just use an se mule... thatll boost you to 99.9% 2hko faster than any set of upgrades that exists.
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My Quest To 2HKO Skelegons!
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2009-03-18, 06:31 PM
jikos Wrote:wtp...you're contradicting yourself here "i want to be strong, but i dont care about damage." He didn't say he wanted to be strong. It's a goal for him to 2hit skels. Not an obsession over power like for many.
2009-03-18, 06:50 PM
jikos Wrote:wtp...you're contradicting yourself here "i want to be strong, but i dont care about damage." You can only choose one. btw my range @ lvl 156=your range @ lvl 177 No, I am not contradicting myself. Being strong and wanting to 100% 2HKO Skelegons are two completely different things. I don't wet myself when I see 40k crits or get sad when I see 6k crits. modular Wrote:just use an se mule... thatll boost you to 99.9% 2hko faster than any set of upgrades that exists. Yeah, I can 100% 2HKO with a SE mule but I don't want to level an archer to 130 just for that.
2009-03-18, 09:08 PM
Conciente Wrote:No, I am not contradicting myself. Being strong and wanting to 100% 2HKO Skelegons are two completely different things. I don't wet myself when I see 40k crits or get sad when I see 6k crits. If you can't 100% 2HKO without an SE mule, you can't 100% 2HKO with an SE mule. And in order to be able to "100%" 2hko them you have to be much stronger, and that simply isn't going to happen while you're dexless.
2009-08-11, 12:50 PM
Sorry for necro-posting but I would like to correct some people that said 100% 2HKO'ing Skelegons was not possible as a Night Lord. It IS possible because I can do it now, after a couple of upgrades.
Goal completed.
2009-08-11, 01:06 PM
Technically, no you can't. You need a min L7 damage range of over 6.3k to 100% 2hko. 95+% is considered damn well close enough, though.
2009-08-11, 01:44 PM
Conciente Wrote:Sorry for necro-posting but I would like to correct some people that said 100% 2HKO'ing Skelegons was not possible as a Night Lord. It IS possible because I can do it now, after a couple of upgrades. Video please.
2009-08-11, 01:52 PM
Takebacker Wrote:Video please.1080p Video, High Definition Audio or it didn't happen.
2009-08-11, 01:53 PM
Conciente Wrote:1080p Video, High Definition Audio or it didn't happen. I have no preference over video/audio quality, i'd just be really awesome to see a NL 2hkoing skeles. :3
2009-08-11, 02:34 PM
(This post was last modified: 2009-08-11, 02:44 PM by singularity.)
Below results are generated from the "perpetual-alpha" (and thus still unreleased) version of NL Damage Calc v2.0:
![]() At some point, I need to work on it so there can be a public release. ![]() (The stuff that calculates the above is all correct; lots of minor bugs in other areas that needs fixing though. )EDIT: Above includes Skelosaurus WDEF. Below is the same ranges as above on 0 WDEF. Percentages on the right side are same as above (KO'ing of skele).
2009-08-11, 03:06 PM
My mistake then. I just assumed to be 100% 2HKO'ing because in the last 8 hours at Skelegons I have yet to 3HKO.
2009-08-11, 03:51 PM
Was venom never factored in the 2hko'ing? It's fairly easy to 2hko with high lv/max venom and somewhat above avg equips.
2009-08-14, 02:12 AM
Trust Wrote:Was venom never factored in the 2hko'ing? It's fairly easy to 2hko with high lv/max venom and somewhat above avg equips. most other classes 2 hit skeles by 14x-15x, night lords can't do it until 18x-19x with gear worth a few bil. : (
2009-08-14, 02:20 AM
Well, technically both my characters are capable of 2hkoing skeles, it just... never happens. Because it's like 0.001%. >_>
2009-08-14, 10:28 AM
Well its simple math, u need to deal 42.5K damage per TT without any crits to make it 100% 2hko (yes it is possible to get no crits on 2 straight TT's...) so you need to break 42.5K damage down into Star hits (i think SP was 50% of the main attack so ill use that damaging) so ur looking @ basically 4.5 star hits @ 80% damage so you need to hit 9445 damage as a mininum and if im not mistaken main damage with TT is reduced to 80% damage when SP is active so your talking about 11334 damage Per TT(would be damage out of SP) and the damage modifier for TT is what 150%? so when you work that out into a range assuming no defence your min range would need to be in the range of - 7556 wow... that doesnt seem right but this is like close to the min damage you need for a 1000000% 2hkoing a skele with 0 def... cause it is possible to hit your min damage 3 times in a row also>.> and you requested 100% 2hko>.> realistically its much lower tho >.>
but ya.. its all simple math.. just work it out (i probally did the math wrong lol) but ya.. it's all numbers man
2009-08-14, 11:28 AM
fiftyschmooo Wrote:Well its simple math, u need to deal 42.5K damage per TT without any crits to make it 100% 2hko (yes it is possible to get no crits on 2 straight TT's...) so you need to break 42.5K damage down into Star hits (i think SP was 50% of the main attack so ill use that damaging) so ur looking @ basically 4.5 star hits @ 80% damage so you need to hit 9445 damage as a mininum and if im not mistaken main damage with TT is reduced to 80% damage when SP is active so your talking about 11334 damage Per TT(would be damage out of SP) and the damage modifier for TT is what 150%? so when you work that out into a range assuming no defence your min range would need to be in the range of - 7556 wow... that doesnt seem right but this is like close to the min damage you need for a 1000000% 2hkoing a skele with 0 def... cause it is possible to hit your min damage 3 times in a row also>.> and you requested 100% 2hko>.> realistically its much lower tho >.> Well you basically throw 9 stars in two TT's, so you'd need to do 9444 damage on your lowest hit, with defense. If you ever see damage below that, you don't 100% 2hko skeles.
2009-08-14, 07:50 PM
EmuAlert Wrote:Well you basically throw 9 stars in two TT's, so you'd need to do 9444 damage on your lowest hit, with defense. If you ever see damage below that, you don't 100% 2hko skeles. thats assuming my calculations are right... which for some reason i dont think they are cause like i tried doing it backwards and it didnt work, but now that im @ home and it actually loaded the pics other ppl posted i can see that my guesstamation wasent far from what was shown in those SS's^
2009-08-14, 11:28 PM
To everyone, note that the range in question is derived from L7/TT formula.... i.e., not the one shown when you open Ability Window.
For anyone that doesn't know these... L7/TT Max Range: 0.05*LUK*ATT L7/TT Min Range: 0.025*LUK*ATT Still difficult to achieve a L7/TT Min of 6702+. Also, you'll be able to 2hko Skelegon more often than 2hko of Skelosaurus. And of course, you'll be able to 100% 2hko (non-def.'ed up) Skelegon before you 100% 2hko Skelosaurus. (While obvious, people tend to clump them together when thinking about how often they 2hko skele.) EmuAlert Wrote:Well you basically throw 9 stars in two TT's, so you'd need to do 9444 damage on your lowest hit, with defense. If you ever see damage below that, you don't 100% 2hko skeles.Due to rounding, need to round that up to 9445. And then 9445/1.5 = 6296.66666... which we need to round up to 6297. So 6297 after WDEF. Trust Wrote:Was venom never factored in the 2hko'ing? It's fairly easy to 2hko with high lv/max venom and somewhat above avg equips.Won't change the fact that you still can't 100% 2hko. It will significantly decrease the chance of 3hko though. Also, the above results didn't factor in Skelegon's Def. skill. So if that lands on a Skelosaurus, even a min. range of 6297 for TT will still 3hko occasionally. Also, you can TT something twice, before Venom activates once. With that said, go calculate how many Skelosaurus you need to kill to "expect" a 3hko when your TT min range is 6296. A more realistic goal is below 1-5% 3hko of skele. |
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