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[Module] The Restructuring | Adventurer skills
#41
@Sarah - Teleport Mastery.
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#42
Fiel Wrote:@Sarah - Teleport Mastery.

No changes there, huh? I think it really needs a 4th job boost, I'd really like to see it become an important part of our arsenal. I'm not entirely sure how powerful it is now but most skills lose usefulness after you leave the level range they become available in, so I'm afraid the same would apply to it.
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#43
Isn't that some sort of mastery?

edit: oops, sorry! Did not see fiel post before me :-)
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#44
Liteness Wrote:bad thing about arans, what happened to our drain? they replaced it wth fenrir?.........

No, Drain is still there, and Fenrir's added to second job from third. There was just no reason to note about it since there was no change to it.
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#45
Ice strike looks sexy.

Ice Strike.
[Image: 316e3984ee0eb13f834db733931de54c.GIF]
[Image: af0f3412bdd7a8d35106da12f36d43ef.GIF]
[Image: aefd40cd1b89e0088dd24bb63f8053d6.GIF]
New Teleport Also:
[Image: 52601327462809cd3a0952c860101952.GIF]
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#46
I'm not a fan of the new Ice Strike, at least not yet. I wanna see it in-game. New teleport - meh.
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#47
Omfg I love them both so much. Any others?
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#48
Will Corsairs still get knocked off their battleship when the ships hp is down to zero?
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#49
Wow more changes and we haven't gotten the new ones yes. Didn't ice strike animation get changed in big bang?
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#50
SolicShooter Wrote:Will Corsairs still get knocked off their battleship when the ships hp is down to zero?

I would believe that with no cooldown, even if their ship's Hp is reduced to zero and Corsair's are knocked off it, you can still re-cast it again sort of like Puppet.
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#51
Not sure, but I prefer the black background version:

[Image: 2211002effect1.gif]

[Image: 2211002effect0.gif]

It just looks better.
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#52
street Wrote:Wow more changes and we haven't gotten the new ones yes. Didn't ice strike animation get changed in big bang?

It didn't. Cold Beam did get a new animation.

The new animations are just godly, and many of the skill changes are great too. Hopefully they'll update every skill before the effect graphics improve even more.
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#53
Jon Wrote:I'm not a fan of the new Ice Strike, at least not yet. I wanna see it in-game. New teleport - meh.

Same, sucks about Thunder Spear not becoming a mob skill.

I wonder where the poster on basil got the "x5 to 5 enemies; 80% rate of 5 second paralyse"
from on Insoya.

At least CL got a damage increase.
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#54
They refuse to address that the WK charges look plain awful still.


WHY. ;-;
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#55
Darkmaniak Wrote:I have a question about how does damage reduction work for orb, I never really looked into it, but since now it looks like a good idea to max because of Lionheart.....
Don't know if the Big Bang and this changed it, but it's around 0.67 after each hit.
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#56
Abysseon Wrote:Same, sucks about Thunder Spear not becoming a mob skill.
But it hits more than once now. o-o
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#57
Jon Wrote:But it hits more than once now. o-o

The idea would be for it to gauge and split damage if enemy 1 can only take one hit and there's a full life enemy behind it. Like each strike would be like a bullet, or something.

Not that I agree. Just clarifying what they want.
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#58
Loose Wrote:Don't know if the Big Bang and this changed it, but it's around 0.67 after each hit.

Yeah bb changed it. It's .9 each hit.

Enjoying all these changes. Wish i could still play kmst though.
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#59
Jon Wrote:But it hits more than once now. o-o

Well, it already hits 5 times with big bang but the mob addition came from a basil thread
where the ts was posting the lastest changes from kmst. Among them was thunder spear
being changed to 155% x5 and hitting up to 5 targets. With all of the pages/discussion, I
thought it was legit but now it appears to be a mistranslation on her part.

Quote:No changes there, huh? I think it really needs a 4th job boost, I'd really like to see it become an important part of our arsenal. I'm not entirely sure how powerful it is now but most skills lose usefulness after you leave the level range they become available in, so I'm afraid the same would apply to it.

It still seems useful when combined with a main attacking skill for increasing DPM but I
haven't seen a 4th job video yet.
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#60
Aggravate Wrote:I would believe that with no cooldown, even if their ship's Hp is reduced to zero and Corsair's are knocked off it, you can still re-cast it again sort of like Puppet.

well obviously... What I meant was if corsairs still get knocked off? Or is battleships hp mechanic just completely removed?
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