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TLeviathan Wrote:They only add 60% too, not quite as nice as 100%. You're only getting at most 2 chances per attack as well, instead of Strafe's 4. Stun mastery is definitely less noticeable than an archer's crit in terms of damage.
Good thing I have a SE mule  . Just need another computer now xd.
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I got 2 requests to make a video of drain. When I lvl I'll have lvl 11 drain, and i'll make a video of me usin it at sharks when i do lvl =D.
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Aids Wrote:Good thing I have a SE mule . Just need another computer now xd.
SE is <3 in 4th job with barrage. If you can't get a 2nd comp, look into a computer emulation program (if your comp can handle it that is).
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2008-12-24, 09:27 AM
(This post was last modified: 2008-12-24, 11:54 AM by DrRusty.)
LvL 14 energy drain at sharks, gobis, christmas sock.
This video is for anyone who wants to say that "because I don't use drain on my hermit, I'm not gonna max drain". Ya well marauder's drain and hermit's drain are completely different.
High quality is on youtube. I tried to keep my HP bar in view during the Sharks part
[YOUTUBE]1tH_uEOLPUQ[/YOUTUBE]
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Wait, Energy Drain takes no MP to use?
SERIOUSLY?
THATS THE MOST AWESOME THING I EVER HEARD.
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2008-12-24, 06:32 PM
(This post was last modified: 2008-12-24, 06:39 PM by Dusk.)
I have to say, DrRusty, you do a very good job of making Marauders look fun. All those 4th job videos of Buccaneers spamming Demolition before Pirates came out made it look like a very typical, bland class. It wasn't until I started watching your videos that I realized otherwise.
Edit: I watched some of your other videos. Maybe it's just with the level of control you have, any class can be fun. Even Bishops o_o;
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2008-12-24, 08:02 PM
(This post was last modified: 2008-12-24, 09:40 PM by DrRusty.)
lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
ZachAttack Wrote:Wait, Energy Drain takes no MP to use?
SERIOUSLY?
THATS THE MOST AWESOME THING I EVER HEARD. ya  . Drain is a pretty damn sweet skill
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DrRusty Wrote:lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
ya . Drain is a pretty damn sweet skill
we should still max MP Recovery right? or should we max Barrel instead?
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Shinryuji Wrote:we should still max MP Recovery right? or should we max Barrel instead?
I would max MP Recovery. I find it quite useful and use it quite a bit as a Marauder.
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Shinryuji Wrote:we should still max MP Recovery right? or should we max Barrel instead?
I'd rather have barrell. MP recovery would be great if we didn't have 1/1 pot cost ratios. Barrell atleast has some use.
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DrRusty Wrote:lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
ya . Drain is a pretty damn sweet skill
I do the same thing on my DrK and slinger - I hate sitting and spamming, I always try to find tactics that keep me moving and mixing up attacks (hence me maxing PA Crusher). I can mix up my tactics on the fly, and find training to be a lot more fun because of this. I especially love Wolf Spiders and Firebrands because of the ways they move and attack as well as the shape of the map. Lots of strategy involved to effectively train there...
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DrRusty Wrote:I'd rather have barrell. MP recovery would be great if we didn't have 1/1 pot cost ratios. Suddenly... Honsters!
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Drain would sure save me a lot on HP pot money =>
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2008-12-25, 06:14 AM
(This post was last modified: 2008-12-25, 06:17 AM by DrRusty.)
Loose Wrote:Suddenly... Honsters!
25 second cooldown time  . Every 25 seconds you save what? 100 mesos? well thats if you use honsters.
I finally got lvl 1 windbooster and....... holy shiet...... drain is even faster than before. And now that it's maxed, I can do 14k with it =D
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DrRusty Wrote:25 second cooldown time . Every 25 seconds you save what? 100 mesos? well thats if you use honsters.
I finally got lvl 1 windbooster and....... holy shiet...... drain is even faster than before. And now that it's maxed, I can do 14k with it =D
See? That's where I don't get why you'd max it... Was doing 12k damage with it at level 11 at level 120 already. Note the fact that JMS doesn't have the same amount of attack equips as GMS, so my range is pure crap compared to GMS. Sure, Drain is fast, but it's not needed for damage purpose, so leaving it at 11 is perfectly fine. Maxing it only saves more potions.
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No MP needed? Nice. o_0 Other than that, it's uses are limited, as you have to be in close-range, touch the monster (therefore, getting damaged anyways...), and do damage and recov that way.
An Assassin's Drain is dependant of Claw Mastery level, along with whether the Drain attack lands as a Critical or not, the higher the damage, the higher it heals. I'd still prefer an Assassin's Drain, just because you have range while you use it, so after you recov, you can jump away and not get damaged. Where as with a Pirate's Drain, you have to STAY THERE and get damaged while recovering, and there's a cooldown, apparently..
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2008-12-25, 09:49 AM
(This post was last modified: 2008-12-25, 10:19 AM by DrRusty.)
ShiKage Wrote:See? That's where I don't get why you'd max it... Was doing 12k damage with it at level 11 at level 120 already. Note the fact that JMS doesn't have the same amount of attack equips as GMS, so my range is pure crap compared to GMS. Sure, Drain is fast, but it's not needed for damage purpose, so leaving it at 11 is perfectly fine. Maxing it only saves more potions.
Okay a few things......
Did you not watch the video? That DPS is fking awesome. I didn't max drain to save pots...... I did it because it's ranged and its DPS is amazing. Heal + 0 MP use is just a plus. If you were to go to zakum or go to horntail , how would you get to the top arms of zakum, or the wings and arms of horntail? You use your two ranged attacks energy drain, and demolition. Demolition has that oh so nice 6 minute cool down though..... while energy drain can be charge in 20-30 seconds. It's not like Energy drain is weak.... it's strong as fk.
How could you hit 12k with lvl 11 drain? Your buffed range is 3.4k and lvl 11 drain is 315%. Your max damage on defenseless monsters would be slightly above 10k.
On monsters you can take touch damage from, you can stand on top of them, let energy charge's bubble do power gaurd damage, and heal yourself + attack with drain at the same time.
I'll admit though, with lvl 1 windbooster, shockwave's improvement in speed makes it not as bad as before. I still don't like it though. It's not like shockwave helps you train faster than using your other skills.
How about this, in your build, you recommend getting shockwave first, and a lot of people followed it. I have people who left comments on my video saying they followed your guide and now they're screwed. You know how to make videos, post a video of yourself using shockwave training faster than I do using energy attacks.
remember this thread? http://www.southperry.net/forums/showthread.php?t=6540
I have met TWO people who have gotten shockwave first and liked it.
Kasuhitomi Wrote:No MP needed? Nice. o_0 Other than that, it's uses are limited, as you have to be in close-range, touch the monster (therefore, getting damaged anyways...), and do damage and recov that way.
An Assassin's Drain is dependant of Claw Mastery level, along with whether the Drain attack lands as a Critical or not, the higher the damage, the higher it heals. I'd still prefer an Assassin's Drain, just because you have range while you use it, so after you recov, you can jump away and not get damaged. Where as with a Pirate's Drain, you have to STAY THERE and get damaged while recovering, and there's a cooldown, apparently..
You don't have to touch the monster to drain them. I stand on top of the monsters on purpose so I can do touch damage + drain damage at the same time. I'm taking advantage of drain's heal and energy drain's high power gaurd damage at the same time. Drain is a ranged attack that heals faster and does alot more damage then assassin's drain.
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If you've even been paying attention to anything I've been saying lately, you'd know that I don't even recommend my build. I have to revise my build. I made it because of a discussion that Daemarius, LilFroMan, and myself based off of pure statistics and imagination. I, by myself, can not test every single build in existance, since I was the only person who was writing a guide and actually trying to get information based off of experience. Daemarius' was just off of facts. At the time, even Daemarius said the build rocked, but as I said, it was based off of pure theory. Yes, I do need to revise my build and I will get to that soon.
As for my damage, I did hit 12k on a Newtie at level 120. I even have friends in JMS that can vouch for it who come to this forum. However, getting them to look at this may be hard to do. Forum name of the main person impressed with my Energy Drain damage is TKWizard.
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What the heck...... so many people followed your build yet you don't even recommend the build yourself? Please revise is soon because there's still people looking for a good guide.......
and about the 12k thing. You probably had MW on from someone else.
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DrRusty Wrote:What the heck...... so many people followed your build yet you don't even recommend the build yourself? Please revise is soon because there's still people looking for a good guide.......
and about the 12k thing. You probably had MW on from someone else.
I don't remember too well. I may have, but I don't think so. O_o I would recheck my damage, but I've sold all of my equips on my Viper and am only trying to merchant until Cygnus is released in JMS or the economy is stablized. =/
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