2013-06-11, 03:41 PM
Zerard Wrote:Allow me. [MENTION=10355]Girasol[/MENTION]
(For future reference, simply quote this post to see how I did it)
Ah, thank you. I've learned something today. :]
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Unleashed coming to GMS starting June 19th!
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2013-06-11, 03:41 PM
Zerard Wrote:Allow me. [MENTION=10355]Girasol[/MENTION] Ah, thank you. I've learned something today. :]
2013-06-11, 04:07 PM
Jared Wrote:Although I see why they'd want to redesign a bit, why not just consolidate and reuse common resources?This looks really good for the most part. It could use a few more tweaks and spiff it up some more, but I wouldn't mind if they used this for the new UI; either this or keep the current one. But in the end, I think we'd mostly agree on a UI that doesn't waste space or take up a lot of room, has clear and visible HP/MP bars, small buttons for those additional UI windows (if we choose to) and functionality, and the ability to customize/hide how our hot key/quick slot looks; the more efficiency look. This might be just me, but I'd rather have that Nexon announcements bar scroll their messages there instead of at the very top screen where it can make boss HP bars harder to see.
2013-06-11, 04:25 PM
SaptaZapta Wrote:Yes, people still play on old hardware.I like 1366x768 because then I can full screen the game without it being stretched.
2013-06-11, 04:36 PM
The one thing nobody seems to be considering in this whole Cap discussion (or whine session, really) is that perhaps Nexon did this because they feel the 50M cap was big mistake. Firstly, just because KMS gets something, it doesn't mean everybody else has to get it. KMS is the breaking ground for Maple innovations. When things don't work out quite the way they hoped, they get changed before hitting other versions. Don't get me wrong, here; I dislike the aggregate damage cap, particularly since I am a mage player with all Ele Staves. If indeed they regret the 50M general damage cap and they felt that raising the general cap in itself was a bad idea, then they should probably do it a little differently. If a compromise were to be made, I would say 10M damage cap for any weapon 120+. Of course, we only know what CMS got and cannot be certain we are getting the very same thing. We just have to wait and see.
However, this issue, just like the UI, is past the point of debate and change. The programming is done. We are long past the point in the development cycle where change can be affected before we get it. Your only hope for change (particularly int he case of the UI) is for a time frame a few months from now. This just isn't important enough to break their plans. If they decide to listen to you folks, the change will come later and by then you may not care as much (or you mare care even MORE since you will have had the new UI for a while). EDIT: I just want to add that I am really liking some of the UI designs you guys have made. If only these could have gotten in their hands back when it would have mattered...
2013-06-11, 04:43 PM
It seems designing status bar UIs have become quite the past time. They should release the elements and hold a design contest or something.
2013-06-11, 05:09 PM
iAmFear Wrote:It seems designing status bar UIs have become quite the past time. They should release the elements and hold a design contest or something. Oh the N2-siasm in the air keeps our interest and creativity burning! Hadriel
2013-06-11, 05:19 PM
Maryse Wrote:Waltzing changed his UI design again: This looks MUCH better but I still think it could use a little tweaking. Something closer to what [MENTION=1626]Jared[/MENTION]; or [MENTION=8939]Redux[/MENTION]; came up with would be perfect.
2013-06-11, 06:49 PM
More updates from Waltzing!
Waltzing Wrote:Two notes:Link
2013-06-11, 07:23 PM
Mazz Wrote:Quickslots all at the side looked much nicer than some under the chat box, some to the side, HP/MP bars are too small again and the chat box looks weird in the middle instead of on the left. *sigh* He didn't actually change anything from the original UI in that post... He was just commenting on a couple things.
2013-06-11, 07:24 PM
Green4Ever Wrote:He didn't actually change anything from the original UI in that post... He was just commenting on a couple things. I'm going to bed.
2013-06-11, 07:39 PM
I actually really like Jared's idea of the new UI.
Having the maplestory announcements on the bottom of my screen instead of freaking covering my buffs/bosses hp will be one of the best things ever
2013-06-11, 08:53 PM
Grrr, i want to post my idea about the Inventory UI. but it won't let me log in at all, I get an error message when I try and log in.
[MENTION=12524]Maryse[/MENTION]; Could you post this for me? I would greatly appreciate it ![]() ![]() The changes made were that the maplepoint thing is moved to the left to eliminate blank space, and the huge inventory expansion button was made smaller and moved to the buttons at the bottom.
2013-06-11, 08:55 PM
Spadow Wrote:http://maplestory.nexon.net/Community/#%...26nxid%3D6 I like how Inner Ability is now Inability.
2013-06-11, 08:56 PM
I'm glad they're releasing screenshots early, so we can voice our concerns/joys about the new UI. I remember that one game I played did a complete UI overhaul, and shipped it out to the live server with almost no changes about a day or so later, even though some testers voiced quite a few concerns about it.
2013-06-11, 09:03 PM
Razmos Wrote:Grrr, i want to post my idea about the Inventory UI. but it won't let me log in at all, I get an error message when I try and log in.Sure thing. ![]() Posted here. |
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