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kingdj333 Wrote:its should be Lightning&Fire, Water&Heal, Dark&Poison... Nexon wasn't thinking now were they? 
I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.
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Kirov Wrote:I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.
Yeah, Warriors got the element "Soul" and Windbreakers got the element "Wind", even though neither of these are elements. Not that I mind, since they just have badass abilities in lieu of elemental bonuses.
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Kirov Wrote:I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.
No mines make more sense! 
Water&Heal work together becuase water is pure and i known to heal 
Fire&Lightning work together because they do! common fire and fire 
Dark&poison work together because when your dark your poisonus?
So hahaha!
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Lightning and Heal go together because of the benefits of electroshock therapy, and the ability of electricity to make the dead move.
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Hazzy Wrote:Fire and poison are both powerful forces that destroy anything in their way.
Ice and Lightning work together well. Water makes clouds, clouds make Lightning. Water's also a great conductor.

water is a pretty bad conductor... Unless you are talking about water WITH IONS.
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kingdj333 Wrote:its should be Lightning&Fire, Water&Heal, Dark&Poison... Nexon wasn't thinking now were they? 
Wouldn't air&lightning make more sense? Then fire&earth (I still think meteor is more earth-based then firebased. Better would be a vulcanic eruption or something =P)
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I know why Ice + Lightning go together. Because they're at oppisite ends of the energy spectrum. Ice is at the lowest energy point (Besides Bose-Einstein Condensate) and lightning is plasma, the highest form. So pretty much, I/L mages are masters of energy.
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2009-04-10, 03:31 AM
(This post was last modified: 2009-04-10, 03:50 AM by Kevvl.)
Kabanaw Wrote:I know why Ice + Lightning go together. Because they're at oppisite ends of the energy spectrum. Ice is at the lowest energy point (Besides Bose-Einstein Condensate) and lightning is plasma, the highest form. So pretty much, I/L mages are masters of energy.  Explain Fire/Poison then.
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Kevvl Wrote:Explain Fire/Poison then. 
Simple. They're masters of chemistry. They're able to make potent poisons out of the air, and can also create flammable gasses to ignite and attack with.
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Veneni Wrote:Wouldn't air&lightning make more sense? Then fire&earth (I still think meteor is more earth-based then firebased. Better would be a vulcanic eruption or something =P)
You know, it actually did start as a volcanic eruption back in kMST, where a volcano would rise behind the F/P AM instead of the circles we have now. The icon was different too and showed the volcano. Not sure why it was changed though.
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Cyanne Wrote:You know, it actually did start as a volcanic eruption back in kMST, where a volcano would rise behind the F/P AM instead of the circles we have now. The icon was different too and showed the volcano. Not sure why it was changed though.
Maybe it was "too complex" or too graphics heavy. Perhaps they decided it was too much earth, or it didn't match with other mage skills appearing from thin air (not as "magical")
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Kevvl Wrote:Explain Fire/Poison then.  If you really want to understand how Nexon made FP and IL mages, go examine two bosses: Zakum and Horntail.
Zakum lives in a volcanic area filled with fiery lava and and spotted with poisonous vents.
Horntail lives in an icy cave and it uses a lightning attack that rumbles through the ground.
Anyways, we're straying far off topic. LoL.
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Sorry if I'm bumping the thread, but the way I'm looking at things is Avatar based.. O_o
Fire&Lightning work better than ice&lightning because fire is made from lightning... (or atleast I think so)
Ice&heal work because when ever your thrusty you get water instead of soda because it works faster... via water cools down the body and is used mostly to heal the human body..
Dark&Poison work because when you poison someone they die slowly??? (idk haven't came with a reason for it yet)
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Ice and lightning work well together because they're both states of matter. Ice is a solid, the lowest energy form of matter (Besides Bose-Einstein Condensate, but that's besides the point), and lightning is a plasma, the highest energy. Both poison and fire are results of chemical reactions.
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But isn't lightning the origin of fire?
and even if Ice is the lowest form it's still effective..
Poison can be in all forms sooo... what you gotta say abotu that??
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2009-05-31, 01:39 PM
(This post was last modified: 2009-05-31, 01:46 PM by butterfλi.)
Devil's Sunrise Wrote:Possibly alphabetically in korean. Crossbow is before Hunter, btw. edit: lol bumped thread
Actually, it's correct if you look at the data for job IDs:
110 - Fighter Techniques - Fighter
120 - Page's Path - Page
130 - Spearman Techniques - Spearman
210 - Fire & Poison Basics - Wizard
220 - Ice & Lightning Basics - Wizard
230 - Holy Magic Basics - Cleric
310 - Hunter's Guide - Hunter
320 - Crossbowman Guide - Crossbowman
410 - Assassin Skills - Assassin
420 - Bandit's Tricks - Bandit
510 - Brawler Guide - Brawler
520 - Gunslinger Guide - Gunslinger
The pattern is the same for 3rd and 4th.
Code: 111 - Crusader's Guide - Crusader
121 - White Knight's Code - White Knight
131 - Dragon Knight's Path - Dragon Knight
211 - Adv. Fire & Poison - Mage
221 - Adv. Ice & Lightning - Mage
231 - Adv. Holy Magic - Priest
311 - Path of the Ranger - Ranger
321 - Sniper's Scope - Sniper
411 - The Way of Hermit - Hermit
421 - Chief Bandit's Tricks - Chief bandit
511 - The Path of the Marauder - Marauder
521 - The Path of the Outlaw - Outlaw
112 - Ultimate Hero - Hero
122 - Paladin of Light - Paladin
132 - Dark Knight of Darkness - Dark knight
212 - Highest class of Magic (F,P) - Arch mage
222 - Highest class of Magic (I,L) - Arch mage
232 - Highest class of Holy Magic - Bishop
312 - Bow master
322 - Marksman
412 - Secret Skills of Nights Lord - Night Lord
422 - Secret Skills of Shadower - Shadower
512 - The Perfect Buccaneer - Buccaneer
522 - The Perfect Corsair - Corsair
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kingdj333 Wrote:But isn't lightning the origin of fire?
and even if Ice is the lowest form it's still effective..
Poison can be in all forms sooo... what you gotta say abotu that??
I was just stating that lightning and ice are related in that they are the oppisite ends of the energy spectrum. And fire and poison are two results of chemical reactions. If you drop an alkili metal into water, it will start forming a base and might light on fire.
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2009-05-31, 01:43 PM
(This post was last modified: 2009-05-31, 01:47 PM by kingdj333.)
butterfli Wrote:Actually, it's correct if you look at the data for job IDs:
110 - Fighter Techniques - Fighter
120 - Page's Path - Page
130 - Spearman Techniques - Spearman
210 - Fire & Poison Basics - Wizard
220 - Ice & Lightning Basics - Wizard
230 - Holy Magic Basics - Cleric
310 - Hunter's Guide - Hunter
320 - Crossbowman Guide - Crossbowman
410 - Assassin Skills - Assassin
420 - Bandit's Tricks - Bandit
510 - Brawler Guide - Brawler
520 - Gunslinger Guide - Gunslinger
The pattern is the same for 3rd and 4th.
Code: 111 - Crusader's Guide - Crusader
121 - White Knight's Code - White Knight
131 - Dragon Knight's Path - Dragon Knight
211 - Adv. Fire & Poison - Mage
221 - Adv. Ice & Lightning - Mage
231 - Adv. Holy Magic - Priest
311 - Path of the Ranger - Ranger
321 - Sniper's Scope - Sniper
411 - The Way of Hermit - Hermit
421 - Chief Bandit's Tricks - Chief bandit
511 - The Path of the Marauder - Marauder
521 - The Path of the Outlaw - Outlaw
112 - Ultimate Hero - Hero
122 - Paladin of Light - Paladin
132 - Dark Knight of Darkness - Dark knight
212 - Highest class of Magic (F,P) - Arch mage
222 - Highest class of Magic (I,L) - Arch mage
232 - Highest class of Holy Magic - Bishop
312 - Bow master
322 - Marksman
412 - Secret Skills of Nights Lord - Night Lord
422 - Secret Skills of Shadower - Shadower
512 - The Perfect Buccaneer - Buccaneer
522 - The Perfect Corsair - Corsair
I say we follow this one... not because I'm on her sig =)
But seriously, you guys have to admit my story/reasoning is every somewhat right xd
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Kigaz Wrote:I'd say alphabetical order but F(/P) comes after C(leric) =[
That and {C}rossbowman > {H}unter
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