[COLOR="#0000FF"]To my understanding, it is not rock paper scissors, but two choices that allow you to increase your meter, or decrease your opponent's. The way to win it though is to press it faster. May be wrong about that, though.
One more daaaaaaaaaay. What systems are you people getting it for? Ps3, plox.
Shortened period tomorrow for me, so I get to get it at 2:30. ^o^[/COLOR]
I'm pretty excited to get this, I'll be picking it up after work today. I'm still a little disappointed that none of the games released in the past 4 years or so haven't beaten Budokai Tenkaichi 3... I honestly don't understand how they even released the two Rising Blast games, they were the worst DBZ games I've ever played.
Berzerk Wrote:I'm pretty excited to get this, I'll be picking it up after work today. I'm still a little disappointed that none of the games released in the past 4 years or so haven't beaten Budokai Tenkaichi 3... I honestly don't understand how they even released the two Rising Blast games, they were the worst DBZ games I've ever played.
Agreed, but this game plays LIKE budokai 3 which is why it caught my eye. Although it has more room, like the tenkaichi, it's only for more room and to keep the destruction element. There's a lot more strategy involved in this one as well.
[COLOR="#0000FF"]I have the game, but my brother is watching football, lol. So for now yugiohmons till it's free.
Can't wait to have a Black special beam cannoning, final flashing super saiyan.[/COLOR]
Dredragon Wrote:[COLOR="#0000FF"]I have the game, but my brother is watching football, lol. So for now yugiohmons till it's free.
Can't wait to have a Black special beam cannoning, final flashing super saiyan.[/COLOR]
[COLOR="#0000FF"]Made my saiyan! My BLACK saiyan. I saw no options for other races. And most of the clothes and other hairs are gone. I'm guessing you have to unlock all of the above. I have to admit there are a lot of cut scene like fights, but it's still awesome!
You start out with shitty skills, and a shitty master.. Yamcha, ROFL.
You have to unlock ERRRYTHING I guess. Now that I think about it, you can think of this game as a super awesome fighter/rpg if that makes anyone feel better. Makes me feel good now. [/COLOR]
Dredragon Wrote:[COLOR="#0000FF"]Made my saiyan! My BLACK saiyan. I saw no options for other races. And most of the clothes and other hairs are gone. I'm guessing you have to unlock all of the above. I have to admit there are a lot of cut scene like fights, but it's still awesome!
You start out with shitty skills, and a shitty master.. Yamcha, ROFL.
You have to unlock ERRRYTHING I guess. Now that I think about it, you can think of this game as a super awesome fighter/rpg if that makes anyone feel better. Makes me feel good now. [/COLOR]
More details how is it? I was actually surprised with the score IGN gave it, they had some nice things to say. I just always get so pissed when they say something's repetative. It makes me say, that's the exact same pomegranate that CoD has been putting out for years.
[COLOR="#0000FF"]Well, I guess it sorta is repetitive, but the features are nice. Hero mode, mostly. That's all I've doing actually. One battle, not sure if you people care who you battle first, so I won't say. o-o
I'm guessing the most fun part about it is story/ collecting stuff. The battles, even though you can use other characters, are kind of the same with erry character, honestly. It is cool how it kind of represents battles in the show, though. Have yet to try story mode, but from the trailers it looks nice.[/COLOR]
SwordStaker Wrote:More details how is it? I was actually surprised with the score IGN gave it, they had some nice things to say. I just always get so pissed when they say something's repetative. It makes me say, that's the exact same pomegranate that CoD has been putting out for years.
Spoiler
The game is extremely accurate to the storyline. Though the voice for freiza is extremely glitchy (switches between original and the most recent revamp of the series). Your fight starts with bardock vs frieza, and everything imbetween. The "big" boss fights are irritating as f`uck. My beset advice is when they are about to swing at you try to move twice in one direction, opposite of your previous dodges direction.
The games very gimmicky with lots of cut scenes, you could say it's more dedicated to the story than the gameplay. You really only have a few combos to pull out but as you progress in the story you get different moves. This is my first time going through the story and from my understanding they give you moves that associate with the actual scenes of the anime. Such as the death of jeice is pay by play a move you can do to any character, or goku's kaiken rush that defeats nappa. I'm not sure if you can update the skills, say the next play through, but I notice none of my new skills arent unlocked.
The dragonballs are extremely easy to get, everytime you win a battle you can get a dragonball imbetween. A feature I do like is that one of the dragonballs ends up being in the worlds martial arts tournement so you have to win in order to get one. Also regarding the martial arts tournement, you can access it anytime when you're going through the map, and the actual people playing in the tournement comment on how the battle is progressing. Such as you're fighting bardock and frieza goes "oh wow wasn't expecting that!", followed by piccolo going "Oh wow what power" or something.
Regarding the rock paper scissors thing, it works like this. You hit the punch button 4 times, if the hits land you push square or triangle (ps3, 50% chance) and you'll be able to do that whole ping pong segment which does a considerable amount of damage. Now you upgrade KI, which is the smaller circle that's on the left, this allows you to do dodges, and if you press any button fast enough retaliate towards the "ping pong" combo. But you can counter the counter until someone goofs up. Now on a seperate ki bar, which is refer to as the spirit meter, it goes up, and it has dashes of how much you need to perform a skill. The fastest way to do this is to press the x button twice in order to go into a dragon rush strategy. You fly towards them or fly away and shoot ki blasts, you press left or right and if the opponent clicks the same direction then they can retailiate, if they don't you gain a considerable amount of "spirit". For me it takes about 2 success' to do an attack. THe other method is doing the ping pong thing about 4 times, the rush however only does about meh, 4k out of 50k, ping pong rush does like 8k, the blasts you do normally do 10-15k damage. Now when you do the special moves, such as kama or gattling gun, it actually hurts the stage pretty bad, and the damage stacks. Even vollying blasts leaves craters all over the land. So in my experience, if I do 4 gattling cannons I can see the magma from the earths core. The animations are also different from your position.
As for countering it's a lot more strategy because, depending on the enemy's ki gauge determins what you can do. If you have 1/4 of it filled you can perform a block (blocks 25% of the damage), 60% is an evade, which you have to hit 3 bars timely in order to dodge or lose 25% more damage than usual. 80% allows you to retaliate and do that whole blast vs blast button smashing thing, which does 5k damage to the opponent. So when you use up your spirit energy you have to be cautios of how much ki energy the opponent has, and if you get them locked in a ping pong rush it depletes most if not all of it.
Another feature that I love is the pallet, see, instead of having 8 seperate characters, they have multiple pallets that you rotate with R2. Each pallet has 4 transformations or fusions. So you can immediately transform into the character if you have enough Ki. Which reminds me, once your ki is full and you push up on the diagonal buttons, it puts you into a rage mode. Kind of like budokai 3 in preparation of a super move, but instead this one only focus's on adding about 40% more to your damage, and it hurts.
One worry I had about this game is computers typically win in chance games, but I was down on 20k against racoome, and I still came back by being able to do a few super moves. And yes there are ultimate moves, but you can't spam them, you have to be in the red in order to use it. Also you can direct the ping pong rush in any direction so experiment a little.
There is no experience bars, and I havent discovered any money as of yet, I haven't really unlocked anything, I used the dragonballs and unlocked a stage, the other option being a piccolo costume. All and all, this games very cinematic, with a new type of style, but being able to create a crater and putting a lot of chance into the game kind of gives you more a satisfying rush once you accomplish something. But the best feature I like is the battles last at least 6-10 minutes depending on your success' and it can turn around at anytime. If you're a dbz fan, it's a must have, if you were meh about the show, you'd be meh about this, cus it's litterally just playing the show, although this experience only up until the frieza saga of the storyline.
Lots of info about the game up there with a few spoilers, but that summarizes a days worth of experience for me.
The game is extremely accurate to the storyline. Though the voice for freiza is extremely glitchy (switches between original and the most recent revamp of the series). Your fight starts with bardock vs frieza, and everything imbetween. The "big" boss fights are irritating as f`uck. My beset advice is when they are about to swing at you try to move twice in one direction, opposite of your previous dodges direction.
The games very gimmicky with lots of cut scenes, you could say it's more dedicated to the story than the gameplay. You really only have a few combos to pull out but as you progress in the story you get different moves. This is my first time going through the story and from my understanding they give you moves that associate with the actual scenes of the anime. Such as the death of jeice is pay by play a move you can do to any character, or goku's kaiken rush that defeats nappa. I'm not sure if you can update the skills, say the next play through, but I notice none of my new skills arent unlocked.
The dragonballs are extremely easy to get, everytime you win a battle you can get a dragonball imbetween. A feature I do like is that one of the dragonballs ends up being in the worlds martial arts tournement so you have to win in order to get one. Also regarding the martial arts tournement, you can access it anytime when you're going through the map, and the actual people playing in the tournement comment on how the battle is progressing. Such as you're fighting bardock and frieza goes "oh wow wasn't expecting that!", followed by piccolo going "Oh wow what power" or something.
Regarding the rock paper scissors thing, it works like this. You hit the punch button 4 times, if the hits land you push square or triangle (ps3, 50% chance) and you'll be able to do that whole ping pong segment which does a considerable amount of damage. Now you upgrade KI, which is the smaller circle that's on the left, this allows you to do dodges, and if you press any button fast enough retaliate towards the "ping pong" combo. But you can counter the counter until someone goofs up. Now on a seperate ki bar, which is refer to as the spirit meter, it goes up, and it has dashes of how much you need to perform a skill. The fastest way to do this is to press the x button twice in order to go into a dragon rush strategy. You fly towards them or fly away and shoot ki blasts, you press left or right and if the opponent clicks the same direction then they can retailiate, if they don't you gain a considerable amount of "spirit". For me it takes about 2 success' to do an attack. THe other method is doing the ping pong thing about 4 times, the rush however only does about meh, 4k out of 50k, ping pong rush does like 8k, the blasts you do normally do 10-15k damage. Now when you do the special moves, such as kama or gattling gun, it actually hurts the stage pretty bad, and the damage stacks. Even vollying blasts leaves craters all over the land. So in my experience, if I do 4 gattling cannons I can see the magma from the earths core. The animations are also different from your position.
As for countering it's a lot more strategy because, depending on the enemy's ki gauge determins what you can do. If you have 1/4 of it filled you can perform a block (blocks 25% of the damage), 60% is an evade, which you have to hit 3 bars timely in order to dodge or lose 25% more damage than usual. 80% allows you to retaliate and do that whole blast vs blast button smashing thing, which does 5k damage to the opponent. So when you use up your spirit energy you have to be cautios of how much ki energy the opponent has, and if you get them locked in a ping pong rush it depletes most if not all of it.
Another feature that I love is the pallet, see, instead of having 8 seperate characters, they have multiple pallets that you rotate with R2. Each pallet has 4 transformations or fusions. So you can immediately transform into the character if you have enough Ki. Which reminds me, once your ki is full and you push up on the diagonal buttons, it puts you into a rage mode. Kind of like budokai 3 in preparation of a super move, but instead this one only focus's on adding about 40% more to your damage, and it hurts.
One worry I had about this game is computers typically win in chance games, but I was down on 20k against racoome, and I still came back by being able to do a few super moves. And yes there are ultimate moves, but you can't spam them, you have to be in the red in order to use it. Also you can direct the ping pong rush in any direction so experiment a little.
There is no experience bars, and I havent discovered any money as of yet, I haven't really unlocked anything, I used the dragonballs and unlocked a stage, the other option being a piccolo costume. All and all, this games very cinematic, with a new type of style, but being able to create a crater and putting a lot of chance into the game kind of gives you more a satisfying rush once you accomplish something. But the best feature I like is the battles last at least 6-10 minutes depending on your success' and it can turn around at anytime. If you're a dbz fan, it's a must have, if you were meh about the show, you'd be meh about this, cus it's litterally just playing the show, although this experience only up until the frieza saga of the storyline.
Lots of info about the game up there with a few spoilers, but that summarizes a days worth of experience for me.
Sounds like fun. Sounds like it has a lot of ki and spirit control you need to watch, learning to be conservative while also using it when the times right.
[COLOR="#0000FF"]The game is really fun, I could play it all day!
Currently doing hero mode, haven't touched story, but it's nice how you start from frieza vs bardock. And it's cool how in the story they make it so you use that enemies at points too. In hero mode, you have a mentor in the beginning, and get others as you progress. Mentors I have in spoiler.
Spoiler
Start off with Yamcha, and after a fight with Ginyu you can have Ginyu or Tien as mentors.
To train under a new mentor, though, you need to do 60 percent of the old mentor's fights. So that's like 3-4 battles. Also, they get a bit harder, because sometimes it's two vs one, etc. Doing battles lets you unlock things from them, like skills, supers, ki colour, and once you have done all their training, you can freely equip their fighting style. You know, how burter is super fast, etc. Random comment, is burter in the game? o-o
You can travel around the world, finding fights and items as you travel. I've already found goku's clothes, so now I have 6 outfits in total. Still don't have any other hairs, so I look just like a black goku, lol!
Boss battles, man they are annoying. I still haven't beat that stupid giant ape in hero mode yet. ;-;
What are you PSNs, guys? I want to fight you guys and show you my custom hero. [/COLOR]
Dredragon Wrote:[COLOR="#0000FF"]The game is really fun, I could play it all day!
Currently doing hero mode, haven't touched story, but it's nice how you start from frieza vs bardock. And it's cool how in the story they make it so you use that enemies at points too. In hero mode, you have a mentor in the beginning, and get others as you progress. Mentors I have in spoiler.
Spoiler
Start off with Yamcha, and after a fight with Ginyu you can have Ginyu or Tien as mentors.
To train under a new mentor, though, you need to do 60 percent of the old mentor's fights. So that's like 3-4 battles. Also, they get a bit harder, because sometimes it's two vs one, etc. Doing battles lets you unlock things from them, like skills, supers, ki colour, and once you have done all their training, you can freely equip their fighting style. You know, how burter is super fast, etc. Random comment, is burter in the game? o-o
You can travel around the world, finding fights and items as you travel. I've already found goku's clothes, so now I have 6 outfits in total. Still don't have any other hairs, so I look just like a black goku, lol!
Boss battles, man they are annoying. I still haven't beat that stupid giant ape in hero mode yet. ;-;
What are you PSNs, guys? I want to fight you guys and show you my custom hero. [/COLOR]
What difficulty are you playing? And I want to complete story first haha
The game looks good, but is it actually good? Played some DBZ games before and I am a fan of the series but a lot of their games..are pretty bad. Is this worthy of a rent or buy?
Dredragon Wrote:[COLOR="#0000FF"]It depends. How big a fan are you?
And I haven't changed my difficulty, so it's the default I guess? o-o[/COLOR]
Currently watching DBZ Kai english dubbed series. Cell just created his cell games, and watched all the movies and finished DBGT awhile ago. So fairly big..but not dorky enough to go to a convention :p
[COLOR="#0000FF"]Idk, you may not like the fighting somewhat, but one thing that makes this DBZ awesome is the creative things in it. Sure, adding more scene ending for attacks would've been nice, but it's still awesome. The way story mode handles is really nice too. I myself found it boring fighting bosses in story mode in tenkaichi 3. I honestly didn't think their story mode was all that. But this game has an amazing story mode, honestly. And then once you're done with that, there's hero mode.. The first chapter of the story mode was pretty long, imo. Not including the bardock scene obviously, since that was one battle.
EDIT: One thing that I found really awesome about the story moe is how they change your attacks to match how it was in the show. You have 2 kaio-ken attacks for goku. The first one against nappa where you end and you hit him towards the ground, then do that classic dbz speed hack to and suddenly appear on the ground, catch the person you kicked towards the earth with tremendous force with ONE HAND, then toss him to the ground.
The second one you get fighting vegeta when you change so things won't get hurt in the background. I kind of forget this one honestly, but it has the same name for the move, bu he does a different style of it.
You'll see if you try it out, it's like they show them progress while they fight!
I think they even let you pick your supers when you pick a character. So you can choose if yo want him to have that "I'm a top class warrior!" attack (don't know if he still has it lol) with galick gun as second, or choose dirty fireworks instead of galick, etc. It's really creative.
AND THERE'S STILL HERO MODE!
In short, yes, if you're a dbz fan, get the game. If not, but you think you are, maybe rent it, try out the story mode and see how awesmazing it is, then come to your decision.
Got the game today, popped it in. Hearing "Cha-la-head-cha-la!" at the opening was already way more fanservice than many of the previous DBZ games. Stopped after beating Nappa and created my 1st Custom Hero.
The battle system is very fun, and while there are tons of reaction commands they don't really steal from the hectic speed of an actual DBZ fight. I found it rather interesting that their Blast attacks no longer use Ki, but Spirit. It initially makes Ki seem unimportant, but at the same time Ki is VERY important now because it fuels your biggest defenses against opposing Blast attacks and from getting rushed to death. I'm a bit in the middle given that their ultimate Blast atacks can't be used at high health. On the other hand, it gives dying players a chance to turn things around.
My biggest challenge so far are Counters, because I swear it sometimes feel like my controller is lagging whenever I try to time the button press. Long story short, getting me caught in a Rush is a guaranteed way to really whittle my life down. And not to jinx it, but I set difficulty mode to Hard and I'm just no feeling it so far. The only times I seriously take damage from the enemy is when they do a cut-scene Blast attack and my Ki level is too low to Evade or Intercept. I do worry a bit though if the AI is progressively getting better, meaning by the time I get to Cell or Buu fighting them on Hard mode is going to be a living hell to say the least.
I do believe though that they could definitely add something like the Tenkaichi style buff/counter Blast 1s in a future version of this game.
Got it today and I love it. Everyone already said what I wanted to say so XD
Just one question. Does Spirit gauge fill really really slow in Hero Mode or am I doing something wrong..?my opponent has almost full when I don't even have enough for one super >.>