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Terraria discussion thread
#21
SuperMario64 Wrote:But weren't you playing the pre-alpha/alpha version with fairly little content in relative terms?

Or does exploration not appeal to you too much? ;p

I don't know what you mean by the little content compared to the upcoming version.
But it's not only that, I kinda dislike how it works. Mining and chopping trees is like 2x longer than on minecraft. So I got really bored of it after mining down a couple of blocks.
I dunno. guess I'll have to wait for the next version.
Reply
#22
Oh! xD

Yep, it does take kinda long with that Copper Pickaxe...x_x

 Spoiler
Reply
#23
Just posting some info. x3

 Something you folks might like~ :3

[SPOILER="More interesting discussion~ <3 Big Grin"]<@Tiy> Time for another question and answer session
<@Tiy> if you PM (Double click on) QuestionBot in the channel list
<@Tiy> PM it a question, a single question
<@Tiy> we'll answer as quickly as possible

<@Tiy> [23:26] <Ikgrid> Is it looking like races are going to be incorporated?
<@Tiy> Blue? Smile
<@Blue> As I said, all suggestions are possibilities, for now we are working to release the base game
<@Blue> So races may come later down the line.

<@Tiy> [23:26] <Neptune> Will there be spear-type weapons? (not throwing spear ones)~
<@Tiy> Same again really, no spears in game at the moment, but we plan to support the game big time after release, and we'll be looking through suggestion threads, IRC channels, etc for feedback
<@Blue> Currently there is a short sword that you can stab with, it doesnt have much a reach and currently only attacks forward at a level plane. but we hope to update this eapon and make it more useful, as for spears, they will always be a possibiolity
<@Tiy> There's a great thread on Terrariaonline at the moment collecting suggestions, a great place to post

<@Tiy> [23:26] <Crisis> Will Terraria be purchasable without having Steam (Such as from the Terraria Website), or do you have to have it?
<@Blue> For now, Steam willbe the only way to go
<@Tiy> Yup nothing else announced for now, we'll keep you updated if any more options become available

<@Tiy> [23:26] <Above> Will hosted worlds support privileges for the players? ie: Moderators, Admins.
<@Blue> We hope to offer full controls to server owners/mods
<@Blue> what those rights will be, (beyond kicking and banning) is not known at this time

<@Tiy> [23:26] <Amiculi> With Steam confirmed, can you divulge how far along in the certification process the game is, or is it still having Steamworks integrated at this time?
<@Tiy> The certification process and what goes on there isn't something we can mention at the moment, but we've already begun looking at implementing Steamworks and don't expect it to have a negative impact on release date

<@Tiy> [23:26] <coolzzzzzz> does blue and red have a production team name?
<@Tiy> Where's my name? Sad
<@Blue> We are working to integrate steamworks
<@Blue> That is where we are at.
<@Blue> I am headed to Indiana this weekend to meet with Redigit in person to discuss the plans moving forward.

<@Tiy> [23:27] <NeonJ> Is there healing mmagic?
<@Tiy> There are a large number of magical items in Terraria, and a fair few of them affect healing/health management Smile
<@Blue> We do have a Studio name, but it is being announced at a later time

<@Tiy> [23:26] <Noxwind> Can we expect updates for a long time after release ?
<@Blue> Healing magic is on the drawing oard and we know how its going to work, just hasnt got in yet
<@Blue> We plan to update the game with new features regulary
<@Tiy> Absolutely! We want to support the game long after release
<@Blue> depending on the fan base will determine HOW LONG taht will happen for
<@Tiy> Steam makes this wonderfully easy for both us and the players, all updates will be automatic, and steam will ensure there are no version mismatches

<@Tiy> [23:26] <Paul> do you know how much terraria will cost yet?
<@Blue> We are still listing the 5-20 range
<@Tiy> No announced price yet, but we're looking at launching betwee 5-20 dollars

<+QuestionBot> [23:26] <Lazure> will the game support modern monitor resolutions, specifically widescreen resolutions like 1920x1080? or will fullscreen mode use low, 4:3-only resolutions to match the traditional 2D theme? I ask because fullscreening a low resolution messes with my multi-monitor setup and existing running windows.
<@Blue> I run the game on a 1680x1050 monitor at fullscreen resolution and the game looks great

<@Tiy> [23:27] <DiNo> Any "town portal" system ? What do you do when you are kilometers deeps and want to go back to your house ?
<@Blue> There is a magic mirror item that you can find to teleport you home
<@Tiy> Or you could die
<@Tiy> Tongue
<@Blue> it is a replacement for the "kill yourself" technique, now thata death penalty is in game

<@Tiy> [23:27] <cmndr_pewpew> Can you make different types of phaseblades using different gems? Are their stats different in any way? What's the diamond one? (thank you!)
<@Blue> The stats on all the phaseblades are the same, they will simply be colored by the gems you use
<@Tiy> Every... Terrarian.. forges his own Phaseblade
<@Blue> hahah.

<@Tiy> [23:27] <Maxtone> Will Terraria have its own separate account system? For instance, My name in steam is Maxtone while my name in Terraria is Lord Reginald Witherbottom.
<@Tiy> You will be able to name your Characters completely seperately from your steam account
<@Blue> YOur name may be too long in Terraria, otherwise, your character naems are seperate.

<@Tiy> [23:27] <Vincero> How much has the look of the game changed by replacing the sprites and have other items/blocks changed the way they look?
<@Blue> Ill look into seeing the character limit on character names
<@Tiy> I'll let Blue answer this one ;P
<@Blue> hah,Tiy is a bit biased :p
<@Blue> I played the gam for the first time in a week last night
<@Blue> and i couldnt get away from it. It lokos great, the new sprites have full walking animations
<@Blue> and the NPCs will even have idle animations they use occasioanlly, to add to the feel of the game

<@Tiy> [23:28] <Matt> How many players can be in one multiplayer game at a time?
<@Tiy> The recommendation is 8 max, but its entirely up to the power of the server and the bandwidth available
<@Tiy> so you could potentially go far beyond that
<@Blue> for now its set to 8, but later it will be set by Server Specifications.

<@Tiy> [23:28] <ItsMattyT> Is this the first game your studio has made? =)
<@Tiy> I think maybe it's closer to the truth to say the game made the studio Tongue But all of us working on the game have been involved in seperate unrelated projects before
<@Blue> ^^^
<@Blue> yeah that.

<+QuestionBot> [23:39] <Jelen|Coding> To blue: Is Tiy the best person ever? How is it like working with all dat awesome?
<@Blue> lol.
<@Tiy> Rofl
<@Tiy> I didn't make that one up
<@Blue> no comment :p

<@Tiy> [23:29] <Gunman> Will Terraria have a pre-purchase period similar to what Duke Nukem Forever currently has?
<@Tiy> Yup, we're planning a 20 year prepurchase period
<@Blue> Depends on how quickly we can get steamworks in. Otehrwise, we simply plan to go with the full release in due time
* Blue slaps Tiy

<@Tiy> [23:29] <LastDay> How high/far (approximately) can you fly with the Rocket Boots before running out of mana (assuming you start with max mana)?
<@Tiy> I've not managed to get any yet Sad
<@Blue> about 15 seconds of sustained flight....? maybe, i havent clocked it
<@Tiy> Depends on which accessories you're wearing too
<@Blue> but you can down a mana potion mid flight to double the distance
<@Tiy> and which armor

<@Tiy> [23:29] <MDSDude3> what texture pack will there be if any?
<@Blue> Currently, Texture packs are in our FUTURE plans, and not current ones
<@Tiy> Texture packs/mod support isn't planned for the first release, but it's something we discuss and we'll be looking at more as teh game progresses

<@Tiy> [23:30] <Patchumz> Is there -ever- going to be native Unix support (Even years away)? Or is it forever going to be "learn to emulate"?
<@Tiy> Pretty similar thing here, we're hoping to support as many platforms as we possibly can, without emulation or dual booting, some time after the initial release
<@Blue> We will do what we can.

<+QuestionBot> [23:31] <Blakn> How can people from countries that do not use dollar as currency buy the game if steam is dollar only?
<@Blue> We will have more word on other currencies and their ability to purcahse t a later time
<@Tiy> Steam supports a huge number of different countries and regions, you shouldn't have any problem purchasing the game
<@Blue> please top changing yout names

<@Tiy> [23:32] <Moonkis|Winning> Is their going to be more uniqe items and spells along with the updates?
<@Blue> Many things will come with each update
<@Blue> including Items, Weapons, Biomes, Gameplay Modes.

<@Tiy> [23:32] <Yazuak> Will there be a way (a spell, etc) to protect blocks from harm (TNT/griefing)?
<@Tiy> Please direct all your questions in Private message to QuestionBot
<+QuestionBot> Right here!
<@Blue> At this time, all blocks are effeced differently by explosives. Some are not harmed while otehrs will be. But there is no way for a player to actively change an existing block to protect it

<@Tiy> [23:45] <coolzzzzzz> Will there be holiday events?
<@Tiy> Whilst it's a bit early for us to be thinking about the holidays, this is another great thing about steam. We will be able to push holiday specific content if we desire. I'll definitely be drawing some Santa hats at some point
<@Blue> We will try to do holiday events.
<@Blue> april fools especially... Big Grin
<@Tiy> :x
<@Tiy> That angel statue..

<@Tiy> [23:34] <Grey> So Blue, with the confirmation of Terraria being on Steam, are you still expecting the release to be by June?
<@Blue> We are sticking to our original date announced in June, but barring some freak change, it should remain taht time period.

<@Tiy> [23:34] <SocioPath> Will there be a way to place money/gem in the world as decoration? For example: like stacks of platinum/diamonds in a vault-type area.
<@Tiy> You can craft blocks from some of the rarer materials for decoration, if you want a house built entirely of gold, you can do that
<@Blue> Who knows, perhaps someday you can CRAFT a pile of gems, and place it like you can other decorations
<@Tiy> Maybe the Nurse and the Dryad will move in
<@Tiy> Wink
<@Blue> Ive had a house of gold before. lol
<@NameUser> My golden brikc house is so shiny :3
<@NameUser> *brick

<@Tiy> [23:34] <Sparky2> Blue, will terraria be available for pre purchase
<@Blue> At this time we have no information on the possibility of pre-orders.
<@Tiy> We'll have more info on exactly how it's coming to steam very soon though, stay tuned on that

<@Tiy> [23:35] <Ash> What additions of biomes/mobs are thinking off adding next?
<@Blue> Snow.
<@Blue> Ice
<@Blue> Thats the next desired to be added.
<@Blue> May come after release in the first update.

<@Tiy> [23:37] <Paul> will there be any way to disable the death penalty?
<@Tiy> We plan to have the death penalty be configurable
<@Blue> At this time, the penatly is defaulted, you can not turn it off, to prevent Easy Gameplay to obtain items wihtout difficulty
<@Blue> but in the future it will be server controled

<@Tiy> [23:39] <Lazure> do you intend on adding any features to better represent females? either through female sprites, female pain sound, or a way to 'hide helmet' when wearing one so the hairstyle is at least always visible?
<@Blue> Characters of one penatly type will most likely be coded to only work in worlds of the same penatly type
<@Tiy> There are already a bunch of sprites in game that allow you to make female characters, it's something we definitely want to support.
<@Blue> The female pain sound is in the works now
<@Blue> I remind him every day to add it. lol

<@Tiy> [23:41] <NeonJ> Does the enchanted boomerang retrieve dropped items?
<@Blue> and hide helmet is on the list
<@Tiy> It doesn't at the moment, but it does have some other magical properties
<@Blue> no it does not retrieve items

<@Tiy> [23:41] <andydark> How do either of you feel about the...passionate...fanbase?
<@Tiy> I love you all

<@Tiy> [23:42] <BagofPeas> Are you planning to include anything similar to minecarts? I love building transportation networks of some sort Smile.
<@Blue> Minecarts are not neccisarily high on our list, be we do plan on elevators.

<@Tiy> [23:42] <IAmADog> Approximately what % of the games artwork has been replaced since the developers LP series?
<@Blue> hm. of NPCs, and Player sprites. 100%
<@Tiy> Difficult to give a percentage, but I've been working night and day for a fair while now to get as much crammed in as I can. All the NPCs, player sprites, armors, and a lot more have been replaced
<@Blue> of enemies... 30%?
<@Blue> of world tiles. not many.
<@Blue> if any.

<@Tiy> [23:43] <KartProwler> You seem to be mentioning 'Relases date' quite a bit. Does this mean you have one set now?
<@Blue> We have no specific date yet, we need to hash out the time it will take to incorperate Steamworks.

<@Tiy> [23:44] <LordNLptp> Will there be team captains who can approve or disapprove team joins/leaves?
<@Blue> This is a possibility when game modes are added ^
<@Blue> for now, its pvp as youve seen it in the LPs
<@Tiy> The game has huge PVP potential, it's incredibly fun, and the way you can alter the world really lends itself to players building their own arenas and CTF environments
<@Tiy> so you'll see a lot of focus on that later on

<@Tiy> [23:46] <BiggsMcB> How often can we expect updates? Can you give us a general idea?
<@Blue> CTF is deff something I want in on myself :p
<@Tiy> Yeah CTF in terraria is incredible
<@Blue> perhaps, once a week, or every other week
<@Blue> depending on the items being added
<@Blue> and the time it will take to add them

<+QuestionBot> [23:55] <Cloakedboltz> "How do I mine for fish?"
<+QuestionBot> wut?
<@Tiy> Err..
<@Blue> Fish have not been added. but someday may be

<@Tiy> [23:50] <Jelencholy> Can I move in to blue's golden house? It sounds chill.
<@Tiy> There's not much room
<@Blue> lol. That was on an older server. It no longer exists.

<@Tiy> [23:47] <Magicnel> has there been thought of a class system (posibly one will lose mana slower, one will hit a little harder etc)
<@Blue> My homes are usually small as well. I keep things simple
<@Blue> Im more of a bridge builder in my Terraria contructions
<@Tiy> At the moment there are no plans for Classes, we'd like to keep character progression item based
<@Blue> Classes are baed entirely on what gear you are wearing
<@Blue> want to bea caster, wear mana regen gear
<@Blue> etc

<@Tiy> [23:49] <DevilDraco> Some people consider the death penalty to not be harsh enough, saying that money is essentially worthless based on what they saw in the LP's. Is there more you can spend your money on later in the game to make avoiding death to save money worthwhile?
<@Tiy> The death penalty can be pretty damn harsh, Money has a lot of uses in Terraria, and losing your stash hurts Sad
<@Blue> We plan on making money have its equal worth to gameplay.
<@Blue> and many items are only obtainable through means of purchase
<@Tiy> that said, along with configurable death penalties I plan to bug Redigit to add a Hardcore mode, in which your character will be deleted when you die
<@Tiy> Think Roguelike!
<@Blue> When/if guards are added, we may impliment needing to pay them to keep them guarding your home

<@Tiy> [23:52] <MDSDude3> will there more hair styles?
<@Blue> you think hes kidding, but hes not, he actually suggested that.
<@Blue> lol
<@Blue> There are already about 14 hair styles
<@Tiy> There are already a lot more hairstyles since the LPs, I'll add a whole bunch more too
<@Tiy> Afro, Mohawk and Emo are already in there
<@Blue> thats 11 more than the LPs youve seen offered
<@Blue> and so is Dwarflike and bald

<@Tiy> [23:51] <Maxtone> Do you think it would be a good idea to have a Gambling NPC? For games of chance and excitement
<@Tiy> Sounds fun

<@Tiy> [23:57] <Aavri> will there be a way to set up a capture the flag game on a server?
<@Blue> Right now, no. But as we;ve said before CTF is one of the first modes we plan to add
<@Tiy> Game modes and expanded PVP is something we're looking into. There are ways you can set it up already, given that everyone agrees on how to play, but we'd like to make it more streamlined

<@Tiy> [23:51] <Tomcattomato> Does the death penalty come into effect if you are killed in PvP combat?
<@Tiy> Nope not at the moment, but again, there will be configuration options for the death penalty down the line
<@Blue> No, not at this time, but we are finding it can be exploited so we are looking into things

<@Tiy> [23:52] <Kregoth> Are you going to plan on making a demo for terraria for those who may be unsure of purchasing the game?
<@Blue> At this time, there is no answer we can give to that question.

<@Tiy> [23:52] <Vincero> How will future added biome's change the world you are playing on? Will the world be reset or will it simple be added at the far left, top, bottom or right?
<@Blue> You would need to create a new world to see the biome added to the world
<@Blue> most game updates will have things that require a new world. and/or DONT require a new world
<@Blue> You would need to create a new world to see the biome added to the world

<@Tiy> [23:54] <Epicsheik|xXx> Why does blue's voice make my belly tickle :/
<@Blue> Because my voice is infused with Butterflies and Candy :p
<@Tiy> [23:57] <Bloodstorm> If possible for me to ask another...Will we be seeing any new ores in the near future, perhaps more difficult to aquire each time Smile
<@Tiy> There are ores that haven't been featured so far, and they're definitely one of the things we're planning to add in updates

<@Tiy> [23:58] <MarioFTW> What are some of the weapons being added for the launch? :3
<@Blue> Colbalt armor is one of the newest additions, and of course, makes me the most happy, seeing that its blue, so ore to craft it will go in too.

<@Tiy> [00:00] <Pariah> Have you adopted the philosophy quality over quantity? I don't want to see all these items added in without new gameplay or new challenges to obtain them and they maintain their usefulness.
<@Blue> We are adding items to math the locations you find them
<@Aavri> math?
<@Blue> this means their usefulness will also be based on the difficulty of the areayou obtained them
<@Blue> Match*
<@Blue> lol
<@Tiy> Great question, we've tried to make obtaining every one of these items just as fun as using it, we never just throw items into the game, we know that item hunting is a huge part of the gameplay and to facilitate that they have to be well hidden Smile
<@Tiy> Often new items require multiple other items to obtain

<@Tiy> [00:00] <kelpo> are you done with the release version so you only need to implement steamworks or do you plan to add more stuff until release ?
<@Blue> Steamworks is Redigits main focus, but depending on his speed of adding it, he will most liekly clean up bugs as well as add some new things to add polish to the release version
<@Tiy> In the time we've got before release we will continue polishing the game and making sure we get the balance exxxaccttly right, we're not sitting still

<@Tiy> 00:00] <LordNLptp> Building on the CTF vein, is there a way to flag each 'built' tile in the word with a 'owned by team: none/red/yel/grn/blue' and 'breakable by team: none/red/yel/grn/blue'? this could be used by server admins etc to severely reduce griefing if the players are not allowed to join teams without approval, i'd think...
<@Blue> adding flags to each tile would add a number of bytes per tyle to the games required bandwidth
<@Blue> this would make it dificult to impliment sucha system
<@Tiy> As part of the game mode additions we will look at ways of defining team spawn points (decorative banners was one suggestion) and there will be team specific objects

<@Tiy> [00:01] <Opirian> Will there be a way to prevent a NPC from moving into a house without removing furnishings?
<@Tiy> So antisocial
<@Blue> I need to get back to work, Ill have to head off now.
<@Blue> Thanks for the questions all. Ill return again
<@Tiy> I've got 4 questions left, I'll answer those before I run
<@Blue> go ahead and unmute
<@Blue> k

<@Tiy> [00:03] <Jelencholy> Can my character be purple skinned, or any other color in the visible light spectrum?
<@Tiy> there are a fair range of colours, nothing too.. obnoxious, but some are far from healthy looking

<@Tiy> [00:03] <Kyar> Will there be more non-action oriented stuff added? Things like managing your "town" and farming?
<@Tiy> This is something we've been discussing, and again it's something we'd like to add. There are already a bunch of things to do in the game that don't require a sword Smile
<@Tiy> last one!

<@Tiy> [00:04] <Sparky2> Are you planning to add more bosses to the game? for example: Slime king!
<@Tiy> We definitely have plans for more bosses, some of which are quite fleshed out. As for the slimes, I'm sure at some point you'll get to solve the mystery of their production

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#24
lol delete this one -_-
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#25
[SIZE="7"]COMING THIS MONDAY ON STEAM, $9.99![/SIZE]

YAAAAAAAAYyyyyyy

Source [Twitter]
Reply
#26
[15:23] <@Blue> ok, officially listing the release price at 9.99, it will remain at that price for a short time.

Better get it fast folks. :o
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#27
Jon Wrote:[SIZE="7"]COMING THIS MONDAY ON STEAM, $9.99![/SIZE]

YAAAAAAAAYyyyyyy

Source [Twitter]

OMG OMG OMG OMG OMG

*No lifes*
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#28
$10? HECK YES! Big Grin So excited~
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#29
[Image: ALl5H.gif]

[SPOILER="Big Grin"]Source: http://gamingirresponsibly.com/interview...e-terraria

Terraria has certainly garnered a great deal of attention lately. What would you say is the most prevalent praise that you receive regarding the game concept?
Blue: We have seen a lot of praise towards our statement of making sure the game will continue to be updated with new and interesting additions over time. And that we want to take as much fan input as we can while doing so.

Where did the idea of sidescrolling come in? Was this a simple programming decision, or does it pay homage to classic games?
Redigit: We are classic gamers ourselves, so it definitely brings us back to the old days when we had a desire to make a game just like the ones we were playing… but only better.
Blue: I for one feel this generation that’s playing games right now are the lucky ones, as they have the best options for gaming, as many game platforms offer both classic retro games, and also full HD 3D games. Its like a merging of two eras, and we wanted to be a part of that.

Though I know it’s been stated before, the question seems to arise every day regarding alpha/beta players. What is the official time estimate for people in the public who are looking to play?
Blue: We are aiming for a release in the month of June this year. Now that we have confirmed Steams assistance in Distribution, we are moving forward towards that goal.

What is the possibility of game mods made usable on private servers?
Redigit: We are not making the game to be accessible directly to modders, but we do plan to add our own “modlike” game modes as DLC. Its all a matter of whats possible in the code.
Blue: We have stated from the beginning a desire to cater to what the fans are clammering for. So instead of requiring them to make a Mod to get the gameplay they want, we would simply find a way to add it ourselves, without making it part of the default game. But this will take time, so we hope everyone will have patience.

On the subject of servers, are there any plans to have official game servers that run as well?
Blue: With the inclusion of Steam as our launch platform, all online servers will most likely be player owned/run. For now, there will be no OFFICIAL servers.

When the game goes live, what type of expansions can people look forward to?
Redigit: Whatever people can think of. Possibilities abound.
Blue: To expand on Redigit’s answer, we hope to add new gameplay mechanics, items, enemies, friendlies, and further expand the gameplay length from starting gear to highest possible gear with every update.

What games have influenced Terraria (aside from minecraft), and helped to shape it along the way?
Redigit:The Entire team has pulled ideas from many different sources. Games we loved when we were young, to ideas from games that we enjoy today. There are too many small inspirations too name each one separately. Sometimes it was just one item, or one gameplay mechanic that was inspired from a certain game, so as little as one percent of the game was effected directly by an inspired idea.
Blue: And every time we add an idea from one source, and combine it with the other ideas already in the game, the original inspiration blends so well that it becomes its own unique idea that can stand on its own. We hope to pay our own special kind of homage to the games that have given us inspiration. You will see many Easter Eggs that give a nod to the original games in question.

What was the most difficult portion to program into the game thus far?
Redigit: The Fluid movement of Water.

In your downtime, what games are you both currently playing?
Both: Down Time, there is such a thing?
Blue: Before we became so busy with Terraria, I did play a lot of Starcraft 2 (I love the map editor.) and Fallout New Vegas.

Are there any major game releases that you’re looking forward to?
Redigit: Skyrim and Diablo 3
Blue: Ive been looking forward to a fan created mod release actually, Black Mesa Source. But its release has been a long time coming.

Did the outpour of support for Terraria take you by surprise?
Blue:We actually expected a slow rise in popularity to the eventual levels we are currently at, but the fact it happened almost overnight did provide a bit of a shock.

For some, minecraft has a tendency to become “stale” over time. What plans do you have to help combat this factor?
Redigit:Well, we hope to offer a few different game styles in the one game, so one player could technically change to a different side of the gameplay and bandage their boredom without having to change games completely.
Blue: So if a player got bored of adventuring deep underground, they could stop and manage their town, and crops for a while. We know however that eventually games to lose thier staying power, so we hope to keep new content coming as much as we can to keep Terraria as a valid choice for years to come.

For anyone looking to break into game development, what kind of advice would you give?
Redigit: Trial and Error is the best teaching tool.
Blue: Let your imagination guide you. You should always remember what you yourself want from a game and never lose sight of that. As gamers make the best gamer creators, in my opinion.

When designing a game, what is that single biggest “fun-factor” that should be focused on, in your opinions?
Blue: In today’s gaming world, I would say, replayability and non-linear gameplay. As all gamers like to feel like the world of the game they are playing in is truly being molded by them. And who wouldn’t like to play again and take a different route, to see what happens.

After Terraria is finished, what are your plans? Any other projects in queue?
Blue: After release we will continue to focus on adding content to Terraria via updates. Perhaps after a time of doing that we may focus on a split venture between a new game project and continuing the updates for Terraria.

Are there any shout-outs, thanks, or special mentions that you would like to make?
Redigit: I would like to thank my alpha testing team for all their brilliant ideas and never-ending bug reports.
Blue: I’d like to give a special thanks to the supporters and fans of the game. They have made the hard work worth it.
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#30
This seems like a sh`it 2D version of MineCraft.
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#31
Lol.

Have you watched videos of it? ;3
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#32
SuperMario64 Wrote:Lol.

Have you watched videos of it? ;3

Yes. That's why I said it's sh`it.
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#33
Yaaaay, let's all play on the same server. ヽ(・∀・ )ノ キャッ キャッ

[SIZE="1"]Don't laugh if I'm too nub. ;___;[/SIZE]
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#34
Watching the Dev LP now. I'll probably be buying this on Monday... :3
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#35
raizoo Wrote:Yaaaay, let's all play on the same server. ヽ(・∀・ )ノ キャッ キャッ

[SIZE="1"]Don't laugh if I'm too nub. ;___;[/SIZE]

We'll all be nub at first. :3
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#36
I wouldn't say it's a clone, but it's definitely an offspring. Definitely too heavily inspired. It's really just stylized with a few new blocks/mechanics. It's legal, but it doesn't mean it won't be discriminated for originality.

Jon Wrote:There are no plans for an alpha or demo (like Minecraft did).

What does the development process have to do with it being a Minecraft clone? It simply has to do with how the idea evolved. This guy obviously had enough ammunition from minecraft to stock his game with.

Hazzy Wrote:But it also brings some new things to the table that Notch hasn't even touched. eg, finite water....

Notch had infinite water at one time. It'd flood everything lower than the source. Now, it's in between infinite and finite. Really just has to do with 3d vs 2d.

It looks cute, but I probably won't consider buying it unless it has many more RPG-esque elements, as the art-style would point to.
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#37
Erich Wrote:What does the development process have to do with it being a Minecraft clone?

I was clarifying that there wasn't going to be a legal way to play before release. I don't see why you're so anti-Terraria, lol. Minecraft isn't original either...
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#38
I see it as Minecraft-inspired (most likely) with a focus on the RPG and exploration elements, compared to Minecraft's focus on building. Seeing as I don't really like building things that much, I'm really interested in this.

and one of us needs to host a server, yeah
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#39
Was just going to ask if someone was willing to host a server.

gf might be able to host it on her webserver....
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#40
Jon Wrote:I was clarifying that there wasn't going to be a legal way to play before release. I don't see why you're so anti-Terraria, lol. Minecraft isn't original either...

This game wouldn't have come out without minecraft. I can't really see it any differently than minecraft until it starts updating and doing more original things.

I'm not impressed, other than with the artstyle.

Doesn't mean I won't buy a cheap game, but.
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