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2009-05-27, 09:14 PM
(This post was last modified: 2009-05-27, 09:33 PM by MasPan.)
Stereo Wrote:When I try to rush Nirg, if even one NL is attacking, it fails like 60% of the time. And I'm pretty sure his KB is somewhere in the range of 80000.
[color="#cc8899"]I've never had any trouble O.o
Best example is when he's in a corner and starts pushing towards the ranged people, they don't let up attacking and 1 rush = back in corner. Every time.
Edit -
your problem may be his attack animations. Spells and attacks from monsters will always prevent Rush unless you time it perfectly.[/COLOR]
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I've only cwkpqed once when I attacked, but I never had troubles rushing Nirg.
I've had skeles not get rushed just from powerguard damage though.
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2009-05-27, 10:10 PM
(This post was last modified: 2009-05-27, 10:13 PM by KajitiSouls.)
About the KB/rush issue, this seems to be a fine balance between how much damage you're doing to a monster vs. how much you KB. Generally someone who consistently meets the monster's KB value wins, but it's never been a 100% guaranteed thing. For example, a high lvl NL brought a lvl 8x hermit along for Anego. Anego somehow broke the hold the NL had on it and proceeded to chase them down. However, when the NL was soloing Anego, he never had that problem.
From personal experience, I'm usually the only Paladin at CWKPQ, but I always win the KB war when Rellik's the only one left (KBs all the way from right to left =P). Sure, the opponents (all the 10+ ranged attackers) have to suffer from stuns, but they're pretty ferocious otherwise.
Red Nirg on the other hand... I don't have much luck with him.
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Taiketo Wrote:I've only cwkpqed once when I attacked, but I never had troubles rushing Nirg.
I've had skeles not get rushed just from powerguard damage though.
[color="#cc8899"]Rush is a tricky devil and takes a lot of getting used to. Add in some of its...quirks? and you get some interesting things happening -
Rush Cannon - Monster is flung 2-3x the normal distance, seems to happen mostly with Skeles, and usually related to them attacking.
Rushthrough - Monster is kb'd immediately before Rush, resulting in character sliding through to the other side. Higher levels of Rush result in a clean slide, lower levels can leave you bumping the back of the monster. Also happens with "KBProof" animations of Bosses.
Rush Boomerang - Monster is successfully rushed, but a hit that connected mid-rush from someone else also causes KB, resulting in monster being flung backwards through you to its original location.[/COLOR]
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2009-05-27, 10:31 PM
(This post was last modified: 2009-05-27, 10:33 PM by Stereo.)
Not to mention the fact that as soon as you're rushing more than 3 monsters, the player leaps forward before all the monsters are pushed, so you have to make sure you stand back far enough that you won't land on monster #4 (unless you want to take touch damage because ACB's stun failed again and skele magic hurts). Conveniently enough, I have to wait for Skeles to "un-kb" after an ACB so I just walk back a bit from the mob while I wait.
I also managed some impressive "Rush Cannon" by rushing the same monster synchronized with another Paladin... it got pushed back twice as far.
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Well, even if we can Rush, as soon as the KB animation for Rush is over, he could turn around and smoke the pomegranate out of the ranged people behind him unless we Rush immediately again, which would do the same thing. We can't pin him to a wall for the ranged, because he would be facing them. This blows in general.
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2009-05-27, 10:58 PM
(This post was last modified: 2009-05-27, 11:12 PM by ZakumSlaYers.)
KajitiSouls Wrote:About the KB/rush issue, this seems to be a fine balance between how much damage you're doing to a monster vs. how much you KB. Generally someone who consistently meets the monster's KB value wins, but it's never been a 100% guaranteed thing. For example, a high lvl NL brought a lvl 8x hermit along for Anego. Anego somehow broke the hold the NL had on it and proceeded to chase them down. However, when the NL was soloing Anego, he never had that problem.
From personal experience, I'm usually the only Paladin at CWKPQ, but I always win the KB war when Rellik's the only one left (KBs all the way from right to left =P). Sure, the opponents (all the 10+ ranged attackers) have to suffer from stuns, but they're pretty ferocious otherwise.
Red Nirg on the other hand... I don't have much luck with him.
Getting near to it and being able to KB 100% is the key to control the monster and KB it.
Ex : Scarlion.. it's really difficult for me [NL] to make it chase me as my damage is around 15~21k while a paladin can KB it consistently without it running.
If the monster has firstAttack [Auto aggro] set to 1, it's a bonus for people near the monster to be able control it more easily as the client sent 'auto aggro' packet to the server once every 20 sec.
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ZakumSlaYers Wrote:Getting near to it and being able to KB 100% is the key to control the monster and KB it.
Ex : Scarlion.. it's really difficult for me [NL] to make it chase me as my damage is around 15~21k while a paladin can KB it consistently without it running.
If the monster has firstAttack [Auto aggro] set to 1, it's a bonus for people near the monster to be able control it more easily as the client sent 'auto aggro' packet to the server once every 20 sec.
AutoAggroHandler in Odin source.
Code: [color=Red]I don't fking care[/color]
Yes, yes, we all know that. Can you tell us how to have control of the monster 100% of the time though?
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KajitiSouls Wrote:Yes, yes, we all know that. Can you tell us how to have control of the monster 100% of the time though?
keep hitting it i guess? since the paladin can have full control throughout the entire scarlion boss run.
btw, check out my post again.. it isn't allowed here sry
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ZakumSlaYers Wrote:keep hitting it i guess? since the paladin can have full control throughout the entire scarlion boss run.
btw, check out my post again.. it isn't allowed here sry
I still didn't fking care anyways since it's not the GMS server code. Hitting something repeatedly will help you control a monster, but it doesn't help you do it 100% of the time when you're around decently powered people who are also attacking said monster.
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KajitiSouls Wrote:I still didn't fking care anyways since it's not the GMS server code. Hitting something repeatedly will help you control a monster, but it doesn't help you do it 100% of the time when you're around decently powered people who are also attacking said monster.
we had 4 NLS attacking it and yet it's fully controlled by just a paladin.
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KajitiSouls Wrote:How do we know that's not a glitch? MSEA hasn't managed to slap PB in the face with an attack yet >_>
How do we know it's not a glitch?
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watch gms get the nerfed pink bean...
i hope they give us a decent one, so it doesn't become an easy boss. this is supposedly the final boss.
there will prolly be a lvl 200 boss after this 1.
<imagine> the void where pink bean comes from (thinks about buu from dbz)
and pink beans just walk around this void which is like a dark anti inverse of the maple worlds and all the monsters are like dark/shiny . and the true master controlling it all is the final boss of ms with like 500000000000 hp</imagine>
but yea i hope pink bean becomes the challenge that ht was supposed to be.
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You really think they would nerf it?
I think they will keep it as is.
This is practically the last, and only thing level 200s have to look forward to. Unless they come out with something harder for us to cry about.
You can't expect to beat it with a bunch of level 16x-17x...
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[COLOR="Magenta"][SIZE="2"] Nerfing sounds silly; once PB is killed, confirmed strategies will be discussed and in the end, most servers would be able to take it down resulting in majority of the high levels complaining how "Pink Bean is so easy" yet again just like HT.
Getting to 17X is rather easy to get nowdays with the family 4X system...
[/SIZE][/COLOR]
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Zim Wrote:[COLOR="Magenta"][SIZE="2"]
[/SIZE][/COLOR]
lol what happened to Timeless Weapons in this world of yours?
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THE GODDESS'S NAME IS Louinne
CONFIRMED THROUGH MSEA QUEST DATA
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...Which Goddess? There's another one besides minerva?:f6:
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The goddess of time
timeless temple was built to worship her la =.=
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outside of scania and maybe windia, i just don't see how this is going to happen =P
bellocan hardly has any active high level wep attackers, its almost all bishops... same in many other servers... >_> lol
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