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The Official Monster Hunter 3 Ultimate Topic
#21
Secun Wrote:http://www.gamefaqs.com/boards/683294-mo...e/65271235

This is useful for those interested in changes between Tri and 3 Ultimate. Not entirely accurate but for more in-depth questions or discrepancies I can help if needed.

I wonder if I can just copy and paste and give credit to the person who made it

PS.Feel Free to make any suggestions
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#22
Lozmaster Wrote:... Did you just claim a game about , literally, "monster hunting" is realistic in any way or form?

Yes, I just did . When you are hunting you could lose sight of the thing you are hunting (In my case is usually bunnies, I don't eat them but I just help my dad), so losing the objective for a moment isn't that bad if you know it's pattern. And It's only that aspect that I claim as real, everything else is imaginary, or do we see Wyverns flying on the city?

Quote:Besides that, look at how many people, even in this thread, from people who appear to be MH fans are claiming to have problems with camera controls. If the people who love monster hunter can't stand the controller setup, how are you expecting the people who aren't yet interested to react?

I would GREATLY appreciate it, among a few other things, being an option, so I can at least try and react to the monster, and feel like any mistakes I make are a result of my actions, and not the game screwing me on purpose. (That was the key difference between making a game infuriating and challenging, incase you missed it!).

For instance: Dark souls has a "lock on" system in combat. Did that make it an easy game? (Hint: No)

I rarely have a problem with the Camera (MHTri), neither some of the people I know. For me an auto lock system kill some aspects of the game like for example following rathalos while it's flying on circles, etc. And don't worry they are introducing in on MH4.

Quote:It's like you don't understand why people aren't interested in/happy with the game. No, no-one wants to be able to ohko the monsters, anyone can easily see they're supposed to be a serious amount of work/strategy going in to beating them. More feedback on how you're doing in any given fight would be great though. Yeah, I got that the bosses start limping or whatever when they're severely damaged, but that didn't seem like enough to me. Would including an option to display a health bar for each (major?) monsters really be so terrible?

And HP bar would be the most terrible thing to add to MH, because this isn't like pokemon where you need and HP bar to not kill the pokemon. When you are capturing a monster like Lagiacrus for example, you usually killed it first a good amount of time before, You will learn it's pattern when it's tired/dying and It's the "hunting" aspect of the game, I know a lot of people hate the capturing missions a lot more than the killing ones because they require quite more knowledge about the monster's patterns but that's the core of the game. And you get process feedback when breaking some parts of the monster like Lagiacrus' chest or horns.

Quote:Yes, people hate challenging games. That's why Dark/Demon Souls, Super Meat boy,Ninja Gaiden, Rhythm Heaven, Any Bullet Hell game, and plenty more, are universally reviled.

If the Wii version of Tri, and this demo are representative of the entire series, I totally understand why it isn't popular. Yeah, I can see why people would enjoy fighting what is essentially a game made up of tough boss fights, but the UI is missing some options that they could easily add that would make the game so much more palatable to get started with

They are making the game a bit more "new friendly" in MH4 and some friends (and polantaris) say that they are making the same since the firsts games. For example the auto lock system in MH4.
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#23
Chicocl Wrote:Yes, I just did . When you are hunting you could lose sight of the thing you are hunting (In my case is usually bunnies, I don't eat them but I just help my dad), so losing the objective for a moment isn't that bad if you know it's pattern. And It's only that aspect that I claim as real, everything else is imaginary, or do we see Wyverns flying on the city?

There is a massive difference between a rabbit and what you see in monster hunter though. If you were, for some crazy reason, hunting something of at equivalent size to something you might attack in monster hunter, like... I don't know, an adult grizzly bear (You know, something that can actually hurt you), you wouldn't let that mother pineappleer out of your sight.

Even less likely if it's a monster that is clearly bigger than a small house and descended from a dragon.

As for the rest of your post, it's like bolding, italicing and underlining the word OPTIONS wasn't enough for you to read it. No-one is rage quitting Fire Emblem because they added a casual OPTION that makes the game easier for people who were scared away by the previous games uncommon choice of perma death; those are all really simple options that they could add to MH to make it a much more attractive game to people who aren't die hard MH fanatics right now. It's not like it'd kill you flip a menu option to "off" if you really wanted to play your version that is counter intuitive to what people have learnt from virtually every other 3d action adventure game.
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#24
Guys feel free to give suggestions on the OP post so I can spruce it up in time for release day in NA.
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#25
Vontos Wrote:How to be added to The Hunter's List
State Your:
  • NNID
  • infomation on how you wished to be contacted
  • Region you play in
  • If you are a Veteran,regular,newbie(for reference)

NNID: Polantaris
How to contact: PM here, or on the Wii U, or simply mentioning me in a thread asking me if I want to play should suffice.
Region: NA
Although I hate this term mostly because of what the GameFAQs people have turned it into, I consider myself a veteran player.

Lozmaster Wrote:There is a massive difference between a rabbit and what you see in monster hunter though. If you were, for some crazy reason, hunting something of at equivalent size to something you might attack in monster hunter, like... I don't know, an adult grizzly bear (You know, something that can actually hurt you), you wouldn't let that mother pineappleer out of your sight.

Even less likely if it's a monster that is clearly bigger than a small house and descended from a dragon.

As for the rest of your post, it's like bolding, italicing and underlining the word OPTIONS wasn't enough for you to read it. No-one is rage quitting Fire Emblem because they added a casual OPTION that makes the game easier for people who were scared away by the previous games uncommon choice of perma death; those are all really simple options that they could add to MH to make it a much more attractive game to people who aren't die hard MH fanatics right now. It's not like it'd kill you flip a menu option to "off" if you really wanted to play your version that is counter intuitive to what people have learnt from virtually every other 3d action adventure game.

Although I understand what you mean in regards to options like Health Bars, easier play, etc., the issue with that is people will use those options, then get good gear, then go online and fail missions for people who are playing regularly. It happens all the time already, I feel like making it easier for single player will simply make those issues significantly worse.

Also, the entire concept of the game compared to what US players want creates a serious issue of difference between JP players and US players. Monster Hunter is absurdly popular in Japan. The reason MH4 and the more massive titles beforehand were all on handhelds was because that's how people play more often than not in Japan. There was a study at some point that I read that said that 75-80% of PSPs in Japan had MHP2G in them at any given time. Of course, it's not possible to really confirm the authenticity of that, however considering they have Monster Hunter themed everything, I would not be surprised at all if it were true.

This creates a serious issue where what we want doesn't really matter, because we don't have nearly the fanbase the game does in Japan. These things that US players want are not things that JP players want, and considering the MASSIVE success of the game in Japan, there's absolutely no reason for them to change that stuff for us.

They are certainly trying to make the game more new player friendly, but that's not nearly the same thing. Health Bars, True Lock On, etc., are all things that I will be surprised if they ever happen, because really they hurt some of the fundamental concepts of the game
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#26
Didn't mean to double post.
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#27
NNID? Is this a Wii U thing or something? OK I guess it is.

If I don't have a Wii U can I still be added to the list? I'm still available if people have questions or the like.
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#28
Wish I could join! I doubt I'll get a Wii U anytime soon. It's more likely I'll grab the 3DS version. sadface at lack of adhoc equivalent.

I'll just be sitting here playing MHP3 with friends at school. ._.
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#29
raizoo Wrote:Wish I could join! I doubt I'll get a Wii U anytime soon. It's more likely I'll grab the 3DS version. sadface at lack of adhoc equivalent.

I'll just be sitting here playing MHP3 with friends at school. ._.

If you get the 3DS version and manage to get a Wii U sometime later, they're gonna have an app on the Wii U to let you connect to the online servers with your 3DS game, so you won't be forced to buy the Wii U version.
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#30
Secun Wrote:If you get the 3DS version and manage to get a Wii U sometime later, they're gonna have an app on the Wii U to let you connect to the online servers with your 3DS game, so you won't be forced to buy the Wii U version.
That's awesome! It'd still require me to get the Wii U though, so I might as well see the prettier pictures.

And stare in awe as I get beaten. ;-;
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#31
Secun Wrote:NNID? Is this a Wii U thing or something? OK I guess it is.

If I don't have a Wii U can I still be added to the list? I'm still available if people have questions or the like.

while I had intended the hunter's list to be used for online play, I don't see why I can't add 3DS users, just give me your hunter's list info(minus the NNID of course) .
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#32
Confirmed OffTv mode and America and Europe servers merge: From facebook: "We are pleased to announce that Monster Hunter 3 Ultimate will receive a software update that will allow cross region online multiplayer between European and US players. This update will also let you play the game on the Wii U GamePad without the need for a TV screen. We're also happy to announce that we will frequently release free downloadable quests from launch."

http://www.facebook.com/monsterhunter
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#33
Chicocl Wrote:Confrimed OffTv mode and America and Europe servers fusion: From facebook: "We are pleased to announce that Monster Hunter 3 Ultimate will receive a software update that will allow cross region online multiplayer between European and US players. This update will also let you play the game on the Wii U GamePad without the need for a TV screen. We're also happy to announce that we will frequently release free downloadable quests from launch."

http://www.facebook.com/monsterhunter

Just saw this, good job capcom
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#34
Holy pomegranate, Capcom doing something right with Monster Hunter in the US/EU?

I am so happy.
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#35
Hope you like more movement in your hunters, because I do!:
[video=youtube;rosAV9vNPWo]http://www.youtube.com/watch?v=rosAV9vNPWo[/video]
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#36
Vontos Wrote:Hope you like more movement in your hunters, because I do!:
[video=youtube;rosAV9vNPWo]http://www.youtube.com/watch?v=rosAV9vNPWo[/video]

@1:03 Is that a new sword and shield type of weapon with the transforming ability of a switch axe? SO MUCH WANT!!! Heart

Also, LOL at the "chaos", if you will, version of some bosses. Biggrin

EDIT: Apparently it's called a Charge Axe according to the Monster Hunter 4 wikia.
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#37
So, with this April update this game will be like the best Wii U game?. I can't think of a game that could beat MH3U, We have a large one man mode, multiplayer, multi-region, 1080 graphics, off tv, extra missions and the game is portable via 3DS.

Maybe only Super smash U, MH4U, Mario kart U or watch dogs could beat this game, but I'll laugh a lot if only MH4U (if they release it) is the one to beat MH3U.
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#38
Chicocl Wrote:So, with this April update this game will be like the best Wii U game?. I can't think of a game that could beat MH3U, We have a large one man mode, multiplayer, multi-region, 1080 graphics, off tv, extra missions and the game is portable via 3DS.

Maybe only Super smash U, MH4U, Mario kart U or watch dogs could beat this game, but I'll laugh a lot if only MH4U (if they release it) is the one to beat MH3U.

With super smash bros probably coming next year-ish and Kart U coming later on this year,this will be the dominate game for a long time(but I will be getting other wii-u games like wonderful 101 and pikmin 3)
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#39
Vontos Wrote:Hope you like more movement in your hunters, because I do!:
[video=youtube;rosAV9vNPWo]http://www.youtube.com/watch?v=rosAV9vNPWo[/video]

I honestly don't really like the platforming aspects they are adding. I like that they are making more use of the Z axis (technically Y, but whatever), but I don't like how a lot of the new showcase stuff is about just rope climbing or wall scaling to avoid. That's just going to throw off the pace of the game in my opinion. I feel like platforming like this should be left to games like God of War and Darksiders. But I suppose we'll see eventually.

Also, still laughing at the people on GameFAQs that think that the new snake monster is Raviente. I feel bad for anyone who wants him, he's such a boring fight...and he takes an hour or more. It's such a colossal waste of time.

TheTempest Wrote:@1:03 Is that a new sword and shield type of weapon with the transforming ability of a switch axe? SO MUCH WANT!!! Heart

Also, LOL at the "chaos", if you will, version of some bosses. Biggrin

EDIT: Apparently it's called a Charge Axe according to the Monster Hunter 4 wikia.

Yeah there's two new weapons: The Charge Axe...which I HOPE TO HELL is not a 1H Switch Axe, and the Bug Staff or whatever they're calling it. The second one you can control a bug with a staff weapon that also has some decent melee combos (seen a little in the video), I'm looking forward to that one. Charge Axe doesn't really interest me at the moment, but I also never found Switch Axe to be all that enjoyable of a weapon.



I also need to ask the question...what was the point of the reboot of the series with Tri? The entire excuse behind the reboot from both Capcom and players for why they rebooted the series was to "Get rid of redundant monsters and the reskins," yet...they went right back and added all of them again. It makes absolutely no sense to me. Rathalos and Rathian are back to three versions, many other monsters have two, WAY MORE than there used to be, and they brought back some of the dumber monsters like Gypceros and Plesioth. Why exactly did they reboot the series now? I feel like Tri was an even bigger waste of time than I had originally thought, considering the massive lack of content in it compared to Freedom Unite. They could have easily updated the engine and mechanics like they did without that full reboot that ended up pointless a few years later.

I still think that reboot or not, leaving out four weapon types was inexcusable for Tri, which is part of the reason I didn't play it anywhere near as much as I did other MH games. Duals and Bow are my two favorite weapon types, with Hammer at a close third. Was an utter disappointment to see both of them removed for no reason.
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#40
Polantaris Wrote:I honestly don't really like the platforming aspects they are adding. I like that they are making more use of the Z axis (technically Y, but whatever), but I don't like how a lot of the new showcase stuff is about just rope climbing or wall scaling to avoid. That's just going to throw off the pace of the game in my opinion. I feel like platforming like this should be left to games like God of War and Darksiders. But I suppose we'll see eventually.

Also, still laughing at the people on GameFAQs that think that the new snake monster is Raviente. I feel bad for anyone who wants him, he's such a boring fight...and he takes an hour or more. It's such a colossal waste of time.



Yeah there's two new weapons: The Charge Axe...which I HOPE TO HELL is not a 1H Switch Axe, and the Bug Staff or whatever they're calling it. The second one you can control a bug with a staff weapon that also has some decent melee combos (seen a little in the video), I'm looking forward to that one. Charge Axe doesn't really interest me at the moment, but I also never found Switch Axe to be all that enjoyable of a weapon.



I also need to ask the question...what was the point of the reboot of the series with Tri? The entire excuse behind the reboot from both Capcom and players for why they rebooted the series was to "Get rid of redundant monsters and the reskins," yet...they went right back and added all of them again. It makes absolutely no sense to me. Rathalos and Rathian are back to three versions, many other monsters have two, WAY MORE than there used to be, and they brought back some of the dumber monsters like Gypceros and Plesioth. Why exactly did they reboot the series now? I feel like Tri was an even bigger waste of time than I had originally thought, considering the massive lack of content in it compared to Freedom Unite. They could have easily updated the engine and mechanics like they did without that full reboot that ended up pointless a few years later.

I still think that reboot or not, leaving out four weapon types was inexcusable for Tri, which is part of the reason I didn't play it anywhere near as much as I did other MH games. Duals and Bow are my two favorite weapon types, with Hammer at a close third. Was an utter disappointment to see both of them removed for no reason.

Tri came off as more as a 'Test Game' than an actual game. The amount of content is piss-poor, yeah, but it looks like they wanted to see how people would react to the new mechanics and such.

Also, I'm calling the Charge Axe the Sh'itSlapper 'cause lookit that thing.
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