2014-07-10, 01:34 PM
Why do they keep forcing hurricane down bowmasters throats lol?
|
KMST 1.2.508 - Skill Changes and General Enhancements
|
|
2014-07-10, 01:39 PM
CakesXD Wrote:Ah. Thank you for that. Yeah I suspect most AB actually find that to be a nerf since having a weaker version of soul seeker hanging around means you can't use soul seeker until those missile are gone. Lets see if the game actually allow 2 set of soul seeker to exist at the same time. Also to nobody in particular, nexon finally acknowledge it to be silly to restrict kaiser in the skillset when transformed(partly could be due to 5th job too) and has allow kaiser full access to their skills now.
2014-07-10, 01:44 PM
IcyHaze Wrote:I wonder if the mastery book system being taken out of 4th job is merely a troll move by nexon lol Apparently they trolled you specifically because the mastery book system was NOT removed. They reduced the book prices, but that's it.
2014-07-10, 02:12 PM
IcyHaze Wrote:Yeah I suspect most AB actually find that to be a nerf since having a weaker version of soul seeker hanging around means you can't use soul seeker until those missile are gone. that soul seeker expert might be a buff and make trinity better for single target as they are only about 500% off Though if you cap it becomes a hits/sec thing
2014-07-10, 02:29 PM
SaptaZapta Wrote:If the purpose of these nerfs is for the power to come back in 5th job, they shouldn't implement them until 5th job is out (i.e., in the same patch).you know what's going to happen first they pineapple the players (like they're doing right now then they reintroduce everything as "brand new content!" EMSKakaoTalk Wrote:Lurking around insoya currently, people seem happy about this balancing patch in general.let me ask some questions about that table, why do you trust a table that you have no idea what it means? how much boss% do the classes have in that table? how much %ignore is everyone using? what skill rotation are they doing? what percent of that damage is affected by X or Y skill that ignores defense? that table is useless, if you want to use a table at least use joetang's, and here's a funny different thing, tables don't account for attack buffs or all stat buffs, so a class like xenon might look meeh on paper, but when you think about it they can get over 2x as much mainstat which literally doubles the damage they cause. paladins were OP at the very end of bossing, at any boss that didn't have elemental resist a Hero or DrK would overpower it (by percentages) and it took DrK's 100% uptime gungnir to be able to beat heroes, don't bring tables and info you don't know about except for "i saw him attacking and he dealt big numbers" also insoya DrK and pallies had been screaming for a buff for -YEARS- because of how terrible both classes were in the past, with heroes sitting at the top so hard. Infernasis Wrote:How to get 230% buff duration for no CD Gungnirwell, if you got a maxed inner ability (50%, good luck with that!) and a maxed mech (20%) you... are still fucked iVege Wrote:I'm glad I ditched you guys. I had narrowly avoided a world of pain there.not deserving it isn't even close they have a skill called void elemental it doesn't void elemental resistance. epic balancing right there IcyHaze Wrote:http://forum.gamer.com.tw/C.php?bsn=0765...628&tnum=2 that's neat actually
2014-07-10, 03:06 PM
RedRaven16 Wrote:that skill chaining needs to happen to dbs to make the more fun Or better yet, give it the flash jump treatment.
Spoiler
2014-07-10, 04:08 PM
ShinkuDragon Wrote:let me ask some questions about that table, why do you trust a table that you have no idea what it means? You are being VERY rude. I know what the table is talking about, and the DPM table being posted there is checked by a number of people multiple times, and if it happens that there is an inaccuracy associated with the table, an immediate alteration is made. The table I copied and pasted is made by the person who is the most recognised as a person making the most accurate DPM table in insoya. If you want to know the assumptions used for the table (like %bossdmg/%pdr/%buff duration, etc) I could ask the guy who made the table. The guy normally includes and shows the assumptions utilised for the table but this time he didn't seem to have done it. If you want to know the assumptions used for the DPM table I could ask for it on that website (oh well if you talk like this there's really no reason for me to bother doing it). Hey you say heroes and dark knights outdmg paladins easily in bosses that do not resist physical element right. Excuse me most of the bosses in-game now resist physical element. H.Mag, CRA, Empress resist physical element. If you say DAMN MAN ZAKUM DOESNT RESIST SO PALADIN NOT OP then I really don't know what to say. In addition, "also insoya DrK and pallies had been screaming for a buff for -YEARS- because of how terrible both classes were in the past, with heroes sitting at the top so hard" that these two classes were extremely crap in the past doesn't necessarily mean that those classes should be made andromeda-space-level-over-power classes O_O Logic? When did i say: "i saw him attacking and he dealt big numbers" like honestly, you are being so rude. I could just be as rude as you are but I am going to act nicely and ask you to watch your language.
2014-07-10, 04:14 PM
English must not be your first language because he isn't being 'rude' at all. He is merely calling into question your assumptions, and rightfully so. You state yourself that you don't how the table works, yet you rely upon it. That's as bad as biblical faith.
2014-07-10, 04:14 PM
ShinkuDragon Wrote:well, if you got a maxed inner ability (50%, good luck with that!) and a maxed mech (20%) you... are still fuckedYeah I know right, I don't get the purpose of these nerfs, especially what you said about void elemental not voiding elemental resistance, thats just stupid.
2014-07-10, 04:21 PM
Thorr Wrote:English must not be your first language because he isn't being 'rude' at all. He is merely calling into question your assumptions, and rightfully so. You state yourself that you don't how the table works, yet you rely upon it. That's as bad as biblical faith. What I said was: (Warning: I did not make this chart, if you ask me any question regarding this table, I will NOT be able to answer. I just did the translation part. The chart may contain some errors as it has just been released.) I said I didn't make the chart and hence I won't be able to answer questions regarding the table. When did I say I don't know how the table works? O_O
2014-07-10, 04:22 PM
Mechanic's delay decrease (despite only showing him spamming lazer)
http://www.insoya.com/bbs/zboard.php?id=...9&no=49684
2014-07-10, 04:25 PM
Infernasis Wrote:Yeah I know right, I don't get the purpose of these nerfs, especially what you said about void elemental not voiding elemental resistance, thats just stupid. The patch notes specifically say they didn't like that you could spam Gungnir if you had more than 50% Buff Duration, that's why they made it impossible. All the reasoning for all of these changes is actually right there in the notes.
2014-07-10, 04:30 PM
EMSKakaoTalk Wrote:You are being VERY rude. Says im not going to be rude, and i find your responses to be more snarky and rude than anything that shinkudragon said He was calling into question your source, and you should not post any kind of data on soutperry without the full mechanics or explanations of it. If you would please update the table with the things that were called into question, im sure people would not call it into question. Because as far as we know, anyone could literally pull the numbers out of there ass if its just like this, even if you say its from a reputable source. Scientist can't say this is correct without showing how and why and the reasoning. Even if there world renown. Also where do people state that they should be as you said,' andromeda-space-level-over-power classes " Paladins did require a small nerf, but 100% void elemental removal should not be it. I believe paladins true advantage in bossing is the ability to survive almost everything. Not having to fear death goes along way in attacking when you can tank every dr in the game(well at least my paladin can) and almost all attacks for the most part. So when you dont have to stop attacking because you wont die, is where the real damage is dealt. if a paladin had to be afraid of dieing like every other class that solos cvellum or magnus, i can bet that they wouldnt be top tier as you claim. All the solos videos i saw, so many times a paladin should of died and they just kept attacking like nothing was happening. If they truly thought paladins were too op it should be a small nerfing to elemental resistance down to 50% and some to its tanking ability. Its being called undeserved as by the chart you posted, they are barely 2 classes better than a bishop there.
2014-07-10, 04:32 PM
EMSKakaoTalk Wrote:You are being VERY rude. as far as i-m concerned i haven-t insulted you at any point, except maybe the "i saw him attacking quote" i'm questioning your chart and your knowledge of it. these so called "DPM" charts aren't that, they're a %PM, that percent is entirely relevant on gear and other skills that do not get accounted into the table, here's a very exaggerated scenario that explains it well Quote:you have two classes. one has a skill that does 10000% damage every second, the other has one that deals 100% damage per second. which is stronger? you do the calcs and you'll find out that the second character is the one dealing more damage, however "DPS/DPM" charts only calculate the percentages. and with just the percentages you're not going to get an accurate statement. -ESPECIALLY- on the 3 adventurer warriors that have a very different amount of base ignorePDR% and boss% which means that you have to tailor your equips to bring out their strengths, which in turn means that a chart that doesn't account for variable PDR and boss is useless. in JT's charts you can see the tendency that shows that X class receives less bonuses from boss&PDR than Y class. Quote:that these two classes were extremely crap in the past doesn't necessarily mean that those classes should be made andromeda-space-level-over-power classes O_O Logic? heroes had andromeda-space-level-over-power for three years with heroes getting massive buffs per patch in comparison, before dark knights and pallies FINALLY were allowed to be better at endgame content, there's no logic here, i simply want my time to shine back. plus at least on this side of the pond it's been argued that this is the most balanced that the warriors have been in years. heroes are the best at easy bosses, surpassed by dark knights as bosses start getting more defense, and when bosses have elemental resist which is further endgame, pallies are the best ones. and to end, DrK's without buff duration are at the bottom of the three warriors. this patch isn't just a nerf, because right now with effort by getting the honor and buff duration you can climb and come ahead, you know, work'n'reward instead of heroes who are stable all the way through. after this nerf DrK's suck no matter what. edit: oh and pallies are only useful at endgame BECAUSE of void elemental, without that they hit even less than current DrK's without buff duration. so in other words, everyone screwed up the ass except heroes, -AGAIN-.
2014-07-10, 04:46 PM
And this is why folks, DPM charts are stupid.
Controversies c: Nah but really, the only good thing that insoya has which is a chart is simply the hit/s chart, since it specifics some skills/items (aka 류드의검 and has variations of the classes (for example Striker's combos and etc).
2014-07-10, 04:54 PM
30% Total Damage is nice considering Extreme Archery: Bow gave only a lackluster 20 Attack boost before.
I have no idea why they switched Arrow Blaster and Flaming Hurricane around. What was the point of that? The Turret already deals 153% damage, and Flaming Hurricane already deals 280% damage in gMS. This update just makes the use of Double Blaster viable in 3rd job, but nerfs the damage of Arrow Blaster from 220% to 181%.
2014-07-10, 05:03 PM
Bosses are much more complex now. Having high damage isn't the end all-be all of bossing anymore. imo the 3 Adventurer warriors are balanced now, though I think the Elemental Void nerf was too severe. I think it should be around 50% or so like the Cygnus Knights have.
Heroes are basically extinct in Bera because everyone has either converted to Dark Knights or Paladins. Heroes should outdamage Dark Knights and Paladins because they bring nothing else to the table. I don't think being stronger at useless "easy" bosses like Zakum and Horntail is really an advantage. It doesn't matter what DPS charts say, Dark Knights and Paladins are better than Heroes in every single way at any boss that actually matters. Paladins are by far the most useful class in the game. They have unmatched survivability, Threaten, Smite, and Resurrection. Their ability to survive many OHKO attacks is a significant advantage because it allows them to keep attacking while other classes die and waste time rebuffing. My Chaos Vellum group brings a Paladin just for Threaten, regardless of how strong they are. Some of my buddies bring an unfunded Paladin for Smite at Hard Magnus. Very few classes can get into these end-game bosses without spending a pomegranateload on NX. Paladins also have the highest hits/second out of the 3 Adventurer warriors, meaning they have the highest end-game damage potential. Dark Knights have auto-revive, invincibility, DR ignore, and passive heal. These are all incredibly useful at end-game bosses that have death counters and/or potion cooldown. Having these advantages over Heroes AND being able to out DPS them is unfair. Dark Knights also benefit the most from funding because of the amount of multipliers they have. It takes significantly fewer funds for a Dark Knight to solo end-game bosses compared to Heroes.
2014-07-10, 05:03 PM
From A Better Maple
Q: Are we ever going to get the 5th job advancement? A: Currently there are no plans for the 5th Job Advancement but there will be updates aimed at high level characters, including level cap increases. Expect great things for high leveled characters in the near future. stop lying nexon ![]() OT: I like the changes, but at the same time, I don't. I'm drooling over Mercedes, but at the same time I feel bad for Paladins. we all have to remember that this is KMST though, and anything can change at any time. if they can throw this at us, who knows what else they can shock us with. this is all probably necessary testing for 5th job, I would think.
2014-07-10, 05:12 PM
ShinkuDragon Wrote:as far as i-m concerned i haven-t insulted you at any point, except maybe the "i saw him attacking quote" i'm questioning your chart and your knowledge of it. these so called "DPM" charts aren't that, they're a %PM, that percent is entirely relevant on gear and other skills that do not get accounted into the table, here's a very exaggerated scenario that explains it well You keep telling me how friggin awesome JT's chart is, thank you so much I don't know how I can show my gratitude. You did ask me to refer to JoeTang's DPM(or is his DPS?) chart and now you are giving me some flaws of all the DPM chart. Of course DPM chart is not a very reliable source to refer to as it is not a true reflection of the real bossing situation. The chart lacks practicality by a lot and the figures (or rather %s) don't mean a lot. I am aware that if you take an example of wind breaker & marksman, marksman can use 2~3 lines of %pdr at its max and use the rest of the lines on %bossdmg/%att whereas windbreaker needs 4~5 lines of pdr% to make sure you don't lose dmg in some endgame bosses, which means that windbreaker gets a smaller number of %boss/%att compared to marksman, so thanks for reminding me how some DPM charts are not so reliable as those of JT. I love how make a hasty generalisation and assume that this person lacks knowledge of DPM chart solely because he posted this chart from insoya and the table is worse than that of JT. Quite a logical fallacy aye? If you compare just those three warrior classes you might be able to make a cunningly manipulated point like that but if you look at a bigger picture, all three warriors are insanely overpowered compared to other classes and I don't know what on earth you are seriously on about. As you mention work'n'reward concept, if you spend an okay period of time, you can obtain 50% buff duration and/or good enough equipment to attempt those endgame boss contents in which void elemental becomes a huge advantage. With this idea, paladins and dark knights can be seen damn overpowered. Not to mention, both classes' utility and survivability overwhelms those of other classes (not talking about just heroes but also the 30 or a bit more other classes existing in maplestory) so I can't really see how you are complaining. What kind of messed up thing is this? got bind, you don't die by 1 hit ko skills, can revive others, got healing skill, got nice mobbing skill, got nice status resist, ANDDDD got nice damage. /find balance???? The only conclusion I can draw from your argument is, power-creeping. Just admit the fact that paladins and dark knights were (well more like "still are overpowered" as this is just KMS tespia) insanely overpowered... |
|
« Next Oldest | Next Newest »
|