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Predict some Magician changes.
#1
Bishops will get a +60 Int skill. Bishops will get a brand new attack/support skill.

F/P's will get some kind of funky combo-like system.

I/L's will be able to break a monster into pieces after freezing it by attacking it normally. Will also be able to literally electrocute monsters and if used on a frozen monster the monster will explode into thousands of sparks and ice shards.
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#2
F/P mages will get a 테로리스트 skill. they'll pineapple up everything.

Bishops will get a party version of Master Magic - extended buff time.

I/L mages will get a stun gun made of ice.
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#3
Seal works on bosses for 15/60 seconds.
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#4
Holy arrow will get the same change Angel Ray got.
Mana Reflection will affect the whole party and will reflect a higher %.

Lightning attacks will do bonus damage on frozen mobs.

Fire attacks will do more damage on poisoned mobs.
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#5
They'll give everyone one new skill to spam.
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#6
Energy Bolt, MP Eater, and Partial/Elemental Resist getting scrapped for something more useful or interesting.
Poison Breath/Cold Beam/Holy Arrow being made into something other than a waste of SP
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#7
All skills +10%. Mana reflection +20%. -> There I fixed it.
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#8
Elemental reset for Bishops. The fact that they made Big Bang holy too is beyond ridiculous. What the heck do Bishops use for holy immune mobs? Teleport, Magic Claw?

And really, just the general damage is horrible. I wen't to my lukless bishop just to get woods for Arcglaive and heck, my Aran does 5 x more damage even tho it's 10 levels lower. Sure I have sold most of my good equips from my Bishop, but I doubt it would make that much difference.

And the support class thing is BS. If maplers actually liked playing support slave characters, then why cant I never find a single Bishop to party with on my Aran...

I'm not kidding. After Big Bang the amount of active Bishops went down like a cows tail (this is how we say in Finnish, I couldn't find the English equivalent).
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#9
What holy immune mobs?

iirc, the amount of monsters immune or resistant to holy can be counted on one hand =\ or at least, they could be around the time of Big Bang in KMS..

EDIT: And it turns out I don't remember correctly at all. That small handful was just for bosses, not regular mobs.
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#10
Satellite Wrote:And the support class thing is BS. If maplers actually liked playing support slave characters, then why cant I never find a single Bishop to party with on my Aran...

The problem with support in Maple is that it's not fun. There's no real way to support other players other than to give them a buff. There's a single AoE Heal and AoE Dispel, but it's extremely boring, people don't want healing thanks to pots, and you don't get better at healing by upgrading your gear.

I play a healer in WoW and it's actually extremely fun. You feel less like a slave and more like a savior.
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#11
Can't tell if the first couple of suggestions are serious or if u are sarcastic.
Satellite, Take all ur gear off ur aran and see how much dmg you do, Bishops are weak but it is mostly gear.
and Dusk, Maple isn't fun, there is no challenge only the social aspect. Playing a bishop can be alot more fun then other classes, it actually makes u pay attention when u spam skills(zombify), I can continue but its self explainitory.If you feel as if you have been poorly treated just leave or make some friends and go with them.
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#12
Phoenix Wright Wrote:What holy immune mobs?

iirc, the amount of monsters immune or resistant to holy can be counted on one hand =\ or at least, they could be around the time of Big Bang in KMS..

EDIT: And it turns out I don't remember correctly at all. That small handful was just for bosses, not regular mobs.

From Fiels module:

Immune
Rellik
Margana
Hsalf
Crimson Guardian
Royal Guard Type S
Dunas Type D
Ariel
Geist Balrog Phase 3
Bigfoot
Master Guardian
The Elemental Thanatos
The Elemental Thanatos

Strong

Cleric Visitor
Spirit Visitor
Baby Boulder Muncher
Dark Eye from Another Dimension
Star Pixie
Alishar
Sentinel
King Slime
Papa Pixie
Luster Pixie
Deathly Fear
Trixter
Ghost Pixie (shouldn't this be holy WEAK?)
Chief Gray
Luster Pixie in Tower of Goddess
Star Pixie in Tower of Goddess
Lord Pirate
Luster Pixie in Tower of Goddess(Summon Boss)
Star Pixie in Tower of Goddess(Summon Boss)

Yes, mostly bosses are immune to holy, but that is exactly the most annoying part.
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#13
Satellite Wrote:Ghost Pixie (shouldn't this be holy WEAK?)

It's a friendly ghost. Biggrin
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#14
this is what i expect:

Wand Multiplier 1-> 1,3
Most skills renewed.
Chain lighting moved to 3rd job
New Skills
Battle Mastery: 30% DMG 10 MATT
Renew of Magic Guard
More MDEF
More Support
Better Mob Attacks
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#15
Phoenix Wright Wrote:Energy Bolt, MP Eater, and Partial/Elemental Resist getting scrapped for something more useful or interesting.
Poison Breath/Cold Beam/Holy Arrow being made into something other than a waste of SP

MP eater and magic guard have been redone to work better, MG lasts 600 seconds, while MP eater restores more magic to me after attacks and much more often too, so unless i have to tele around the map constantly i will not need to use my sorcerer elixers at all.

Perhaps holy arrow could get redone to hit up to three monsters like fire arrow, slight boost to it's damage since i want something in my second job skills to replace my first job magic claw skill.
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#16
A Passive Magic Guard!

come to flame me

and the shield is replaced by mystery/magic BOOK!! *have tis idea after saw the mage avatar on JUMP*
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#17
hamad138 Wrote:this is what i expect:

Wand Multiplier 1-> 1,3
Most skills renewed.
Chain lighting moved to 3rd job
New Skills
Battle Mastery: 30% DMG 10 MATT
Renew of Magic Guard
More MDEF
More Support
Better Mob Attacks

Why would they increase the wand multiplier without changing the staff multiplier?
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#18
I hope CL becomes a multi-hit skill. Mages are currently the only class with a main attack that's a single hit. (not counting hurricane skills or Arans, since Arans have combo attacks.) Of course we'll also get the mage equivalent of the warrior +30 str +30 dex skill.

A good party buff would be nice too.

And perhaps, ATTACK SPEED BASED OFF WEAPON SPEED?!
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#19
I got an amazing idea! Move ultimates to 3rd job and give new 4th job skills that attack unlimited amount of mobs, 5000% range and have no cooldown.

*insert blockparty mascot with troll face here*
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#20
Imitazion Wrote:F/P mages will get a 테로리스트 skill. they'll pineapple up everything.

Bishops will get a party version of Master Magic - extended buff time.

I/L mages will get a stun gun made of ice.

Rapid Fire ice strike from in front (so a portal opens up and shoots out bits of ice) would be AWESOME
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