Iron Body
Changed - Description (일정 시간동안 자신의 물리 방어력을 증가시켜주며 영구히 자신의 최대 체력을 일정 비율 증가시킨다. --> 일정 시간 동안 자신의 물리 방어력을 증가시켜주며 영구히 자신의 최대 체력을 일정 비율 증가시키고, 일정 범위 안의 적에게 피격 시 데미지가 감소한다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 방어력 #pdd 증가\n[패시브 효과 : 최대 HP #mhpR% 증가] --> MP #mpCon 소비, #time초간 물리 방어력 #indiePdd 증가. 일정 범위안의 적에게 피격 시 데미지 #x% 감소\n[패시브 효과 : 최대 HP #mhpR% 증가])
New - x (10) (roundUp(level/2))
New - indiePdd (200) (10*level)
New - range (150) (150)
Removed - pdd
Warrior Mastery
Changed - Description (전사의 기본 소양을 길러 이동속도와 점프력, 최대 이동 속도가 증가하고 적의 공격에 일정 확률로 물러서지 않는다. --> 전사의 기본 소양을 길러 이동속도와 점프력, 최대 체력, 최대 이동 속도가 증가하고 적의 공격에 일정 확률로 물러서지 않는다.)
Changed - Level readout (이동속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax 증가. #stanceProp% 확률로 스탠스 효과 발동 --> 이동속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax, 레벨당 최대 체력 #lv2mhp증가. #stanceProp% 확률로 스탠스 효과 발동
New - lv2mhp (20) (5+level)
Fighter
Combo Attack
Changed - Description (활성화되면 공격할 때마다 일정 확률로 콤보 카운터가 누적된다. 최대 다섯 개의 콤보 카운터를 쌓을 수 있다. --> 활성화되면 공격할 때마다 일정 확률로 콤보 카운트가 누적된다. 최대 다섯 개의 콤보 카운트를 쌓을 수 있다.)
Changed - Level readout (활성화 시 공격할 때마다 #prop%의 확률로 콤보 카운터 누적. 최대 콤보 카운터 #x --> 활성화 시 공격할 때마다 #prop%의 확률로 콤보 카운트 누적. 최대 콤보 카운트 #x)
Combo Force
Changed - Description (콤보의 힘을 이용해 적들을 자신의 앞으로 당겨 오며 일정 확률로 기절시킨다. #c기절한 적이 있으면# 소모된 콤보 카운트를 돌려받는다. --> 콤보의 힘을 이용해 적들을 자신의 앞으로 당겨 오며 일정 확률로 기절시킨다. #c기절한 적이 있으면# 소모된 콤보 카운트를 돌려받는다. 보스일 경우에는 일정 확률로 돌려받는다.)
Changed - Level readout (콤보 카운터 #y개 소모. 최대 #mobCount명의 적에게 #damage%의 데미지를 주며 당긴 후 #prop% 확률로 당겨온 적을 기절 --> MP #mpCon 소비, 콤보 카운터 #y개 소모. 최대 #mobCount명의 적에게 #damage%의 데미지로 #attackCount번 공격하며 당긴 후 #prop% 확률로 당겨온 적을 기절, 보스일 경우 #prop% 확률로 소모된 콤보 카운터를 돌려 받음
Combo Synergy
Changed - Description (콤보 카운터 1개당 총 공격력이 증가하고 콤보 카운터가 누적될 확률을 증가시킨다. --> 콤보 카운터 1개당 총 공격력이 증가하고 콤보 카운터가 누적 될 확률을 증가시킨다.)
Changed - Level readout (공격할 때마다 #prop%의 확률로 콤보 카운터 누적. 콤보 카운터 당 총 공격력 #damR% 증가 --> 공격할 때마다 #prop%의 확률로 콤보 카운터 누적. 콤보 카운터 당 총 공격력 #damR% 증가. 피격 시 #subProp확률로 콤보 카운터 충전
New - subProp (30) (10+level)
New - x (5) (5)
Raging Blow
Changed - Description (전방의 적 다수를 여러 번 연속 공격 한다. #c마지막 공격은 반드시 크리티컬로 적용#된다. --> 전방의 적 다수를 여러 번 연속 공격 한다. #c마지막 공격은 반드시 크리티컬로 적용#된다. 인레이지 상태에서는 더욱 강력하게 단일 적을 공격하며 데미지가 증폭된다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정# --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상태#일 경우 #x% 데미지로 #attackCount번 공격하고 #c마지막 두 번의 공격은 크티리컬 판정
Changed - Hitbox (200% --> 250%)
Changed - damage (240 --> 268) (150+3*level --> 148+4*level)
Changed - mobCount (6 --> 8) (6 --> 8)
레이징 블로우 New Skill
New - Name (레이징 블로우
New - Description (전방의 적을 여러 번 연속 공격 한다. #c마지막 두 번의 공격은 반드시 크리티컬로 적용#된다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 두 번의 공격은 크리티컬 판정#)
New - Max level (30)
New - Delay (ragingBlowNew - 0 ms, ragingBlowNew - 0 ms, ragingBlowNew - 0 ms, ragingBlowNew - 0 ms)
New - Hitbox (320%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (40) (20+2*roundUp(level/3))
New - damage (335) (185+5*level)
New - attackCount (5) (5)
New - mobCount (1) (1)
New - Animation (effect.0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enrage
Changed - Description (충전된 콤보 카운터의 힘을 폭발시킨다. 일정 시간동안 #c하나의 적을 집중 공격#할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 콤보 카운터 10개를 소비한다.\n필요 스킬 : #c어드밴스드 콤보 30레벨 이상# --> 충전된 콤보 카운터의 힘을 폭발시킨다. 일정 시간동안 #c하나의 적을 집중 공격#할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 콤보 카운터 1개를 소비한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c어드밴스드 콤보 30레벨 이상#)
Changed - Level readout (MP #mpCon와 10개의 콤보 카운터 소비, #time초간 데미지 #x% 증가, 크리티컬 확률 #z% 증가, 최소 크리티컬 데미지 #y% 증가, 모든 공격 스킬의 #c최대 타겟 수 #mobCount명으로 제한# --> MP #mpCon와 1개의 콤보 카운터 소비, #time초간 데미지 #x% 증가, 크리티컬 확률 #z% 증가, 최소 크리티컬 데미지 #y% 증가, 모든 공격 스킬의 #c최대 타겟 수 #mobCount명으로 제한#)
Elemental Charge
Changed - Level readout (직전에 사용한 속성과 #c다른 속성의 차지 스킬 사용#시 엘리멘탈 차지 1개 충전. 최대 #z개 충전 가능하며 충전한 엘리멘탈 차지 당 총 데미지 #x% 증가 --> 직전에 사용한 속성과 #c다른 속성의 차지 스킬 사용#시 엘리멘탈 차지 1개 충전. 최대 #z개 충전 가능하며 최대 충전 시 지속 시간 두 배로 적용, 충전한 엘리멘탈 차지 당 총 데미지 및 치유량 #x%, 물리 공격력 #y, 상태 이상 내성 #u% 증가, 피격 데미지 #w% 감소
Changed - x (8 --> 2) (8 --> 2)
New - y (8) (8)
New - w (2) (2)
New - u (2) (2)
Parashock Guard
Changed - Description (일정 시간동안 자신의 #c방어력과 가드 확률#을 주위 아군들에게 나눠주고 자신의 #c물리 공격력을 증가#시킨다. --> 일정 시간동안 자신의 #c가드 확률과 방어력#을 감소시키는 대신 주위 아군들의 피격 시 데미지를 감소시키고 일정 확률로 가드할 수 있게 하며 자신의 #c물리 공격력을 증가#시킨다.)
Changed - Level readout (MP #mpCon 소모. #c자신의 방어력 #y%, 가드 확률 #x% 감소#. 주위 아군 방어력 #y%, 가드 확률 #x% 증가. #c자신의 물리 공격력 #indiePad 증가# --> MP #mpCon 소모. 가드 확률 #x% 감소, 방어력 #indiePddR%, 자신을 제외한 주위 파티원 피격 시 데미지 #y% 감소 및 가드 확률 #x% 증가, #c자신의 물리 공격력 #indiePad 증가#)
Removed - Hardcore readout
Changed - indiePddR (20 --> -20) (10+level --> -10-level)
Changed - indiePad (10 --> 20) (level --> 2*level)
Shield Mastery
Changed - Description (#c방패 착용 시# 모든 속성 내성과 상태 이상 저항, 물리 방어력과 마법 방어력, 물리 공격력이 추가 상승하고 확률적으로 #c적의 공격을 가드#한다. --> 방패 착용 시 모든 속성 내성과 상태 이상 저항, 물리 방어력과 마법 방어력, 물리 공격력이 추가 상승한다. 방패를 착용하고 있을 경우, 확률적으로 적의 공격을 가드하고 기절시킨다.)
Changed - Level readout (#c방패 착용 시# 상태 이상 저항과 모든 속성 내성 #asrR% 증가. 물리 방어력과 마법 방어력 #x%, 물리 공격력 #y 추가 상승, #c#prop%의 확률로 가드# --> 방패 착용 시 상태 이상 저항과 모든 속성 내성 #asrR% 증가. 물리 방어력과 마법 방어력 #x%, 물리 공격력 #y 추가 상승, #prop%의 확률로 가드. 방어 성공 시 #subProp의 확률로 기절
Changed - x (50 --> 250) (5*level --> 100+15*level)
New - subProp (60) (6*level)
Changed - asrR (20 --> 40) (2*level --> 10+3*level)
Changed - terR (20 --> 40) (2*level --> 10+3*level)
Removed - subprop
Achilles
Changed - x (850 --> 700) (950-5*level --> 900-10*level)
Changed - t (20 --> 30) (level --> 10+level)
Changed - y (20 --> 30) (level --> 10+level)
Paladin
Blast
Changed - Description (단일 적을 강력하게 공격하며 충전된 #c엘리멘탈 차지 개수에 따른 버프 효과#를 짧은 시간동안 얻을 수 있다. --> 단일 적을 강력하게 공격하며 #c엘리멘탈 차지가 모두 충전되어 있으면 강력한 효과#를 짧은 시간동안 얻을 수 있다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 수에 따른 효과\n1~2개 : 크리티컬 확률 #cr% 증가\n3~4개 : 방어 무시 비율 #ignoreMobpdpR% 증가\n5개 : 총 데미지 #damR% 증가 --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 모두 충전되어 있을 경우 #time초 동안 크리티컬 확률 #cr%, 방어 무시 비율 #ignoreMobpdpR%, 총 데미지 #damR% 증가
Changed - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 수에 따른 효과\n1~2개 : 크리티컬 확률 #cr% 증가\n3~4개 : 방어 무시 비율 #ignoreMobpdpR% 증가\n5개 : 총 데미지 #damR% 증가 --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격.\n엘리멘탈 차지 모두 충전되어 있을 경우 #time초 동안 크리티컬 확률 #cr%, 방어 무시 비율 #ignoreMobpdpR%, 총 데미지 #damR% 증가
Changed - Delay (blastNew - 1380 ms --> blastNew - 840 ms)
Changed - mobCount (6 --> 1) (6 --> 1)
Changed - time (15 --> 45) (8+roundDown(level/4) --> 15+level)
New - Animation (effect)
New - Animation (effect0)
Advanced Charge Blow
Changed - Level readout (엘리멘탈 차지 버프 유지 시간 #time초, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사 --> 엘리멘탈 차지 버프 유지 시간 #time초, 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
Changed - Hardcore readout (엘리멘탈 차지 버프 유지 시간 #time초, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사 --> 엘리멘탈 차지 버프 유지 시간 #time초, 차지 당 총 데미지 #x%, 물리 공격력 #y로 증가, 최대 타겟 #targetPlus, 공격횟수 #attackCount회 증가. 차지 스킬로 공격 시 #prop% 확률로 즉사
New - x (3) (3)
New - y (12) (12)
New - z (5) (5)
New - w (2) (2)
New - u (2) (2)
Lamancha Spear
New - Final attack (Spear, Polearm)
Beholder's Buff
Changed - Level readout (#x초 마다 지속시간이 #time초인 물리 공격력 +#epad, 물리 방어력 +#epdd, 마법 방어력 +#emdd, 명중치+#acc, 회피치 +#eva 버프 시전 --> #x초 마다 지속시간이 #time초인 물리 공격력 +#epad, 물리 방어력 +#epdd, 크리티컬 확률 #indieCr%, 마법 방어력 +#emdd, 명중치+#acc, 회피치 +#eva 버프 시전
Changed - epad (30 --> 40) (3*roundUp(level/2) --> 2*level)
New - indieCr (10) (roundUp(level/2))
Dark Knight
Sacrifice
Changed - Description (비홀더를 흡수하여 체력을 회복하고 일정 시간 동안 방어 무시 효과를 얻으며 궁그닐 디센트의 재사용 대기 시간이 적용되지 않는다. 단, #c새크리파이스 버프 상태에서 비홀더를 재소환하면 효과가 사라진다.# --> 비홀더를 흡수하여 체력을 회복하고 일정 시간 동안 방어 무시 효과 및 보스 공격 시 데미지 증가 효과를 얻으며 궁그닐 디센트의 재사용 대기 시간이 적용되지 않는다. 추가로 #c영구히 방어 무시 효과#가 증가한다.)
Changed - Level readout (MP #mpCon 소비, 시전 즉시 최대 체력의 #y% 회복, #time초 동안 적의 방어 #x% 무시 및 궁그닐 디센트의 재사용 대기 시간 무시 --> MP #mpCon 소비, 시전 즉시 최대 체력의 #y% 회복, #time초 동안 적의 방어 #x% 무시, 보스 공격 시 데미지 #indieBDR% 증가 및 궁그닐 디센트의 재사용 대기 시간 무시\n[패시브 효과 : #c몬스터의 방어율 #ignoreMobpdpR% 무시#])
Removed - Hardcore readout
Changed - x (30 --> 10) (level --> roundUp(level/3))
Changed - time (30 --> 40) (10+2*roundDown(level/3) --> 10+level)
New - indieBDR (10) (roundUp(level/3))
New - ignoreMobpdpR (30) (level)
Gungnir's Descent
Changed - Level readout (MP #mpCon 소비, #damage% + 최대 체력의 #x% 데미지로 #attackCount번 공격. 재사용 대기 시간 #cooltime초. 단, 리인카네이션 상태나 새크리파이스 버프 시전 시 재사용 대기 시간 무시. --> MP #mpCon 소비, #damage% + 최대 체력의 #x% 데미지로 #attackCount번 공격, 공격 시 적의 방어 #ignoreMobpdpR% 무시, 재사용 대기 시간 #cooltime초. 단, 리인카네이션 상태나 새크리파이스 버프 시전 시 재사용 대기 시간 무시
Removed - Hardcore readout
Changed - Delay (gungnirDescent - 960 ms --> gungnirDescent - 840 ms)
New - Final attack (Spear, Polearm)
New - ignoreMobpdpR (30) (level)
Changed - cooltime (20 --> 8) (50-2*roundDown(level/2) --> 23-roundUp(level/2))
Dark Impale
Changed - Description (빠른 속도로 전방의 적 다수를 다섯 번 연속 공격한다. 몬스터의 #c방어율을 일정수준 무시#할 수 있으며 일정확률로 즉사 시킨다. --> 빠른 속도로 전방의 적 다수를 다섯 번 연속 공격하며 일정확률로 즉사 시킨다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #z%의 확률로 즉사, #c몬스터의 방어율 #ignoreMobpdpR% 무시# --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #z%의 확률로 즉사
Changed - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #c몬스터의 방어율 #ignoreMobpdpR% 무시# --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #z%의 확률로 즉사
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - damage (235 --> 269) (145+3*level --> 149+4*level)
Removed - ignoreMobpdpR
Dark Impale - Bonus Attack
Changed - Name (다크 임페일-보너스 어택 --> 궁그닐 디센트-보스 킬러
Changed - Description (다크 임페일의 공격 횟수를 증가시킨다. --> 궁그닐 디센트를 사용하여 보스 공격 시, 데미지를 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 보스 공격 시 데미지 #bdR% 증가
New - bdR (20) (20)
Removed - attackCount
Beholder's Revenge
Changed - Description (피격 시 일정확률로 비홀더가 공격자에게 반격을 가하여 일정확률로 즉사 시키고, 반격 데미지의 일부를 다크나이트의 HP로 회복시킨다. 단, 한번에 최대 HP의 5% 이상은 회복시킬 수 없다. #c자유 공격 상태에서는 발동하지 않는다.# --> 피격 시 일정 확률로 비홀더가 공격자에게 반격을 가하여 일정 확률로 즉사 시키고, 반격 데미지의 일부를 다크나이트의 HP로 회복시킨다. 단, 한번에 최대 HP의 5% 이상은 회복시킬 수 없으며 즉사 시에는 HP가 회복되지 않는다. #c자유 공격 상태에서는 발동하지 않는다.#)
Reincarnation
Changed - Level readout (#cHP가 0이 되면# HP 및 MP 완전 회복, #time초 간 무적, #c궁그닐 디센트 재사용 대기시간 무시#. 무적이 유지되는 동안 #z명의 적 처치 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초\n[패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승] --> #cHP가 0이 되면# HP 및 MP 완전 회복, #time초 간 무적, 총 데미지 #indieDamR% 증가, 적의 공격 반사 무시, #c궁그닐 디센트 재사용 대기시간 무시#. 무적이 유지되는 동안 #z명의 적 처치 시 지속 시간이 끝난 후 부활. 재발동 대기시간 #cooltime초\n[패시브 효과 : HP가 #x% 이상일 때 데미지 +#damage%, 이동속도 +#psdSpeed, 크리티컬 확률 #cr% 상승, 최소 크리티컬 데미지 #criticaldamageMin% 상승])
Changed - cooltime (600 --> 360) (1050-30*roundDown(level/2) --> 810-30*roundDown(level/2))
Retarded dummy for Reincarnation
New - indieDamR (10) (roundUp(level/3))
Changed - cooltime (600 --> 360) (1050-30*roundDown(level/2) --> 810-30*roundDown(level/2))
New - Animation (repeat.1)
Poison Breath
Changed - Description (맹독성 물방울을 만들어 적 하나를 향해 날려 대상과 주변의 적 다수를 동시에 공격한다. 공격을 받은 적들은 일정시간동안 독에 중독되어 지속피해를 입는다. --> 맹독성 물방울을 만들어 적 하나를 향해 날려 대상과 주변의 적 다수를 동시에 공격한다. 공격을 받은 적들은 일정 시간 동안 독에 중독되어 지속 피해를 입는다.)
Changed - mpCon (21 --> 17) (15+3*roundDown(level/4) --> 11+3*roundDown(level/4))
Ignite
Changed - Level readout (화염 마법 시전 시 #prop% 확률로 #c불의 벽 생성# 불의 벽 위에 있는 최대 #mobCount명의 적 #damage%로 데미지, #time초 지속 --> 화염 마법 시전 시 #prop% 확률로 #c불의 벽 생성#, 불의 벽 위에 있는 최대 #mobCount명의 적 #damage%로 데미지, #time초 지속
F/P Mage
Explosion
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격
Changed - damage (662 --> 405) (502+8*level --> 245+8*level)
New - attackCount (2) (2)
Elemental Adapting (Fire, Poison)
Changed - Description (불과 독의 장막으로 자신을 뒤덮어 상태 이상을 최대 MP의 일정 비율을 소모하고 방어한다. #c방어 성공 시 최대 3번에 걸쳐 확률적으로 재성성#되며 재생성 실패 시 재사용 대기 시간이 적용된다. --> 불과 독의 장막으로 자신을 뒤덮어 치명적인 상태 이상을 최대 MP의 일정 비율을 소모하고 방어한다. #c방어 성공 시 최대 3번에 걸쳐 확률적으로 재생성#되며 재생성 실패 시 재사용 대기 시간이 적용된다.)
Changed - Level readout (MP #mpCon 소비, 상태 이상 방어 시 최대 MP의 #x%를 소모하고 #c#prop% 확률로 보호막 재생성#. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 저항 #asrR% 증가] --> MP #mpCon 소비, 치명적인 상태 이상 방어 시 최대 MP의 #x%를 소모하고 #c#prop% 확률로 보호막 재생성#. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 저항 #asrR% 증가])
Changed - cooltime (300 --> 240) (600-15*level --> 600-18*level)
Changed - x (15 --> 2) (25-roundDown(level/2) --> 12-roundDown(level/2))
Changed - y (3 --> 5) (3 --> 5)
Mist Eruption
Changed - Description (영구적으로 포이즌 미스트의 도트 데미지를 증가시킬 수 있으며 스킬 사용 시 주변에 설치된 포이즌 미스트들을 폭발시켜 적에게 치명적인 데미지를 준다. 대상에게 적용된 도트의 수가 많을수록 더 큰 피해를 줄 수 있으며 다른 사람이 설치한 미스트는 폭발시킬 수 없다. 도트의 수에 따른 데미지 증폭은 도트 5중첩 상태까지 적용된다.\n필요 스킬 : #c포이즌 미스트 20레벨 이상# --> 영구적으로 포이즌 미스트의 도트 데미지를 증가시킬 수 있으며 스킬 사용 시 주변에 설치된 포이즌 미스트들을 폭발시켜 적에게 치명적인 데미지를 준다. 대상에게 적용된 도트의 수가 많을수록 더 큰 피해를 줄 수 있으며 다른 사람이 설치한 미스트는 폭발시킬 수 없다. 도트의 수에 따른 데미지 증폭은 도트 5중첩 상태까지 적용된다. 미스트 폭발에 성공하면 플레임 헤이즈의 재사용 대기 시간이 초기화된다.\n필요 스킬 : #c포이즌 미스트 20레벨 이상#)
Flame Haze
Changed - Description (적을 타오르는 #c독안개로 감싸 부딪히지 않는 상태#로 만들고 지속 데미지를 입힌다. --> 적을 타오르는 #c독안개로 감싸 부딪히지 않는 상태#로 만들고 지속 데미지를 입히며 느려지게 만든다. 추가로, 적에게 명중하면 해당 위치에 포이즌 미스트가 생성되며, 적을 맞추지 못하면 현재 자신이 서 있는 위치에 포이즌 미스트가 생성된다.)
Changed - Level readout (MP #mpCon 소비, 단일 적 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #dotTime동안 #dot% 지속 데미지를 주며 #c부딪히지 않는 상태 지속#\n재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 단일 적 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #dotTime초 동안 #dot% 지속 데미지를 주며 #c부딪히지 않는 상태 지속 및 #x% 감속#, 적 명중 시 포이즌 미스트 적 위치 생성, 맞은 적이 없을 경우 자신 위치에 포이즌 미스트 생성\n재사용 대기시간 #cooltime초
Changed - Delay (flameHaze - 1800 ms --> flameHaze - 1440 ms)
Changed - damage (520 --> 504) (280+8*level --> 264+8*level)
Changed - attackCount (5 --> 6) (5 --> 6)
New - x (50) (20+level)
Changed - cooltime (4 --> 10) (24-2*roundDown(level/3) --> 20-roundDown(level/3))
Chilling Step
Changed - Description (텔레포트 스킬 시전 시 일정 확률로 #c이동한 거리가 즉시 얼어붙어 그 위를 지나는 적들에게 데미지를 입히고 빙결 상태#에 걸리게 한다. --> 텔레포트 스킬 시전 시 일정 확률로 #c이동한 거리가 즉시 얼어붙어 그 위를 지나는 적들에게 데미지를 입히고 빙결 상태#에 걸리게 한다. \n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#.)
Changed - Level readout (텔레포트 스킬 시전 시 #c#prop% 확률로 지면 동결, 얼어붙은 지면 위의 적 빙결 중첩#. #time초 유지 --> 텔레포트 스킬 시전 시 #c#prop% 확률로 지면 동결, 얼어붙은 지면 위의 적 #damage%의 데미지를 입히며 빙결 중첩#. #time초 유지
Elemental Adapting (Ice, Lightning)
Changed - Description (얼음과 번개의 보호막을 펼친다. 상태 이상 공격을 당하면 보호막이 즉시 발동하여 일정 시간동안 모든 상태 이상을 막아준다. 추가로 영구히 모든 속성 및 상태 이상 저항이 증가한다. --> 얼음과 번개의 보호막을 펼친다. 치명적인 상태 이상 공격을 당하면 보호막이 즉시 발동하여 일정 시간동안 모든 상태 이상을 막아준다. 추가로 영구히 모든 속성 및 상태 이상 저항이 증가한다.)
Changed - Level readout (MP #mpCon 소비, 상태 이상 공격 방어 시 #time초 간 모든 상태 이상을 막는 보호막 발동 후 재사용 대기시간 #cooltime초 적용\n[패시브 효과 : 모든 속성 및 상태 이상 저항 #asrR% 증가] --> MP #mpCon 소비, 치명적인 상태 이상 공격 방어 시 #time초 간 모든 상태 이상을 막는 보호막 발동 후 재사용 대기시간 #cooltime초 적용.\n[패시브 효과 : 모든 속성 및 상태 이상 저항 #asrR% 증가])
Changed - cooltime (300 --> 240) (600-15*level --> 600-18*level)
Changed - time (15 --> 30) (8+roundUp(level/3) --> 10+2*roundDown(level/2))
Thunderstorm
Changed - Level readout (MP #mpCon 소비, #time초 지속. #damage% 데미지로 공격하며 대상이 줄 때마다 데미지 증가\n재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #time초 지속. #damage% 데미지로 공격하며 대상이 하나 줄 때마다 데미지 증가\n재사용 대기시간 #cooltime 초
Changed - mobCount (8 --> 5) (8 --> 5)
Freezing Breath
Changed - Level readout (MP #mpCon 소비, 자신은 무적이 되며 최대 #mobCount명의 적 #c행동 불가 및 매 초마다 마법 방어도 #x%, 물리 방어도 #y% 감소#. 키다운 지속 시 최대 #time초 간 유지. 재사용 대기 시간 #cooltime초 --> MP #mpCon 소비, 자신은 무적이 되며 최대 #mobCount명의 적 #c행동 불가 및 마법 방어도 #y%, 물리 방어도 #x%#. 키다운 지속 시 최대 #time초 간 유지. 재사용 대기 시간 #cooltime초
Changed - mpCon (168 --> 22) (150+3*roundDown(level/5) --> 15+roundDown(level/4))
Changed - x (30 --> -15) (20+roundUp(level/3) --> -10-roundUp(level/6))
Changed - y (15 --> -30) (10+roundUp(level/6) --> -20-roundUp(level/3))
Changed - time (20 --> 25) (10+roundUp(level/3) --> 10+roundUp(level/2))
Changed - cooltime (60 --> 120) (240-6*level --> 60+2*level)
Frozen Orb
Changed - Description (얼음 파편을 뿌리며 주위에 데미지를 입히는 프로즌 오브를 생성하여 전방으로 던진다. --> 얼음 파편을 뿌리며 주위에 데미지를 입히는 프로즌 오브를 생성하여 전방으로 던진다. 오브는 적을 만나면 현저히 느려진다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지의 얼음 파편을 뿌리는 프로즌 오브 생성 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지의 얼음 파편을 뿌리는 프로즌 오브 생성, 재사용 대기시간 #cooltime초
Changed - Delay (frozenOrb - 2160 ms --> frozenOrb - 1530 ms)
Changed - damage (180 --> 220) (90+3*level --> 100+4*level)
Blessing Ensemble
Changed - Level readout (주변 자신의 #c버프 효과를 받고 있는 파티원 수만큼 총 데미지 #x% 증가.# 파티원 중 클레릭 계열 직업군 #c1명당 20%의 보너스 경험치# 추가. --> 주변 자신의 #c버프 효과를 받고 있는 파티원 수만큼 총 데미지 #x% 증가.# 파티원 중 클레릭 계열 직업군 #c1명당 20%의 보너스 경험치# 추가
Holy Fountain
Changed - Description (성스러운 분수를 소환하여 성스러운 힘으로 파티원의 체력을 회복시킨다. #c분수에 다가가서 위쪽 화살표 키를 누르면 회복#할 수 있으며 포탈 가까이에는 소환할 수 없다. --> 성스러운 분수를 소환하여 성스러운 힘으로 파티원의 체력을 회복시킨다. 언데드 상태의 파티원도 사용 가능하며 #c분수에 다가가서 위쪽 화살표 키를 누르면 회복#할 수 있으며 포탈 가까이에는 소환할 수 없다.)
Divine Protection
Changed - Description (영구히 상태 이상 내성과 모든 속성 저항을 증가시키고 사용 시 성스러운 힘으로 나쁜 기운을 막아주는 보호막을 시전한다. 디스펠 시전 시 회복시킨 파티원 수에 따라 쿨타임이 감소한다. --> 영구히 상태 이상 내성과 모든 속성 저항을 증가시키고 사용 시 성스러운 힘으로 치명적인 상태 이상을 막아주는 신성한 보호막을 시전한다. 디스펠 시전 시 회복시킨 파티원 수에 따라 쿨타임이 감소한다.)
Changed - Level readout (MP #mpCon 소비, 1회 상태 이상 저항. 재사용 대기시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 내성 #asrR% 증가] --> MP #mpCon 소비, 1회 치명적인 상태 이상 저항. 재사용 대기시간 #cooltime초\n[패시브 효과 : 상태 이상 및 모든 속성 내성 #asrR% 증가])
Changed - cooltime (300 --> 180) (450-15*level --> 430-25*level)
Changed - asrR (20 --> 40) (2*level --> 4*level)
Changed - terR (20 --> 40) (2*level --> 4*level)
Dispel
Changed - Description (판정 범위 내에 적의 마법효과를 무효화 함과 동시에 자신을 포함한 주변 파티원들의 상태이상을 치료하고 그 수에 따라 디바인 프로텍션의 재사용 대기시간을 감소시킨다. --> 판정 범위 내에 적의 마법효과를 무효화 함과 동시에 자신을 포함한 주변 파티원들의 상태 이상을 치료하고 그 수에 따라 디바인 프로텍션의 재사용 대기시간을 감소시킨다. 디스펠은 기절과 매혹, 혼란과 언데드화를 포함하여 치명적인 상태 이상을 해제할 수 있다.)
Changed - Hardcore readout (MP #mpCon 소비, #hcProp% 확률로 마법 무효화 및 상태이상 치료\n재사용 대기시간 #hcCooltime초 --> MP #mpCon 소비, #prop% 확률로 마법 무효화 및 상태이상 치료 후 치료한 수만큼 디바인 프로텍션의 재사용 대기시간 #time초 감소
Changed - time (10 --> 60) (10 --> 60)
New - Animation (affected)
Bishop
Advanced Bless
Changed - Description (일정 시간동안 주변 파티원들의 공격력, 마력, 방어력, 명중치, 회피치, 최대 HP, 최대 MP를 크게 높여주며, 스킬 사용 시 소모되는 MP의 양을 감소시켜 준다. 블레스를 제외한 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c블레스 15레벨 이상# --> 일정 시간동안 주변 파티원들의 공격력, 마력, 방어력, 명중치, 회피치, 최대 HP, 최대 MP를 크게 높여주며, 스킬 사용 시 소모되는 MP의 양을 감소시켜 준다. 블레스를 제외한 다른 모든 버프 스킬과 중복으로 사용할 수 있다.\n필요 스킬 : #c블레스 10레벨 이상#)
Changed - Master Level (30 --> 20)
Changed - x (22 --> 30) (15+roundUp(level/3) --> 10+level)
Changed - y (22 --> 30) (15+roundUp(level/3) --> 10+level)
Changed - z (450 --> 550) (350+5*level --> 390+8*level)
Changed - u (450 --> 550) (350+5*level --> 390+8*level)
Changed - v (280 --> 300) (200+4*level --> 220+4*level)
Changed - w (280 --> 300) (200+4*level --> 220+4*level)
Changed - indieMhp (550 --> 750) (250+15*level --> 250+25*level)
Changed - indieMmp (550 --> 750) (250+15*level --> 250+25*level)
Changed - mpConReduce (15 --> 20) (5+roundDown(level/2) --> 10+roundDown(level/2))
Angel Ray
Changed - Description (성령의 기운으로 충만한 화살을 소환하여 전방을 향해 발사한다. 언데드나 악마 계열의 몬스터에게 큰 피해를 줄 수 있으며 #c아군의 경우 체력을 회복#시킨다. --> 성령의 기운으로 충만한 화살을 소환하여 전방을 향해 발사한다. 언데드나 악마 계열의 몬스터에게 큰 피해를 줄 수 있으며 #c아군의 경우 체력을 회복#시킨다. 언데드 상태의 아군도 회복시킬 수 있다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 회복력 #hp% --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하거나 나를 포함한 파티원을 #c회복력 #hp%#로 체력 회복. 단, 대상의 수는 치유받는 파티원과 적의 수를 합산하여 적용
Changed - Delay (angelRay - 990 ms --> angelRay - 810 ms)
New - Elemental attribute (Holy)
Changed - damage (395 --> 365) (215+6*level --> 185+6*level)
Changed - attackCount (3 --> 4) (3 --> 4)
New - Animation (effect)
Big Bang
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 풀 차지 시전 시 #time초동안 방어도 #x% 감소, 최대 #y번 중첩 가능 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 풀 차지 시전 시 #time초동안 방어도 #x%, 최대 #y번 중첩 가능
New - Elemental attribute (Holy)
Changed - Hitbox (200% --> 250%)
Changed - damage (375 --> 427) (225+5*level --> 277+5*level)
Changed - x (5 --> -10) (roundUp(level/6) --> -roundUp(level/3))
Changed - y (8 --> 4) (3+roundUp(level/6) --> 4)
Changed - time (8 --> 15) (4+roundDown(level/7) --> 8+roundDown(level/4))
Advanced Bless - Enhance
Changed - Name (어드밴스드 블레스-인핸스 --> 어드밴스드 블레스-보스 킬러
Changed - Description (어드밴스드 블레스로 오르는 물리 방어력 및 마법 방어력, 명중치, 회피치를 추가로 상승시킨다. --> 어드밴스드 블레스의 보스 공격력을 증가시킨다.)
Changed - Level readout (물리 방어력 및 마법 방어력 #z, 명중치 및 회피치 #v 추가 증가 --> 보스 공격력 #bdR% 증가
New - bdR (10) (10)
Removed - z
Removed - u
Removed - v
Removed - w
Genesis
Changed - Level readout (MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지, 추가 크리티컬 확률 #cr%, 재사용 대기시간 #cooltime초. #c재사용 대기시간 동안 빅뱅 즉시 시전# --> MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지로 #attackCount번 공격, 추가 크리티컬 확률 #cr%, 재사용 대기시간 #cooltime초. #c재사용 대기시간 동안 빅뱅 즉시 시전#)
Changed - Delay (genesis - 2700 ms --> genesisNew - 1800 ms)
Changed - damage (1900 --> 810) (1300+20*level --> 510+10*level)
Changed - cooltime (30 --> 45) (60-2*roundDown(level/2) --> 45)
Changed - attackCount (2 --> 6) (2 --> 6)
Bowman
더블 점프 New Skill
New - Name (더블 점프
New - Description (점프 중 한번 더 도약하여 먼 거리를 이동한다. ↑,↑화살표 키를 연속해서 누르면 위로 한 번 더 점프하며 ↓,↓ 화살표 키를 연속으로 누르면 아래로 빠르게 하강한다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (10)
New - Delay (HTswiftPhantom - 120 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-2*level)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - z (1250) (950+30*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Arrow Blow
Changed - Description (다수의 적을 향해 화살을 발사한다. 화살은 1개만 소비된다. --> 다수의 적을 향해 화살을 발사한다.)
Changed - Max level (15 --> 20)
Removed - Hitbox
Changed - mpCon (15 --> 11) (10+roundDown(level/3) --> 5+2*roundDown(level/6))
Changed - damage (260 --> 295) (200+4*level --> 195+5*level)
Changed - mobCount (3 --> 4) (3 --> 4)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
더블 점프 New Skill
New - Name (더블 점프
New - Description (점프 중 한번 더 도약하여 먼 거리를 이동한다. ↑,↑화살표 키를 연속해서 누르면 위로 한 번 더 점프하며 ↓,↓ 화살표 키를 연속으로 누르면 아래로 빠르게 하강한다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (1250) (950+30*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
더블 점프 New Skill
New - Name (더블 점프
New - Description (점프 중 한번 더 도약하여 먼 거리를 이동한다. ↑,↑화살표 키를 연속해서 누르면 위로 한 번 더 점프하며 ↓,↓ 화살표 키를 연속으로 누르면 아래로 빠르게 하강한다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (10)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - x (650) (350+30*level)
New - y (400) (250+15*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Archer Mastery
Changed - Description (궁수의 기본기를 익힌다. 명중치, 회피치, 사정거리, 이동속도, 최대 이동속도 상한이 증가한다. --> 궁수의 기본기를 익힌다. 명중치, 회피치, 사정거리, 이동속도, 최대 이동속도 상한이 증가한다. 추가로, 영구히 기본 화살을 소모하지 않는다.)
더블 점프 New Skill
New - Name (더블 점프
New - Description (점프 중 한번 더 도약하여 먼 거리를 이동한다. ↑,↑화살표 키를 연속해서 누르면 위로 한 번 더 점프하며 ↓,↓ 화살표 키를 연속으로 누르면 아래로 빠르게 하강한다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (10)
New - Delay (demonJumpUpward - 450 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0)
New - x (0) (0)
New - y (-800) (-500-30*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Shot Removed Skill
Hunter
Soul Arrow: Bow
Changed - Description (일정 시간동안 화살 소비 없이 활을 쏠 수 있다.\n필요 스킬 : #c보우 부스터 5레벨 이상# --> 일정 시간동안 물리 공격력이 증가하며 화살 소비 없이 활을 쏠 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 화살 소비 없이 공격 가능 --> MP #mpCon 소비, #time초간 물리 공격력 #epad 증가, 화살 소비 없이 공격 가능
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
Arrow Bomb: Bow
Changed - Name (애로우 봄 : 활 --> 애로우 봄
Changed - Hitbox (150% --> 200%)
Changed - mpCon (24 --> 15) (14+roundDown(level/2) --> 11+2*roundDown(level/7))
Changed - x (380 --> 450) (280+5*level --> 290+8*level)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
Bow Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
리트리트 샷 New Skill
New - Name (리트리트 샷
New - Description (뒤로 점프하며 적들에게 화살을 발사한다. 스킬 키를 누르고 있으면 일정 시간동안 공중에 뜬 상태로 화살을 연속 발사한다.)
New - Level readout (MP #mpCon 소비, 일정거리 뒤로 점프 후 스킬 키를 누르고 있으면 최대 #time초간 공중에서 적들을 공격
New - Max level (10)
New - Delay (retreatShot - 90 ms)
New - Hitbox (150%)
New - Info (type = 40, casterMove = 1)
New - damage (103) (73+3*level)
New - x (10) (10)
New - y (480) (480)
New - mpCon (5) (3+2*roundDown(level/7))
New - time (2) (2)
New - range (500) (500)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
슈타이크 아이젠 New Skill
New - Name (슈타이크 아이젠
New - Description (범위 내 적 중 가장 멀리 있는 적에게 갈고리를 발사하여 데미지를 입히고 적의 뒤로 이동한다. 이동하는 동안은 몬스터와 부딪히지 않는다. 추가로, 체력이 일정 비율 증가한다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 공격 후 적을 지나 이동\n[패시브 효과 : 최대 체력 #mhpR% 증가])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
익스트림 아쳐리 : 활 New Skill
New - Name (익스트림 아쳐리 : 활
New - Description (스킬을 활성화하면 물리/마법 방어력이 감소하고 물리 공격력이 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#)
New - Level readout (물리/마법 방어력 #x% 감소, 물리 공격력 #padX 증가
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (40) (4*level)
New - padX (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
폭풍의 시 New Skill
New - Name (폭풍의 시
New - Description (폭풍우가 몰아치 듯 빠른 속도로 화살을 발사한다. 스킬 키를 누르고 있으면 지속적으로 화살이 발사되며, 사용 중 이동할 수 있다.)
New - Level readout (MP #mpCon 소비, 발 당 #damage% 데미지, 시전 중 #x% 속도로 이동
New - Max level (20)
New - Final attack (Bow)
New - Info (type = 2, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (5) (3+roundUp(level/10))
New - damage (158) (118+2*level)
New - x (100) (100)
New - Animation (ball)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
컨센트레이션 New Skill
New - Name (컨센트레이션
New - Description (공격 지속 시 집중력이 점점 높아져 상태 이상 저항이 지속적으로 증가한다. 해당 버프가 있을 때 상태 이상에 저항하면 재사용 대기 시간이 적용된다. 추가로, 영구히 상태 이상 저항 및 모든 속성 내성이 증가한다.)
New - Level readout (공격 시 #time초 간 상태 이상 저항 #x%씩 증가, 상태 이상 저항 시 재발동 대기 시간 #cooltime초. \n[패시브 효과 : 상태 이상 저항 및 모든 속성 내성 #asrR% 증가])
New - Max level (20)
New - Info (type = 50, pvp = 0)
New - x (5) (roundUp(level/4))
New - cooltime (30) (90-3*level)
New - time (90) (30+3*level)
New - asrR (20) (level)
New - terR (20) (level)
New - y (300) (300)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (repeat)
New - Animation (special)
마크맨쉽 New Skill
New - Name (마크맨쉽
New - Description (공격 시 몬스터의 물리 방어율을 일정수준 무시할 수 있게 되며 영구적으로 명중률 및 총 데미지가 증가한다.)
New - Level readout (공격 시 몬스터의 물리 방어율 #ignoreMobpdpR% 무시, 명중률 #ar% 증가, 총 데미지 #damR% 증가
New - Max level (20)
New - Info (type = 50)
New - ar (25) (5+level)
New - damR (15) (5+roundDown(level/2))
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Inferno
Changed - Level readout (MP #mpCon 소비, #damage% 데미지, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> MP #mpCon 소비, #damage% 데미지로 #attackCount번 공격, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해
Changed - Hitbox (130% --> 160%)
Changed - damage (520 --> 400) (380+7*level --> 280+6*level)
New - attackCount (2) (2)
Phoenix
Changed - Description (일정 시간동안 불 속성을 지닌 피닉스를 소환한다. 피닉스는 최대 4명의 적을 동시에 공격하며 일정확률로 기절시킬 수 있다.\n필요 스킬 : #c실버 호크 10레벨 이상# --> 일정 시간동안 불 속성을 지닌 피닉스를 소환한다. 피닉스는 최대 4명의 적을 동시에 공격하며 일정확률로 기절시킬 수 있다. 추가로, 영구히 물리/마법 방어력이 증가한다.)
Changed - Level readout (MP #mpCon 소비, #time초동안 피닉스 소환. #damage% 데미지로 최대 4명의 적을 동시에 공격, #prop% 확률로 기절 --> MP #mpCon 소비, #time초동안 피닉스 소환. #damage% 데미지로 최대 4명의 적을 동시에 공격, #prop% 확률로 기절\n[패시브 효과 : 물리/마법 방어력 #pddR% 증가])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Drain Arrow Removed Skill
Strafe Removed Skill
Concentration Removed Skill
Puppet Removed Skill
Arrow Rain Removed Skill
Bowmaster
언카운터블 애로우 New Skill
New - Name (언카운터블 애로우
New - Description (대상을 특정하지 않은 셀 수 없이 많은 화살을 순간적으로 전방으로 쏜다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 #attackCount번 공격
New - Max level (30)
New - Master Level (30)
New - Delay (uncountableArrow - 840 ms)
New - Hitbox (450%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (32) (25+roundDown(level/4))
New - damage (340) (190+5*level)
New - mobCount (8) (8)
New - attackCount (4) (4)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
운즈 샷 New Skill
New - Name (운즈 샷
New - Description (적을 상처입혀 대상의 #c체력 회복 효과를 감소#시킨다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 공격 후 #time초 간 적의 체력 회복 효과 #x% 감소\n재사용 대기 시간 #cooltime 초
New - Max level (10)
New - Master Level (10)
New - Delay (woundsShot - 1170 ms)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (26) (21+roundDown(level/2))
New - damage (530) (450+8*level)
New - mobCount (1) (1)
New - attackCount (4) (4)
New - x (60) (20+4*level)
New - s (-30) (-30)
New - time (20) (10+level)
New - range (500) (500)
New - cooltime (10) (20-2*roundDown(level/2))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
어드밴스드 퀴버 New Skill
New - Name (어드밴스드 퀴버
New - Description (스킬을 사용하면 현재 사용중인 화살통의 #c화살촉이 일정 시간동안 소모되지 않으며#, 화살통을 변경할 수 없다. 추가로, 각 화살통의 수량 및 효과가 영구히 증가한다.)
New - Level readout (MP #mpCon 소비, #time초 간 현재 화살촉 소모되지 않음. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 발동 확률 #u%, 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 발동 확률 #w%, 데미지 #damage%로 증가])
New - Max level (10)
New - Master Level (10)
New - Delay (advancedQuiver - 1530 ms)
New - Info (type = 2)
New - mpCon (20) (10+level)
New - time (30) (10+2*level)
New - x (30) (20+level)
New - dot (110) (90+2*level)
New - dotInterval (1) (1)
New - dotTime (8) (8)
New - dotSuperpos (3) (3)
New - damage (260) (220+4*level)
New - y (20) (10+2*roundDown(level/2))
New - cooltime (30) (60-3*level)
New - u (40) (30+level)
New - w (70) (50+2*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
애로우 플래터 New Skill
New - Name (애로우 플래터
New - Description (화살을 곡사로 발사한다. 스킬 키를 누르고 있으면 지속적으로 발사하며, 발사 중 #c↑,↓화살표 키를 이용#해 쏘는 힘을 조절할 수 있다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 공격
New - Max level (30)
New - Master Level (30)
New - Delay (shoot1 - 800 ms)
New - Hitbox (60%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
New - mpCon (9) (5+2*roundDown(level/11))
New - damage (336) (126+7*level)
New - mobCount (4) (4)
New - attackCount (1) (1)
New - subTime (270) (270)
New - time (1500) (1500)
New - z (16) (16)
New - Animation (ball)
New - Animation (flipBall)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
New - Animation (special)
어드밴스드 퀴버 New Skill
New - Name (어드밴스드 퀴버
New - Description (스킬을 사용하면 현재 사용중인 화살통의 #c화살촉이 일정 시간동안 소모되지 않으며#, 화살통을 변경할 수 없다. 추가로, 각 화살통의 수량 및 효과가 영구히 증가한다.)
New - Level readout (MP #mpCon 소비, #time초 간 현재 화살촉 소모되지 않음. 재사용 대기 시간 #cooltime초\n[패시브 효과 : 흡혈 화살의 체력 전환 비율 #x%, 독 화살의 지속 데미지 #dot%, 마법 화살의 데미지 #damage%로 증가
New - Max level (10)
New - Hitbox (500%)
New - Info (type = 51)
New - damage (260) (220+4*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hurricane - Add Range
Changed - Name (폭풍의 시-애드 레인지 --> 애로우 플래터-보스 킬러
Changed - Description (폭풍의 시의 사거리를 증가시킨다. --> 애로우 플래터의 보스 공격력을 증가시킨다.)
Changed - Level readout (사거리 #range 증가 --> 보스 공격력 #bdR% 증가
New - bdR (10) (10)
Removed - range
아머 피어싱 New Skill
New - Name (아머 피어싱
New - Description (공격 시 일정 확률로 #c적의 방어를 소폭 무시#하고 #c적의 방어율에 비례하여 추가 피해#를 입힌다. 발동하지 않으면 #c지속적으로 발동할 확률이 증가#한다.)
New - Level readout (공격 시 #prop% 확률로 적의 방어 #z% 무시하고 적 방어율의 #x% 추가 데미지, 미발동 시 발동 확률 최대 #w번까지 중첩 가능
New - Max level (20)
New - Master Level (20)
New - Combat orders (1)
New - Info (type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP)
New - prop (10) (roundUp(level/2))
New - x (100) (5*level)
New - y (2000) (2000)
New - z (50) (10+2*level)
New - w (10) (10)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Final Attack
Changed - Master Level (10 --> 30)
New - Animation (hit.0)
Sharp Eyes
Changed - Master Level (10 --> 30)
Illusion Step
Changed - Description (일정시간동안 민첩성과 회피율을 크게 증가시킨다.\n필요 스킬 : #c집중 5레벨 이상# --> 일정시간동안 민첩성과 회피율을 크게 증가시킨다. 추가로 영구히 받는 피해를 감소시킨다.)
Changed - Level readout (MP #mpCon 소비, #time초간 민첩성 #dex 증가, #x% 확률로 추가 회피 --> MP #mpCon 소비, #time초간 민첩성 #dex 증가, #x% 확률로 추가 회피\n[패시브 효과 : 받는 피해 #ignoreMobDamR% 감소])
Changed - Master Level (10 --> 30)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Bow Expert
Changed - Master Level (10 --> 30)
Hurricane - Split Damage
Changed - Name (폭풍의 시-스플릿 데미지 --> 애로우 플래터-엑스트라 타겟
Changed - Description (폭풍의 시의 데미지를 1/2로 감소시키고, 공격 횟수를 증가시킨다. --> 애로우 플래터로 공격하는 몬스터 수를 증가시킨다. )
Changed - Level readout (공격 횟수 #attackCount 증가 , 데미지 1/2로 감소 --> 몬스터 수 #targetPlus 증가
New - targetPlus (1) (1)
Removed - attackCount
Hurricane - Movable Shot
Changed - Name (폭풍의 시-무버블 샷 --> 애로우 플래터-리인포스
Changed - Description (폭풍의 시 시전 중 이동이 가능해진다. --> 애로우 플래터의 데미지를 증가시킨다.)
Changed - Level readout (시전 중 이동 가능 --> 데미지 #damR% 증가
New - damR (20) (20)
Ultimate Inferno - DOT Reinforce
Changed - Name (얼티밋 플레임샷-도트 리인포스 --> 언카운터블 애로우-보너스 어택
Changed - Description (얼티밋 플레임샷의 지속 데미지를 증가시킨다. --> 언카운터블 애로우의 공격 횟수를 증가시킨다.)
Changed - Level readout (도트 데미지 #dot% 증가 --> 공격 횟수 #attackCount 증가
New - attackCount (1) (1)
Removed - dot
Phoenix Reinforce
Changed - Name (피닉스-리인포스 --> 샤프 아이즈-퍼시스트
Changed - Description (피닉스의 데미지를 증가시킨다. --> 샤프 아이즈의 지속 시간을 증가시킨다.)
Changed - Level readout (데미지 #damR% 증가 --> 지속 시간 #time초 증가
New - time (30) (30)
Removed - damR
Phoenix - Bonus Attack
Changed - Name (피닉스-보너스 어택 --> 샤프 아이즈-크리티컬 레이트
Changed - Description (피닉스의 공격 횟수가 증가한다. --> 샤프 아이즈 효과 중 크리티컬 확률을 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 크리티컬 확률 #cr% 증가
New - cr (5) (5)
Removed - attackCount
Phoenix - Persist
Changed - Name (피닉스-퍼시스트 --> 샤프 아이즈-이그노어 가드
Changed - Description (피닉스의 지속 시간을 증가시킨다. --> 샤프 아이즈의 효과에 방어 무시 효과를 추가한다.)
Changed - Level readout (지속 시간 #time초 증가 --> 방어 무시 효과 #ignoreMobpdpR% 추가
New - ignoreMobpdpR (5) (5)
Removed - time
Ultimate Inferno - DOT Persist
Changed - Name (얼티밋 플레임샷-도트 퍼시스트 --> 언카운터블 애로우-엑스트라 타겟
Changed - Description (얼티밋 플레임샷의 지속 데미지 시간을 증가시킨다. --> 언카운터블 애로우로 공격하는 몬스터 수를 증가시킨다. )
Changed - Level readout (지속 시간 #dotTime초 증가 --> 몬스터 수 #targetPlus 증가
New - targetPlus (1) (1)
Removed - dotTime
Crossbow Booster
Changed - Delay (alert2 - 600 ms --> weaponBooster - 1320 ms)
New - Animation (effect)
Iron Arrow: Crossbow
Changed - Name (아이언 애로우 : 석궁 --> 아이언 애로우
Changed - mpCon (26 --> 15) (18+2*roundUp(level/5) --> 9+2*roundUp(level/7))
Changed - damage (380 --> 450) (280+5*level --> 270+9*level)
New - Animation (afterimage.bow.shoot1.2)
New - Animation (afterimage.crossBow.shoot2.2)
New - Animation (effect)
New - Animation (hit.0)
Soul Arrow: Crossbow
Changed - Description (일정 시간동안 화살 소비 없이 석궁을 쏠 수 있다.\n필요 스킬 : #c크로스보우 부스터 5레벨 이상# --> 일정 시간동안 물리 공격력이 증가하며 화살 소비 없이 석궁을 쏠 수 있다.\n필요 스킬 : #c크로스보우 부스터 5레벨 이상#)
Changed - Level readout (MP #mpCon 소비, #time초간 화살 소비 없이 공격 가능 --> MP #mpCon 소비, #time초간 물리 공격력 #epad 증가, 화살 소비 없이 공격 가능
Changed - Max level (10 --> 20)
Changed - Delay (alert2 - 600 ms --> shoot1 - 800 ms)
Removed - Pre-requisite
Changed - mpCon (20 --> 22) (10+5*roundUp(level/5) --> 10+3*roundUp(level/5))
Changed - time (300 --> 180) (30*level --> 60+6*level)
New - epad (30) (10+level)
New - Animation (effect)
네트 쓰로잉 New Skill
New - Name (네트 쓰로잉
New - Description (투망을 발사해 데미지를 입히고 적들의 발을 묶는다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 #attackCount번 공격 후 #prop% 확률로 #time초 간 이동 불가
New - Max level (10)
New - Delay (castNetThrowing - 1170 ms)
New - Hitbox (310%)
New - Info (type = 1, areaAttack = 1, mes = slow)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (215) (155+6*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - prop (70) (20+5*level)
New - time (10) (5+roundUp(level/2))
New - x (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
디스턴싱 센스 New Skill
New - Name (디스턴싱 센스
New - Description (공격 시 공격당한 적과의 거리에 따라 가까울수록 크리티컬 확률이 증가하고 멀수록 총 데미지가 증가한다.)
New - Level readout (거리 #x을 기준으로 거리 #range씩 가까울수록 크리티컬 확률 #cr%씩 최대 #z%까지 증가, 멀수록 데미지 #damR%씩 최대 #y%까지 증가
New - Max level (1)
New - Info (type = 1, areaAttack = 1)
New - damR (4) (4)
New - cr (3) (3)
New - x (200) (200)
New - y (30) (30)
New - z (20) (20)
New - range (30) (30)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Jump Removed Skill
Golden Eagle Removed Skill
Sniper
Dragon Pulse
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명 공격
Removed - Hardcore readout
Changed - damage (140 --> 525) (100+4*level --> 445+8*level)
Removed - attackCount
Removed - hcProp
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
볼트 럽쳐 New Skill
New - Name (볼트 럽쳐
New - Description (맞으면 여러 개의 작은 볼트가 사방으로 발사되는 화살을 발사한다. 처음 맞는 적은 데미지를 추가로 입는다.)
New - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 공격, 첫번째 타격 대상은 #x% 데미지 추가
New - Max level (20)
New - Delay (boltRupture - 990 ms)
New - Hitbox (230%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (18) (10+2*roundUp(level/5))
New - damage (700) (540+8*level)
New - x (200) (140+3*level)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - range (400) (400)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Frostprey
Changed - Description (일정 시간동안 냉기 속성을 지닌 프리져를 소환한다. 프리져는 최대 4명의 적을 동시에 공격할 수 있다.\n필요 스킬 : #c골든 이글 10레벨 이상# --> 일정 시간동안 냉기 속성을 지닌 프리져를 소환한다. 프리져는 최대 4명의 적을 동시에 공격할 수 있다. 추가로, 영구히 물리/마법 방어력이 증가한다.)
Changed - Level readout (MP #mpCon 소비, #time초동안 프리져 소환. #damage% 데미지로 최대 4명의 적을 동시에 공격, #x초간 빙결 --> MP #mpCon 소비, #time초동안 프리져 소환. #damage% 데미지로 최대 4명의 적을 동시에 공격, #x초간 빙결\n[패시브 효과 : 물리/마법 방어력 #pddR% 증가])
Removed - Hardcore readout
Removed - Pre-requisite
New - pddR (30) (3*level)
New - mddR (30) (3*level)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
익스트림 아쳐리 : 석궁 New Skill
New - Name (익스트림 아쳐리 : 석궁
New - Description (스킬을 활성화하면 물리/마법 회피치가 감소하고 크리티컬 확률 및 크리티컬 데미지가 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#)
New - Level readout (물리/마법 회피치 #x% 감소, 크리티컬 시 최대 데미지 #y% 증가
New - Max level (10)
New - Info (type = 34, massSpell = 1, debuff = 1, mes = buffLimit)
New - x (50) (5*level)
New - y (25) (5+2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
페인 킬러 New Skill
New - Name (페인 킬러
New - Description (모험 중에 준비한 약초를 먹어 즉시 상태 이상에서 벗어난다. 추가로 영구히 모든 속성 내성 및 상태 이상 저항이 증가한다.)
New - Level readout (MP #mpCon 소비, 상태 이상 해제 및 #time초 간 상태 이상 면역, 재사용 대기시간 #cooltime 초.\n[패시브 효과 : 상태 이상 저항 및 모든 속성 내성 #asrR% 증가])
New - Max level (20)
New - Delay (painKiller - 1260 ms)
New - Info (type = 35)
New - mpCon (50) (30+level)
New - cooltime (300) (660-18*level)
New - time (1) (1)
New - asrR (20) (level)
New - terR (20) (level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
슈타이크 아이젠 New Skill
New - Name (슈타이크 아이젠
New - Description (범위 내 적 중 가장 멀리 있는 적에게 갈고리를 발사하여 데미지를 입히고 적의 뒤로 이동한다. 이동하는 동안은 몬스터와 부딪히지 않는다. 추가로, 체력이 일정 비율 증가한다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 공격 후 적을 지나 이동\n[패시브 효과 : 최대 체력 #mhpR% 증가])
New - Max level (10)
New - Delay (steigeisenConnect0 - 390 ms)
New - Hitbox (700%)
New - Info (morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1)
New - mpCon (21) (12+3*roundDown(level/3))
New - damage (170) (110+6*level)
New - mobCount (1) (1)
New - mhpR (40) (4*level)
New - prop (100) (100)
New - x (10) (10)
New - z (15) (15)
New - y (30) (30)
New - u (15) (15)
New - Animation (ball.0)
New - Animation (ball.1)
New - Animation (ball.2)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
마크맨쉽 New Skill
New - Name (마크맨쉽
New - Description (공격 시 몬스터의 물리 방어율을 일정수준 무시할 수 있게 되며 영구적으로 명중률 및 총 데미지가 증가한다.)
New - Level readout (공격 시 몬스터의 물리 방어율 #ignoreMobpdpR% 무시, 명중률 #ar% 증가, 총 데미지 #damR% 증가
New - Max level (20)
New - Info (type = 50)
New - damR (15) (5+roundDown(level/2))
New - ar (25) (5+level)
New - ignoreMobpdpR (25) (5+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
데미지 리버싱 New Skill
New - Name (데미지 리버싱
New - Description (공격 시 짧은 시간동안 적에게 준 피해의 일정 비율을 흡수하는 보호막을 생성한다. 중첩되지 않으며 공격 시마다 보호막이 새로이 생성된다.)
New - Level readout (공격 시 #time초 동안 입힌 데미지의 #y% 보호막 생성, 받는 피해의 #x% 흡수, 최대 흡수 가능 피해량 최대 체력의 #z%)
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (60) (6*level)
New - time (8) (8)
New - y (20) (2*level)
New - z (65) (5+6*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Arrow Eruption Removed Skill
Strafe Removed Skill
Concentration Removed Skill
Puppet Removed Skill
Blizzard Removed Skill
Marksman
라스트맨 스탠딩 New Skill
New - Name (라스트맨 스탠딩
New - Description (주위에 아무도 없이 혼자 남겨진 적을 공격 시 대상을 더욱 강력하게 공격한다.)
New - Level readout (적의 좌, 우 각 80 거리 이내에 몬스터가 없으면 데미지 #damR% 증가
New - Max level (10)
New - Master Level (10)
New - Hitbox (80%)
New - Combat orders (1)
New - Info (type = 50)
New - damR (20) (2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
어디셔널 볼트 New Skill
New - Name (어디셔널 볼트
New - Description (공격 횟수가 2 이상인 모든 스킬의 공격 횟수가 증가하고 디스턴싱 센스의 크리티컬 확률과 총 데미지 증가량의 최대값이 증가한다.)
New - Level readout (공격 횟수가 2 이상인 모든 스킬의 공격 횟수 #x 증가, 디스턴싱 센스의 크리티컬 확률 최대치 #cr%로 증가, 총데미지 증가 최대치 #damR%로 증가
New - Max level (10)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - x (1) (1)
New - cr (30) (20+level)
New - damR (40) (30+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
피어싱 New Skill
New - Name (피어싱
New - Description (적을 꿰뚫을 때마다 데미지가 증폭되는 관통 화살을 발사한다.)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적까지 관통, 공격횟수 #attackCount회, 관통 시마다 데미지 1.2배 증가
New - Max level (30)
New - Master Level (30)
New - Delay (piercingNew - 960 ms)
New - Final attack (Crossbow)
New - Combat orders (1)
New - Info (type = 2, piercing = 1, piercingBouns = 1)
New - mpCon (42) (22+2*roundUp(level/3))
New - damage (350) (200+5*level)
New - mobCount (6) (6)
New - range (500) (500)
New - attackCount (4) (4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Animation (hit.5)
New - Animation (hit.6)
New - Animation (hit.7)
New - Animation (hit.8)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
위크니스 파인딩 New Skill
New - Name (위크니스 파인딩
New - Description (적과의 거리가 멀어질수록 적의 약점을 포착할 수 있는 여유가 생겨 적의 방어를 일정 비율 무시할 수 있다.)
New - Level readout (최소 거리 방어 무시 비율 #x%, 거리 #range당 방어 무시 비율 #ignoreMobpdpR% 증가. 최대 #y%까지 무시 가능
New - Max level (20)
New - Master Level (20)
New - Combat orders (1)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - x (10) (roundUp(level/2))
New - y (50) (30+level)
New - range (40) (40)
New - ignoreMobpdpR (4) (roundUp(level/5))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Frostprey - Bonus Attack
Changed - Name (프리져-보너스 어택 --> 샤프 아이즈-크리티컬 레이트
Changed - Description (프리져의 공격 횟수를 증가시킨다. --> 샤프 아이즈 효과 중 크리티컬 확률을 증가시킨다.)
Changed - Level readout (공격 횟수 #attackCount 증가 --> 크리티컬 확률 #cr% 증가
New - cr (5) (5)
Removed - attackCount
Marksman's Boost
Changed - Description (석궁 계열 무기의 숙련도와 물리 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c크로스보우 마스터리 10레벨 이상# --> 석궁 계열 무기의 숙련도와 물리 공격력, 크리티컬 최대 데미지를 증가시킨다.\n필요 스킬 : #c크로스보우 마스터리 10레벨 이상#)
Changed - Level readout (석궁 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 크리티컬 최소 데미지 #criticaldamageMin% 증가 --> 석궁 계열 무기의 숙련도 #mastery%로 상승, 물리 공격력 #x, 크리티컬 최대 데미지 #criticaldamageMax% 증가
Changed - Master Level (10 --> 30)
New - criticaldamageMax (15) (roundUp(level/2))
Removed - criticaldamageMin
애로우 일루전 New Skill
New - Name (애로우 일루전
New - Description (일정 시간동안 환상의 화살을 소환해 적들을 유혹하게 하며 데미지를 주고 피해를 입을 시 강하게 반격한다.)
New - Level readout (MP #mpCon 소비, #time초간 HP #x인 환상 화살 소환\n주위에 #damage% 데미지를 입히며 자신 쪽으로 당긴 후 #prop% 확률로 #subTime초 동안 기절. 피해 입을 시 #x%로 반사. 재사용 대기 시간 #cooltime초
New - Max level (30)
New - Master Level (30)
New - Delay (arrowIllusion - 1680 ms)
New - Hitbox (350%)
New - Combat orders (1)
New - Info (type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun)
New - mpCon (70) (30+4*roundDown(level/3))
New - damage (200) (110+3*level)
New - time (30) (15+roundUp(level/2))
New - x (100000) (25000+2500*level)
New - y (1200) (300+30*level)
New - mobCount (8) (8)
New - prop (95) (35+2*level)
New - subTime (4) (roundUp(level/8))
New - cooltime (20) (35-roundUp(level/2))
New - z (1200) (1200)
New - subProp (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.hit)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Snipe
Removed - Hardcore readout
Changed - Master Level (10 --> 30)
New - Delay (snipingNew - 960 ms)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Illusion Step
Changed - Description (일정시간동안 민첩성과 회피율을 크게 증가시킨다.\n필요 스킬 : #c집중 5레벨 이상# --> 일정시간동안 민첩성과 회피율을 크게 증가시킨다. 추가로 영구히 받는 피해를 감소시킨다.)
Changed - Level readout (MP #mpCon 소비, #time초간 민첩성 #dex 증가, #x% 확률로 추가 회피 --> MP #mpCon 소비, #time초간 민첩성 #dex 증가, #x% 확률로 추가 회피\n[패시브 효과 : 받는 피해 #ignoreMobDamR% 감소])
Changed - Master Level (10 --> 30)
Removed - Pre-requisite
New - ignoreMobDamR (20) (2*roundUp(level/3))
Frostprey - Reinforce
Changed - Name (프리져-리인포스 --> 샤프 아이즈-퍼시스트
Changed - Description (프리저의 데미지를 증가시킨다. --> 샤프 아이즈의 지속 시간을 증가시킨다.)
Changed - Level readout (데미지 #damR% 증가 --> 지속 시간 #time초 증가
New - time (30) (30)
Removed - damR
Frostprey - Persist
Changed - Name (프리져-퍼시스트 --> 샤프 아이즈-이그노어 가드
Changed - Description (프리져의 지속 시간을 증가시킨다. --> 샤프 아이즈의 효과에 방어 무시 효과를 추가한다.)
Changed - Level readout (지속 시간 #time초 증가 --> 방어 무시 효과 #ignoreMobpdpR% 추가
New - ignoreMobpdpR (5) (5)
Removed - time
Sharp Eyes
Changed - Master Level (10 --> 30)
Elite Puppet Removed Skill
Ultimate Strafe Removed Skill
Spirit Link: Frostprey Removed Skill
Piercing Arrow Removed Skill
Marksmanship Removed Skill
Aran (II)
콤보 드레인 New Skill
New - Name (콤보 드레인
New - Description (적에게 입힌 데미지의 일부를 HP로 흡수시켜주는 버프를 사용한다. 캐릭터의 최대 HP의 20% 이상 회복할 수 없으며 #c콤보 카운트가 30 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓↓+ 공격키#]\n필요 스킬 : #c콤보 어빌리티 1레벨 이상#)
New - Level readout (콤보 카운트 #comboConAran 소모, #time초간 데미지의 #x% 만큼 HP 회복
New - Hardcore readout (#time초간 #hcProp% 확률로 데미지의 #x% 만큼 HP 회복
New - Max level (10)
New - Delay (alert4 - 900 ms)
New - Pre-requisite (Level 1 Combo Ability)
New - Info (type = 52, hpDrain = 1, condition = attack, magicSteal = 1)
New - time (240) (60+18*level)
New - x (10) (level)
New - hcProp (5) (roundUp(level/2))
New - aranComboCon (30) (30)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Drain Removed Skill
Aran (IV)
콤보 배리어 New Skill
New - Name (콤보 배리어
New - Description (일정 시간동안 받는 데미지를 감소시켜주고, 방어력을 올려주는 파티 버프를 사용한다. #c콤보 카운트가 60 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑→ + 공격키#]\n필요 스킬 : #c콤보 드레인 10레벨 이상#)
New - Level readout (콤보 카운트 #comboConAran 소모, #time초간 받는 데미지의 #t%를 흡수, 물리방어력 #pdd, 마법방어력 #mdd 상승
New - Max level (30)
New - Delay (genesis - 2700 ms)
New - Pre-requisite (Level 10 콤보 드레인
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 52, massSpell = 1, magicSteal = 1)
New - time (480) (120+12*level)
New - x (800) (950-5*level)
New - t (25.0) (10+0.5*level)
New - mdd (360) (180+6*level)
New - pdd (360) (180+6*level)
New - aranComboCon (60) (60)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Combo Barrier Removed Skill
Evan (VIII) (100-120)
Onyx's Protection
Changed - Description (일정 시간동안 아군 파티원의 회피 확률을 증가시킨다. --> 사용 시 일정 시간동안 아군 파티원의 회피 확률을 증가시킨다. )
Changed - Level readout (MP #mpCon 소비, #time초간 #x% 확률로 추가 회피 --> MP #mpCon 소비, #time초간 #x% 확률로 추가 회피\n패시브 효과 : 상태 이상 내성 #asrR% 증가
New - asrR (15) (10+roundDown(level/3))
Evan (IX) (120-160)
서먼 오닉스 드래곤
Changed - Level readout (MP #mpCon 소비, #time초간 소환물 주변의 #mobCount명의 적에게 #damage% 데미지로 공격\n재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #time초간 소환물 주변의 #mobCount명의 적에게 #damage% 데미지로 공격하고 자신의 상태 이상 내성 #asrR% 증가 \n재사용 대기시간 #cooltime초
Changed - time (30 --> 45) (30 --> 45)
Changed - cooltime (90 --> 80) (90 --> 80)
New - asrR (80) (80)
Mercedes (IV)
Defense Break
Changed - Description (적의 방어율 및 속성 내성을 일정 비율 무시하여 공격한다. 보스몬스터에게도 동일하게 적용된다. --> 적의 방어율 및 속성 내성을 일정 비율 무시하여 공격하고 크리티컬 최대 데미지가 증가한다. 보스몬스터에게도 동일하게 적용되며 추가로 보스 공격력이 증가한다.)
Changed - Level readout (적의 방어율 #ignoreMobpdpR% 무시, 몬스터 속성 내성 #x% 무시 --> 적의 방어율 #ignoreMobpdpR% 무시, 몬스터 속성 내성 #x% 무시, 크리티컬 최대 데미지 #criticaldamageMax% 증가, 보스 공격력 #bdR% 증가
New - criticaldamageMax (30) (3*roundUp(level/2))
New - bdR (15) (3*roundDown(level/4))
Lightning Edge
Changed - Description (전방을 향해 순간적으로 이동하며 경로 내 적 다수를 공격한다. --> 전방을 향해 순간적으로 이동하며 경로 내 적 다수를 공격한다. 보스 공격 시 일정 시간 공격 당한 보스와의 충돌을 무시한다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage%의 데미지로 #attackCount번 공격하며 전방으로 이동 --> MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage%의 데미지로 #attackCount번 공격하며 전방으로 이동. 보스 공격 시 이슈타르의 링의 데미지를 #x% 상승시키는 디버프가 #time초 간 발생
New - x (20) (20)
New - time (10) (10)
New - Animation (mob)
Art of Staff New Skill
New - Name (아트 오브 스태프
New - Description (스태프를 다루는 법을 갈고 닦아 하나의 기술로 완성시킨다.)
New - Level readout (마법 공격력 #madX, 이동 속도 #psdSpeed, 점프력 #psdJump, 최대 이동 속도 #speedMax만큼 증가
New - Max level (20)
New - Info (type = 53, finalAttack = 1, condition = attack, magicDamage = 1)
New - madX (20) (level)
New - psdSpeed (20) (level)
New - psdJump (20) (level)
New - speedMax (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Teleport Mastery
Changed - Description (스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 15레벨 이상# --> 스킬을 활성화하면 MP를 추가 소모하는 대신 텔레포트 지점의 적들에게 데미지와 함께 기절 효과를 적용시킬 수 있다. 또한 텔레포트 이동거리가 영구적으로 증가한다.\n스킬 사용 시 효과가 활성화되고 재사용 시 비활성화되는 #c온오프 스킬#\n필요 스킬 : #c텔레포트 5레벨 이상#)
Changed - Pre-requisite (Level 15 Teleport --> Level 5 Teleport)
Body Boost
Changed - Description (MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다. 또한 적의 공격에도 버프가 해제되지 않는다.\n필요 스킬 : #c다크 오라 10레벨 이상, 블루 오라 10레벨 이상, 옐로우 오라 10레벨 이상# --> MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다. 또한 적의 공격에도 버프가 해제되지 않는다.\n필요 스킬 : 다크 오라 10레벨 이상, 옐로우 오라 10레벨 이상, 블루 오라 10레벨 이상
Changed - Level readout (MP #mpCon 소비, 재사용 대기시간 #cooltime초\n- 다크 오라 : 60초간 데미지 #v% 증가\n- 옐로우 오라 : 60초간 이속 #w, 공속 #x 증가, #y% 확률로 적의 공격 회피\n- 블루 오라 : #z초간 무적 효과 적용 --> MP #mpCon 소비, #time초 간 현재 발동 중인 오라의 효과 중 다음과 같은 부분에 대해 #x배 적용\n다크 오라 : 데미지 증가량\n옐로우 오라 :공격 속도, 이동 속도, 회피율 \n블루 오라 : 분배된 데미지 흡수량, 방어력 증가량\n재사용 대기시간 : #cooltime초
Changed - Max level (10 --> 20)
Changed - mpCon (90 --> 130) (50+4*level --> 50+4*level)
New - time (150) (50+5*level)
Removed - v
Removed - w
Removed - y
Removed - z
Refine Blue New Skill
New - Name (어드밴스드 블루 오라
New - Description (영구적으로 자신의 상태이상 내성과 모든 속성 내성을 증가시키고 블루 오라의 능력을 업그레이드한다. 추가로 블루 오라 사용 시 주변 파티원들의 방어력을 향상시킨다.\n필요 스킬 : #c블루 오라 20레벨 이상#)
New - Level readout (액티브 효과 : MP #mpCon 소비, 분배된 데미지의 #y% 흡수, 아군의 방어력 #z% 증가\n패시브 효과 : 상태이상 내성 #asrR% 증가, 모든 속성 내성 #terR% 증가
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Blue Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing)
New - mpCon (62) (42+2*level)
New - x (40) (30+level)
New - y (10) (20-level)
New - z (50) (5*level)
New - terR (20) (2*level)
New - asrR (20) (2*level)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Refine Green New Skill
New - Name (어드밴스드 옐로우 오라
New - Description (영구적으로 회피할 확률을 증가시키고 옐로우 오라의 기능을 업그레이드한다. 추가로 옐로우 오라 사용 시 회피치 확률을 더욱 증가시키고 주변 적들의 이동속도를 감소시킨다.\n필요 스킬 : #c옐로우 오라 20레벨 이상#)
New - Level readout (액티브 효과 : MP #mpCon 소비, 이동속도 #x, 공격속도 2단계 증가, #z% 확률로 적의 공격을 회피, 적의 이동속도 #speed\n패시브 효과 : #er% 확률로 적의 공격을 회피
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Green Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 50, affectedSkill = 32101003)
New - mpCon (30) (20+5*roundUp(level/5))
New - mobCount (6) (6)
New - x (35) (20+3*roundUp(level/2))
New - y (-2) (-2)
New - z (20) (5+3*roundUp(level/2))
New - speed (-30) (0-3*level)
New - er (20) (5+3*roundUp(level/2))
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Staff Expert New Skill
New - Name (스태프 엑스퍼트
New - Description (스태프 계열 무기의 숙련도와 마법 공격력, 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #c스태프 마스터리 10레벨 이상#)
New - Level readout (스태프 계열 무기의 숙련도 #mastery%로 상승, 마법 공격력 #x, 크리티컬 최소 데미지 #criticaldamageMin% 증가
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Staff Mastery)
New - Combat orders (1)
New - Info (type = 50, areaAttack = 1, specialAttackFinish = 1)
New - mastery (70) (55+roundUp(level/2))
New - x (30) (level)
New - criticaldamageMin (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Refine Red New Skill
New - Name (어드밴스드 다크 오라
New - Description (영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 또한 공격하는 대상에게 일정확률로 도트 데미지를 준다.\n필요 스킬 : #c다크 오라 20레벨 이상#)
New - Level readout (액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 공격하는 대상에게 #prop% 확률로 #dotTime초동안 #dotInterval초당 #dot%의 도트 피해, #dotSuperpos회 중첩 가능.\n패시브 효과 : 영구적으로 마력 #madX 증가
New - Max level (10)
New - Master Level (10)
New - Pre-requisite (Level 20 Red Aura)
New - Hitbox (300%)
New - Combat orders (1)
New - Info (type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura)
New - mpCon (40) (30+5*roundUp(level/5))
New - madX (10) (level)
New - x (25) (10+3*roundDown(level/2))
New - prop (50) (20+3*level)
New - dot (260) (110+15*level)
New - dotTime (8) (2+3*roundDown(level/5))
New - dotInterval (1) (1)
New - dotSuperpos (3) (1+roundUp(level/5))
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
Another Blow
Removed - Final attack
Battle Rage
Changed - Description (일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 또한 영구적으로 신체를 활성화 하여 자신의 최대 HP와 MP, 방어력을 영구히 증가 시키고 몬스터의 방어율을 일정 부분 무시할 수 있게 된다. 적의 공격에도 버프가 해제되지 않는다.\n#c[재사용 대기시간 : 270초] --> 일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 또한 영구적으로 신체를 활성화 하여 자신의 최대 HP와 MP, 방어력을 영구히 증가 시키고 몬스터의 방어율을 일정 부분 무시할 수 있게 된다. 적의 공격에도 버프가 해제되지 않는다.)
Removed - cooltime
배틀 마스터 New Skill
New - Name (배틀 마스터
New - Description (전투의 달인이 되어 절대 물러섬 없이 상대를 공격한다.)
New - Level readout (MP #mpCon 소비, #time초 간 스탠스 #x%, 크리티컬 최대 데미지 #y%, 데미지 최대값 #indieMaxDamageOver 증가
New - Max level (1)
New - Delay (HY3212battleMaster - 1260 ms)
New - Info (type = 50)
New - Required level (150)
New - mpCon (300) (300)
New - time (180) (180)
New - x (100) (100)
New - y (20) (20)
New - indieMaxDamageOver (5000000) (5000000)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Dark Aura
Removed - Master Level
Advanced Yellow Aura
Removed - Master Level
Party Shield
Changed - Description (자신을 중심으로 마법의 보호막을 생성하여 파티원들을 보호한다. 보호막 안에서는 적의 공격에 데미지를 받지 않는다.\n#c재사용 대기시간 : 7분# --> 자신을 중심으로 마법의 보호막을 생성하여 파티원들을 보호한다. 보호막 안에서는 적의 공격에 데미지를 받지 않는다.)
Changed - Level readout (MP #mpCon 소비, 지속 시간 #time초 --> MP #mpCon 소비, 지속 시간 #time초\n재사용 대기시간 #cooltime초
Changed - cooltime (420 --> 180) (420 --> 420-8*level)
Finishing Blow
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop%확률로 #time초간 기절, 추가 크리티컬 확률 #cr% --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop%확률로 #time초간 기절, 추가 크리티컬 확률 #cr%, 추가 방어력 무시 #ignoreMobpdpR%, 추가 보스 공격력 #bdR%)
Removed - Final attack
Changed - damage (200 --> 240) (140+2*level --> 150+3*level)
New - ignoreMobpdpR (20) (2*roundUp(level/3))
New - bdR (20) (2*roundUp(level/3))
배틀킹 바(2타
Removed - Final attack
Xenon (I)
Incline Power
Changed - Level readout (#c[서플라이]#\n에너지 #powerCon 소비, #time초동안 공격력 #indiePad 증가\n[패시브 효과] : 모든 능력치 #strX 증가 --> #c[서플라이]#\n에너지 #powerCon 소비, #time초동안 공격력 #indiePad 증가
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Multi-Lateral II
Changed - Level readout (STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK #x 이상 시 : 총 데미지 #w% 증가 --> STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK #x 이상 시 : 총 데미지 #w% 증가, MHP/MMP #s% 증가
New - s (5) (5)
Xenon (II)
Multi-Lateral III
Changed - Level readout (STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가 --> STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가, MHP/MMP #s% 증가
New - s (5) (5)
Linear Perspective
Changed - Level readout (#c[서플라이]#\n에너지 #powerCon 소비, #time초 동안 크리티컬 확률 #x% 증가\n[패시브 효과] : 모든 능력치 #strX 증가 --> #c[서플라이]#\n에너지 #powerCon 소비, #time초 동안 크리티컬 확률 #x% 증가
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Multi-Lateral IV
Changed - Level readout (STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가 --> STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가, MHP/MMP #s% 증가
New - s (10) (10)
Xenon (IV)
OOPArt Code
Changed - Description (일정 시간동안 현재로서는 재현될 수 없는 강력한 힘을 발휘하여 총 데미지와 보스 공격 시 데미지를 증가시키며 추가로 모든 능력치가 영구히 증가한다. --> 일정 시간동안 현재로서는 재현될 수 없는 강력한 힘을 발휘하여 총 데미지와 보스 공격 시 데미지를 증가시킨다.)
Changed - Level readout (#c[서플라이]#\n에너지 #powerCon 소비, #time초동안 총 데미지 #indieDamR%, 보스 공격 시 #x%만큼 데미지 증가\n[패시브 효과] : 모든 능력치 #strX 증가 --> #c[서플라이]#\n에너지 #powerCon 소비, #time초동안 총 데미지 #indieDamR%, 보스 공격 시 #x%만큼 데미지 증가
Removed - strX
Removed - dexX
Removed - intX
Removed - lukX
Multi-Lateral V
Changed - Level readout (STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가 --> STR #x 이상 시 : 스탠스 #y%\nDEX #x 이상 시 : 모든속성 저항 및 상태 이상 내성 #z%\nLUK #x 이상 시 : 회피율 #u%\nSTR/DEX/LUK 모두 #x 이상 시 : 총 데미지 #w% 증가, MHP/MMP #s% 증가
New - s (10) (10)
Kaiser (IV)
노바 용사의 의지 New Skill
New - Name (노바 용사의 의지
New - Description (정신을 집중하여 상태 이상으로부터 벗어난다. 단, 일부 상태 이상 효과에는 적용되지 않는다.)
New - Level readout (MP #mpCon 소비, 재사용 대기시간 #cooltime초
New - Max level (5)
New - Combat orders (1)
New - Info (type = 35)
New - mpCon (30) (30)
New - cooltime (360) (660-60*level)
New - time (1) (1)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
악세서리 강화 주문서60%
악세서리에 옵션을 추가하여 강화시킨다. STR: 2 DEX: 2 INT: 2 LUK: 2 Items per slot: 1 Success rate%: 60
Tradeblock
Cannot resell to merchants
Time Limited
악세서리 증폭 주문서60%
악세서리에 옵션을 추가하여 강화시킨다. HP: 50 Items per slot: 1 Success rate%: 60
Tradeblock
Cannot resell to merchants
Time Limited
늑대 장비 전용 주문서
늑대 장비 방어구를 강화시킨다. STR: 7 DEX: 7 INT: 7 LUK: 7 WDEF: 10 MDEF: 10 Items per slot: 100 Success rate%: 50 Cursed rate%: 50
Tradeblock
Required Items
늑대 모자
늑대 슈트
최상급 에디셔널 각인의 인장
#c더블클릭#한 뒤 에디셔널 잠재능력이 2개 이하로 개방된 아이템에 사용하면 에디셔널 잠재능력을 1종 추가한다. Items per slot: 1 Success rate%: 70
Tradeblock
Cannot resell to merchants
Time Limited
[스페셜 마스터리북] 스태프 엑스퍼트 30
100%의 확률로 #c스태프 엑스퍼트#의 마스터 레벨을 30까지 올려준다.\n직업 : 배틀메이지(4차\n조건 : 스킬 레벨 5이상 Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate%: 100
Tradeblock
Cannot resell to merchants
Time Limited
마스터리 북 20
정체를 알 수 없는 신비한 마스터리북이다. 더블클릭하면 자신이 원하는 스킬 하나의 마스터 레벨을 직접 선택해서 올릴 수 있다. Items per slot: 1
마스터리 북 30
정체를 알 수 없는 신비한 마스터리북이다. 더블클릭하면 자신이 원하는 스킬 하나의 마스터 레벨을 직접 선택해서 올릴 수 있다. Items per slot: 1
레인보우 상자
무지개의 선물이 들어있는 레인보우 상자다. #c더블클릭#하면 내용물을 확인할 수 있다. 단, 이벤트 기간내인 6월 30일까지만 사용 가능하다.
Tradeblock
Cannot resell to merchants
단풍잎의 축복 버프
메이플 월드의 상징 단풍잎이 주는 특별한 버프다. 30분간 공격력과 마력을 증가시킨다. 다른 버프와 중복하여 적용 가능하다.\r\n\r\n #c모험가 직업군의 경우 더욱 강력한 버프 효과를 받을 수 있다.# Items per slot: 1
Cannot resell to merchants
Time Limited
으슥한 골목길 티켓
커닝시티 뒷골목이 힙합냥이단에게 점령되었다고 합니다. 서둘러 뒷골목의 질서를 되찾아 주세요! \n 티켓을 더블클릭하면 힙합냥이단을 처리할 수 있는, 으슥한 골목길을 방문할 수 있습니다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
악세서리 주문서 교환권
#c더블클릭#해서 사용하면 악세서리 60% 주문서로 교환할 수 있는 교환권이다.\n데몬어벤저가 사용하면 악세서리 증폭 주문서60%를, 데몬어벤저 외에 다른 직업이 사용하면 악세서리 강화 주문서60%를 얻을 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
바바라의 낚시 세트
꽤 쓸만해보이는 바바라의 낚시 세트다. 리에나 해협의 해양 한가운데에서 #c더블클릭#하여 사용할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Quest item
페가수스 라이딩 영구 쿠폰
더블클릭하면 라이딩 스킬 [페가서스 라이딩]을 영구히 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
페가수스 라이딩 90일 쿠폰
더블클릭하면 라이딩 스킬 [페가수스 라이딩]을 90일 동안 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
드래곤 라이딩 영구 쿠폰
더블클릭하면 라이딩 스킬 [드래곤 라이딩]을 영구히 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
드래곤 라이딩 90일 쿠폰
더블클릭하면 라이딩 스킬 [드래곤 라이딩]을 90일 동안 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
뽀뽀 감정표현 교환권
#c더블클릭#하면 뽀뽀 감정표현 1일권을 획득할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
Etc
부서진 돌조각
충격에 의해 잘게 부서진 돌조각이다. 화석의 흔적이 조금 남아있다. Items per slot: 200
갈라진 바위조각
강력한 충격에 의해 여러갈래로 금이 간 바위조각이다. 화석의 흔적이 조금 남아있다. Items per slot: 200
불결한 젤리
정체를 알수 없는 끈적이는 젤리. 절대로 만지고 싶지 않다. Items per slot: 200
오일 덩어리
불결하게 뭉쳐 있는 오일 덩어리다. 불쾌한 향이 풍겨온다. Items per slot: 200
부드러운 물개 모피
매우 보드라운 물개 모피다. 제법 매끄러운 윤기가 가득하다. Items per slot: 100
순백의 송곳니
먹잇감을 노리는데 사용했을 날카로운 송곳니. 아프지 않게 뽑아냈다. Items per slot: 200
연소된 발화물
까맣게 불타버린 발화물이다. 작은 불씨가 피어오르고 있다. Items per slot: 200
마모된 송곳
더 이상 날카롭지 않은 송곳니다. Items per slot: 200
찌그러진 강철판
강력한 일격에 찌그러진 강철판이다. Items per slot: 200
쓸만한 목재
조금 물을 먹었지만 그래도 쓸만한 목재다.
Quest item
풍향 변동 보고서
풍향에 관하여 굉장한 두께를 자랑하는 보고서이다.
Quest item
발자취 추적 보고서
발자취에 관하여 굉장한 두께를 자랑하는 보고서이다.
Quest item
알 수 없는 지령
하얀것은 종이요 검은 것은 글씨로 보이는 알 수 없는 지령이다.
Quest item
알 수 없는 지령 묶음
내용을 알아 볼 수 없는 지령의 묶음이다.
Quest item
리에나 자연산 피라미
리에나 부근에 서식하는 피라미이다.
Quest item
리에나 자연산 월척
리에나 부근에 서식하는 대형 월척이다. Items per slot: 1000
Quest item
바바라의 낚시 세트
어딘가 쓸만해 보이는 바바라의 낚시 세트이다. Items per slot: 1000
Quest item
글래시어 코어의 파편
빙하에서 얻을 수 있는 신비로운 동력원의 파편이다.
Quest item
Cash
보름달을 조심해! 이펙트
월묘네 집에 불청객이 찾아든 모양이다. 아이콘을 더블클릭하거나 키 설정 메뉴에서 특정 단축키로 지정한 후 단축키를 눌러 ON/OFF 할 수 있다.
줄라이 로얄 헤어 쿠폰
#c헤네시스 헤어샵의 빅 헤드워드# 에게 가져가면, 1회에 한하여 줄라이 로얄 헤어 중 #c임의#의 한가지로 변한다. 캐시샵에서 판매 중인 쿠폰을 더블클릭하면 캐릭터 #c미리보기#를 해볼 수 있다.
아이스 쿠키
#c아이스나이트#만 먹을 수 있는 아이스 쿠키이다. 포만감을 모두 회복시켜주고 #c친밀도를 100 상승#시켜준다. Items per slot: 200
늑대 모자
Cap - All Description: 절대 늑대인지 사람인지 알아볼수 없게 만드는 늑대 모자이다. 창고에 넣어 #c계정간 공유가 1회# 가능하며, 그 후에는 거래가 불가능하다. Req Level: 35 STR: 5 DEX: 5 INT: 5 LUK: 5 WDEF: 100 MDEF: 100 Magic Attack: 1 Weapon Attack: 1
Account shareable
Shareable once
7 slots
[spoiler="Events (메이플 5월~ 6월 이벤트"]6월의 즐거운 핫타임! Start Date: Thursday, June 06, 2013 End Date: Thursday, June 06, 2013 Start Time: 02:30 End Time: 02:30 Rewards: 나는야 럭키가이★, 플래티넘 숄더, 비구름 라이딩 30일 이용권, 황금 거위알, 10주년 블랙 버클
Hot Time
[/spoiler]
2013-06-05, 02:17 PM (This post was last modified: 2013-06-05, 05:38 PM by Locked.)
Bowman
Double Jump Description: While in the middle of a jump, jump once more to move forward. Press Up, Up to leap upwards, and Down, Down to leap downwards. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Maximum Level: 10
1
MP Cost: 28, Jump a fixed distance
2
MP Cost: 26, Jump a fixed distance
3
MP Cost: 24, Jump a fixed distance
4
MP Cost: 22, Jump a fixed distance
5
MP Cost: 20, Jump a fixed distance
6
MP Cost: 18, Jump a fixed distance
7
MP Cost: 16, Jump a fixed distance
8
MP Cost: 14, Jump a fixed distance
9
MP Cost: 12, Jump a fixed distance
10
MP Cost: 10, Jump a fixed distance
Arrow Blow Description: Fires arrows at up to 3 enemies. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Final Attack: Bow, Crossbow Animations:effect, hit.0, ball Maximum Level: 20
1
MP Cost: 5, Damage: 200%, Max Enemies Hit: 4
2
MP Cost: 5, Damage: 205%, Max Enemies Hit: 4
3
MP Cost: 5, Damage: 210%, Max Enemies Hit: 4
4
MP Cost: 5, Damage: 215%, Max Enemies Hit: 4
5
MP Cost: 5, Damage: 220%, Max Enemies Hit: 4
6
MP Cost: 7, Damage: 225%, Max Enemies Hit: 4
7
MP Cost: 7, Damage: 230%, Max Enemies Hit: 4
8
MP Cost: 7, Damage: 235%, Max Enemies Hit: 4
9
MP Cost: 7, Damage: 240%, Max Enemies Hit: 4
10
MP Cost: 7, Damage: 245%, Max Enemies Hit: 4
11
MP Cost: 7, Damage: 250%, Max Enemies Hit: 4
12
MP Cost: 9, Damage: 255%, Max Enemies Hit: 4
13
MP Cost: 9, Damage: 260%, Max Enemies Hit: 4
14
MP Cost: 9, Damage: 265%, Max Enemies Hit: 4
15
MP Cost: 9, Damage: 270%, Max Enemies Hit: 4
16
MP Cost: 9, Damage: 275%, Max Enemies Hit: 4
17
MP Cost: 9, Damage: 280%, Max Enemies Hit: 4
18
MP Cost: 11, Damage: 285%, Max Enemies Hit: 4
19
MP Cost: 11, Damage: 290%, Max Enemies Hit: 4
20
MP Cost: 11, Damage: 295%, Max Enemies Hit: 4
Double Jump (Up) Description: Dummy for high jump. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect, effect0 Maximum Level: 10
1
y: 980
2
y: 1010
3
y: 1040
4
y: 1070
5
y: 1100
6
y: 1130
7
y: 1160
8
y: 1190
9
y: 1220
10
y: 1250
Double Jump (Jump) Description: Dummy for double jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect, effect0 Maximum Level: 10
1
x: 380, y: 265
2
x: 410, y: 280
3
x: 440, y: 295
4
x: 470, y: 310
5
x: 500, y: 325
6
x: 530, y: 340
7
x: 560, y: 355
8
x: 590, y: 370
9
x: 620, y: 385
10
x: 650, y: 400
Nature's Drain Description: When attacking, gain a chance to recover HP and MP. However, the recovery cannot exceed 10% of the maximum of that stat. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
1
20% chance to heal 100% of damage as HP and MP
Critical Shot Description: Increases Critical Hit Rate. Info: type = 50 Animations:damage Maximum Level: 20
1
Critical Hit Rate: +2%
2
Critical Hit Rate: +4%
3
Critical Hit Rate: +6%
4
Critical Hit Rate: +8%
5
Critical Hit Rate: +10%
6
Critical Hit Rate: +12%
7
Critical Hit Rate: +14%
8
Critical Hit Rate: +16%
9
Critical Hit Rate: +18%
10
Critical Hit Rate: +20%
11
Critical Hit Rate: +22%
12
Critical Hit Rate: +24%
13
Critical Hit Rate: +26%
14
Critical Hit Rate: +28%
15
Critical Hit Rate: +30%
16
Critical Hit Rate: +32%
17
Critical Hit Rate: +34%
18
Critical Hit Rate: +36%
19
Critical Hit Rate: +38%
20
Critical Hit Rate: +40%
Archer Mastery Description: Learn the basic skills of the bow. Increases accuracy, avoid, range, speed, and maximum speed. Permanently removes the consumption of arrows. Info: type = 50 Maximum Level: 15
Double Jump (Down) Description: Dummy for down jump Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0 Delays: demonJumpUpward - 450 ms Animations:effect, effect0 Maximum Level: 10
1
y: -530
2
y: -560
3
y: -590
4
y: -620
5
y: -650
6
y: -680
7
y: -710
8
y: -740
9
y: -770
10
y: -800
Hunter
Soul Arrow: Bow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
1
MP Cost: 13, Duration: 66 sec, Attack: +11
2
MP Cost: 13, Duration: 72 sec, Attack: +12
3
MP Cost: 13, Duration: 78 sec, Attack: +13
4
MP Cost: 13, Duration: 84 sec, Attack: +14
5
MP Cost: 13, Duration: 90 sec, Attack: +15
6
MP Cost: 16, Duration: 96 sec, Attack: +16
7
MP Cost: 16, Duration: 102 sec, Attack: +17
8
MP Cost: 16, Duration: 108 sec, Attack: +18
9
MP Cost: 16, Duration: 114 sec, Attack: +19
10
MP Cost: 16, Duration: 120 sec, Attack: +20
11
MP Cost: 19, Duration: 126 sec, Attack: +21
12
MP Cost: 19, Duration: 132 sec, Attack: +22
13
MP Cost: 19, Duration: 138 sec, Attack: +23
14
MP Cost: 19, Duration: 144 sec, Attack: +24
15
MP Cost: 19, Duration: 150 sec, Attack: +25
16
MP Cost: 22, Duration: 156 sec, Attack: +26
17
MP Cost: 22, Duration: 162 sec, Attack: +27
18
MP Cost: 22, Duration: 168 sec, Attack: +28
19
MP Cost: 22, Duration: 174 sec, Attack: +29
20
MP Cost: 22, Duration: 180 sec, Attack: +30
Arrow Bomb Description: Fires arrows with bombs attached to them to temporarily Stun your target and enemies near your target. Info: type = 2, splash = 1, mes = stun, rectBasedOnTarget = 1 Range:200% Final Attack: Bow Animations:hit.0, hit.1, ball, effect, mob Maximum Level: 20
Bow Booster Description: Increases the attack speed of your weapon. Must have a bow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Bow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Retreat Shot Description: Jump back while in mid-air for a certain period of time to continuously attack enemies. Info: type = 40, casterMove = 1 Delays: retreatShot - 90 ms Range:150% Animations:prepare, keydown, keydownend, ball.0, ball.1, hit.0 Maximum Level: 10
1
MP Cost: 3, Duration: 2 sec, Damage: 76%, Jump back a certain distance.
2
MP Cost: 3, Duration: 2 sec, Damage: 79%, Jump back a certain distance.
3
MP Cost: 3, Duration: 2 sec, Damage: 82%, Jump back a certain distance.
4
MP Cost: 3, Duration: 2 sec, Damage: 85%, Jump back a certain distance.
5
MP Cost: 3, Duration: 2 sec, Damage: 88%, Jump back a certain distance.
6
MP Cost: 3, Duration: 2 sec, Damage: 91%, Jump back a certain distance.
7
MP Cost: 5, Duration: 2 sec, Damage: 94%, Jump back a certain distance.
8
MP Cost: 5, Duration: 2 sec, Damage: 97%, Jump back a certain distance.
9
MP Cost: 5, Duration: 2 sec, Damage: 100%, Jump back a certain distance.
10
MP Cost: 5, Duration: 2 sec, Damage: 103%, Jump back a certain distance.
Quiver Size: 10 arrows. Draining Arrows: 30% chance to drain 20% damage to HP. Poison Arrows: Damage Over Time: 90%, Duration: 8, Can be stacked 3 times. Magic Arrows: 50% chance to fire another arrow dealing 220% damage.
Final Attack: Bow Description: Grants a chance to deal additional damage after an attack. Must have a bow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Bow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Bow Mastery Description: Increases the weapon mastery and accuracy of bows. Info: type = 50 Maximum Level: 10
1
Bow Mastery: +14%, Accuracy: +12
2
Bow Mastery: +18%, Accuracy: +24
3
Bow Mastery: +22%, Accuracy: +36
4
Bow Mastery: +26%, Accuracy: +48
5
Bow Mastery: +30%, Accuracy: +60
6
Bow Mastery: +34%, Accuracy: +72
7
Bow Mastery: +38%, Accuracy: +84
8
Bow Mastery: +42%, Accuracy: +96
9
Bow Mastery: +46%, Accuracy: +108
10
Bow Mastery: +50%, Accuracy: +120
Quiver Cartridge (Magic Arrow) Description: A dummy for Quiver Cartridge's Magic Arrows. Info: type = 51 Range:500% Maximum Level: 1
1
Damage: 220%
Ranger
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Extreme Archery: Bow Description: [Toggle Skill] Decrease your Weapon and Magic Defense for Attack. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic DEF Reduction: 4%, Weapon Attack: +2
2
Weapon and Magic DEF Reduction: 8%, Weapon Attack: +4
3
Weapon and Magic DEF Reduction: 12%, Weapon Attack: +6
4
Weapon and Magic DEF Reduction: 16%, Weapon Attack: +8
5
Weapon and Magic DEF Reduction: 20%, Weapon Attack: +10
6
Weapon and Magic DEF Reduction: 24%, Weapon Attack: +12
7
Weapon and Magic DEF Reduction: 28%, Weapon Attack: +14
8
Weapon and Magic DEF Reduction: 32%, Weapon Attack: +16
9
Weapon and Magic DEF Reduction: 36%, Weapon Attack: +18
10
Weapon and Magic DEF Reduction: 40%, Weapon Attack: +20
Hurricane Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Hold down the skill key to fire arrows continuously. You may move while using this skill. Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Final Attack: Bow Animations:prepare, keydown, ball, hit.0, keydownend Maximum Level: 20
1
MP Con: 4, Damage: 120%, Movement Speed: 100%
2
MP Con: 4, Damage: 122%, Movement Speed: 100%
3
MP Con: 4, Damage: 124%, Movement Speed: 100%
4
MP Con: 4, Damage: 126%, Movement Speed: 100%
5
MP Con: 4, Damage: 128%, Movement Speed: 100%
6
MP Con: 4, Damage: 130%, Movement Speed: 100%
7
MP Con: 4, Damage: 132%, Movement Speed: 100%
8
MP Con: 4, Damage: 134%, Movement Speed: 100%
9
MP Con: 4, Damage: 136%, Movement Speed: 100%
10
MP Con: 4, Damage: 138%, Movement Speed: 100%
11
MP Con: 5, Damage: 140%, Movement Speed: 100%
12
MP Con: 5, Damage: 142%, Movement Speed: 100%
13
MP Con: 5, Damage: 144%, Movement Speed: 100%
14
MP Con: 5, Damage: 146%, Movement Speed: 100%
15
MP Con: 5, Damage: 148%, Movement Speed: 100%
16
MP Con: 5, Damage: 150%, Movement Speed: 100%
17
MP Con: 5, Damage: 152%, Movement Speed: 100%
18
MP Con: 5, Damage: 154%, Movement Speed: 100%
19
MP Con: 5, Damage: 156%, Movement Speed: 100%
20
MP Con: 5, Damage: 158%, Movement Speed: 100%
Concentration Description: When attacking an enemy, increase your status resistance. When you resist a status effect, this skill will enter cooldown. Info: type = 50, pvp = 0 Animations:effect, repeat, special Maximum Level: 20
1
Duration: 33 sec, Status Resistance: +1% per hit - Cooldown: 87 sec, Passive Effect - Status and Elemental Resistance: +1%
2
Duration: 36 sec, Status Resistance: +1% per hit - Cooldown: 84 sec, Passive Effect - Status and Elemental Resistance: +2%
3
Duration: 39 sec, Status Resistance: +1% per hit - Cooldown: 81 sec, Passive Effect - Status and Elemental Resistance: +3%
4
Duration: 42 sec, Status Resistance: +1% per hit - Cooldown: 78 sec, Passive Effect - Status and Elemental Resistance: +4%
5
Duration: 45 sec, Status Resistance: +2% per hit - Cooldown: 75 sec, Passive Effect - Status and Elemental Resistance: +5%
6
Duration: 48 sec, Status Resistance: +2% per hit - Cooldown: 72 sec, Passive Effect - Status and Elemental Resistance: +6%
7
Duration: 51 sec, Status Resistance: +2% per hit - Cooldown: 69 sec, Passive Effect - Status and Elemental Resistance: +7%
8
Duration: 54 sec, Status Resistance: +2% per hit - Cooldown: 66 sec, Passive Effect - Status and Elemental Resistance: +8%
9
Duration: 57 sec, Status Resistance: +3% per hit - Cooldown: 63 sec, Passive Effect - Status and Elemental Resistance: +9%
10
Duration: 60 sec, Status Resistance: +3% per hit - Cooldown: 60 sec, Passive Effect - Status and Elemental Resistance: +10%
11
Duration: 63 sec, Status Resistance: +3% per hit - Cooldown: 57 sec, Passive Effect - Status and Elemental Resistance: +11%
12
Duration: 66 sec, Status Resistance: +3% per hit - Cooldown: 54 sec, Passive Effect - Status and Elemental Resistance: +12%
13
Duration: 69 sec, Status Resistance: +4% per hit - Cooldown: 51 sec, Passive Effect - Status and Elemental Resistance: +13%
14
Duration: 72 sec, Status Resistance: +4% per hit - Cooldown: 48 sec, Passive Effect - Status and Elemental Resistance: +14%
15
Duration: 75 sec, Status Resistance: +4% per hit - Cooldown: 45 sec, Passive Effect - Status and Elemental Resistance: +15%
16
Duration: 78 sec, Status Resistance: +4% per hit - Cooldown: 42 sec, Passive Effect - Status and Elemental Resistance: +16%
17
Duration: 81 sec, Status Resistance: +5% per hit - Cooldown: 39 sec, Passive Effect - Status and Elemental Resistance: +17%
18
Duration: 84 sec, Status Resistance: +5% per hit - Cooldown: 36 sec, Passive Effect - Status and Elemental Resistance: +18%
19
Duration: 87 sec, Status Resistance: +5% per hit - Cooldown: 33 sec, Passive Effect - Status and Elemental Resistance: +19%
20
Duration: 90 sec, Status Resistance: +5% per hit - Cooldown: 30 sec, Passive Effect - Status and Elemental Resistance: +20%
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Inferno Description: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit. Info: type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 Range:160% Element: Fire Animations:effect, special, hit.0, ball, tile.0, tile.1, tile.2 Maximum Level: 20
1
MP Cost: 20, Damage: 286%, Number of Hits: 2,Damage Over Time: 62% damage every 1 sec for 3 sec
2
MP Cost: 20, Damage: 292%, Number of Hits: 2,Damage Over Time: 64% damage every 1 sec for 3 sec
3
MP Cost: 20, Damage: 298%, Number of Hits: 2,Damage Over Time: 66% damage every 1 sec for 3 sec
4
MP Cost: 22, Damage: 304%, Number of Hits: 2,Damage Over Time: 68% damage every 1 sec for 3 sec
5
MP Cost: 22, Damage: 310%, Number of Hits: 2,Damage Over Time: 70% damage every 1 sec for 3 sec
6
MP Cost: 22, Damage: 316%, Number of Hits: 2,Damage Over Time: 72% damage every 1 sec for 4 sec
7
MP Cost: 22, Damage: 322%, Number of Hits: 2,Damage Over Time: 74% damage every 1 sec for 4 sec
8
MP Cost: 24, Damage: 328%, Number of Hits: 2,Damage Over Time: 76% damage every 1 sec for 4 sec
9
MP Cost: 24, Damage: 334%, Number of Hits: 2,Damage Over Time: 78% damage every 1 sec for 4 sec
10
MP Cost: 24, Damage: 340%, Number of Hits: 2,Damage Over Time: 80% damage every 1 sec for 4 sec
11
MP Cost: 24, Damage: 346%, Number of Hits: 2,Damage Over Time: 82% damage every 1 sec for 5 sec
12
MP Cost: 26, Damage: 352%, Number of Hits: 2,Damage Over Time: 84% damage every 1 sec for 5 sec
13
MP Cost: 26, Damage: 358%, Number of Hits: 2,Damage Over Time: 86% damage every 1 sec for 5 sec
14
MP Cost: 26, Damage: 364%, Number of Hits: 2,Damage Over Time: 88% damage every 1 sec for 5 sec
15
MP Cost: 26, Damage: 370%, Number of Hits: 2,Damage Over Time: 90% damage every 1 sec for 5 sec
16
MP Cost: 28, Damage: 376%, Number of Hits: 2,Damage Over Time: 92% damage every 1 sec for 6 sec
17
MP Cost: 28, Damage: 382%, Number of Hits: 2,Damage Over Time: 94% damage every 1 sec for 6 sec
18
MP Cost: 28, Damage: 388%, Number of Hits: 2,Damage Over Time: 96% damage every 1 sec for 6 sec
19
MP Cost: 28, Damage: 394%, Number of Hits: 2,Damage Over Time: 98% damage every 1 sec for 6 sec
20
MP Cost: 30, Damage: 400%, Number of Hits: 2,Damage Over Time: 100% damage every 1 sec for 6 sec
Phoenix Description: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to stun enemies. Permanently increases your defense. Info: type = 33, minionAttack = stun, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, mob, hit.0, hit.1 Maximum Level: 10
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Bowmaster
Uncountable Arrow Description: Shoot countless arrows to multiple enemies. Info: type = 1, areaAttack = 1 Delays: uncountableArrow - 840 ms Range:450% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 195%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 25, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 25, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 26, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 26, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 27, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 27, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 27, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 27, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 28, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 28, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 28, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 28, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 29, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 29, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 30, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 30, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 30, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 31, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 31, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 31, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 31, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 32, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 32, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 32, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 32, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 33, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 33, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 8
Wound Shot Description: Shoot an arrow that decreases the enemy's HP recovery. Info: type = 1, areaAttack = 1 Delays: woundsShot - 1170 ms Animations:effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 21, Damage: 458%, Debuff Duration: 11 sec, HP Recovery Reduction: 24%, Cooldown: 20 sec.
2
MP Cost: 22, Damage: 466%, Debuff Duration: 12 sec, HP Recovery Reduction: 28%, Cooldown: 18 sec.
3
MP Cost: 22, Damage: 474%, Debuff Duration: 13 sec, HP Recovery Reduction: 32%, Cooldown: 18 sec.
4
MP Cost: 23, Damage: 482%, Debuff Duration: 14 sec, HP Recovery Reduction: 36%, Cooldown: 16 sec.
5
MP Cost: 23, Damage: 490%, Debuff Duration: 15 sec, HP Recovery Reduction: 40%, Cooldown: 16 sec.
6
MP Cost: 24, Damage: 498%, Debuff Duration: 16 sec, HP Recovery Reduction: 44%, Cooldown: 14 sec.
7
MP Cost: 24, Damage: 506%, Debuff Duration: 17 sec, HP Recovery Reduction: 48%, Cooldown: 14 sec.
8
MP Cost: 25, Damage: 514%, Debuff Duration: 18 sec, HP Recovery Reduction: 52%, Cooldown: 12 sec.
9
MP Cost: 25, Damage: 522%, Debuff Duration: 19 sec, HP Recovery Reduction: 56%, Cooldown: 12 sec.
10
MP Cost: 26, Damage: 530%, Debuff Duration: 20 sec, HP Recovery Reduction: 60%, Cooldown: 10 sec.
11
MP Cost: 26, Damage: 538%, Debuff Duration: 21 sec, HP Recovery Reduction: 64%, Cooldown: 10 sec.
12
MP Cost: 27, Damage: 546%, Debuff Duration: 22 sec, HP Recovery Reduction: 68%, Cooldown: 8 sec.
13
MP Cost: 27, Damage: 554%, Debuff Duration: 23 sec, HP Recovery Reduction: 72%, Cooldown: 8 sec.
Advanced Quiver Description: Temporarily consume no arrows when using your Quiver and improves their effect. Info: type = 2 Delays: advancedQuiver - 1530 ms Animations:effect, mob Maximum Level: 10
1
MP Cost: 11, Duration: 12 sec, Cooldown: 57 sec - Passive Effect: Quiver Size: 10, Draining Arrows: 31% chance to drain 21% damage to HP. Poison Arrows: Damage Over Time: 92%, Duration: 8, Can be stacked 3 times. Magic Arrows: 52% chance to fire another arrow dealing 224% damage.
2
MP Cost: 12, Duration: 14 sec, Cooldown: 54 sec - Passive Effect: Quiver Size: 12, Draining Arrows: 32% chance to drain 22% damage to HP. Poison Arrows: Damage Over Time: 94%, Duration: 8, Can be stacked 3 times. Magic Arrows: 54% chance to fire another arrow dealing 228% damage.
3
MP Cost: 13, Duration: 16 sec, Cooldown: 51 sec - Passive Effect: Quiver Size: 12, Draining Arrows: 33% chance to drain 23% damage to HP. Poison Arrows: Damage Over Time: 96%, Duration: 8, Can be stacked 3 times. Magic Arrows: 56% chance to fire another arrow dealing 232% damage.
4
MP Cost: 14, Duration: 18 sec, Cooldown: 48 sec - Passive Effect: Quiver Size: 14, Draining Arrows: 34% chance to drain 24% damage to HP. Poison Arrows: Damage Over Time: 98%, Duration: 8, Can be stacked 3 times. Magic Arrows: 58% chance to fire another arrow dealing 236% damage.
5
MP Cost: 15, Duration: 20 sec, Cooldown: 45 sec - Passive Effect: Quiver Size: 14, Draining Arrows: 35% chance to drain 25% damage to HP. Poison Arrows: Damage Over Time: 100%, Duration: 8, Can be stacked 3 times. Magic Arrows: 60% chance to fire another arrow dealing 240% damage.
6
MP Cost: 16, Duration: 22 sec, Cooldown: 42 sec - Passive Effect: Quiver Size: 16, Draining Arrows: 36% chance to drain 26% damage to HP. Poison Arrows: Damage Over Time: 102%, Duration: 8, Can be stacked 3 times. Magic Arrows: 62% chance to fire another arrow dealing 244% damage.
7
MP Cost: 17, Duration: 24 sec, Cooldown: 39 sec - Passive Effect: Quiver Size: 16, Draining Arrows: 37% chance to drain 27% damage to HP. Poison Arrows: Damage Over Time: 104%, Duration: 8, Can be stacked 3 times. Magic Arrows: 64% chance to fire another arrow dealing 248% damage.
8
MP Cost: 18, Duration: 26 sec, Cooldown: 36 sec - Passive Effect: Quiver Size: 18, Draining Arrows: 38% chance to drain 28% damage to HP. Poison Arrows: Damage Over Time: 106%, Duration: 8, Can be stacked 3 times. Magic Arrows: 66% chance to fire another arrow dealing 252% damage.
9
MP Cost: 19, Duration: 28 sec, Cooldown: 33 sec - Passive Effect: Quiver Size: 18, Draining Arrows: 39% chance to drain 29% damage to HP. Poison Arrows: Damage Over Time: 108%, Duration: 8, Can be stacked 3 times. Magic Arrows: 68% chance to fire another arrow dealing 256% damage.
10
MP Cost: 20, Duration: 30 sec, Cooldown: 30 sec - Passive Effect: Quiver Size: 20, Draining Arrows: 40% chance to drain 30% damage to HP. Poison Arrows: Damage Over Time: 110%, Duration: 8, Can be stacked 3 times. Magic Arrows: 70% chance to fire another arrow dealing 260% damage.
Arrow Blaster Description: Rapidly fire arrows at multiple enemies. Hold down the skill key to attack, and use the Up and Down keys to aim. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: shoot1 - 800 ms Range:60% Animations:prepare, keydown, keydownend, hit.0, ball, flipBall, special Maximum Level: 30
1
MP Cost: 5, Damage: 133%, Max Enemies Hit: 4
2
MP Cost: 5, Damage: 140%, Max Enemies Hit: 4
3
MP Cost: 5, Damage: 147%, Max Enemies Hit: 4
4
MP Cost: 5, Damage: 154%, Max Enemies Hit: 4
5
MP Cost: 5, Damage: 161%, Max Enemies Hit: 4
6
MP Cost: 5, Damage: 168%, Max Enemies Hit: 4
7
MP Cost: 5, Damage: 175%, Max Enemies Hit: 4
8
MP Cost: 5, Damage: 182%, Max Enemies Hit: 4
9
MP Cost: 5, Damage: 189%, Max Enemies Hit: 4
10
MP Cost: 5, Damage: 196%, Max Enemies Hit: 4
11
MP Cost: 7, Damage: 203%, Max Enemies Hit: 4
12
MP Cost: 7, Damage: 210%, Max Enemies Hit: 4
13
MP Cost: 7, Damage: 217%, Max Enemies Hit: 4
14
MP Cost: 7, Damage: 224%, Max Enemies Hit: 4
15
MP Cost: 7, Damage: 231%, Max Enemies Hit: 4
16
MP Cost: 7, Damage: 238%, Max Enemies Hit: 4
17
MP Cost: 7, Damage: 245%, Max Enemies Hit: 4
18
MP Cost: 7, Damage: 252%, Max Enemies Hit: 4
19
MP Cost: 7, Damage: 259%, Max Enemies Hit: 4
20
MP Cost: 7, Damage: 266%, Max Enemies Hit: 4
21
MP Cost: 7, Damage: 273%, Max Enemies Hit: 4
22
MP Cost: 9, Damage: 280%, Max Enemies Hit: 4
23
MP Cost: 9, Damage: 287%, Max Enemies Hit: 4
24
MP Cost: 9, Damage: 294%, Max Enemies Hit: 4
25
MP Cost: 9, Damage: 301%, Max Enemies Hit: 4
26
MP Cost: 9, Damage: 308%, Max Enemies Hit: 4
27
MP Cost: 9, Damage: 315%, Max Enemies Hit: 4
28
MP Cost: 9, Damage: 322%, Max Enemies Hit: 4
29
MP Cost: 9, Damage: 329%, Max Enemies Hit: 4
30
MP Cost: 9, Damage: 336%, Max Enemies Hit: 4
31
MP Cost: 9, Damage: 343%, Max Enemies Hit: 4
32
MP Cost: 9, Damage: 350%, Max Enemies Hit: 4
33
MP Cost: 11, Damage: 357%, Max Enemies Hit: 4
Advanced Quiver (Magic Arrow) Description: Dummy for Magic Arrows Info: type = 51 Range:500% Maximum Level: 10
1
Damage: 224%
2
Damage: 228%
3
Damage: 232%
4
Damage: 236%
5
Damage: 240%
6
Damage: 244%
7
Damage: 248%
8
Damage: 252%
9
Damage: 256%
10
Damage: 260%
Armor Piercing Description: When attacking, there is a chance to ignore defense and deal extra damage. The chance increases over time until it activates, resetting the chance. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Animations:effect Maximum Level: 20
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 10, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 20, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 30, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 40, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 50, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 60, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently decrease damage taken. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Hyper
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Wind of Frey Description: Control the wind around you to create an explosive shockwave. Info: type = 1, areaAttack = 1 Delays: HY312windOfFrey - 1020 ms Range:300% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8, Damage Over Time: 200 damage every 1 sec for 10 sec - Cooldown Time: 15 sec
Preparation Description: Increase your proficiency with the bow to its peak, culminating in the perfect preparation for battle. Info: type = 15, massSpell = 1 Delays: HY312preperation - 900 ms Animations:effect Maximum Level: 1 Required Level: 150
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Arrow Blaster - Boss Killer Description: Adds Boss Damage to Arrow Blaster Info: type = 50 Maximum Level: 1 Required Level: 177
1
Boss Damage: +10%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Arrow Blaster - Extra Target Description: Increase Arrow Blaster's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Max Enemies Hit: +1
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Arrow Blaster - Reinforce Description: Increase Arrow Blaster's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Uncountable Arrow - Bonus Attack Description: Increase Uncountable Arrow's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Sharp Eyes - Persist Description: Increase Sharp Eyes' duration. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Duration: +30 sec
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Sharp Eyes Critical Rate Description: Increase Sharp Eyes' critical rate Info: type = 50 Maximum Level: 1 Required Level: 183
1
Critical Rate: +5%
Sharp Eyes - Ignore Guard Description: Adds defense ignore to Sharp Eyes Info: type = 50 Maximum Level: 1 Required Level: 162
1
Ignore Defense: +5%
Uncountable Arrow - Extra Target Description: Increase Uncountable Arrow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +1
Uncountable Arrow - Reinforce Description: Increase Uncountable Arrow's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Crossbowman
Physical Training Description: Permanently increases your Strength and Dexterity. Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crossbow Booster Description: Increases the attack speed of your weapon. Must have a crossbow equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Crossbow Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Arrow Description: Fires a steel arrow that can penetrate a crowd of enemies. Info: type = 2, piercing = 1, piercingPenalty = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 11, Damage: 279%, Max Enemies Hit: 6
2
MP Cost: 11, Damage: 288%, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 297%, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 306%, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 315%, Max Enemies Hit: 6
6
MP Cost: 11, Damage: 324%, Max Enemies Hit: 6
7
MP Cost: 11, Damage: 333%, Max Enemies Hit: 6
8
MP Cost: 13, Damage: 342%, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 351%, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 360%, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 369%, Max Enemies Hit: 6
12
MP Cost: 13, Damage: 378%, Max Enemies Hit: 6
13
MP Cost: 13, Damage: 387%, Max Enemies Hit: 6
14
MP Cost: 13, Damage: 396%, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 405%, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 414%, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 423%, Max Enemies Hit: 6
18
MP Cost: 15, Damage: 432%, Max Enemies Hit: 6
19
MP Cost: 15, Damage: 441%, Max Enemies Hit: 6
20
MP Cost: 15, Damage: 450%, Max Enemies Hit: 6
Soul Arrow: Crossbow Description: Temporarily increases your weapon attack and allows you to attack without consuming arrows. Info: type = 10 Delays: shoot1 - 800 ms Animations:effect, ball Maximum Level: 20
Crossbow Mastery Description: Increases the weapon mastery and accuracy of crossbows. Info: type = 50 Maximum Level: 10
1
Crossbow Mastery: +14%, Accuracy: +12
2
Crossbow Mastery: +18%, Accuracy: +24
3
Crossbow Mastery: +22%, Accuracy: +36
4
Crossbow Mastery: +26%, Accuracy: +48
5
Crossbow Mastery: +30%, Accuracy: +60
6
Crossbow Mastery: +34%, Accuracy: +72
7
Crossbow Mastery: +38%, Accuracy: +84
8
Crossbow Mastery: +42%, Accuracy: +96
9
Crossbow Mastery: +46%, Accuracy: +108
10
Crossbow Mastery: +50%, Accuracy: +120
Final Attack: Crossbow Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Net Throwing Description: Throw a net on enemies, damaging and slowing them. Info: type = 1, areaAttack = 1, mes = slow Delays: castNetThrowing - 1170 ms Range:310% Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 12, Damage: 161%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 25%, Slow Duration: 6 sec, Slow Rate: 100
2
MP Cost: 12, Damage: 167%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 30%, Slow Duration: 6 sec, Slow Rate: 100
3
MP Cost: 15, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 35%, Slow Duration: 7 sec, Slow Rate: 100
4
MP Cost: 15, Damage: 179%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 40%, Slow Duration: 7 sec, Slow Rate: 100
5
MP Cost: 15, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 45%, Slow Duration: 8 sec, Slow Rate: 100
6
MP Cost: 18, Damage: 191%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 50%, Slow Duration: 8 sec, Slow Rate: 100
7
MP Cost: 18, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 55%, Slow Duration: 9 sec, Slow Rate: 100
8
MP Cost: 18, Damage: 203%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 60%, Slow Duration: 9 sec, Slow Rate: 100
9
MP Cost: 21, Damage: 209%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 65%, Slow Duration: 10 sec, Slow Rate: 100
10
MP Cost: 21, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 8, Slow Chance: 70%, Slow Duration: 10 sec, Slow Rate: 100
Distancing Sense Description: When attacking nearby enemies, increase your critical hit rate; when attacking far away enemies, increase your total damage. Info: type = 1, areaAttack = 1 Maximum Level: 1
1
Enemies between 30 and 200 distance - Critical Hit Rate: +3% to +20%, Far Enemies - Total Damage: +4% to 30%
Sniper
Dragon Pulse Description: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies. The arrow becomes more powerful the more enemies it passes through. Note: Pierce effect is 1.2x per monster, identical to Pierce. Info: type = 2, piercing = 1, pushTarget = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 10
1
MP Cost: 20, Damage: 453%, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 461%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 469%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 477%, Max Enemies Hit: 6
5
MP Cost: 24, Damage: 485%, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 493%, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 501%, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 509%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 517%, Max Enemies Hit: 6
10
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
Bolt Rupture Description: Cause small bolts to discharge from enemies you strike. The first strike does a little more damage. Info: type = 1, areaAttack = 1 Delays: boltRupture - 990 ms Range:230% Animations:effect, ball.0, ball.1, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 548%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +143%, Range: 400
2
MP Cost: 12, Damage: 556%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +146%, Range: 400
3
MP Cost: 12, Damage: 564%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +149%, Range: 400
4
MP Cost: 12, Damage: 572%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +152%, Range: 400
5
MP Cost: 12, Damage: 580%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +155%, Range: 400
6
MP Cost: 14, Damage: 588%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +158%, Range: 400
7
MP Cost: 14, Damage: 596%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +161%, Range: 400
8
MP Cost: 14, Damage: 604%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +164%, Range: 400
9
MP Cost: 14, Damage: 612%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +167%, Range: 400
10
MP Cost: 14, Damage: 620%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +170%, Range: 400
11
MP Cost: 16, Damage: 628%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +173%, Range: 400
12
MP Cost: 16, Damage: 636%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +176%, Range: 400
13
MP Cost: 16, Damage: 644%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +179%, Range: 400
14
MP Cost: 16, Damage: 652%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +182%, Range: 400
15
MP Cost: 16, Damage: 660%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +185%, Range: 400
16
MP Cost: 18, Damage: 668%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +188%, Range: 400
17
MP Cost: 18, Damage: 676%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +191%, Range: 400
18
MP Cost: 18, Damage: 684%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +194%, Range: 400
19
MP Cost: 18, Damage: 692%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +197%, Range: 400
20
MP Cost: 18, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 8, First Hit - Damage: +200%, Range: 400
Frostprey Description: Temporarily summons Frostprey to deal Ice damage to up to 4 monsters. Permanently increases weapon and magic defense. Info: type = 33, minionAttack = freeze, showFromTheOrigin = 1 Delays: alert2 - 600 ms Element: Ice Summon Range: attack1 = 100% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, hit.1 Maximum Level: 10
Extreme Archery: Crossbow Description: [Toggle Skill] Reduce your weapon and magic avoid to increase your critical hit rate and criticcal damage. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Maximum Level: 10
1
Weapon and Magic Avoid: -5%, Maximum Critical Damage: +7%
2
Weapon and Magic Avoid: -10%, Maximum Critical Damage: +9%
3
Weapon and Magic Avoid: -15%, Maximum Critical Damage: +11%
4
Weapon and Magic Avoid: -20%, Maximum Critical Damage: +13%
5
Weapon and Magic Avoid: -25%, Maximum Critical Damage: +15%
6
Weapon and Magic Avoid: -30%, Maximum Critical Damage: +17%
7
Weapon and Magic Avoid: -35%, Maximum Critical Damage: +19%
8
Weapon and Magic Avoid: -40%, Maximum Critical Damage: +21%
9
Weapon and Magic Avoid: -45%, Maximum Critical Damage: +23%
10
Weapon and Magic Avoid: -50%, Maximum Critical Damage: +25%
Pain Killer Description: Consume herbs collected from your travels to escape status effects. Permanently improves your status effect and elemental resistances. Info: type = 35 Delays: painKiller - 1260 ms Animations:effect Maximum Level: 20
1
MP Cost: 31, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 642 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 32, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 624 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 33, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 606 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 34, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 588 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 35, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 570 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 36, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 552 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 37, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 534 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 38, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 516 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 39, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 498 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 40, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 480 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 41, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 462 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 42, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 444 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 43, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 426 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 44, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 408 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 45, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 390 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 46, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 372 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 47, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 354 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 48, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 336 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 49, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 318 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 50, Status Effect Cancel, Duration: 1 sec, Status Effect Immunity - Cooldown Time: 300 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Steigeisen Description: Fire a hook at the furthest enemy within range, dealing damage and pulling yourself behind it. While moving, you cannot take touch damage. Permanently increases your max HP. Info: morph = 1, pvp = 0, type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: steigeisenConnect0 - 390 ms Range:700% Animations:ball.0, ball.1, ball.2, effect Maximum Level: 10
Evasion Boost Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Marksmanship Description: When attacking, ignore some of the monster's defense. Permanently increases accuracy and damage. Info: type = 50 Maximum Level: 20
1
Defense Ignored: 6%, Accuracy: +6%, Total Damage: +5%
2
Defense Ignored: 7%, Accuracy: +7%, Total Damage: +6%
3
Defense Ignored: 8%, Accuracy: +8%, Total Damage: +6%
4
Defense Ignored: 9%, Accuracy: +9%, Total Damage: +7%
5
Defense Ignored: 10%, Accuracy: +10%, Total Damage: +7%
6
Defense Ignored: 11%, Accuracy: +11%, Total Damage: +8%
7
Defense Ignored: 12%, Accuracy: +12%, Total Damage: +8%
8
Defense Ignored: 13%, Accuracy: +13%, Total Damage: +9%
9
Defense Ignored: 14%, Accuracy: +14%, Total Damage: +9%
10
Defense Ignored: 15%, Accuracy: +15%, Total Damage: +10%
11
Defense Ignored: 16%, Accuracy: +16%, Total Damage: +10%
12
Defense Ignored: 17%, Accuracy: +17%, Total Damage: +11%
13
Defense Ignored: 18%, Accuracy: +18%, Total Damage: +11%
14
Defense Ignored: 19%, Accuracy: +19%, Total Damage: +12%
15
Defense Ignored: 20%, Accuracy: +20%, Total Damage: +12%
16
Defense Ignored: 21%, Accuracy: +21%, Total Damage: +13%
17
Defense Ignored: 22%, Accuracy: +22%, Total Damage: +13%
18
Defense Ignored: 23%, Accuracy: +23%, Total Damage: +14%
19
Defense Ignored: 24%, Accuracy: +24%, Total Damage: +14%
20
Defense Ignored: 25%, Accuracy: +25%, Total Damage: +15%
Mortal Blow Description: Has a chance to instantly kill an enemy, recovering HP and MP. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Animations:special.0 Maximum Level: 10
1
Activation Rate: 3% when HP is below 3%, Recovers 1% HP and MP
2
Activation Rate: 3% when HP is below 6%, Recovers 1% HP and MP
3
Activation Rate: 6% when HP is below 9%, Recovers 2% HP and MP
4
Activation Rate: 6% when HP is below 12%, Recovers 2% HP and MP
5
Activation Rate: 9% when HP is below 15%, Recovers 3% HP and MP
6
Activation Rate: 9% when HP is below 18%, Recovers 3% HP and MP
7
Activation Rate: 12% when HP is below 21%, Recovers 4% HP and MP
8
Activation Rate: 12% when HP is below 24%, Recovers 4% HP and MP
9
Activation Rate: 15% when HP is below 27%, Recovers 5% HP and MP
10
Activation Rate: 15% when HP is below 30%, Recovers 5% HP and MP
Damage Reversing Description: Absorb some of the damage you deal, temporarily creating a barrier that will block damage taken. Rather than stacking the effect, each attack will renew the barrier. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Animations:repeat Maximum Level: 10
1
Every 8 sec, 2% of damage done converted into a shield, absorbing 6% damage taken - Maximum HP Absorbed: 11%
2
Every 8 sec, 4% of damage done converted into a shield, absorbing 12% damage taken - Maximum HP Absorbed: 17%
3
Every 8 sec, 6% of damage done converted into a shield, absorbing 18% damage taken - Maximum HP Absorbed: 23%
4
Every 8 sec, 8% of damage done converted into a shield, absorbing 24% damage taken - Maximum HP Absorbed: 29%
5
Every 8 sec, 10% of damage done converted into a shield, absorbing 30% damage taken - Maximum HP Absorbed: 35%
6
Every 8 sec, 12% of damage done converted into a shield, absorbing 36% damage taken - Maximum HP Absorbed: 41%
7
Every 8 sec, 14% of damage done converted into a shield, absorbing 42% damage taken - Maximum HP Absorbed: 47%
8
Every 8 sec, 16% of damage done converted into a shield, absorbing 48% damage taken - Maximum HP Absorbed: 53%
9
Every 8 sec, 18% of damage done converted into a shield, absorbing 54% damage taken - Maximum HP Absorbed: 59%
10
Every 8 sec, 20% of damage done converted into a shield, absorbing 60% damage taken - Maximum HP Absorbed: 65%
Marksman
Last Man Standing Description: When attacking a single enemy who is alone, deal more damage. Info: type = 50 Range:80% Maximum Level: 10
1
When there are no enemies within 80 Range of the target, Damage: +2%
2
When there are no enemies within 80 Range of the target, Damage: +4%
3
When there are no enemies within 80 Range of the target, Damage: +6%
4
When there are no enemies within 80 Range of the target, Damage: +8%
5
When there are no enemies within 80 Range of the target, Damage: +10%
6
When there are no enemies within 80 Range of the target, Damage: +12%
7
When there are no enemies within 80 Range of the target, Damage: +14%
8
When there are no enemies within 80 Range of the target, Damage: +16%
9
When there are no enemies within 80 Range of the target, Damage: +18%
10
When there are no enemies within 80 Range of the target, Damage: +20%
11
When there are no enemies within 80 Range of the target, Damage: +22%
12
When there are no enemies within 80 Range of the target, Damage: +24%
13
When there are no enemies within 80 Range of the target, Damage: +26%
Additional Bolt Description: Attacks that deal two hits or more gain an additional hit, and Distancing Sense's effects are improved. Info: type = 50 Maximum Level: 10
1
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 21%, Total Damage: 31%
2
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 22%, Total Damage: 32%
3
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 23%, Total Damage: 33%
4
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 24%, Total Damage: 34%
5
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 25%, Total Damage: 35%
6
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 26%, Total Damage: 36%
7
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 27%, Total Damage: 37%
8
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 28%, Total Damage: 38%
9
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 29%, Total Damage: 39%
10
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 30%, Total Damage: 40%
11
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 31%, Total Damage: 41%
12
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 32%, Total Damage: 42%
13
Attacks that do 2 or more hits: +1 Hit, Distancing Sense - Critical Hit Rate: 33%, Total Damage: 43%
Pierce Description: Pierce through enemies with an arrow that amplifies its damage as it passes through targets. Note: Gains 1.2x damage for each monster it passes through. Info: type = 2, piercing = 1, piercingBouns = 1 Delays: piercingNew - 960 ms Final Attack: Crossbow Animations:effect, ball, hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, hit.6, hit.7, hit.8 Maximum Level: 30
1
MP Cost: 24, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
2
MP Cost: 24, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
3
MP Cost: 24, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
4
MP Cost: 26, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
5
MP Cost: 26, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
6
MP Cost: 26, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
7
MP Cost: 28, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
8
MP Cost: 28, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
9
MP Cost: 28, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
10
MP Cost: 30, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
11
MP Cost: 30, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
12
MP Cost: 30, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
13
MP Cost: 32, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
14
MP Cost: 32, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
15
MP Cost: 32, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
16
MP Cost: 34, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
17
MP Cost: 34, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
18
MP Cost: 34, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
19
MP Cost: 36, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
20
MP Cost: 36, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
21
MP Cost: 36, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
22
MP Cost: 38, Damage: 310%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
23
MP Cost: 38, Damage: 315%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
24
MP Cost: 38, Damage: 320%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
25
MP Cost: 40, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
26
MP Cost: 40, Damage: 330%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
27
MP Cost: 40, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
28
MP Cost: 42, Damage: 340%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
29
MP Cost: 42, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
30
MP Cost: 42, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
31
MP Cost: 44, Damage: 355%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
32
MP Cost: 44, Damage: 360%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
33
MP Cost: 44, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 6, Range: 500
Weakness Finding Description: Discover an enemy's weakness at range, gaining the ability to shoot past its defenses. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Minimum Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a max of +31%
2
Minimum Defense Ignored: +1%, For every 40 range, Defense Ignored: +1%, up to a max of +32%
3
Minimum Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a max of +33%
4
Minimum Defense Ignored: +2%, For every 40 range, Defense Ignored: +1%, up to a max of +34%
5
Minimum Defense Ignored: +3%, For every 40 range, Defense Ignored: +1%, up to a max of +35%
6
Minimum Defense Ignored: +3%, For every 40 range, Defense Ignored: +2%, up to a max of +36%
7
Minimum Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a max of +37%
8
Minimum Defense Ignored: +4%, For every 40 range, Defense Ignored: +2%, up to a max of +38%
9
Minimum Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a max of +39%
10
Minimum Defense Ignored: +5%, For every 40 range, Defense Ignored: +2%, up to a max of +40%
11
Minimum Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a max of +41%
12
Minimum Defense Ignored: +6%, For every 40 range, Defense Ignored: +3%, up to a max of +42%
13
Minimum Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a max of +43%
14
Minimum Defense Ignored: +7%, For every 40 range, Defense Ignored: +3%, up to a max of +44%
15
Minimum Defense Ignored: +8%, For every 40 range, Defense Ignored: +3%, up to a max of +45%
16
Minimum Defense Ignored: +8%, For every 40 range, Defense Ignored: +4%, up to a max of +46%
17
Minimum Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a max of +47%
18
Minimum Defense Ignored: +9%, For every 40 range, Defense Ignored: +4%, up to a max of +48%
19
Minimum Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a max of +49%
20
Minimum Defense Ignored: +10%, For every 40 range, Defense Ignored: +4%, up to a max of +50%
21
Minimum Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a max of +51%
22
Minimum Defense Ignored: +11%, For every 40 range, Defense Ignored: +5%, up to a max of +52%
23
Minimum Defense Ignored: +12%, For every 40 range, Defense Ignored: +5%, up to a max of +53%
Marksman's Boost Description: Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Crossbow Mastery Maximum Level: 30
1
Crossbow Mastery: 56%, Weapon ATT: +1, Maximum Critical Damage: +1%
2
Crossbow Mastery: 56%, Weapon ATT: +2, Maximum Critical Damage: +1%
3
Crossbow Mastery: 57%, Weapon ATT: +3, Maximum Critical Damage: +2%
4
Crossbow Mastery: 57%, Weapon ATT: +4, Maximum Critical Damage: +2%
5
Crossbow Mastery: 58%, Weapon ATT: +5, Maximum Critical Damage: +3%
6
Crossbow Mastery: 58%, Weapon ATT: +6, Maximum Critical Damage: +3%
7
Crossbow Mastery: 59%, Weapon ATT: +7, Maximum Critical Damage: +4%
8
Crossbow Mastery: 59%, Weapon ATT: +8, Maximum Critical Damage: +4%
9
Crossbow Mastery: 60%, Weapon ATT: +9, Maximum Critical Damage: +5%
10
Crossbow Mastery: 60%, Weapon ATT: +10, Maximum Critical Damage: +5%
11
Crossbow Mastery: 61%, Weapon ATT: +11, Maximum Critical Damage: +6%
12
Crossbow Mastery: 61%, Weapon ATT: +12, Maximum Critical Damage: +6%
13
Crossbow Mastery: 62%, Weapon ATT: +13, Maximum Critical Damage: +7%
14
Crossbow Mastery: 62%, Weapon ATT: +14, Maximum Critical Damage: +7%
15
Crossbow Mastery: 63%, Weapon ATT: +15, Maximum Critical Damage: +8%
16
Crossbow Mastery: 63%, Weapon ATT: +16, Maximum Critical Damage: +8%
17
Crossbow Mastery: 64%, Weapon ATT: +17, Maximum Critical Damage: +9%
18
Crossbow Mastery: 64%, Weapon ATT: +18, Maximum Critical Damage: +9%
19
Crossbow Mastery: 65%, Weapon ATT: +19, Maximum Critical Damage: +10%
20
Crossbow Mastery: 65%, Weapon ATT: +20, Maximum Critical Damage: +10%
21
Crossbow Mastery: 66%, Weapon ATT: +21, Maximum Critical Damage: +11%
22
Crossbow Mastery: 66%, Weapon ATT: +22, Maximum Critical Damage: +11%
23
Crossbow Mastery: 67%, Weapon ATT: +23, Maximum Critical Damage: +12%
24
Crossbow Mastery: 67%, Weapon ATT: +24, Maximum Critical Damage: +12%
25
Crossbow Mastery: 68%, Weapon ATT: +25, Maximum Critical Damage: +13%
26
Crossbow Mastery: 68%, Weapon ATT: +26, Maximum Critical Damage: +13%
27
Crossbow Mastery: 69%, Weapon ATT: +27, Maximum Critical Damage: +14%
28
Crossbow Mastery: 69%, Weapon ATT: +28, Maximum Critical Damage: +14%
29
Crossbow Mastery: 70%, Weapon ATT: +29, Maximum Critical Damage: +15%
30
Crossbow Mastery: 70%, Weapon ATT: +30, Maximum Critical Damage: +15%
31
Crossbow Mastery: 71%, Weapon ATT: +31, Maximum Critical Damage: +16%
32
Crossbow Mastery: 71%, Weapon ATT: +32, Maximum Critical Damage: +16%
33
Crossbow Mastery: 72%, Weapon ATT: +33, Maximum Critical Damage: +17%
Arrow Illusion Description: Create an illusion out of arrows that will draw enemies in and damage them, as well as counterattack. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: arrowIllusion - 1680 ms Range:350% Summon Range: attack1 = 350% Summon Mob Count: attack1 = 8 Animations:summon.summoned, summon.attack1, summon.stand, summon.die, summon.hit, effect, hit.0, mob Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Snipe Description: Fire a carefully aimed shot for a chance to defeat an enemy with a single shot. Boss monsters resist this effect, but still take severe damage. Info: type = 2, suddenDeath = 1 Delays: snipingNew - 960 ms Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 340, Instantly Defeats Normal Enemies, Damage: 287%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 11%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
2
MP Cost: 330, Instantly Defeats Normal Enemies, Damage: 294%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 12%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
3
MP Cost: 320, Instantly Defeats Normal Enemies, Damage: 301%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 13%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
4
MP Cost: 310, Instantly Defeats Normal Enemies, Damage: 308%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 14%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
5
MP Cost: 300, Instantly Defeats Normal Enemies, Damage: 315%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 15%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
6
MP Cost: 290, Instantly Defeats Normal Enemies, Damage: 322%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 16%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
7
MP Cost: 280, Instantly Defeats Normal Enemies, Damage: 329%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 17%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
8
MP Cost: 270, Instantly Defeats Normal Enemies, Damage: 336%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 18%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
9
MP Cost: 260, Instantly Defeats Normal Enemies, Damage: 343%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 19%, Critical Hit Rate: 100%, Cooldown Time: 20 sec
10
MP Cost: 250, Instantly Defeats Normal Enemies, Damage: 350%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 20%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
11
MP Cost: 240, Instantly Defeats Normal Enemies, Damage: 357%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 21%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
12
MP Cost: 230, Instantly Defeats Normal Enemies, Damage: 364%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 22%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
13
MP Cost: 220, Instantly Defeats Normal Enemies, Damage: 371%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 23%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
14
MP Cost: 210, Instantly Defeats Normal Enemies, Damage: 378%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 24%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
15
MP Cost: 200, Instantly Defeats Normal Enemies, Damage: 385%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 25%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
16
MP Cost: 190, Instantly Defeats Normal Enemies, Damage: 392%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 26%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
17
MP Cost: 180, Instantly Defeats Normal Enemies, Damage: 399%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 27%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
18
MP Cost: 170, Instantly Defeats Normal Enemies, Damage: 406%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 28%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
19
MP Cost: 160, Instantly Defeats Normal Enemies, Damage: 413%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 29%, Critical Hit Rate: 100%, Cooldown Time: 15 sec
20
MP Cost: 150, Instantly Defeats Normal Enemies, Damage: 420%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 30%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
21
MP Cost: 140, Instantly Defeats Normal Enemies, Damage: 427%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 31%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
22
MP Cost: 130, Instantly Defeats Normal Enemies, Damage: 434%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 32%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
23
MP Cost: 120, Instantly Defeats Normal Enemies, Damage: 441%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 33%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
24
MP Cost: 110, Instantly Defeats Normal Enemies, Damage: 448%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 34%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
25
MP Cost: 100, Instantly Defeats Normal Enemies, Damage: 455%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 35%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
26
MP Cost: 90, Instantly Defeats Normal Enemies, Damage: 462%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 36%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
27
MP Cost: 80, Instantly Defeats Normal Enemies, Damage: 469%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 37%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
28
MP Cost: 70, Instantly Defeats Normal Enemies, Damage: 476%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 38%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
29
MP Cost: 60, Instantly Defeats Normal Enemies, Damage: 483%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 39%, Critical Hit Rate: 100%, Cooldown Time: 10 sec
30
MP Cost: 50, Instantly Defeats Normal Enemies, Damage: 490%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 40%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
31
MP Cost: 40, Instantly Defeats Normal Enemies, Damage: 497%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 41%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
32
MP Cost: 30, Instantly Defeats Normal Enemies, Damage: 504%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 42%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
33
MP Cost: 20, Instantly Defeats Normal Enemies, Damage: 511%, Number of Hits vs. Boss Monsters: 9. Defense Ignored: 43%, Critical Hit Rate: 100%, Cooldown Time: 5 sec
Illusion Step Description: Temporarily increases Dexteriy and avoid greatly. Permanently reduces damage taken from enemies. Note: Dodge Rate is its own individual rate, separate from avoid. Info: type = 10 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
33
MP Cost: 48, Duration: 330 sec, Critical Hit Rate: +22%, Maximum Critical Damage: +33%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Hyper
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Snipe - Cooltime Reduce Description: Reduces Snipe's cooldown time. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 100%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Pierce - Bonus Attack Description: Increases Pierce's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Sharp Eyes - Critical Rate Description: Increases Sharp Eyes' critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Critical Hit rate: +5%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Snipe - Reinforce Description: Increases Snipe's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Snipe - Bonus Attack Description: Increases Snipe's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Sharo Eyes - Persist Description: Increases Sharp Eyes' duration. Info: type = 50 Maximum Level: 1 Required Level: 143
Pierce - Reinforce Description: Increases Pierce's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Pierce - Extra Target Description: Increases Pierce's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Long Range True Shot Description: Concentrate your body and soul into a single long range shot. Info: type = 1, areaAttack = 1 Delays: HY322longRangeTrueShot - 1170 ms Range:700% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Bullseye Description: With a remarkable amount of concentration, pinpoint your enemies' weakspots and target them. Info: type = 50 Delays: HY322bullseye - 1260 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
2013-06-05, 02:18 PM (This post was last modified: 2013-06-05, 05:37 PM by Locked.)
Magician
Magic Armor Description: Combine magic into your armor, increasing your Weapon Defense by a portion of your Magic Defense. Info: type = 5 Pre-requisite: Level 3 Magic Guard Maximum Level: 10
1
Convert 6% Magic DEF to Weapon DEF
2
Convert 7% Magic DEF to Weapon DEF
3
Convert 8% Magic DEF to Weapon DEF
4
Convert 9% Magic DEF to Weapon DEF
5
Convert 10% Magic DEF to Weapon DEF
6
Convert 11% Magic DEF to Weapon DEF
7
Convert 12% Magic DEF to Weapon DEF
8
Convert 13% Magic DEF to Weapon DEF
9
Convert 14% Magic DEF to Weapon DEF
10
Convert 15% Magic DEF to Weapon DEF
MP Boost Description: Permanently increases your Max MP, as well as increase it based on your level. Info: type = 5 Maximum Level: 20
1
Max MP: +1%, MP Per Level: +25
2
Max MP: +2%, MP Per Level: +30
3
Max MP: +3%, MP Per Level: +35
4
Max MP: +4%, MP Per Level: +40
5
Max MP: +5%, MP Per Level: +45
6
Max MP: +6%, MP Per Level: +50
7
Max MP: +7%, MP Per Level: +55
8
Max MP: +8%, MP Per Level: +60
9
Max MP: +9%, MP Per Level: +65
10
Max MP: +10%, MP Per Level: +70
11
Max MP: +11%, MP Per Level: +75
12
Max MP: +12%, MP Per Level: +80
13
Max MP: +13%, MP Per Level: +85
14
Max MP: +14%, MP Per Level: +90
15
Max MP: +15%, MP Per Level: +95
16
Max MP: +16%, MP Per Level: +100
17
Max MP: +17%, MP Per Level: +105
18
Max MP: +18%, MP Per Level: +110
19
Max MP: +19%, MP Per Level: +115
20
Max MP: +20%, MP Per Level: +120
Elemental Weaken Description: Gain a chance to weaken enemies when you attack. Weakened enemies take additional damage from magic. Info: type = 51, condition = attack, mes = elementalWeaken, showFromTheHead = 1 Animations:mob Maximum Level: 1
1
15% chance to weaken for 5 sec. Weakened enemies take an additional 20% damage from magic.
Energy Bolt Description: Consume MP to fire a ball of energy that explodes upon contacting an enemy. Info: type = 2, rectBasedOnTarget = 1 Delays: energyBolt - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 157%, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 165%, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 173%, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 181%, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 189%, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 197%, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 205%, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 213%, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 221%, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 229%, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 237%, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 245%, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 253%, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 261%, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 269%, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 277%, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 285%, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 293%, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 301%, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 309%, Max Enemies Hit: 4
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 5
Magic Guard Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage. Info: type = 11, switchDamtoMP = 1 Delays: alert2 - 600 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 9, Duration: 114 sec, Damage Taken Converted to MP Damage: 22% / 300
2
MP Cost: 9, Duration: 168 sec, Damage Taken Converted to MP Damage: 29% / 300
3
MP Cost: 10, Duration: 222 sec, Damage Taken Converted to MP Damage: 36% / 300
4
MP Cost: 10, Duration: 276 sec, Damage Taken Converted to MP Damage: 43% / 300
5
MP Cost: 11, Duration: 330 sec, Damage Taken Converted to MP Damage: 50% / 300
6
MP Cost: 11, Duration: 384 sec, Damage Taken Converted to MP Damage: 57% / 300
7
MP Cost: 12, Duration: 438 sec, Damage Taken Converted to MP Damage: 64% / 300
8
MP Cost: 12, Duration: 492 sec, Damage Taken Converted to MP Damage: 71% / 300
9
MP Cost: 13, Duration: 546 sec, Damage Taken Converted to MP Damage: 78% / 300
10
MP Cost: 13, Duration: 600 sec, Damage Taken Converted to MP Damage: 85% / 300
F/P Wizard
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Poison Breath Description: Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time. Info: type = 2, magicDamage = 1, rectBasedOnTarget = 1, splash = 1, dot = 1, dotType = invenom Delays: swingO3 - 800 ms Range:150% Element: Poison Animations:effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 11, Damage: 135%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 22% damage every 1 sec for 6 seconds
2
MP Cost: 11, Damage: 140%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 24% damage every 1 sec for 6 seconds
3
MP Cost: 11, Damage: 145%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 26% damage every 1 sec for 6 seconds
4
MP Cost: 14, Damage: 150%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 28% damage every 1 sec for 7 seconds
5
MP Cost: 14, Damage: 155%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 30% damage every 1 sec for 7 seconds
6
MP Cost: 14, Damage: 160%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 32% damage every 1 sec for 7 seconds
7
MP Cost: 14, Damage: 165%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 34% damage every 1 sec for 7 seconds
8
MP Cost: 17, Damage: 170%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 36% damage every 1 sec for 8 seconds
9
MP Cost: 17, Damage: 175%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 38% damage every 1 sec for 8 seconds
10
MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Range: 420, Damage Over Time: 40% damage every 1 sec for 8 seconds
Flame Orb Description: Creates an orb of fire and shoot it to hit multiple enemies. Especially effective against Ice Attribute monsters. Info: type = 2, magicDamage = 1, piercing = 1 Delays: flameArrow - 960 ms Element: Fire Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 149%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
2
MP Cost: 12, Damage: 157%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
3
MP Cost: 12, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
4
MP Cost: 14, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
5
MP Cost: 14, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
6
MP Cost: 14, Damage: 189%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
7
MP Cost: 14, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
8
MP Cost: 16, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
9
MP Cost: 16, Damage: 213%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
10
MP Cost: 16, Damage: 221%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
11
MP Cost: 16, Damage: 229%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
12
MP Cost: 18, Damage: 237%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
13
MP Cost: 18, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
14
MP Cost: 18, Damage: 253%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
15
MP Cost: 18, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
16
MP Cost: 20, Damage: 269%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
17
MP Cost: 20, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
18
MP Cost: 20, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
19
MP Cost: 20, Damage: 293%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
20
MP Cost: 22, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Range: 420
Elemental Drain Description: [Specialized Skill] Improves your damage against nearby targets that you have afflicted with damage over time. Info: type = 50 Maximum Level: 1
1
For each Damage Over Time effect - Total Damage: +3%, Maximum 5 times, Range: 400
Meditation Description: Temporarily enhances the Magic Attack of all party members nearby through meditation. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 MP Eater Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 28 sec, Magic ATT: +11
2
MP Cost: 10, Duration: 36 sec, Magic ATT: +12
3
MP Cost: 11, Duration: 44 sec, Magic ATT: +13
4
MP Cost: 11, Duration: 52 sec, Magic ATT: +14
5
MP Cost: 11, Duration: 60 sec, Magic ATT: +15
6
MP Cost: 12, Duration: 68 sec, Magic ATT: +16
7
MP Cost: 12, Duration: 76 sec, Magic ATT: +17
8
MP Cost: 12, Duration: 84 sec, Magic ATT: +18
9
MP Cost: 13, Duration: 92 sec, Magic ATT: +19
10
MP Cost: 13, Duration: 100 sec, Magic ATT: +20
11
MP Cost: 13, Duration: 108 sec, Magic ATT: +21
12
MP Cost: 14, Duration: 116 sec, Magic ATT: +22
13
MP Cost: 14, Duration: 124 sec, Magic ATT: +23
14
MP Cost: 14, Duration: 132 sec, Magic ATT: +24
15
MP Cost: 15, Duration: 140 sec, Magic ATT: +25
16
MP Cost: 15, Duration: 148 sec, Magic ATT: +26
17
MP Cost: 15, Duration: 156 sec, Magic ATT: +27
18
MP Cost: 16, Duration: 164 sec, Magic ATT: +28
19
MP Cost: 16, Duration: 172 sec, Magic ATT: +29
20
MP Cost: 16, Duration: 180 sec, Magic ATT: +30
Ignite Description: Have a chance to create a wall of fire around enemies when using [Fire Magic], burning them severely. Info: type = 4, areaAttack = 1 Range:40% Animations:tile.0, tile.1, tile.2, hit.0 Maximum Level: 10
1
Activation Rate: 14%, Duration: 4 sec, Damage: 65%, Max Enemies Hit: 8, Attack Speed: 1500 ms
2
Activation Rate: 18%, Duration: 4 sec, Damage: 70%, Max Enemies Hit: 8, Attack Speed: 1500 ms
3
Activation Rate: 22%, Duration: 4 sec, Damage: 75%, Max Enemies Hit: 8, Attack Speed: 1500 ms
4
Activation Rate: 26%, Duration: 5 sec, Damage: 80%, Max Enemies Hit: 8, Attack Speed: 1500 ms
5
Activation Rate: 30%, Duration: 5 sec, Damage: 85%, Max Enemies Hit: 8, Attack Speed: 1500 ms
6
Activation Rate: 34%, Duration: 5 sec, Damage: 90%, Max Enemies Hit: 8, Attack Speed: 1500 ms
7
Activation Rate: 38%, Duration: 5 sec, Damage: 95%, Max Enemies Hit: 8, Attack Speed: 1500 ms
8
Activation Rate: 42%, Duration: 6 sec, Damage: 100%, Max Enemies Hit: 8, Attack Speed: 1500 ms
9
Activation Rate: 46%, Duration: 6 sec, Damage: 105%, Max Enemies Hit: 8, Attack Speed: 1500 ms
10
Activation Rate: 50%, Duration: 6 sec, Damage: 110%, Max Enemies Hit: 8, Attack Speed: 1500 ms
F/P Mage
Mana Burn Description: When using [Fire Magic], have a chance to burn enemy's MP, cutting past defenses and dealing extra damage. Will not activate if target's MP is too low. Info: type = 50 Maximum Level: 10
MP Cost: 20, Damage Over Time: 88% damage every 1 sec for 10 seconds, Slime Duration: 42 sec, Maximum Divisions: 10 - Cooldown Time: 78 sec
2
MP Cost: 20, Damage Over Time: 96% damage every 1 sec for 10 seconds, Slime Duration: 44 sec, Maximum Divisions: 10 - Cooldown Time: 76 sec
3
MP Cost: 20, Damage Over Time: 104% damage every 1 sec for 10 seconds, Slime Duration: 46 sec, Maximum Divisions: 10 - Cooldown Time: 74 sec
4
MP Cost: 20, Damage Over Time: 112% damage every 1 sec for 10 seconds, Slime Duration: 48 sec, Maximum Divisions: 10 - Cooldown Time: 72 sec
5
MP Cost: 30, Damage Over Time: 120% damage every 1 sec for 10 seconds, Slime Duration: 50 sec, Maximum Divisions: 10 - Cooldown Time: 70 sec
6
MP Cost: 30, Damage Over Time: 128% damage every 1 sec for 10 seconds, Slime Duration: 52 sec, Maximum Divisions: 10 - Cooldown Time: 68 sec
7
MP Cost: 30, Damage Over Time: 136% damage every 1 sec for 10 seconds, Slime Duration: 54 sec, Maximum Divisions: 10 - Cooldown Time: 66 sec
8
MP Cost: 30, Damage Over Time: 144% damage every 1 sec for 10 seconds, Slime Duration: 56 sec, Maximum Divisions: 10 - Cooldown Time: 64 sec
9
MP Cost: 30, Damage Over Time: 152% damage every 1 sec for 10 seconds, Slime Duration: 58 sec, Maximum Divisions: 10 - Cooldown Time: 62 sec
10
MP Cost: 40, Damage Over Time: 160% damage every 1 sec for 10 seconds, Slime Duration: 60 sec, Maximum Divisions: 10 - Cooldown Time: 60 sec
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Element Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 10
1
MP Cost: 5%, Magic Damage: 5%
2
MP Cost: 10%, Magic Damage: 10%
3
MP Cost: 15%, Magic Damage: 15%
4
MP Cost: 20%, Magic Damage: 20%
5
MP Cost: 25%, Magic Damage: 25%
6
MP Cost: 30%, Magic Damage: 30%
7
MP Cost: 35%, Magic Damage: 35%
8
MP Cost: 40%, Magic Damage: 40%
9
MP Cost: 45%, Magic Damage: 45%
10
MP Cost: 50%, Magic Damage: 50%
Elemental Decrease Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Burning Magic Description: All of your damage over time durations and increases damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. Info: type = 50 Maximum Level: 10
1
Damage Over Time Duration: +5 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +2%
2
Damage Over Time Duration: +6 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +4%
3
Damage Over Time Duration: +6 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +6%
4
Damage Over Time Duration: +7 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +8%
5
Damage Over Time Duration: +7 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +10%
6
Damage Over Time Duration: +8 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +12%
7
Damage Over Time Duration: +8 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +14%
8
Damage Over Time Duration: +9 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +16%
9
Damage Over Time Duration: +9 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +18%
10
Damage Over Time Duration: +10 sec, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +20%
Explosion Description: Creates a Fire explosion around you that hits nearby enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: magic6 - 720 ms Range:250% Element: Fire Animations:prepare, effect, special.0, special.1, special.2 Maximum Level: 20
1
MP Cost: 40, Damage: 253%, Number of Hits: 2, Max Enemies Hit: 8
2
MP Cost: 40, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 8
3
MP Cost: 40, Damage: 269%, Number of Hits: 2, Max Enemies Hit: 8
4
MP Cost: 40, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 8
5
MP Cost: 44, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 8
6
MP Cost: 44, Damage: 293%, Number of Hits: 2, Max Enemies Hit: 8
7
MP Cost: 44, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 8
8
MP Cost: 44, Damage: 309%, Number of Hits: 2, Max Enemies Hit: 8
9
MP Cost: 44, Damage: 317%, Number of Hits: 2, Max Enemies Hit: 8
10
MP Cost: 48, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 8
11
MP Cost: 48, Damage: 333%, Number of Hits: 2, Max Enemies Hit: 8
12
MP Cost: 48, Damage: 341%, Number of Hits: 2, Max Enemies Hit: 8
13
MP Cost: 48, Damage: 349%, Number of Hits: 2, Max Enemies Hit: 8
14
MP Cost: 48, Damage: 357%, Number of Hits: 2, Max Enemies Hit: 8
15
MP Cost: 52, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 8
16
MP Cost: 52, Damage: 373%, Number of Hits: 2, Max Enemies Hit: 8
17
MP Cost: 52, Damage: 381%, Number of Hits: 2, Max Enemies Hit: 8
18
MP Cost: 52, Damage: 389%, Number of Hits: 2, Max Enemies Hit: 8
19
MP Cost: 52, Damage: 397%, Number of Hits: 2, Max Enemies Hit: 8
20
MP Cost: 56, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 8
Poison Mist Description: Temporarily creates a poisonous fog around you that deals damage to all enemies nearby. Info: type = 4, magicDamage = 1, areaAttack = 1, dot = 1, dotType = invenom Delays: poisonMist - 1500 ms Range:200% Element: Poison Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, mob Maximum Level: 20
1
MP Cost: 30, Damage: 194%, Duration: 4 sec, Damage Over Time: 104% damage every 1 sec for 8 seconds
2
MP Cost: 30, Damage: 198%, Duration: 4 sec, Damage Over Time: 108% damage every 1 sec for 8 seconds
3
MP Cost: 30, Damage: 202%, Duration: 8 sec, Damage Over Time: 112% damage every 1 sec for 8 seconds
4
MP Cost: 35, Damage: 206%, Duration: 8 sec, Damage Over Time: 116% damage every 1 sec for 8 seconds
5
MP Cost: 35, Damage: 210%, Duration: 12 sec, Damage Over Time: 120% damage every 1 sec for 9 seconds
6
MP Cost: 35, Damage: 214%, Duration: 12 sec, Damage Over Time: 124% damage every 1 sec for 9 seconds
7
MP Cost: 35, Damage: 218%, Duration: 16 sec, Damage Over Time: 128% damage every 1 sec for 9 seconds
8
MP Cost: 40, Damage: 222%, Duration: 16 sec, Damage Over Time: 132% damage every 1 sec for 9 seconds
9
MP Cost: 40, Damage: 226%, Duration: 20 sec, Damage Over Time: 136% damage every 1 sec for 9 seconds
10
MP Cost: 40, Damage: 230%, Duration: 20 sec, Damage Over Time: 140% damage every 1 sec for 10 seconds
11
MP Cost: 40, Damage: 234%, Duration: 24 sec, Damage Over Time: 144% damage every 1 sec for 10 seconds
12
MP Cost: 45, Damage: 238%, Duration: 24 sec, Damage Over Time: 148% damage every 1 sec for 10 seconds
13
MP Cost: 45, Damage: 242%, Duration: 28 sec, Damage Over Time: 152% damage every 1 sec for 10 seconds
14
MP Cost: 45, Damage: 246%, Duration: 28 sec, Damage Over Time: 156% damage every 1 sec for 10 seconds
15
MP Cost: 45, Damage: 250%, Duration: 32 sec, Damage Over Time: 160% damage every 1 sec for 11 seconds
16
MP Cost: 50, Damage: 254%, Duration: 32 sec, Damage Over Time: 164% damage every 1 sec for 11 seconds
17
MP Cost: 50, Damage: 258%, Duration: 36 sec, Damage Over Time: 168% damage every 1 sec for 11 seconds
18
MP Cost: 50, Damage: 262%, Duration: 36 sec, Damage Over Time: 172% damage every 1 sec for 11 seconds
19
MP Cost: 50, Damage: 266%, Duration: 40 sec, Damage Over Time: 176% damage every 1 sec for 11 seconds
20
MP Cost: 55, Damage: 270%, Duration: 40 sec, Damage Over Time: 180% damage every 1 sec for 12 seconds
Elemental Adapting (Fire, Poison) Description: Create a barrier of poison that consumes MP to protect against fatal status ailments. Enters cooldown upon three successful defenses or a failure. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special, special0 Maximum Level: 20
1
MP Cost: 25, Fatal Status Effect: 23% chance to consume 12% MP to shield - Cooldown Time: 582 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 25, Fatal Status Effect: 26% chance to consume 11% MP to shield - Cooldown Time: 564 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 25, Fatal Status Effect: 29% chance to consume 11% MP to shield - Cooldown Time: 546 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 25, Fatal Status Effect: 32% chance to consume 10% MP to shield - Cooldown Time: 528 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 25, Fatal Status Effect: 35% chance to consume 10% MP to shield - Cooldown Time: 510 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 25, Fatal Status Effect: 38% chance to consume 9% MP to shield - Cooldown Time: 492 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 25, Fatal Status Effect: 41% chance to consume 9% MP to shield - Cooldown Time: 474 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 30, Fatal Status Effect: 44% chance to consume 8% MP to shield - Cooldown Time: 456 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 30, Fatal Status Effect: 47% chance to consume 8% MP to shield - Cooldown Time: 438 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 30, Fatal Status Effect: 50% chance to consume 7% MP to shield - Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 30, Fatal Status Effect: 53% chance to consume 7% MP to shield - Cooldown Time: 402 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 30, Fatal Status Effect: 56% chance to consume 6% MP to shield - Cooldown Time: 384 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 30, Fatal Status Effect: 59% chance to consume 6% MP to shield - Cooldown Time: 366 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 30, Fatal Status Effect: 62% chance to consume 5% MP to shield - Cooldown Time: 348 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 35, Fatal Status Effect: 65% chance to consume 5% MP to shield - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 35, Fatal Status Effect: 68% chance to consume 4% MP to shield - Cooldown Time: 312 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 35, Fatal Status Effect: 71% chance to consume 4% MP to shield - Cooldown Time: 294 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 35, Fatal Status Effect: 74% chance to consume 3% MP to shield - Cooldown Time: 276 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 35, Fatal Status Effect: 77% chance to consume 3% MP to shield - Cooldown Time: 258 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 35, Fatal Status Effect: 80% chance to consume 2% MP to shield - Cooldown Time: 240 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Mist Eruption Description: Permanently improves the damage over time done by Poison Mist. When used, Mist Eruption will cause nearby Poison Mist clouds to explode, dealing massive damage to enemies. In addition to this, enemies taking damage over time will receive extra damage. You cannot explode Poison Mists cast by other people. The damage over time bonus can be stacked up to 5 times. Upon exploding, Flame Haze's cooldown is reset. Note: The damage bonus from damage over time applies as a multiplier for each damage over time effect? Info: type = 1, magicDamage = 1, splash = 1, trembling = 1 Delays: alert2 - 600 ms Range:500% Element: Poison Pre-requisite: Level 20 Poison Mist Animations:effect, effect2, hit.0 Maximum Level: 30
1
Active Effect - MP Cost: 40, Damage: 200%, Number of Hits: 8, Defense Ignored: 11%, For each damage over time effect after 2, Damage: +6%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 182%
2
Active Effect - MP Cost: 40, Damage: 205%, Number of Hits: 8, Defense Ignored: 12%, For each damage over time effect after 2, Damage: +7%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 184%
3
Active Effect - MP Cost: 40, Damage: 210%, Number of Hits: 8, Defense Ignored: 13%, For each damage over time effect after 2, Damage: +8%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 186%
4
Active Effect - MP Cost: 40, Damage: 215%, Number of Hits: 8, Defense Ignored: 14%, For each damage over time effect after 2, Damage: +9%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 188%
5
Active Effect - MP Cost: 50, Damage: 220%, Number of Hits: 8, Defense Ignored: 15%, For each damage over time effect after 2, Damage: +10%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 190%
6
Active Effect - MP Cost: 50, Damage: 225%, Number of Hits: 8, Defense Ignored: 16%, For each damage over time effect after 2, Damage: +11%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 192%
7
Active Effect - MP Cost: 50, Damage: 230%, Number of Hits: 8, Defense Ignored: 17%, For each damage over time effect after 2, Damage: +12%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 194%
8
Active Effect - MP Cost: 50, Damage: 235%, Number of Hits: 8, Defense Ignored: 18%, For each damage over time effect after 2, Damage: +13%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 196%
9
Active Effect - MP Cost: 50, Damage: 240%, Number of Hits: 8, Defense Ignored: 19%, For each damage over time effect after 2, Damage: +14%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 198%
10
Active Effect - MP Cost: 60, Damage: 245%, Number of Hits: 8, Defense Ignored: 20%, For each damage over time effect after 2, Damage: +15%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 200%
11
Active Effect - MP Cost: 60, Damage: 250%, Number of Hits: 8, Defense Ignored: 21%, For each damage over time effect after 2, Damage: +16%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 202%
12
Active Effect - MP Cost: 60, Damage: 255%, Number of Hits: 8, Defense Ignored: 22%, For each damage over time effect after 2, Damage: +17%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 204%
13
Active Effect - MP Cost: 60, Damage: 260%, Number of Hits: 8, Defense Ignored: 23%, For each damage over time effect after 2, Damage: +18%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 206%
14
Active Effect - MP Cost: 60, Damage: 265%, Number of Hits: 8, Defense Ignored: 24%, For each damage over time effect after 2, Damage: +19%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 208%
15
Active Effect - MP Cost: 70, Damage: 270%, Number of Hits: 8, Defense Ignored: 25%, For each damage over time effect after 2, Damage: +20%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 210%
16
Active Effect - MP Cost: 70, Damage: 275%, Number of Hits: 8, Defense Ignored: 26%, For each damage over time effect after 2, Damage: +21%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 212%
17
Active Effect - MP Cost: 70, Damage: 280%, Number of Hits: 8, Defense Ignored: 27%, For each damage over time effect after 2, Damage: +22%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 214%
18
Active Effect - MP Cost: 70, Damage: 285%, Number of Hits: 8, Defense Ignored: 28%, For each damage over time effect after 2, Damage: +23%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 216%
19
Active Effect - MP Cost: 70, Damage: 290%, Number of Hits: 8, Defense Ignored: 29%, For each damage over time effect after 2, Damage: +24%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 218%
20
Active Effect - MP Cost: 80, Damage: 295%, Number of Hits: 8, Defense Ignored: 30%, For each damage over time effect after 2, Damage: +25%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 220%
21
Active Effect - MP Cost: 80, Damage: 300%, Number of Hits: 8, Defense Ignored: 31%, For each damage over time effect after 2, Damage: +26%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 222%
22
Active Effect - MP Cost: 80, Damage: 305%, Number of Hits: 8, Defense Ignored: 32%, For each damage over time effect after 2, Damage: +27%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 224%
23
Active Effect - MP Cost: 80, Damage: 310%, Number of Hits: 8, Defense Ignored: 33%, For each damage over time effect after 2, Damage: +28%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 226%
24
Active Effect - MP Cost: 80, Damage: 315%, Number of Hits: 8, Defense Ignored: 34%, For each damage over time effect after 2, Damage: +29%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 228%
25
Active Effect - MP Cost: 90, Damage: 320%, Number of Hits: 8, Defense Ignored: 35%, For each damage over time effect after 2, Damage: +30%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 230%
26
Active Effect - MP Cost: 90, Damage: 325%, Number of Hits: 8, Defense Ignored: 36%, For each damage over time effect after 2, Damage: +31%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 232%
27
Active Effect - MP Cost: 90, Damage: 330%, Number of Hits: 8, Defense Ignored: 37%, For each damage over time effect after 2, Damage: +32%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 234%
28
Active Effect - MP Cost: 90, Damage: 335%, Number of Hits: 8, Defense Ignored: 38%, For each damage over time effect after 2, Damage: +33%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 236%
29
Active Effect - MP Cost: 90, Damage: 340%, Number of Hits: 8, Defense Ignored: 39%, For each damage over time effect after 2, Damage: +34%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 238%
30
Active Effect - MP Cost: 100, Damage: 345%, Number of Hits: 8, Defense Ignored: 40%, For each damage over time effect after 2, Damage: +35%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 240%
31
Active Effect - MP Cost: 100, Damage: 350%, Number of Hits: 8, Defense Ignored: 41%, For each damage over time effect after 2, Damage: +36%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 242%
32
Active Effect - MP Cost: 100, Damage: 355%, Number of Hits: 8, Defense Ignored: 42%, For each damage over time effect after 2, Damage: +37%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 244%
33
Active Effect - MP Cost: 100, Damage: 360%, Number of Hits: 8, Defense Ignored: 43%, For each damage over time effect after 2, Damage: +38%, Max Number of Poison Mists: 6 - Cooldown Time: 10 sec, Passive Effect - Poison Mist Damage Over Time: 246%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Meteor Shower Description: Summon meteors from the sky to deal a powerful fire attack to multiple enemies. While Meteor Shower is on cooldown, attacks have a chance to drop a meteorite on enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: meteorNew - 1800 ms Range:400% Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8 Maximum Level: 30
1
MP Cost: 358, Damage: 645%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 2%, Meteorite Damage: 104%
2
MP Cost: 356, Damage: 655%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 4%, Meteorite Damage: 108%
3
MP Cost: 354, Damage: 665%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 6%, Meteorite Damage: 112%
4
MP Cost: 352, Damage: 675%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 8%, Meteorite Damage: 116%
5
MP Cost: 350, Damage: 685%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 10%, Meteorite Damage: 120%
6
MP Cost: 348, Damage: 695%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 12%, Meteorite Damage: 124%
7
MP Cost: 346, Damage: 705%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 14%, Meteorite Damage: 128%
8
MP Cost: 344, Damage: 715%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 16%, Meteorite Damage: 132%
9
MP Cost: 342, Damage: 725%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 18%, Meteorite Damage: 136%
10
MP Cost: 340, Damage: 735%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 20%, Meteorite Damage: 140%
11
MP Cost: 338, Damage: 745%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 22%, Meteorite Damage: 144%
12
MP Cost: 336, Damage: 755%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 24%, Meteorite Damage: 148%
13
MP Cost: 334, Damage: 765%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 26%, Meteorite Damage: 152%
14
MP Cost: 332, Damage: 775%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 28%, Meteorite Damage: 156%
15
MP Cost: 330, Damage: 785%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 30%, Meteorite Damage: 160%
16
MP Cost: 328, Damage: 795%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 32%, Meteorite Damage: 164%
17
MP Cost: 326, Damage: 805%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 34%, Meteorite Damage: 168%
18
MP Cost: 324, Damage: 815%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 36%, Meteorite Damage: 172%
19
MP Cost: 322, Damage: 825%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 38%, Meteorite Damage: 176%
20
MP Cost: 320, Damage: 835%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 40%, Meteorite Damage: 180%
21
MP Cost: 318, Damage: 845%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 42%, Meteorite Damage: 184%
22
MP Cost: 316, Damage: 855%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 44%, Meteorite Damage: 188%
23
MP Cost: 314, Damage: 865%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 46%, Meteorite Damage: 192%
24
MP Cost: 312, Damage: 875%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 48%, Meteorite Damage: 196%
25
MP Cost: 310, Damage: 885%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 50%, Meteorite Damage: 200%
26
MP Cost: 308, Damage: 895%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 52%, Meteorite Damage: 204%
27
MP Cost: 306, Damage: 905%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 54%, Meteorite Damage: 208%
28
MP Cost: 304, Damage: 915%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 56%, Meteorite Damage: 212%
29
MP Cost: 302, Damage: 925%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 58%, Meteorite Damage: 216%
30
MP Cost: 300, Damage: 935%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 60%, Meteorite Damage: 220%
31
MP Cost: 298, Damage: 945%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 62%, Meteorite Damage: 224%
32
MP Cost: 296, Damage: 955%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 64%, Meteorite Damage: 228%
33
MP Cost: 294, Damage: 965%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 66%, Meteorite Damage: 232%
Paralyze Description: Wrap your enemies in flames, temporarily paralyzing them while inflicting great damage. Paralyzed enemies take damage over time. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = paralyze Delays: paralyze - 800 ms Range:400% Element: Fire Animations:hit.0, effect, mob Maximum Level: 30
1
MP Cost: 16, Damage: 145%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 122% damage every 1 sec for 4 seconds
2
MP Cost: 16, Damage: 149%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 124% damage every 1 sec for 4 seconds
3
MP Cost: 16, Damage: 153%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 126% damage every 1 sec for 4 seconds
4
MP Cost: 16, Damage: 157%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 128% damage every 1 sec for 4 seconds
5
MP Cost: 16, Damage: 161%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 130% damage every 1 sec for 5 seconds
6
MP Cost: 16, Damage: 165%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 132% damage every 1 sec for 5 seconds
7
MP Cost: 22, Damage: 169%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 134% damage every 1 sec for 5 seconds
8
MP Cost: 22, Damage: 173%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 136% damage every 1 sec for 5 seconds
9
MP Cost: 22, Damage: 177%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 138% damage every 1 sec for 5 seconds
10
MP Cost: 22, Damage: 181%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 140% damage every 1 sec for 6 seconds
11
MP Cost: 22, Damage: 185%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 142% damage every 1 sec for 6 seconds
12
MP Cost: 22, Damage: 189%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 144% damage every 1 sec for 6 seconds
13
MP Cost: 22, Damage: 193%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 146% damage every 1 sec for 6 seconds
14
MP Cost: 28, Damage: 197%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 148% damage every 1 sec for 6 seconds
15
MP Cost: 28, Damage: 201%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 150% damage every 1 sec for 7 seconds
16
MP Cost: 28, Damage: 205%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 152% damage every 1 sec for 7 seconds
17
MP Cost: 28, Damage: 209%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 154% damage every 1 sec for 7 seconds
18
MP Cost: 28, Damage: 213%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 156% damage every 1 sec for 7 seconds
19
MP Cost: 28, Damage: 217%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 158% damage every 1 sec for 7 seconds
20
MP Cost: 28, Damage: 221%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 160% damage every 1 sec for 8 seconds
21
MP Cost: 34, Damage: 225%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 162% damage every 1 sec for 8 seconds
22
MP Cost: 34, Damage: 229%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 164% damage every 1 sec for 8 seconds
23
MP Cost: 34, Damage: 233%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 166% damage every 1 sec for 8 seconds
24
MP Cost: 34, Damage: 237%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 168% damage every 1 sec for 8 seconds
25
MP Cost: 34, Damage: 241%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 170% damage every 1 sec for 9 seconds
26
MP Cost: 34, Damage: 245%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 172% damage every 1 sec for 9 seconds
27
MP Cost: 34, Damage: 249%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 174% damage every 1 sec for 9 seconds
28
MP Cost: 40, Damage: 253%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 176% damage every 1 sec for 9 seconds
29
MP Cost: 40, Damage: 257%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 178% damage every 1 sec for 9 seconds
30
MP Cost: 40, Damage: 261%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 180% damage every 1 sec for 10 seconds
31
MP Cost: 40, Damage: 265%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 182% damage every 1 sec for 10 seconds
32
MP Cost: 40, Damage: 269%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 184% damage every 1 sec for 10 seconds
33
MP Cost: 40, Damage: 273%, Number of Hits: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 186% damage every 1 sec for 10 seconds
Ifrit Description: Summons Ifrit to deal Fire damage to monsters. Permanently increases your mastery over magic. Info: type = 33, minionAttack = normal, magicDamage = 1, showFromTheOrigin = 1 Delays: alert2 - 600 ms Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +41%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +42%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +43%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +44%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +45%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +46%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +47%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +48%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +49%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +50%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +51%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +52%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +53%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +54%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +55%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +56%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +57%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +58%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +59%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +60%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +61%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +62%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +63%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +64%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +65%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +66%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +67%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +68%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +69%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +70%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +71%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +72%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +73%
Flame Haze Description: Set enemies ablaze, dealing damage over time to enemies and incapacitating those under the effect of Poison Mist. Upon striking an enemy, a Poison Mist will be left behind where they are standing; in the case of the monster dying, the mist will spawn where you are standing. Note: Incapacitate is the status effect that prevents monsters from dealing touch damage. Info: type = 1, magicDamage = 1, mes = stun Delays: flameHaze - 1440 ms Animations:effect, hit.0, ball, mob, special.0, special.1, special.2, special.3, special.4 Maximum Level: 30
1
MP Cost: 28, Damage: 272%, Number of Hits: 6, Range: 450, Activation Rate: 42%, Damage Over Time: 103% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 20 sec
2
MP Cost: 28, Damage: 280%, Number of Hits: 6, Range: 450, Activation Rate: 44%, Damage Over Time: 106% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 20 sec
3
MP Cost: 31, Damage: 288%, Number of Hits: 6, Range: 450, Activation Rate: 46%, Damage Over Time: 109% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 19 sec
4
MP Cost: 31, Damage: 296%, Number of Hits: 6, Range: 450, Activation Rate: 48%, Damage Over Time: 112% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 19 sec
5
MP Cost: 34, Damage: 304%, Number of Hits: 6, Range: 450, Activation Rate: 50%, Damage Over Time: 115% damage every 1 sec for 7 seconds, Incapacitate - Cooldown Time: 19 sec
6
MP Cost: 34, Damage: 312%, Number of Hits: 6, Range: 450, Activation Rate: 52%, Damage Over Time: 118% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 18 sec
7
MP Cost: 37, Damage: 320%, Number of Hits: 6, Range: 450, Activation Rate: 54%, Damage Over Time: 121% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 18 sec
8
MP Cost: 37, Damage: 328%, Number of Hits: 6, Range: 450, Activation Rate: 56%, Damage Over Time: 124% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 18 sec
9
MP Cost: 40, Damage: 336%, Number of Hits: 6, Range: 450, Activation Rate: 58%, Damage Over Time: 127% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 17 sec
10
MP Cost: 40, Damage: 344%, Number of Hits: 6, Range: 450, Activation Rate: 60%, Damage Over Time: 130% damage every 1 sec for 8 seconds, Incapacitate - Cooldown Time: 17 sec
11
MP Cost: 43, Damage: 352%, Number of Hits: 6, Range: 450, Activation Rate: 62%, Damage Over Time: 133% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 17 sec
12
MP Cost: 43, Damage: 360%, Number of Hits: 6, Range: 450, Activation Rate: 64%, Damage Over Time: 136% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
13
MP Cost: 46, Damage: 368%, Number of Hits: 6, Range: 450, Activation Rate: 66%, Damage Over Time: 139% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
14
MP Cost: 46, Damage: 376%, Number of Hits: 6, Range: 450, Activation Rate: 68%, Damage Over Time: 142% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 16 sec
15
MP Cost: 49, Damage: 384%, Number of Hits: 6, Range: 450, Activation Rate: 70%, Damage Over Time: 145% damage every 1 sec for 9 seconds, Incapacitate - Cooldown Time: 15 sec
16
MP Cost: 49, Damage: 392%, Number of Hits: 6, Range: 450, Activation Rate: 72%, Damage Over Time: 148% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 15 sec
17
MP Cost: 52, Damage: 400%, Number of Hits: 6, Range: 450, Activation Rate: 74%, Damage Over Time: 151% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 15 sec
18
MP Cost: 52, Damage: 408%, Number of Hits: 6, Range: 450, Activation Rate: 76%, Damage Over Time: 154% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 14 sec
19
MP Cost: 55, Damage: 416%, Number of Hits: 6, Range: 450, Activation Rate: 78%, Damage Over Time: 157% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 14 sec
20
MP Cost: 55, Damage: 424%, Number of Hits: 6, Range: 450, Activation Rate: 80%, Damage Over Time: 160% damage every 1 sec for 10 seconds, Incapacitate - Cooldown Time: 14 sec
21
MP Cost: 58, Damage: 432%, Number of Hits: 6, Range: 450, Activation Rate: 82%, Damage Over Time: 163% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 13 sec
22
MP Cost: 58, Damage: 440%, Number of Hits: 6, Range: 450, Activation Rate: 84%, Damage Over Time: 166% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 13 sec
23
MP Cost: 61, Damage: 448%, Number of Hits: 6, Range: 450, Activation Rate: 86%, Damage Over Time: 169% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 13 sec
24
MP Cost: 61, Damage: 456%, Number of Hits: 6, Range: 450, Activation Rate: 88%, Damage Over Time: 172% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 12 sec
25
MP Cost: 64, Damage: 464%, Number of Hits: 6, Range: 450, Activation Rate: 90%, Damage Over Time: 175% damage every 1 sec for 11 seconds, Incapacitate - Cooldown Time: 12 sec
26
MP Cost: 64, Damage: 472%, Number of Hits: 6, Range: 450, Activation Rate: 92%, Damage Over Time: 178% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 12 sec
27
MP Cost: 67, Damage: 480%, Number of Hits: 6, Range: 450, Activation Rate: 94%, Damage Over Time: 181% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 11 sec
28
MP Cost: 67, Damage: 488%, Number of Hits: 6, Range: 450, Activation Rate: 96%, Damage Over Time: 184% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 11 sec
29
MP Cost: 70, Damage: 496%, Number of Hits: 6, Range: 450, Activation Rate: 98%, Damage Over Time: 187% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 11 sec
30
MP Cost: 70, Damage: 504%, Number of Hits: 6, Range: 450, Activation Rate: 100%, Damage Over Time: 190% damage every 1 sec for 12 seconds, Incapacitate - Cooldown Time: 10 sec
Meteor Shower (Meteorite) Description: Meteorite Dummy for Meteor Shower. Info: type = 53, finalAttack = 1, condition = attack Range:250% Animations:hit.0 Maximum Level: 30
1
Activation Rate: 2%, Damage: 104%
2
Activation Rate: 4%, Damage: 108%
3
Activation Rate: 6%, Damage: 112%
4
Activation Rate: 8%, Damage: 116%
5
Activation Rate: 10%, Damage: 120%
6
Activation Rate: 12%, Damage: 124%
7
Activation Rate: 14%, Damage: 128%
8
Activation Rate: 16%, Damage: 132%
9
Activation Rate: 18%, Damage: 136%
10
Activation Rate: 20%, Damage: 140%
11
Activation Rate: 22%, Damage: 144%
12
Activation Rate: 24%, Damage: 148%
13
Activation Rate: 26%, Damage: 152%
14
Activation Rate: 28%, Damage: 156%
15
Activation Rate: 30%, Damage: 160%
16
Activation Rate: 32%, Damage: 164%
17
Activation Rate: 34%, Damage: 168%
18
Activation Rate: 36%, Damage: 172%
19
Activation Rate: 38%, Damage: 176%
20
Activation Rate: 40%, Damage: 180%
21
Activation Rate: 42%, Damage: 184%
22
Activation Rate: 44%, Damage: 188%
23
Activation Rate: 46%, Damage: 192%
24
Activation Rate: 48%, Damage: 196%
25
Activation Rate: 50%, Damage: 200%
26
Activation Rate: 52%, Damage: 204%
27
Activation Rate: 54%, Damage: 208%
28
Activation Rate: 56%, Damage: 212%
29
Activation Rate: 58%, Damage: 216%
30
Activation Rate: 60%, Damage: 220%
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 50 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Arcane Aim Description: When attacking, a portion of enemy Defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%
Fervent Drain Description: [Specialized Skill] Improves Elemental Drain's effectiveness. Info: type = 50 Maximum Level: 1
1
Total Damage: +5%
Hyper
Mist Eruption - Cooltime Reduce Description: Reduces Mist Eruption's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
Paralyze - Bonus Attack Description: Increases Paralyze's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Mist Eruption - Bonus Attack Description: Increases Mist Eruption's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Number of Hits: +1
Poison Mist - DOT Persist Description: Increases Poison Mist's damage over time duration. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Damage Over Time Duration: +10 sec
Poison Mist - DOT Reinforce Description: Increases Poison Mist's damage over time damage. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage Over Time Damage: +20%
Paralyze - Reinforce Description: Increases Paralyze's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Paralyze - DOT Reinforce Description: Increases Paralyze's damage over time damage. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Damage Over Time Damage: +20%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Poison Mist - Reinforce Description: Increases Poison Mist's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Fire Aura Description: Create a burning aura in the area. Toggle Skill. Ignores magic cancel and damage reflect. Info: type = 15, massSpell = 1 Delays: HY212fireAura - 1350 ms Range:300% Animations:effect, repeat, hit.0 Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Damage: 500% every 2000 millisec, Max Enemies Hit: 15
Megiddo Flame (dummy) Description: Dummy Info: type = 51 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 700%, Number of Hits: 6, Max Enemies Hit: 1
Megiddo Flame Description: Release a blue flame that burns even the soul of your target, completely destroying them. Ignores magic cancel and damage reflect. Info: type = 1, areaAttack = 1 Delays: HY212megiddoFlame - 1080 ms Range:400% Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 700%, Number of Hits: 6, Max Enemies Hit: 1, Damage Over Time: 700% damage every 1 sec for 30 sec - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
I/L Wizard
Meditation Description: Temporarily enhances the Magic Attack of all party members nearby through meditation. Info: type = 10, massSpell = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 MP Eater Animations:effect, affected Maximum Level: 20
1
MP Cost: 10, Duration: 10 sec, Magic ATT: +11
2
MP Cost: 10, Duration: 20 sec, Magic ATT: +12
3
MP Cost: 11, Duration: 30 sec, Magic ATT: +13
4
MP Cost: 11, Duration: 40 sec, Magic ATT: +14
5
MP Cost: 11, Duration: 50 sec, Magic ATT: +15
6
MP Cost: 12, Duration: 60 sec, Magic ATT: +16
7
MP Cost: 12, Duration: 70 sec, Magic ATT: +17
8
MP Cost: 12, Duration: 80 sec, Magic ATT: +18
9
MP Cost: 13, Duration: 90 sec, Magic ATT: +19
10
MP Cost: 13, Duration: 100 sec, Magic ATT: +20
11
MP Cost: 13, Duration: 110 sec, Magic ATT: +21
12
MP Cost: 14, Duration: 120 sec, Magic ATT: +22
13
MP Cost: 14, Duration: 130 sec, Magic ATT: +23
14
MP Cost: 14, Duration: 140 sec, Magic ATT: +24
15
MP Cost: 15, Duration: 150 sec, Magic ATT: +25
16
MP Cost: 15, Duration: 160 sec, Magic ATT: +26
17
MP Cost: 15, Duration: 170 sec, Magic ATT: +27
18
MP Cost: 16, Duration: 180 sec, Magic ATT: +28
19
MP Cost: 16, Duration: 190 sec, Magic ATT: +29
20
MP Cost: 16, Duration: 200 sec, Magic ATT: +30
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Thunder Bolt Description: Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: thunderBolt - 990 ms Range:250% Animations:effect, hit.0, hit.1 Maximum Level: 10
1
MP Cost: 20, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 25, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 25, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 25, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 30, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 6
Chilling Step Description: [Toggle Skill] When using teleport, have a chance to freeze the area you are about to move to, damaging and freezing enemies that move onto it, adding an additional frozen effect. Info: type = 4, areaAttack = 1 Range:20% Animations:tile.0, tile.1, tile.2, hit.0 Maximum Level: 10
1
Activation Rate: 6%, Duration: 6 sec, Damage: 1%
2
Activation Rate: 12%, Duration: 6 sec, Damage: 1%
3
Activation Rate: 18%, Duration: 6 sec, Damage: 1%
4
Activation Rate: 24%, Duration: 6 sec, Damage: 1%
5
Activation Rate: 30%, Duration: 6 sec, Damage: 1%
6
Activation Rate: 36%, Duration: 6 sec, Damage: 1%
7
Activation Rate: 42%, Duration: 6 sec, Damage: 1%
8
Activation Rate: 48%, Duration: 6 sec, Damage: 1%
9
Activation Rate: 54%, Duration: 6 sec, Damage: 1%
10
Activation Rate: 60%, Duration: 6 sec, Damage: 1%
Cold Beam Description: Creates an ice fragment to attack and Freeze an enemy. Can deal great damage to fire attribute enemies. Info: type = 1, magicDamage = 1 Delays: coldBeam - 1080 ms Range:300% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
2
MP Cost: 12, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
3
MP Cost: 12, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
4
MP Cost: 15, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
5
MP Cost: 15, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
6
MP Cost: 15, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
7
MP Cost: 15, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
8
MP Cost: 18, Damage: 139%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
9
MP Cost: 18, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
10
MP Cost: 18, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
11
MP Cost: 18, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
12
MP Cost: 21, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
13
MP Cost: 21, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
14
MP Cost: 21, Damage: 169%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
15
MP Cost: 21, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
16
MP Cost: 24, Damage: 179%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
17
MP Cost: 24, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
18
MP Cost: 24, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
19
MP Cost: 24, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
20
MP Cost: 27, Damage: 199%, Number of Hits: 3, Max Enemies Hit: 6, Freeze Duration: 8 sec
Freezing Effect Description: [Specialized Skill] Increases your critical hit rate against enemies that are frozen. Info: type = 50 Animations:mob.0, mob.1, mob.2, mob.3, mob.4 Maximum Level: 1
1
Critical Hit Rate: +3% for each frozen effect
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
I/L Mage
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Storm Magic Description: Has a chance to instantly kill monsters with low HP and increases damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects. Info: type = 50 Animations:special.0 Maximum Level: 10
1
Instant Death Chance: +6% on enemies with less than 12% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +2%
2
Instant Death Chance: +7% on enemies with less than 14% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +4%
3
Instant Death Chance: +8% on enemies with less than 16% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +6%
4
Instant Death Chance: +9% on enemies with less than 18% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +8%
5
Instant Death Chance: +10% on enemies with less than 20% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +10%
6
Instant Death Chance: +11% on enemies with less than 22% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +12%
7
Instant Death Chance: +12% on enemies with less than 24% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +14%
8
Instant Death Chance: +13% on enemies with less than 26% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +16%
9
Instant Death Chance: +14% on enemies with less than 28% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +18%
10
Instant Death Chance: +15% on enemies with less than 30% HP, Damage (vs Stunned, Frozen, Blinded, or Paralyzed enemies): +20%
Element Amplification Description: Increases the MP cost and the Magic Attack of your magic skills. Info: type = 50 Maximum Level: 10
1
MP Cost: 5%, Magic Damage: 5%
2
MP Cost: 10%, Magic Damage: 10%
3
MP Cost: 15%, Magic Damage: 15%
4
MP Cost: 20%, Magic Damage: 20%
5
MP Cost: 25%, Magic Damage: 25%
6
MP Cost: 30%, Magic Damage: 30%
7
MP Cost: 35%, Magic Damage: 35%
8
MP Cost: 40%, Magic Damage: 40%
9
MP Cost: 45%, Magic Damage: 45%
10
MP Cost: 50%, Magic Damage: 50%
Glacial Chain Description: Send forth a frozen chain, pulling in enemies and freezing them before you. Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1 Delays: glacialChain - 1050 ms Range:495% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 45, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
2
MP Cost: 45, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
3
MP Cost: 45, Damage: 264%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
4
MP Cost: 45, Damage: 271%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
5
MP Cost: 50, Damage: 278%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
6
MP Cost: 50, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
7
MP Cost: 50, Damage: 292%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
8
MP Cost: 50, Damage: 299%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
9
MP Cost: 55, Damage: 306%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
10
MP Cost: 55, Damage: 313%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
11
MP Cost: 55, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
12
MP Cost: 55, Damage: 327%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
13
MP Cost: 60, Damage: 334%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
14
MP Cost: 60, Damage: 341%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
15
MP Cost: 60, Damage: 348%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
16
MP Cost: 60, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
17
MP Cost: 65, Damage: 362%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
18
MP Cost: 65, Damage: 369%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
19
MP Cost: 65, Damage: 376%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
20
MP Cost: 65, Damage: 383%, Number of Hits: 3, Max Enemies Hit: 12, Freeze Duration: 8 sec
Frozen Break Description: When attacking frozen enemies, have a chance to ignore a portion of their defenses. Info: type = 50 Maximum Level: 10
1
For every frozen effect: +2% chance to ignore 2% defense
2
For every frozen effect: +4% chance to ignore 2% defense
3
For every frozen effect: +6% chance to ignore 2% defense
4
For every frozen effect: +8% chance to ignore 3% defense
5
For every frozen effect: +10% chance to ignore 3% defense
6
For every frozen effect: +12% chance to ignore 3% defense
7
For every frozen effect: +14% chance to ignore 4% defense
8
For every frozen effect: +16% chance to ignore 4% defense
9
For every frozen effect: +18% chance to ignore 4% defense
10
For every frozen effect: +20% chance to ignore 5% defense
Elemental Adapting (Ice, Lightning) Description: Create a barrier of ice and lightning that will protect you from fatal status effects for a short period of time, as well as permanently increasing your resistances. Info: type = 10, pvp = 0 Delays: elementalAdapting - 2160 ms Animations:effect, effect0, repeat, repeat0 Maximum Level: 20
1
MP Cost: 209, Fatal Status Immunity: 10 sec - Cooldown Time: 582 sec, Passive Effect - Status Effect and Elemental Resistance: +1%
2
MP Cost: 208, Fatal Status Immunity: 12 sec - Cooldown Time: 564 sec, Passive Effect - Status Effect and Elemental Resistance: +2%
3
MP Cost: 207, Fatal Status Immunity: 12 sec - Cooldown Time: 546 sec, Passive Effect - Status Effect and Elemental Resistance: +3%
4
MP Cost: 206, Fatal Status Immunity: 14 sec - Cooldown Time: 528 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
5
MP Cost: 205, Fatal Status Immunity: 14 sec - Cooldown Time: 510 sec, Passive Effect - Status Effect and Elemental Resistance: +5%
6
MP Cost: 204, Fatal Status Immunity: 16 sec - Cooldown Time: 492 sec, Passive Effect - Status Effect and Elemental Resistance: +6%
7
MP Cost: 203, Fatal Status Immunity: 16 sec - Cooldown Time: 474 sec, Passive Effect - Status Effect and Elemental Resistance: +7%
8
MP Cost: 202, Fatal Status Immunity: 18 sec - Cooldown Time: 456 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
9
MP Cost: 201, Fatal Status Immunity: 18 sec - Cooldown Time: 438 sec, Passive Effect - Status Effect and Elemental Resistance: +9%
10
MP Cost: 200, Fatal Status Immunity: 20 sec - Cooldown Time: 420 sec, Passive Effect - Status Effect and Elemental Resistance: +10%
11
MP Cost: 199, Fatal Status Immunity: 20 sec - Cooldown Time: 402 sec, Passive Effect - Status Effect and Elemental Resistance: +11%
12
MP Cost: 198, Fatal Status Immunity: 22 sec - Cooldown Time: 384 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
13
MP Cost: 197, Fatal Status Immunity: 22 sec - Cooldown Time: 366 sec, Passive Effect - Status Effect and Elemental Resistance: +13%
14
MP Cost: 196, Fatal Status Immunity: 24 sec - Cooldown Time: 348 sec, Passive Effect - Status Effect and Elemental Resistance: +14%
15
MP Cost: 195, Fatal Status Immunity: 24 sec - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +15%
16
MP Cost: 194, Fatal Status Immunity: 26 sec - Cooldown Time: 312 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
17
MP Cost: 193, Fatal Status Immunity: 26 sec - Cooldown Time: 294 sec, Passive Effect - Status Effect and Elemental Resistance: +17%
18
MP Cost: 192, Fatal Status Immunity: 28 sec - Cooldown Time: 276 sec, Passive Effect - Status Effect and Elemental Resistance: +18%
19
MP Cost: 191, Fatal Status Immunity: 28 sec - Cooldown Time: 258 sec, Passive Effect - Status Effect and Elemental Resistance: +19%
20
MP Cost: 190, Fatal Status Immunity: 30 sec - Cooldown Time: 240 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Thunderstorm Description: Summon a thunderstorm. Deals more damage when attacking fewer enemies. Enemies that stray too far away from the storm will be unaffected by it. Info: type = 33, condition = attack, summonMinion = 1 Delays: thunderStorm - 2760 ms Summon Range: attack1 = 160%, attack2 = 160%, attack3 = 160% Summon Mob Count: attack1 = 5, attack2 = 5, attack3 = 5 Animations:summon.summoned, summon.stand, summon.move, summon.attack1, summon.attack2, summon.attack3, summon.die, hit.0, effect, effect0 Maximum Level: 10
1
MP Cost: 25, Duration: 63 sec, Damage: 256%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 84 sec
2
MP Cost: 28, Duration: 66 sec, Damage: 262%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 78 sec
3
MP Cost: 28, Duration: 69 sec, Damage: 268%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 72 sec
4
MP Cost: 31, Duration: 72 sec, Damage: 274%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 66 sec
5
MP Cost: 31, Duration: 75 sec, Damage: 280%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 60 sec
6
MP Cost: 34, Duration: 78 sec, Damage: 286%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 54 sec
7
MP Cost: 34, Duration: 81 sec, Damage: 292%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 48 sec
8
MP Cost: 37, Duration: 84 sec, Damage: 298%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 42 sec
9
MP Cost: 37, Duration: 87 sec, Damage: 304%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 36 sec
10
MP Cost: 40, Duration: 90 sec, Damage: 310%, Number of Hits: 1, Max Enemies Hit: 5 - Cooldown Time: 30 sec
Ice Strike Description: Creates an Ice explosion near you that attacks nearby enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: iceStrike - 1290 ms Range:250% Element: Ice Animations:effect, effect0, effect1, hit.0 Maximum Level: 20
1
MP Cost: 50, Damage: 183%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
2
MP Cost: 50, Damage: 191%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
3
MP Cost: 50, Damage: 199%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
4
MP Cost: 50, Damage: 207%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
5
MP Cost: 60, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
6
MP Cost: 60, Damage: 223%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
7
MP Cost: 60, Damage: 231%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
8
MP Cost: 60, Damage: 239%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
9
MP Cost: 60, Damage: 247%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
10
MP Cost: 70, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
11
MP Cost: 70, Damage: 263%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
12
MP Cost: 70, Damage: 271%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
13
MP Cost: 70, Damage: 279%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
14
MP Cost: 70, Damage: 287%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
15
MP Cost: 80, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
16
MP Cost: 80, Damage: 303%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
17
MP Cost: 80, Damage: 311%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
18
MP Cost: 80, Damage: 319%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
19
MP Cost: 80, Damage: 327%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
20
MP Cost: 90, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 8, Freeze Duration: 8 sec
Elemental Decrease Description: Temporarily decreases the magic attributes of all attacks that you use. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Chain Lightning Description: Attacks target with high-voltage lightning attack, stunning the enemy. Chain Lightning has additional critical hit rate, and can chain attack nearby targets. Info: type = 2, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1, mes = stun Delays: chainLightningNew - 780 ms Element: Lightning Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 30
1
MP Cost: 24, Damage: 157%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +11%, Stun Rate: 32%, Stun Duration: 2 sec
2
MP Cost: 24, Damage: 161%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +11%, Stun Rate: 34%, Stun Duration: 2 sec
3
MP Cost: 26, Damage: 165%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +12%, Stun Rate: 36%, Stun Duration: 2 sec
4
MP Cost: 26, Damage: 169%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +12%, Stun Rate: 38%, Stun Duration: 2 sec
5
MP Cost: 26, Damage: 173%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +13%, Stun Rate: 40%, Stun Duration: 2 sec
6
MP Cost: 28, Damage: 177%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +13%, Stun Rate: 42%, Stun Duration: 2 sec
7
MP Cost: 28, Damage: 181%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +14%, Stun Rate: 44%, Stun Duration: 2 sec
8
MP Cost: 28, Damage: 185%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +14%, Stun Rate: 46%, Stun Duration: 2 sec
9
MP Cost: 30, Damage: 189%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +15%, Stun Rate: 48%, Stun Duration: 2 sec
10
MP Cost: 30, Damage: 193%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +15%, Stun Rate: 50%, Stun Duration: 2 sec
11
MP Cost: 30, Damage: 197%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +16%, Stun Rate: 52%, Stun Duration: 3 sec
12
MP Cost: 32, Damage: 201%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +16%, Stun Rate: 54%, Stun Duration: 3 sec
13
MP Cost: 32, Damage: 205%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +17%, Stun Rate: 56%, Stun Duration: 3 sec
14
MP Cost: 32, Damage: 209%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +17%, Stun Rate: 58%, Stun Duration: 3 sec
15
MP Cost: 34, Damage: 213%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +18%, Stun Rate: 60%, Stun Duration: 3 sec
16
MP Cost: 34, Damage: 217%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +18%, Stun Rate: 62%, Stun Duration: 3 sec
17
MP Cost: 34, Damage: 221%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +19%, Stun Rate: 64%, Stun Duration: 3 sec
18
MP Cost: 36, Damage: 225%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +19%, Stun Rate: 66%, Stun Duration: 3 sec
19
MP Cost: 36, Damage: 229%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +20%, Stun Rate: 68%, Stun Duration: 3 sec
20
MP Cost: 36, Damage: 233%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +20%, Stun Rate: 70%, Stun Duration: 3 sec
21
MP Cost: 38, Damage: 237%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +21%, Stun Rate: 72%, Stun Duration: 4 sec
22
MP Cost: 38, Damage: 241%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +21%, Stun Rate: 74%, Stun Duration: 4 sec
23
MP Cost: 38, Damage: 245%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +22%, Stun Rate: 76%, Stun Duration: 4 sec
24
MP Cost: 40, Damage: 249%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +22%, Stun Rate: 78%, Stun Duration: 4 sec
25
MP Cost: 40, Damage: 253%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +23%, Stun Rate: 80%, Stun Duration: 4 sec
26
MP Cost: 40, Damage: 257%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +23%, Stun Rate: 82%, Stun Duration: 4 sec
27
MP Cost: 42, Damage: 261%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +24%, Stun Rate: 84%, Stun Duration: 4 sec
28
MP Cost: 42, Damage: 265%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +24%, Stun Rate: 86%, Stun Duration: 4 sec
29
MP Cost: 42, Damage: 269%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +25%, Stun Rate: 88%, Stun Duration: 4 sec
30
MP Cost: 44, Damage: 273%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +25%, Stun Rate: 90%, Stun Duration: 4 sec
31
MP Cost: 44, Damage: 277%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +26%, Stun Rate: 92%, Stun Duration: 5 sec
32
MP Cost: 44, Damage: 281%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +26%, Stun Rate: 94%, Stun Duration: 5 sec
33
MP Cost: 46, Damage: 285%, Number of Hits: 6, Max Enemies Hit: 5, Critical Hit Rate: +27%, Stun Rate: 96%, Stun Duration: 5 sec
Blizzard Description: Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard freezing them in place. While Blizzard is on cooldown, there is a chance to strike a single enemy for extra damage. Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = frostbite Delays: blizzardNew - 1710 ms Range:400% Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8 Maximum Level: 30
1
MP Cost: 358, Damage: 610%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 2%, Damage: 104%
2
MP Cost: 356, Damage: 620%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 4%, Damage: 108%
3
MP Cost: 354, Damage: 630%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 6%, Damage: 112%
4
MP Cost: 352, Damage: 640%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 8%, Damage: 116%
5
MP Cost: 350, Damage: 650%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 10%, Damage: 120%
6
MP Cost: 348, Damage: 660%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 12%, Damage: 124%
7
MP Cost: 346, Damage: 670%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 14%, Damage: 128%
8
MP Cost: 344, Damage: 680%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 16%, Damage: 132%
9
MP Cost: 342, Damage: 690%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 18%, Damage: 136%
10
MP Cost: 340, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 20%, Damage: 140%
11
MP Cost: 338, Damage: 710%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 22%, Damage: 144%
12
MP Cost: 336, Damage: 720%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 24%, Damage: 148%
13
MP Cost: 334, Damage: 730%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 26%, Damage: 152%
14
MP Cost: 332, Damage: 740%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 28%, Damage: 156%
15
MP Cost: 330, Damage: 750%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 30%, Damage: 160%
16
MP Cost: 328, Damage: 760%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 32%, Damage: 164%
17
MP Cost: 326, Damage: 770%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 34%, Damage: 168%
18
MP Cost: 324, Damage: 780%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 36%, Damage: 172%
19
MP Cost: 322, Damage: 790%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 38%, Damage: 176%
20
MP Cost: 320, Damage: 800%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 40%, Damage: 180%
21
MP Cost: 318, Damage: 810%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 42%, Damage: 184%
22
MP Cost: 316, Damage: 820%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 44%, Damage: 188%
23
MP Cost: 314, Damage: 830%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 46%, Damage: 192%
24
MP Cost: 312, Damage: 840%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 48%, Damage: 196%
25
MP Cost: 310, Damage: 850%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 50%, Damage: 200%
26
MP Cost: 308, Damage: 860%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 52%, Damage: 204%
27
MP Cost: 306, Damage: 870%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 54%, Damage: 208%
28
MP Cost: 304, Damage: 880%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 56%, Damage: 212%
29
MP Cost: 302, Damage: 890%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 58%, Damage: 216%
30
MP Cost: 300, Damage: 900%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 60%, Damage: 220%
31
MP Cost: 298, Damage: 910%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 62%, Damage: 224%
32
MP Cost: 296, Damage: 920%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 64%, Damage: 228%
33
MP Cost: 294, Damage: 930%, Number of Hits: 4, Max Enemies Hit: 15 - Cooldown Time: 45 sec, Activation Rate: 66%, Damage: 232%
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +21%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +22%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +23%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +24%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +25%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +26%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +27%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +28%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +29%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +30%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +31%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +32%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +33%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +34%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +35%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +36%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +37%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +38%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +39%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +40%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +41%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +42%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +43%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +44%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +45%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +46%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +47%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +48%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +49%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +50%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +51%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +52%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +53%
Elquines Description: Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, your mastery over magic will increase. Info: type = 33, minionAttack = freeze, magicDamage = 1, showFromTheOrigin = 1 Delays: alert2 - 600 ms Pre-requisite: Level 10 Spell Mastery Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
MP Cost: 15, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -21%, Maximum Key Down Duration: 11 sec - Cooldown Time: 62 sec
2
MP Cost: 15, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -21%, Maximum Key Down Duration: 11 sec - Cooldown Time: 64 sec
3
MP Cost: 15, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -21%, Maximum Key Down Duration: 12 sec - Cooldown Time: 66 sec
4
MP Cost: 16, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -22%, Maximum Key Down Duration: 12 sec - Cooldown Time: 68 sec
5
MP Cost: 16, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -22%, Maximum Key Down Duration: 13 sec - Cooldown Time: 70 sec
6
MP Cost: 16, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -11%, Physical Defense: -22%, Maximum Key Down Duration: 13 sec - Cooldown Time: 72 sec
7
MP Cost: 16, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -23%, Maximum Key Down Duration: 14 sec - Cooldown Time: 74 sec
8
MP Cost: 17, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -23%, Maximum Key Down Duration: 14 sec - Cooldown Time: 76 sec
9
MP Cost: 17, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -23%, Maximum Key Down Duration: 15 sec - Cooldown Time: 78 sec
10
MP Cost: 17, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -24%, Maximum Key Down Duration: 15 sec - Cooldown Time: 80 sec
11
MP Cost: 17, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -24%, Maximum Key Down Duration: 16 sec - Cooldown Time: 82 sec
12
MP Cost: 18, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -12%, Physical Defense: -24%, Maximum Key Down Duration: 16 sec - Cooldown Time: 84 sec
13
MP Cost: 18, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -25%, Maximum Key Down Duration: 17 sec - Cooldown Time: 86 sec
14
MP Cost: 18, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -25%, Maximum Key Down Duration: 17 sec - Cooldown Time: 88 sec
15
MP Cost: 18, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -25%, Maximum Key Down Duration: 18 sec - Cooldown Time: 90 sec
16
MP Cost: 19, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -26%, Maximum Key Down Duration: 18 sec - Cooldown Time: 92 sec
17
MP Cost: 19, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -26%, Maximum Key Down Duration: 19 sec - Cooldown Time: 94 sec
18
MP Cost: 19, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -13%, Physical Defense: -26%, Maximum Key Down Duration: 19 sec - Cooldown Time: 96 sec
19
MP Cost: 19, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -27%, Maximum Key Down Duration: 20 sec - Cooldown Time: 98 sec
20
MP Cost: 20, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -27%, Maximum Key Down Duration: 20 sec - Cooldown Time: 100 sec
21
MP Cost: 20, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -27%, Maximum Key Down Duration: 21 sec - Cooldown Time: 102 sec
22
MP Cost: 20, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -28%, Maximum Key Down Duration: 21 sec - Cooldown Time: 104 sec
23
MP Cost: 20, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -28%, Maximum Key Down Duration: 22 sec - Cooldown Time: 106 sec
24
MP Cost: 21, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -14%, Physical Defense: -28%, Maximum Key Down Duration: 22 sec - Cooldown Time: 108 sec
25
MP Cost: 21, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -29%, Maximum Key Down Duration: 23 sec - Cooldown Time: 110 sec
26
MP Cost: 21, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -29%, Maximum Key Down Duration: 23 sec - Cooldown Time: 112 sec
27
MP Cost: 21, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -29%, Maximum Key Down Duration: 24 sec - Cooldown Time: 114 sec
28
MP Cost: 22, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -30%, Maximum Key Down Duration: 24 sec - Cooldown Time: 116 sec
29
MP Cost: 22, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -30%, Maximum Key Down Duration: 25 sec - Cooldown Time: 118 sec
30
MP Cost: 22, Invulnerable, Max Enemies Hit: 8, Binds, Magical Defense: -15%, Physical Defense: -30%, Maximum Key Down Duration: 25 sec - Cooldown Time: 120 sec
Frozen Orb Description: Summon a frozen orb that shatters into several shards of ice, skewering enemies in its path. The orb travels slowly and strikes enemies. Note: Hello Diablo II. Info: type = 2, areaAttack = 1 Delays: frozenOrb - 1530 ms Range:260% Element: Ice Animations:effect, hit.0, ball Maximum Level: 30
1
MP Cost: 40, Time: 4000 ms, Subtime: 8 sec, Damage: 104%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
2
MP Cost: 40, Time: 4000 ms, Subtime: 8 sec, Damage: 108%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
3
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 112%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
4
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 116%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
5
MP Cost: 41, Time: 4000 ms, Subtime: 8 sec, Damage: 120%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
6
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 124%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
7
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 128%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
8
MP Cost: 42, Time: 4000 ms, Subtime: 8 sec, Damage: 132%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
9
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 136%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
10
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 140%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
11
MP Cost: 43, Time: 4000 ms, Subtime: 8 sec, Damage: 144%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
12
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 148%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
13
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 152%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
14
MP Cost: 44, Time: 4000 ms, Subtime: 8 sec, Damage: 156%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
15
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 160%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
16
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 164%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
17
MP Cost: 45, Time: 4000 ms, Subtime: 8 sec, Damage: 168%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
18
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 172%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
19
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 176%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
20
MP Cost: 46, Time: 4000 ms, Subtime: 8 sec, Damage: 180%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
21
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 184%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
22
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 188%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
23
MP Cost: 47, Time: 4000 ms, Subtime: 8 sec, Damage: 192%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
24
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 196%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
25
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 200%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
26
MP Cost: 48, Time: 4000 ms, Subtime: 8 sec, Damage: 204%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
27
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 208%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
28
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 212%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
29
MP Cost: 49, Time: 4000 ms, Subtime: 8 sec, Damage: 216%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
30
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
31
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 224%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
32
MP Cost: 50, Time: 4000 ms, Subtime: 8 sec, Damage: 228%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
33
MP Cost: 51, Time: 4000 ms, Subtime: 8 sec, Damage: 232%, Number of Hits: 1, Max Enemies Hit: 8 - Cooldown Time: 5 sec
Blizzard (Dummy) Description: Blizzard's final attack dummy. Info: type = 53, finalAttack = 1, condition = attack Range:250% Animations:hit.0 Maximum Level: 30
1
Activation Rate: 2%, Damage: 104%
2
Activation Rate: 4%, Damage: 108%
3
Activation Rate: 6%, Damage: 112%
4
Activation Rate: 8%, Damage: 116%
5
Activation Rate: 10%, Damage: 120%
6
Activation Rate: 12%, Damage: 124%
7
Activation Rate: 14%, Damage: 128%
8
Activation Rate: 16%, Damage: 132%
9
Activation Rate: 18%, Damage: 136%
10
Activation Rate: 20%, Damage: 140%
11
Activation Rate: 22%, Damage: 144%
12
Activation Rate: 24%, Damage: 148%
13
Activation Rate: 26%, Damage: 152%
14
Activation Rate: 28%, Damage: 156%
15
Activation Rate: 30%, Damage: 160%
16
Activation Rate: 32%, Damage: 164%
17
Activation Rate: 34%, Damage: 168%
18
Activation Rate: 36%, Damage: 172%
19
Activation Rate: 38%, Damage: 176%
20
Activation Rate: 40%, Damage: 180%
21
Activation Rate: 42%, Damage: 184%
22
Activation Rate: 44%, Damage: 188%
23
Activation Rate: 46%, Damage: 192%
24
Activation Rate: 48%, Damage: 196%
25
Activation Rate: 50%, Damage: 200%
26
Activation Rate: 52%, Damage: 204%
27
Activation Rate: 54%, Damage: 208%
28
Activation Rate: 56%, Damage: 212%
29
Activation Rate: 58%, Damage: 216%
30
Activation Rate: 60%, Damage: 220%
Frost Effect Description: [Specialized Skill] Improves Freezing Effect's effectiveness. Info: type = 50 Maximum Level: 1
1
Critical Hit Rate: +5% for each frozen effect
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 50 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Arcane Aim Description: When attacking, a portion of enemy Defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%,
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%,
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%,
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%,
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%,
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%,
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%,
Hyper
Glacial Chain - Extra Target Description: Increases Glacial Chain's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Max Enemies Hit: +2
Chain Lightning - Bonus Attack Description: Increases Chain Lightning's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Teleport Mastery - Add Range Description: Increases Teleport Mastery's range. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Range: +100
Teleport Mastery - Extra Target Description: Increases Teleport Mastery's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Max Enemies Hit: +2
Chain Lightning - Extra Target Description: Increases Chain Lightning's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Chain Lightning - Reinforce Description: Increases Chain Lightning's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Teleport Mastery - Reinforce Description: Increases Teleport Mastery's damage. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Ice Aura Description: Create an unbreakable chilling aura around you and your allies. Toggle Skill. Info: type = 15, massSpell = 1 Delays: HY222iceAura - 1260 ms Range:350% Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
MP Cost: 100, Stance Rate: +20%, Damage Absorb: +20%, Status Effect and Elemental Resistance: +20%
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Lightning Sphere Description: Create a large sphere of electricity in front of you, continually shocking monsters. Key down skill. Info: type = 1, areaAttack = 1 Delays: HY222lightningSphere - 960 ms Range:450% Animations:prepare, keydown, keydownend, hit.0, special Maximum Level: 1 Required Level: 170
1
MP Cost: 30, Damage: 700%, Number of Hits: 1, Max Enemies Hit: 15, Finish Attack Damage: 1000% - Cooldown Time: 90 sec
Glacial Chain - Bonuse Attack Description: Increases Glacial Chain's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Defense Ignored: +1%
Glacial Chain - Critical Rate Description: Increases Glacial Chain's critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Critical Hit Rate: +20%
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Cleric
Blessing Ensemble Description: [Specialized Skill] Increases your damage based on the number of party members. Increases exp gained based on the number of Clerics, Priests, or Bishops in the party, up to a maximum of 60%. If the level difference between party members is too large, the effect will not occur. Info: type = 50 Range:300% Maximum Level: 1
1
For each party member buffed, Damage: +3%, For each Cleric class: +20% EXP
MP Eater Description: Absorbs the enemy MP when attacking with Magic skills until the enemy's MP reaches 0. Info: type = 51, mpSteal = 1, condition = attack Pre-requisite: Level 5 Spell Mastery Animations:effect Maximum Level: 10
1
Activation Rate: 2%, MP Absorbed: 1%
2
Activation Rate: 4%, MP Absorbed: 2%
3
Activation Rate: 6%, MP Absorbed: 3%
4
Activation Rate: 8%, MP Absorbed: 4%
5
Activation Rate: 10%, MP Absorbed: 5%
6
Activation Rate: 12%, MP Absorbed: 6%
7
Activation Rate: 14%, MP Absorbed: 7%
8
Activation Rate: 16%, MP Absorbed: 8%
9
Activation Rate: 18%, MP Absorbed: 9%
10
Activation Rate: 20%, MP Absorbed: 10%
Spell Mastery Description: Increases Magic Mastery and Magic Attack. Info: type = 50 Maximum Level: 10
1
Magic Mastery: +14%, Magic ATT: +1
2
Magic Mastery: +18%, Magic ATT: +2
3
Magic Mastery: +22%, Magic ATT: +3
4
Magic Mastery: +26%, Magic ATT: +4
5
Magic Mastery: +30%, Magic ATT: +5
6
Magic Mastery: +34%, Magic ATT: +6
7
Magic Mastery: +38%, Magic ATT: +7
8
Magic Mastery: +42%, Magic ATT: +8
9
Magic Mastery: +46%, Magic ATT: +9
10
Magic Mastery: +50%, Magic ATT: +10
High Wisdom Description: Permanently increase Intelligence through mental discipline. Info: type = 50 Maximum Level: 5
1
Intelligence: +8
2
Intelligence: +16
3
Intelligence: +24
4
Intelligence: +32
5
Intelligence: +40
Invincible Description: Temporarily decreases all damage received. Info: type = 10, magicSteal = 1 Delays: invincible - 1800 ms Pre-requisite: Level 5 Heal Animations:effect, effect0 Maximum Level: 10
Heal Description: Restores the HP of all nearby party members. Monsters in range will take additional damage from other attacks. Undead monsters in the area take damage from this skill instead. Info: type = 31, massSpell = 1, magicDamage = 1, damagetoUndead = 1 Delays: alert2 - 600 ms Range:300% Element: Holy Animations:effect, affected, affected0, specialAffected.0, specialAffected.1, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 18, Healing Power: 15%, Max Targets Hit: 6, Duration: 4 sec, Damage: +10%, Damage to Undead: 258%
2
MP Cost: 18, Healing Power: 30%, Max Targets Hit: 6, Duration: 4 sec, Damage: +11%, Damage to Undead: 266%
3
MP Cost: 18, Healing Power: 45%, Max Targets Hit: 6, Duration: 4 sec, Damage: +11%, Damage to Undead: 274%
4
MP Cost: 18, Healing Power: 60%, Max Targets Hit: 6, Duration: 4 sec, Damage: +12%, Damage to Undead: 282%
5
MP Cost: 18, Healing Power: 75%, Max Targets Hit: 6, Duration: 5 sec, Damage: +12%, Damage to Undead: 290%
6
MP Cost: 18, Healing Power: 90%, Max Targets Hit: 6, Duration: 5 sec, Damage: +13%, Damage to Undead: 298%
7
MP Cost: 18, Healing Power: 105%, Max Targets Hit: 6, Duration: 5 sec, Damage: +13%, Damage to Undead: 306%
8
MP Cost: 18, Healing Power: 120%, Max Targets Hit: 6, Duration: 5 sec, Damage: +14%, Damage to Undead: 314%
9
MP Cost: 18, Healing Power: 135%, Max Targets Hit: 6, Duration: 5 sec, Damage: +14%, Damage to Undead: 322%
10
MP Cost: 18, Healing Power: 150%, Max Targets Hit: 6, Duration: 6 sec, Damage: +15%, Damage to Undead: 330%
11
MP Cost: 24, Healing Power: 165%, Max Targets Hit: 6, Duration: 6 sec, Damage: +15%, Damage to Undead: 338%
12
MP Cost: 24, Healing Power: 180%, Max Targets Hit: 6, Duration: 6 sec, Damage: +16%, Damage to Undead: 346%
13
MP Cost: 24, Healing Power: 195%, Max Targets Hit: 6, Duration: 6 sec, Damage: +16%, Damage to Undead: 354%
14
MP Cost: 24, Healing Power: 210%, Max Targets Hit: 6, Duration: 6 sec, Damage: +17%, Damage to Undead: 362%
15
MP Cost: 24, Healing Power: 225%, Max Targets Hit: 6, Duration: 7 sec, Damage: +17%, Damage to Undead: 370%
16
MP Cost: 24, Healing Power: 240%, Max Targets Hit: 6, Duration: 7 sec, Damage: +18%, Damage to Undead: 378%
17
MP Cost: 24, Healing Power: 255%, Max Targets Hit: 6, Duration: 7 sec, Damage: +18%, Damage to Undead: 386%
18
MP Cost: 24, Healing Power: 270%, Max Targets Hit: 6, Duration: 7 sec, Damage: +19%, Damage to Undead: 394%
19
MP Cost: 24, Healing Power: 285%, Max Targets Hit: 6, Duration: 7 sec, Damage: +19%, Damage to Undead: 402%
20
MP Cost: 24, Healing Power: 300%, Max Targets Hit: 6, Duration: 8 sec, Damage: +20%, Damage to Undead: 410%
Holy Arrow Description: Attacks multiple monsters by firing Holy Arrows. Very effective against the Undead and Devil monsters. Info: type = 2, magicDamage = 1, multiTargeting = 1, rectBasedOnTarget = 1 Delays: holyArrow - 810 ms Range:345% Element: Holy Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 12, Damage: 328%, Max Enemies Hit: 4
2
MP Cost: 12, Damage: 338%, Max Enemies Hit: 4
3
MP Cost: 12, Damage: 348%, Max Enemies Hit: 4
4
MP Cost: 12, Damage: 358%, Max Enemies Hit: 4
5
MP Cost: 12, Damage: 368%, Max Enemies Hit: 4
6
MP Cost: 12, Damage: 378%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 388%, Max Enemies Hit: 4
8
MP Cost: 12, Damage: 398%, Max Enemies Hit: 4
9
MP Cost: 24, Damage: 408%, Max Enemies Hit: 4
10
MP Cost: 24, Damage: 418%, Max Enemies Hit: 4
11
MP Cost: 24, Damage: 428%, Max Enemies Hit: 4
12
MP Cost: 24, Damage: 438%, Max Enemies Hit: 4
13
MP Cost: 24, Damage: 448%, Max Enemies Hit: 4
14
MP Cost: 24, Damage: 458%, Max Enemies Hit: 4
15
MP Cost: 24, Damage: 468%, Max Enemies Hit: 4
16
MP Cost: 24, Damage: 478%, Max Enemies Hit: 4
17
MP Cost: 36, Damage: 488%, Max Enemies Hit: 4
18
MP Cost: 36, Damage: 498%, Max Enemies Hit: 4
19
MP Cost: 36, Damage: 508%, Max Enemies Hit: 4
20
MP Cost: 36, Damage: 518%, Max Enemies Hit: 4
Bless Description: Increases Weapon ATT, Magic ATT, Defense, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 5 Invincible Animations:effect, affected Maximum Level: 10
Magic Booster Description: Increases the attack speed of your spells. Info: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 10
1
MP Cost: 56, Duration: 20 sec, Attack Speed: -2
2
MP Cost: 52, Duration: 40 sec, Attack Speed: -2
3
MP Cost: 48, Duration: 60 sec, Attack Speed: -2
4
MP Cost: 44, Duration: 80 sec, Attack Speed: -2
5
MP Cost: 40, Duration: 100 sec, Attack Speed: -2
6
MP Cost: 36, Duration: 120 sec, Attack Speed: -2
7
MP Cost: 32, Duration: 140 sec, Attack Speed: -2
8
MP Cost: 28, Duration: 160 sec, Attack Speed: -2
9
MP Cost: 24, Duration: 180 sec, Attack Speed: -2
10
MP Cost: 20, Duration: 200 sec, Attack Speed: -2
Priest
Magic Critical Description: Permanently increase your critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +14%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +16%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +18%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +20%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +22%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +24%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +26%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +28%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +30%, Minimum Critical Damage: +25%
Holy Fountain Description: Summon a holy fountain to heal party members with its sacred power. Press Up when near the fountain to be healed. Cannot be summoned near portals. Can be used by Zombified party members. Info: type = 31 Delays: createHalidom - 2760 ms Range:200% Animations:effect, effect0, affected, tile.0, special Maximum Level: 10
1
MP Cost: 24, HP Recovered: 13%, Total Uses: 11, Duration: 33 sec - Cooldown Time: 87 sec
2
MP Cost: 24, HP Recovered: 16%, Total Uses: 12, Duration: 36 sec - Cooldown Time: 84 sec
3
MP Cost: 28, HP Recovered: 19%, Total Uses: 13, Duration: 39 sec - Cooldown Time: 81 sec
4
MP Cost: 28, HP Recovered: 22%, Total Uses: 14, Duration: 42 sec - Cooldown Time: 78 sec
5
MP Cost: 32, HP Recovered: 25%, Total Uses: 15, Duration: 45 sec - Cooldown Time: 75 sec
6
MP Cost: 32, HP Recovered: 28%, Total Uses: 16, Duration: 48 sec - Cooldown Time: 72 sec
7
MP Cost: 36, HP Recovered: 31%, Total Uses: 17, Duration: 51 sec - Cooldown Time: 69 sec
8
MP Cost: 36, HP Recovered: 34%, Total Uses: 18, Duration: 54 sec - Cooldown Time: 66 sec
9
MP Cost: 40, HP Recovered: 37%, Total Uses: 19, Duration: 57 sec - Cooldown Time: 63 sec
10
MP Cost: 40, HP Recovered: 40%, Total Uses: 20, Duration: 60 sec - Cooldown Time: 60 sec
Holy Focus Description: Through the support of the soul, permanently increase the critical hit rate, accuracy, and efficiency of all magic attacks and Heal. Info: type = 50 Pre-requisite: Level 10 Spell Mastery Maximum Level: 10
1
Critical Hit Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
2
Critical Hit Rate: +8%, Accuracy: +7%, Magic Mastery: +58%
3
Critical Hit Rate: +12%, Accuracy: +8%, Magic Mastery: +61%
4
Critical Hit Rate: +16%, Accuracy: +9%, Magic Mastery: +61%
5
Critical Hit Rate: +20%, Accuracy: +10%, Magic Mastery: +64%
6
Critical Hit Rate: +24%, Accuracy: +11%, Magic Mastery: +64%
7
Critical Hit Rate: +28%, Accuracy: +12%, Magic Mastery: +67%
8
Critical Hit Rate: +32%, Accuracy: +13%, Magic Mastery: +67%
9
Critical Hit Rate: +36%, Accuracy: +14%, Magic Mastery: +70%
10
Critical Hit Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
Divine Protection Description: Permanently improves your resistances to status ailments and the elements. Creates a sacred barrier when used, protecting you from fatal status effects. Cooldown Time can be reduced when healing party members with Dispel. Info: type = 10, pvp = 0 Delays: divineProtection - 2880 ms Animations:effect, effect0, repeat, repeat0 Maximum Level: 10
1
MP Cost: 152, Defends against status effects once - Cooldown Time: 405 sec, Passive Effect - Status Effect and Elemental Resistance: +4%
2
MP Cost: 144, Defends against status effects once - Cooldown Time: 380 sec, Passive Effect - Status Effect and Elemental Resistance: +8%
3
MP Cost: 136, Defends against status effects once - Cooldown Time: 355 sec, Passive Effect - Status Effect and Elemental Resistance: +12%
4
MP Cost: 128, Defends against status effects once - Cooldown Time: 330 sec, Passive Effect - Status Effect and Elemental Resistance: +16%
5
MP Cost: 120, Defends against status effects once - Cooldown Time: 305 sec, Passive Effect - Status Effect and Elemental Resistance: +20%
6
MP Cost: 112, Defends against status effects once - Cooldown Time: 280 sec, Passive Effect - Status Effect and Elemental Resistance: +24%
7
MP Cost: 104, Defends against status effects once - Cooldown Time: 255 sec, Passive Effect - Status Effect and Elemental Resistance: +28%
8
MP Cost: 96, Defends against status effects once - Cooldown Time: 230 sec, Passive Effect - Status Effect and Elemental Resistance: +32%
9
MP Cost: 88, Defends against status effects once - Cooldown Time: 205 sec, Passive Effect - Status Effect and Elemental Resistance: +36%
10
MP Cost: 80, Defends against status effects once - Cooldown Time: 180 sec, Passive Effect - Status Effect and Elemental Resistance: +40%
Holy Magic Shell Description: Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell. [Cooldown: 90 sec] Info: type = 10, massSpell = 1, magicSteal = 1, blessingArmor = 1 Delays: holyshield - 1140 ms Range:400% Animations:effect, affected, repeat Maximum Level: 20
1
MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 90 sec
2
MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 84 sec
3
MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time Before Next Shield is Available: 84 sec
4
MP Cost: 50, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 78 sec
5
MP Cost: 55, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 78 sec
6
MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 72 sec
7
MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time Before Next Shield is Available: 72 sec
8
MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 66 sec
9
MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 66 sec
10
MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 60 sec
11
MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time Before Next Shield is Available: 60 sec
12
MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 54 sec
13
MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 54 sec
14
MP Cost: 60, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 48 sec
15
MP Cost: 65, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time Before Next Shield is Available: 48 sec
16
MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 42 sec
17
MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 42 sec
18
MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 36 sec
19
MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time Before Next Shield is Available: 36 sec
20
MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time Before Next Shield is Available: 30 sec
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Info: type = 16, affectedSkill = 2101002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1 Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 5 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Shining Ray Description: Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: alert5 - 900 ms Range:240% Element: Holy Animations:effect, hit.0, mob Maximum Level: 20
1
MP Cost: 29, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 22%, Stun Duration: 3 sec
2
MP Cost: 29, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 24%, Stun Duration: 3 sec
3
MP Cost: 29, Damage: 169%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 26%, Stun Duration: 3 sec
4
MP Cost: 29, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 28%, Stun Duration: 3 sec
5
MP Cost: 33, Damage: 179%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 30%, Stun Duration: 3 sec
6
MP Cost: 33, Damage: 184%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 3 sec
7
MP Cost: 33, Damage: 189%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 4 sec
8
MP Cost: 33, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 4 sec
9
MP Cost: 37, Damage: 199%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 4 sec
10
MP Cost: 37, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 4 sec
11
MP Cost: 37, Damage: 209%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 4 sec
12
MP Cost: 37, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 4 sec
13
MP Cost: 41, Damage: 219%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 4 sec
14
MP Cost: 41, Damage: 224%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 5 sec
15
MP Cost: 41, Damage: 229%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 5 sec
16
MP Cost: 41, Damage: 234%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 5 sec
17
MP Cost: 45, Damage: 239%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 54%, Stun Duration: 5 sec
18
MP Cost: 45, Damage: 244%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 5 sec
19
MP Cost: 45, Damage: 249%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 58%, Stun Duration: 5 sec
20
MP Cost: 45, Damage: 254%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 5 sec
Mystic Door Description: Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. [Press the Up arrow key] to move. Info: type = 99, pvp = 0 Delays: alert2 - 600 ms Pre-requisite: Level 3 Dispel Animations:effect, cDoor, mDoor, Frame Maximum Level: 10
1
MP Cost: 240, Portal Duration: 20 sec
2
MP Cost: 220, Portal Duration: 40 sec
3
MP Cost: 200, Portal Duration: 60 sec
4
MP Cost: 180, Portal Duration: 80 sec
5
MP Cost: 160, Portal Duration: 100 sec
6
MP Cost: 140, Portal Duration: 120 sec
7
MP Cost: 120, Portal Duration: 140 sec
8
MP Cost: 100, Portal Duration: 160 sec
9
MP Cost: 80, Portal Duration: 180 sec
10
MP Cost: 60, Portal Duration: 200 sec
Holy Symbol Description: Temporarily allows all nearby party members to gain additional EXP while hunting. Note: EXP Bonus is not explicitly displayed in the original skill description. Info: type = 10, pvp = 0 Delays: alert - 1500 ms Range:350% Pre-requisite: Level 3 Dispel Animations:effect, affected Maximum Level: 20
1
MP Cost: 129, EXP Bonus: +21%, Duration: 66 sec
2
MP Cost: 138, EXP Bonus: +23%, Duration: 72 sec
3
MP Cost: 147, EXP Bonus: +24%, Duration: 78 sec
4
MP Cost: 156, EXP Bonus: +26%, Duration: 84 sec
5
MP Cost: 165, EXP Bonus: +27%, Duration: 90 sec
6
MP Cost: 174, EXP Bonus: +29%, Duration: 96 sec
7
MP Cost: 183, EXP Bonus: +30%, Duration: 102 sec
8
MP Cost: 192, EXP Bonus: +32%, Duration: 108 sec
9
MP Cost: 201, EXP Bonus: +33%, Duration: 114 sec
10
MP Cost: 210, EXP Bonus: +35%, Duration: 120 sec
11
MP Cost: 219, EXP Bonus: +36%, Duration: 126 sec
12
MP Cost: 228, EXP Bonus: +38%, Duration: 132 sec
13
MP Cost: 237, EXP Bonus: +39%, Duration: 138 sec
14
MP Cost: 246, EXP Bonus: +41%, Duration: 144 sec
15
MP Cost: 255, EXP Bonus: +42%, Duration: 150 sec
16
MP Cost: 264, EXP Bonus: +44%, Duration: 156 sec
17
MP Cost: 273, EXP Bonus: +45%, Duration: 162 sec
18
MP Cost: 282, EXP Bonus: +47%, Duration: 168 sec
19
MP Cost: 291, EXP Bonus: +48%, Duration: 174 sec
20
MP Cost: 300, EXP Bonus: +50%, Duration: 180 sec
Dispel Description: Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members. Depending on the number of targets healed, Divine Protection's cooldown will be reduced. Can heal fatal status effects. Info: type = 34, massSpell = 1, debuff = 1, dispel = 1 Delays: alert4 - 900 ms Range:300% Animations:effect, affected Maximum Level: 10
1
MP Cost: 100, Chance to Nullify Enemy Magic Effects: 10%, For each party member healed - Divine Protection Cooldown -60 sec
2
MP Cost: 90, Chance to Nullify Enemy Magic Effects: 20%, For each party member healed - Divine Protection Cooldown -60 sec
3
MP Cost: 80, Chance to Nullify Enemy Magic Effects: 30%, For each party member healed - Divine Protection Cooldown -60 sec
4
MP Cost: 70, Chance to Nullify Enemy Magic Effects: 40%, For each party member healed - Divine Protection Cooldown -60 sec
5
MP Cost: 60, Chance to Nullify Enemy Magic Effects: 50%, For each party member healed - Divine Protection Cooldown -60 sec
6
MP Cost: 50, Chance to Nullify Enemy Magic Effects: 60%, For each party member healed - Divine Protection Cooldown -60 sec
7
MP Cost: 40, Chance to Nullify Enemy Magic Effects: 70%, For each party member healed - Divine Protection Cooldown -60 sec
8
MP Cost: 30, Chance to Nullify Enemy Magic Effects: 80%, For each party member healed - Divine Protection Cooldown -60 sec
9
MP Cost: 20, Chance to Nullify Enemy Magic Effects: 90%, For each party member healed - Divine Protection Cooldown -60 sec
10
MP Cost: 10, Chance to Nullify Enemy Magic Effects: 100%, For each party member healed - Divine Protection Cooldown -60 sec
Bishop
Arcane Aim Description: When attacking, a portion of enemy defense is ignored. When continuously attacking, all damage will increase. Damage increase effect will be based on rates. This can be accumulated up to 5 times. Info: type = 50, pvp = 0 Maximum Level: 30
1
When attacking 3 or more times: Activation Rate: 21%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
2
When attacking 3 or more times: Activation Rate: 22%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 6%,
3
When attacking 3 or more times: Activation Rate: 23%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
4
When attacking 3 or more times: Activation Rate: 24%, Damage: +2%, up to 5 times, Passive Effect - Defense Ignored: 7%,
5
When attacking 3 or more times: Activation Rate: 25%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
6
When attacking 3 or more times: Activation Rate: 26%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 8%,
7
When attacking 3 or more times: Activation Rate: 27%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
8
When attacking 3 or more times: Activation Rate: 28%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 9%,
9
When attacking 3 or more times: Activation Rate: 29%, Damage: +3%, up to 5 times, Passive Effect - Defense Ignored: 10%,
10
When attacking 3 or more times: Activation Rate: 30%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 10%,
11
When attacking 3 or more times: Activation Rate: 31%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
12
When attacking 3 or more times: Activation Rate: 32%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 11%,
13
When attacking 3 or more times: Activation Rate: 33%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
14
When attacking 3 or more times: Activation Rate: 34%, Damage: +4%, up to 5 times, Passive Effect - Defense Ignored: 12%,
15
When attacking 3 or more times: Activation Rate: 35%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
16
When attacking 3 or more times: Activation Rate: 36%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 13%,
17
When attacking 3 or more times: Activation Rate: 37%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
18
When attacking 3 or more times: Activation Rate: 38%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 14%,
19
When attacking 3 or more times: Activation Rate: 39%, Damage: +5%, up to 5 times, Passive Effect - Defense Ignored: 15%,
20
When attacking 3 or more times: Activation Rate: 40%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 15%,
21
When attacking 3 or more times: Activation Rate: 41%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
22
When attacking 3 or more times: Activation Rate: 42%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 16%,
23
When attacking 3 or more times: Activation Rate: 43%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
24
When attacking 3 or more times: Activation Rate: 44%, Damage: +6%, up to 5 times, Passive Effect - Defense Ignored: 17%,
25
When attacking 3 or more times: Activation Rate: 45%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
26
When attacking 3 or more times: Activation Rate: 46%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 18%,
27
When attacking 3 or more times: Activation Rate: 47%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
28
When attacking 3 or more times: Activation Rate: 48%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 19%,
29
When attacking 3 or more times: Activation Rate: 49%, Damage: +7%, up to 5 times, Passive Effect - Defense Ignored: 20%,
30
When attacking 3 or more times: Activation Rate: 50%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 20%,
31
When attacking 3 or more times: Activation Rate: 51%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
32
When attacking 3 or more times: Activation Rate: 52%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 21%,
33
When attacking 3 or more times: Activation Rate: 53%, Damage: +8%, up to 5 times, Passive Effect - Defense Ignored: 22%,
Blessing Harmony Description: Improves Blessing Ensemble's effectiveness. Info: type = 50 Maximum Level: 1
1
For each party member buffed, Damage: +5%
Master Magic Description: Permanently increases Magic ATT and the duration of all buffs applicable to self. Info: type = 16 Maximum Level: 10
1
Magic Attack: +3, Buff Duration: +5%
2
Magic Attack: +6, Buff Duration: +10%
3
Magic Attack: +9, Buff Duration: +15%
4
Magic Attack: +12, Buff Duration: +20%
5
Magic Attack: +15, Buff Duration: +25%
6
Magic Attack: +18, Buff Duration: +30%
7
Magic Attack: +21, Buff Duration: +35%
8
Magic Attack: +24, Buff Duration: +40%
9
Magic Attack: +27, Buff Duration: +45%
10
Magic Attack: +30, Buff Duration: +50%
11
Magic Attack: +33, Buff Duration: +55%
12
Magic Attack: +36, Buff Duration: +60%
13
Magic Attack: +39, Buff Duration: +65%
Advanced Bless Description: Increases Weapon ATT, Magic ATT, Defense, Accuracy, Avoidability, Max HP, and Max MP of all nearby team members, and reduces the MP cost of skills for a set amount of time. Can be stacked with other buff skills except Bless. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 5 Bless Animations:effect, affected, affected0 Maximum Level: 20
1
MP Cost: 43, Duration: 240 sec, Weapon ATT: +11, Magic Attack: +11, Weapon DEF: +398, Magic DEF: +398, Accuracy: +224, Avoidability: +224, Max HP: +275, Max MP: +275, MP Cost for all skills: -10%
2
MP Cost: 43, Duration: 240 sec, Weapon ATT: +12, Magic Attack: +12, Weapon DEF: +406, Magic DEF: +406, Accuracy: +228, Avoidability: +228, Max HP: +300, Max MP: +300, MP Cost for all skills: -11%
3
MP Cost: 43, Duration: 240 sec, Weapon ATT: +13, Magic Attack: +13, Weapon DEF: +414, Magic DEF: +414, Accuracy: +232, Avoidability: +232, Max HP: +325, Max MP: +325, MP Cost for all skills: -11%
4
MP Cost: 43, Duration: 240 sec, Weapon ATT: +14, Magic Attack: +14, Weapon DEF: +422, Magic DEF: +422, Accuracy: +236, Avoidability: +236, Max HP: +350, Max MP: +350, MP Cost for all skills: -12%
5
MP Cost: 43, Duration: 240 sec, Weapon ATT: +15, Magic Attack: +15, Weapon DEF: +430, Magic DEF: +430, Accuracy: +240, Avoidability: +240, Max HP: +375, Max MP: +375, MP Cost for all skills: -12%
6
MP Cost: 46, Duration: 240 sec, Weapon ATT: +16, Magic Attack: +16, Weapon DEF: +438, Magic DEF: +438, Accuracy: +244, Avoidability: +244, Max HP: +400, Max MP: +400, MP Cost for all skills: -13%
7
MP Cost: 46, Duration: 240 sec, Weapon ATT: +17, Magic Attack: +17, Weapon DEF: +446, Magic DEF: +446, Accuracy: +248, Avoidability: +248, Max HP: +425, Max MP: +425, MP Cost for all skills: -13%
8
MP Cost: 46, Duration: 240 sec, Weapon ATT: +18, Magic Attack: +18, Weapon DEF: +454, Magic DEF: +454, Accuracy: +252, Avoidability: +252, Max HP: +450, Max MP: +450, MP Cost for all skills: -14%
9
MP Cost: 46, Duration: 240 sec, Weapon ATT: +19, Magic Attack: +19, Weapon DEF: +462, Magic DEF: +462, Accuracy: +256, Avoidability: +256, Max HP: +475, Max MP: +475, MP Cost for all skills: -14%
10
MP Cost: 46, Duration: 240 sec, Weapon ATT: +20, Magic Attack: +20, Weapon DEF: +470, Magic DEF: +470, Accuracy: +260, Avoidability: +260, Max HP: +500, Max MP: +500, MP Cost for all skills: -15%
11
MP Cost: 49, Duration: 240 sec, Weapon ATT: +21, Magic Attack: +21, Weapon DEF: +478, Magic DEF: +478, Accuracy: +264, Avoidability: +264, Max HP: +525, Max MP: +525, MP Cost for all skills: -15%
12
MP Cost: 49, Duration: 240 sec, Weapon ATT: +22, Magic Attack: +22, Weapon DEF: +486, Magic DEF: +486, Accuracy: +268, Avoidability: +268, Max HP: +550, Max MP: +550, MP Cost for all skills: -16%
13
MP Cost: 49, Duration: 240 sec, Weapon ATT: +23, Magic Attack: +23, Weapon DEF: +494, Magic DEF: +494, Accuracy: +272, Avoidability: +272, Max HP: +575, Max MP: +575, MP Cost for all skills: -16%
14
MP Cost: 49, Duration: 240 sec, Weapon ATT: +24, Magic Attack: +24, Weapon DEF: +502, Magic DEF: +502, Accuracy: +276, Avoidability: +276, Max HP: +600, Max MP: +600, MP Cost for all skills: -17%
15
MP Cost: 49, Duration: 240 sec, Weapon ATT: +25, Magic Attack: +25, Weapon DEF: +510, Magic DEF: +510, Accuracy: +280, Avoidability: +280, Max HP: +625, Max MP: +625, MP Cost for all skills: -17%
16
MP Cost: 52, Duration: 240 sec, Weapon ATT: +26, Magic Attack: +26, Weapon DEF: +518, Magic DEF: +518, Accuracy: +284, Avoidability: +284, Max HP: +650, Max MP: +650, MP Cost for all skills: -18%
17
MP Cost: 52, Duration: 240 sec, Weapon ATT: +27, Magic Attack: +27, Weapon DEF: +526, Magic DEF: +526, Accuracy: +288, Avoidability: +288, Max HP: +675, Max MP: +675, MP Cost for all skills: -18%
18
MP Cost: 52, Duration: 240 sec, Weapon ATT: +28, Magic Attack: +28, Weapon DEF: +534, Magic DEF: +534, Accuracy: +292, Avoidability: +292, Max HP: +700, Max MP: +700, MP Cost for all skills: -19%
19
MP Cost: 52, Duration: 240 sec, Weapon ATT: +29, Magic Attack: +29, Weapon DEF: +542, Magic DEF: +542, Accuracy: +296, Avoidability: +296, Max HP: +725, Max MP: +725, MP Cost for all skills: -19%
20
MP Cost: 52, Duration: 240 sec, Weapon ATT: +30, Magic Attack: +30, Weapon DEF: +550, Magic DEF: +550, Accuracy: +300, Avoidability: +300, Max HP: +750, Max MP: +750, MP Cost for all skills: -20%
21
MP Cost: 55, Duration: 240 sec, Weapon ATT: +31, Magic Attack: +31, Weapon DEF: +558, Magic DEF: +558, Accuracy: +304, Avoidability: +304, Max HP: +775, Max MP: +775, MP Cost for all skills: -20%
22
MP Cost: 55, Duration: 240 sec, Weapon ATT: +32, Magic Attack: +32, Weapon DEF: +566, Magic DEF: +566, Accuracy: +308, Avoidability: +308, Max HP: +800, Max MP: +800, MP Cost for all skills: -21%
23
MP Cost: 55, Duration: 240 sec, Weapon ATT: +33, Magic Attack: +33, Weapon DEF: +574, Magic DEF: +574, Accuracy: +312, Avoidability: +312, Max HP: +825, Max MP: +825, MP Cost for all skills: -21%
Infinity Description: Enables one to use skills without spending mana, and power stance effect will trigger on hit with a set probability. Continues to recover HP and MP and increases the damage of all attack magic. This buff cannot be dispelled. [Cooldown: 3 min] Info: type = 10 Delays: alert2 - 600 ms Animations:effect, effect0, special Maximum Level: 30
1
MP Cost: 45, Duration: 11 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +21%
2
MP Cost: 45, Duration: 12 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +22%
3
MP Cost: 45, Duration: 13 sec, Every 4 seconds: Recover 1% HP and MP, Damage: +1%, Knock-back Resistance: +23%
4
MP Cost: 45, Duration: 14 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +24%
5
MP Cost: 50, Duration: 15 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +25%
6
MP Cost: 50, Duration: 16 sec, Every 4 seconds: Recover 2% HP and MP, Damage: +2%, Knock-back Resistance: +26%
7
MP Cost: 50, Duration: 17 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +27%
8
MP Cost: 50, Duration: 18 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +28%
9
MP Cost: 55, Duration: 19 sec, Every 4 seconds: Recover 3% HP and MP, Damage: +3%, Knock-back Resistance: +29%
10
MP Cost: 55, Duration: 20 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +30%
11
MP Cost: 55, Duration: 21 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +31%
12
MP Cost: 55, Duration: 22 sec, Every 4 seconds: Recover 4% HP and MP, Damage: +4%, Knock-back Resistance: +32%
13
MP Cost: 60, Duration: 23 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +33%
14
MP Cost: 60, Duration: 24 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +34%
15
MP Cost: 60, Duration: 25 sec, Every 4 seconds: Recover 5% HP and MP, Damage: +5%, Knock-back Resistance: +35%
16
MP Cost: 60, Duration: 26 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +36%
17
MP Cost: 65, Duration: 27 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +37%
18
MP Cost: 65, Duration: 28 sec, Every 4 seconds: Recover 6% HP and MP, Damage: +6%, Knock-back Resistance: +38%
19
MP Cost: 65, Duration: 29 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +39%
20
MP Cost: 65, Duration: 30 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +40%
21
MP Cost: 70, Duration: 31 sec, Every 4 seconds: Recover 7% HP and MP, Damage: +7%, Knock-back Resistance: +41%
22
MP Cost: 70, Duration: 32 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +42%
23
MP Cost: 70, Duration: 33 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +43%
24
MP Cost: 70, Duration: 34 sec, Every 4 seconds: Recover 8% HP and MP, Damage: +8%, Knock-back Resistance: +44%
25
MP Cost: 75, Duration: 35 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +45%
26
MP Cost: 75, Duration: 36 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +46%
27
MP Cost: 75, Duration: 37 sec, Every 4 seconds: Recover 9% HP and MP, Damage: +9%, Knock-back Resistance: +47%
28
MP Cost: 75, Duration: 38 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +48%
29
MP Cost: 80, Duration: 39 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +49%
30
MP Cost: 80, Duration: 40 sec, Every 4 seconds: Recover 10% HP and MP, Damage: +10%, Knock-back Resistance: +50%
31
MP Cost: 80, Duration: 41 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +51%
32
MP Cost: 80, Duration: 42 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +52%
33
MP Cost: 85, Duration: 43 sec, Every 4 seconds: Recover 11% HP and MP, Damage: +11%, Knock-back Resistance: +53%
Angel Ray Description: Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters, and will heal allies in its path. Can be used to heal Zombified allies. Info: type = 2, magicDamage = 1, piercing = 1 Delays: angelRay - 810 ms Element: Holy Animations:effect, ball, hit.0, affected Maximum Level: 30
1
MP Cost: 26, Damage: 191%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 32%
2
MP Cost: 28, Damage: 197%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 34%
3
MP Cost: 28, Damage: 203%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 36%
4
MP Cost: 30, Damage: 209%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 38%
5
MP Cost: 30, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 40%
6
MP Cost: 32, Damage: 221%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 42%
7
MP Cost: 32, Damage: 227%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 44%
8
MP Cost: 34, Damage: 233%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 46%
9
MP Cost: 34, Damage: 239%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 48%
10
MP Cost: 36, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 50%
11
MP Cost: 36, Damage: 251%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 52%
12
MP Cost: 38, Damage: 257%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 54%
13
MP Cost: 38, Damage: 263%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 56%
14
MP Cost: 40, Damage: 269%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 58%
15
MP Cost: 40, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 60%
16
MP Cost: 42, Damage: 281%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 62%
17
MP Cost: 42, Damage: 287%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 64%
18
MP Cost: 44, Damage: 293%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 66%
19
MP Cost: 44, Damage: 299%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 68%
20
MP Cost: 46, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 70%
21
MP Cost: 46, Damage: 311%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 72%
22
MP Cost: 48, Damage: 317%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 74%
23
MP Cost: 48, Damage: 323%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 76%
24
MP Cost: 50, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 78%
25
MP Cost: 50, Damage: 335%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 80%
26
MP Cost: 52, Damage: 341%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 82%
27
MP Cost: 52, Damage: 347%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 84%
28
MP Cost: 54, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 86%
29
MP Cost: 54, Damage: 359%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 88%
30
MP Cost: 56, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 90%
31
MP Cost: 56, Damage: 371%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 92%
32
MP Cost: 58, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 94%
33
MP Cost: 58, Damage: 383%, Number of Hits: 4, Max Enemies Hit: 6, HP Recovered: 96%
Resurrection Description: Resurrects a party member using a ray of holy light. Info: type = 38, pvp = 0 Delays: resurrectionNew - 1710 ms Range:400% Animations:effect, affected Maximum Level: 10
1
MP Cost: 285, Cooldown Time: 1110 sec
2
MP Cost: 270, Cooldown Time: 1020 sec
3
MP Cost: 255, Cooldown Time: 930 sec
4
MP Cost: 240, Cooldown Time: 840 sec
5
MP Cost: 225, Cooldown Time: 750 sec
6
MP Cost: 210, Cooldown Time: 660 sec
7
MP Cost: 195, Cooldown Time: 570 sec
8
MP Cost: 180, Cooldown Time: 480 sec
9
MP Cost: 165, Cooldown Time: 390 sec
10
MP Cost: 150, Cooldown Time: 300 sec
11
MP Cost: 135, Cooldown Time: 210 sec
12
MP Cost: 120, Cooldown Time: 120 sec
13
MP Cost: 105, Cooldown Time: 30 sec
Big Bang Description: Gather small particles over a period of time to unleash their power in an explosion. When fully charged, enemies hit will have their defense reduced. This effect can be stacked. Info: type = 1, magicDamage = 1, chargingSkill = 1, areaAttack = 1 Range:250% Element: Holy Animations:keydown, effect, special.0, special.1, special.2, mob.0, mob.1, mob.2, mob.3, mob.4, mob.5, mob.6, mob.7 Maximum Level: 30
1
MP Cost: 25, Damage: 282%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Enemy Defense: -1%, up to 4 times
2
MP Cost: 25, Damage: 287%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Enemy Defense: -1%, up to 4 times
3
MP Cost: 25, Damage: 292%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 8 sec, Enemy Defense: -1%, up to 4 times
4
MP Cost: 25, Damage: 297%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 9 sec, Enemy Defense: -2%, up to 4 times
5
MP Cost: 25, Damage: 302%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 9 sec, Enemy Defense: -2%, up to 4 times
6
MP Cost: 30, Damage: 307%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 9 sec, Enemy Defense: -2%, up to 4 times
7
MP Cost: 30, Damage: 312%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 9 sec, Enemy Defense: -3%, up to 4 times
8
MP Cost: 30, Damage: 317%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 10 sec, Enemy Defense: -3%, up to 4 times
9
MP Cost: 30, Damage: 322%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 10 sec, Enemy Defense: -3%, up to 4 times
10
MP Cost: 30, Damage: 327%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 10 sec, Enemy Defense: -4%, up to 4 times
11
MP Cost: 30, Damage: 332%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 10 sec, Enemy Defense: -4%, up to 4 times
12
MP Cost: 35, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 11 sec, Enemy Defense: -4%, up to 4 times
13
MP Cost: 35, Damage: 342%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 11 sec, Enemy Defense: -5%, up to 4 times
14
MP Cost: 35, Damage: 347%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 11 sec, Enemy Defense: -5%, up to 4 times
15
MP Cost: 35, Damage: 352%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 11 sec, Enemy Defense: -5%, up to 4 times
16
MP Cost: 35, Damage: 357%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 12 sec, Enemy Defense: -6%, up to 4 times
17
MP Cost: 35, Damage: 362%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 12 sec, Enemy Defense: -6%, up to 4 times
18
MP Cost: 40, Damage: 367%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 12 sec, Enemy Defense: -6%, up to 4 times
19
MP Cost: 40, Damage: 372%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 12 sec, Enemy Defense: -7%, up to 4 times
20
MP Cost: 40, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 13 sec, Enemy Defense: -7%, up to 4 times
21
MP Cost: 40, Damage: 382%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 13 sec, Enemy Defense: -7%, up to 4 times
22
MP Cost: 40, Damage: 387%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 13 sec, Enemy Defense: -8%, up to 4 times
23
MP Cost: 40, Damage: 392%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 13 sec, Enemy Defense: -8%, up to 4 times
24
MP Cost: 45, Damage: 397%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 14 sec, Enemy Defense: -8%, up to 4 times
25
MP Cost: 45, Damage: 402%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 14 sec, Enemy Defense: -9%, up to 4 times
26
MP Cost: 45, Damage: 407%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 14 sec, Enemy Defense: -9%, up to 4 times
27
MP Cost: 45, Damage: 412%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 14 sec, Enemy Defense: -9%, up to 4 times
28
MP Cost: 45, Damage: 417%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 15 sec, Enemy Defense: -10%, up to 4 times
29
MP Cost: 45, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 15 sec, Enemy Defense: -10%, up to 4 times
30
MP Cost: 50, Damage: 427%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 15 sec, Enemy Defense: -10%, up to 4 times
31
MP Cost: 50, Damage: 432%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 15 sec, Enemy Defense: -11%, up to 4 times
32
MP Cost: 50, Damage: 437%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 16 sec, Enemy Defense: -11%, up to 4 times
33
MP Cost: 50, Damage: 442%, Number of Hits: 4, Max Enemies Hit: 10, Full Charge - Duration: 16 sec, Enemy Defense: -11%, up to 4 times
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Bahamut Description: Summons Bahamut for a set duration. The Bahumut can attack mulitple monsters at once. Info: type = 33, minionAttack = normal, magicDamage = 1 Delays: alert2 - 600 ms Element: Holy Summon Range: attack1 = 300% Summon Mob Count: attack1 = 3 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Genesis Description: A holy ray of light shines down from the sky, burning up to 15 monsters at one time. Deals tremendous holy damage to all targets with enhanced critical hit rate. While Genesis is in cooldown, Big Bang can be cast instantly. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: genesisNew - 1800 ms Range:400% Element: Holy Animations:effect, effect0, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5 Maximum Level: 30
1
MP Cost: 590, Damage: 520%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +5% - Cooldown Time: 45 sec
2
MP Cost: 580, Damage: 530%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +6% - Cooldown Time: 45 sec
3
MP Cost: 570, Damage: 540%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +6% - Cooldown Time: 45 sec
4
MP Cost: 560, Damage: 550%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +7% - Cooldown Time: 45 sec
5
MP Cost: 550, Damage: 560%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +7% - Cooldown Time: 45 sec
6
MP Cost: 540, Damage: 570%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +8% - Cooldown Time: 45 sec
7
MP Cost: 530, Damage: 580%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +8% - Cooldown Time: 45 sec
8
MP Cost: 520, Damage: 590%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +9% - Cooldown Time: 45 sec
9
MP Cost: 510, Damage: 600%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +9% - Cooldown Time: 45 sec
10
MP Cost: 500, Damage: 610%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +10% - Cooldown Time: 45 sec
11
MP Cost: 490, Damage: 620%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +10% - Cooldown Time: 45 sec
12
MP Cost: 480, Damage: 630%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +11% - Cooldown Time: 45 sec
13
MP Cost: 470, Damage: 640%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +11% - Cooldown Time: 45 sec
14
MP Cost: 460, Damage: 650%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +12% - Cooldown Time: 45 sec
15
MP Cost: 450, Damage: 660%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +12% - Cooldown Time: 45 sec
16
MP Cost: 440, Damage: 670%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +13% - Cooldown Time: 45 sec
17
MP Cost: 430, Damage: 680%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +13% - Cooldown Time: 45 sec
18
MP Cost: 420, Damage: 690%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +14% - Cooldown Time: 45 sec
19
MP Cost: 410, Damage: 700%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +14% - Cooldown Time: 45 sec
20
MP Cost: 400, Damage: 710%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +15% - Cooldown Time: 45 sec
21
MP Cost: 390, Damage: 720%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +15% - Cooldown Time: 45 sec
22
MP Cost: 380, Damage: 730%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +16% - Cooldown Time: 45 sec
23
MP Cost: 370, Damage: 740%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +16% - Cooldown Time: 45 sec
24
MP Cost: 360, Damage: 750%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +17% - Cooldown Time: 45 sec
25
MP Cost: 350, Damage: 760%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +17% - Cooldown Time: 45 sec
26
MP Cost: 340, Damage: 770%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +18% - Cooldown Time: 45 sec
27
MP Cost: 330, Damage: 780%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +18% - Cooldown Time: 45 sec
28
MP Cost: 320, Damage: 790%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +19% - Cooldown Time: 45 sec
29
MP Cost: 310, Damage: 800%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +19% - Cooldown Time: 45 sec
30
MP Cost: 300, Damage: 810%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 45 sec
31
MP Cost: 290, Damage: 820%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +20% - Cooldown Time: 45 sec
32
MP Cost: 280, Damage: 830%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +21% - Cooldown Time: 45 sec
33
MP Cost: 270, Damage: 840%, Number of Hits: 6, Max Enemies Hit: 15, Critical Hit Rate: +21% - Cooldown Time: 45 sec
Hyper
Holy Symbol - Experience Description: Increases Holy Symbol's experience bonus. Does not apply to party members. Info: type = 50 Maximum Level: 1 Required Level: 149
1
EXP Bonus: +20%
Holy Symbol - Imbue Body Description: Provides Holy Symbol with Status Effect and Elemental Resistance Info: type = 50 Maximum Level: 1 Required Level: 168
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Holy Symbol - Extra Drop Description: Provides Holy Symbol with an extra drop rate buff. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Drop Rate: +30%
Advanced Bless - Bonus Damage Description: Increases Advanced Bless's weapon attack and magic attack buff. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Weapon and Magic Attack: +20
Vengeance of Angel Description: Absorb an angel's pure wrath and destroy your enemies. Toggle Skill. While active, only Teleport and Angel Ray are available. Info: type = 50 Delays: HY232vengenceOfAngel - 1080 ms Animations:effect, repeat Maximum Level: 1 Required Level: 150
1
MP Cost: 100, Magic Attack: +50, Defense Ignored: +20%, Angel Ray Damage: +20%, Angel Ray Hits: +1, Max Damage: 5,000,000, Attack Speed: -1.
Heaven's Door Description: Open the gates of heaven to punish your enemies and bless your allies. Affected allies can ignore death once. Info: type = 1, areaAttack = 1 Delays: HY232heavensDoor - 1800 ms Range:550% Animations:effect, effect0, affected, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 500, Damage: 1000%, Number of Hits: 8, Max Enemies Hit: 15 - Cooldown Time: 180 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
2013-06-05, 02:19 PM (This post was last modified: 2013-06-05, 05:33 PM by Locked.)
Swordman
Guardian Armor Description: Increase your battle attack in proportion to your physical defense. Info: type = 50 Maximum Level: 1
1
Gain 1 Battle Attack for every 400 Weapon DEF.
Warrior Leap Description: While in the middle of a jump, jump once more to move forward. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Animations:effect Maximum Level: 10
1
MP Cost: 15, Jump a fixed distance
2
MP Cost: 13, Jump a fixed distance
3
MP Cost: 13, Jump a fixed distance
4
MP Cost: 11, Jump a fixed distance
5
MP Cost: 11, Jump a fixed distance
6
MP Cost: 9, Jump a fixed distance
7
MP Cost: 9, Jump a fixed distance
8
MP Cost: 7, Jump a fixed distance
9
MP Cost: 7, Jump a fixed distance
10
MP Cost: 5, Jump a fixed distance
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Reduces the damage done by nearby enemies. Permanently increases your max HP. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Slash Blast Description: Use MP to strike several enemies in front of you. Info: type = 1 Delays: slashBlast - 990 ms, slashBlast2 - 900 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
2
MP Cost: 3, Damage: 191%, Max Enemies Hit: 6
3
MP Cost: 3, Damage: 199%, Max Enemies Hit: 6
4
MP Cost: 3, Damage: 207%, Max Enemies Hit: 6
5
MP Cost: 3, Damage: 215%, Max Enemies Hit: 6
6
MP Cost: 4, Damage: 223%, Max Enemies Hit: 6
7
MP Cost: 4, Damage: 231%, Max Enemies Hit: 6
8
MP Cost: 4, Damage: 239%, Max Enemies Hit: 6
9
MP Cost: 4, Damage: 247%, Max Enemies Hit: 6
10
MP Cost: 4, Damage: 255%, Max Enemies Hit: 6
11
MP Cost: 4, Damage: 263%, Max Enemies Hit: 6
12
MP Cost: 5, Damage: 271%, Max Enemies Hit: 6
13
MP Cost: 5, Damage: 279%, Max Enemies Hit: 6
14
MP Cost: 5, Damage: 287%, Max Enemies Hit: 6
15
MP Cost: 5, Damage: 295%, Max Enemies Hit: 6
16
MP Cost: 5, Damage: 303%, Max Enemies Hit: 6
17
MP Cost: 5, Damage: 311%, Max Enemies Hit: 6
18
MP Cost: 6, Damage: 319%, Max Enemies Hit: 6
19
MP Cost: 6, Damage: 327%, Max Enemies Hit: 6
20
MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Warrior Mastery Description: Permanently increases speed, jump and stance, and increases your HP with your level. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Maximum Level: 15
1
Speed: +3, Jump: +3, Maximum Speed: 3, Max HP per Level: +6, Stance Rate: +12%
2
Speed: +3, Jump: +3, Maximum Speed: 3, Max HP per Level: +7, Stance Rate: +14%
3
Speed: +4, Jump: +4, Maximum Speed: 4, Max HP per Level: +8, Stance Rate: +16%
4
Speed: +4, Jump: +4, Maximum Speed: 4, Max HP per Level: +9, Stance Rate: +18%
5
Speed: +5, Jump: +5, Maximum Speed: 5, Max HP per Level: +10, Stance Rate: +20%
6
Speed: +5, Jump: +5, Maximum Speed: 5, Max HP per Level: +11, Stance Rate: +22%
7
Speed: +6, Jump: +6, Maximum Speed: 6, Max HP per Level: +12, Stance Rate: +24%
8
Speed: +6, Jump: +6, Maximum Speed: 6, Max HP per Level: +13, Stance Rate: +26%
9
Speed: +7, Jump: +7, Maximum Speed: 7, Max HP per Level: +14, Stance Rate: +28%
10
Speed: +7, Jump: +7, Maximum Speed: 7, Max HP per Level: +15, Stance Rate: +30%
11
Speed: +8, Jump: +8, Maximum Speed: 8, Max HP per Level: +16, Stance Rate: +32%
12
Speed: +8, Jump: +8, Maximum Speed: 8, Max HP per Level: +17, Stance Rate: +34%
13
Speed: +9, Jump: +9, Maximum Speed: 9, Max HP per Level: +18, Stance Rate: +36%
14
Speed: +9, Jump: +9, Maximum Speed: 9, Max HP per Level: +19, Stance Rate: +38%
15
Speed: +10, Jump: +10, Maximum Speed: 10, Max HP per Level: +20, Stance Rate: +40%
Fighter
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1, dmgDelay = 1 Delays: brandishNew2 - 840 ms, brandishNew - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 10, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 11, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 11, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 11, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 12, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 13, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 13, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 14, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 14, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 15, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 15, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 15, Damage: 211%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 16, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 16, Damage: 217%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 16, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 6
Combo Attack Description: [Specialized Skill] For a fixed amount of time, accumulates Combo Count with each attack. Allows you to charge up 5 Combo Count. Info: type = 10 Animations:state Maximum Level: 1
1
Activation Rate: 40%, Max Combo Count: 5
Combo Force Description: Use the power of Combos to pull enemies towards you, with a chance of stunning them. Upon a successful stun, the Combo Count consumed is returned. In the case of bosses, Combo Count is returned at a set rate. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: comboForce - 900 ms Range:450% Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Combo Count Used: 1, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 1 sec, vs Bosses, 44% chance to return Combo Count
2
MP Cost: 10, Combo Count Used: 1, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 1 sec, vs Bosses, 48% chance to return Combo Count
3
MP Cost: 10, Combo Count Used: 1, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 52%, Stun Duration: 1 sec, vs Bosses, 52% chance to return Combo Count
4
MP Cost: 10, Combo Count Used: 1, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 56%, Stun Duration: 1 sec, vs Bosses, 56% chance to return Combo Count
5
MP Cost: 12, Combo Count Used: 1, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 60%, Stun Duration: 2 sec, vs Bosses, 60% chance to return Combo Count
6
MP Cost: 12, Combo Count Used: 1, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 64%, Stun Duration: 2 sec, vs Bosses, 64% chance to return Combo Count
7
MP Cost: 12, Combo Count Used: 1, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 68%, Stun Duration: 2 sec, vs Bosses, 68% chance to return Combo Count
8
MP Cost: 12, Combo Count Used: 1, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 72%, Stun Duration: 2 sec, vs Bosses, 72% chance to return Combo Count
9
MP Cost: 12, Combo Count Used: 1, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 7, Stun Rate: 76%, Stun Duration: 3 sec, vs Bosses, 76% chance to return Combo Count
10
MP Cost: 14, Combo Count Used: 1, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 3 sec, vs Bosses, 80% chance to return Combo Count
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1, delay = 120 Delays: furyNew - 1920 ms Range:300% Animations:affected, effect, effect0 Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 10
1
Sword and Axe Mastery: +14%, Accuracy: +24
2
Sword and Axe Mastery: +18%, Accuracy: +48
3
Sword and Axe Mastery: +22%, Accuracy: +72
4
Sword and Axe Mastery: +26%, Accuracy: +96
5
Sword and Axe Mastery: +30%, Accuracy: +120
6
Sword and Axe Mastery: +34%, Accuracy: +144
7
Sword and Axe Mastery: +38%, Accuracy: +168
8
Sword and Axe Mastery: +42%, Accuracy: +192
9
Sword and Axe Mastery: +46%, Accuracy: +216
10
Sword and Axe Mastery: +50%, Accuracy: +240
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 18 sec
2
MP Cost: 29, Duration: 36 sec
3
MP Cost: 28, Duration: 54 sec
4
MP Cost: 27, Duration: 72 sec
5
MP Cost: 26, Duration: 90 sec
6
MP Cost: 25, Duration: 108 sec
7
MP Cost: 24, Duration: 126 sec
8
MP Cost: 23, Duration: 144 sec
9
MP Cost: 22, Duration: 162 sec
10
MP Cost: 21, Duration: 180 sec
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Crusader
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 10
1
+100 HP and +20 MP every 4 sec
2
+200 HP and +40 MP every 4 sec
3
+300 HP and +60 MP every 4 sec
4
+400 HP and +80 MP every 4 sec
5
+500 HP and +100 MP every 4 sec
6
+600 HP and +120 MP every 4 sec
7
+700 HP and +140 MP every 4 sec
8
+800 HP and +160 MP every 4 sec
9
+900 HP and +180 MP every 4 sec
10
+1000 HP and +200 MP every 4 sec
Combo Synergy Description: Increases your damage based on your Combo Count, and improves the rate at which they accumulate. Also allows you to gain Combo Count when being attacked. Info: type = 10 Delays: alert4 - 900 ms Animations:state Maximum Level: 20
1
Activation Rate: 42%, When Attacked: 11%, Damage per Combo Count: +1%
2
Activation Rate: 44%, When Attacked: 12%, Damage per Combo Count: +1%
3
Activation Rate: 46%, When Attacked: 13%, Damage per Combo Count: +1%
4
Activation Rate: 48%, When Attacked: 14%, Damage per Combo Count: +1%
5
Activation Rate: 50%, When Attacked: 15%, Damage per Combo Count: +2%
6
Activation Rate: 52%, When Attacked: 16%, Damage per Combo Count: +2%
7
Activation Rate: 54%, When Attacked: 17%, Damage per Combo Count: +2%
8
Activation Rate: 56%, When Attacked: 18%, Damage per Combo Count: +2%
9
Activation Rate: 58%, When Attacked: 19%, Damage per Combo Count: +3%
10
Activation Rate: 60%, When Attacked: 20%, Damage per Combo Count: +3%
11
Activation Rate: 62%, When Attacked: 21%, Damage per Combo Count: +3%
12
Activation Rate: 64%, When Attacked: 22%, Damage per Combo Count: +3%
13
Activation Rate: 66%, When Attacked: 23%, Damage per Combo Count: +4%
14
Activation Rate: 68%, When Attacked: 24%, Damage per Combo Count: +4%
15
Activation Rate: 70%, When Attacked: 25%, Damage per Combo Count: +4%
16
Activation Rate: 72%, When Attacked: 26%, Damage per Combo Count: +4%
17
Activation Rate: 74%, When Attacked: 27%, Damage per Combo Count: +5%
18
Activation Rate: 76%, When Attacked: 28%, Damage per Combo Count: +5%
19
Activation Rate: 78%, When Attacked: 29%, Damage per Combo Count: +5%
20
Activation Rate: 80%, When Attacked: 30%, Damage per Combo Count: +5%
Endure Description: Improve your status effect and elemental resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect and Elemental Resistance: +11%
2
Status Effect and Elemental Resistance: +12%
3
Status Effect and Elemental Resistance: +13%
4
Status Effect and Elemental Resistance: +14%
5
Status Effect and Elemental Resistance: +15%
6
Status Effect and Elemental Resistance: +16%
7
Status Effect and Elemental Resistance: +17%
8
Status Effect and Elemental Resistance: +18%
9
Status Effect and Elemental Resistance: +19%
10
Status Effect and Elemental Resistance: +20%
11
Status Effect and Elemental Resistance: +21%
12
Status Effect and Elemental Resistance: +22%
13
Status Effect and Elemental Resistance: +23%
14
Status Effect and Elemental Resistance: +24%
15
Status Effect and Elemental Resistance: +25%
16
Status Effect and Elemental Resistance: +26%
17
Status Effect and Elemental Resistance: +27%
18
Status Effect and Elemental Resistance: +28%
19
Status Effect and Elemental Resistance: +29%
20
Status Effect and Elemental Resistance: +30%
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: shoutNew - 1260 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:500% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, mes = darkness, areaAttack = 1 Delays: panic - 960 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:mob, hit.0, effect, effect0 Maximum Level: 20
1
MP Cost: 10, Combo Count Used: 2, Damage: 865%, Max Enemies Hit: 6, Enemy Attack Reduction: -11%, Darkness Chance: 33%, Enemy Accuracy Reduction: -11%, Duration: 42 sec, if used again within 29 sec, use 1 more Combo Count
2
MP Cost: 11, Combo Count Used: 2, Damage: 880%, Max Enemies Hit: 6, Enemy Attack Reduction: -12%, Darkness Chance: 36%, Enemy Accuracy Reduction: -11%, Duration: 44 sec, if used again within 28 sec, use 1 more Combo Count
3
MP Cost: 11, Combo Count Used: 2, Damage: 895%, Max Enemies Hit: 6, Enemy Attack Reduction: -13%, Darkness Chance: 39%, Enemy Accuracy Reduction: -12%, Duration: 46 sec, if used again within 27 sec, use 1 more Combo Count
4
MP Cost: 12, Combo Count Used: 2, Damage: 910%, Max Enemies Hit: 6, Enemy Attack Reduction: -14%, Darkness Chance: 42%, Enemy Accuracy Reduction: -12%, Duration: 48 sec, if used again within 26 sec, use 1 more Combo Count
5
MP Cost: 12, Combo Count Used: 2, Damage: 925%, Max Enemies Hit: 6, Enemy Attack Reduction: -15%, Darkness Chance: 45%, Enemy Accuracy Reduction: -13%, Duration: 50 sec, if used again within 25 sec, use 1 more Combo Count
6
MP Cost: 13, Combo Count Used: 2, Damage: 940%, Max Enemies Hit: 6, Enemy Attack Reduction: -16%, Darkness Chance: 48%, Enemy Accuracy Reduction: -13%, Duration: 52 sec, if used again within 24 sec, use 1 more Combo Count
7
MP Cost: 13, Combo Count Used: 2, Damage: 955%, Max Enemies Hit: 6, Enemy Attack Reduction: -17%, Darkness Chance: 51%, Enemy Accuracy Reduction: -14%, Duration: 54 sec, if used again within 23 sec, use 1 more Combo Count
8
MP Cost: 14, Combo Count Used: 2, Damage: 970%, Max Enemies Hit: 6, Enemy Attack Reduction: -18%, Darkness Chance: 54%, Enemy Accuracy Reduction: -14%, Duration: 56 sec, if used again within 22 sec, use 1 more Combo Count
9
MP Cost: 14, Combo Count Used: 2, Damage: 985%, Max Enemies Hit: 6, Enemy Attack Reduction: -19%, Darkness Chance: 57%, Enemy Accuracy Reduction: -15%, Duration: 58 sec, if used again within 21 sec, use 1 more Combo Count
10
MP Cost: 15, Combo Count Used: 2, Damage: 1000%, Max Enemies Hit: 6, Enemy Attack Reduction: -20%, Darkness Chance: 60%, Enemy Accuracy Reduction: -15%, Duration: 60 sec, if used again within 20 sec, use 1 more Combo Count
11
MP Cost: 15, Combo Count Used: 2, Damage: 1015%, Max Enemies Hit: 6, Enemy Attack Reduction: -21%, Darkness Chance: 63%, Enemy Accuracy Reduction: -16%, Duration: 62 sec, if used again within 19 sec, use 1 more Combo Count
12
MP Cost: 16, Combo Count Used: 2, Damage: 1030%, Max Enemies Hit: 6, Enemy Attack Reduction: -22%, Darkness Chance: 66%, Enemy Accuracy Reduction: -16%, Duration: 64 sec, if used again within 18 sec, use 1 more Combo Count
13
MP Cost: 16, Combo Count Used: 2, Damage: 1045%, Max Enemies Hit: 6, Enemy Attack Reduction: -23%, Darkness Chance: 69%, Enemy Accuracy Reduction: -17%, Duration: 66 sec, if used again within 17 sec, use 1 more Combo Count
14
MP Cost: 17, Combo Count Used: 2, Damage: 1060%, Max Enemies Hit: 6, Enemy Attack Reduction: -24%, Darkness Chance: 72%, Enemy Accuracy Reduction: -17%, Duration: 68 sec, if used again within 16 sec, use 1 more Combo Count
15
MP Cost: 17, Combo Count Used: 2, Damage: 1075%, Max Enemies Hit: 6, Enemy Attack Reduction: -25%, Darkness Chance: 75%, Enemy Accuracy Reduction: -18%, Duration: 70 sec, if used again within 15 sec, use 1 more Combo Count
16
MP Cost: 18, Combo Count Used: 2, Damage: 1090%, Max Enemies Hit: 6, Enemy Attack Reduction: -26%, Darkness Chance: 78%, Enemy Accuracy Reduction: -18%, Duration: 72 sec, if used again within 14 sec, use 1 more Combo Count
17
MP Cost: 18, Combo Count Used: 2, Damage: 1105%, Max Enemies Hit: 6, Enemy Attack Reduction: -27%, Darkness Chance: 81%, Enemy Accuracy Reduction: -19%, Duration: 74 sec, if used again within 13 sec, use 1 more Combo Count
18
MP Cost: 19, Combo Count Used: 2, Damage: 1120%, Max Enemies Hit: 6, Enemy Attack Reduction: -28%, Darkness Chance: 84%, Enemy Accuracy Reduction: -19%, Duration: 76 sec, if used again within 12 sec, use 1 more Combo Count
19
MP Cost: 19, Combo Count Used: 2, Damage: 1135%, Max Enemies Hit: 6, Enemy Attack Reduction: -29%, Darkness Chance: 87%, Enemy Accuracy Reduction: -20%, Duration: 78 sec, if used again within 11 sec, use 1 more Combo Count
20
MP Cost: 20, Combo Count Used: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy Attack Reduction: -30%, Darkness Chance: 90%, Enemy Accuracy Reduction: -20%, Duration: 80 sec, if used again within 10 sec, use 1 more Combo Count
Hero
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 30
1
Defense Ignored: 21%
2
Defense Ignored: 22%
3
Defense Ignored: 23%
4
Defense Ignored: 24%
5
Defense Ignored: 25%
6
Defense Ignored: 26%
7
Defense Ignored: 27%
8
Defense Ignored: 28%
9
Defense Ignored: 29%
10
Defense Ignored: 30%
11
Defense Ignored: 31%
12
Defense Ignored: 32%
13
Defense Ignored: 33%
14
Defense Ignored: 34%
15
Defense Ignored: 35%
16
Defense Ignored: 36%
17
Defense Ignored: 37%
18
Defense Ignored: 38%
19
Defense Ignored: 39%
20
Defense Ignored: 40%
21
Defense Ignored: 41%
22
Defense Ignored: 42%
23
Defense Ignored: 43%
24
Defense Ignored: 44%
25
Defense Ignored: 45%
26
Defense Ignored: 46%
27
Defense Ignored: 47%
28
Defense Ignored: 48%
29
Defense Ignored: 49%
30
Defense Ignored: 50%
31
Defense Ignored: 51%
32
Defense Ignored: 52%
33
Defense Ignored: 53%
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 10 Weapon Mastery Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%, Weapon Mastery: 55%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%, Weapon Mastery: 56%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%, Weapon Mastery: 56%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%, Weapon Mastery: 57%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%, Weapon Mastery: 57%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%, Weapon Mastery: 58%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%, Weapon Mastery: 58%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%, Weapon Mastery: 59%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%, Weapon Mastery: 59%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%, Weapon Mastery: 60%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%, Weapon Mastery: 60%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%, Weapon Mastery: 61%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%, Weapon Mastery: 61%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%, Weapon Mastery: 62%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%, Weapon Mastery: 62%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%, Weapon Mastery: 63%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%, Weapon Mastery: 63%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%, Weapon Mastery: 64%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%, Weapon Mastery: 64%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%, Weapon Mastery: 65%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%, Weapon Mastery: 65%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%, Weapon Mastery: 66%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%, Weapon Mastery: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%, Weapon Mastery: 67%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%, Weapon Mastery: 67%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%, Weapon Mastery: 68%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%, Weapon Mastery: 68%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%, Weapon Mastery: 69%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%, Weapon Mastery: 69%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%, Weapon Mastery: 70%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%, Weapon Mastery: 70%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%, Weapon Mastery: 71%
33
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 86%, Weapon Mastery: 71%
Raging Blow Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Deals even more damage while under the effects of Enrage. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:250% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 212%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 216%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 224%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 228%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 236%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 248%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 252%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 260%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 264%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 272%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 276%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
33
MP Cost: 42, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 8, Final Hit Critical Hit Rate: 100%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Raging Blow (Enraged) Description: Dummy for Raging Blow while using Enrage Info: type = 1, areaAttack = 1 Delays: ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms, ragingBlowNew - 780 ms Range:320% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 195%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 210%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 215%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 225%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 230%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 240%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 245%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 255%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 260%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 270%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 275%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 285%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 290%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 295%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 300%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 305%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 310%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 315%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 320%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 325%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 330%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 335%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 340%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 345%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
33
MP Cost: 42, Damage: 350%, Number of Hits: 5, Max Enemies Hit: 1, Final Two Hits Critical Hit Rate: 100%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Enrage Description: [Toggle Skill] In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 1 combo count. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Combo Count Used: 1, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Combo Count Used: 1, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Combo Count Used: 1, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Combo Count Used: 1, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Combo Count Used: 1, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Combo Count Used: 1, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Combo Count Used: 1, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Combo Count Used: 1, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Combo Count Used: 1, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Combo Count Used: 1, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Combo Count Used: 1, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Combo Count Used: 1, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Combo Count Used: 1, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Combo Count Used: 1, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Combo Count Used: 1, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Combo Count Used: 1, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Combo Count Used: 1, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Combo Count Used: 1, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Combo Count Used: 1, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Combo Count Used: 1, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Combo Count Used: 1, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Combo Count Used: 1, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Combo Count Used: 1, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Combo Count Used: 1, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Combo Count Used: 1, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Combo Count Used: 1, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Combo Count Used: 1, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Combo Count Used: 1, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Combo Count Used: 1, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Combo Count Used: 1, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Combo Count Used: 1, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Combo Count Used: 1, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
33
MP Cost: 52, Combo Count Used: 1, Duration: 258 sec, Damage: +66%, Critical Hit Rate: +21%, Minimum Critical Damage: +17%, Max Enemies Hit For All Skills: 1
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Incising Description: Wound your enemy, dealing damage over time and increasing critical damage done while they're afflicted. Info: type = 1, areaAttack = 1 Delays: incising - 1110 ms Range:310% Pre-requisite: Level 20 Advanced Combo Attack Animations:effect, effect0, hit.0, mob Maximum Level: 30
1
MP Cost: 30, Combo Count Used: 4, Damage: 373%, Number of Hits: 3, Max Enemies Hit: 6, 42% chance of Damage Over Time: 78% damage every 2 sec for 15 seconds, Critical Damage: +6%, Party Critical Damage: +1%
2
MP Cost: 30, Combo Count Used: 4, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 6, 44% chance of Damage Over Time: 81% damage every 2 sec for 16 seconds, Critical Damage: +6%, Party Critical Damage: +1%
3
MP Cost: 30, Combo Count Used: 4, Damage: 387%, Number of Hits: 3, Max Enemies Hit: 6, 46% chance of Damage Over Time: 84% damage every 2 sec for 16 seconds, Critical Damage: +7%, Party Critical Damage: +1%
4
MP Cost: 30, Combo Count Used: 4, Damage: 394%, Number of Hits: 3, Max Enemies Hit: 6, 48% chance of Damage Over Time: 87% damage every 2 sec for 17 seconds, Critical Damage: +7%, Party Critical Damage: +2%
5
MP Cost: 30, Combo Count Used: 4, Damage: 401%, Number of Hits: 3, Max Enemies Hit: 6, 50% chance of Damage Over Time: 90% damage every 2 sec for 17 seconds, Critical Damage: +8%, Party Critical Damage: +2%
6
MP Cost: 30, Combo Count Used: 4, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 6, 52% chance of Damage Over Time: 93% damage every 2 sec for 18 seconds, Critical Damage: +8%, Party Critical Damage: +2%
7
MP Cost: 30, Combo Count Used: 4, Damage: 415%, Number of Hits: 3, Max Enemies Hit: 6, 54% chance of Damage Over Time: 96% damage every 2 sec for 18 seconds, Critical Damage: +9%, Party Critical Damage: +3%
8
MP Cost: 32, Combo Count Used: 4, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 6, 56% chance of Damage Over Time: 99% damage every 2 sec for 19 seconds, Critical Damage: +9%, Party Critical Damage: +3%
9
MP Cost: 32, Combo Count Used: 4, Damage: 429%, Number of Hits: 3, Max Enemies Hit: 6, 58% chance of Damage Over Time: 102% damage every 2 sec for 19 seconds, Critical Damage: +10%, Party Critical Damage: +3%
10
MP Cost: 32, Combo Count Used: 4, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 6, 60% chance of Damage Over Time: 105% damage every 2 sec for 20 seconds, Critical Damage: +10%, Party Critical Damage: +4%
11
MP Cost: 32, Combo Count Used: 4, Damage: 443%, Number of Hits: 3, Max Enemies Hit: 6, 62% chance of Damage Over Time: 108% damage every 2 sec for 20 seconds, Critical Damage: +11%, Party Critical Damage: +4%
12
MP Cost: 32, Combo Count Used: 4, Damage: 450%, Number of Hits: 3, Max Enemies Hit: 6, 64% chance of Damage Over Time: 111% damage every 2 sec for 21 seconds, Critical Damage: +11%, Party Critical Damage: +4%
13
MP Cost: 32, Combo Count Used: 4, Damage: 457%, Number of Hits: 3, Max Enemies Hit: 6, 66% chance of Damage Over Time: 114% damage every 2 sec for 21 seconds, Critical Damage: +12%, Party Critical Damage: +5%
14
MP Cost: 32, Combo Count Used: 4, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 6, 68% chance of Damage Over Time: 117% damage every 2 sec for 22 seconds, Critical Damage: +12%, Party Critical Damage: +5%
15
MP Cost: 32, Combo Count Used: 4, Damage: 471%, Number of Hits: 3, Max Enemies Hit: 6, 70% chance of Damage Over Time: 120% damage every 2 sec for 22 seconds, Critical Damage: +13%, Party Critical Damage: +5%
16
MP Cost: 34, Combo Count Used: 4, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 6, 72% chance of Damage Over Time: 123% damage every 2 sec for 23 seconds, Critical Damage: +13%, Party Critical Damage: +6%
17
MP Cost: 34, Combo Count Used: 4, Damage: 485%, Number of Hits: 3, Max Enemies Hit: 6, 74% chance of Damage Over Time: 126% damage every 2 sec for 23 seconds, Critical Damage: +14%, Party Critical Damage: +6%
18
MP Cost: 34, Combo Count Used: 4, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 6, 76% chance of Damage Over Time: 129% damage every 2 sec for 24 seconds, Critical Damage: +14%, Party Critical Damage: +6%
19
MP Cost: 34, Combo Count Used: 4, Damage: 499%, Number of Hits: 3, Max Enemies Hit: 6, 78% chance of Damage Over Time: 132% damage every 2 sec for 24 seconds, Critical Damage: +15%, Party Critical Damage: +7%
20
MP Cost: 34, Combo Count Used: 4, Damage: 506%, Number of Hits: 3, Max Enemies Hit: 6, 80% chance of Damage Over Time: 135% damage every 2 sec for 25 seconds, Critical Damage: +15%, Party Critical Damage: +7%
21
MP Cost: 34, Combo Count Used: 4, Damage: 513%, Number of Hits: 3, Max Enemies Hit: 6, 82% chance of Damage Over Time: 138% damage every 2 sec for 25 seconds, Critical Damage: +16%, Party Critical Damage: +7%
22
MP Cost: 34, Combo Count Used: 4, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 6, 84% chance of Damage Over Time: 141% damage every 2 sec for 26 seconds, Critical Damage: +16%, Party Critical Damage: +8%
23
MP Cost: 34, Combo Count Used: 4, Damage: 527%, Number of Hits: 3, Max Enemies Hit: 6, 86% chance of Damage Over Time: 144% damage every 2 sec for 26 seconds, Critical Damage: +17%, Party Critical Damage: +8%
24
MP Cost: 36, Combo Count Used: 4, Damage: 534%, Number of Hits: 3, Max Enemies Hit: 6, 88% chance of Damage Over Time: 147% damage every 2 sec for 27 seconds, Critical Damage: +17%, Party Critical Damage: +8%
25
MP Cost: 36, Combo Count Used: 4, Damage: 541%, Number of Hits: 3, Max Enemies Hit: 6, 90% chance of Damage Over Time: 150% damage every 2 sec for 27 seconds, Critical Damage: +18%, Party Critical Damage: +9%
26
MP Cost: 36, Combo Count Used: 4, Damage: 548%, Number of Hits: 3, Max Enemies Hit: 6, 92% chance of Damage Over Time: 153% damage every 2 sec for 28 seconds, Critical Damage: +18%, Party Critical Damage: +9%
27
MP Cost: 36, Combo Count Used: 4, Damage: 555%, Number of Hits: 3, Max Enemies Hit: 6, 94% chance of Damage Over Time: 156% damage every 2 sec for 28 seconds, Critical Damage: +19%, Party Critical Damage: +9%
28
MP Cost: 36, Combo Count Used: 4, Damage: 562%, Number of Hits: 3, Max Enemies Hit: 6, 96% chance of Damage Over Time: 159% damage every 2 sec for 29 seconds, Critical Damage: +19%, Party Critical Damage: +10%
29
MP Cost: 36, Combo Count Used: 4, Damage: 569%, Number of Hits: 3, Max Enemies Hit: 6, 98% chance of Damage Over Time: 162% damage every 2 sec for 29 seconds, Critical Damage: +20%, Party Critical Damage: +10%
30
MP Cost: 36, Combo Count Used: 4, Damage: 576%, Number of Hits: 3, Max Enemies Hit: 6, 100% chance of Damage Over Time: 165% damage every 2 sec for 30 seconds, Critical Damage: +20%, Party Critical Damage: +10%
31
MP Cost: 36, Combo Count Used: 4, Damage: 583%, Number of Hits: 3, Max Enemies Hit: 6, 102% chance of Damage Over Time: 168% damage every 2 sec for 30 seconds, Critical Damage: +21%, Party Critical Damage: +11%
32
MP Cost: 38, Combo Count Used: 4, Damage: 590%, Number of Hits: 3, Max Enemies Hit: 6, 104% chance of Damage Over Time: 171% damage every 2 sec for 31 seconds, Critical Damage: +21%, Party Critical Damage: +11%
33
MP Cost: 38, Combo Count Used: 4, Damage: 597%, Number of Hits: 3, Max Enemies Hit: 6, 106% chance of Damage Over Time: 174% damage every 2 sec for 31 seconds, Critical Damage: +22%, Party Critical Damage: +11%
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
33
Activation Rate: 62%, Damage: 259%, Number of Hits: 2, Weapon ATT: +33, Accuracy: +11%
Hyper
Raging Blow - Bonus Attack Description: Increases Raging Blow's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Raging Blow - Reinforce Description: Increases Raging Blow's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Raging Blow Damage: +20%
Advanced Final Attack - Bonus Chance Description: Increases Advanced Final Attack's activation Rate. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Activation Rate: +10%
Advanced Final Attack - Accuracy Description: Increases Advanced Final Attack's accuracy bonus. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Accuracy: +10%
Advanced Combo - Boss Killer Description: Increases Advanced Combo's damage gain per orb against bosses. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Damage per Orb (vs Bosses): +2%
Advanced Combo - Bonus Chance Description: Increases Advanced Combo's chance to generate 2 orbs. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Advanced Combo - Reinforce Description: Increases Advanced Combo's damage gain per orb. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Damage per Orb: +2%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Valhalla Description: Envelop yourself with the determination of an ancient warrior, giving you tremendous power. Info: type = 50 Delays: HY112valhalla - 1080 ms Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 30 sec, Weapon Attack: +50, Status Effect and Elemental Resistance: +100% - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Raging Uprising Description: Collect the power of your rage and unleash it around you. Info: type = 1, areaAttack = 1 Delays: HY112rageUprising - 2520 ms Range:370% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 500%, Number of Hits: 8, Max Enemies Hit: 8 - Cooldown Time: 30 sec
Raging Blow - Extra Target Description: Increases Raging Blow's max enemies hit. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Max Enemies Hit: +2
Advanced Final Attack - Bonus Damage Description: Increases Advanced Final Attack's weapon attack bonus. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Weapon Attack: +20
Page
Elemental Charge Description: [Specialized Skill] When using different elemental skills, become charged with elemental power, enhancing your strength. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Maximum Level: 1
1
Gain 1 Elemental Charge when switching elements, up to a maximum of 5, For each charge - Total Damage and Healed Amount: +2%, Weapon Attack: +8, Status Effect Resistance: +2%, Damage Received: -2%, Duration: 8 sec
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 10
1
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
2
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
3
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
4
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
5
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
6
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
7
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
8
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
9
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
10
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Flame Charge Description: Imbue your weapon with flames, dealing fire damage to enemies, burning them. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: chargeBlow - 810 ms Range:350% Element: Fire Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 3, 33% chance of Damage Over Time: 56% damage every 1 sec for 3 seconds
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 3, 36% chance of Damage Over Time: 57% damage every 1 sec for 3 seconds
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 3, 39% chance of Damage Over Time: 58% damage every 1 sec for 3 seconds
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 3, 42% chance of Damage Over Time: 59% damage every 1 sec for 3 seconds
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 3, 45% chance of Damage Over Time: 60% damage every 1 sec for 3 seconds
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 3, 48% chance of Damage Over Time: 61% damage every 1 sec for 4 seconds
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 3, 51% chance of Damage Over Time: 62% damage every 1 sec for 4 seconds
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 3, 54% chance of Damage Over Time: 63% damage every 1 sec for 4 seconds
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 3, 57% chance of Damage Over Time: 64% damage every 1 sec for 4 seconds
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 3, 60% chance of Damage Over Time: 65% damage every 1 sec for 4 seconds
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 3, 63% chance of Damage Over Time: 66% damage every 1 sec for 5 seconds
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 3, 66% chance of Damage Over Time: 67% damage every 1 sec for 5 seconds
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 3, 69% chance of Damage Over Time: 68% damage every 1 sec for 5 seconds
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 3, 72% chance of Damage Over Time: 69% damage every 1 sec for 5 seconds
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 3, 75% chance of Damage Over Time: 70% damage every 1 sec for 5 seconds
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 3, 78% chance of Damage Over Time: 71% damage every 1 sec for 6 seconds
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 3, 81% chance of Damage Over Time: 72% damage every 1 sec for 6 seconds
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 3, 84% chance of Damage Over Time: 73% damage every 1 sec for 6 seconds
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 3, 87% chance of Damage Over Time: 74% damage every 1 sec for 6 seconds
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 3, 90% chance of Damage Over Time: 75% damage every 1 sec for 6 seconds
Blizzard Charge Description: Imbue your weapon with frost, dealing ice damage to enemies, chilling them. Deals more damage to enemies hit by Flame Charge. Info: type = 1, areaAttack = 1 Delays: chargeBlow - 810 ms Range:350% Element: Ice Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 11, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 3, 33% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +6% (Total: 106%)
2
MP Cost: 12, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 3, 36% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +6% (Total: 106%)
3
MP Cost: 13, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 3, 39% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +7% (Total: 107%)
4
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 3, 42% chance to Slow enemies by -20 for 2 sec, Damage (vs Burned): +7% (Total: 107%)
5
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 3, 45% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +8% (Total: 108%)
6
MP Cost: 16, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 3, 48% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +8% (Total: 108%)
7
MP Cost: 17, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 3, 51% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +9% (Total: 109%)
8
MP Cost: 18, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 3, 54% chance to Slow enemies by -20 for 3 sec, Damage (vs Burned): +9% (Total: 109%)
9
MP Cost: 19, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 3, 57% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +10% (Total: 110%)
10
MP Cost: 20, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 3, 60% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +10% (Total: 110%)
11
MP Cost: 21, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 3, 63% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +11% (Total: 111%)
12
MP Cost: 22, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 3, 66% chance to Slow enemies by -20 for 4 sec, Damage (vs Burned): +11% (Total: 111%)
13
MP Cost: 23, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 3, 69% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +12% (Total: 112%)
14
MP Cost: 24, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 3, 72% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +12% (Total: 112%)
15
MP Cost: 25, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 3, 75% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +13% (Total: 113%)
16
MP Cost: 26, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 3, 78% chance to Slow enemies by -20 for 5 sec, Damage (vs Burned): +13% (Total: 113%)
17
MP Cost: 27, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 3, 81% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +14% (Total: 114%)
18
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 3, 84% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +14% (Total: 114%)
19
MP Cost: 29, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 3, 87% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +15% (Total: 115%)
20
MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 3, 90% chance to Slow enemies by -20 for 6 sec, Damage (vs Burned): +15% (Total: 115%)
Page Order Description: Summon sacred hammers on both sides of you, pulling enemies inwards dealing damage to them. Info: type = 51, suddenDeath = 1, condition = attack, pvp = 0 Delays: pageOrder - 900 ms Range:350% Animations:hit.0, effect, mob Maximum Level: 10
1
MP Cost: 11, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 35%, Stun Duration: 2 sec
2
MP Cost: 12, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2 sec
3
MP Cost: 13, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 2 sec
4
MP Cost: 14, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 2 sec
5
MP Cost: 15, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 55%, Stun Duration: 3 sec
6
MP Cost: 16, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec
7
MP Cost: 17, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 65%, Stun Duration: 3 sec
8
MP Cost: 18, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 3 sec
9
MP Cost: 19, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 75%, Stun Duration: 4 sec
10
MP Cost: 20, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 4 sec
White Knight
Lightning Charge Description: Imbue your weapon with electricity, dealing lightning damage to enemies, stunning them. Deals more damage to enemies hit by Blizzard Charge. Info: type = 10, magicSteal = 1, pvp = 0 Delays: chargeBlow - 810 ms Range:350% Element: Lightning Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 25, Damage: 193%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 14%, Stun Duration: 3, When not stunned - Damage Over Time: 77% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
2
MP Cost: 25, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 18%, Stun Duration: 3, When not stunned - Damage Over Time: 79% damage every 1 sec for 3 seconds, Damage (vs Chilled): +6% (Total: 106%)
3
MP Cost: 25, Damage: 199%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 22%, Stun Duration: 3, When not stunned - Damage Over Time: 81% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
4
MP Cost: 25, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 26%, Stun Duration: 3, When not stunned - Damage Over Time: 83% damage every 1 sec for 3 seconds, Damage (vs Chilled): +7% (Total: 107%)
5
MP Cost: 25, Damage: 205%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 30%, Stun Duration: 3, When not stunned - Damage Over Time: 85% damage every 1 sec for 3 seconds, Damage (vs Chilled): +8% (Total: 108%)
6
MP Cost: 25, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 34%, Stun Duration: 4, When not stunned - Damage Over Time: 87% damage every 1 sec for 4 seconds, Damage (vs Chilled): +8% (Total: 108%)
7
MP Cost: 25, Damage: 211%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 38%, Stun Duration: 4, When not stunned - Damage Over Time: 89% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
8
MP Cost: 30, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 42%, Stun Duration: 4, When not stunned - Damage Over Time: 91% damage every 1 sec for 4 seconds, Damage (vs Chilled): +9% (Total: 109%)
9
MP Cost: 30, Damage: 217%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 46%, Stun Duration: 4, When not stunned - Damage Over Time: 93% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
10
MP Cost: 30, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 50%, Stun Duration: 4, When not stunned - Damage Over Time: 95% damage every 1 sec for 4 seconds, Damage (vs Chilled): +10% (Total: 110%)
11
MP Cost: 30, Damage: 223%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 54%, Stun Duration: 5, When not stunned - Damage Over Time: 97% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
12
MP Cost: 30, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 58%, Stun Duration: 5, When not stunned - Damage Over Time: 99% damage every 1 sec for 5 seconds, Damage (vs Chilled): +11% (Total: 111%)
13
MP Cost: 30, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 62%, Stun Duration: 5, When not stunned - Damage Over Time: 101% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
14
MP Cost: 30, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 66%, Stun Duration: 5, When not stunned - Damage Over Time: 103% damage every 1 sec for 5 seconds, Damage (vs Chilled): +12% (Total: 112%)
15
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 70%, Stun Duration: 5, When not stunned - Damage Over Time: 105% damage every 1 sec for 5 seconds, Damage (vs Chilled): +13% (Total: 113%)
16
MP Cost: 35, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 74%, Stun Duration: 6, When not stunned - Damage Over Time: 107% damage every 1 sec for 6 seconds, Damage (vs Chilled): +13% (Total: 113%)
17
MP Cost: 35, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 78%, Stun Duration: 6, When not stunned - Damage Over Time: 109% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
18
MP Cost: 35, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 82%, Stun Duration: 6, When not stunned - Damage Over Time: 111% damage every 1 sec for 6 seconds, Damage (vs Chilled): +14% (Total: 114%)
19
MP Cost: 35, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 86%, Stun Duration: 6, When not stunned - Damage Over Time: 113% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
20
MP Cost: 35, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 3, Stun Rate: 90%, Stun Duration: 6, When not stunned - Damage Over Time: 115% damage every 1 sec for 6 seconds, Damage (vs Chilled): +15% (Total: 115%)
Parashock Guard Description: Temporarily decrease your own Guard Rate and defense to decrease the damage taken by yourself and allies, as well as provide them with guard rate and yourself with weapon attack. Info: type = 15, massSpell = 1 Delays: restore - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Combat Orders Description: Permanently increases Flame Charge and Blizzard Charge's damage. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills for the final class level that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +17%
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +19%
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +21%
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +23%
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +25%
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +27%
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +29%
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +31%
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +33%
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +35%
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +37%
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +39%
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +41%
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +43%
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +45%
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +47%
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +49%
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +51%
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1, Passive Effect - Flame Charge and Blizzard Charge Damage: +53%
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2, Passive Effect - Flame Charge and Blizzard Charge Damage: +55%
HP Recovery Description: Instantly restores some of your HP. HP recovered increases with skill level. Consecutive usage results in less HP recovered. Info: type = 31 Delays: restoration - 1440 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 23%, for each use within 24 sec, HP Recovered: -5%
2
MP Cost: 24, HP Recovered: 26%, for each use within 23 sec, HP Recovered: -5%
3
MP Cost: 28, HP Recovered: 29%, for each use within 22 sec, HP Recovered: -5%
4
MP Cost: 28, HP Recovered: 32%, for each use within 21 sec, HP Recovered: -5%
5
MP Cost: 32, HP Recovered: 35%, for each use within 20 sec, HP Recovered: -5%
6
MP Cost: 32, HP Recovered: 38%, for each use within 19 sec, HP Recovered: -5%
7
MP Cost: 36, HP Recovered: 41%, for each use within 18 sec, HP Recovered: -5%
8
MP Cost: 36, HP Recovered: 44%, for each use within 17 sec, HP Recovered: -5%
9
MP Cost: 40, HP Recovered: 47%, for each use within 16 sec, HP Recovered: -5%
10
MP Cost: 40, HP Recovered: 50%, for each use within 15 sec, HP Recovered: -5%
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: threat - 1260 ms Range:300% Animations:effect, mob Maximum Level: 20
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Shield Mastery Description: Increases Status Effect and Elemental Resistance, Weapon Defense, Magic Defense, and Weapon Attack when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage with a chance of stunning enemies. Info: type = 50 Animations:mob Maximum Level: 10
1
Status Effect and Elemental Resistance: +13%, Weapon and Magic DEF: +115%, Weapon Attack: +1, Guard Rate: +4%, Stun Rate: +6%
2
Status Effect and Elemental Resistance: +16%, Weapon and Magic DEF: +130%, Weapon Attack: +2, Guard Rate: +8%, Stun Rate: +12%
3
Status Effect and Elemental Resistance: +19%, Weapon and Magic DEF: +145%, Weapon Attack: +3, Guard Rate: +12%, Stun Rate: +18%
4
Status Effect and Elemental Resistance: +22%, Weapon and Magic DEF: +160%, Weapon Attack: +4, Guard Rate: +16%, Stun Rate: +24%
5
Status Effect and Elemental Resistance: +25%, Weapon and Magic DEF: +175%, Weapon Attack: +5, Guard Rate: +20%, Stun Rate: +30%
6
Status Effect and Elemental Resistance: +28%, Weapon and Magic DEF: +190%, Weapon Attack: +6, Guard Rate: +24%, Stun Rate: +36%
7
Status Effect and Elemental Resistance: +31%, Weapon and Magic DEF: +205%, Weapon Attack: +7, Guard Rate: +28%, Stun Rate: +42%
8
Status Effect and Elemental Resistance: +34%, Weapon and Magic DEF: +220%, Weapon Attack: +8, Guard Rate: +32%, Stun Rate: +48%
9
Status Effect and Elemental Resistance: +37%, Weapon and Magic DEF: +235%, Weapon Attack: +9, Guard Rate: +36%, Stun Rate: +54%
10
Status Effect and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon Attack: +10, Guard Rate: +40%, Stun Rate: +60%
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Maximum Level: 20
1
Damage Taken: -11%
2
Damage Taken: -12%
3
Damage Taken: -13%
4
Damage Taken: -14%
5
Damage Taken: -15%
6
Damage Taken: -16%
7
Damage Taken: -17%
8
Damage Taken: -18%
9
Damage Taken: -19%
10
Damage Taken: -20%
11
Damage Taken: -21%
12
Damage Taken: -22%
13
Damage Taken: -23%
14
Damage Taken: -24%
15
Damage Taken: -25%
16
Damage Taken: -26%
17
Damage Taken: -27%
18
Damage Taken: -28%
19
Damage Taken: -29%
20
Damage Taken: -30%
Blessing Armor Description: When being attacked, have a chance to block it completely. Up to 10 attacks can be blocked every 90 seconds, increasing your weapon attack in this time. Cannot be dispelled. Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +2, Number of Hits Absorbed: 1 - Cooldown Time: 30 sec
2
Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +4, Number of Hits Absorbed: 2 - Cooldown Time: 30 sec
3
Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +6, Number of Hits Absorbed: 3 - Cooldown Time: 30 sec
4
Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +8, Number of Hits Absorbed: 4 - Cooldown Time: 30 sec
5
Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +10, Number of Hits Absorbed: 5 - Cooldown Time: 30 sec
6
Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 6 - Cooldown Time: 30 sec
7
Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 7 - Cooldown Time: 30 sec
8
Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 8 - Cooldown Time: 30 sec
9
Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 9 - Cooldown Time: 30 sec
10
Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 10 - Cooldown Time: 30 sec
Paladin
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Divine Charge Description: Imbue your weapon with light, dealing holy damage to enemies, silencing them. Deals more damage to enemies hit by Lightning Charge. Info: type = 10, magicSteal = 1, mes = seal Delays: chargeBlow - 810 ms Range:350% Animations:effect, effect0, hit.0, mob Maximum Level: 30
1
MP Cost: 25, Damage: 318%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 13%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
2
MP Cost: 25, Damage: 321%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 16%, Seal Duration: 5, Damage (vs Stunned): +6% (Total: 106%)
3
MP Cost: 25, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 19%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
4
MP Cost: 25, Damage: 327%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 22%, Seal Duration: 5, Damage (vs Stunned): +7% (Total: 107%)
5
MP Cost: 25, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 25%, Seal Duration: 5, Damage (vs Stunned): +8% (Total: 108%)
6
MP Cost: 25, Damage: 333%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 28%, Seal Duration: 6, Damage (vs Stunned): +8% (Total: 108%)
7
MP Cost: 25, Damage: 336%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 31%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
8
MP Cost: 30, Damage: 339%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 34%, Seal Duration: 6, Damage (vs Stunned): +9% (Total: 109%)
9
MP Cost: 30, Damage: 342%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 37%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
10
MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 40%, Seal Duration: 6, Damage (vs Stunned): +10% (Total: 110%)
11
MP Cost: 30, Damage: 348%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 43%, Seal Duration: 6, Damage (vs Stunned): +11% (Total: 111%)
12
MP Cost: 30, Damage: 351%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 46%, Seal Duration: 7, Damage (vs Stunned): +11% (Total: 111%)
13
MP Cost: 30, Damage: 354%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 49%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
14
MP Cost: 30, Damage: 357%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 52%, Seal Duration: 7, Damage (vs Stunned): +12% (Total: 112%)
15
MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 55%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
16
MP Cost: 35, Damage: 363%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 58%, Seal Duration: 7, Damage (vs Stunned): +13% (Total: 113%)
17
MP Cost: 35, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 61%, Seal Duration: 7, Damage (vs Stunned): +14% (Total: 114%)
18
MP Cost: 35, Damage: 369%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 64%, Seal Duration: 8, Damage (vs Stunned): +14% (Total: 114%)
19
MP Cost: 35, Damage: 372%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 67%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
20
MP Cost: 35, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 70%, Seal Duration: 8, Damage (vs Stunned): +15% (Total: 115%)
21
MP Cost: 35, Damage: 378%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 73%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
22
MP Cost: 40, Damage: 381%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 76%, Seal Duration: 8, Damage (vs Stunned): +16% (Total: 116%)
23
MP Cost: 40, Damage: 384%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 79%, Seal Duration: 8, Damage (vs Stunned): +17% (Total: 117%)
24
MP Cost: 40, Damage: 387%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 82%, Seal Duration: 9, Damage (vs Stunned): +17% (Total: 117%)
25
MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 85%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
26
MP Cost: 40, Damage: 393%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 88%, Seal Duration: 9, Damage (vs Stunned): +18% (Total: 118%)
27
MP Cost: 40, Damage: 396%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 91%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
28
MP Cost: 40, Damage: 399%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 94%, Seal Duration: 9, Damage (vs Stunned): +19% (Total: 119%)
29
MP Cost: 45, Damage: 402%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 97%, Seal Duration: 9, Damage (vs Stunned): +20% (Total: 120%)
30
MP Cost: 45, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 100%, Seal Duration: 10, Damage (vs Stunned): +20% (Total: 120%)
31
MP Cost: 45, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 103%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
32
MP Cost: 45, Damage: 411%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 106%, Seal Duration: 10, Damage (vs Stunned): +21% (Total: 121%)
33
MP Cost: 45, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 3, Seal Rate: 109%, Seal Duration: 10, Damage (vs Stunned): +22% (Total: 122%)
Blast Description: Strike a single enemy with a powerful blow, using your Elemental Charges for a short buff. Info: type = 1, suddenDeath = 1 Delays: blastNew - 840 ms Range:280% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 15, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 16 sec, Critical Hit Rate: +11%, Defense Ignored: +16%, Total Damage: +11%
2
MP Cost: 15, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 17 sec, Critical Hit Rate: +12%, Defense Ignored: +16%, Total Damage: +12%
3
MP Cost: 15, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 18 sec, Critical Hit Rate: +13%, Defense Ignored: +17%, Total Damage: +13%
4
MP Cost: 16, Damage: 186%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 19 sec, Critical Hit Rate: +14%, Defense Ignored: +17%, Total Damage: +14%
5
MP Cost: 16, Damage: 190%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 20 sec, Critical Hit Rate: +15%, Defense Ignored: +18%, Total Damage: +15%
6
MP Cost: 16, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 21 sec, Critical Hit Rate: +16%, Defense Ignored: +18%, Total Damage: +16%
7
MP Cost: 17, Damage: 198%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 22 sec, Critical Hit Rate: +17%, Defense Ignored: +19%, Total Damage: +17%
8
MP Cost: 17, Damage: 202%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 23 sec, Critical Hit Rate: +18%, Defense Ignored: +19%, Total Damage: +18%
9
MP Cost: 17, Damage: 206%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 24 sec, Critical Hit Rate: +19%, Defense Ignored: +20%, Total Damage: +19%
10
MP Cost: 18, Damage: 210%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 25 sec, Critical Hit Rate: +20%, Defense Ignored: +20%, Total Damage: +20%
11
MP Cost: 18, Damage: 214%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 26 sec, Critical Hit Rate: +21%, Defense Ignored: +21%, Total Damage: +21%
12
MP Cost: 18, Damage: 218%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 27 sec, Critical Hit Rate: +22%, Defense Ignored: +21%, Total Damage: +22%
13
MP Cost: 19, Damage: 222%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 28 sec, Critical Hit Rate: +23%, Defense Ignored: +22%, Total Damage: +23%
14
MP Cost: 19, Damage: 226%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 29 sec, Critical Hit Rate: +24%, Defense Ignored: +22%, Total Damage: +24%
15
MP Cost: 19, Damage: 230%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 30 sec, Critical Hit Rate: +25%, Defense Ignored: +23%, Total Damage: +25%
16
MP Cost: 20, Damage: 234%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 31 sec, Critical Hit Rate: +26%, Defense Ignored: +23%, Total Damage: +26%
17
MP Cost: 20, Damage: 238%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 32 sec, Critical Hit Rate: +27%, Defense Ignored: +24%, Total Damage: +27%
18
MP Cost: 20, Damage: 242%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 33 sec, Critical Hit Rate: +28%, Defense Ignored: +24%, Total Damage: +28%
19
MP Cost: 21, Damage: 246%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 34 sec, Critical Hit Rate: +29%, Defense Ignored: +25%, Total Damage: +29%
20
MP Cost: 21, Damage: 250%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 35 sec, Critical Hit Rate: +30%, Defense Ignored: +25%, Total Damage: +30%
21
MP Cost: 21, Damage: 254%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 36 sec, Critical Hit Rate: +31%, Defense Ignored: +26%, Total Damage: +31%
22
MP Cost: 22, Damage: 258%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 37 sec, Critical Hit Rate: +32%, Defense Ignored: +26%, Total Damage: +32%
23
MP Cost: 22, Damage: 262%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 38 sec, Critical Hit Rate: +33%, Defense Ignored: +27%, Total Damage: +33%
24
MP Cost: 22, Damage: 266%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 39 sec, Critical Hit Rate: +34%, Defense Ignored: +27%, Total Damage: +34%
25
MP Cost: 23, Damage: 270%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 40 sec, Critical Hit Rate: +35%, Defense Ignored: +28%, Total Damage: +35%
26
MP Cost: 23, Damage: 274%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 41 sec, Critical Hit Rate: +36%, Defense Ignored: +28%, Total Damage: +36%
27
MP Cost: 23, Damage: 278%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 42 sec, Critical Hit Rate: +37%, Defense Ignored: +29%, Total Damage: +37%
28
MP Cost: 24, Damage: 282%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 43 sec, Critical Hit Rate: +38%, Defense Ignored: +29%, Total Damage: +38%
29
MP Cost: 24, Damage: 286%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 44 sec, Critical Hit Rate: +39%, Defense Ignored: +30%, Total Damage: +39%
30
MP Cost: 24, Damage: 290%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 45 sec, Critical Hit Rate: +40%, Defense Ignored: +30%, Total Damage: +40%
31
MP Cost: 25, Damage: 294%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 46 sec, Critical Hit Rate: +41%, Defense Ignored: +31%, Total Damage: +41%
32
MP Cost: 25, Damage: 298%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 47 sec, Critical Hit Rate: +42%, Defense Ignored: +31%, Total Damage: +42%
33
MP Cost: 25, Damage: 302%, Number of Hits: 6, Max Enemies Hit: 1, Duration: 48 sec, Critical Hit Rate: +43%, Defense Ignored: +32%, Total Damage: +43%
Guardian Spirit Description: Revive the closest ally to you, causing both them and you to become invulnerable for a short period of time. Info: type = 38, pvp = 0 Delays: guardianSpirit - 1350 ms Range:400% Animations:effect, affected, affected0 Maximum Level: 20
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Void Elemental Description: Imbue your weapon with every element, ignoring the enemy's resistances, while improving the damage of every charge except Divine Charge. Info: type = 10, pvp = 0 Delays: voidCharge - 2400 ms Animations:effect Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
8
MP Cost: 30, Cooldown: 180 sec
Heaven's Hammer Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuaryNew - 2760 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
2
MP Cost: 32, Damage to Boss: 928%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
3
MP Cost: 33, Damage to Boss: 942%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
4
MP Cost: 34, Damage to Boss: 956%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
5
MP Cost: 35, Damage to Boss: 970%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
6
MP Cost: 36, Damage to Boss: 984%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
7
MP Cost: 37, Damage to Boss: 998%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
8
MP Cost: 38, Damage to Boss: 1012%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
9
MP Cost: 39, Damage to Boss: 1026%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
10
MP Cost: 40, Damage to Boss: 1040%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
11
MP Cost: 41, Damage to Boss: 1054%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
12
MP Cost: 42, Damage to Boss: 1068%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
13
MP Cost: 43, Damage to Boss: 1082%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
14
MP Cost: 44, Damage to Boss: 1096%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
15
MP Cost: 45, Damage to Boss: 1110%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
16
MP Cost: 46, Damage to Boss: 1124%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
17
MP Cost: 47, Damage to Boss: 1138%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
18
MP Cost: 48, Damage to Boss: 1152%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
19
MP Cost: 49, Damage to Boss: 1166%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
20
MP Cost: 50, Damage to Boss: 1180%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
21
MP Cost: 51, Damage to Boss: 1194%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
22
MP Cost: 52, Damage to Boss: 1208%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
23
MP Cost: 53, Damage to Boss: 1222%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
24
MP Cost: 54, Damage to Boss: 1236%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
25
MP Cost: 55, Damage to Boss: 1250%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
26
MP Cost: 56, Damage to Boss: 1264%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
27
MP Cost: 57, Damage to Boss: 1278%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
28
MP Cost: 58, Damage to Boss: 1292%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
29
MP Cost: 59, Damage to Boss: 1306%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
30
MP Cost: 60, Damage to Boss: 1320%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 61, Damage to Boss: 1334%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
33
MP Cost: 63, Damage to Boss: 1362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
Advanced Charge Description: A skill that encompasses all the elements, increasing max targets hit, number of hits, and buff duration. When using a Charge skill, there is a chance to cause instant death. Info: type = 50, affectedSkill = 1211002 Maximum Level: 10
1
Elemental Charge Buff Duration: +1 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 1%
2
Elemental Charge Buff Duration: +2 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 2%
3
Elemental Charge Buff Duration: +3 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 3%
4
Elemental Charge Buff Duration: +4 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 4%
5
Elemental Charge Buff Duration: +5 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +1, Instant Death: 5%
6
Elemental Charge Buff Duration: +6 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 6%
7
Elemental Charge Buff Duration: +7 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 7%
8
Elemental Charge Buff Duration: +8 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 8%
9
Elemental Charge Buff Duration: +9 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +1, Max Enemies Hit: +2, Instant Death: 9%
10
Elemental Charge Buff Duration: +10 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +2, Instant Death: 10%
11
Elemental Charge Buff Duration: +11 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 11%
12
Elemental Charge Buff Duration: +12 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 12%
13
Elemental Charge Buff Duration: +13 sec, Elemental Charge Total Damage: 3%, Weapon Attack: 12, Number of Hits: +2, Max Enemies Hit: +3, Instant Death: 13%
Paladin Expert Description: Improve your mastery over Paladin abilities, improving your mastery, minimum critical damage, defense, and damage or defense ignore depending on your weapon. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Hyper
Blast - Bonus Attack Description: Increases Blast's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Heaven's Hammer - Reinforce Description: Increases Heaven's Hammer's damage. Info: type = 50 Maximum Level: 1 Required Level: 155
1
Heaven's Hammer Damage: +20%
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Threaten - Persist Description: Increases Threaten's duration. Info: type = 50 Maximum Level: 1 Required Level: 143
1
Duration: +20 sec
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Blast - Reinforce Description: Increases Blast's damage. Info: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Blast - Critical Rate Description: Increases Blast's critical hit rate. Info: type = 50 Maximum Level: 1 Required Level: 168
1
Critical Hit Rate: +20%
Threaten - Bonus Chance Description: Increases Threaten's activation rate. Info: type = 50 Maximum Level: 1 Required Level: 162
1
Activation Rate: +20%
Threaten - Enhance Description: Increases Threaten's effectiveness. Info: type = 50 Maximum Level: 1 Required Level: 183
1
Enemy Attack and Defense: -20%, Enemy Accuracy: -20%
Smite Description: Summon a divine shield to crush your enemies in one blow. Upon being hit, all buffs are cancelled and cannot be recast for a set duration. Info: type = 1, areaAttack = 1 Delays: HY122smite - 1320 ms Range:500% Animations:effect, mob, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 400, Damage: 500%, Number of Hits: 6, Max Enemies Hit: 15, Duration: 20 sec - Cooldown Time: 120 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Heaven's Hammer - Cooltime Reduce Description: Reduces Heaven's Hammer's cooldown. Info: type = 50 Maximum Level: 1 Required Level: 195
1
Cooldown Reduction: 50%
Heaven's Hammer - Bonus Attack Description: Increases Heaven's Hammer's number of hits. Info: type = 50 Maximum Level: 1 Required Level: 177
1
Number of Hits: +1
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Spearman
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: weaponBooster - 1320 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: ironWall - 0 ms Range:300% Animations:effect, affected Maximum Level: 10
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 10
1
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
2
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
3
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
4
MP Cost: 20, Duration: 120 sec, Max HP and MP: +24%
5
MP Cost: 20, Duration: 150 sec, Max HP and MP: +30%
6
MP Cost: 20, Duration: 180 sec, Max HP and MP: +36%
7
MP Cost: 20, Duration: 210 sec, Max HP and MP: +42%
8
MP Cost: 40, Duration: 240 sec, Max HP and MP: +48%
9
MP Cost: 40, Duration: 270 sec, Max HP and MP: +54%
10
MP Cost: 40, Duration: 300 sec, Max HP and MP: +60%
MP Cost: 20, Duration: 360 sec, Recover 20 HP every 24 seconds - Cooldown Time: 60 sec
Spear Pulling Description: Use your long spear to briefly pull in enemies around you, stunning them in the process. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: spearPulling - 1050 ms Range:450% Final Attack: Spear, Polearm Animations:effect, hit.0, mob Maximum Level: 10
1
MP Cost: 10, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
2
MP Cost: 10, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
3
MP Cost: 10, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
4
MP Cost: 10, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
5
MP Cost: 12, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
6
MP Cost: 12, Damage: 166%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
7
MP Cost: 12, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
8
MP Cost: 12, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
9
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
10
MP Cost: 14, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 8. Stuns and pulls enemies.
Piercing Through Description: Use a powerful strike to pierce through enemies. If the enemies are nearby, increases your critical chance. If they're far away, increases your total damage. Info: type = 1, areaAttack = 1 Delays: piercingThrough - 780 ms Range:350% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 17, Damage: 163%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +1%, Far Enemies - Damage: +1%
2
MP Cost: 17, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +2%, Far Enemies - Damage: +1%
3
MP Cost: 17, Damage: 167%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +3%, Far Enemies - Damage: +2%
4
MP Cost: 17, Damage: 169%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +4%, Far Enemies - Damage: +2%
5
MP Cost: 17, Damage: 171%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +5%, Far Enemies - Damage: +3%
6
MP Cost: 18, Damage: 173%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +6%, Far Enemies - Damage: +3%
7
MP Cost: 18, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +7%, Far Enemies - Damage: +4%
8
MP Cost: 18, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +8%, Far Enemies - Damage: +4%
9
MP Cost: 18, Damage: 179%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +9%, Far Enemies - Damage: +5%
10
MP Cost: 18, Damage: 181%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +10%, Far Enemies - Damage: +5%
11
MP Cost: 18, Damage: 183%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +11%, Far Enemies - Damage: +6%
12
MP Cost: 19, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +12%, Far Enemies - Damage: +6%
13
MP Cost: 19, Damage: 187%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +13%, Far Enemies - Damage: +7%
14
MP Cost: 19, Damage: 189%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +14%, Far Enemies - Damage: +7%
15
MP Cost: 19, Damage: 191%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +15%, Far Enemies - Damage: +8%
16
MP Cost: 19, Damage: 193%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +16%, Far Enemies - Damage: +8%
17
MP Cost: 19, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +17%, Far Enemies - Damage: +9%
18
MP Cost: 20, Damage: 197%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +18%, Far Enemies - Damage: +9%
19
MP Cost: 20, Damage: 199%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +19%, Far Enemies - Damage: +10%
20
MP Cost: 20, Damage: 201%, Number of Hits: 2, Max Enemies Hit: 8, Close enemies - Critical Hit Rate: +20%, Far Enemies - Damage: +10%
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 10
1
Spear and Polearm Mastery: +14%, Accuracy: +24
2
Spear and Polearm Mastery: +18%, Accuracy: +48
3
Spear and Polearm Mastery: +22%, Accuracy: +72
4
Spear and Polearm Mastery: +26%, Accuracy: +96
5
Spear and Polearm Mastery: +30%, Accuracy: +120
6
Spear and Polearm Mastery: +34%, Accuracy: +144
7
Spear and Polearm Mastery: +38%, Accuracy: +168
8
Spear and Polearm Mastery: +42%, Accuracy: +192
9
Spear and Polearm Mastery: +46%, Accuracy: +216
10
Spear and Polearm Mastery: +50%, Accuracy: +240
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Dragon Knight
Beholder Shock Description: Beholder screams, knocking back, damaging and stunning enemies. Beholder does not have to be near the enemy. Info: type = 1, areaAttack = 1, mes = stun Delays: walk1 - 720 ms Range:260% Animations:effect, hit.0, mob Maximum Level: 20
1
Damage: 412%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
2
Damage: 424%, Max Enemies Hit: 10, 9% chance to stun for 4 sec - Cooldown Time: 25 sec
3
Damage: 436%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 25 sec
4
Damage: 448%, Max Enemies Hit: 10, 18% chance to stun for 4 sec - Cooldown Time: 22 sec
5
Damage: 460%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
6
Damage: 472%, Max Enemies Hit: 10, 27% chance to stun for 4 sec - Cooldown Time: 22 sec
7
Damage: 484%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 22 sec
8
Damage: 496%, Max Enemies Hit: 10, 36% chance to stun for 4 sec - Cooldown Time: 19 sec
9
Damage: 508%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
10
Damage: 520%, Max Enemies Hit: 10, 45% chance to stun for 7 sec - Cooldown Time: 19 sec
11
Damage: 532%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 19 sec
12
Damage: 544%, Max Enemies Hit: 10, 54% chance to stun for 7 sec - Cooldown Time: 16 sec
13
Damage: 556%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
14
Damage: 568%, Max Enemies Hit: 10, 63% chance to stun for 7 sec - Cooldown Time: 16 sec
15
Damage: 580%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 16 sec
16
Damage: 592%, Max Enemies Hit: 10, 72% chance to stun for 7 sec - Cooldown Time: 13 sec
17
Damage: 604%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
18
Damage: 616%, Max Enemies Hit: 10, 81% chance to stun for 10 sec - Cooldown Time: 13 sec
19
Damage: 628%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 13 sec
20
Damage: 640%, Max Enemies Hit: 10, 90% chance to stun for 10 sec - Cooldown Time: 10 sec
Cross Over Chain Description: Temporarily increase your total damage based on your current HP while decreasing damage taken when you get hit. Info: type = 11, magicSteal = 1 Delays: threat - 1260 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 10, Duration: 66 sec, 5% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
2
MP Cost: 11, Duration: 72 sec, 10% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
3
MP Cost: 11, Duration: 78 sec, 15% of your current HP in regards to your MaxHP is added to your total damage. Up to 2% reduction in damage taken. Up to 4000 HP can be reduced.
4
MP Cost: 12, Duration: 84 sec, 20% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
5
MP Cost: 12, Duration: 90 sec, 25% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
6
MP Cost: 13, Duration: 96 sec, 30% of your current HP in regards to your MaxHP is added to your total damage. Up to 3% reduction in damage taken. Up to 4000 HP can be reduced.
7
MP Cost: 13, Duration: 102 sec, 35% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
8
MP Cost: 14, Duration: 108 sec, 40% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
9
MP Cost: 14, Duration: 114 sec, 45% of your current HP in regards to your MaxHP is added to your total damage. Up to 4% reduction in damage taken. Up to 4000 HP can be reduced.
10
MP Cost: 15, Duration: 120 sec, 50% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
11
MP Cost: 15, Duration: 126 sec, 55% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
12
MP Cost: 16, Duration: 132 sec, 60% of your current HP in regards to your MaxHP is added to your total damage. Up to 5% reduction in damage taken. Up to 4000 HP can be reduced.
13
MP Cost: 16, Duration: 138 sec, 65% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
14
MP Cost: 17, Duration: 144 sec, 70% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
15
MP Cost: 17, Duration: 150 sec, 75% of your current HP in regards to your MaxHP is added to your total damage. Up to 6% reduction in damage taken. Up to 4000 HP can be reduced.
16
MP Cost: 18, Duration: 156 sec, 80% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
17
MP Cost: 18, Duration: 162 sec, 85% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
18
MP Cost: 19, Duration: 168 sec, 90% of your current HP in regards to your MaxHP is added to your total damage. Up to 7% reduction in damage taken. Up to 4000 HP can be reduced.
19
MP Cost: 19, Duration: 174 sec, 95% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
20
MP Cost: 20, Duration: 180 sec, 100% of your current HP in regards to your MaxHP is added to your total damage. Up to 8% reduction in damage taken. Up to 4000 HP can be reduced.
Rush Description: Charge forward, pushing enemies in front of you together. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rushNew - 960 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0, hit.0 Maximum Level: 10
1
MP Cost: 11, Damage: 251%, Number of Hits: 1, Max Enemies Hit: 7
2
MP Cost: 11, Damage: 257%, Number of Hits: 1, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 8
4
MP Cost: 14, Damage: 269%, Number of Hits: 1, Max Enemies Hit: 9
5
MP Cost: 14, Damage: 275%, Number of Hits: 1, Max Enemies Hit: 9
6
MP Cost: 14, Damage: 281%, Number of Hits: 1, Max Enemies Hit: 10
7
MP Cost: 17, Damage: 287%, Number of Hits: 1, Max Enemies Hit: 10
8
MP Cost: 17, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 11
9
MP Cost: 17, Damage: 299%, Number of Hits: 1, Max Enemies Hit: 11
10
MP Cost: 20, Damage: 305%, Number of Hits: 1, Max Enemies Hit: 12
Beholder Dominant Description: [Toggle Skill] Free Beholder, doing a large amount of damage to nearby enemies. When this skill is on, Beholder cannot heal or buff you. Info: type = 33, condition = attack, summonMinion = 1 Range:350% Animations:effect Maximum Level: 10
1
Damage: 156%, Max Enemies Hit: 15, Range
2
Damage: 162%, Max Enemies Hit: 15, Range
3
Damage: 168%, Max Enemies Hit: 15, Range
4
Damage: 174%, Max Enemies Hit: 15, Range
5
Damage: 180%, Max Enemies Hit: 15, Range
6
Damage: 186%, Max Enemies Hit: 15, Range
7
Damage: 192%, Max Enemies Hit: 15, Range
8
Damage: 198%, Max Enemies Hit: 15, Range
9
Damage: 204%, Max Enemies Hit: 15, Range
10
Damage: 210%, Max Enemies Hit: 15, Range
Lord of Darkness Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Endure Description: Improve your status and element resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status and Element Resistance: +1%
2
Status and Element Resistance: +2%
3
Status and Element Resistance: +3%
4
Status and Element Resistance: +4%
5
Status and Element Resistance: +5%
6
Status and Element Resistance: +6%
7
Status and Element Resistance: +7%
8
Status and Element Resistance: +8%
9
Status and Element Resistance: +9%
10
Status and Element Resistance: +10%
11
Status and Element Resistance: +11%
12
Status and Element Resistance: +12%
13
Status and Element Resistance: +13%
14
Status and Element Resistance: +14%
15
Status and Element Resistance: +15%
16
Status and Element Resistance: +16%
17
Status and Element Resistance: +17%
18
Status and Element Resistance: +18%
19
Status and Element Resistance: +19%
20
Status and Element Resistance: +20%
Lamancha Spear Description: Vigorously swing your spear around to damage enemies around you finishing off with a crushing blow. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 90, condition = attack Delays: lamanchaSpear - 720 ms Range:170% Final Attack: Spear, Polearm Animations:prepare, keydown, keydownend, hit.0, special Maximum Level: 20
1
MP Cost: 5, Damage: 132%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 550%.
2
MP Cost: 5, Damage: 133%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 560%.
3
MP Cost: 5, Damage: 134%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 570%.
4
MP Cost: 5, Damage: 135%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 580%.
5
MP Cost: 5, Damage: 136%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 590%.
6
MP Cost: 5, Damage: 137%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 600%.
7
MP Cost: 6, Damage: 138%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 610%.
8
MP Cost: 6, Damage: 139%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 620%.
9
MP Cost: 6, Damage: 140%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 630%.
10
MP Cost: 6, Damage: 141%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 640%.
11
MP Cost: 6, Damage: 142%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 650%.
12
MP Cost: 6, Damage: 143%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 660%.
13
MP Cost: 6, Damage: 144%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 670%.
14
MP Cost: 7, Damage: 145%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 680%.
15
MP Cost: 7, Damage: 146%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 690%.
16
MP Cost: 7, Damage: 147%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 700%.
17
MP Cost: 7, Damage: 148%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 710%.
18
MP Cost: 7, Damage: 149%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 720%.
19
MP Cost: 7, Damage: 150%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 730%.
20
MP Cost: 7, Damage: 151%, Number of Hits: 1, Max Enemies Hit: 10 - Maximum Keydown Duration: 8 sec - Finishing Blow Damage: 740%.
Beholder's Buff Description: Beholder buffs you every couple seconds. When using Beholder Dominant, Beholder will not buff you. Info: type = 54 Animations:affected, affected0 Maximum Level: 20
1
Every 24 seconds, Buff Duration: 24 sec, Weapon Attack: +2, Critical Hit Rate: +1%, Weapon and Magic DEF: +25, Accuracy and Avoid: +15
2
Every 24 seconds, Buff Duration: 28 sec, Weapon Attack: +4, Critical Hit Rate: +1%, Weapon and Magic DEF: +50, Accuracy and Avoid: +30
3
Every 24 seconds, Buff Duration: 32 sec, Weapon Attack: +6, Critical Hit Rate: +2%, Weapon and Magic DEF: +75, Accuracy and Avoid: +45
4
Every 20 seconds, Buff Duration: 36 sec, Weapon Attack: +8, Critical Hit Rate: +2%, Weapon and Magic DEF: +100, Accuracy and Avoid: +60
5
Every 20 seconds, Buff Duration: 40 sec, Weapon Attack: +10, Critical Hit Rate: +3%, Weapon and Magic DEF: +125, Accuracy and Avoid: +75
6
Every 20 seconds, Buff Duration: 44 sec, Weapon Attack: +12, Critical Hit Rate: +3%, Weapon and Magic DEF: +150, Accuracy and Avoid: +90
7
Every 20 seconds, Buff Duration: 48 sec, Weapon Attack: +14, Critical Hit Rate: +4%, Weapon and Magic DEF: +175, Accuracy and Avoid: +105
8
Every 16 seconds, Buff Duration: 52 sec, Weapon Attack: +16, Critical Hit Rate: +4%, Weapon and Magic DEF: +200, Accuracy and Avoid: +120
9
Every 16 seconds, Buff Duration: 56 sec, Weapon Attack: +18, Critical Hit Rate: +5%, Weapon and Magic DEF: +225, Accuracy and Avoid: +135
10
Every 16 seconds, Buff Duration: 60 sec, Weapon Attack: +20, Critical Hit Rate: +5%, Weapon and Magic DEF: +250, Accuracy and Avoid: +150
11
Every 16 seconds, Buff Duration: 64 sec, Weapon Attack: +22, Critical Hit Rate: +6%, Weapon and Magic DEF: +275, Accuracy and Avoid: +165
12
Every 12 seconds, Buff Duration: 68 sec, Weapon Attack: +24, Critical Hit Rate: +6%, Weapon and Magic DEF: +300, Accuracy and Avoid: +180
13
Every 12 seconds, Buff Duration: 72 sec, Weapon Attack: +26, Critical Hit Rate: +7%, Weapon and Magic DEF: +325, Accuracy and Avoid: +195
14
Every 12 seconds, Buff Duration: 76 sec, Weapon Attack: +28, Critical Hit Rate: +7%, Weapon and Magic DEF: +350, Accuracy and Avoid: +210
15
Every 12 seconds, Buff Duration: 80 sec, Weapon Attack: +30, Critical Hit Rate: +8%, Weapon and Magic DEF: +375, Accuracy and Avoid: +225
16
Every 8 seconds, Buff Duration: 84 sec, Weapon Attack: +32, Critical Hit Rate: +8%, Weapon and Magic DEF: +400, Accuracy and Avoid: +240
17
Every 8 seconds, Buff Duration: 88 sec, Weapon Attack: +34, Critical Hit Rate: +9%, Weapon and Magic DEF: +425, Accuracy and Avoid: +255
18
Every 8 seconds, Buff Duration: 92 sec, Weapon Attack: +36, Critical Hit Rate: +9%, Weapon and Magic DEF: +450, Accuracy and Avoid: +270
19
Every 8 seconds, Buff Duration: 96 sec, Weapon Attack: +38, Critical Hit Rate: +10%, Weapon and Magic DEF: +475, Accuracy and Avoid: +285
20
Every 4 seconds, Buff Duration: 100 sec, Weapon Attack: +40, Critical Hit Rate: +10%, Weapon and Magic DEF: +500, Accuracy and Avoid: +300
Dark Knight
Sacrifice Description: Absorb Beholder, healing you and ignoring some defense and increasing damage against bosses for a certain amount of time while ignoring the cooldown of Gungnir's Descent. Permanently increases defense ignored. Info: type = 10, magicSteal = 1 Delays: sacrifice - 2280 ms Animations:effect Maximum Level: 30
1
MP Cost: 56, Heal 13% of your Max HP, Buff Duration: 11 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +1%
2
MP Cost: 57, Heal 16% of your Max HP, Buff Duration: 12 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +2%
3
MP Cost: 58, Heal 19% of your Max HP, Buff Duration: 13 sec, Defense Ignored: +1%, Damage (vs Bosses): +1%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +3%
4
MP Cost: 59, Heal 22% of your Max HP, Buff Duration: 14 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +4%
5
MP Cost: 60, Heal 25% of your Max HP, Buff Duration: 15 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +5%
6
MP Cost: 61, Heal 28% of your Max HP, Buff Duration: 16 sec, Defense Ignored: +2%, Damage (vs Bosses): +2%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +6%
7
MP Cost: 62, Heal 31% of your Max HP, Buff Duration: 17 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +7%
8
MP Cost: 63, Heal 34% of your Max HP, Buff Duration: 18 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +8%
9
MP Cost: 64, Heal 37% of your Max HP, Buff Duration: 19 sec, Defense Ignored: +3%, Damage (vs Bosses): +3%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +9%
10
MP Cost: 65, Heal 40% of your Max HP, Buff Duration: 20 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +10%
11
MP Cost: 66, Heal 43% of your Max HP, Buff Duration: 21 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +11%
12
MP Cost: 67, Heal 46% of your Max HP, Buff Duration: 22 sec, Defense Ignored: +4%, Damage (vs Bosses): +4%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +12%
13
MP Cost: 68, Heal 49% of your Max HP, Buff Duration: 23 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +13%
14
MP Cost: 69, Heal 52% of your Max HP, Buff Duration: 24 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +14%
15
MP Cost: 70, Heal 55% of your Max HP, Buff Duration: 25 sec, Defense Ignored: +5%, Damage (vs Bosses): +5%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +15%
16
MP Cost: 71, Heal 58% of your Max HP, Buff Duration: 26 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +16%
17
MP Cost: 72, Heal 61% of your Max HP, Buff Duration: 27 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +17%
18
MP Cost: 73, Heal 64% of your Max HP, Buff Duration: 28 sec, Defense Ignored: +6%, Damage (vs Bosses): +6%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +18%
19
MP Cost: 74, Heal 67% of your Max HP, Buff Duration: 29 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +19%
20
MP Cost: 75, Heal 70% of your Max HP, Buff Duration: 30 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +20%
21
MP Cost: 76, Heal 73% of your Max HP, Buff Duration: 31 sec, Defense Ignored: +7%, Damage (vs Bosses): +7%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +21%
22
MP Cost: 77, Heal 76% of your Max HP, Buff Duration: 32 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +22%
23
MP Cost: 78, Heal 79% of your Max HP, Buff Duration: 33 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +23%
24
MP Cost: 79, Heal 82% of your Max HP, Buff Duration: 34 sec, Defense Ignored: +8%, Damage (vs Bosses): +8%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +24%
25
MP Cost: 80, Heal 85% of your Max HP, Buff Duration: 35 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +25%
26
MP Cost: 81, Heal 88% of your Max HP, Buff Duration: 36 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +26%
27
MP Cost: 82, Heal 91% of your Max HP, Buff Duration: 37 sec, Defense Ignored: +9%, Damage (vs Bosses): +9%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +27%
28
MP Cost: 83, Heal 94% of your Max HP, Buff Duration: 38 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +28%
29
MP Cost: 84, Heal 97% of your Max HP, Buff Duration: 39 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +29%
30
MP Cost: 85, Heal 100% of your Max HP, Buff Duration: 40 sec, Defense Ignored: +10%, Damage (vs Bosses): +10%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +30%
31
MP Cost: 86, Heal 103% of your Max HP, Buff Duration: 41 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +31%
32
MP Cost: 87, Heal 106% of your Max HP, Buff Duration: 42 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +32%
33
MP Cost: 88, Heal 109% of your Max HP, Buff Duration: 43 sec, Defense Ignored: +11%, Damage (vs Bosses): +11%, ignores Gungnir's cooldown, Passive Effect - Defense Ignored: +33%
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: magicCrash - 1380 ms Range:300% Animations:mob, effect, effect0 Maximum Level: 10
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Gungnir's Descent Description: Summon a large spear to be dropped on an enemy's head. The more HP you have, the more damage this skill does. If Reincarnation or Sacrifice are active the cooldown is ignored. Info: type = 2 Delays: gungnirDescent - 840 ms Range:400% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 34, Damage: 356%, Total Damage: +52% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 1% - Cooldown Time: 22 sec
2
MP Cost: 35, Damage: 359%, Total Damage: +54% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 2% - Cooldown Time: 22 sec
3
MP Cost: 35, Damage: 362%, Total Damage: +56% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 3% - Cooldown Time: 21 sec
4
MP Cost: 36, Damage: 365%, Total Damage: +58% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 4% - Cooldown Time: 21 sec
5
MP Cost: 36, Damage: 368%, Total Damage: +60% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 5% - Cooldown Time: 20 sec
6
MP Cost: 37, Damage: 371%, Total Damage: +62% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 6% - Cooldown Time: 20 sec
7
MP Cost: 37, Damage: 374%, Total Damage: +64% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 7% - Cooldown Time: 19 sec
8
MP Cost: 38, Damage: 377%, Total Damage: +66% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 8% - Cooldown Time: 19 sec
9
MP Cost: 38, Damage: 380%, Total Damage: +68% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 9% - Cooldown Time: 18 sec
10
MP Cost: 39, Damage: 383%, Total Damage: +70% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 10% - Cooldown Time: 18 sec
11
MP Cost: 39, Damage: 386%, Total Damage: +72% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 11% - Cooldown Time: 17 sec
12
MP Cost: 40, Damage: 389%, Total Damage: +74% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 12% - Cooldown Time: 17 sec
13
MP Cost: 40, Damage: 392%, Total Damage: +76% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 13% - Cooldown Time: 16 sec
14
MP Cost: 41, Damage: 395%, Total Damage: +78% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 14% - Cooldown Time: 16 sec
15
MP Cost: 41, Damage: 398%, Total Damage: +80% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 15% - Cooldown Time: 15 sec
16
MP Cost: 42, Damage: 401%, Total Damage: +82% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 16% - Cooldown Time: 15 sec
17
MP Cost: 42, Damage: 404%, Total Damage: +84% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 17% - Cooldown Time: 14 sec
18
MP Cost: 43, Damage: 407%, Total Damage: +86% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 18% - Cooldown Time: 14 sec
19
MP Cost: 43, Damage: 410%, Total Damage: +88% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 19% - Cooldown Time: 13 sec
20
MP Cost: 44, Damage: 413%, Total Damage: +90% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 20% - Cooldown Time: 13 sec
21
MP Cost: 44, Damage: 416%, Total Damage: +92% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 21% - Cooldown Time: 12 sec
22
MP Cost: 45, Damage: 419%, Total Damage: +94% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 22% - Cooldown Time: 12 sec
23
MP Cost: 45, Damage: 422%, Total Damage: +96% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 23% - Cooldown Time: 11 sec
24
MP Cost: 46, Damage: 425%, Total Damage: +98% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 24% - Cooldown Time: 11 sec
25
MP Cost: 46, Damage: 428%, Total Damage: +100% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 25% - Cooldown Time: 10 sec
26
MP Cost: 47, Damage: 431%, Total Damage: +102% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 26% - Cooldown Time: 10 sec
27
MP Cost: 47, Damage: 434%, Total Damage: +104% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 27% - Cooldown Time: 9 sec
28
MP Cost: 48, Damage: 437%, Total Damage: +106% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 28% - Cooldown Time: 9 sec
29
MP Cost: 48, Damage: 440%, Total Damage: +108% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 29% - Cooldown Time: 8 sec
30
MP Cost: 49, Damage: 443%, Total Damage: +110% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 30% - Cooldown Time: 8 sec
31
MP Cost: 49, Damage: 446%, Total Damage: +112% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 31% - Cooldown Time: 7 sec
32
MP Cost: 50, Damage: 449%, Total Damage: +114% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 32% - Cooldown Time: 7 sec
33
MP Cost: 50, Damage: 452%, Total Damage: +116% (based on HP Ratio), Number of Hits: 4, Defense Ignored: 33% - Cooldown Time: 6 sec
Dark Impale Description: Attack the enemy five times at high speed. Has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 153%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
2
MP Cost: 23, Damage: 157%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
3
MP Cost: 23, Damage: 161%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 1%
4
MP Cost: 26, Damage: 165%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
5
MP Cost: 26, Damage: 169%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
6
MP Cost: 26, Damage: 173%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 2%
7
MP Cost: 29, Damage: 177%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
8
MP Cost: 29, Damage: 181%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
9
MP Cost: 29, Damage: 185%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 3%
10
MP Cost: 32, Damage: 189%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
11
MP Cost: 32, Damage: 193%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
12
MP Cost: 32, Damage: 197%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 4%
13
MP Cost: 35, Damage: 201%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
14
MP Cost: 35, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
15
MP Cost: 35, Damage: 209%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 5%
16
MP Cost: 38, Damage: 213%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 6%
17
MP Cost: 38, Damage: 217%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 6%
18
MP Cost: 38, Damage: 221%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 6%
19
MP Cost: 41, Damage: 225%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 7%
20
MP Cost: 41, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 7%
21
MP Cost: 41, Damage: 233%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 7%
22
MP Cost: 44, Damage: 237%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 8%
23
MP Cost: 44, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 8%
24
MP Cost: 44, Damage: 245%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 8%
25
MP Cost: 47, Damage: 249%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 9%
26
MP Cost: 47, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 9%
27
MP Cost: 47, Damage: 257%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 9%
28
MP Cost: 50, Damage: 261%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 10%
29
MP Cost: 50, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 10%
30
MP Cost: 50, Damage: 269%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 10%
31
MP Cost: 53, Damage: 273%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 11%
32
MP Cost: 53, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 11%
33
MP Cost: 53, Damage: 281%, Number of Hits: 5, Max Enemies Hit: 8, Instant Death Chance: 11%
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Beholder's Revenge Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP and will not heal if the monster suffers instant death. Info: type = 54, minionAttack = normal, condition = damaged, hpDrain = 1 Animations:hit.0 Maximum Level: 30
1
Activation Rate: 100%, Damage: 562%, Instant Death Chance: 1%, 1% Damage converted to HP - Cooldown Time: 19 sec
2
Activation Rate: 100%, Damage: 574%, Instant Death Chance: 2%, 1% Damage converted to HP - Cooldown Time: 19 sec
3
Activation Rate: 100%, Damage: 586%, Instant Death Chance: 3%, 1% Damage converted to HP - Cooldown Time: 18 sec
4
Activation Rate: 100%, Damage: 598%, Instant Death Chance: 4%, 2% Damage converted to HP - Cooldown Time: 18 sec
5
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 5%, 2% Damage converted to HP - Cooldown Time: 17 sec
6
Activation Rate: 100%, Damage: 622%, Instant Death Chance: 6%, 2% Damage converted to HP - Cooldown Time: 17 sec
7
Activation Rate: 100%, Damage: 634%, Instant Death Chance: 7%, 3% Damage converted to HP - Cooldown Time: 16 sec
8
Activation Rate: 100%, Damage: 646%, Instant Death Chance: 8%, 3% Damage converted to HP - Cooldown Time: 16 sec
9
Activation Rate: 100%, Damage: 658%, Instant Death Chance: 9%, 3% Damage converted to HP - Cooldown Time: 15 sec
10
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 10%, 4% Damage converted to HP - Cooldown Time: 15 sec
11
Activation Rate: 100%, Damage: 682%, Instant Death Chance: 11%, 4% Damage converted to HP - Cooldown Time: 14 sec
12
Activation Rate: 100%, Damage: 694%, Instant Death Chance: 12%, 4% Damage converted to HP - Cooldown Time: 14 sec
13
Activation Rate: 100%, Damage: 706%, Instant Death Chance: 13%, 5% Damage converted to HP - Cooldown Time: 13 sec
14
Activation Rate: 100%, Damage: 718%, Instant Death Chance: 14%, 5% Damage converted to HP - Cooldown Time: 13 sec
15
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 15%, 5% Damage converted to HP - Cooldown Time: 12 sec
16
Activation Rate: 100%, Damage: 742%, Instant Death Chance: 16%, 6% Damage converted to HP - Cooldown Time: 12 sec
17
Activation Rate: 100%, Damage: 754%, Instant Death Chance: 17%, 6% Damage converted to HP - Cooldown Time: 11 sec
18
Activation Rate: 100%, Damage: 766%, Instant Death Chance: 18%, 6% Damage converted to HP - Cooldown Time: 11 sec
19
Activation Rate: 100%, Damage: 778%, Instant Death Chance: 19%, 7% Damage converted to HP - Cooldown Time: 10 sec
20
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 20%, 7% Damage converted to HP - Cooldown Time: 10 sec
21
Activation Rate: 100%, Damage: 802%, Instant Death Chance: 21%, 7% Damage converted to HP - Cooldown Time: 9 sec
22
Activation Rate: 100%, Damage: 814%, Instant Death Chance: 22%, 8% Damage converted to HP - Cooldown Time: 9 sec
23
Activation Rate: 100%, Damage: 826%, Instant Death Chance: 23%, 8% Damage converted to HP - Cooldown Time: 8 sec
24
Activation Rate: 100%, Damage: 838%, Instant Death Chance: 24%, 8% Damage converted to HP - Cooldown Time: 8 sec
25
Activation Rate: 100%, Damage: 850%, Instant Death Chance: 25%, 9% Damage converted to HP - Cooldown Time: 7 sec
26
Activation Rate: 100%, Damage: 862%, Instant Death Chance: 26%, 9% Damage converted to HP - Cooldown Time: 7 sec
27
Activation Rate: 100%, Damage: 874%, Instant Death Chance: 27%, 9% Damage converted to HP - Cooldown Time: 6 sec
28
Activation Rate: 100%, Damage: 886%, Instant Death Chance: 28%, 10% Damage converted to HP - Cooldown Time: 6 sec
29
Activation Rate: 100%, Damage: 898%, Instant Death Chance: 29%, 10% Damage converted to HP - Cooldown Time: 5 sec
30
Activation Rate: 100%, Damage: 910%, Instant Death Chance: 30%, 10% Damage converted to HP - Cooldown Time: 5 sec
31
Activation Rate: 100%, Damage: 922%, Instant Death Chance: 31%, 11% Damage converted to HP - Cooldown Time: 4 sec
32
Activation Rate: 100%, Damage: 934%, Instant Death Chance: 32%, 11% Damage converted to HP - Cooldown Time: 4 sec
33
Activation Rate: 100%, Damage: 946%, Instant Death Chance: 33%, 11% Damage converted to HP - Cooldown Time: 3 sec
Reincarnation Description: When your HP reaches zero, under the dark contract you become invincible for a certain amount of time for a chance to revive. The cooldown of Gungnir's Descent is ignored. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 810 sec, Passive Effect - When your HP is higher than 78%, Damage: +1%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
2
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 30 monsters or hit a boss 30 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 76%, Damage: +2%, Speed: +6, Critical Rate: +1%, Minimum Critical Damage: +1%
3
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 780 sec, Passive Effect - When your HP is higher than 74%, Damage: +3%, Speed: +7, Critical Rate: +1%, Minimum Critical Damage: +2%
4
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 72%, Damage: +4%, Speed: +7, Critical Rate: +2%, Minimum Critical Damage: +2%
5
When your HP is 0, your HP and MP are fully restored. Invincibility: 10 sec, kill 29 monsters or hit a boss 29 times to revive within the time frame - Cooldown Time: 750 sec, Passive Effect - When your HP is higher than 70%, Damage: +5%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
6
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 68%, Damage: +6%, Speed: +8, Critical Rate: +2%, Minimum Critical Damage: +3%
7
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 720 sec, Passive Effect - When your HP is higher than 66%, Damage: +7%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
8
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 28 monsters or hit a boss 28 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 64%, Damage: +8%, Speed: +9, Critical Rate: +3%, Minimum Critical Damage: +4%
9
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 690 sec, Passive Effect - When your HP is higher than 62%, Damage: +9%, Speed: +10, Critical Rate: +3%, Minimum Critical Damage: +5%
10
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 60%, Damage: +10%, Speed: +10, Critical Rate: +4%, Minimum Critical Damage: +5%
11
When your HP is 0, your HP and MP are fully restored. Invincibility: 13 sec, kill 27 monsters or hit a boss 27 times to revive within the time frame - Cooldown Time: 660 sec, Passive Effect - When your HP is higher than 58%, Damage: +11%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
12
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 56%, Damage: +12%, Speed: +11, Critical Rate: +4%, Minimum Critical Damage: +6%
13
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 630 sec, Passive Effect - When your HP is higher than 54%, Damage: +13%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
14
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 26 monsters or hit a boss 26 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 52%, Damage: +14%, Speed: +12, Critical Rate: +5%, Minimum Critical Damage: +7%
15
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 600 sec, Passive Effect - When your HP is higher than 50%, Damage: +15%, Speed: +13, Critical Rate: +5%, Minimum Critical Damage: +8%
16
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 48%, Damage: +16%, Speed: +13, Critical Rate: +6%, Minimum Critical Damage: +8%
17
When your HP is 0, your HP and MP are fully restored. Invincibility: 16 sec, kill 25 monsters or hit a boss 25 times to revive within the time frame - Cooldown Time: 570 sec, Passive Effect - When your HP is higher than 46%, Damage: +17%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
18
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 540 sec, Passive Effect - When your HP is higher than 44%, Damage: +18%, Speed: +14, Critical Rate: +6%, Minimum Critical Damage: +9%
19
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 540 sec, Passive Effect - When your HP is higher than 42%, Damage: +19%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
20
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 24 monsters or hit a boss 24 times to revive within the time frame - Cooldown Time: 510 sec, Passive Effect - When your HP is higher than 40%, Damage: +20%, Speed: +15, Critical Rate: +7%, Minimum Critical Damage: +10%
21
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 510 sec, Passive Effect - When your HP is higher than 38%, Damage: +21%, Speed: +16, Critical Rate: +7%, Minimum Critical Damage: +11%
22
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 480 sec, Passive Effect - When your HP is higher than 36%, Damage: +22%, Speed: +16, Critical Rate: +8%, Minimum Critical Damage: +11%
23
When your HP is 0, your HP and MP are fully restored. Invincibility: 19 sec, kill 23 monsters or hit a boss 23 times to revive within the time frame - Cooldown Time: 480 sec, Passive Effect - When your HP is higher than 34%, Damage: +23%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
24
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 450 sec, Passive Effect - When your HP is higher than 32%, Damage: +24%, Speed: +17, Critical Rate: +8%, Minimum Critical Damage: +12%
25
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 450 sec, Passive Effect - When your HP is higher than 30%, Damage: +25%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
26
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 22 monsters or hit a boss 22 times to revive within the time frame - Cooldown Time: 420 sec, Passive Effect - When your HP is higher than 28%, Damage: +26%, Speed: +18, Critical Rate: +9%, Minimum Critical Damage: +13%
27
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 420 sec, Passive Effect - When your HP is higher than 26%, Damage: +27%, Speed: +19, Critical Rate: +9%, Minimum Critical Damage: +14%
28
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 390 sec, Passive Effect - When your HP is higher than 24%, Damage: +28%, Speed: +19, Critical Rate: +10%, Minimum Critical Damage: +14%
29
When your HP is 0, your HP and MP are fully restored. Invincibility: 22 sec, kill 21 monsters or hit a boss 21 times to revive within the time frame - Cooldown Time: 390 sec, Passive Effect - When your HP is higher than 22%, Damage: +29%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
30
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 360 sec, Passive Effect - When your HP is higher than 20%, Damage: +30%, Speed: +20, Critical Rate: +10%, Minimum Critical Damage: +15%
31
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 360 sec, Passive Effect - When your HP is higher than 18%, Damage: +31%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
32
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 20 monsters or hit a boss 20 times to revive within the time frame - Cooldown Time: 330 sec, Passive Effect - When your HP is higher than 16%, Damage: +32%, Speed: +21, Critical Rate: +11%, Minimum Critical Damage: +16%
33
When your HP is 0, your HP and MP are fully restored. Invincibility: 25 sec, kill 19 monsters or hit a boss 19 times to revive within the time frame - Cooldown Time: 330 sec, Passive Effect - When your HP is higher than 14%, Damage: +33%, Speed: +22, Critical Rate: +11%, Minimum Critical Damage: +17%
Stance Description: Permanently increase your resistance to being knocked back. Info: type = 10, magicSteal = 1 Maximum Level: 30
1
Stance Rate: +2%
2
Stance Rate: +4%
3
Stance Rate: +6%
4
Stance Rate: +8%
5
Stance Rate: +10%
6
Stance Rate: +12%
7
Stance Rate: +14%
8
Stance Rate: +16%
9
Stance Rate: +18%
10
Stance Rate: +20%
11
Stance Rate: +22%
12
Stance Rate: +24%
13
Stance Rate: +26%
14
Stance Rate: +28%
15
Stance Rate: +30%
16
Stance Rate: +32%
17
Stance Rate: +34%
18
Stance Rate: +36%
19
Stance Rate: +38%
20
Stance Rate: +40%
21
Stance Rate: +42%
22
Stance Rate: +44%
23
Stance Rate: +46%
24
Stance Rate: +48%
25
Stance Rate: +50%
26
Stance Rate: +52%
27
Stance Rate: +54%
28
Stance Rate: +56%
29
Stance Rate: +58%
30
Stance Rate: +60%
Advanced Weapon Mastery Description: Increases Spear and Polearm Mastery, Weapon Attack, and Minimum Critical Damage. Info: type = 50 Pre-requisite: Level 10 Weapon Mastery Maximum Level: 30
Reincarnation (Dummy) Description: Total Damage bonus from reincarnating Info: type = 50, showFromTheOrigin = 1 Animations:effect, special, repeat.0, repeat.1 Maximum Level: 30
1
Total Damage: +1%
2
Total Damage: +1%
3
Total Damage: +1%
4
Total Damage: +2%
5
Total Damage: +2%
6
Total Damage: +2%
7
Total Damage: +3%
8
Total Damage: +3%
9
Total Damage: +3%
10
Total Damage: +4%
11
Total Damage: +4%
12
Total Damage: +4%
13
Total Damage: +5%
14
Total Damage: +5%
15
Total Damage: +5%
16
Total Damage: +6%
17
Total Damage: +6%
18
Total Damage: +6%
19
Total Damage: +7%
20
Total Damage: +7%
21
Total Damage: +7%
22
Total Damage: +8%
23
Total Damage: +8%
24
Total Damage: +8%
25
Total Damage: +9%
26
Total Damage: +9%
27
Total Damage: +9%
28
Total Damage: +10%
29
Total Damage: +10%
30
Total Damage: +10%
31
Total Damage: +11%
32
Total Damage: +11%
33
Total Damage: +11%
Hyper
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Dark Synthesis Description: Unleash the sleeping darkness within you. Info: type = 1, areaAttack = 1 Delays: HY132darkSynthesis - 1170 ms Range:330% Animations:effect, effect0, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 200, Damage: 300%, Number of Hits: 10, Max Enemies Hit: 8 - Cooldown Time: 8 sec
Dark Thirst Description: Receive dark protection, improving your damage and absorb damage from enemies around you. You cannot drain more than an enemy's max HP. Info: type = 50 Delays: HY132darkThirst - 990 ms Animations:effect, effect0 Maximum Level: 1 Required Level: 150
beholder has a 60 second cooldown
it also now grants 40 attack
sacrifice lasts for 40 seconds
sacrifice grants 10% boss damage
sacrifice seems to still grant 30% PDR?
dark impale hits a beautiful 269% damage, 8 mobs
gungnir ignores 30% PDR (that's sixty% with sacrifice! 80% with reinforce, and 110% with leafre set!
gungnir as fast as dark impale!
reincarnation is only 6 mins CD! 4.8 with the reinforce i guess?
pineapple it, i'm quite happy, and if you can increase the duration of sacrifice via buff%, i'm a sold man.
edit: hory pomegranate that raging blow animation, the hilt alone passes for an axe.
Even more buffs to F/Ps.
Pairing Flame Haze with Poison Mist is a neat concept that I think could actually work pretty well. Their cooldowns sync up perfectly, too.
pallies, hold your tits about what i'm about to say since i could be wrong... but i think your defense just went from +200% to +50%... and now to freaking +250%
ShinkuDragon Wrote:pallies, hold your tits about what i'm about to say since i could be wrong... but i think your defense just went from +200% to +50%... and now to freaking +250%
i hope this is the case, please x0x, also congrats that 2hand paladins can have this too with Rosario activating the effects :3