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[1.2.318] All changed mobs - Printable Version

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[1.2.318] All changed mobs - Fiel - 2010-06-17

Mob FAQ

Q. What is Effective HP?
A. Effective HP takes into account the enemy's hidden stats "PDRate" and "MDRate". These values are a multiplier against all damage to the mob. If the PDRate is equal to 10, then all of your damage is reduced by 10%. If it's 90, then your damage is reduced by 90%. Instead of listing another variable, the HP values here are listed to take account for this reduction in damage. The problem in the Maplestory data is that two mobs can have the same HP but have different PDRates/MDRates. For example, imagine two mobs with 1000 HP each, but one has a PDRate of 0 and the other has a PDRate of 99. For the first, you would have to effectively do 1000 HP worth of damage. For the second, you would have to effectively do 100,000 HP worth of damage even though both mobs have the same amount of HP. Using effective HP simplifies these reductions and allows you to properly divide HP by EXP to find the best suitable mobs for your level.

Q. How does Mob Avoid work?
A. See [thread=30129]this thread[/thread]

Q. How does Mob accuracy work?
A. See [thread=30500]this thread[/thread]

Q. How are you calculating touch damage?
A. With the recent Big Bang updates, the touch damage is listed in the maplestory data files. The damage listed is the maximum touch damage the enemy will do to you. This damage is further reduced by potential equipment and Weapon Defense.

Q. Your mobs aren't listed in the right order.
A. Deal with it.

Q. Level 200 - 209? There are level 200+ mobs in the data?!
A. lol. No, there aren't. It's just part of the algorithm I use to partition mobs into different spoilers.

 Mob



[1.2.318] All changed mobs - MetaSeraphim - 2010-06-17

Say hello to your fake high level content guys.


[1.2.318] All changed mobs - Jon - 2010-06-17

So much for Ariant being noob-friendly.

They completely raped Nihal Desert.


[1.2.318] All changed mobs - MetaSeraphim - 2010-06-17

Level 130 Zombies? Awesome!


[1.2.318] All changed mobs - Arroz - 2010-06-17

ZOMBIES ARE LVL 130 OMG FK YESHeartHeartHeartHeart


[1.2.318] All changed mobs - Hotshot - 2010-06-17

*laughs heartily*

Yeah, THAT'S how you make high leveled content! Whatever, we'd be at those monsters anyway, at least now they'll take more damage and give more exp. 390k hp on oblivion guards, I guess snipe won't be completely useless. Would've made more sense to introduce the new scrolling system after these changes rather than before.


edit: wait a minute. The HP almost tripled but the EXP is nearly the same? So that's their trick. I guess we'll all be training on horntail and pink been now.


[1.2.318] All changed mobs - kremechoko - 2010-06-17

That means they have to redo all the quests!
Well..just exp and rewards


[1.2.318] All changed mobs - Corn - 2010-06-17

 Mob

10 edits later, I got the monsters in proper level order. I have some OCD =/.


[1.2.318] All changed mobs - Phoenix - 2010-06-17

More HP....barely an exp increase.

Would it be possible to get new avoids, if they do have?

Thanks a ton for this Fiel.


[1.2.318] All changed mobs - Solarboy - 2010-06-17

imjon Wrote:So much for Ariant being noob-friendly.

They completely raped Nihal Desert.

Yup, but this totally demands for a character cleaning, I mean what about the quests?

Now Im completly confused about this patch.


[1.2.318] All changed mobs - Lugin - 2010-06-17

Does Pink Been still have P resist?


[1.2.318] All changed mobs - Skylit - 2010-06-17

arroz Wrote:zombies are lvl 130 omg fk yesHeartHeartHeartHeart



lol i know. 2006 all over again <3


[1.2.318] All changed mobs - Justin - 2010-06-17

o____O Why do the higher level mobs have such ridiculously high amounts of HP? Guess damage for everyone in general must have gone up as a result of the skill changes. Otherwise, that makes no sense at ALL. Also, LOL @ COOLIE ZOMBIES being over level 100. Same with yetis.


[1.2.318] All changed mobs - Dusk - 2010-06-17

I find it hilarious that Zombies will be a decent training spot for 12x characters. Just like old times, eh?


[1.2.318] All changed mobs - Zendaine - 2010-06-17

Looks like they tried to consolidate all the same level stuff into the same area. Monster drops will have to be redone too...don't want level 30 gear dropping from level 80 monsters in Ariant.


[1.2.318] All changed mobs - holyforest - 2010-06-17

Holy crap, they superpowered all the mobs. Talk about not very noob friendly. Ariant, and Ludi are mid level training spots now. 150+ crowds say yay?


[1.2.318] All changed mobs - MetaSeraphim - 2010-06-17

Hotshot Wrote:*laughs heartily*

It reminds me a lot of what private servers do. After you rebirth yourself enough and get enough godly equips in a private server you can kill everything in one hit, so how do you fix this? Give monsters higher HP.


[1.2.318] All changed mobs - Berzerk - 2010-06-17

... What the hell did they do ...


[1.2.318] All changed mobs - Jon - 2010-06-17

Berzerk Wrote:... What the hell did they do ...
Stretched all exisitng monsters over the 200 levels, thus "creating" high-level content.


[1.2.318] All changed mobs - kremechoko - 2010-06-17

I think this is weird..
I mean. The monsters DONT fit in with the given level
Ticks are lvl 68? They honestly do NOT look that high leveled