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XBish Wrote:i rather use DB to move mobs, still MB is awesome to have and more with the 90% rate we had for a while now. if you use MB to control mobs, might as well use strafe to do the same. MB is for emergencies, mistakes or when you are being rushed. it kills, it does tons of dmg and it has a very useful secondary effect where it kills whatever is rushing you even if it has HP. i have yet to see 1 negative about MB. inferno is slightly stronger during 3rd job (couple of weeks if you train), and pretty much useless after 120. MB will help you all the way to 200. inferno looks nice nd if there were fire weak monsters that people can train on it might be useful. however as maple stands right now it goes in the same boat as arrow blow, holy arrow, and all those skills no one gets because they are a waste of sp. sad but true.
not having MB is like shooting yourself with your own bow. i know there are builds and builds, but god, you 2 make me shiver everytime i see you post. i hope no new archer gets cheated into your weird builds and end up with a half baked archer because of this. Being a Marksman, I have both MB and PKB, I won't deny that MB is a good skill, it has no downsides. The thing is, I rarely make a mistake unless a monster spawns on me - I'll PKB before I MB, which gives me tons of room to fight. That's just my playstyle, I prefer PKB over MB.
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2009-05-15, 04:08 PM
(This post was last modified: 2009-05-15, 05:21 PM by Dusk.)
KaidaTan Wrote:I like skills that look pretty and fit more into the "theme" of bowman rather than skills that are actually good and useful.
And if 140 speed is hard to control, you're bad at the game.
I am not bad at the game. I trained in Aqua for over 30 levels, where 140 speed makes jump Strafing incredibly inefficient, and I also make use of jump shot all the time (in non-Aqua situations). You can't control how far you jump.
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Kevvl Wrote:Being a Marksman, I have both MB and PKB, I won't deny that MB is a good skill, it has no downsides. The thing is, I rarely make a mistake unless a monster spawns on me - I'll PKB before I MB, which gives me tons of room to fight. That's just my playstyle, I prefer PKB over MB.
i am sorry, i guess i have never played a marksman (sarcasm). MB has no down side, it is pasive, so there is no key to cast it, you are now bsing me if you say you always notice when a monster spwns and use PKB. you must have god like reflexes. dont waste them on maple, go be a pro sportsman. i do have PKB and i used it before i got db, now with frostprey, MB and db there is no need to use PKB, if something spwns on me Mb takes care of minimum range and strafe kills away. why PKB when i can do 4 times the dmg with a passive skill, monsters slide, monsters spwn on you, people LAG, all these things can mess up your range and get MB to activate.
please dont come up with bananas about getting inferno over MB, dont ruin other players archers by saying this should be a viable option when MB is useful unlike inferno. hell, MM should get it over eagle if they want thrust.
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2009-05-15, 05:20 PM
(This post was last modified: 2009-05-15, 05:26 PM by Kevvl.)
XBish Wrote:i am sorry, i guess i have never played a marksman (sarcasm). MB has no down side, it is pasive, so there is no key to cast it, you are now bsing me if you say you always notice when a monster spwns and use PKB. you must have god like reflexes. dont waste them on maple, go be a pro sportsman. i do have PKB and i used it before i got db, now with frostprey, MB and db there is no need to use PKB, if something spwns on me Mb takes care of minimum range and strafe kills away. why PKB when i can do 4 times the dmg with a passive skill, monsters slide, monsters spwn on you, people LAG, all these things can mess up your range and get MB to activate.
please dont come up with bananas about getting inferno over MB, dont ruin other players archers by saying this should be a viable option when MB is useful unlike inferno. hell, MM should get it over eagle if they want thrust. You misread me completely. I said MB didn't have any downsides. I never said to get Inferno over MB, and I never said that MB was a bad skill. The reason I mentioned being a Marksman is because what I say about PKB applies only to myself as a Marksman - Rangers need stun, they can't afford to use PKB because it would disrupt their stun. PKB however, can be used on frozen mobs without any issue. As I said, I use PKB UNLESS a monster spawns on me. If a monster's freeze-sliding at me, somehow doesn't get KBed and rushes me, I use PKB; I don't wait for a Mortal Blow to knock them back. It generally takes me 2 successful MBs before a monster is KBed enough to be Strafed, 3 if I lag. Why MB twice when I can do 4 times the damage with Strafe?
Carlos, I'm not saying that Mortal Blow is a bad skill. I'm glad I have 20 points in it, but I'm also glad I have 20 points in PKB, which I use far more often. Mortal Blow is for my mistakes, Power Knockback takes care of everything else.
As for the Inferno issue: Inferno is no longer a good skill to have, I agree with you on that. Previously, it was a Ranger's most powerful distance mob skill, and some could argue its effectiveness on large mobs during early 4th job. Now, it's totally useless nomatter when you use it because Arrow Bomb is vastly better.
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Uh, Arrow Bomb isn't vastly better, they both sucked already. The change just makes Inferno even less worth it.
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2009-05-15, 05:30 PM
(This post was last modified: 2009-05-15, 05:42 PM by Kevvl.)
Dusk Wrote:Uh, Arrow Bomb isn't vastly better, they both sucked already. The change just makes Inferno even less worth it. It does the same or greater damage (Depending on SE) and stuns - I'd consider that vastly. My main point was that whatever reason some Bowmasters had to get Inferno, is now totally moot.
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Dusk Wrote:I am not bad at the game. I trained in Aqua for over 30 levels, where 140 speed makes jump Strafing incredibly inefficient, and I also make use of jump shot all the time (in non-Aqua situations). You can't control how far you jump. It's certainly a fair argument that Speed can make Aqua a little harder. While I was raising my Thrust, I tried not to put myself in situations where I would have to swim up to attack. I'd try to find a floor or something.
But I completely disagree with that second part. Your speed and jump determine how far you jump, and if you know exactly how far you'll jump each time (which you should if you're used to your current speed/jump), then it's fairly easy to space yourself so that you don't land on top of the monster you're jump-Strafing. I too make use of jump-Strafing wherever possible at Skelegons. I use it to finish off monsters, I use it to cross gaps, and I use it while jumping down. It's a great compliment to Hurricane, which has a few annoying limits. And the mount argument is worthless. You're going to tell me that you're on your mount every second you're not shooting? Because I don't believe you if you say you are.
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Kevvl Wrote:It does the same or greater damage (Depending on SE) and stuns - I'd consider that vastly. My main point was that whatever reason some Bowmasters had to get Inferno, is now totally moot.
The stun is not only unreliable, but causes your mob to space itself out.
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inferno is absolute crap and has no use other than to "occasionally" lure (hell i dont even have it on my keyboard).
the new generation of archers have no need to add inferno because of new maps that either are:
1. great for strafe (windraiders)
2. great for arrowrain (typhoons,pirates)
aqua is a ghost town now because these newer maps are far superior in terms of exp and spawn rate. don't use your old story "i used inferno @ goby, squids, watever for 2342423 levels" as a basis for new age archers because maple has changed. inferno is 100% not needed anymore other than lookin pretty (ooh~ fire xD) or luring occasional stragglers.
at least bomb can stun (and it works perfectly fine for me, in fact i still love it as a BM). i dont kno wats wrong with your stun rate, but mine almost alwys manages to stun =)
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Kevvl Wrote:It does the same or greater damage (Depending on SE) and stuns - I'd consider that vastly. My main point was that whatever reason some Bowmasters had to get Inferno, is now totally moot.
Flirtini Wrote:inferno is absolute crap and has no use other than to "occasionally" lure (hell i dont even have it on my keyboard).
the new generation of archers have no need to add inferno because of new maps that either are:
1. great for strafe (windraiders)
2. great for arrowrain (typhoons,pirates)
aqua is a ghost town now because these newer maps are far superior in terms of exp and spawn rate. don't use your old story "i used inferno @ goby, squids, watever for 2342423 levels" as a basis for new age archers because maple has changed. inferno is 100% not needed anymore other than lookin pretty (ooh~ fire xD) or luring occasional stragglers.
at least bomb can stun (and it works perfectly fine for me, in fact i still love it as a BM). i dont kno wats wrong with your stun rate, but mine almost alwys manages to stun =)
its HOT! and it BURNS! 2 GREAT reasons to get inferno!!
j/k...
still a better choice to me than 21+ hawk *and don't start with how 4% stun for 9 points is worth it... it won't convince me* or thrust *cough38speedwithoutpillorpetequipscoughand0thrustcough*
oh and of course MB is maxed =b
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I don't understand how the people who actually agree that Inferno is useless still support putting more than one point in it. Sure, maybe the last few points of hawk and thrust aren't necessary, but they're a good deal better than a weak attack skill you'll never use, right?
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KaidaTan Wrote:I don't understand how the people who actually agree that Inferno is useless still support putting more than one point in it. Sure, maybe the last few points of hawk and thrust aren't necessary, but they're a good deal better than a weak attack skill you'll never use, right?
I dunno why people still support it, but I was a big fan of it back before we had 4th job and SE and back when Arrow Bomb was an even weaker attack couldn't impact KB anything. It had plenty of uses in 3rd job. It was definitely invaluable when fighting Headless Horseman in that map with the Elder Wraiths.
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2009-05-16, 08:38 AM
(This post was last modified: 2009-05-16, 08:41 AM by summer.)
KaidaTan Wrote:I don't understand how the people who actually agree that Inferno is useless still support putting more than one point in it. Sure, maybe the last few points of hawk and thrust aren't necessary, but they're a good deal better than a weak attack skill you'll never use, right?
maybe because "they" use it? maybe because "they" already have it maxed and don't want to spend 250$ in SP resets to get the points out into something that won't improve in any noticeable way?
and they're not "weak"... it's just arrow bombs are "stronger"... 13-14k at lvl 122 on a mob of 6 *fire weak mind you >.>* is NOT weak
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summer Wrote:maybe because "they" use it? maybe because "they" already have it maxed and don't want to spend 250$ in SP resets to get the points out into something that won't improve in any noticeable way?
and they're not "weak"... it's just arrow bombs are "stronger"... 13-14k at lvl 122 on a mob of 6 *fire weak mind you >.>* is NOT weak
what fire weak monster do you train at 122? kents suck btw so dont say those.
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summer Wrote:maybe because "they" use it? maybe because "they" already have it maxed and don't want to spend 250$ in SP resets to get the points out into something that won't improve in any noticeable way?
and they're not "weak"... it's just arrow bombs are "stronger"... 13-14k at lvl 122 on a mob of 6 *fire weak mind you >.>* is NOT weak
If you read my post again, I said "support putting points into." I'm not saying people that already have Inferno should reset it all out, because that's damn expensive. I'm saying that some people here are still saying having more than 1 Inferno is actually a good idea.
And why do people keep mentioning fire-weak monsters? Fire is a bad element. Just admit it. And if Arrow Bomb is stronger... why Inferno?
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XBish Wrote:what fire weak monster do you train at 122? kents suck btw so dont say those.
i don't train... which is why i've been 122 for... well 121 since last september...
but inferno's damn fun screwing around with ... watching everything BURNNN!!!
@kaida: yeah... it's a pretty lame element... in this game at least... but in other games fire's one of the best elements there is... just maple made it... well... crap
but it's one of the hottest looking elements... hot in both senses
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2009-05-17, 01:34 PM
(This post was last modified: 2009-05-17, 01:36 PM by FantaTwist.)
I only use Inferno if any skeles spawn behind me while I'm dbing them into the corner.
As for bomb arrow, I hardly ever use lol.
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I use Arrow Bomb @ Zak for mob control & I like to use arrow bomb @ skele's. On the bottom platform at skele's I some times mob the skele's together and arrow bomb them to death when their anchored onto a puppet it works a lot better then anchoring them on a puppet and using hurricane because then they wont kill the puppet and you wont get hit by random skele rays. I have also seen my friend Tonkpils80 use arrow bomb to stun skele's because hawk becomes useless after you gain your pheonix and stun is what we bowman do. =)
I can't say inferno is better or worse then Arrow Bomb because I am a thrust ranger I opted out of getting it. But there are many rangers I know who live by Inferno it is all relative to who you are and how you train in my opinion.
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Hey just curious, can you redo this calculation with lvl 21 inferno.
What I specifically want to know is, with maxed SE, on a fire-weak mob, which does more dmg, inferno or bomb?
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Inferno by a little bit.
(130% + 132%) * 1.205 = 315.71%
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