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Those updates to Magnus HP seem to be after the Unlimited update. Were they the same before?
Also you can't all-cure or dispel (I think) out of the sleeping gas. Basically it's avoid the gas or die.
When you respawn there's a few seconds of no-balls that let you quickly get your key buffs on, but you gotta be fast. You've got time for about 2-3 buffs before they start falling again.
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Aflac Wrote:Also you can't all-cure or dispel (I think) out of the sleeping gas. Basically it's avoid the gas or die.
When you respawn there's a few seconds of no-balls that let you quickly get your key buffs on, but you gotta be fast. You've got time for about 2-3 buffs before they start falling again.
That sleeping gas is pretty much instant death, since it makes u stand still and can't use potion.
Even though there's no balls when u respawn, Magnus will keep attacking u if he's near the spawn point, so u should get away from him to rebuff.
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update to current gms and kms diff
gms magnus is nerf .......... it doesnt have hp draining effect...... kms still have the hp draining effect if you are outside of the blue zone u will lose 10%hp every few sec
gms magnus is buff on attack .... he has 3 skill that instant ko you while kms only have 1 skill that instant ko you
gms magnus is buff on sleeping gas is undispellable / unresistable / and potion lock - while in kms it dispellable..... even if u have 100% statue resistance it doesnt work
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Question Wrote:update to current gms and kms diff
gms magnus is buff on attack .... he has 3 skill that instant ko you while kms only have 1 skill that instant ko you
May I ask which "1 skill" kills you in KMS? The double hand blast attack?
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ultimax21 Wrote:May I ask which "1 skill" kills you in KMS? The double hand blast attack?
my bad it look like kms and gms is syc now on instant KO
[video=youtube_share;lQcD28v10kk]http://youtu.be/lQcD28v10kk[/video]
poor mech......
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What the hell @ the mech video. The green attack isn't retarded impossible to dodge. Our Magnus is glitched. Same with the gas tubes.
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The green doppleganger attack in our version is definately ALMOST impossible to dodge but not impossible. Sigh, our version is still screwed up anyways. I already struggle hard on my own phantom and killing him in 15min-ish. Takes me tons of retries.
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Justin Wrote:What the hell @ the mech video. The green attack isn't retarded impossible to dodge. Our Magnus is glitched. Same with the gas tubes.
Except that's post-Unlimited, after they made changes to boss attacks. Here's some pre-Unlimited videos:
Phantom:
[video=youtube;p204IvPwzNg]http://www.youtube.com/watch?v=p204IvPwzNg[/video]
At around 2:40, Magnus uses the green attack. The Phantom didn't dodge in time, was only able to survive because of Final Feint.
Luminous:
[video=youtube;65sXh63YPU0]http://www.youtube.com/watch?v=65sXh63YPU0[/video]
Around 3:30, the Luminous doesn't dodge in time, dies.
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So we got Release Magnus with a "Post-Unlimited" attack scheme? wtp NexonNA!?
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Dark Link Wrote:So we got Release Magnus with a "Post-Unlimited" attack scheme? wtp NexonNA!?
Seems to be a new trend to release "updated" stuff. Only time will tell if we get CMS' AB.
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Dark Link Wrote:So we got Release Magnus with a "Post-Unlimited" attack scheme? wtp NexonNA!?
No, we got the unnerfed version, IamFear posted an older video showing us the same kind of attacks our current one does. When I was looking for videos during the 1st day of the release, I was seeing the same 1hko attacks too, it wasn't that easy at all.
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ultimax21 Wrote:No, we got the unnerfed version, IamFear posted an older video showing us the same kind of attacks our current one does. When I was looking for videos during the 1st day of the release, I was seeing the same 1hko attacks too, it wasn't that easy at all.
Wait what? So post-unlimited, his "Magnus Clone" attack is ridiculously slow?
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Dark Link Wrote:Wait what? So post-unlimited, his "Magnus Clone" attack is ridiculously slow?
Yes. They re-did the timing of many boss attacks for Unlimited so they'd be more avoidable.
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1.2.180 shows the Mech, its in the video in embedded with the slow green attacks. 1.2.175 shows the phantom and luminous with the faster near impossible to dodge attack.
edit: Ninja'd
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ultimax21 Wrote:No, we got the unnerfed version, IamFear posted an older video showing us the same kind of attacks our current one does. When I was looking for videos during the 1st day of the release, I was seeing the same 1hko attacks too, it wasn't that easy at all.
post or no post.... gms magnus is nerf on hp draining effect..... we dont lose hp if we are outside of the blue zone
in kms post or b4 post we lose hp every few sec
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Question Wrote:post or no post.... gms magnus is nerf on hp draining effect..... we dont lose hp if we are outside of the blue zone
in kms post or b4 post we lose hp every few sec
So your facts about it being dispellable is post or not post? Quite honestly the hp draining effect doesn't even matter that much to me. The damage he deals already is bad enough to annoy if not kill you. Worse for me is still his green doppelganger 1hko attack, followed up by the stupid gas that usually ends up making you as good as dead.
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ultimax21 Wrote:So your facts about it being dispellable is post or not post? Quite honestly the hp draining effect doesn't even matter that much to me. The damage he deals already is bad enough to annoy if not kill you. Worse for me is still his green doppelganger 1hko attack, followed up by the stupid gas that usually ends up making you as good as dead.
you dont know how annoying is hp draining effect is ... losing 10% hp per sec that is fast... anyway
I just check the lasted update on post magnus and yes they also change that sleeping gas attack is no longer able to be dispell / resistable or use any kind of potion .... ya they did change and gms is now syc in sleeping gas attack... however gms doesnt have the hp draining effect
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2012-12-23, 02:04 PM
(This post was last modified: 2012-12-23, 06:01 PM by HellenzSin.)
I might be wrong since it's hard to tell the HP on all those videos, but GMS Magnus does with his non-1hitko attacks half your total HP (damage absortion skills don't matter). KMS Magnus, however, seems to do less damage than that maybe because its not fixed damage there and damage absortion skills do matter, or it's fixed damage, but it does less than 50% hp. I see people who solo Magnus getting hit way less than half their HP in KMS, they can survive 3 hits at least.
MetaSeraphim Wrote:Seems to be a new trend to release "updated" stuff. Only time will tell if we get CMS' AB. That AB is still on CMST right? Or did they actually release that nerfed AB on CMS?
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Question Wrote:you dont know how annoying is hp draining effect is ... losing 10% hp per sec that is fast... anyway
I just check the lasted update on post magnus and yes they also change that sleeping gas attack is no longer able to be dispell / resistable or use any kind of potion .... ya they did change and gms is now syc in sleeping gas attack... however gms doesnt have the hp draining effect
Depends on your job, people with drain skills don't care about hp drain unless your damage is so crappy you don't recover enough but if so, why bother going I honestly don't believe you could do it anyways. As a phantom, I have heal and card drain at disposal backed up with power elixirs if necessary. If the post above me is correct then, we still have the harder version if you ask me lol, damage absorption skills matter a lot if it actually worked. Sick and tired of all these bosses with Aswan type attacks which shaves off a % of your hp followed up with pot cd and/or 1hko you anyways.
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ultimax21 Wrote:Sick and tired of all these bosses with Aswan type attacks which shaves off a % of your hp followed up with pot cd and/or 1hko you anyways.
Same here, what's the point of my DrK having ~50% more HP than other warriors if it just means it takes 50% more damage too.
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