemies: 3%
6
MP Cost: 18, Damage: 173&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +6%, Far Enemies: 3%
7
MP Cost: 18, Damage: 175&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +7%, Far Enemies: 4%
8
MP Cost: 18, Damage: 177&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +8%, Far Enemies: 4%
9
MP Cost: 18, Damage: 179&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +9%, Far Enemies: 5%
10
MP Cost: 18, Damage: 181&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +10%, Far Enemies: 5%
11
MP Cost: 18, Damage: 183&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +11%, Far Enemies: 6%
12
MP Cost: 19, Damage: 185&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +12%, Far Enemies: 6%
13
MP Cost: 19, Damage: 187&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +13%, Far Enemies: 7%
14
MP Cost: 19, Damage: 189&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +14%, Far Enemies: 7%
15
MP Cost: 19, Damage: 191&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +15%, Far Enemies: 8%
16
MP Cost: 19, Damage: 193&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +16%, Far Enemies: 8%
17
MP Cost: 19, Damage: 195&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +17%, Far Enemies: 9%
18
MP Cost: 20, Damage: 197&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +18%, Far Enemies: 9%
19
MP Cost: 20, Damage: 199&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +19%, Far Enemies: 10%
20
MP Cost: 20, Damage: 201&, Number of Hits: 2, Max Enemies Hit: 8 - Close enemies: +20%, Far Enemies: 10%
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 10
1
Spear and Polearm Mastery: +14%, Accuracy: +24
2
Spear and Polearm Mastery: +18%, Accuracy: +48
3
Spear and Polearm Mastery: +22%, Accuracy: +72
4
Spear and Polearm Mastery: +26%, Accuracy: +96
5
Spear and Polearm Mastery: +30%, Accuracy: +120
6
Spear and Polearm Mastery: +34%, Accuracy: +144
7
Spear and Polearm Mastery: +38%, Accuracy: +168
8
Spear and Polearm Mastery: +42%, Accuracy: +192
9
Spear and Polearm Mastery: +46%, Accuracy: +216
10
Spear and Polearm Mastery: +50%, Accuracy: +240
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Dragon Knight
Beholder Shock Description: Beholder screams, knocking back, damaging and stunning enemies. Beholder does not have to be near the enemy. Info: type = 1, areaAttack = 1, mes = stun Delays: walk1 - 720 ms Range:260% Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 412%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
2
Damage: 424%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
3
Damage: 436%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 25 sec
4
Damage: 448%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 22 sec
5
Damage: 460%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
6
Damage: 472%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
7
Damage: 484%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 22 sec
8
Damage: 496%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 19 sec
9
Damage: 508%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
10
Damage: 520%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
11
Damage: 532%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 19 sec
12
Damage: 544%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 16 sec
13
Damage: 556%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
14
Damage: 568%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
15
Damage: 580%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 16 sec
16
Damage: 592%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 13 sec
17
Damage: 604%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
18
Damage: 616%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
19
Damage: 628%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 13 sec
20
Damage: 640%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 10 sec
Cross Over Chain Description: Temporarily increase your total damage based on your current HP while decreasing damage taken when you get hit. Info: type = 11, magicSteal = 1 Delays: threat - 1260 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, 5% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
2
MP Cost: 11, 10% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
3
MP Cost: 11, 15% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
4
MP Cost: 12, 20% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
5
MP Cost: 12, 25% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
6
MP Cost: 13, 30% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
7
MP Cost: 13, 35% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
8
MP Cost: 14, 40% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
9
MP Cost: 14, 45% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
10
MP Cost: 15, 50% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
11
MP Cost: 15, 55% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
12
MP Cost: 16, 60% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
13
MP Cost: 16, 65% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
14
MP Cost: 17, 70% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
15
MP Cost: 17, 75% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
16
MP Cost: 18, 80% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
17
MP Cost: 18, 85% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
18
MP Cost: 19, 90% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
19
MP Cost: 19, 95% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
20
MP Cost: 20, 100% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 20, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 20, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 23, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 23, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 23, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 26, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 26, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 26, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 29, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Beholder Dominant Description: [Toggle Skill] Free Beholder, doing a large amount of damage to nearby enemies. When this skill is on, Beholder cannot heal or buff you. Info: type = 33, condition = attack, summonMinion = 1 Range:350% Animations:effect Maximum Level: 10
1
Damage: 156%, Max Enemies Hit: 15
2
Damage: 162%, Max Enemies Hit: 15
3
Damage: 168%, Max Enemies Hit: 15
4
Damage: 174%, Max Enemies Hit: 15
5
Damage: 180%, Max Enemies Hit: 15
6
Damage: 186%, Max Enemies Hit: 15
7
Damage: 192%, Max Enemies Hit: 15
8
Damage: 198%, Max Enemies Hit: 15
9
Damage: 204%, Max Enemies Hit: 15
10
Damage: 210%, Max Enemies Hit: 15
Lord of Darkness Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Endure Description: Improve your status and element resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status and Element Resistance: +1%
2
Status and Element Resistance: +2%
3
Status and Element Resistance: +3%
4
Status and Element Resistance: +4%
5
Status and Element Resistance: +5%
6
Status and Element Resistance: +6%
7
Status and Element Resistance: +7%
8
Status and Element Resistance: +8%
9
Status and Element Resistance: +9%
10
Status and Element Resistance: +10%
11
Status and Element Resistance: +11%
12
Status and Element Resistance: +12%
13
Status and Element Resistance: +13%
14
Status and Element Resistance: +14%
15
Status and Element Resistance: +15%
16
Status and Element Resistance: +16%
17
Status and Element Resistance: +17%
18
Status and Element Resistance: +18%
19
Status and Element Resistance: +19%
20
Status and Element Resistance: +20%
Lamancha Spear Description: Vigorously swing your spear around to damage enemies around you finishing off with a crushing blow. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack Delays: lamanchaSpear - 720 ms Range:170% Animations:prepare, keydown, keydownend, hit.0, special Maximum Level: 20
1
MP Cost: 5, Damage: 132%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 550%.
2
MP Cost: 5, Damage: 133%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 560%.
3
MP Cost: 5, Damage: 134%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 570%.
4
MP Cost: 5, Damage: 135%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 580%.
5
MP Cost: 5, Damage: 136%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 590%.
6
MP Cost: 5, Damage: 137%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 600%.
7
MP Cost: 6, Damage: 138%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 610%.
8
MP Cost: 6, Damage: 139%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 620%.
9
MP Cost: 6, Damage: 140%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 630%.
10
MP Cost: 6, Damage: 141%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 640%.
11
MP Cost: 6, Damage: 142%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 650%.
12
MP Cost: 6, Damage: 143%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 660%.
13
MP Cost: 6, Damage: 144%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 670%.
14
MP Cost: 7, Damage: 145%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 680%.
15
MP Cost: 7, Damage: 146%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 690%.
16
MP Cost: 7, Damage: 147%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 700%.
17
MP Cost: 7, Damage: 148%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 710%.
18
MP Cost: 7, Damage: 149%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 720%.
19
MP Cost: 7, Damage: 150%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 730%.
20
MP Cost: 7, Damage: 151%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 740%.
Beholder's Buff Description: Beholder buffs you every couple seconds. When using Beholder Dominant, Beholder will not buff you. Info: type = 54 Animations:affected, affected0 Maximum Level: 20
1
Every 24 seconds, Buff Duration: 24 sec, Attack: +3, Magic and Weapon DEF: +25, Accuracy and Avoid: +15
2
Every 24 seconds, Buff Duration: 28 sec, Attack: +3, Magic and Weapon DEF: +50, Accuracy and Avoid: +30
3
Every 24 seconds, Buff Duration: 32 sec, Attack: +6, Magic and Weapon DEF: +75, Accuracy and Avoid: +45
4
Every 20 seconds, Buff Duration: 36 sec, Attack: +6, Magic and Weapon DEF: +100, Accuracy and Avoid: +60
5
Every 20 seconds, Buff Duration: 40 sec, Attack: +9, Magic and Weapon DEF: +125, Accuracy and Avoid: +75
6
Every 20 seconds, Buff Duration: 44 sec, Attack: +9, Magic and Weapon DEF: +150, Accuracy and Avoid: +90
7
Every 20 seconds, Buff Duration: 48 sec, Attack: +12, Magic and Weapon DEF: +175, Accuracy and Avoid: +105
8
Every 16 seconds, Buff Duration: 52 sec, Attack: +12, Magic and Weapon DEF: +200, Accuracy and Avoid: +120
9
Every 16 seconds, Buff Duration: 56 sec, Attack: +15, Magic and Weapon DEF: +225, Accuracy and Avoid: +135
10
Every 16 seconds, Buff Duration: 60 sec, Attack: +15, Magic and Weapon DEF: +250, Accuracy and Avoid: +150
11
Every 16 seconds, Buff Duration: 64 sec, Attack: +18, Magic and Weapon DEF: +275, Accuracy and Avoid: +165
12
Every 12 seconds, Buff Duration: 68 sec, Attack: +18, Magic and Weapon DEF: +300, Accuracy and Avoid: +180
13
Every 12 seconds, Buff Duration: 72 sec, Attack: +21, Magic and Weapon DEF: +325, Accuracy and Avoid: +195
14
Every 12 seconds, Buff Duration: 76 sec, Attack: +21, Magic and Weapon DEF: +350, Accuracy and Avoid: +210
15
Every 12 seconds, Buff Duration: 80 sec, Attack: +24, Magic and Weapon DEF: +375, Accuracy and Avoid: +225
16
Every 8 seconds, Buff Duration: 84 sec, Attack: +24, Magic and Weapon DEF: +400, Accuracy and Avoid: +240
17
Every 8 seconds, Buff Duration: 88 sec, Attack: +27, Magic and Weapon DEF: +425, Accuracy and Avoid: +255
18
Every 8 seconds, Buff Duration: 92 sec, Attack: +27, Magic and Weapon DEF: +450, Accuracy and Avoid: +270
19
Every 8 seconds, Buff Duration: 96 sec, Attack: +30, Magic and Weapon DEF: +475, Accuracy and Avoid: +285
20
Every 4 seconds, Buff Duration: 100 sec, Attack: +30, Magic and Weapon DEF: +500, Accuracy and Avoid: +300
Dark Knight
Sacrifice Description: Absorb Beholder, healing you and ignoring defense for a certain amount of time while lowering the cooldown of Gungnir's Descent. If Beholder is summoned again, this buff is cancelled. Info: type = 10, magicSteal = 1 Delays: sacrifice - 2280 ms Animations:effect Maximum Level: 30
1
MP Cost: 56, Heal 13% of your Max HP, Buff Duration: 10 sec, Ignore PDR: +1%, Gungnir's cooldown is reduced by 30 seconds
2
MP Cost: 57, Heal 16% of your Max HP, Buff Duration: 10 sec, Ignore PDR: +2%, Gungnir's cooldown is reduced by 30 seconds
3
MP Cost: 58, Heal 19% of your Max HP, Buff Duration: 12 sec, Ignore PDR: +3%, Gungnir's cooldown is reduced by 30 seconds
4
MP Cost: 59, Heal 22% of your Max HP, Buff Duration: 12 sec, Ignore PDR: +4%, Gungnir's cooldown is reduced by 30 seconds
5
MP Cost: 60, Heal 25% of your Max HP, Buff Duration: 12 sec, Ignore PDR: +5%, Gungnir's cooldown is reduced by 30 seconds
6
MP Cost: 61, Heal 28% of your Max HP, Buff Duration: 14 sec, Ignore PDR: +6%, Gungnir's cooldown is reduced by 30 seconds
7
MP Cost: 62, Heal 31% of your Max HP, Buff Duration: 14 sec, Ignore PDR: +7%, Gungnir's cooldown is reduced by 30 seconds
8
MP Cost: 63, Heal 34% of your Max HP, Buff Duration: 14 sec, Ignore PDR: +8%, Gungnir's cooldown is reduced by 30 seconds
9
MP Cost: 64, Heal 37% of your Max HP, Buff Duration: 16 sec, Ignore PDR: +9%, Gungnir's cooldown is reduced by 30 seconds
10
MP Cost: 65, Heal 40% of your Max HP, Buff Duration: 16 sec, Ignore PDR: +10%, Gungnir's cooldown is reduced by 30 seconds
11
MP Cost: 66, Heal 43% of your Max HP, Buff Duration: 16 sec, Ignore PDR: +11%, Gungnir's cooldown is reduced by 30 seconds
12
MP Cost: 67, Heal 46% of your Max HP, Buff Duration: 18 sec, Ignore PDR: +12%, Gungnir's cooldown is reduced by 30 seconds
13
MP Cost: 68, Heal 49% of your Max HP, Buff Duration: 18 sec, Ignore PDR: +13%, Gungnir's cooldown is reduced by 30 seconds
14
MP Cost: 69, Heal 52% of your Max HP, Buff Duration: 18 sec, Ignore PDR: +14%, Gungnir's cooldown is reduced by 30 seconds
15
MP Cost: 70, Heal 55% of your Max HP, Buff Duration: 20 sec, Ignore PDR: +15%, Gungnir's cooldown is reduced by 30 seconds
16
MP Cost: 71, Heal 58% of your Max HP, Buff Duration: 20 sec, Ignore PDR: +16%, Gungnir's cooldown is reduced by 30 seconds
17
MP Cost: 72, Heal 61% of your Max HP, Buff Duration: 20 sec, Ignore PDR: +17%, Gungnir's cooldown is reduced by 30 seconds
18
MP Cost: 73, Heal 64% of your Max HP, Buff Duration: 22 sec, Ignore PDR: +18%, Gungnir's cooldown is reduced by 30 seconds
19
MP Cost: 74, Heal 67% of your Max HP, Buff Duration: 22 sec, Ignore PDR: +19%, Gungnir's cooldown is reduced by 30 seconds
20
MP Cost: 75, Heal 70% of your Max HP, Buff Duration: 22 sec, Ignore PDR: +20%, Gungnir's cooldown is reduced by 30 seconds
21
MP Cost: 76, Heal 73% of your Max HP, Buff Duration: 24 sec, Ignore PDR: +21%, Gungnir's cooldown is reduced by 30 seconds
22
MP Cost: 77, Heal 76% of your Max HP, Buff Duration: 24 sec, Ignore PDR: +22%, Gungnir's cooldown is reduced by 30 seconds
23
MP Cost: 78, Heal 79% of your Max HP, Buff Duration: 24 sec, Ignore PDR: +23%, Gungnir's cooldown is reduced by 30 seconds
24
MP Cost: 79, Heal 82% of your Max HP, Buff Duration: 26 sec, Ignore PDR: +24%, Gungnir's cooldown is reduced by 30 seconds
25
MP Cost: 80, Heal 85% of your Max HP, Buff Duration: 26 sec, Ignore PDR: +25%, Gungnir's cooldown is reduced by 30 seconds
26
MP Cost: 81, Heal 88% of your Max HP, Buff Duration: 26 sec, Ignore PDR: +26%, Gungnir's cooldown is reduced by 30 seconds
27
MP Cost: 82, Heal 91% of your Max HP, Buff Duration: 28 sec, Ignore PDR: +27%, Gungnir's cooldown is reduced by 30 seconds
28
MP Cost: 83, Heal 94% of your Max HP, Buff Duration: 28 sec, Ignore PDR: +28%, Gungnir's cooldown is reduced by 30 seconds
29
MP Cost: 84, Heal 97% of your Max HP, Buff Duration: 28 sec, Ignore PDR: +29%, Gungnir's cooldown is reduced by 30 seconds
30
MP Cost: 85, Heal 100% of your Max HP, Buff Duration: 30 sec, Ignore PDR: +30%, Gungnir's cooldown is reduced by 30 seconds
31
MP Cost: 86, Heal 103% of your Max HP, Buff Duration: 30 sec, Ignore PDR: +31%, Gungnir's cooldown is reduced by 30 seconds
32
MP Cost: 87, Heal 106% of your Max HP, Buff Duration: 30 sec, Ignore PDR: +32%, Gungnir's cooldown is reduced by 30 seconds
33
MP Cost: 88, Heal 109% of your Max HP, Buff Duration: 32 sec, Ignore PDR: +33%, Gungnir's cooldown is reduced by 30 seconds
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Gungnir's Descent Description: Summon a large spear to be dropped on an enemy's head. The more HP you have, the more damage this skill does. If Reincarnation or Sacrifice are active the cooldown is ignored. Info: type = 2 Delays: gungnirDescent - 960 ms Range:400% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 34, Damage: 356% + 52% of your HP, Number of Hits: 4 - Cooldown Time: 50 sec
2
MP Cost: 35, Damage: 359% + 54% of your HP, Number of Hits: 4 - Cooldown Time: 48 sec
3
MP Cost: 35, Damage: 362% + 56% of your HP, Number of Hits: 4 - Cooldown Time: 48 sec
4
MP Cost: 36, Damage: 365% + 58% of your HP, Number of Hits: 4 - Cooldown Time: 46 sec
5
MP Cost: 36, Damage: 368% + 60% of your HP, Number of Hits: 4 - Cooldown Time: 46 sec
6
MP Cost: 37, Damage: 371% + 62% of your HP, Number of Hits: 4 - Cooldown Time: 44 sec
7
MP Cost: 37, Damage: 374% + 64% of your HP, Number of Hits: 4 - Cooldown Time: 44 sec
8
MP Cost: 38, Damage: 377% + 66% of your HP, Number of Hits: 4 - Cooldown Time: 42 sec
9
MP Cost: 38, Damage: 380% + 68% of your HP, Number of Hits: 4 - Cooldown Time: 42 sec
10
MP Cost: 39, Damage: 383% + 70% of your HP, Number of Hits: 4 - Cooldown Time: 40 sec
11
MP Cost: 39, Damage: 386% + 72% of your HP, Number of Hits: 4 - Cooldown Time: 40 sec
12
MP Cost: 40, Damage: 389% + 74% of your HP, Number of Hits: 4 - Cooldown Time: 38 sec
13
MP Cost: 40, Damage: 392% + 76% of your HP, Number of Hits: 4 - Cooldown Time: 38 sec
14
MP Cost: 41, Damage: 395% + 78% of your HP, Number of Hits: 4 - Cooldown Time: 36 sec
15
MP Cost: 41, Damage: 398% + 80% of your HP, Number of Hits: 4 - Cooldown Time: 36 sec
16
MP Cost: 42, Damage: 401% + 82% of your HP, Number of Hits: 4 - Cooldown Time: 34 sec
17
MP Cost: 42, Damage: 404% + 84% of your HP, Number of Hits: 4 - Cooldown Time: 34 sec
18
MP Cost: 43, Damage: 407% + 86% of your HP, Number of Hits: 4 - Cooldown Time: 32 sec
19
MP Cost: 43, Damage: 410% + 88% of your HP, Number of Hits: 4 - Cooldown Time: 32 sec
20
MP Cost: 44, Damage: 413% + 90% of your HP, Number of Hits: 4 - Cooldown Time: 30 sec
21
MP Cost: 44, Damage: 416% + 92% of your HP, Number of Hits: 4 - Cooldown Time: 30 sec
22
MP Cost: 45, Damage: 419% + 94% of your HP, Number of Hits: 4 - Cooldown Time: 28 sec
23
MP Cost: 45, Damage: 422% + 96% of your HP, Number of Hits: 4 - Cooldown Time: 28 sec
24
MP Cost: 46, Damage: 425% + 98% of your HP, Number of Hits: 4 - Cooldown Time: 26 sec
25
MP Cost: 46, Damage: 428% + 100% of your HP, Number of Hits: 4 - Cooldown Time: 26 sec
26
MP Cost: 47, Damage: 431% + 102% of your HP, Number of Hits: 4 - Cooldown Time: 24 sec
27
MP Cost: 47, Damage: 434% + 104% of your HP, Number of Hits: 4 - Cooldown Time: 24 sec
28
MP Cost: 48, Damage: 437% + 106% of your HP, Number of Hits: 4 - Cooldown Time: 22 sec
29
MP Cost: 48, Damage: 440% + 108% of your HP, Number of Hits: 4 - Cooldown Time: 22 sec
30
MP Cost: 49, Damage: 443% + 110% of your HP, Number of Hits: 4 - Cooldown Time: 20 sec
31
MP Cost: 49, Damage: 446% + 112% of your HP, Number of Hits: 4 - Cooldown Time: 20 sec
32
MP Cost: 50, Damage: 449% + 114% of your HP, Number of Hits: 4 - Cooldown Time: 18 sec
33
MP Cost: 50, Damage: 452% + 116% of your HP, Number of Hits: 4 - Cooldown Time: 18 sec
Dark Impale Description: Attack the enemy five times at high speed. Ignores a certain amount of the enemy's defense, and has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
2
MP Cost: 23, Damage: 151%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
3
MP Cost: 23, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 7%
4
MP Cost: 26, Damage: 157%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 7%
5
MP Cost: 26, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
6
MP Cost: 26, Damage: 163%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
7
MP Cost: 29, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
8
MP Cost: 29, Damage: 169%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
9
MP Cost: 29, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 10%
10
MP Cost: 32, Damage: 175%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 10%
11
MP Cost: 32, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
12
MP Cost: 32, Damage: 181%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
13
MP Cost: 35, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
14
MP Cost: 35, Damage: 187%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
15
MP Cost: 35, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 13%
16
MP Cost: 38, Damage: 193%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 13%
17
MP Cost: 38, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
18
MP Cost: 38, Damage: 199%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
19
MP Cost: 41, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
20
MP Cost: 41, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
21
MP Cost: 41, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 16%
22
MP Cost: 44, Damage: 211%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 16%
23
MP Cost: 44, Damage: 214%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
24
MP Cost: 44, Damage: 217%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
25
MP Cost: 47, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
26
MP Cost: 47, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
27
MP Cost: 47, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 19%
28
MP Cost: 50, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 19%
29
MP Cost: 50, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
30
MP Cost: 50, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
31
MP Cost: 53, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
32
MP Cost: 53, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
33
MP Cost: 53, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 22%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Beholder's Revenge Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP. Info: type = 54, minionAttack = normal, condition = damaged, hpDrain = 1 Animations:hit.0 Maximum Level: 30
1
Activation Rate: 100%, Damage: 562%, Instant Death Chance: 1%, 1% Damage converted to HP - Cooldown Time: 19 sec
2
Activation Rate: 100%, Damage: 574%, Instant Death Chance: 2%, 1% Damage converted to HP - Cooldown Time: 19 sec
3
Activation Rate: 100%, Damage: 586%, Instant Death Chance: 3%, 1% Damage converted to HP - Cooldown Time: 18 sec
4
Activation Rate: 100%, Damage: 598%, Instant Death Chance: 4%, 2% Damage converted to HP - Cooldown Time: 18 sec
5
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 5%, 2% Damage converted to HP - Cooldown Time: 17 sec
6
Activation Rate: 100%, Damage: 622%, Instant Death Chance: 6%, 2% Damage converted to HP - Cooldown Time: 17 sec
7
Activation Rate: 100%, Damage: 634%, Instant Death Chance: 7%, 3% Damage converted to HP - Cooldown Time: 16 sec
8
Activation Rate: 100%, Damage: 646%, Instant Death Chance: 8%, 3% Damage converted to HP - Cooldown Time: 16 sec
9
Activation Rate: 100%, Damage: 658%, Instant Death Chance: 9%, 3% Damage converted to HP - Cooldown Time: 15 sec
10
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 10%, 4% Damage converted to HP - Cooldown Time: 15 sec
11
Activation Rate: 100%, Damage: 682%, Instant Death Chance: 11%, 4% Damage converted to HP - Cooldown Time: 14 sec
12
Activation Rate: 100%, Damage: 694%, Instant Death Chance: 12%, 4% Damage converted to HP - Cooldown Time: 14 sec
13
Activation Rate: 100%, Damage: 706%, Instant Death Chance: 13%, 5% Damage converted to HP - Cooldown Time: 13 sec
14
Activation Rate: 100%, Damage: 718%, Instant Death Chance: 14%, 5% Damage converted to HP - Cooldown Time: 13 sec
15
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 15%, 5% Damage converted to HP - Cooldown Time: 12 sec
16
Activation Rate: 100%, Damage: 742%, Instant Death Chance: 16%, 6% Damage converted to HP - Cooldown Time: 12 sec
17
Activation Rate: 100%, Damage: 754%, Instant Death Chance: 17%, 6% Damage converted to HP - Cooldown Time: 11 sec
18
Activation Rate: 100%, Damage: 766%, Instant Death Chance: 18%, 6% Damage converted to HP - Cooldown Time: 11 sec
19
Activation Rate: 100%, Damage: 778%, Instant Death Chance: 19%, 7% Damage converted to HP - Cooldown Time: 10 sec
20
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 20%, 7% Damage converted to HP - Cooldown Time: 10 sec
21
Activation Rate: 100%, Damage: 802%, Instant Death Chance: 21%, 7% Damage converted to HP - Cooldown Time: 9 sec
22
Activation Rate: 100%, Damage: 814%, Instant Death Chance: 22%, 8% Damage converted to HP - Cooldown Time: 9 sec
23
Activation Rate: 100%, Damage: 826%, Instant Death Chance: 23%, 8% Damage converted to HP - Cooldown Time: 8 sec
24
Activation Rate: 100%, Damage: 838%, Instant Death Chance: 24%, 8% Damage converted to HP - Cooldown Time: 8 sec
25
Activation Rate: 100%, Damage: 850%, Instant Death Chance: 25%, 9% Damage converted to HP - Cooldown Time: 7 sec
26
Activation Rate: 100%, Damage: 862%, Instant Death Chance: 26%, 9% Damage converted to HP - Cooldown Time: 7 sec
27
Activation Rate: 100%, Damage: 874%, Instant Death Chance: 27%, 9% Damage converted to HP - Cooldown Time: 6 sec
28
Activation Rate: 100%, Damage: 886%, Instant Death Chance: 28%, 10% Damage converted to HP - Cooldown Time: 6 sec
29
Activation Rate: 100%, Damage: 898%, Instant Death Chance: 29%, 10% Damage converted to HP - Cooldown Time: 5 sec
30
Activation Rate: 100%, Damage: 910%, Instant Death Chance: 30%, 10% Damage converted to HP - Cooldown Time: 5 sec
31
Activation Rate: 100%, Damage: 922%, Instant Death Chance: 31%, 11% Damage converted to HP - Cooldown Time: 4 sec
32
Activation Rate: 100%, Damage: 934%, Instant Death Chance: 32%, 11% Damage converted to HP - Cooldown Time: 4 sec
33
Activation Rate: 100%, Damage: 946%, Instant Death Chance: 33%, 11% Damage converted to HP - Cooldown Time: 3 sec
Reincarnation Description: When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir's Descent is ignored. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 1050 sec, Passive Effect - When your HP is higher than 78%, Damage: +1%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
2
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 1020 sec, Passive Effect - When your HP is higher than 76%, Damage: +2%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
3
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 1020 sec, Passive Effect - When your HP is higher than 74%, Damage: +3%, Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
4
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 990 sec, Passive Effect - When your HP is higher than 72%, Damage: +4%, Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
5
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 990 sec, Passive Effect - When your HP is higher than 70%, Damage: +5%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
6
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 960 sec, Passive Effect - When your HP is higher than 68%, Damage: +6%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
7
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 960 sec, Passive Effect - When your HP is higher than 66%, Damage: +7%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
8
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 930 sec, Passive Effect - When your HP is higher than 64%, Damage: +8%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
9
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 930 sec, Passive Effect - When your HP is higher than 62%, Damage: +9%, Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
10
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 900 sec, Passive Effect - When your HP is higher than 60%, Damage: +10%, Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
11
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 900 sec, Passive Effect - When your HP is higher than 58%, Damage: +11%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
12
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 870 sec, Passive Effect - When your HP is higher than 56%, Damage: +12%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
13
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 870 sec, Passive Effect - When your HP is higher than 54%, Damage: +13%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
14
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 840 sec, Passive Effect - When your HP is higher than 52%, Damage: +14%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
15
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 840 sec, Passive Effect - When your HP is higher than 50%, Damage: +15%, Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
16
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 810 sec, Passive Effect - When your HP is higher than 48%, Damage: +16%, Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
17
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 810 sec, Passive Effect - When your HP is higher than 46%, Damage: +17%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
18
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 44%, Damage: +18%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
19
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 42%, Damage: +19%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
20
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 40%, Damage: +20%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
21
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 38%, Damage: +21%, Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
22
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 36%, Damage: +22%, Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
23
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 34%, Damage: +23%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
24
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 32%, Damage: +24%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
25
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 30%, Damage: +25%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
26
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 28%, Damage: +26%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
27
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 26%, Damage: +27%, Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
28
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 24%, Damage: +28%, Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
29
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 22%, Damage: +29%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
30
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 20%, Damage: +30%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
31
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 18%, Damage: +31%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
32
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 16%, Damage: +32%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
33
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 19 monsters or hit a boss 19 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 14%, Damage: +33%, Speed: +22, Critical Rate: +11%, Minimum Critical Damage: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Advanced Weapon Mastery Description: Increases Spear and Polearm Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Retarded dummy for Reincarnation Description: Why is this here? Info: type = 50, showFromTheOrigin = 1 Animations:effect, special, repeat.0, repeat.1 Maximum Level: 30
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Hyper
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Physical Defense: +500
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Dark Synthesis Description: Unleash the sleeping darkness within you. Info: type = 1, areaAttack = 1 Delays: HY132darkSynthesis - 1170 ms Range:330% Animations:effect, effect0, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 300%, Number of Hits: 10, Max Enemies Hit: 8 - Cooldown Time: 8 sec
Dark Thirst Description: Receive dark protection, improving your damage and absorb damage from enemies around you. You cannot drain more than an enemy's max HP. Info: type = 50 Delays: HY132darkThirst - 990 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
2013-05-28, 12:26 PM (This post was last modified: 2013-05-28, 11:11 PM by Locked.)
Magician
Magic Armor Description: Combine magic into your armor, increasing your Physical Defense by a portion of your Magical Defense. Info: type = 5 Pre-requisite: Level 3 Magic Guard Maximum Level: 10
1
Convert 6% Magical Defense to Physical Defense
2
Convert 7% Magical Defense to Physical Defense
3
Convert 8% Magical Defense to Physical Defense
4
Convert 9% Magical Defense to Physical Defense
5
Convert 10% Magical Defense to Physical Defense
6
Convert 11% Magical Defense to Physical Defense
7
Convert 12% Magical Defense to Physical Defense
8
Convert 13% Magical Defense to Physical Defense
9
Convert 14% Magical Defense to Physical Defense
10
Convert 15% Magical Defense to Physical Defense
MP Boost Description: Permanently increases your Max MP, as well as increase it based on your level. Info: type = 5 Maximum Level: 20
1
Max MP: +1%, MP Per Level: +25
2
Max MP: +2%, MP Per Level: +30
3
Max MP: +3%, MP Per Level: +35
4
Max MP: +4%, MP Per Level: +40
5
Max MP: +5%, MP Per Level: +45
6
Max MP: +6%, MP Per Level: +50
7
Max MP: +7%, MP Per Level: +55
8
Max MP: +8%, MP Per Level: +60
9
Max MP: +9%, MP Per Level: +65
10
Max MP: +10%, MP Per Level: +70
11
Max MP: +11%, MP Per Level: +75
12
Max MP: +12%, MP Per Level: +80
13
Max MP: +13%, MP Per Level: +85
14
Max MP: +14%, MP Per Level: +90
15
Max MP: +15%, MP Per Level: +95
16
Max MP: +16%, MP Per Level: +100
17
Max MP: +17%, MP Per Level: +105
18
Max MP: +18%, MP Per Level: +110
19
Max MP: +19%, MP Per Level: +115
20
Max MP: +20%, MP Per Level: +120
Elemental Weaken Description: Gain a chance to weaken enemies when you attack. Weakened enemies take additional damage from magic. Info: type = 51, condition = attack, mes = elementalWeaken, showFromTheHead = 1 Animations:mob Maximum Level: 1
1
15% chance to weaken for 5 sec. Weakened enemies take an additional 20% damage from magic.
Energy Bolt Description: Consume MP to fire a ball of energy that explodes upon contacting an enemy. Info: type = 2, rectBasedOnTarget = 1 Delays: energyBolt - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 157%, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 165%, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 173%, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 181%, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 189%, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 197%, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 205%, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 213%, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 221%, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 229%, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 237%, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 245%, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 253%, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 261%, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 269%, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 277%, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 285%, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 293%, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 301%, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 309%, Max Enemies Hit: 4
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 5
Magic Guard Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Info: type = 11, switchDamtoMP = 1 Delays: alert2 - 600 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 9, Duration: 114 sec, Damage Taken Converted to MP Damage: 22% / 300
2
MP Cost: 9, Duration: 168 sec, Damage Taken Converted to MP Damage: 29% / 300
3
MP Cost: 10, Duration: 222 sec, Damage Taken Converted to MP Damage: 36% / 300
4
MP Cost: 10, Duration: 276 sec, Damage Taken Converted to MP Damage: 43% / 300
5
MP Cost: 11, Duration: 330 sec, Damage Taken Converted to MP Damage: 50% / 300
6
MP Cost: 11, Duration: 384 sec, Damage Taken Converted to MP Damage: 57% / 300
7
MP Cost: 12, Duration: 438 sec, Damage Taken Converted to MP Damage: 64% / 300
8
MP Cost: 12, Duration: 492 sec, Damage Taken Converted to MP Damage: 71% / 300
9
MP Cost: 13, Duration: 546 sec, Damage Taken Converted to MP Damage: 78% / 300
10
MP Cost: 13, Duration: 600 sec, Damage Taken Converted to MP Damage: 85% / 300
F/P Wizard
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Poison Breath Description: Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time. Info: type = 2, magicDamage = 1, rectBasedOnTarget = 1, splash = 1, dot = 1, dotType = invenom Delays: swingO3 - 800 ms Range:150% Element: Poison Animations:effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 15, Damage: 135%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 22% damage every 1 sec for 6 seconds
2
MP Cost: 15, Damage: 140%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 24% damage every 1 sec for 6 seconds
3
MP Cost: 15, Damage: 145%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 26% damage every 1 sec for 6 seconds
4
MP Cost: 18, Damage: 150%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 28% damage every 1 sec for 7 seconds
5
MP Cost: 18, Damage: 155%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 30% damage every 1 sec for 7 seconds
6
MP Cost: 18, Damage: 160%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 32% damage every 1 sec for 7 seconds
7
MP Cost: 18, Damage: 165%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 34% damage every 1 sec for 7 seconds
8
MP Cost: 21, Damage: 170%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 36% damage every 1 sec for 8 seconds
9
MP Cost: 21, Damage: 175%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 38% damage every 1 sec for 8 seconds
10
MP Cost: 21, Damage: 180%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 40% damage every 1 sec for 8 seconds
Flame Orb Description: Creates an orb of fire and shoot it to hit multiple enemies. Especially effective against Ice Attribute monsters. Info: type = 2, magicDamage = 1, piercing = 1 Delays: flameArrow - 960 ms Element: Fire Animations:effect, ball, hit.0 Maximum Level: 20
Elemental Drain Description: [Specialized Skill] Improves your Damage Over Time damage on nearby targets. Info: type = 50 Maximum Level: 1
1
Damage Over Time: +3%, Maximum 5 times, Range: 400
Meditation Description: Temporarily enhances the Magic Attack of all party members nearby through meditation. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 MP Eater Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 28 sec, Magic ATT: +11
2
MP Cost: 10, Duration: 36 sec, Magic ATT: +12
3
MP Cost: 11, Duration: 44 sec, Magic ATT: +13
4
MP Cost: 11, Duration: 52 sec, Magic ATT: +14
5
MP Cost: 11, Duration: 60 sec, Magic ATT: +15
6
MP Cost: 12, Duration: 68 sec, Magic ATT: +16
7
MP Cost: 12, Duration: 76 sec, Magic ATT: +17
8
MP Cost: 12, Duration: 84 sec, Magic ATT: +18
9
MP Cost: 13, Duration: 92 sec, Magic ATT: +19
10
MP Cost: 13, Duration: 100 sec, Magic ATT: +20
11
MP Cost: 13, Duration: 108 sec, Magic ATT: +21
12
MP Cost: 14, Duration: 116 sec, Magic ATT: +22
13
MP Cost: 14, Duration: 124 sec, Magic ATT: +23
14
MP Cost: 14, Duration: 132 sec, Magic ATT: +24
15
MP Cost: 15, Duration: 140 sec, Magic ATT: +25
16
MP Cost: 15, Duration: 148 sec, Magic ATT: +26
17
MP Cost: 15, Duration: 156 sec, Magic ATT: +27
18
MP Cost: 16, Duration: 164 sec, Magic ATT: +28
19
MP Cost: 16, Duration: 172 sec, Magic ATT: +29
20
MP Cost: 16, Duration: 180 sec, Magic ATT: +30
Ignite Description: Have a chance to create a wall of fire around enemies when using [Fire Magic], burning them severely. Info: type = 4, areaAttack = 1 Range:40% Animations:tile.0, tile.1, tile.2, hit.0 Maximum Level: 10
1
Activation Rate: 14%, Duration: 4 sec, Damage: 65%, Max Enemies Hit: 8, Attack Speed: 1500 ms
2
Activation Rate: 18%, Duration: 4 sec, Damage: 70%, Max Enemies Hit: 8, Attack Speed: 1500 ms
3
Activation Rate: 22%, Duration: 4 sec, Damage: 75%, Max Enemies Hit: 8, Attack Speed: 1500 ms
4
Activation Rate: 26%, Duration: 5 sec, Damage: 80%, Max Enemies Hit: 8, Attack Speed: 1500 ms
5
Activation Rate: 30%, Duration: 5 sec, Damage: 85%, Max Enemies Hit: 8, Attack Speed: 1500 ms
6
Activation Rate: 34%, Duration: 5 sec, Damage: 90%, Max Enemies Hit: 8, Attack Speed: 1500 ms
7
Activation Rate: 38%, Duration: 5 sec, Damage: 95%, Max Enemies Hit: 8, Attack Speed: 1500 ms
8
Activation Rate: 42%, Duration: 6 sec, Damage: 100%, Max Enemies Hit: 8, Attack Speed: 1500 ms
9
Activation Rate: 46%, Duration: 6 sec, Damage: 105%, Max Enemies Hit: 8, Attack Speed: 1500 ms
10
Activation Rate: 50%, Duration: 6 sec, Damage: 110%, Max Enemies Hit: 8, Attack Speed: 1500 ms
F/P Mage
Mana Burn Description: When using [Fire Magic], have a chance to burn enemy's MP, cutting past defences and dealing extra damage. Will not activate if target's MP is too low. Info: type = 50 Maximum Level: 10
MP Cost: 20, Damage Over Time: 88% damage every 1 sec for 10 seconds, Slime Duration: 42 sec, Maximum Divisions: 10 - Cooldown Time: 78 sec
2
MP Cost: 20, Damage Over Time: 96% damage every 1 sec for 10 seconds, Slime Duration: 44 sec, Maximum Divisions: 10 - Cooldown Time: 76 sec
3
MP Cost: 20, Damage Over Time: 104% damage every 1 sec for 10 seconds, Slime Duration: 46 sec, Maximum Divisions: 10 - Cooldown Time: 74 sec
4
MP Cost: 20, Damage Over Time: 112% damage every 1 sec for 10 seconds, Slime Duration: 48 sec, Maximum Divisions: 10 - Cooldown Time: 72 sec
5
MP Cost: 30, Damage Over Time: 120% damage every 1 sec for 10 seconds, Slime Duration: 50 sec, Maximum Divisions: 10 - Cooldown Time: 70 sec
6
MP Cost: 30, Damage Over Time: 128% damage every 1 sec for 10 seconds, Slime Duration: 52 sec, Maximum Divisions: 10 - Cooldown Time: 68 sec
7
MP Cost: 30, Damage Over Time: 136% damage every 1 sec for 10 seconds, Slime Duration: 54 sec, Maximum Divisions: 10 - Cooldown Time: 66 sec
8
MP Cost: 30, Damage Over Time: 144% damage every 1 sec for 10 seconds, Slime Duration: 56 sec, Maximum Divisions: 10 - Cooldown Time: 64 sec
9
MP Cost: 30, Damage Over Time: 152% damage every 1 sec for 10 seconds, Slime Duration: 58 sec, Maximum Divisions: 10 - Cooldown Time: 62 sec
10
MP Cost: 40, Damage Over Time: 160% damage every 1 sec for 10 seconds, Slime Duration: 60 sec, Maximum Divisions: 10 - Cooldown Time: 60 sec
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Element Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 10
1
MP Cost: 5%, Magic Damage: 5%
2
MP Cost: 10%, Magic Damage: 10%
3
MP Cost: 15%, Magic Damage: 15%
4
MP Cost: 20%, Magic Damage: 20%
5
MP Cost: 25%, Magic Damage: 25%
6
MP Cost: 30%, Magic Damage: 30%
7
MP Cost: 35%, Magic Damage: 35%
8
MP Cost: 40%, Magic Damage: 40%
9
MP Cost: 45%, Magic Damage: 45%
10
MP Cost: 50%, Magic Damage: 50%
Elemental Decrease Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Burning Magic Description: All of your damage over time durations and increases damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. Info: type = 50 Maximum Level: 10
1
Damage Over Time Duration: +5 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +2%
2
Damage Over Time Duration: +6 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +4%
3
Damage Over Time Duration: +6 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +6%
4
Damage Over Time Duration: +7 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +8%
5
Damage Over Time Duration: +7 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +10%
6
Damage Over Time Duration: +8 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +12%
7
Damage Over Time Duration: +8 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +14%
8
Damage Over Time Duration: +9 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +16%
9
Damage Over Time Duration: +9 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +18%
10
Damage Over Time Duration: +10 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +20%
Explosion Description: Creates a Fire explosion around you that hits nearby enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: magic6 - 720 ms Range:250% Element: Fire Animations:prepare, effect, special.0, special.1, special.2 Maximum Level: 20
1
MP Cost: 40, Damage: 510%, Max Enemies Hit: 8
2
MP Cost: 40, Damage: 518%, Max Enemies Hit: 8
3
MP Cost: 40, Damage: 526%, Max Enemies Hit: 8
4
MP Cost: 40, Damage: 534%, Max Enemies Hit: 8
5
MP Cost: 44, Damage: 542%, Max Enemies Hit: 8
6
MP Cost: 44, Damage: 550%, Max Enemies Hit: 8
7
MP Cost: 44, Damage: 558%, Max Enemies Hit: 8
8
MP Cost: 44, Damage: 566%, Max Enemies Hit: 8
9
MP Cost: 44, Damage: 574%, Max Enemies Hit: 8
10
MP Cost: 48, Damage: 582%, Max Enemies Hit: 8
11
MP Cost: 48, Damage: 590%, Max Enemies Hit: 8
12
MP Cost: 48, Damage: 598%, Max Enemies Hit: 8
13
MP Cost: 48, Damage: 606%, Max Enemies Hit: 8
14
MP Cost: 48, Damage: 614%, Max Enemies Hit: 8
15
MP Cost: 52, Damage: 622%, Max Enemies Hit: 8
16
MP Cost: 52, Damage: 630%, Max Enemies Hit: 8
17
MP Cost: 52, Damage: 638%, Max Enemies Hit: 8
18
MP Cost: 52, Damage: 646%, Max Enemies Hit: 8
19
MP Cost: 52, Damage: 654%, Max Enemies Hit: 8
20
MP Cost: 56, Damage: 662%, Max Enemies Hit: 8
Poison Mist Description: Temporarily creates a poisonous fog around you that deals damage to all enemies nearby. Info: type = 4, magicDamage = 1, areaAttack = 1, dot = 1, dotType = invenom Delays: poisonMist - 1500 ms Range:200% Element: Poison Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, mob Maximum Level: 20
1
MP Cost: 30, Damage: 192%, Duration: 4 sec, Damage Over Time: 102% damage every 1 sec for 8 seconds
2
MP Cost: 30, Damage: 194%, Duration: 4 sec, Damage Over Time: 104% damage every 1 sec for 8 seconds
3
MP Cost: 30, Damage: 196%, Duration: 8 sec, Damage Over Time: 106% damage every 1 sec for 8 seconds
4
MP Cost: 35, Damage: 198%, Duration: 8 sec, Damage Over Time: 108% damage every 1 sec for 8 seconds
5
MP Cost: 35, Damage: 200%, Duration: 12 sec, Damage Over Time: 110% damage every 1 sec for 9 seconds
6
MP Cost: 35, Damage: 202%, Duration: 12 sec, Damage Over Time: 112% damage every 1 sec for 9 seconds
7
MP Cost: 35, Damage: 204%, Duration: 16 sec, Damage Over Time: 114% damage every 1 sec for 9 seconds
8
MP Cost: 40, Damage: 206%, Duration: 16 sec, Damage Over Time: 116% damage every 1 sec for 9 seconds
9
MP Cost: 40, Damage: 208%, Duration: 20 sec, Damage Over Time: 118% damage every 1 sec for 9 seconds
10
MP Cost: 40, Damage: 210%, Duration: 20 sec, Damage Over Time: 120% damage every 1 sec for 10 seconds
11
MP Cost: 40, Damage: 212%, Duration: 24 sec, Damage Over Time: 122% damage every 1 sec for 10 seconds
12
MP Cost: 45, Damage: 214%, Duration: 24 sec, Damage Over Time: 124% damage every 1 sec for 10 seconds
13
MP Cost: 45, Damage: 216%, Duration: 28 sec, Damage Over Time: 126% damage every 1 sec for 10 seconds
14
MP Cost: 45, Damage: 218%, Duration: 28 sec, Damage Over Time: 128% damage every 1 sec for 10 seconds
15
MP Cost: 45, Damage: 220%, Duration: 32 sec, Damage Over Time: 130% damage every 1 sec for 11 seconds
16
MP Cost: 50, Damage: 222%, Duration: 32 sec, Damage Over Time: 132% damage every 1 sec for 11 seconds
17
MP Cost: 50, Damage: 224%, Duration: 36 sec, Damage Over Time: 134% damage every 1 sec for 11 seconds
18
MP Cost: 50, Damage: 226%, Duration: 36 sec, Damage Over Time: 136% damage every 1 sec for 11 seconds
19
MP Cost: 50, Damage: 228%, Duration: 40 sec, Damage Over Time: 138% damage every 1 sec for 11 seconds
20
MP Cost: 55, Damage: 230%, Duration: 40 sec, Damage Over Time: 140% damage every 1 sec for 12 seconds
Elemental Adapting (Fire, Poison) Description: Create a barrier of poison that consumes MP to protect against status ailments. Enters cooldown upon three successful defenses or a failure. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special, special0 Maximum Level: 20
1
MP Cost: 25, Status Effect: 23% chance to consume 25% MP to shield - Cooldown Time: 585 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 25, Status Effect: 26% chance to consume 24% MP to shield - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 25, Status Effect: 29% chance to consume 24% MP to shield - Cooldown Time: 555 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 25, Status Effect: 32% chance to consume 23% MP to shield - Cooldown Time: 540 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 25, Status Effect: 35% chance to consume 23% MP to shield - Cooldown Time: 525 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 25, Status Effect: 38% chance to consume 22% MP to shield - Cooldown Time: 510 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 25, Status Effect: 41% chance to consume 22% MP to shield - Cooldown Time: 495 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 30, Status Effect: 44% chance to consume 21% MP to shield - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 30, Status Effect: 47% chance to consume 21% MP to shield - Cooldown Time: 465 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 30, Status Effect: 50% chance to consume 20% MP to shield - Cooldown Time: 450 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 30, Status Effect: 53% chance to consume 20% MP to shield - Cooldown Time: 435 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 30, Status Effect: 56% chance to consume 19% MP to shield - Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 30, Status Effect: 59% chance to consume 19% MP to shield - Cooldown Time: 405 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 30, Status Effect: 62% chance to consume 18% MP to shield - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 35, Status Effect: 65% chance to consume 18% MP to shield - Cooldown Time: 375 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 35, Status Effect: 68% chance to consume 17% MP to shield - Cooldown Time: 360 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 35, Status Effect: 71% chance to consume 17% MP to shield - Cooldown Time: 345 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 35, Status Effect: 74% chance to consume 16% MP to shield - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 35, Status Effect: 77% chance to consume 16% MP to shield - Cooldown Time: 315 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 35, Status Effect: 80% chance to consume 15% MP to shield - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Mist Eruption Description: Permanently improves the damage over time done by Poison Mist. When used, Mist Eruption will cause nearby Poison Mist clouds to explode, dealing massive damage to enemies. In addition to this, enemies taking damage over time will receive extra damage. You cannot explode Poison Mists cast by other people. The damage over time bonus can be stacked up to 5 times. Note: The damage bonus from damage over time applies as a multiplier for each damage over time effect? Info: type = 1, magicDamage = 1, splash = 1, trembling = 1 Delays: alert2 - 600 ms Range:500% Element: Poison Pre-requisite: Level 20 Poison Mist Animations:effect, effect2, hit.0 Maximum Level: 30
1
Active Effect - MP Cost: 40, Damage: 200%, Number of Hits: 8, Defense Ignored: 11%, For each damage over time effect after 2, Damage: +6%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 182%
2
Active Effect - MP Cost: 40, Damage: 205%, Number of Hits: 8, Defense Ignored: 12%, For each damage over time effect after 2, Damage: +7%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 184%
3
Active Effect - MP Cost: 40, Damage: 210%, Number of Hits: 8, Defense Ignored: 13%, For each damage over time effect after 2, Damage: +8%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 186%
4
Active Effect - MP Cost: 40, Damage: 215%, Number of Hits: 8, Defense Ignored: 14%, For each damage over time effect after 2, Damage: +9%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 188%
5
Active Effect - MP Cost: 50, Damage: 220%, Number of Hits: 8, Defense Ignored: 15%, For each damage over time effect after 2, Damage: +10%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 190%
6
Active Effect - MP Cost: 50, Damage: 225%, Number of Hits: 8, Defense Ignored: 16%, For each damage over time effect after 2, Damage: +11%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 192%
7
Active Effect - MP Cost: 50, Damage: 230%, Number of Hits: 8, Defense Ignored: 17%, For each damage over time effect after 2, Damage: +12%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 194%
8
Active Effect - MP Cost: 50, Damage: 235%, Number of Hits: 8, Defense Ignored: 18%, For each damage over time effect after 2, Damage: +13%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 196%
9
Active Effect - MP Cost: 50, Damage: 240%, Number of Hits: 8, Defense Ignored: 19%, For each damage over time effect after 2, Damage: +14%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 198%
10
Active Effect - MP Cost: 60, Damage: 245%, Number of Hits: 8, Defense Ignored: 20%, For each damage over time effect after 2, Damage: +15%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 200%
11
Active Effect - MP Cost: 60, Damage: 250%, Number of Hits: 8, Defense Ignored: 21%, For each damage over time effect after 2, Damage: +16%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 202%
12
Active Effect - MP Cost: 60, Damage: 255%, Number of Hits: 8, Defense Ignored: 22%, For each damage over time effect after 2, Damage: +17%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 204%
13
Active Effect - MP Cost: 60, Damage: 260%, Number of Hits: 8, Defense Ignored: 23%, For each damage over time effect after 2, Damage: +18%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 206%
14
Active Effect - MP Cost: 60, Damage: 265%, Number of Hits: 8, Defense Ignored: 24%, For each damage over time effect after 2, Damage: +19%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 208%
15
Active Effect - MP Cost: 70, Damage: 270%, Number of Hits: 8, Defense Ignored: 25%, For each damage over time effect after 2, Damage: +20%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 210%
16
Active Effect - MP Cost: 70, Damage: 275%, Number of Hits: 8, Defense Ignored: 26%, For each damage over time effect after 2, Damage: +21%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 212%
17
Active Effect - MP Cost: 70, Damage: 280%, Number of Hits: 8, Defense Ignored: 27%, For each damage over time effect after 2, Damage: +22%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 214%
18
Active Effect - MP Cost: 70, Damage: 285%, Number of Hits: 8, Defense Ignored: 28%, For each damage over time effect after 2, Damage: +23%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 216%
19
Active Effect - MP Cost: 70, Damage: 290%, Number of Hits: 8, Defense Ignored: 29%, For each damage over time effect after 2, Damage: +24%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 218%
20
Active Effect - MP Cost: 80, Damage: 295%, Number of Hits: 8, Defense Ignored: 30%, For each damage over time effect after 2, Damage: +25%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 220%
21
Active Effect - MP Cost: 80, Damage: 300%, Number of Hits: 8, Defense Ignored: 31%, For each damage over time effect after 2, Damage: +26%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 222%
22
Active Effect - MP Cost: 80, Damage: 305%, Number of Hits: 8, Defense Ignored: 32%, For each damage over time effect after 2, Damage: +27%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 224%
23
Active Effect - MP Cost: 80, Damage: 310%, Number of Hits: 8, Defense Ignored: 33%, For each damage over time effect after 2, Damage: +28%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 226%
24
Active Effect - MP Cost: 80, Damage: 315%, Number of Hits: 8, Defense Ignored: 34%, For each damage over time effect after 2, Damage: +29%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 228%
25
Active Effect - MP Cost: 90, Damage: 320%, Number of Hits: 8, Defense Ignored: 35%, For each damage over time effect after 2, Damage: +30%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 230%
26
Active Effect - MP Cost: 90, Damage: 325%, Number of Hits: 8, Defense Ignored: 36%, For each damage over time effect after 2, Damage: +31%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 232%
27
Active Effect - MP Cost: 90, Damage: 330%, Number of Hits: 8, Defense Ignored: 37%, For each damage over time effect after 2, Damage: +32%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 234%
28
Active Effect - MP Cost: 90, Damage: 335%, Number of Hits: 8, Defense Ignored: 38%, For each damage over time effect after 2, Damage: +33%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 236%
29
Active Effect - MP Cost: 90, Damage: 340%, Number of Hits: 8, Defense Ignored: 39%, For each damage over time effect after 2, Damage: +34%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 238%
30
Active Effect - MP Cost: 100, Damage: 345%, Number of Hits: 8, Defense Ignored: 40%, For each damage over time effect after 2, Damage: +35%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 240%
31
Active Effect - MP Cost: 100, Damage: 350%, Number of Hits: 8, Defense Ignored: 41%, For each damage over time effect after 2, Damage: +36%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 242%
32
Active Effect - MP Cost: 100, Damage: 355%, Number of Hits: 8, Defense Ignored: 42%, For each damage over time effect after 2, Damage: +37%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 244%
33
Active Effect - MP Cost: 100, Damage: 360%, Number of Hits: 8, Defense Ignored: 43%, For each damage over time effect after 2, Damage: +38%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 246%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Meteor Shower Description: Summon meteors from the sky to deal a powerful fire attack to multiple enemies. While Meteor Shower is on cooldown, attacks have a chance to drop a meteorite on enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: meteorNew - 1800 ms Range:400% Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8 Maximum Level: 30
1
MP Cost: 358, Damage: 645%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 60 sec, Activation Rate: 2%, Meteorite Damage: 104%
2
MP Cost: 356, Damage: 655%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 58 sec, Activation Rate: 4%, Meteorite Damage: 108%
3
MP Cost: 354, Damage: 665%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 58 sec, Activation Rate: 6%, Meteorite Damage: 112%
4
MP Cost: 352, Damage: 675%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 56 sec, Activation Rate: 8%, Meteorite Damage: 116%
5
MP Cost: 350, Damage: 685%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 56 sec, Activation Rate: 10%, Meteorite Damage: 120%
6
MP Cost: 348, Damage: 695%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 54 sec, Activation Rate: 12%, Meteorite Damage: 124%
7
MP Cost: 346, Damage: 705%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 54 sec, Activation Rate: 14%, Meteorite Damage: 128%
8
MP Cost: 344, Damage: 715%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 52 sec, Activation Rate: 16%, Meteorite Damage: 132%
9
MP Cost: 342, Damage: 725%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 52 sec, Activation Rate: 18%, Meteorite Damage: 136%
10
MP Cost: 340, Damage: 735%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 50 sec, Activation Rate: 20%, Meteorite Damage: 140%
11
MP Cost: 338, Damage: 745%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 50 sec, Activation Rate: 22%, Meteorite Damage: 144%
12
MP Cost: 336, Damage: 755%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 48 sec, Activation Rate: 24%, Meteorite Damage: 148%
13
MP Cost: 334, Damage: 765%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 48 sec, Activation Rate: 26%, Meteorite Damage: 152%
14
MP Cost: 332, Damage: 775%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 46 sec, Activation Rate: 28%, Meteorite Damage: 156%
15
MP Cost: 330, Damage: 785%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 46 sec, Activation Rate: 30%, Meteorite Damage: 160%
16
MP Cost: 328, Damage: 795%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 44 sec, Activation Rate: 32%, Meteorite Damage: 164%
17
MP Cost: 326, Damage: 805%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 44 sec, Activation Rate: 34%, Meteorite Damage: 168%
18
MP Cost: 324, Damage: 815%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 42 sec, Activation Rate: 36%, Meteorite Damage: 172%
19
MP Cost: 322, Damage: 825%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 42 sec, Activation Rate: 38%, Meteorite Damage: 176%
20
MP Cost: 320, Damage: 835%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 40 sec, Activation Rate: 40%, Meteorite Damage: 180%
21
MP Cost: 318, Damage: 845%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 40 sec, Activation Rate: 42%, Meteorite Damage: 184%
22
MP Cost: 316, Damage: 855%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 38 sec, Activation Rate: 44%, Meteorite Damage: 188%
23
MP Cost: 314, Damage: 865%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 38 sec, Activation Rate: 46%, Meteorite Damage: 192%
24
MP Cost: 312, Damage: 875%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 36 sec, Activation Rate: 48%, Meteorite Damage: 196%
25
MP Cost: 310, Damage: 885%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 36 sec, Activation Rate: 50%, Meteorite Damage: 200%
26
MP Cost: 308, Damage: 895%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 34 sec, Activation Rate: 52%, Meteorite Damage: 204%
27
MP Cost: 306, Damage: 905%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 34 sec, Activation Rate: 54%, Meteorite Damage: 208%
28
MP Cost: 304, Damage: 915%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 32 sec, Activation Rate: 56%, Meteorite Damage: 212%
29
MP Cost: 302, Damage: 925%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 32 sec, Activation Rate: 58%, Meteorite Damage: 216%
30
MP Cost: 300, Damage: 935%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 30 sec, Activation Rate: 60%, Meteorite Damage: 220%
31
MP Cost: 298, Damage: 945%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 30 sec, Activation Rate: 62%, Meteorite Damage: 224%
32
MP Cost: 296, Damage: 955%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 28 sec, Activation Rate: 64%, Meteorite Damage: 228%
33
MP Cost: 294, Damage: 965%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 28 sec, Activation Rate: 66%, Meteorite Damage: 232%
Paralyze Description: Wrap your enemies in flames, temporarily paralyzing them while inflicting great damage. Paralyzed enemies take damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = paralyze Delays: paralyze - 800 ms Range:400% Element: Fire Animations:hit.0, effect Maximum Level: 30
1
MP Cost: 16, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 122% damage every 1 sec for 4 seconds
2
MP Cost: 16, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 124% damage every 1 sec for 4 seconds
3
MP Cost: 16, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 126% damage every 1 sec for 4 seconds
4
MP Cost: 16, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 128% damage every 1 sec for 4 seconds
5
MP Cost: 16, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 130% damage every 1 sec for 5 seconds
6
MP Cost: 16, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 132% damage every 1 sec for 5 seconds
7
MP Cost: 22, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 134% damage every 1 sec for 5 seconds
8
MP Cost: 22, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 136% damage every 1 sec for 5 seconds
9
MP Cost: 22, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 138% damage every 1 sec for 5 seconds
10
MP Cost: 22, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 140% damage every 1 sec for 6 seconds
11
MP Cost: 22, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 142% damage every 1 sec for 6 seconds
12
MP Cost: 22, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 144% damage every 1 sec for 6 seconds
13
MP Cost: 22, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 146% damage every 1 sec for 6 seconds
14
MP Cost: 28, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 148% damage every 1 sec for 6 seconds
15
MP Cost: 28, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 150% damage every 1 sec for 7 seconds
16
MP Cost: 28, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 152% damage every 1 sec for 7 seconds
17
MP Cost: 28, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 154% damage every 1 sec for 7 seconds
18
MP Cost: 28, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 156% damage every 1 sec for 7 seconds
19
MP Cost: 28, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 158% damage every 1 sec for 7 seconds
20
MP Cost: 28, Damage: 180%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 160% damage every 1 sec for 8 seconds
21
MP Cost: 34, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 162% damage every 1 sec for 8 seconds
22
MP Cost: 34, Damage: 184%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 164% damage every 1 sec for 8 seconds
23
MP Cost: 34, Damage: 186%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 166% damage every 1 sec for 8 seconds
24
MP Cost: 34, Damage: 188%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 168% damage every 1 sec for 8 seconds
25
MP Cost: 34, Damage: 190%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 170% damage every 1 sec for 9 seconds
26
MP Cost: 34, Damage: 192%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 172% damage every 1 sec for 9 seconds
27
MP Cost: 34, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 174% damage every 1 sec for 9 seconds
28
MP Cost: 40, Damage: 196%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 176% damage every 1 sec for 9 seconds
29
MP Cost: 40, Damage: 198%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 178% damage every 1 sec for 9 seconds
30
MP Cost: 40, Damage: 200%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 180% damage every 1 sec for 10 seconds
31
MP Cost: 40, Damage: 202%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 182% damage every 1 sec for 10 seconds
32
MP Cost: 40, Damage: 204%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 184% damage every 1 sec for 10 seconds
33
MP Cost: 40, Damage: 206%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 186% damage every 1 sec for 10 seconds
Ifrit Description: Summons Ifrit to deal Fire damage to monsters. Permanently increases your mastery over magic. Info: type = 33, minionAttack = normal, magicDamage = 1, showFromTheOrigin = 1 Delays: alert2 - 600 ms Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +41%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +42%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +43%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +44%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +45%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +46%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +47%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +48%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +49%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +50%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +51%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +52%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +53%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +54%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +55%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +56%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +57%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +58%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +59%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +60%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +61%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +62%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +63%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +64%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +65%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +66%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +67%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +68%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +69%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +70%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +71%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +72%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +73%
Flame Haze Description: Set enemies ablaze, dealing damage over time to enemies and incapacitating those under the effect of Poison Mist. Note: Incapacitate is the status effect that prevents monsters from dealing touch damage. Info: type = 1, magicDamage = 1, mes = stun Delays: flameHaze - 1800 ms Animations:effect, hit.0, ball, mob, special.0, special.1, special.2, special.3, special.4 Maximum Level: 30
1
MP Cost: 28, Damage: 288%, Number of Hits: 5, Range: 450, Activation Rate: 42%, Damage Over Time: 103% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 24 sec
2
MP Cost: 28, Damage: 296%, Number of Hits: 5, Range: 450, Activation Rate: 44%, Damage Over Time: 106% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 24 sec
3
MP Cost: 31, Damage: 304%, Number of Hits: 5, Range: 450, Activation Rate: 46%, Damage Over Time: 109% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 22 sec
4
MP Cost: 31, Damage: 312%, Number of Hits: 5, Range: 450, Activation Rate: 48%, Damage Over Time: 112% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 22 sec
5
MP Cost: 34, Damage: 320%, Number of Hits: 5, Range: 450, Activation Rate: 50%, Damage Over Time: 115% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 22 sec
6
MP Cost: 34, Damage: 328%, Number of Hits: 5, Range: 450, Activation Rate: 52%, Damage Over Time: 118% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 20 sec
7
MP Cost: 37, Damage: 336%, Number of Hits: 5, Range: 450, Activation Rate: 54%, Damage Over Time: 121% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 20 sec
8
MP Cost: 37, Damage: 344%, Number of Hits: 5, Range: 450, Activation Rate: 56%, Damage Over Time: 124% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 20 sec
9
MP Cost: 40, Damage: 352%, Number of Hits: 5, Range: 450, Activation Rate: 58%, Damage Over Time: 127% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 18 sec
10
MP Cost: 40, Damage: 360%, Number of Hits: 5, Range: 450, Activation Rate: 60%, Damage Over Time: 130% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 18 sec
11
MP Cost: 43, Damage: 368%, Number of Hits: 5, Range: 450, Activation Rate: 62%, Damage Over Time: 133% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 18 sec
12
MP Cost: 43, Damage: 376%, Number of Hits: 5, Range: 450, Activation Rate: 64%, Damage Over Time: 136% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
13
MP Cost: 46, Damage: 384%, Number of Hits: 5, Range: 450, Activation Rate: 66%, Damage Over Time: 139% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
14
MP Cost: 46, Damage: 392%, Number of Hits: 5, Range: 450, Activation Rate: 68%, Damage Over Time: 142% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
15
MP Cost: 49, Damage: 400%, Number of Hits: 5, Range: 450, Activation Rate: 70%, Damage Over Time: 145% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 14 sec
16
MP Cost: 49, Damage: 408%, Number of Hits: 5, Range: 450, Activation Rate: 72%, Damage Over Time: 148% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 14 sec
17
MP Cost: 52, Damage: 416%, Number of Hits: 5, Range: 450, Activation Rate: 74%, Damage Over Time: 151% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 14 sec
18
MP Cost: 52, Damage: 424%, Number of Hits: 5, Range: 450, Activation Rate: 76%, Damage Over Time: 154% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 12 sec
19
MP Cost: 55, Damage: 432%, Number of Hits: 5, Range: 450, Activation Rate: 78%, Damage Over Time: 157% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 12 sec
20
MP Cost: 55, Damage: 440%, Number of Hits: 5, Range: 450, Activation Rate: 80%, Damage Over Time: 160% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 12 sec
21
MP Cost: 58, Damage: 448%, Number of Hits: 5, Range: 450, Activation Rate: 82%, Damage Over Time: 163% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 10 sec
22
MP Cost: 58, Damage: 456%, Number of Hits: 5, Range: 450, Activation Rate: 84%, Damage Over Time: 166% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 10 sec
23
MP Cost: 61, Damage: 464%, Number of Hits: 5, Range: 450, Activation Rate: 86%, Damage Over Time: 169% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 10 sec
24
MP Cost: 61, Damage: 472%, Number of Hits: 5, Range: 450, Activation Rate: 88%, Damage Over Time: 172% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 8 sec
25
MP Cost: 64, Damage: 480%, Number of Hits: 5, Range: 450, Activation Rate: 90%, Damage Over Time: 175% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 8 sec
26
MP Cost: 64, Damage: 488%, Number of Hits: 5, Range: 450, Activation Rate: 92%, Damage Over Time: 178% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 8 sec
27
MP Cost: 67, Damage: 496%, Number of Hits: 5, Range: 450, Activation Rate: 94%, Damage Over Time: 181% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 6 sec
28
MP Cost: 67, Damage: 504%, Number of Hits: 5, Range: 450, Activation Rate: 96%, Damage Over Time: 184% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 6 sec
29
MP Cost: 70, Damage: 512%, Number of Hits: 5, Range: 450, Activation Rate: 98%, Damage Over Time: 187% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 6 sec
30
MP Cost: 70, Damage: 520%, Number of Hits: 5, Range: 450, Activation Rate: 100%, Damage Over Time: 190% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 4 sec
Meteor Shower (Meteorite) Description: Meteorite Dummy for Meteor Shower. Info: type = 53, finalAttack = 1, condition = attack Range:250% Animations:hit.0 Maximum Level: 30
1
Activation Rate: 2%, Damage: 104%
2
Activation Rate: 4%, Damage: 108%
3
Activation Rate: 6%, Damage: 112%
4
Activation Rate: 8%, Damage: 116%
5
Activation Rate: 10%, Damage: 120%
6
Activation Rate: 12%, Damage: 124%
7
Activation Rate: 14%, Damage: 128%
8
Activation Rate: 16%, Damage: 132%
9
Activation Rate: 18%, Damage: 136%
10
Activation Rate: 20%, Damage: 140%
11
Activation Rate: 22%, Damage: 144%
12
Activation Rate: 24%, Damage: 148%
13
Activation Rate: 26%, Damage: 152%
14
Activation Rate: 28%, Damage: 156%
15
Activation Rate: 30%, Damage: 160%
16
Activation Rate: 32%, Damage: 164%
17
Activation Rate: 34%, Damage: 168%
18
Activation Rate: 36%, Damage: 172%
19
Activation Rate: 38%, Damage: 176%
20
Activation Rate: 40%, Damage: 180%
21
Activation Rate: 42%, Damage: 184%
22
Activation Rate: 44%, Damage: 188%
23
Activation Rate: 46%, Damage: 192%
24
Activation Rate: 48%, Damage: 196%
25
Activation Rate: 50%, Damage: 200%
26
Activation Rate: 52%, Damage: 204%
27
Activation Rate: 54%, Damage: 208%
28
Activation Rate: 56%, Damage: 212%
29
Activation Rate: 58%, Damage: 216%
30
Activation Rate: 60%, Damage: 220%
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 50 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Arcane Aim Description: When attacking, a portion of enemy Defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%
Fervent Drain Description: [Specialized Skill] Improves Elemental Drain's effectiveness. Info: type = 50 Maximum Level: 1
1
Damage Over Time: +5%
Hyper
Mist Eruption - Cooltime Reduce Description: Reduces Mist Eruption's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
Paralyze - Bonus Attack Description: Increases Paralyze's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Mist Eruption - Bonus Attack Description: Increases Mist Eruption's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Hits: +1
Poison Mist - DOT Persist Description: Increases Poison Mist's damage over time duration. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Damage Over Time Duration: +10 sec
Poison Mist - DOT Reinforce Description: Increases Poison Mist's damage over time damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage Over Time Damage: +20%
Paralyze - Reinforce Description: Increases Paralyze's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Paralyze - DOT Reinforce Description: Increases Paralyze's damage over time damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage Over Time Damage: +20%
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magical Defense: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Poison Mist - Reinforce Description: Increases Poison Mist's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Fire Aura Description: Create a burning aura in the area. Toggle Skill. Ignores magic cancel and damage reflect. Info: type = 15, massSpell = 1 Delays: HY212fireAura - 1350 ms Range:300% Animations:effect, repeat, hit.0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Damage: 500% every 2000 millisec, Max Enemies Hit: 15
Megiddo Flame (dummy) Description: Dummy Info: type = 51 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 700%, Number of Hits: 6, Max Enemies Hit: 1
Megiddo Flame Description: Release a blue flame that burns even the soul of your target, completely destroying them. Ignores magic cancel and damage reflect. Info: type = 1, areaAttack = 1 Delays: HY212megiddoFlame - 1080 ms Range:400% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 700%, Number of Hits: 6, Max Enemies Hit: 1, Damage Over Time: 700% damage every 1 sec for 30 sec - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Physical Defense: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
I/L Wizard
Meditation Description: Temporarily enhances the Magic Attack of all party members nearby through meditation. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 MP Eater Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 10 sec, Magic ATT: +11
2
MP Cost: 10, Duration: 20 sec, Magic ATT: +12
3
MP Cost: 11, Duration: 30 sec, Magic ATT: +13
4
MP Cost: 11, Duration: 40 sec, Magic ATT: +14
5
MP Cost: 11, Duration: 50 sec, Magic ATT: +15
6
MP Cost: 12, Duration: 60 sec, Magic ATT: +16
7
MP Cost: 12, Duration: 70 sec, Magic ATT: +17
8
MP Cost: 12, Duration: 80 sec, Magic ATT: +18
9
MP Cost: 13, Duration: 90 sec, Magic ATT: +19
10
MP Cost: 13, Duration: 100 sec, Magic ATT: +20
11
MP Cost: 13, Duration: 110 sec, Magic ATT: +21
12
MP Cost: 14, Duration: 120 sec, Magic ATT: +22
13
MP Cost: 14, Duration: 130 sec, Magic ATT: +23
14
MP Cost: 14, Duration: 140 sec, Magic ATT: +24
15
MP Cost: 15, Duration: 150 sec, Magic ATT: +25
16
MP Cost: 15, Duration: 160 sec, Magic ATT: +26
17
MP Cost: 15, Duration: 170 sec, Magic ATT: +27
18
MP Cost: 16, Duration: 180 sec, Magic ATT: +28
19
MP Cost: 16, Duration: 190 sec, Magic ATT: +29
20
MP Cost: 16, Duration: 200 sec, Magic ATT: +30
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Thunder Bolt Description: Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: thunderBolt - 990 ms Range:250% Animations:effect, hit.0, hit.1 Maximum Level: 10
1
MP Cost: 20, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 25, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 25, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 25, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 30, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6
Chilling Step Description: When using teleport, have a chance to freeze the area you are about to move to, damaging and freezing enemies that move onto it, adding an additional frozen effect. Info: type = 4, areaAttack = 1 Range:20% Animations:tile.0, tile.1, tile.2, hit.0 Maximum Level: 10
1
Activation Rate: 6%, Duration: 6 sec
2
Activation Rate: 12%, Duration: 6 sec
3
Activation Rate: 18%, Duration: 6 sec
4
Activation Rate: 24%, Duration: 6 sec
5
Activation Rate: 30%, Duration: 6 sec
6
Activation Rate: 36%, Duration: 6 sec
7
Activation Rate: 42%, Duration: 6 sec
8
Activation Rate: 48%, Duration: 6 sec
9
Activation Rate: 54%, Duration: 6 sec
10
Activation Rate: 60%, Duration: 6 sec
Cold Beam Description: Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies. Info: type = 1, magicDamage = 1 Delays: coldBeam - 1080 ms Range:300% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
2
MP Cost: 12, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
3
MP Cost: 12, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
4
MP Cost: 15, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
5
MP Cost: 15, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
6
MP Cost: 15, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
7
MP Cost: 15, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
8
MP Cost: 18, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
9
MP Cost: 18, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
10
MP Cost: 18, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
11
MP Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
12
MP Cost: 21, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
13
MP Cost: 21, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
14
MP Cost: 21, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
15
MP Cost: 21, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
16
MP Cost: 24, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
17
MP Cost: 24, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
18
MP Cost: 24, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
19
MP Cost: 24, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
20
MP Cost: 27, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
Freezing Effect Description: [Specialized Skill] Increases your critical hit rate against enemies that are frozen. Info: type = 50 Animations:mob.0, mob.1, mob.2, mob.3, mob.4 Maximum Level: 1
1
Critical Hit Rate: +3% for each frozen effect
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
I/L Mage
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Storm Magic Description: Has a chance to instantly kill monsters with low HP and increases damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. Info: type = 50 Animations:special.0 Maximum Level: 10
1
Instant Death Chance: +6% on enemies with less than 12% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +2%
2
Instant Death Chance: +7% on enemies with less than 14% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +4%
3
Instant Death Chance: +8% on enemies with less than 16% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +6%
4
Instant Death Chance: +9% on enemies with less than 18% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +8%
5
Instant Death Chance: +10% on enemies with less than 20% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +10%
6
Instant Death Chance: +11% on enemies with less than 22% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +12%
7
Instant Death Chance: +12% on enemies with less than 24% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +14%
8
Instant Death Chance: +13% on enemies with less than 26% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +16%
9
Instant Death Chance: +14% on enemies with less than 28% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +18%
10
Instant Death Chance: +15% on enemies with less than 30% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +20%
Element Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 10
1
MP Cost: 5%, Magic Damage: 5%
2
MP Cost: 10%, Magic Damage: 10%
3
MP Cost: 15%, Magic Damage: 15%
4
MP Cost: 20%, Magic Damage: 20%
5
MP Cost: 25%, Magic Damage: 25%
6
MP Cost: 30%, Magic Damage: 30%
7
MP Cost: 35%, Magic Damage: 35%
8
MP Cost: 40%, Magic Damage: 40%
9
MP Cost: 45%, Magic Damage: 45%
10
MP Cost: 50%, Magic Damage: 50%
Glacial Chain Description: Send forth a frozen chain, pulling in enemies and freezing them before you. Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1 Delays: glacialChain - 1050 ms Range:495% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 45, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
2
MP Cost: 45, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
3
MP Cost: 45, Damage: 284%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
4
MP Cost: 45, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
5
MP Cost: 50, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
6
MP Cost: 50, Damage: 308%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
7
MP Cost: 50, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
8
MP Cost: 50, Damage: 324%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
9
MP Cost: 55, Damage: 332%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
10
MP Cost: 55, Damage: 340%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
11
MP Cost: 55, Damage: 348%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
12
MP Cost: 55, Damage: 356%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
13
MP Cost: 60, Damage: 364%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
14
MP Cost: 60, Damage: 372%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
15
MP Cost: 60, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
16
MP Cost: 60, Damage: 388%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
17
MP Cost: 65, Damage: 396%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
18
MP Cost: 65, Damage: 404%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
19
MP Cost: 65, Damage: 412%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
20
MP Cost: 65, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 12, Freeze Duration: 8 sec
Frozen Break Description: When attacking frozen enemies, have a chance to ignore a portion of their defences. Info: type = 50 Maximum Level: 10
1
For every frozen effect: +2% chance to ignore 2% defense
2
For every frozen effect: +4% chance to ignore 2% defense
3
For every frozen effect: +6% chance to ignore 2% defense
4
For every frozen effect: +8% chance to ignore 3% defense
5
For every frozen effect: +10% chance to ignore 3% defense
6
For every frozen effect: +12% chance to ignore 3% defense
7
For every frozen effect: +14% chance to ignore 4% defense
8
For every frozen effect: +16% chance to ignore 4% defense
9
For every frozen effect: +18% chance to ignore 4% defense
10
For every frozen effect: +20% chance to ignore 5% defense
Elemental Adapting (Ice, Lightning) Description: Create a barrier of ice and lightning that will protect you from status effects for a short period of time, as well as permanently increasing your resistances. Info: type = 10, pvp = 0 Delays: elementalAdapting - 2160 ms Animations:effect, effect0, repeat, repeat0 Maximum Level: 20
1
MP Cost: 209, Status Immunity: 9 sec - Cooldown Time: 585 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 208, Status Immunity: 9 sec - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 207, Status Immunity: 9 sec - Cooldown Time: 555 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 206, Status Immunity: 10 sec - Cooldown Time: 540 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 205, Status Immunity: 10 sec - Cooldown Time: 525 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 204, Status Immunity: 10 sec - Cooldown Time: 510 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 203, Status Immunity: 11 sec - Cooldown Time: 495 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 202, Status Immunity: 11 sec - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 201, Status Immunity: 11 sec - Cooldown Time: 465 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 200, Status Immunity: 12 sec - Cooldown Time: 450 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 199, Status Immunity: 12 sec - Cooldown Time: 435 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 198, Status Immunity: 12 sec - Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 197, Status Immunity: 13 sec - Cooldown Time: 405 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 196, Status Immunity: 13 sec - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 195, Status Immunity: 13 sec - Cooldown Time: 375 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 194, Status Immunity: 14 sec - Cooldown Time: 360 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 193, Status Immunity: 14 sec - Cooldown Time: 345 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 192, Status Immunity: 14 sec - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 191, Status Immunity: 15 sec - Cooldown Time: 315 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 190, Status Immunity: 15 sec - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Thunderstorm Description: Summon a thunderstorm. Deals more damage when attacking fewer enemies. Enemies that stray too far away from the storm will be unaffected by it. Info: type = 33, condition = attack, summonMinion = 1 Delays: thunderStorm - 2760 ms Summon Range: attack1 = 160%, attack2 = 160%, attack3 = 160% Summon Mob Count: attack1 = 5, attack2 = 5, attack3 = 5 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.attack2, summon.attack3, summon.die, hit.0, effect, effect0 Maximum Level: 10
1
MP Cost: 25, Duration: 63 sec, Damage: 256%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 84 sec
2
MP Cost: 28, Duration: 66 sec, Damage: 262%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 78 sec
3
MP Cost: 28, Duration: 69 sec, Damage: 268%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 72 sec
4
MP Cost: 31, Duration: 72 sec, Damage: 274%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 66 sec
5
MP Cost: 31, Duration: 75 sec, Damage: 280%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 60 sec
6
MP Cost: 34, Duration: 78 sec, Damage: 286%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 54 sec
7
MP Cost: 34, Duration: 81 sec, Damage: 292%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 48 sec
8
MP Cost: 37, Duration: 84 sec, Damage: 298%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 42 sec
9
MP Cost: 37, Duration: 87 sec, Damage: 304%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 36 sec
10
MP Cost: 40, Duration: 90 sec, Damage: 310%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 30 sec
Ice Strike Description: Creates an Ice explosion near you that attacks nearby enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: iceStrike - 1290 ms Range:250% Element: Ice Animations:effect, effect0, effect1, hit.0 Maximum Level: 20
1
MP Cost: 50, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
2
MP Cost: 50, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
3
MP Cost: 50, Damage: 173%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
4
MP Cost: 50, Damage: 179%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
5
MP Cost: 60, Damage: 185%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
6
MP Cost: 60, Damage: 191%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
7
MP Cost: 60, Damage: 197%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
8
MP Cost: 60, Damage: 203%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
9
MP Cost: 60, Damage: 209%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
10
MP Cost: 70, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
11
MP Cost: 70, Damage: 221%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
12
MP Cost: 70, Damage: 227%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
13
MP Cost: 70, Damage: 233%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
14
MP Cost: 70, Damage: 239%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
15
MP Cost: 80, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
16
MP Cost: 80, Damage: 251%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
17
MP Cost: 80, Damage: 257%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
18
MP Cost: 80, Damage: 263%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
19
MP Cost: 80, Damage: 269%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
20
MP Cost: 90, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
Elemental Decrease Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Chain Lightning Description: Attacks target with high-voltage lightning attack, stunning the enemy. Chain Lightning has additional critical hit rate, and can chain attack nearby targets. Info: type = 2, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1, mes = stun Delays: chainLightningNew - 840 ms Element: Lightning Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 30
1
MP Cost: 24, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +11%, Stun Rate: 32%, Stun Duration: 2 sec
2
MP Cost: 24, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +11%, Stun Rate: 34%, Stun Duration: 2 sec
3
MP Cost: 26, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +12%, Stun Rate: 36%, Stun Duration: 2 sec
4
MP Cost: 26, Damage: 172%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +12%, Stun Rate: 38%, Stun Duration: 2 sec
5
MP Cost: 26, Damage: 176%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +13%, Stun Rate: 40%, Stun Duration: 2 sec
6
MP Cost: 28, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +13%, Stun Rate: 42%, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +14%, Stun Rate: 44%, Stun Duration: 2 sec
8
MP Cost: 28, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +14%, Stun Rate: 46%, Stun Duration: 2 sec
9
MP Cost: 30, Damage: 192%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +15%, Stun Rate: 48%, Stun Duration: 2 sec
10
MP Cost: 30, Damage: 196%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +15%, Stun Rate: 50%, Stun Duration: 2 sec
11
MP Cost: 30, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +16%, Stun Rate: 52%, Stun Duration: 3 sec
12
MP Cost: 32, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +16%, Stun Rate: 54%, Stun Duration: 3 sec
13
MP Cost: 32, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +17%, Stun Rate: 56%, Stun Duration: 3 sec
14
MP Cost: 32, Damage: 212%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +17%, Stun Rate: 58%, Stun Duration: 3 sec
15
MP Cost: 34, Damage: 216%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +18%, Stun Rate: 60%, Stun Duration: 3 sec
16
MP Cost: 34, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +18%, Stun Rate: 62%, Stun Duration: 3 sec
17
MP Cost: 34, Damage: 224%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +19%, Stun Rate: 64%, Stun Duration: 3 sec
18
MP Cost: 36, Damage: 228%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +19%, Stun Rate: 66%, Stun Duration: 3 sec
19
MP Cost: 36, Damage: 232%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +20%, Stun Rate: 68%, Stun Duration: 3 sec
20
MP Cost: 36, Damage: 236%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +20%, Stun Rate: 70%, Stun Duration: 3 sec
21
MP Cost: 38, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +21%, Stun Rate: 72%, Stun Duration: 4 sec
22
MP Cost: 38, Damage: 244%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +21%, Stun Rate: 74%, Stun Duration: 4 sec
23
MP Cost: 38, Damage: 248%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +22%, Stun Rate: 76%, Stun Duration: 4 sec
24
MP Cost: 40, Damage: 252%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +22%, Stun Rate: 78%, Stun Duration: 4 sec
25
MP Cost: 40, Damage: 256%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +23%, Stun Rate: 80%, Stun Duration: 4 sec
26
MP Cost: 40, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +23%, Stun Rate: 82%, Stun Duration: 4 sec
27
MP Cost: 42, Damage: 264%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +24%, Stun Rate: 84%, Stun Duration: 4 sec
28
MP Cost: 42, Damage: 268%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +24%, Stun Rate: 86%, Stun Duration: 4 sec
29
MP Cost: 42, Damage: 272%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +25%, Stun Rate: 88%, Stun Duration: 4 sec
30
MP Cost: 44, Damage: 276%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +25%, Stun Rate: 90%, Stun Duration: 4 sec
31
MP Cost: 44, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +26%, Stun Rate: 92%, Stun Duration: 5 sec
32
MP Cost: 44, Damage: 284%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +26%, Stun Rate: 94%, Stun Duration: 5 sec
33
MP Cost: 46, Damage: 288%, Number of Hits: 4, Max Enemies Hit: 5, Critical Hit Rate: +27%, Stun Rate: 96%, Stun Duration: 5 sec
Blizzard Description: Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard freezing them in place. While Blizzard is on cooldown, there is a chance to strike a single enemy for extra damage. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = frostbite Delays: blizzardNew - 1710 ms Range:400% Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8 Maximum Level: 30
1
MP Cost: 358, Damage: 610%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 60 sec, Activation Rate: 2%, Damage: 104%
2
MP Cost: 356, Damage: 620%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 58 sec, Activation Rate: 4%, Damage: 108%
3
MP Cost: 354, Damage: 630%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 58 sec, Activation Rate: 6%, Damage: 112%
4
MP Cost: 352, Damage: 640%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 56 sec, Activation Rate: 8%, Damage: 116%
5
MP Cost: 350, Damage: 650%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 56 sec, Activation Rate: 10%, Damage: 120%
6
MP Cost: 348, Damage: 660%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 54 sec, Activation Rate: 12%, Damage: 124%
7
MP Cost: 346, Damage: 670%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 54 sec, Activation Rate: 14%, Damage: 128%
8
MP Cost: 344, Damage: 680%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 52 sec, Activation Rate: 16%, Damage: 132%
9
MP Cost: 342, Damage: 690%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 52 sec, Activation Rate: 18%, Damage: 136%
10
MP Cost: 340, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 50 sec, Activation Rate: 20%, Damage: 140%
11
MP Cost: 338, Damage: 710%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 50 sec, Activation Rate: 22%, Damage: 144%
12
MP Cost: 336, Damage: 720%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 48 sec, Activation Rate: 24%, Damage: 148%
13
MP Cost: 334, Damage: 730%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 48 sec, Activation Rate: 26%, Damage: 152%
14
MP Cost: 332, Damage: 740%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 46 sec, Activation Rate: 28%, Damage: 156%
15
MP Cost: 330, Damage: 750%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 46 sec, Activation Rate: 30%, Damage: 160%
16
MP Cost: 328, Damage: 760%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 44 sec, Activation Rate: 32%, Damage: 164%
17
MP Cost: 326, Damage: 770%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 44 sec, Activation Rate: 34%, Damage: 168%
18
MP Cost: 324, Damage: 780%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 42 sec, Activation Rate: 36%, Damage: 172%
19
MP Cost: 322, Damage: 790%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 42 sec, Activation Rate: 38%, Damage: 176%
20
MP Cost: 320, Damage: 800%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 40 sec, Activation Rate: 40%, Damage: 180%
21
MP Cost: 318, Damage: 810%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 40 sec, Activation Rate: 42%, Damage: 184%
22
MP Cost: 316, Damage: 820%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 38 sec, Activation Rate: 44%, Damage: 188%
23
MP Cost: 314, Damage: 830%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 38 sec, Activation Rate: 46%, Damage: 192%
24
MP Cost: 312, Damage: 840%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 36 sec, Activation Rate: 48%, Damage: 196%
25
MP Cost: 310, Damage: 850%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 36 sec, Activation Rate: 50%, Damage: 200%
26
MP Cost: 308, Damage: 860%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 34 sec, Activation Rate: 52%, Damage: 204%
27
MP Cost: 306, Damage: 870%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 34 sec, Activation Rate: 54%, Damage: 208%
28
MP Cost: 304, Damage: 880%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 32 sec, Activation Rate: 56%, Damage: 212%
29
MP Cost: 302, Damage: 890%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 32 sec, Activation Rate: 58%, Damage: 216%
30
MP Cost: 300, Damage: 900%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 30 sec, Activation Rate: 60%, Damage: 220%
31
MP Cost: 298, Damage: 910%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 30 sec, Activation Rate: 62%, Damage: 224%
32
MP Cost: 296, Damage: 920%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 28 sec, Activation Rate: 64%, Damage: 228%
33
MP Cost: 294, Damage: 930%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 28 sec, Activation Rate: 66%, Damage: 232%
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +21%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +22%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +23%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +24%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +25%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +26%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +27%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +28%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +29%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +30%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +31%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +32%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +33%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +34%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +35%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +36%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +37%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +38%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +39%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +40%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +41%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +42%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +43%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +44%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +45%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +46%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +47%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +48%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +49%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +50%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +51%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +52%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +53%
Elquines Description: Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, your mastery over magic will increase. Info: type = 33, minionAttack = freeze, magicDamage = 1, showFromTheOrigin = 1 Delays: alert2 - 600 ms Pre-requisite: Level 10 Spell Mastery Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
MP Cost: 150, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 21%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 11 sec - Cooldown Time: 234 sec
2
MP Cost: 150, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 21%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 11 sec - Cooldown Time: 228 sec
3
MP Cost: 150, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 21%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 11 sec - Cooldown Time: 222 sec
4
MP Cost: 150, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 22%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 12 sec - Cooldown Time: 216 sec
5
MP Cost: 153, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 22%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 12 sec - Cooldown Time: 210 sec
6
MP Cost: 153, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 22%, Physical Defense Decrease: 11%, Maximum Key Down Duration: 12 sec - Cooldown Time: 204 sec
7
MP Cost: 153, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 23%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 13 sec - Cooldown Time: 198 sec
8
MP Cost: 153, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 23%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 13 sec - Cooldown Time: 192 sec
9
MP Cost: 153, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 23%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 13 sec - Cooldown Time: 186 sec
10
MP Cost: 156, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 24%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 14 sec - Cooldown Time: 180 sec
11
MP Cost: 156, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 24%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 14 sec - Cooldown Time: 174 sec
12
MP Cost: 156, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 24%, Physical Defense Decrease: 12%, Maximum Key Down Duration: 14 sec - Cooldown Time: 168 sec
13
MP Cost: 156, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 25%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 15 sec - Cooldown Time: 162 sec
14
MP Cost: 156, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 25%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 15 sec - Cooldown Time: 156 sec
15
MP Cost: 159, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 25%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 15 sec - Cooldown Time: 150 sec
16
MP Cost: 159, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 26%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 16 sec - Cooldown Time: 144 sec
17
MP Cost: 159, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 26%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 16 sec - Cooldown Time: 138 sec
18
MP Cost: 159, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 26%, Physical Defense Decrease: 13%, Maximum Key Down Duration: 16 sec - Cooldown Time: 132 sec
19
MP Cost: 159, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 27%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 17 sec - Cooldown Time: 126 sec
20
MP Cost: 162, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 27%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 17 sec - Cooldown Time: 120 sec
21
MP Cost: 162, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 27%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 17 sec - Cooldown Time: 114 sec
22
MP Cost: 162, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 28%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 18 sec - Cooldown Time: 108 sec
23
MP Cost: 162, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 28%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 18 sec - Cooldown Time: 102 sec
24
MP Cost: 162, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 28%, Physical Defense Decrease: 14%, Maximum Key Down Duration: 18 sec - Cooldown Time: 96 sec
25
MP Cost: 165, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 29%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 19 sec - Cooldown Time: 90 sec
26
MP Cost: 165, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 29%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 19 sec - Cooldown Time: 84 sec
27
MP Cost: 165, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 29%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 19 sec - Cooldown Time: 78 sec
28
MP Cost: 165, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 30%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 20 sec - Cooldown Time: 72 sec
29
MP Cost: 165, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 30%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 20 sec - Cooldown Time: 66 sec
30
MP Cost: 168, Invulnerable, Max Enemies Hit: 8, Bind, Every second Magical Defense Decrease: 30%, Physical Defense Decrease: 15%, Maximum Key Down Duration: 20 sec - Cooldown Time: 60 sec
Frozen Orb Description: Summon a frozen orb that shatters into several shards of ice, skewering enemies in its path. Note: Hello Diablo II. #x Info: type = 2, areaAttack = 1 Delays: frozenOrb - 2160 ms Range:260% Element: Ice Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 40, Time: 4000 ms, Subtime: 8 sec, Damage: 93, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
2
MP Cost: 40, Time: 4000 ms, Subtime: 8 sec, Damage: 96, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
3
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 99, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
4
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 102, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
5
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 105, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
6
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 108, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
7
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 111, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
8
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 114, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
9
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 117, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
10
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 120, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
11
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 123, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
12
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 126, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
13
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 129, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
14
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 132, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
15
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 135, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
16
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 138, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
17
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 141, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
18
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 144, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
19
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 147, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
20
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 150, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
21
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 153, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
22
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 156, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
23
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 159, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
24
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 162, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
25
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 165, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
26
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 168, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
27
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 171, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
28
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 174, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
29
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 177, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
30
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 180, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
31
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 183, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
32
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 186, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
33
MP Cost: 51, Time: 4000 ms, Subtime: 8 sec, Damage: 189, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
Blizzard (Dummy) Description: Blizzard's final attack dummy. Info: type = 53, finalAttack = 1, condition = attack Range:250% Animations:hit.0 Maximum Level: 30
1
Activation Rate: 2%, Damage: 104%
2
Activation Rate: 4%, Damage: 108%
3
Activation Rate: 6%, Damage: 112%
4
Activation Rate: 8%, Damage: 116%
5
Activation Rate: 10%, Damage: 120%
6
Activation Rate: 12%, Damage: 124%
7
Activation Rate: 14%, Damage: 128%
8
Activation Rate: 16%, Damage: 132%
9
Activation Rate: 18%, Damage: 136%
10
Activation Rate: 20%, Damage: 140%
11
Activation Rate: 22%, Damage: 144%
12
Activation Rate: 24%, Damage: 148%
13
Activation Rate: 26%, Damage: 152%
14
Activation Rate: 28%, Damage: 156%
15
Activation Rate: 30%, Damage: 160%
16
Activation Rate: 32%, Damage: 164%
17
Activation Rate: 34%, Damage: 168%
18
Activation Rate: 36%, Damage: 172%
19
Activation Rate: 38%, Damage: 176%
20
Activation Rate: 40%, Damage: 180%
21
Activation Rate: 42%, Damage: 184%
22
Activation Rate: 44%, Damage: 188%
23
Activation Rate: 46%, Damage: 192%
24
Activation Rate: 48%, Damage: 196%
25
Activation Rate: 50%, Damage: 200%
26
Activation Rate: 52%, Damage: 204%
27
Activation Rate: 54%, Damage: 208%
28
Activation Rate: 56%, Damage: 212%
29
Activation Rate: 58%, Damage: 216%
30
Activation Rate: 60%, Damage: 220%
Frost Effect Description: [Specialized Skill] Improves Freezing Effect's effectiveness. Info: type = 50 Maximum Level: 1
1
Critical Hit Rate: +5% for each frozen effect
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 50 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Arcane Aim Description: When attacking, a portion of enemy Defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%,
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%,
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%,
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%,
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%,
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%,
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%,
Hyper
Glacial Chain - Extra Target Description: Increases Glacial Chain's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Max Enemies Hit: +2
Chain Lightning - Bonus Attack Description: Increases Chain Lightning's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Teleport Mastery - Add Range Description: Increases Teleport Mastery's range. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Range: +100
Teleport Mastery - Extra Target Description: Increases Teleport Mastery's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Max Enemies Hit: +2
Chain Lightning - Extra Target Description: Increases Chain Lightning's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Chain Lightning - Reinforce Description: Increases Chain Lightning's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magical Defense: +500
Teleport Mastery - Reinforce Description: Increases Teleport Mastery's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Ice Aura Description: Create an unbreakable chilling aura around you and your allies. Toggle Skill. Info: type = 15, massSpell = 1 Delays: HY222iceAura - 1260 ms Range:350% Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
MP Cost: 100, Stance Rate: +20%, Damage Absorb: +20%, Status Effect and Elemental Resistance: +20%
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Lightning Sphere Description: Create a large sphere of electricity in front of you, continually shocking monsters. Key down skill. Info: type = 1, areaAttack = 1 Delays: HY222lightningSphere - 960 ms Range:450% Animations:prepare, keydown, keydownend, hit.0, special Maximum Level: 1 Required Level: 170
1
MP Cost: 30, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 15, Finish Attack Damage: 1000% - Cooldown Time: 90 sec
Glacial Chain - Bonuse Attack Description: Increases Glacial Chain's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Defense Ignored: +1%
Glacial Chain - Cooltime Reduce Description: Reduces Glacial Chain's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 100%
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Physical Defense: +500
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Cleric
Blessing Ensemble Description: [Specialized Skill] Increases your damage based on the number of party members. Increases exp gained based on the number of Clerics, Priests, or Bishops in the party, up to a maximum of 60%. If the level difference between party members is too large, the effect will not occur. Info: type = 50 Range:300% Maximum Level: 1
1
For each party member buffed, Damage: +3%, For each Cleric class: +20% EXP
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
Invincible Description: Temporarily decreases all damage received. Info: type = 10, magicSteal = 1 Delays: invincible - 1800 ms Pre-requisite: Level 5 Heal Animations:effect, effect0 Maximum Level: 10
Heal Description: Restores the HP of all nearby party members. Monsters in range will take additional damage from other attacks. Undead monsters in the area take damage from this skill instead. Info: type = 31, massSpell = 1, magicDamage = 1, damagetoUndead = 1 Delays: alert2 - 600 ms Range:300% Element: Holy Animations:effect, affected, affected0, specialAffected.0, specialAffected.1, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 18, Healing Power: 15%, Max Targets Hit: 6, Duration: 4 sec, Damage: +10%, Damage to Undead: 258%
2
MP Cost: 18, Healing Power: 30%, Max Targets Hit: 6, Duration: 4 sec, Damage: +11%, Damage to Undead: 266%
3
MP Cost: 18, Healing Power: 45%, Max Targets Hit: 6, Duration: 4 sec, Damage: +11%, Damage to Undead: 274%
4
MP Cost: 18, Healing Power: 60%, Max Targets Hit: 6, Duration: 4 sec, Damage: +12%, Damage to Undead: 282%
5
MP Cost: 18, Healing Power: 75%, Max Targets Hit: 6, Duration: 5 sec, Damage: +12%, Damage to Undead: 290%
6
MP Cost: 18, Healing Power: 90%, Max Targets Hit: 6, Duration: 5 sec, Damage: +13%, Damage to Undead: 298%
7
MP Cost: 18, Healing Power: 105%, Max Targets Hit: 6, Duration: 5 sec, Damage: +13%, Damage to Undead: 306%
8
MP Cost: 18, Healing Power: 120%, Max Targets Hit: 6, Duration: 5 sec, Damage: +14%, Damage to Undead: 314%
9
MP Cost: 18, Healing Power: 135%, Max Targets Hit: 6, Duration: 5 sec, Damage: +14%, Damage to Undead: 322%
10
MP Cost: 18, Healing Power: 150%, Max Targets Hit: 6, Duration: 6 sec, Damage: +15%, Damage to Undead: 330%
11
MP Cost: 24, Healing Power: 165%, Max Targets Hit: 6, Duration: 6 sec, Damage: +15%, Damage to Undead: 338%
12
MP Cost: 24, Healing Power: 180%, Max Targets Hit: 6, Duration: 6 sec, Damage: +16%, Damage to Undead: 346%
13
MP Cost: 24, Healing Power: 195%, Max Targets Hit: 6, Duration: 6 sec, Damage: +16%, Damage to Undead: 354%
14
MP Cost: 24, Healing Power: 210%, Max Targets Hit: 6, Duration: 6 sec, Damage: +17%, Damage to Undead: 362%
15
MP Cost: 24, Healing Power: 225%, Max Targets Hit: 6, Duration: 7 sec, Damage: +17%, Damage to Undead: 370%
16
MP Cost: 24, Healing Power: 240%, Max Targets Hit: 6, Duration: 7 sec, Damage: +18%, Damage to Undead: 378%
17
MP Cost: 24, Healing Power: 255%, Max Targets Hit: 6, Duration: 7 sec, Damage: +18%, Damage to Undead: 386%
18
MP Cost: 24, Healing Power: 270%, Max Targets Hit: 6, Duration: 7 sec, Damage: +19%, Damage to Undead: 394%
19
MP Cost: 24, Healing Power: 285%, Max Targets Hit: 6, Duration: 7 sec, Damage: +19%, Damage to Undead: 402%
20
MP Cost: 24, Healing Power: 300%, Max Targets Hit: 6, Duration: 8 sec, Damage: +20%, Damage to Undead: 410%
Holy Arrow Description: Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters. Info: type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1 Delays: holyArrow - 900 ms Range:340% Element: Holy Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 215%, Max Enemies Hit: 4
2
MP Cost: 12, Damage: 220%, Max Enemies Hit: 4
3
MP Cost: 12, Damage: 225%, Max Enemies Hit: 4
4
MP Cost: 12, Damage: 230%, Max Enemies Hit: 4
5
MP Cost: 12, Damage: 235%, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 240%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 245%, Max Enemies Hit: 4
8
MP Cost: 12, Damage: 250%, Max Enemies Hit: 4
9
MP Cost: 24, Damage: 255%, Max Enemies Hit: 4
10
MP Cost: 24, Damage: 260%, Max Enemies Hit: 4
11
MP Cost: 24, Damage: 265%, Max Enemies Hit: 4
12
MP Cost: 24, Damage: 270%, Max Enemies Hit: 4
13
MP Cost: 24, Damage: 275%, Max Enemies Hit: 4
14
MP Cost: 24, Damage: 280%, Max Enemies Hit: 4
15
MP Cost: 24, Damage: 285%, Max Enemies Hit: 4
16
MP Cost: 24, Damage: 290%, Max Enemies Hit: 4
17
MP Cost: 36, Damage: 295%, Max Enemies Hit: 4
18
MP Cost: 36, Damage: 300%, Max Enemies Hit: 4
19
MP Cost: 36, Damage: 305%, Max Enemies Hit: 4
20
MP Cost: 36, Damage: 310%, Max Enemies Hit: 4
Bless Description: Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 5 Invincible Animations:effect, affected Maximum Level: 10
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Priest
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Holy Fountain Description: Summon a holy fountain to heal party members with its sacred power. Press Up when near the fountain to be healed. Cannot be summoned near portals. Info: type = 31 Delays: createHalidom - 2760 ms Range:200% Animations:effect, effect0, affected, tile.0, special Maximum Level: 10
1
MP Cost: 24, HP Recovered: 13%, Total Uses: 11, Duration: 33 sec - Cooldown Time: 87 sec
2
MP Cost: 24, HP Recovered: 16%, Total Uses: 12, Duration: 36 sec - Cooldown Time: 84 sec
3
MP Cost: 28, HP Recovered: 19%, Total Uses: 13, Duration: 39 sec - Cooldown Time: 81 sec
4
MP Cost: 28, HP Recovered: 22%, Total Uses: 14, Duration: 42 sec - Cooldown Time: 78 sec
5
MP Cost: 32, HP Recovered: 25%, Total Uses: 15, Duration: 45 sec - Cooldown Time: 75 sec
6
MP Cost: 32, HP Recovered: 28%, Total Uses: 16, Duration: 48 sec - Cooldown Time: 72 sec
7
MP Cost: 36, HP Recovered: 31%, Total Uses: 17, Duration: 51 sec - Cooldown Time: 69 sec
8
MP Cost: 36, HP Recovered: 34%, Total Uses: 18, Duration: 54 sec - Cooldown Time: 66 sec
9
MP Cost: 40, HP Recovered: 37%, Total Uses: 19, Duration: 57 sec - Cooldown Time: 63 sec
10
MP Cost: 40, HP Recovered: 40%, Total Uses: 20, Duration: 60 sec - Cooldown Time: 60 sec
Holy Focus Description: Through the support of the soul, permanently increase the critical hit rate, accuracy, and efficiency of all magic attacks and Heal. Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 10
1
Critical Hit Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
2
Critical Hit Rate: +8%, Accuracy: +7%, Magic Mastery: +58%
3
Critical Hit Rate: +12%, Accuracy: +8%, Magic Mastery: +61%
4
Critical Hit Rate: +16%, Accuracy: +9%, Magic Mastery: +61%
5
Critical Hit Rate: +20%, Accuracy: +10%, Magic Mastery: +64%
6
Critical Hit Rate: +24%, Accuracy: +11%, Magic Mastery: +64%
7
Critical Hit Rate: +28%, Accuracy: +12%, Magic Mastery: +67%
8
Critical Hit Rate: +32%, Accuracy: +13%, Magic Mastery: +67%
9
Critical Hit Rate: +36%, Accuracy: +14%, Magic Mastery: +70%
10
Critical Hit Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
Divine Protection Description: Permanently improves your resistances to status ailments and the elements. Creates a sacred barrier when used, protecting you from evil afflictions. Cooldown Time can be reduced when healing party members with Dispel. Info: type = 10, pvp = 0 Delays: divineProtection - 2880 ms Animations:effect, effect0, repeat, repeat0 Maximum Level: 10
1
MP Cost: 152, Defends against status effects once - Cooldown Time: 435 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
2
MP Cost: 144, Defends against status effects once - Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
3
MP Cost: 136, Defends against status effects once - Cooldown Time: 405 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
4
MP Cost: 128, Defends against status effects once - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
5
MP Cost: 120, Defends against status effects once - Cooldown Time: 375 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
6
MP Cost: 112, Defends against status effects once - Cooldown Time: 360 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
7
MP Cost: 104, Defends against status effects once - Cooldown Time: 345 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
8
MP Cost: 96, Defends against status effects once - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
9
MP Cost: 88, Defends against status effects once - Cooldown Time: 315 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
10
MP Cost: 80, Defends against status effects once - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Holy Magic Shell Description: Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell. [Cooldown: 90 sec] Info: type = 10, massSpell = 1, magicSteal = 1, blessingArmor = 1 Delays: holyshield - 1140 ms Range:400% Animations:effect, affected, repeat Maximum Level: 20
1
MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 90 sec
2
MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 84 sec
3
MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 84 sec
4
MP Cost: 50, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 78 sec
5
MP Cost: 55, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 78 sec
6
MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 72 sec
7
MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 72 sec
8
MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 66 sec
9
MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 66 sec
10
MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 60 sec
11
MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 60 sec
12
MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 54 sec
13
MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 54 sec
14
MP Cost: 60, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 48 sec
15
MP Cost: 65, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 48 sec
16
MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 42 sec
17
MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 42 sec
18
MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 36 sec
19
MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 36 sec
20
MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time Before Next Shield is Available: 30 sec
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Shining Ray Description: Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: alert5 - 900 ms Range:240% Element: Holy Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 29, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 22%, Stun Duration: 3 sec
2
MP Cost: 29, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 24%, Stun Duration: 3 sec
3
MP Cost: 29, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 26%, Stun Duration: 3 sec
4
MP Cost: 29, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 28%, Stun Duration: 3 sec
5
MP Cost: 33, Damage: 175%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 30%, Stun Duration: 3 sec
6
MP Cost: 33, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 3 sec
7
MP Cost: 33, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 4 sec
8
MP Cost: 33, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 4 sec
9
MP Cost: 37, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 4 sec
10
MP Cost: 37, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 4 sec
11
MP Cost: 37, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 4 sec
12
MP Cost: 37, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 4 sec
13
MP Cost: 41, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 4 sec
14
MP Cost: 41, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 5 sec
15
MP Cost: 41, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 5 sec
16
MP Cost: 41, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 5 sec
17
MP Cost: 45, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 5 sec
18
MP Cost: 45, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 5 sec
19
MP Cost: 45, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 58%, Stun Duration: 5 sec
20
MP Cost: 45, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 5 sec
Mystic Door Description: Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. [Press the Up arrow key] to move. Info: type = 99, pvp = 0 Delays: alert2 - 600 ms Pre-requisite: Level 3 Dispel Animations:effect, cDoor, mDoor, Frame Maximum Level: 10
1
MP Cost: 240, Portal Duration: 20 sec
2
MP Cost: 220, Portal Duration: 40 sec
3
MP Cost: 200, Portal Duration: 60 sec
4
MP Cost: 180, Portal Duration: 80 sec
5
MP Cost: 160, Portal Duration: 100 sec
6
MP Cost: 140, Portal Duration: 120 sec
7
MP Cost: 120, Portal Duration: 140 sec
8
MP Cost: 100, Portal Duration: 160 sec
9
MP Cost: 80, Portal Duration: 180 sec
10
MP Cost: 60, Portal Duration: 200 sec
Holy Symbol Description: Temporarily allows all nearby party members to gain additional EXP while hunting. Note: EXP Bonus is not explicitly displayed in the original skill description. Info: type = 10, pvp = 0 Delays: alert - 1500 ms Range:350% Pre-requisite: Level 3 Dispel Animations:effect, affected Maximum Level: 20
1
MP Cost: 129, EXP Bonus: +21%, Duration: 66 sec
2
MP Cost: 138, EXP Bonus: +23%, Duration: 72 sec
3
MP Cost: 147, EXP Bonus: +24%, Duration: 78 sec
4
MP Cost: 156, EXP Bonus: +26%, Duration: 84 sec
5
MP Cost: 165, EXP Bonus: +27%, Duration: 90 sec
6
MP Cost: 174, EXP Bonus: +29%, Duration: 96 sec
7
MP Cost: 183, EXP Bonus: +30%, Duration: 102 sec
8
MP Cost: 192, EXP Bonus: +32%, Duration: 108 sec
9
MP Cost: 201, EXP Bonus: +33%, Duration: 114 sec
10
MP Cost: 210, EXP Bonus: +35%, Duration: 120 sec
11
MP Cost: 219, EXP Bonus: +36%, Duration: 126 sec
12
MP Cost: 228, EXP Bonus: +38%, Duration: 132 sec
13
MP Cost: 237, EXP Bonus: +39%, Duration: 138 sec
14
MP Cost: 246, EXP Bonus: +41%, Duration: 144 sec
15
MP Cost: 255, EXP Bonus: +42%, Duration: 150 sec
16
MP Cost: 264, EXP Bonus: +44%, Duration: 156 sec
17
MP Cost: 273, EXP Bonus: +45%, Duration: 162 sec
18
MP Cost: 282, EXP Bonus: +47%, Duration: 168 sec
19
MP Cost: 291, EXP Bonus: +48%, Duration: 174 sec
20
MP Cost: 300, EXP Bonus: +50%, Duration: 180 sec
Dispel Description: Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members. Depending on the number of targets healed, Divine Protection's cooldown will be reduced. Info: type = 34, massSpell = 1, debuff = 1, dispel = 1 Delays: alert4 - 900 ms Range:300% Animations:effect, special Maximum Level: 10
1
MP Cost: 100, Chance to Nullify Enemy Magic Effects: 10%, For each party member healed - Divine Protection Cooldown -10 sec
2
MP Cost: 90, Chance to Nullify Enemy Magic Effects: 20%, For each party member healed - Divine Protection Cooldown -10 sec
3
MP Cost: 80, Chance to Nullify Enemy Magic Effects: 30%, For each party member healed - Divine Protection Cooldown -10 sec
4
MP Cost: 70, Chance to Nullify Enemy Magic Effects: 40%, For each party member healed - Divine Protection Cooldown -10 sec
5
MP Cost: 60, Chance to Nullify Enemy Magic Effects: 50%, For each party member healed - Divine Protection Cooldown -10 sec
6
MP Cost: 50, Chance to Nullify Enemy Magic Effects: 60%, For each party member healed - Divine Protection Cooldown -10 sec
7
MP Cost: 40, Chance to Nullify Enemy Magic Effects: 70%, For each party member healed - Divine Protection Cooldown -10 sec
8
MP Cost: 30, Chance to Nullify Enemy Magic Effects: 80%, For each party member healed - Divine Protection Cooldown -10 sec
9
MP Cost: 20, Chance to Nullify Enemy Magic Effects: 90%, For each party member healed - Divine Protection Cooldown -10 sec
10
MP Cost: 10, Chance to Nullify Enemy Magic Effects: 100%, For each party member healed - Divine Protection Cooldown -10 sec
Bishop
Arcane Aim Description: When attacking, a portion of enemy Defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%,
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%,
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%,
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%,
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%,
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%,
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%,
Blessing Harmony Description: Improves Blessing Ensemble's effectiveness. Info: type = 50 Maximum Level: 1
1
For each party member buffed, Damage: +5%
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 16 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Advanced Bless Description: Increases Weapon ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP of all nearby team members, and reduces the MP cost of skills for a set amount of time. Can be stacked with other buff skills except Bless. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 5 Bless Animations:effect, affected, affected0 Maximum Level: 20
1
MP Cost: 43, Duration: 240 sec, Weapon ATT: +16, Magic Attack: +16, Weapon Defense: +355, Magic Defense: +355, Accuracy: +204, Avoidability: +204, Max HP: +265, Max MP: +265, MP Cost for all skills: -5%
2
MP Cost: 43, Duration: 240 sec, Weapon ATT: +16, Magic Attack: +16, Weapon Defense: +360, Magic Defense: +360, Accuracy: +208, Avoidability: +208, Max HP: +280, Max MP: +280, MP Cost for all skills: -6%
3
MP Cost: 43, Duration: 240 sec, Weapon ATT: +16, Magic Attack: +16, Weapon Defense: +365, Magic Defense: +365, Accuracy: +212, Avoidability: +212, Max HP: +295, Max MP: +295, MP Cost for all skills: -6%
4
MP Cost: 43, Duration: 240 sec, Weapon ATT: +17, Magic Attack: +17, Weapon Defense: +370, Magic Defense: +370, Accuracy: +216, Avoidability: +216, Max HP: +310, Max MP: +310, MP Cost for all skills: -7%
5
MP Cost: 43, Duration: 240 sec, Weapon ATT: +17, Magic Attack: +17, Weapon Defense: +375, Magic Defense: +375, Accuracy: +220, Avoidability: +220, Max HP: +325, Max MP: +325, MP Cost for all skills: -7%
6
MP Cost: 46, Duration: 240 sec, Weapon ATT: +17, Magic Attack: +17, Weapon Defense: +380, Magic Defense: +380, Accuracy: +224, Avoidability: +224, Max HP: +340, Max MP: +340, MP Cost for all skills: -8%
7
MP Cost: 46, Duration: 240 sec, Weapon ATT: +18, Magic Attack: +18, Weapon Defense: +385, Magic Defense: +385, Accuracy: +228, Avoidability: +228, Max HP: +355, Max MP: +355, MP Cost for all skills: -8%
8
MP Cost: 46, Duration: 240 sec, Weapon ATT: +18, Magic Attack: +18, Weapon Defense: +390, Magic Defense: +390, Accuracy: +232, Avoidability: +232, Max HP: +370, Max MP: +370, MP Cost for all skills: -9%
9
MP Cost: 46, Duration: 240 sec, Weapon ATT: +18, Magic Attack: +18, Weapon Defense: +395, Magic Defense: +395, Accuracy: +236, Avoidability: +236, Max HP: +385, Max MP: +385, MP Cost for all skills: -9%
10
MP Cost: 46, Duration: 240 sec, Weapon ATT: +19, Magic Attack: +19, Weapon Defense: +400, Magic Defense: +400, Accuracy: +240, Avoidability: +240, Max HP: +400, Max MP: +400, MP Cost for all skills: -10%
11
MP Cost: 49, Duration: 240 sec, Weapon ATT: +19, Magic Attack: +19, Weapon Defense: +405, Magic Defense: +405, Accuracy: +244, Avoidability: +244, Max HP: +415, Max MP: +415, MP Cost for all skills: -10%
12
MP Cost: 49, Duration: 240 sec, Weapon ATT: +19, Magic Attack: +19, Weapon Defense: +410, Magic Defense: +410, Accuracy: +248, Avoidability: +248, Max HP: +430, Max MP: +430, MP Cost for all skills: -11%
13
MP Cost: 49, Duration: 240 sec, Weapon ATT: +20, Magic Attack: +20, Weapon Defense: +415, Magic Defense: +415, Accuracy: +252, Avoidability: +252, Max HP: +445, Max MP: +445, MP Cost for all skills: -11%
14
MP Cost: 49, Duration: 240 sec, Weapon ATT: +20, Magic Attack: +20, Weapon Defense: +420, Magic Defense: +420, Accuracy: +256, Avoidability: +256, Max HP: +460, Max MP: +460, MP Cost for all skills: -12%
15
MP Cost: 49, Duration: 240 sec, Weapon ATT: +20, Magic Attack: +20, Weapon Defense: +425, Magic Defense: +425, Accuracy: +260, Avoidability: +260, Max HP: +475, Max MP: +475, MP Cost for all skills: -12%
16
MP Cost: 52, Duration: 240 sec, Weapon ATT: +21, Magic Attack: +21, Weapon Defense: +430, Magic Defense: +430, Accuracy: +264, Avoidability: +264, Max HP: +490, Max MP: +490, MP Cost for all skills: -13%
17
MP Cost: 52, Duration: 240 sec, Weapon ATT: +21, Magic Attack: +21, Weapon Defense: +435, Magic Defense: +435, Accuracy: +268, Avoidability: +268, Max HP: +505, Max MP: +505, MP Cost for all skills: -13%
18
MP Cost: 52, Duration: 240 sec, Weapon ATT: +21, Magic Attack: +21, Weapon Defense: +440, Magic Defense: +440, Accuracy: +272, Avoidability: +272, Max HP: +520, Max MP: +520, MP Cost for all skills: -14%
19
MP Cost: 52, Duration: 240 sec, Weapon ATT: +22, Magic Attack: +22, Weapon Defense: +445, Magic Defense: +445, Accuracy: +276, Avoidability: +276, Max HP: +535, Max MP: +535, MP Cost for all skills: -14%
20
MP Cost: 52, Duration: 240 sec, Weapon ATT: +22, Magic Attack: +22, Weapon Defense: +450, Magic Defense: +450, Accuracy: +280, Avoidability: +280, Max HP: +550, Max MP: +550, MP Cost for all skills: -15%
21
MP Cost: 55, Duration: 240 sec, Weapon ATT: +22, Magic Attack: +22, Weapon Defense: +455, Magic Defense: +455, Accuracy: +284, Avoidability: +284, Max HP: +565, Max MP: +565, MP Cost for all skills: -15%
22
MP Cost: 55, Duration: 240 sec, Weapon ATT: +23, Magic Attack: +23, Weapon Defense: +460, Magic Defense: +460, Accuracy: +288, Avoidability: +288, Max HP: +580, Max MP: +580, MP Cost for all skills: -16%
23
MP Cost: 55, Duration: 240 sec, Weapon ATT: +23, Magic Attack: +23, Weapon Defense: +465, Magic Defense: +465, Accuracy: +292, Avoidability: +292, Max HP: +595, Max MP: +595, MP Cost for all skills: -16%
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +21%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +22%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +23%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +24%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +25%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +26%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +27%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +28%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +29%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +30%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +31%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +32%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +33%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +34%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +35%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +36%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +37%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +38%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +39%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +40%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +41%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +42%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +43%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +44%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +45%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +46%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +47%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +48%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +49%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +50%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +51%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +52%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +53%
Angel Ray Description: Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters, and will heal allies in its path. Info: type = 2, magicDamage = 1, piercing = 1 Delays: angelRay - 990 ms Animations:effect, ball, hit.0, affected Maximum Level: 30
1
MP Cost: 26, Damage: 221%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 32%
2
MP Cost: 28, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 34%
3
MP Cost: 28, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 36%
4
MP Cost: 30, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 38%
5
MP Cost: 30, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 40%
6
MP Cost: 32, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 42%
7
MP Cost: 32, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 44%
8
MP Cost: 34, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 46%
9
MP Cost: 34, Damage: 269%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 48%
10
MP Cost: 36, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 50%
11
MP Cost: 36, Damage: 281%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 52%
12
MP Cost: 38, Damage: 287%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 54%
13
MP Cost: 38, Damage: 293%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 56%
14
MP Cost: 40, Damage: 299%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 58%
15
MP Cost: 40, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 60%
16
MP Cost: 42, Damage: 311%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 62%
17
MP Cost: 42, Damage: 317%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 64%
18
MP Cost: 44, Damage: 323%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 66%
19
MP Cost: 44, Damage: 329%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 68%
20
MP Cost: 46, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 70%
21
MP Cost: 46, Damage: 341%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 72%
22
MP Cost: 48, Damage: 347%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 74%
23
MP Cost: 48, Damage: 353%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 76%
24
MP Cost: 50, Damage: 359%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 78%
25
MP Cost: 50, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 80%
26
MP Cost: 52, Damage: 371%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 82%
27
MP Cost: 52, Damage: 377%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 84%
28
MP Cost: 54, Damage: 383%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 86%
29
MP Cost: 54, Damage: 389%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 88%
30
MP Cost: 56, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 90%
31
MP Cost: 56, Damage: 401%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 92%
32
MP Cost: 58, Damage: 407%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 94%
33
MP Cost: 58, Damage: 413%, Number of Hits: 3, Max Enemies Hit: 6, HP Recovered: 96%
Resurrection Description: Resurrects a party member using a ray of holy light. Info: type = 38, pvp = 0 Delays: resurrectionNew - 1710 ms Range:400% Animations:effect, affected Maximum Level: 10
1
MP Cost: 285, Cooldown Time: 1110 sec
2
MP Cost: 270, Cooldown Time: 1020 sec
3
MP Cost: 255, Cooldown Time: 930 sec
4
MP Cost: 240, Cooldown Time: 840 sec
5
MP Cost: 225, Cooldown Time: 750 sec
6
MP Cost: 210, Cooldown Time: 660 sec
7
MP Cost: 195, Cooldown Time: 570 sec
8
MP Cost: 180, Cooldown Time: 480 sec
9
MP Cost: 165, Cooldown Time: 390 sec
10
MP Cost: 150, Cooldown Time: 300 sec
11
MP Cost: 135, Cooldown Time: 210 sec
12
MP Cost: 120, Cooldown Time: 120 sec
13
MP Cost: 105, Cooldown Time: 30 sec
Big Bang Description: Gather small particles over a period of time to unleash their power in an explosion. When fully charged, enemies hit will have their defense reduced. This effect can be stacked. Info: type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 Range:200% Animations:keydown, effect, special.0, special.1, special.2, mob.0, mob.1, mob.2, mob.3, mob.4, mob.5, mob.6, mob.7 Maximum Level: 30
1
MP Cost: 25, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
2
MP Cost: 25, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
3
MP Cost: 25, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
4
MP Cost: 25, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
5
MP Cost: 25, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
6
MP Cost: 30, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 4 sec, Defense: -1%, up to 4 times
7
MP Cost: 30, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
8
MP Cost: 30, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
9
MP Cost: 30, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
10
MP Cost: 30, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
11
MP Cost: 30, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
12
MP Cost: 35, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -2%, up to 5 times
13
MP Cost: 35, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 5 sec, Defense: -3%, up to 6 times
14
MP Cost: 35, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -3%, up to 6 times
15
MP Cost: 35, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -3%, up to 6 times
16
MP Cost: 35, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -3%, up to 6 times
17
MP Cost: 35, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -3%, up to 6 times
18
MP Cost: 40, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -3%, up to 6 times
19
MP Cost: 40, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -4%, up to 7 times
20
MP Cost: 40, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 6 sec, Defense: -4%, up to 7 times
21
MP Cost: 40, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -4%, up to 7 times
22
MP Cost: 40, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -4%, up to 7 times
23
MP Cost: 40, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -4%, up to 7 times
24
MP Cost: 45, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -4%, up to 7 times
25
MP Cost: 45, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -5%, up to 8 times
26
MP Cost: 45, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -5%, up to 8 times
27
MP Cost: 45, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 7 sec, Defense: -5%, up to 8 times
28
MP Cost: 45, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -5%, up to 8 times
29
MP Cost: 45, Damage: 370%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -5%, up to 8 times
30
MP Cost: 50, Damage: 375%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -5%, up to 8 times
31
MP Cost: 50, Damage: 380%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -6%, up to 9 times
32
MP Cost: 50, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -6%, up to 9 times
33
MP Cost: 50, Damage: 390%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Defense: -6%, up to 9 times
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Bahamut Description: Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once. Info: type = 33, minionAttack = normal, magicDamage = 1 Delays: alert2 - 600 ms Element: Holy Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Genesis Description: A holy ray of light shines down from the sky, burning up to 15 monsters at one time. Deals tremendous holy damage to all targets with enhanced critical hit rate. While Genesis is in cooldown, Big Bang can be cast instantly. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: genesis - 2700 ms Range:400% Element: Holy Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5 Maximum Level: 30
1
MP Cost: 590, Damage: 1320%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +5% - Cooldown Time: 60 sec
2
MP Cost: 580, Damage: 1340%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +6% - Cooldown Time: 58 sec
3
MP Cost: 570, Damage: 1360%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +6% - Cooldown Time: 58 sec
4
MP Cost: 560, Damage: 1380%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +7% - Cooldown Time: 56 sec
5
MP Cost: 550, Damage: 1400%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +7% - Cooldown Time: 56 sec
6
MP Cost: 540, Damage: 1420%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +8% - Cooldown Time: 54 sec
7
MP Cost: 530, Damage: 1440%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +8% - Cooldown Time: 54 sec
8
MP Cost: 520, Damage: 1460%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +9% - Cooldown Time: 52 sec
9
MP Cost: 510, Damage: 1480%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +9% - Cooldown Time: 52 sec
10
MP Cost: 500, Damage: 1500%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +10% - Cooldown Time: 50 sec
11
MP Cost: 490, Damage: 1520%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +10% - Cooldown Time: 50 sec
12
MP Cost: 480, Damage: 1540%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +11% - Cooldown Time: 48 sec
13
MP Cost: 470, Damage: 1560%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +11% - Cooldown Time: 48 sec
14
MP Cost: 460, Damage: 1580%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +12% - Cooldown Time: 46 sec
15
MP Cost: 450, Damage: 1600%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +12% - Cooldown Time: 46 sec
16
MP Cost: 440, Damage: 1620%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +13% - Cooldown Time: 44 sec
17
MP Cost: 430, Damage: 1640%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +13% - Cooldown Time: 44 sec
18
MP Cost: 420, Damage: 1660%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +14% - Cooldown Time: 42 sec
19
MP Cost: 410, Damage: 1680%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +14% - Cooldown Time: 42 sec
20
MP Cost: 400, Damage: 1700%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +15% - Cooldown Time: 40 sec
21
MP Cost: 390, Damage: 1720%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +15% - Cooldown Time: 40 sec
22
MP Cost: 380, Damage: 1740%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +16% - Cooldown Time: 38 sec
23
MP Cost: 370, Damage: 1760%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +16% - Cooldown Time: 38 sec
24
MP Cost: 360, Damage: 1780%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +17% - Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 1800%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +17% - Cooldown Time: 36 sec
26
MP Cost: 340, Damage: 1820%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +18% - Cooldown Time: 34 sec
27
MP Cost: 330, Damage: 1840%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +18% - Cooldown Time: 34 sec
28
MP Cost: 320, Damage: 1860%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +19% - Cooldown Time: 32 sec
29
MP Cost: 310, Damage: 1880%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +19% - Cooldown Time: 32 sec
30
MP Cost: 300, Damage: 1900%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1920%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 30 sec
32
MP Cost: 280, Damage: 1940%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +21% - Cooldown Time: 28 sec
33
MP Cost: 270, Damage: 1960%, Number of Hits: 2, Max Enemies Hit: 15, Critical Hit Rate: +21% - Cooldown Time: 28 sec
Hyper
Holy Symbol - Experience Description: Increases Holy Symbol's experience bonus. Does not apply to party members. Info: type = 50 Maximum Level: 1 Required Level: 149
1
EXP Bonus: +20%
Holy Symbol - Imbue Body Description: Provides Holy Symbol with Status Effect and Elemental Resistance Info: type = 50 Maximum Level: 1 Required Level: 168
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magical Defense: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Holy Symbol - Extra Drop Description: Provides Holy Symbol with an extra drop rate buff. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Drop Rate: +30%
Advanced Bless - Bonus Damage Description: Increases Advanced Bless's weapon attack and magic attack buff. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Weapon and Magic Attack: +20
Vengeance of Angel Description: Absorb an angel's pure wrath and destroy your enemies. Toggle Skill. While active, only Teleport and Angel Ray are available. Info: type = 50 Delays: HY232vengenceOfAngel - 1080 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
MP Cost: 100, Magic Attack: +50, Defense Ignored: +20%, Angel Ray Damage: +20%, Angel Ray Hits: +1, Max Damage: 5,000,000, Attack Speed: -1.
Heaven's Door Description: Open the gates of heaven to punish your enemies and bless your allies. Affected allies can ignore death once. Info: type = 1, areaAttack = 1 Delays: HY232heavensDoor - 1800 ms Range:550% Animations:effect, effect0, affected, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 1000%, Number of Hits: 8, Max Enemies Hit: 15 - Cooldown Time: 180 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Some noteworthy Aran changes: Combo Tempest had a damage nerf, going from 930% to 720%. Swift Move had its Final Blow bonus removed. It now only affects Final Charge and Final Toss again.
...WHAT ARE THESE NEW SHINY SKILLS WE HAVE FOR PRIESTS AND BISHOPS?!
Also, I wholeheartedly approve of Teleport moving to 1st job and Booster moving to 2nd job. I also agree that FINALLY THEY REMOVED THE MAGIC ROCK REQUIREMENT FOR MAGIC DOOR.
Also, Angel Ray now shoots sword arrows, Bahamut has golden armor, Holy Arrow looks prettier and has a longer range but got a damage nerf, and... what is with the new passive buffs we just got?
Finally... what's with Maple Warrior now having a standard max level of 30? DOES THIS MEAN NO MORE MASTERY BOOKS?
So from the looks of it, a LOT of these "new skills" are the exact same as before, just changed animations and %age modifications.
Paralyze > fire instead of poison
booster > DOUBLED IN CAST TIME
What the pineapple are these guys thinkingggg?! What a lazy "revamp". My goodness.
Something about Void Charge at Paladins, which seems pretty nice.
Most of the signature moves of Dark Knights were deleted, but it still looks nice.
We get a mastery skill, some random party skill in 3rd job, and some other very nice stuff.
Patiently waiting for the translations to get here, although that'll probably take a while.