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KMST 1.2.508 - Skill Changes and General Enhancements - Printable Version

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+--- Thread: KMST 1.2.508 - Skill Changes and General Enhancements (/showthread.php?tid=71808)

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KMST 1.2.508 - Skill Changes and General Enhancements - Locked - 2014-07-10

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 (PvE) Skill Changes
 Mob (Changed)
 Mob



KMST 1.2.508 - Skill Changes and General Enhancements - Locked - 2014-07-10

 Item
 NPC
 Character (Changed)
 Character



KMST 1.2.508 - Skill Changes and General Enhancements - PirateIzzy - 2014-07-10

Easy mode Horntail? Why am I not surprised?
Also, what. Those mob changes are incredibly odd.


KMST 1.2.508 - Skill Changes and General Enhancements - CakesXD - 2014-07-10

Soul Seeker Expert? I'm listening...

Edit: Wait what the heck happened to Arrow Blaster?


KMST 1.2.508 - Skill Changes and General Enhancements - Arrol - 2014-07-10

[Image: 8f800736c2.jpg]

Holy fk, is enchanting gonna be expensive.


KMST 1.2.508 - Skill Changes and General Enhancements - sweetpapaya - 2014-07-10

Arrol Wrote:[Image: 8f800736c2.jpg]

Holy fk, is enchanting gonna be expensive.

what does it say there? 23th star to 24th?


KMST 1.2.508 - Skill Changes and General Enhancements - JoeTang - 2014-07-10

This was unexpected to say the least.


KMST 1.2.508 - Skill Changes and General Enhancements - Takebacker - 2014-07-10

Wow these changes are really interesting. Phantom got hit HARD. Crossover chains nerfed from 100% -> 80%, and they have to choose between that and a far weaker arrow blaster.

The mechanic changes sound like it will help a lot, but probably not enough.


KMST 1.2.508 - Skill Changes and General Enhancements - elizabehtx3 - 2014-07-10

Is it me, or nexon pretty much nerf most classes less zero? o.o


KMST 1.2.508 - Skill Changes and General Enhancements - Even - 2014-07-10

nvm.


KMST 1.2.508 - Skill Changes and General Enhancements - PeePeeAyeDeeKay - 2014-07-10

I'm confused.. What's with the skill cap increases?

Are they trying to say "Max all 4th advancement skills at 185"? hinthint incoming 5th? ._.?


KMST 1.2.508 - Skill Changes and General Enhancements - Ironical - 2014-07-10

This is so unrelated to general changes, but new sets and equips look pretty. <3


KMST 1.2.508 - Skill Changes and General Enhancements - SaptaZapta - 2014-07-10

elizabehtx3 Wrote:Is it me, or nexon pretty much nerf most classes less zero? o.o

nerf? I see a mixed bag. Quite a few delay reductions and damage increases, but also many SP requirements raised (not sure whether that means the skill continues to get stronger, or it's still the same at max level, just takes more time to get there) and some duration/range/damage nerfs.

My class, Hero, got two "buffs": 50% faster healing (from 1000 to 1500 HP per 4 seconds... still pretty meaningless against any enemy that can actually hurt us, but whatever), and drastically decreased cooldown on our hyper (30 to 10 seconds. The hyper itself is still quite useless, though, due to having a ridiculously narrow horizontal range, and a very long delay). There is also a change to combo but I can't read Korean so I don't know whether that's just text and graphics or a functionality change.


KMST 1.2.508 - Skill Changes and General Enhancements - KillerZero - 2014-07-10

some of these seem really strange, and quite a few classes got 'new skills' Like kaiser for example. Some old skills have new variables from what i could tell

Wonder if 5th job might be happening sooon with all the skill level changes *_* can only wish, that might explain why some classes looked like they received nerfs, because their 5th job might be adding some of the stuff they lost + other stuff to compensate.


KMST 1.2.508 - Skill Changes and General Enhancements - CakesXD - 2014-07-10

Takebacker Wrote:Wow these changes are really interesting. Phantom got hit HARD. Crossover chains nerfed from 100% -> 80%, and they have to choose between that and a far weaker arrow blaster.

The mechanic changes sound like it will help a lot, but probably not enough.

If Frozen Orb never gets fixed, there won't be a problem. Rolleyes


KMST 1.2.508 - Skill Changes and General Enhancements - ShinkuDragon - 2014-07-10

Takebacker Wrote:Wow these changes are really interesting. Phantom got hit HARD. Crossover chains nerfed from 100% -> 80%, and they have to choose between that and a far weaker arrow blaster.

The mechanic changes sound like it will help a lot, but probably not enough.

they can still put 3rd job skills in 4th slots can they not?

and i'm fucking -SEETHING- here at the DrK and pally (and by extension, hero) changes can't we have nice things over heroes!?


KMST 1.2.508 - Skill Changes and General Enhancements - Kobe - 2014-07-10

my signature is invalid


KMST 1.2.508 - Skill Changes and General Enhancements - Jackie - 2014-07-10

Reading those odd skill changes of my main classes (which got useless buffs and impulsive nerfs) just gets me hypertension.


KMST 1.2.508 - Skill Changes and General Enhancements - ponsez - 2014-07-10

Paladin is apparently completely going to lose the elemental reset effect on void elemental. Not surprised since this skill is currently completely broken and makes Paladins insanely OP.


KMST 1.2.508 - Skill Changes and General Enhancements - KillerZero - 2014-07-10

ponsez Wrote:Paladin is apparently completely going to lose the elemental reset effect on void elemental. Not surprised since this skill is currently completely broken and makes Paladins insanely OP.

From my personal experience as a paladin, if i were to put my gear on a drk or a hero, i would probably double the amount of damage im currently outputting. The only thing that evened us out on the hard bosses like magnus and cvellum was the fact our damage wasnt cut in half, cause usually with the same funding paladins would hit about half of a drk/hero ;/

Even if the changes go through, i will still stick to my pally.

I just dont know why they decided to nerf our charges as well o.o, its either 1 line reduction in acb, or -1 mob. Which is kinda odd. Considering pallies were mobbing at 8/9 with holy/lightning, so now 7/8. But okays.