[1.2.318] All changed mobs
Hazzy Wrote:Do mobs have avoid anymore? I just noticed that none of the mobs there have an avoid listed. Quick Searched this thread and saw no post talking about it.

Well, it's possible from what I've heard that hit rate is based entirely on levels now.
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Cavalier Wrote:Well, it's possible from what I've heard that hit rate is based entirely on levels now.

That would be utterly horrible on bosses, that means only like lv 200s can boss T_T
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Degenerated Wrote:So basically they recycled the monsters.
They did a really messy job too.
Some of the monster's appearances look NOTHING like their real level.
I mean come on, some of the most chibi-looking monsters got bumped up above the 60s range.
Instead of messing everything up, mainly with quests and monster drops they could have just created more monsters...tsk tsk, lazy Nexon.

Never judge a book by its cover I guess. Be careful! That cute loli sitting next to you may be planning to murder you!
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Something that's been bothering me is the new Dark Resistances/weaknesses and how they'll work with the new sader/xbowman skills that seem to indicate dark properties. Since these skills appear to be passive, wouldn't it make training on/fighting bosses with these resistances detrimental overall, even compared to our neutral damage.
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Thanks for updating this, Fiel.

What's this? o-o
[Image: 0150002.png]
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핑크빈
Level: 180
HP: 2,100,000,000
EXP: 62,900,000
Elements: , Holy resist, Fire resist, Ice resist, Dark resist

Fiel this question was asked on the first page but not yet answered. Does Pink bean still have P resist? it is not listed but it is the only listing with a comma in front of the first element. is this a typo error and P resist was supposed to go in front of that first comma or is P resist truly removed from pink bean?

Also is there a way that you can tell from the data all of the new status effects that can be inflicted on boss monsters? so far we know poison, burn and i think ice demon DOT damage can now effect bosses. it would be great to know what else can too.
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wtp zakum has sooo much hp now. a couple bil combined while ht has like 500mil.
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TagerBustah Wrote:핑크빈
Level: 180
HP: 2,100,000,000
EXP: 62,900,000
Elements: , Holy resist, Fire resist, Ice resist, Dark resist

Fiel this question was asked on the first page but not yet answered. Does Pink bean still have P resist? it is not listed but it is the only listing with a comma in front of the first element. is this a typo error and P resist was supposed to go in front of that first comma or is P resist truly removed from pink bean?

Also is there a way that you can tell from the data all of the new status effects that can be inflicted on boss monsters? so far we know poison, burn and i think ice demon DOT damage can now effect bosses. it would be great to know what else can too.

if you mean pr it's a whopping 50%
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I think Nexon needs to make a bit better maps/more monsters.
I'm currently level 130 on my MM and honestly, there's no better place than Captain/Krus at the moment.

They redesigned all the Werewolf/YNP/Lycan maps so theres teleporters at the top and bottom and has a great spawn, but yet Captain/Krus still outwin them.

Also, the Coolie Zombie maps are far too deserted. Theres only like a spawn of 10 per map.
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kremechoko Wrote:I think Nexon needs to make a bit better maps/more monsters.
I'm currently level 130 on my MM and honestly, there's no better place than Captain/Krus at the moment.

They redesigned all the Werewolf/YNP/Lycan maps so theres teleporters at the top and bottom and has a great spawn, but yet Captain/Krus still outwin them.

Also, the Coolie Zombie maps are far too deserted. Theres only like a spawn of 10 per map.

That's the thing, you're clinging to having like 40%/hour at a boring place instead of 35%/hour at a fun place.
Really...don't. :l

If you're grinding like a madman in the first place, surely you can spare a few minutes.
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Baklava Wrote:That's the thing, you're clinging to having like 40%/hour at a boring place instead of 35%/hour at a fun place.
Really...don't. :l

If you're grinding like a madman in the first place, surely you can spare a few minutes.

It's more than just 5% loss.
It's more like half the EXP I get on pirates.

I don't plan to go to another place that gives me half the EXP I can get.
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Where can we find an updated list?
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Dammmit. I used this list so much. ;_;
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It was completely out of date. The stats were inaccurate. I'll have one up in about 3 hours.
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Fiel Wrote:It was completely out of date. The stats were inaccurate. I'll have one up in about 3 hours.

This makes me happy. Will it have more than level/HP/exp/elements?
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Yes, it will have touch damage, accuracy, avoid, and knockback damage as well as the level/HP/exp/elements. I will also be using a different standard of HP called "Effective HP" which takes into account PDRate/MDRate instead of listing the PDRate/MDRate separately.
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Updated.
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I think it is strange that the regular guardians do greater touch damage than the "chief" guardians.
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Fiel, could you also give us their actual normal HP. There are skills out there that ignore PDrate aren't there? Demo, was it?

Or does that just ignore def?
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Is regular mid-HT head's touch damage really 2,000? It would make more sense, with comparing it to regular right/left heads, as well as to mid-chaos, that it would be 20,000. But I'm not going to argue if the developers truly made it 2k Goggleemoticon
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