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Kalovale Wrote:What the f'uck do you suggest anyone would use their HB for? No one would make a 15x Drk to have HB, they make lvl 41 mules.
huh?? would u bring level 41 mules to pb???
and have you seen their sick new fury?? their 70% berserk??
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SexPistols Wrote:huh?? would u bring level 41 mules to pb???
and have you seen their sick new fury?? their 70% berserk??
Shouldn't have simply mentioned HB then. XD
I'm gonna take a guess at F/Ps still being underplayed but I really don't know and don't have a real reason, so.
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MariaColette Wrote:Shouldn't have simply mentioned HB then. XD
I'm gonna take a guess at F/Ps still being underplayed but I really don't know and don't have a real reason, so.
their DPS is still under heroes and Pally but they are played more simply because of HB
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Beg Wrote:Ok I'll bite, knowing this post could end up being complete nonsense. I got roughly 11.1m DPM for an F/P and roughly 13.5m DPM for an equivalent I/L pre-crits (basically using the same range). It doesn't sound like amazing output from either. F/Ps basically need their DoT to work on bosses to even catch up in that respect, and even then it may or may not be enough. Just don't know enough 
L> KMSTers to upload videos of both Archmages using their main skills, don't think I've seen a single one since this revamp began >_>.
OT though, Archmages. Predictable answer.
iAmFear Wrote:So, area bosses are bosses, and poison shouldn't work on them, right?
Well I guess that's good news. Also might mean venom's slightly more useful.
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Cactuar Wrote:Well I guess that's good news. Also might mean venom's slightly more useful.
More than just sightly. Night Lords and Shadowers all stacking Venom? Now we have to factor in Venom as part of their true damage potential. 1 tick per second? This will add up to monstrous damage. If they keep the damage as at the very least expect 10-20k per tick at highest levels.
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^true...if vemom is unchanged like how it is now we will see stacking venom of 999999 dmg per sec after a few hits
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SexPistols Wrote:huh?? would u bring level 41 mules to pb???
and have you seen their sick new fury?? their 70% berserk??
So you're, again, suggesting that all Drks should take PB possibilities into consideration when making their char, right. People make Archers for SE, people make Buccs for SI/Barrel, people make NLs for DPS, people make DRKs for HB??? I know, I'm not even going to bother.
If you're going into DPS direction, don't. That 14x Drk in the vid isn't doing much more than I already have been doing (thanks to his crits and potentials, he does better). Drk will be way more fun to play with a variety of skills to use and possibilities to try out, but HB? No. DPS? No.
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Kalovale Wrote:So you're, again, suggesting that all Drks should take PB possibilities into consideration when making their char, right. People make Archers for SE, people make Buccs for SI/Barrel, people make NLs for DPS, people make DRKs for HB??? I know, I'm not even going to bother.
If you're going into DPS direction, don't. That 14x Drk in the vid isn't doing much more than I already have been doing (thanks to his crits and potentials, he does better). Drk will be way more fun to play with a variety of skills to use and possibilities to try out, but HB? No. DPS? No.
what's wrong with choosing Drk for HB at bossing??
Not all classes should be DPS kings...in every most RPG there are TANK, HEALER, DPS and they all have separate roles in Boss fight. In maple it is just that Drks take up the tanking role. A tank should not be a DPS, and Healer should not be a DPS, only a DPS should be a DPS.
Plus the new DPS of Drks are not THAT much weaker than its other warrior buddies and plz note that in the video the Drk is using a SPEAR when doing FURY which is 100% slash, a.k.a. his dmg will likely double if using a polearm, also note that this is KMST so his gear is probably not that good
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They took away the whole slash/stab thing I believe.
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MetaSeraphim Wrote:They took away the whole slash/stab thing I believe.
Seconding this, but Pistols makes the point that kMST gear sucks. When this hits funded kMS next week, we'll start to see what this revamp can really do.
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IllegallySane Wrote:More than just sightly. Night Lords and Shadowers all stacking Venom? Now we have to factor in Venom as part of their true damage potential. 1 tick per second? This will add up to monstrous damage. If they keep the damage as at the very least expect 10-20k per tick at highest levels.
They've changed how venom works. While there's no definite "this is how it works," I believe that it now operates based off the damage range of the person attacking (up to 100%  . Shadower video offers evidence towards this.
EDIT: Hazzy, KMST gear can still be better than GMS gear due to the potential system.
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Cactuar Wrote:EDIT: Hazzy, KMST gear can still be better than GMS gear due to the potential system.
But it still won't be as good as kMS, which is what really matters. We'll have Potential system long before this update.
Every class will do more DPS then than they do now. That's a pretty straight forward fact. The unknown is which classes will do better than others in a practical environment.
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SexPistols Wrote:what's wrong with choosing Drk for HB at bossing??
Proved my point, HBmules, you don't need more than 4 per ©HT, or 6 per PB. There are already enough high leveled Drks in gMS for that, anyone making a new mule will just be begging to be ignored. At least SE mules have other points in their existence.
Better yet, you can make lvl 80 hbmules and multitask on a laptop for HT/CHT. PB? Well, why would you want to PB?
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Kalovale Wrote:Proved my point, HBmules, you don't need more than 4 per ©HT, or 6 per PB. There are already enough high leveled Drks in gMS for that, anyone making a new mule will just be begging to be ignored. At least SE mules have other points in their existence.
Better yet, you can make lvl 80 hbmules and multitask on a laptop for HT/CHT. PB? Well, why would you want to PB?
so you're suggesting someone shouldn't play a class just because another one is better at bossing then it is ?
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IllegallySane Wrote:More than just sightly. Night Lords and Shadowers all stacking Venom? Now we have to factor in Venom as part of their true damage potential. 1 tick per second? This will add up to monstrous damage. If they keep the damage as at the very least expect 10-20k per tick at highest levels.
Uhm...that's definitely not more than slightly. Check your DPS charts again. If NLs are doing, let's say, 280k DPS at Lv. 200, do you think a 10-20k addition (remember, DoT occurs per SECOND) will really change the tables all that much? The answer is no.
That's the same concern I have with stackable DoT for LOLFPs. Sure, inflicting both burn and poison on bosses might be great, but if it increases my previously calculated 11.5m DPM to 12.5m DPM, I still suck. The bottom line is, like I said in another thread, we need BIG DoT damage for it to be worthwhile. Like 25k a tick for both poison and burn, so 50k a second stacked.
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HB has always ranged from a necessity to a luxury at bosses. With this new defense formula, you can't really be too sure. I think the real change with them is Beserk no longer being such a hassle, and sac becoming a main attacking skill. Since it ignores defense, it could easily bring DrKs up to a more mid range tier rather than bottom. There's also that revenge skill, I guess. It's too early to tell.
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MetaSeraphim Wrote:They took away the whole slash/stab thing I believe.
Then wouldn't axes and pole arms be inherently superior? Ignoring the special cases with superior speeds.
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Kalovale Wrote:Proved my point, HBmules, you don't need more than 4 per ©HT, or 6 per PB. There are already enough high leveled Drks in gMS for that, anyone making a new mule will just be begging to be ignored. At least SE mules have other points in their existence.
Better yet, you can make lvl 80 hbmules and multitask on a laptop for HT/CHT. PB? Well, why would you want to PB?
I still don't get ur point
HB is Drks best/most useful skill and if you don't make a class based on their skill why would u choose them?
MetaSeraphim Wrote:They took away the whole slash/stab thing I believe.
I really don't think so because that would mean axe/maces > swords and that would make lots of heroes unhappy
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FrozNlite Wrote:Uhm...that's definitely not more than slightly. Check your DPS charts again. If NLs are doing, let's say, 280k DPS at Lv. 200, do you think a 10-20k addition (remember, DoT occurs per SECOND) will really change the tables all that much? The answer is no.
That's the same concern I have with stackable DoT for LOLFPs. Sure, inflicting both burn and poison on bosses might be great, but if it increases my previously calculated 11.5m DPM to 12.5m DPM, I still suck. The bottom line is, like I said in another thread, we need BIG DoT damage for it to be worthwhile. Like 25k a tick for both poison and burn, so 50k a second stacked.
I was being very conservative. It can possibly stack much higher than that. Also, what is so bad with a 3.5-7% DPS increase? My god people at WoW jizz their pants at such a small increase, although that's mostly because 3.5%-7% more DPS can easily push a class to #1 on the chart since classes there are much closer to each other in terms of total DPS. >.>
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SexPistols Wrote:I still don't get ur point
HB is Drks best/most useful skill and if you don't make a class based on their skill why would u choose them?
I really don't think so because that would mean axe/maces > swords and that would make lots of heroes unhappy
They changed the way mastery works so that there's only one and it covers both. I'm sure they sell their swords and buy something else.
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