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hmmmm just saw this on basil.... mage changes...
#21
I'm kinda thinking if everyone complains they'll take it away. Unless they're REALLY trying to push Monster Park theres other ways to do it. Now all training spots will be virtually abandoned. Good thing is I dobut GMS will get this ANY time soon. Give KMS sometime to work it out. Plus it looks like Monster Park now has a 150+ area dealing with Ereve which done right could be really good.
#22
So first they introduce a system that lowers the exp gain of monsters below the player's level as well as prevents and non-etc drops. Then they take out all of their party training areas.

Is it just me or are they trying to make training go back to how it was just after beta? Rolleyes
#23
Sorien Wrote:So first they introduce a system that lowers the exp gain of monsters below the player's level as well as prevents and non-etc drops. Then they take out all of their party training areas.

Is it just me or are they trying to make training go back to how it was just after beta? Rolleyes

Neither. It's just that Nexon doesn't know a proper way to design a game. I'm only half hoping that they removed the +50% exp bonus but raise the EXP of all the LHC mobs to be the same as if they had the permanent +250% EXP bonus attached to them. Sadly, I know better than this though.
#24
From Insoya:

- New maple weapons, shoes, hat, capes etc
- Badges
- 100% Skillbooks o.O
- Amusement park themed potions
- Some kind of notebooks?

can't copy any text so I could google translate for some reason Confused
#25
ShanghaiDizzy Wrote:Neither. It's just that Nexon doesn't know a proper way to design a game. I'm only half hoping that they removed the +50% exp bonus but raise the EXP of all the LHC mobs to be the same as if they had the permanent +250% EXP bonus attached to them. Sadly, I know better than this though.
Why would you want this?

You can kick leechers or move them to party 2 if an exp'd which is what people should be doing anyways. This way you can have everybody attacking in your party and kicking inactives for well active people.
#26
You misinterpretted what I said completely.
#27
Jerry-Boyle Wrote:Why would you want this?

You can kick leechers or move them to party 2 if an exp'd which is what people should be doing anyways. This way you can have everybody attacking in your party and kicking inactives for well active people.

Actually... not every active is better than every inactive.
In fact, I get more exp solo at bearwolves with 5 leeches (including hs, of course) than in most parties I've trained with. It shouldn't work that way, every little bit of damage done by others should work to my (and everyone's) benefit. And I don't pretend for a moment that I'm able to clear the map ahead of the spawn. But most parties won't work in anything resembling an efficient manner, and I find myself spending a whole lot of time looking for something to attack, or chasing down the bishop to get HS, or recasting Rage and/or MW for every attacker separately, and so on and so forth.


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