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SaptaZapta Wrote:Then why have it at all?
It makes no sense that you level up 5 Cygnus Knights to 120 just to shave one second off a 30-second status (and even that is only if they round up).
Maybe it's the next useless stat, maybe they'll scale the current values up a bit. It's also possible that we also just don't know how status resistance works now, maybe the reduction isn't a percentage based on how much status resistance you have out of 999.
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Maybe this 999 is just like %pdr, scarecrow in Tower of oz have 800% yet, it's just so you can make all players fight him equal, so this 999%resistance is that you will never resist some specific stats, like some that black mage will do :f6:.
Edit: Will buff duration, cool down reduction, and time leap affect V skills? 
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[video=youtube;MFSneKAqqMg]https://www.youtube.com/watch?v=MFSneKAqqMg[/video]
damien
lol
damage cap went:
100k->200k (2x)
200k->1m (5x)
1m->50m (50x)
50m->10b (200x)
right?
how to be fed by whales 101
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Will min and max critical damage be added? :f6: and become like critical damage with the sum of both?
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Pythagoras Wrote:By the way, anyone noticed that the spirits of ancient Kaisers (Kaiser's 5th job skill) consist of apparently another two (suppose-to-be) Nova classes which we always see in the Nova Temple?
Guess they could make this as a reason for not further expanding the Nova branches.
I think it's implying previous Kaisers. They just preferred different weapon types than swords.
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Ivangold Wrote:Edit: Will buff duration, cool down reduction, and time leap affect V skills? 
Most, if not all, the skills are tagged so buff duration and cooldown reset don't work on them, cooldown reduction probably doesn't work either.
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Did they reduce Snipe's damage? Cause I just saw a 35k dex marksman barely hitting 300m's.
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SaptaZapta Wrote:Time to bemoan the fact that GMS removed %avoid in "A Better Maple"? If I remember correctly, they only removed %accuracy, and not %avoid.
fodjgngf Wrote:Did they reduce Snipe's damage? Cause I just saw a 35k dex marksman barely hitting 300m's. They increased the number of lines of Snipe while reducing the %damage on it.
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Look at this Arcane Simbol thing, the two of em give 20,8k str, and it isn't even 3 :f6:
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Sky The Destroyer Wrote:They increased the number of lines of Snipe while reducing the %damage on it.
Ahh found the patch that changed that. Thanks.
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Ivangold Wrote:Look at this Arcane Simbol thing, the two of em give 20,8k str, and it isn't even 3 :f6:
You need to pay meso for every level-up for your Arcane Symbol. The first few levels are okay, but after Lv. 5 or so it will cost you more than approximately 40-50mil meso. (the price will increase per level)
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Spadow Wrote:You need to pay meso for every level-up for your Arcane Symbol. The first few levels are okay, but after Lv. 5 or so it will cost you more than approximately 40-50mil meso. (the price will increase per level)
Do they take a lot of exp at the lower levels?
Also any guesses at what nexon will do to make Arcane Symbols pay to win?
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fodjgngf Wrote:Do they take a lot of exp at the lower levels?
Also any guesses at what nexon will do to make Arcane Symbols pay to win?
I can't remember, but if I have to guess 8% per symbol? (You use the symbols on an equipped symbol to increase its EXP)
The symbols I used were from the Road of Vanishing though, you also have other symbols from the other two maps, but they're unreleased at the moment. Maybe they give better EXP.
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Spadow Wrote:I can't remember, but if I have to guess 8% per symbol? (You use the symbols on an equipped symbol to increase its EXP)
The symbols I used were from the Road of Vanishing though, you also have other symbols from the other two maps, but they're unreleased at the moment. Maybe they give better EXP.
Oh they don't level like Reverse equipment? I thought they leveled from being equipped and just hunting mobs.
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fodjgngf Wrote:Oh they don't level like Reverse equipment? I thought they leveled from being equipped and just hunting mobs.
I feel like this should at least give SOME exp as well. That aside, this sounds like a pretty good meso sink finally.
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Arrol Wrote:All it is is just a final damage boost to our skills. Not really worth giving a new animation.
How is it not "worth" giving them new animations? It is freaking 5th job. If all 5th job is about is damage boosts to all skills plus one or 2 new skills, this is jus hyper skills with a new fancy UI, and if that is all it is, then what are we getting excited about? I am not suggesting new animations for every freaking enhanced skill, but the main skills every job use should get one at the very least, Dark Impale, Ragging Blow, Angel Ray, Chain Lightning and the such.
This is reminding me of when Heroes of Maple came out in KMST and everyone was more excited about the balance changes than anything related to the new blockbuster.
Pythagoras Wrote:Also, Nexon really hates Wind Archer for a reason. I could tell which of his skills are being mixed together for this so-called 5th job skill. 
Did you see what other jobs like Heroes and Mechanics get?...
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byakugan Wrote:How is it not "worth" giving them new animations? It is freaking 5th job. If all 5th job is about is damage boosts to all skills plus one or 2 new skills, this is jus hyper skills with a new fancy UI, and if that is all it is, then what are we getting excited about? I am not suggesting new animations for every freaking enhanced skill, but the main skills every job use should get one at the very least, Dark Impale, Ragging Blow, Angel Ray, Chain Lightning and the such.
This is reminding me of when Heroes of Maple came out in KMST and everyone was more excited about the balance changes than anything related to the new blockbuster.
Did you see what other jobs like Heroes and Mechanics get?...
I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing.
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Justin Wrote:I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing.
Personally I'd be happy with the ability to change skills color schemes.
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Justin Wrote:I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing.
Well I suppose Its my problem for not accepting this game is mostly about damage anymore and most still playing just care to see their numbers grow. I was hoping for a change to gameplay, not just more damage... again.
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Marksman Bryan Wrote:-snip-
lol
damage cap went:
100k->200k (2x)
200k->1m (5x)
1m->50m (50x)
50m->10b (200x)
right?
how to be fed by whales 101 I wonder if that new cap is intended or it's what their hardware can handle?
Also cap shouldn't matter unless they start making content for those that hit the cap like they were doing, but IMO the best thing they could do is take a few digits of the damage people are doing right now and maybe change the formula so the more stats you have the less damage boost they'll give and not just like the whole multiplicative thing but more like a limit so the cap can't even be reached.
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