Current Version: GMS v142
Adjusted Mastery: A factor added to DPS to consider the fact that different classes may have different mastery values; it effectively weighs the average damage from minimum and maximum range, thus is lower than standard %/s. A character with more mastery will have an
Adjusted Mastery DPS closer to its absolute DPS.
Adjusted Mastery is always included in a character's %/s.
Boss: The %/s with the listed % Additional Boss Damage.
Hits/s, Max/s: Hits/Max damage per second based on the current attack setup, not necessarily the optimal hits/max per second possible, especially due to buffing. Any line of damage is considered a hit, even if it cannot reach the damage cap. Max/s is the maximum potential damage per second available. A skill such as Shadow Partner only deals a fraction of the damage cap as its maximum. Damage over time and summons deal their base damage assuming a range cap.
All buffs are assumed to be used unless they don't provide any useful bonus (namely, +Accuracy buffs)
Defense Ignore is using the post-Unlimited Formula.
Bow Master:
Marksman:
Wind Archer:
Mercedes:
Wild Hunter:
Bow Master: Hurricane for single target, Ultimate Inferno for 2 to 6 targets, Arrow Rain for more. Phoenix is included.
[INDENT]
Hyper: Uses Wind of Frey, Preparation, and the following: Hurricane - Split Damage, Ultimate Inferno - Reinforce, Ultimate Inferno - DoT Reinforce, Phoenix - Bonus Attack, Phoenix - Reinforce[/INDENT]
Marksman: Ultimate Strafe for Single Target, Pierce (without Snipe) for multi-target. Arrow Eruption for nine and ten targets. Frostprey is included. Pierce is unaffected by weapon speed.
[INDENT]
Hyper: Uses Long Ranged True Shot, Bullseye, Snipe - Reinforce, Snipe - Bonus Attack, Snipe - Cooltime Reduce, Pierce - Extra Target, Pierce - Bonus Attack[/INDENT]
Wind Archer: Sky Song and Spiral Vortex have separate tables. Sky Song's single target damage bonus is assumed to be total damage. Spiral Vortex has the same attack speed as basic attack, 800ms base, 600ms Fastest (2).
[INDENT]
Hyper: Uses Monsoon when available, and Storm Bringer. Hypers for Sky Song use Sky Song - Reinforce and Sky Song - Boss Killer. Hypers for Spiral Vortex use Spiral Vortex - Bonus Attack and Spiral Vortex - Extra Target. These hypers are assumed to affect the splash damage, currently. All Hypers use Trifling Whim - Reinforce, Trifling Whim - Enhanced, Trifling Whim - Double Chance. Double Chance just gives the possibility to roll twice, it does not guarantee Trifling Whim will hit twice.[/INDENT]
Mercedes: Single Target uses Ring of Ishtar. Legendary Spear is used 1s before its duration wears.
2+ Targets uses Legendary Spear + Advanced Strike Dualshot, with Unicorn Spike's debuff whenever available.
Elemental Knights is recast when available if it is the Ice Knight.
[INDENT]
Hyper: Uses Wrath of Enlil, Elvish Blessing and the following: Ring of Ishtar - Reinforce, Ring of Ishtar - Ignore Guard, Ring of Ishtar - Boss Killer, Legendary Spear - Reduce Armor, Legendary Spear - Reinforce[/INDENT]
Wild Hunter: Wild Arrow Blast for single target. Uses a Sonic Roar or Swipe for multi-target. Uses Assistant Hunting Device whenever it is available.
[INDENT]
Hyper: Uses Rampage As One, Silent Rampage, and Wild Arrow Blast - Reinforce, Wild Arrow Blast - Ignore Guard, Wild Arrow Blast - Boss Killer Sonic Roar - Reinforce, Sonic Roar - Bonus Attack, Beast Form - Reinforce[/INDENT]