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Predict some Magician changes.
I can't wait to see the extractions. *_*
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Did Paralyze just become multi-hit?

Did we just got Bullseye? :O

Did they just reintroduce mist training in 4th job? Exploding all your current Mists?

Oh god someone please wake me up.
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Atruya Wrote:Did Paralyze just become multi-hit?

Did we just got Bullseye? :O

Did they just reintroduce mist training in 4th job? Exploding all your current Mists?

Oh god someone please wake me up.
*pinches*

Also, hello, freezing chains. Biggrin
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Atruya Wrote:Did Paralyze just become multi-hit?

Did we just got Bullseye? :O

Did they just reintroduce mist training in 4th job? Exploding all your current Mists?

Oh god someone please wake me up.

I'm thrilled, getting back our poison mist training but in 4th job would be awesome. I loved the times of misting on my F/P <3

Maybe this time around I'll be able to reset my SP too =P, my F/P still has 21 meteor from pre-BB...
I never really got to play maple after BB, I got cockblocked just when my class was starting to become good.
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totally making a f/p mage now!
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TheThunderBandit Wrote:totally making a f/p mage now!

Will I live to see the day of a F/P bandwagon?

Straight from the EF thread:
[Image: wpQpP.gif]
The 4th job new I/L skill.

I'm dying to know how the new mist works and to see its animation.
If we are lucky it will be a mist that explodes AFTER the 40 seconds of damage, thus making it the map circling skill ever.
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Shidoshi Wrote:[Image: wpQpP.gif]
The 4th job new I/L skill.
That looks SEXY!
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Holy pineapple that is sexy.
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Skill Tables, etc.

http://www.insoya.com/bbs/zboard.php?id=...category=1
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Was gonna make a f\p to be unique and fun since there are like none in my alliance. Kinda makes me more pumped to finish my DW and pally. And on another note wow that move is the sh'it
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Nexon is still holding onto Magic Bolt/Seal for some reason :\, I guess Slow is cool since it's not a 20 point skill any more.
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Any idea why they changed elemental comp's icon and then promptly removed it? For 'hits and giggles?
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They realized the skill was trash probably.
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Haha, exploding mists. I could cry right about now. I'm seriously dying to see what it looks like.. I'm a lot more amped about these changes than I expected to be Big Grin
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It seems they did what I suggested in this thread?
If so this means mages are going to be pretty good bossers!!!

Veneni Wrote:How about this: Add a multiplier on mobattacks when less than max mobs are hit at once, like heal has (had?):
6 mobs - 100%
5 - 120%
4 - 140%
3 - 160%
2 - 180%
1 - 200%

Or less dramatic, only on 1 and 2 mobs. (like heal)

Mages: Kings of mobbing, and good 1v1 dmg! Big Grin
Quote:- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
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In b4 Gms nerfs eles when we get jump only to add it again 3 months down the line
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F/P
- Arcane Aim (4): permanently ignores 20% of monster's defence; and increases final damage by up to 40% when attacking a single target continuously
- Paralyse (4): new effect; changed to multi hit (3 times); increased maximum no. of targets; the damage penalty when attacking lots of monsters deleted

I/L
- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
- Chain Lightning (4): thicker light effect-wise, multi hit (4 hits); stun effect added, max no. of targets increased, range increased; damage panelty inflicted when attacking lots of monsters deleted

>Came.
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yo72 Wrote:In b4 Gms nerfs eles when we get jump only to add it again 3 months down the line

lol ninja'd!
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What's this? Nexon making my very first character and 4th jobber attractive again? Blasphemy. Now I can't tell whether I'd have more fun with my battle mage or I/L.
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I need to start cooking my plans to reformat this computer. My F/P is calling me, got lots of work to do on it.
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