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Limgoon has pics of his 11 star Tyrant Equips on his blog. Not sure how he got them there without breaking them. It's hard to understand the Google English. They're all 100 atk+ ;_;
http://blog.naver.com/limjunhyung5/100175320728
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Bribery Wrote:Limgoon has pics of his 11 star Tyrant Equips on his blog. Not sure how he got them there without breaking them. It's hard to understand the Google English. They're all 100 atk+ ;_;
http://blog.naver.com/limjunhyung5/100175320728
1mil range just from 3 equips. Does random option get better the higher the level of the equip?
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i think kms extended the superior scroll and also allow it to have 12 star max on those gear too
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iAmFear Wrote:Not superior equips. From what I've seen, this are how most Superior equips grow:
I'd put forth the possibility that perhaps it was changed in gMS, but the only evidence I got going for me for Tyrant is Limgoon's cape, though the fact that you have seen some 165 stuff makes me doubt it was changed. Curious.
I'm gonna go ahead and confirm that I got all of the bonuses listed in your chart to the # EXCEPT for the very first AEE, where I didn't use a ward. But that doesn't make any sense, because I didn't use any wards at ALL on my shoe and its got the proper stats. Figures that the 100% one would fail to actually do anything and I didn't pay attention to it.
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Bribery Wrote:Limgoon has pics of his 11 star Tyrant Equips on his blog. Not sure how he got them there without breaking them. It's hard to understand the Google English. They're all 100 atk+ ;_;
http://blog.naver.com/limjunhyung5/100175320728
Wow, that Google translate is awful. It's nothing interesting. Just his thoughts and a daily log of sorts.
He's basically just frustrated in that blog post and a snippet of conversation with some friends (advice, meso management, discussing the failure rate, etc), and some talk about Hot Time with Tyrant equips. He only briefly mentions going from the 7th star to the 11th as well.
Hope that helps.
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Whelp, time to find out how much +ATK each star gives past 7.
But my god...+1,124,424 range just from those 3 equips alone...
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Dark Link Wrote:Whelp, time to find out how much +ATK each star gives past 7.
But my god...+1,124,424 range just from those 3 equips alone...
11, 12, 13, 14, 15, 16, etc.
It's a simple pattern. All Stats will increase by the last increase plus the number of stars. For example, if the first star gives x stats, the second will give (x+1), the third will be ((x+1)+2), etc. Attack is easier, it's just +1 every time. x, x+1, x+1+1, etc.
I dunno if every star from 6 and beyond will give attack, though, seems that way.
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Dark Link Wrote:Whelp, time to find out how much +ATK each star gives past 7.
But my god...+1,124,424 range just from those 3 equips alone... if i had to guess, it's not just from the three equips alone, since potential from the other equips should come into play too, it STILL is a massive amount of damage though! one of these gives him more range than what i have lol.
Question Wrote:i think kms extended the superior scroll and also allow it to have 12 star max on those gear too
anyone got any confirmation on this? orange mushroom didn't mention anything about it,
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I would just like to say that doing Magnus as an aran has been nearly impossible for me. Being able to move at a moments notice is insanely hard for Aran because I have to sit still to complete a combo to do most of my damage. Any arans out there successfully solo normal magnus?
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[video=youtube_share;8Yrfp38RILE]http://youtu.be/8Yrfp38RILE[/video]
it seem like magnus is even harder on post unlimited .... look at the green attack seem avoidable... but also it made the game harder ... cuz u have too much thing to avoid.
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LiquidSwing Wrote:I would just like to say that doing Magnus as an aran has been nearly impossible for me. Being able to move at a moments notice is insanely hard for Aran because I have to sit still to complete a combo to do most of my damage. Any arans out there successfully solo normal magnus?
Aran have a better chance at Magnus compare to a Mechanic who needs to sit still to do their best damage.
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Question Wrote:it seem like magnus is even harder on post unlimited .... look at the green attack seem avoidable... but also it made the game harder ... cuz u have too much thing to avoid.
The only thing I really deem "harder" is the fact that his rush sword attacks now send you flying and you have to wait for that power KB effect to go away before you can move again. From personal experience here in GMS magnus runs especially party runs drops 3x-4x as many balls as that video you seeing there, and even then I still get normal mode done. Of course not hard mode because no damn legit "one" person can solo Magnus with the stupid 1mil dmg cap in our faces other than AB.
Maybe its because I don't play KMS, but compared to several videos I've seen, both of those DBs sucked bad at dodging.
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The only thing that seems harder in that video is that those two are complete idiots, unless I missed some of the times when they died from being webbed. The green claws are much denser but at the same time much much more delayed. I could have run the entire length of the map by the time they swoop down.
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Kalovale Wrote:The only thing that seems harder in that video is that those two are complete idiots, unless I missed some of the times when they died from being webbed. The green claws are much denser but at the same time much much more delayed. I could have run the entire length of the map by the time they swoop down.
this pretty much, only thing i'll give them is that rush move pushing them all over the stage. but the green thing is completely dodge-able, hell, aswan totems are harder to dodge.
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The rush move and the "Whirlwind" attack do super KB now. Easy way to get KB'd into a falling orb and die.
Limgoon did a normal run just to see the differences and he had trouble due to the super KB.
[video=youtube;MgTM2KEHMfU]http://www.youtube.com/watch?v=MgTM2KEHMfU[/video]
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Because it literally stuns you, that's why its so dangerous, other than that, its fairly easy to handle most of it. Well and yes you get flying out of bounds and home runned into a falling orb.
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Wow those equips. Almost 200 stat and 200 attack with 21% stat? How is that enough to give 300k range? Maybe I'm missing something. That seems absurd.
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Ward still says it only protects up to 7, but it is possible they extended the amount and didn't change the description.
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CrazyForDex Wrote:Wow those equips. Almost 200 stat and 200 attack with 21% stat? How is that enough to give 300k range? Maybe I'm missing something. That seems absurd.
Start with a 700k range and 400 attack, and +200 attack would give 350k on its own... I think it's mostly a matter of the range already being pretty high.
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