Member
Posts: 165
Threads: 9
Joined: 2010-07
There is this fully translated description with animations untill max updates his blog
http://leafre.net/korean-maplestory-tesp...mps-27099/
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
TagerBustah Wrote:There is this fully translated description with animations untill max updates his blog
http://leafre.net/korean-maplestory-tesp...mps-27099/
I wonder if they have any plans on expanding the 'series special skill' theme to other class groups.
After reading the i/l translations this is looking to be a great revamp.
Member
Posts: 155
Threads: 2
Joined: 2012-01
JoeTang exists to say pineapple you to complainers. But how will you rationalize Paladins, eeeeeeeehhhh?
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
Another note for mages - It would appear we may no longer be advancing at lvl 8. The new skill set is only 65 points at maximum. Mages advancing at lvl 8 would get 70 SP total. Bumping it to 10 would get it down to 64 like everyone else, which would result in everything in first job being maxed except for 1 skill (only 1 point short, like most others).
Senior Member
Posts: 609
Threads: 10
Joined: 2011-08
Abysseon Wrote:I wonder if they have any plans on expanding the 'series special skill' theme to other class groups.
After reading the i/l translations this is looking to be a great revamp.
Also, Heros are getting Combo System and based Skills on that? SWEETJESUS.
I guess these are the individual 'special' skills for each class, in order to make them more appealing in party-situations.
Small parties want a Bishop to get even MOAR exp.
You want more criticals? Grab an I/L.
Member
Posts: 135
Threads: 0
Joined: 2011-12
Gender: Male
Country Flag: canada
IGN: Mszoya
Server: Scania
Level: 140
Job: Evan
those changes to mages, i like them.
Senior Member
Posts: 287
Threads: 0
Joined: 2012-01
Gender: Male
Sexual Orientation: Gay
Country Flag: usa
Server: Windia
Level: 200
Job: F/P
Guild: Shade
Farm: Daggerfall
JoeTang Wrote:Damage Over Time Nerfs:- Poison Breath 80% for 10s to 40% for 8s
- Poison Mist 180% for 15s to 140% for 10s
- Fire Demon Removed
- Meteor Shower DoT Removed
Damage Over Time Buffs:- Slime Virus 160% for 10s
- Flame Haze 190% for 12s
- Fervent Drain +25% for every dot
Yeah, that's such a gigantic nerf. Must suck to be Fire Poison Mages.
I edited my comment.
Posting Freak
Posts: 8,445
Threads: 255
Joined: 2009-12
Gender: Male
Sexual Orientation: Bi
Country Flag: uk
IGN: ZesseiBijin
Server: Khaini
Level: 204
Job: Kanna
Guild: NEST
Farm: Razmosia
Thorr Wrote:Another note for mages - It would appear we may no longer be advancing at lvl 8. The new skill set is only 65 points at maximum. Mages advancing at lvl 8 would get 70 SP total. Bumping it to 10 would get it down to 64 like everyone else, which would result in everything in first job being maxed except for 1 skill (only 1 point short, like most others). I don't think so.
![[Image: 334CH.png]](http://puu.sh/334CH.png)
Look to the left. I don't need to speak korean to guess that says "Mages at level 8" "Warriors, Bowman, Thieves and Pirates at level 10"
Member
Posts: 165
Threads: 9
Joined: 2010-07
I love the changes to Paladin its about damn time! and now Paladin gets new 2nd party skill!
Quote:NEW! Parashock Guard: Give your party a chance to guard and increase their damage. ON/OFF Skill
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
Razmos Wrote:I don't think so.
Look to the left. I don't need to speak korean to guess that says "Mages at level 8" "Warriors, Bowman, Thieves and Pirates at level 10" Then it would appear that we will have Phantom syndrome and have a stack of unused SP. Using the extracted skill tables, I count 66 points of skills. Advancement at lvl 8 will give 70 points. The only solution for it would be to not give the standard 4 points for advancement that we get now.
EDIT - I hope they divided SP into job pools like non-adventurers do. If we have 4 unused 1st job points, how are we ever going to successfully do a SP reset?
Junior Member
Posts: 23
Threads: 1
Joined: 2011-11
Gender: Male
Country Flag: California
IGN: GallantZale
Server: Scania
Level: 200
Job: Aran
Farm: MushKingdom
Woah, I was hoping they'd renew some of the old skills...and this definitely went beyond my expectations. Absolutely loving those renewed animations.
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
New i/l skill animations ( http://www.basilmarket.com/forum/2667245...kum.html):
[video=youtube;0yC_WRswUS0]http://www.youtube.com/watch?v=0yC_WRswUS0[/video]
Member
Posts: 165
Threads: 9
Joined: 2010-07
OMG PALADINS NOW HAVE RESSURECTION???? And we can make our allies invincible?????
Member
Posts: 76
Threads: 3
Joined: 2013-05
Gender: Male
The new I/L summons look kickass! I just need to see Chain Lightning hitting multiple monsters now, but I expect I'll be satisfied. I don't really give a pineapple about damage as long as Chain Lightning looks and sounds awesome.
Senior Member
Posts: 293
Threads: 23
Joined: 2008-08
Gender: Male
IGN: NoblestGas
Server: GAZED
Level: 251
Job: Noob
Guild: LegacyReborn
Guild Alliance: Fancy
Glacial Chain moved to 3rd job and cooldown removed? Sweet mother oh yes.
Member
Posts: 53
Threads: 3
Joined: 2008-08
I'm so happy with the I/L changes, and the mages in general. All the newer mage classes have gotten better teleports, so I love that they've finally done something to make ours more unique with the ice and fire trails. It seems a little weird that we get two summons, but they both look great. It also looks like freeze now increases our crit rate, so now that has a use during bossing. I do wonder if it's just for us, or it works for anyone attacking an affected monster -- it would make a cool party skill.
Also: I need this ice dragon in my life.
As for the paladins, I don't really understand what's going on there. It looks like instead of the charges being buffs that affect charge blow, they're all separate attack skills now? If that's the case, that's really disappointing. Blast is also disappointing if I'm understanding this correctly and it no longer changes to match active charges. I also really wish they changed the animation for Heaven's Hammer because I've always hated how it looks. The revive and party defense are nice though.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Speiro Wrote:I'm so happy with the I/L changes, and the mages in general. All the newer mage classes have gotten better teleports, so I love that they've finally done something to make ours more unique with the ice and fire trails. It seems a little weird that we get two summons, but they both look great. It also looks like freeze now increases our crit rate, so now that has a use during bossing. I do wonder if it's just for us, or it works for anyone attacking an affected monster -- it would make a cool party skill.
Imagine pairing your two summons with your UA sprite.
Posting Freak
Posts: 1,386
Threads: 14
Joined: 2012-04
Gender: Male
Sexual Orientation: Gay
Country Flag: Minnesota
I'm pleased overall with the Mage changes. I still don't get why Magic Booster didn't get an animation revamp if Magic Guard did though.
Senior Member
Posts: 677
Threads: 25
Joined: 2008-08
Apparently Paladin got some defense nerfs.
Shield Mastery: DEF increase +200% --> +50%, Guard Rate +20% --> +40%, Elemental/Status Resistance 0% --> 20%
Guardian: Removed (loss of 32% Elemental/Status Resistance and 32% ignore damage chance)
Achilles: 21% resistance --> 20% resistance
Divine Shield: 12 hits --> 10 hits
Mastery: DEF +400, Mastery 95% --> 70%
Sounds like it will be much harder to reach 9,999 DEF, and guard chance is reduced in general. The buffs to attack skills and the added 10% instant kill chance seem nice though.
EDIT: Whoops, my bad. Forgot 20% resistance and 20% guard from Parashock. That's alright to me then.
Seriously though, I wish they just get rid of Mastery Books. Why must this be for testing only? Why???
Posting Freak
Posts: 2,121
Threads: 40
Joined: 2011-05
Magic Guard finally got a renewed animation after all these years.
Doubling the time it takes to cast Booster? Are you serious...? And the flash jump and new Rush animation look similar to Mikhail's.
Time to wait for Max to update his blog with this entry and see the bedazzleness/rage.
|