KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes
#61
KillerZero Wrote:It would of been nice i guess to have 2 line frosprey :/

it made me feel like our summon was really unique, for one we had a major skill based on it and two it attacked with two lines.
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#62
Is the defense cap still raised to 10k? I heard some people say a while ago it wasn't removed so i'm rather confused.
Also, with 250% defense... how much defense would I even get when I have 12k without shield mastery?

Would I have to add all the %defense on my equips to 250% and find out my base defense to figure out what my total defense would be?
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#63
Death Wrote:Is the defense cap still raised to 10k? I heard some people say a while ago it wasn't removed so i'm rather confused.
Also, with 250% defense... how much defense would I even get when I have 12k without shield mastery?

Would I have to add all the %defense on my equips to 250% and find out my base defense to figure out what my total defense would be?
Yeah, defense cap is still 9999
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#64
Meh, I'm sad to see the variable animations on BaM attacks gone. Oh well, at least there are some damage buffs. vOv
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#65
Dispel removing Seduce, Zombify and Stun, and Angel Ray's party healing effect ignoring Zombify... couldn't ask for more, I'm fully pleased. Frown *tears of joy*
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#66
Razmos Wrote:Yeah, defense cap is still 9999

Ah man... getting 9999 defense is so easy with just 50% already.
I'm glad it's back to 250% but still a bit dissapointed.
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#67
KMST 1.2.478
Advanced Combo Attack
Changed - damR (5 --> 10) (roundUp(level/6) --> 5+roundDown(level/6))

KMST 1.2.479
Advanced Combo Attack
Changed - damR (10 --> 5) (5+roundDown(level/6) --> roundUp(level/6))

Does this mean that during 1.2.478, ACA was 15% damage per orb?
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#68
Death Wrote:Ah man... getting 9999 defense is so easy with just 50% already.
I'm glad it's back to 250% but still a bit dissapointed.

paladins should have the ability to ignore HP % attacks. having all that defense and only able to use it on regular mobs is disappointing
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#69
Rexaar Wrote:KMST 1.2.478
Advanced Combo Attack
Changed - damR (5 --> 10) (roundUp(level/6) --> 5+roundDown(level/6))

KMST 1.2.479
Advanced Combo Attack
Changed - damR (10 --> 5) (5+roundDown(level/6) --> roundUp(level/6))

Does this mean that during 1.2.478, ACA was 15% damage per orb?

Apparently.
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#70
Speiro Wrote:I'm glad they fixed Blast. Maybe next they can do something about Heaven's Hammer, because it's starting to feel like a waste of a skill.

It's been a waste of a skill since they changed Sanc to not do fixed damage anymore. Nail in the coffin was when ACB was changed to hit mobs 6 times.

Also Paladins should be the exception to the 9999 DEF cap. Just allow them to obtain up to 99999 or some pomegranate. They're supposed to be defensive supporters.
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#71
Anyone know if the new Angel Ray has more vertical range in KMST than the current version in GMS? GMS AR hits absolutely nothing unless it's in a straight line.
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#72
FallenMemory Wrote:Anyone know if the new Angel Ray has more vertical range in KMST than the current version in GMS? GMS AR hits absolutely nothing unless it's in a straight line.

I can tell you it has 100 more Horizontal range.
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#73
I dislike the skill that looks like a UFO spamming arrows. Looks dumb as f'uck

Edit: I agree with [MENTION=9606]Pink Bean[/MENTION]; Change the colors of our jump and FA. Green makes us look like WAs. We are bowmasters, we utilize fire to destroy enemies, our dam summon is a flaming bird. Incorporate the color red into our FA and jump or at the very least our mobbing. Don't take away everything that makes us who we are.
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#74
they still need to increase the range for the summons....
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#75
Death Wrote:Ah man... getting 9999 defense is so easy with just 50% already.
I'm glad it's back to 250% but still a bit dissapointed.

Well at least it's easier to cap magic defence now.
And it looks like we got a ton of attack from our elemental charge skill now. :f6:
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#76
English translations posted for Warrior, Magician, and Archer/Bowman.

Edit: Images are still uploading.. so.. sorry.
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#77
Can anyone elaborate on Aran's Swing changes?
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#78
Do Bishops still have to use Energy Bolt on Ariel? (last PB statue)
It's silly how they still haven't done anything about that.
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#79
MountLag Wrote:Do Bishops still have to use Energy Bolt on Ariel? (last PB statue)
It's silly how they still haven't done anything about that.

The added horizontal range should allow them to hit her from the middle platform on the left with angel ray.
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#80
looking at wound shot.. hm, i'd have to memorize HP recovery cooldowns now asdfghjkl

>we still have mortal blow
>still have % accuracy

stop it
PLEASE DO SOMETHING WITH ACCURACY IT IS A USELESS STAT

Takebacker Wrote:The added horizontal range should allow them to hit her from the middle platform on the left with angel ray.

the problem is that ariel is immune to holy attacks
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