Curtiss Wrote:Oops. I mixed that up with that other skill so I went to confirm it at Leafre. Not like Soul Steal matters much when you can't use it to get rid of DR later on.
Why couldn't you use it to get rid of DR? That's like, the main point of the skill.
VerrKol Wrote:Same as bows... at least yours mobs. *shoves Phantoms down the line*
Ultimate Drive is like 33% slower than Hurricane, where as Wind Archer's Sky Song is just as fast, does 250%, and mobs, only 4 though, with a damage bonus if you're only hitting one mob. Even if they don't speed it up, I'd like to see a single target bonus on Ultimate Drive.
iAmFear Wrote:Why couldn't you use it to get rid of DR? That's like, the main point of the skill.
Ultimate Drive is like 33% slower than Hurricane, where as Wind Archer's Sky Song is just as fast, does 250%, and mobs, only 4 though, with a damage bonus if you're only hitting one mob. Even if they don't speed it up, I'd like to see a single target bonus on Ultimate Drive.
After reading another thread now I am confused. According to other people at the MapleSEA forums they have not been able to do away with DR using Vol D'Ame and I can confirm myself that negating Cygnus' DR only seems to work if my friend and I both steal it. Ye gods, I think it's time to Q&A again to sort this out!
Curtiss Wrote:After reading another thread now I am confused. According to other people at the MapleSEA forums they have not been able to do away with DR using Vol D'Ame and I can confirm myself that negating Cygnus' DR only seems to work if my friend and I both steal it. Ye gods, I think it's time to Q&A again to sort this out!
And yes, yes please for single-target bonus.
Is it still glitched in MSEA? Originally, you'd only be able to steal the damage reflect part buff which would make it safe to attack, but it'd still have the weapon cancel part of the buff, meaning you'd only be doing 1s, but after it's fixed, you can just go ahead and steal the whole thing.
iAmFear Wrote:Is it still glitched in MSEA? Originally, you'd only be able to steal the damage reflect part buff which would make it safe to attack, but it'd still have the weapon cancel part of the buff, meaning you'd only be doing 1s, but after it's fixed, you can just go ahead and steal the whole thing.
That sounds sweet. I guess I'll be using Hilla to test every time a new patch is out!
iAmFear Wrote:Is it still glitched in MSEA? Originally, you'd only be able to steal the damage reflect part buff which would make it safe to attack, but it'd still have the weapon cancel part of the buff, meaning you'd only be doing 1s, but after it's fixed, you can just go ahead and steal the whole thing.
Its even worse in ems. If you steal DR and you reflect damage, you can get dc with hack error msg. This is also apply to almost all damage return spells in ems, mainly when bossing.
Even Wrote:Its even worse in ems. If you steal DR and you reflect damage, you can get dc with hack error msg. This is also apply to almost all damage return spells in ems, mainly when bossing.
I haven't noticed that here, but then again I get hit so rarely I doubt I have even gotten hit once after stealing DR. :f6:
Congrats on your 1st oficial? work locked, so advanced stunning strikes 8 mobs does that renders rolling moonsault useless? besides iframes or mobility?
hadriel Wrote:Mercedes finally has a decent long range mobbing skill, instead of a melee hybrid hur hur. Although it still pales in comparison with Rolling Moonsault...
Hadriel
And this is bad. Instead of boosting her unique perks they are jus generalizing her by giving her a mob attack that can literally replace any other she had.
At first I thought they had replaced Ishtar ring and I was like "SUGOI", then I saw they instead buffed it and I was like
Might be odd, but does it look like Nexon is starting to add an extra skill or two to everyone's 4th job since we have spare SP for it?
Advanced dual strike seems tacky and could've been better imo... I don't think I'll use it that much since I'd rather use my iframes and mobility from rush + moonsault.
2013-03-18, 05:27 PM (This post was last modified: 2013-03-18, 07:44 PM by Locked.)
Soul Skills are unfortunately just like beginner skills, so I had to code in a special case for it.
Here they are.
Soul Skills
Hellfire Belch Description: Even the belch of the demon king Balrog causes fear. Summon Balrog from the power of the Soul Weapon, dealing damage to all enemies on the screen. Info: type = 1, areaAttack = 1, invincible = 1 Delays: soulSkillBarlogJP - 3200 ms Range:512% Element: Fire Animations:effect, hit.0, hit.1 Maximum Level: 1
1
Damage: 1500%, Number of Hits: 1, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 300 sec
Horntail Skill Description: A Horntail Skill Info: type = 1, areaAttack = 1, dot = 1, dotType = burn, invincible = 1 Delays: soulSkillHontailJP - 6900 ms Range:300% Element: Fire Animations:effect, hit.0 Maximum Level: 1
1
Damage: 3500%, Number of Hits: 1, Max Enemies Hit: 15, Critical Hit Rate: +20%, Damage Over Time: 300% every 1 sec for 10 sec - Cooldown Time: 300 sec
No One Can Stop Me Description: Rex explosively dashes forward. Summon Rex from the power of the Soul Weapon, rushing through everything in front of him. Info: type = 1, areaAttack = 1, invincible = 1, suddenDeath = 1 Delays: soulSkillRexJP - 3300 ms Range:400% Animations:effect, hit.0 Maximum Level: 1
1
Damage: 1000%, Number of Hits: 1, Max Enemies Hit: 15, Defense Ignored: +100% - Cooldown Time: 300 sec
I'll Take Care of This Description: Ani appears to help out. Summon Ani from the power of the Soul Weapon, wielding his big club to smash a monster. Info: type = 1, ignoreTargetPDP = 1, invincible = 1 Delays: soulSkillAniJP - 3800 ms Range:316% Animations:effect, hit.0 Maximum Level: 1
1
Damage: 2000%, Number of Hits: 1, Max Enemies Hit: 1, Critical Hit Rate: 40% - Cooldown Time: 300 sec
Palm Fireball Description: Dragon Rider fires a beam of energy from his palms. Summon Dragon Rider from the power of the Soul Weapon, blasting enemies in front of you. Info: type = 1, areaAttack = 1, invincible = 1, dot = 1, dotType = paralyze Delays: soulSkillDragonRiderJP - 5200 ms Range:943% Element: Lightning Animations:effect, hit.0 Maximum Level: 1
1
Damage: 1000%, Number of Hits: 1, Max Enemies Hit: 15, Critical Hit Rate: +40%, Damage Over Time: 300% every 2 sec for 10 sec - Cooldown Time: 300 sec
Kitty Kenpo: Kitty Klaws Description: Kenpo known only to the top of the cat family, the Lion. Summon Von Leon from the power of the Soul Weapon, unleashing a devastating one-on-one Kitty Klaws. Note: I don't know what the name actually translates to. Info: type = 1, invincible = 1, ignoreTargetPDP = 1 Delays: soulSkillVanLeonJP - 4800 ms Range:385% Animations:effect, hit.0 Maximum Level: 1
1
Damage: 3000%, Number of Hits: 1, Max Enemies Hit: 1, Critical Hit Rate: +30% - Cooldown Time: 300 sec
Zakum Skill Description: A Zakum Skill Info: type = 1, areaAttack = 1, dot = 1, dotType = burn, invincible = 1 Delays: soulSkillZakumJP - 3200 ms Range:300% Element: Fire Animations:effect, hit.0 Maximum Level: 1
1
Damage: 3500%, Number of Hits: 1, Max Enemies Hit: 15, Critical Hit Rate: +20%, Damage Over Time: 300% every 1 sec for 10 sec - Cooldown Time: 300 sec
Rock 'n' Roll Baby Description: Summon Spirit of Rock from the power of the Soul Weapon, and listen to his passionate performance. Every monster around will have to suffer through this. Info: type = 33, minionAttack = stun, magicDamage = 1 Delays: soulSkillRockJP - 1500 ms Element: Lightning Summon Range: attack1 = 436% Summon Mob Count: attack1 = 5 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, summon.fly, hit.0 Maximum Level: 1
Rejuvenating Divinity Description: Embrace the feelings of your ancestors, turning back time. Summon Mu Gong from the power of the Soul Weapon, providing a powerful buff. Info: pvp = 0 Delays: soulSkillMugongJP - 2400 ms Animations:effect, affected Maximum Level: 1
Hellfire Sneeze Description: Even the sneeze of the demon king Balrog causes fear. Summon Balrog from the power of the Soul Weapon, dealing damage to all enemies on the screen. Info: type = 1, areaAttack = 1, invincible = 1 Delays: soulSkillBarlogJP - 3200 ms Range:512% Element: Fire Animations:effect, hit.0, hit.1 Maximum Level: 1
1
Damage: 2500%, Number of Hits: 1, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 300 sec
Kitty Kenpo: Cross-slap Attack Description: Kenpo known only to the top of the cat family, the Lion. Summon Von Leon from the power of the Soul Weapon, unleashing a devastating one-on-one cross-slap attack. Info: type = 1, invincible = 1, ignoreTargetPDP = 1 Delays: soulSkillVanLeonJP - 4800 ms Range:385% Animations:effect, hit.0 Maximum Level: 1
1
Damage: 5000%, Number of Hits: 1, Max Enemies Hit: 1, Critical Hit Rate: +30% - Cooldown Time: 300 sec
Fatal Cuteness Description: Pink Bean is upset over something. Summon Pink Bean from the power of the Soul Weapon, fatally charming monsters in the area. Info: type = 33, minionAttack = normal, magicDamage = 1 Delays: soulSkillPinkbeanJP - 2100 ms Element: Lightning Summon Range: attack1 = 400% Summon Mob Count: attack1 = 10 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, summon.fly, hit.0 Maximum Level: 1
Kubi Wrote:Hopefully this isn't the end to the changes.
Might be odd, but does it look like Nexon is starting to add an extra skill or two to everyone's 4th job since we have spare SP for it?
Advanced dual strike seems tacky and could've been better imo... I don't think I'll use it that much since I'd rather use my iframes and mobility from rush + moonsault.
Level 200 characters have generally what 60~90 extra SP, and they added a one-point skill that likely comes maxed as you job advance at 100.
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Max Wrote:Steal Skill (beginner): stolen attacking skillsÂ’ damage and stolen buff skillÂ’s durations have been increased.
Plus, I have to go with byakugan here, this was a real cheap and unoriginal way to boost Mercedes mobbing capabilities. Her mobile melee was half of the unique prospects of this class, instead of working with that are make a much useful dash skill, just take one existing skill and give it the Strafe treatment.
JoeTang Wrote:Level 200 characters have generally what 60~90 extra SP, and they added a one-point skill that likely comes maxed as you job advance at 100.
I know, that gives a bit of room for new skills, passives, etc.
I might be talking nonsense here, but it seems probable with Nexon tacking on this new hotkey UI. Not sure why we would need that much space for skill keys, pots, and whatnot.
Plus, I have to go with byakugan here, this was a real cheap and unoriginal way to boost Mercedes mobbing capabilities. Her mobile melee was half of the unique prospects of this class, instead of working with that are make a much useful dash skill, just take one existing skill and give it the Strafe treatment.
I think the main problem is probably that Rolling Moonsault is worthless at any monster or area that can bypass iframes, and you'll die if you're not at range.
I rather want them to remove the level 150 hyper and put advanced stunning strikes (dual shot) as the level 150 skill. Not saying elven blessing is useless, but I rather like to see this new skill as a hyper instead of a passive upgrade upon 100.