2011-04-14, 08:53 AM
ok so I just saw this on basil
I am calling bs but who knows. I did not see any new patch here. Is this for real?
Mage Changes
- Ellin Forest, Neo City, LHC and future Hene: all been changed to normal play zones. Therefore, its monsters' abilities and drops etc have been modified.
- Monster Park has been expanded. New dungeons have been added, especially for 120+. New PQ bonuses have been added. Monster Park's coins has been modified so that if one party member loots it, all party members in the same stage will receive it. All PQ bonus items will now be collected through Laku, instead of Spiegelmann. New quests have been added.
- A new item, "badge" has been added. It is a new type of equipment; to buy these, you can purchase them from Monster Park's Laku; coins from Monster Park are required
*guys, this means LHC 50% exp bonus for every party member is now gone
Maple 8th Anniversary events because I couldn't be bothered to form full sentences.
Event monsters appear; monsters drop 8th anniversary Maple Leaves; you can trade 8th anniversary items from NPC Byeru with your 8th anni silver coins; you can exchange your 8th anniversary Maple Leaves with silver coins from Cassandra; you can use the 8th anniversary diary Cassandra gives to read about all the events being held at once; you can use the Mirror of Dimension to move to the event map Rising Star hole.
--
<Skills>
1. Energy Bolt: damage boosted.
Magic Claw: no. of monsters attacked increased.
2. F/P:
- High Wisdom (2): permanently increases +40 INT
- Extreme Magic (3): increases duration of DoT and increases the damage inflicted on monsters when it's been affected by the DoT
- Mist Eruption (4): explodes your poison mist to attack several damages around you. As its DoT stacks, the damage increases enormously; when exploding, it can ignore up to 50% of the monsters's defence.
- Arcane Aim (4): permanently ignores 20% of monster's defence; and increases final damage by up to 40% when attacking a single target continuously
- Fire Arrow (2): damage boosted, no. of monsters attacked increased
- Poison breath (2): new effect, maximum no. of targets increased to 6
- Slow (2): Master level decreased to 20
- Fire Demon (3): moved down to 3rd job; range improved. however, its effect of making its targets fire weak has been deleted
- Big Bang (4): effect has been changed to red; total no. of targets upped to 10. now has DoT
- Inifinity (4): stance effect added
- Ifrit (4): range upped, its tolerance to all elements increased by 40%
- Paralyse (4): new effect; changed to multi hit (3 times); increased maximum no. of targets; the damage penalty when attacking lots of monsters deleted
- Master Magic (4): changed to on/off
- Partial Resistance (3): Deleted
- Magic Composition (3): deleted
- Mana reflection (4); Deleted
3. I/L
- High Wisdom (2): permanent +40 INT
- Extreme Magic (3): has a chance to insta kill a monster with <30% HP; increased damage when attacking monsters that are stunned/frozen/in darkness
- Glacial Chain (4): pulls monsters in front of character and freezes them with DoT
- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
- Cold Beam (2): now a multi hit (3 times); upped damage
- Thunderbolt (2): range and damage upped
- Slow (2): master level decreased to 10
- Ice Demon (3): moved down to 3rd job; range upped; ability to make monsters ice weak deleted; DoT added when frozen
- Infinity (4): stance effect added
- Elquines (4): range increased; permanent resistance to all elements by 40%
- Chain Lightning (4): thicker light effect-wise, multi hit (4 hits); stun effect added, max no. of targets increased, range increased; damage panelty inflicted when attacking lots of monsters deleted
- Master Magic (4): changed to on/off
- Partial Resistance (3): Deleted
- Magic Composition (3): deleted
- Mana reflection (4); Deleted
- Big Bang (4): effect has been changed to blue; total no. of targets upped to 10. now has DoT
4. BISHOPS
- High Wisdom (2): perma +40 INT
- Holy Magic shell (3): party skill; absorbs all damage done up to 10 times
- Advanced Bless (4): increases party members' attack, m.att, physical/magic defence, accuracy, avoid, max HP and MP greatly
- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
- Holy Arrow (2): range, damaged, max. no. of targets all upped
- Heal (2): upped damage, master level decreased to 20
- Invincible (2): damage taken decreased, but now decreases magic as well as phyiscal damage inflicted
- Doom (3): keeps its cooldown but does not require a Magic Rock, master level decreased to 10; success rate of skill upped
- Holy Symbol (3): full effect of the skill is given even when used alone; range upped, skill duration upped; increased MP usage
- Shining Ray (3): new effect; multi hit (3 times); increased casting speed
- Summon Dragon (3): maximum duration of summon increased to 7 minutes
- Holy Focus (3): now affects all skills
- Big Bang (4): max. no. of targets upped to 10; extra critical of 20% added
- Infinity (4): stance effect added
- Bahamut (4): range upped, permanent resistance to all elements by 40%
5. Blaze Wizard
- Magic critical (3): crit rate and min damage of crit increased permanently
- Magic claw (1): max no. of targets increased
- Fire Pillar (2): damage and range uped
- Fire Strike (3): multi hit (3 times); damage and ranged upped
- Elemental Resistance (3): deleted
6. Evans
- Magic Missile (1): damage upped
- Magic shield (5): cooldown and duration increased
- Dragon Sparking (7): damage upped
- Dragon Fury (8): req min MP eased; amount of magic increase increased
- Ghost Lettering (8): damage increase upped
- Illusion (9): 15% ignore def added
- Blaze (10): 20% ignore def added; range increased
Other changes:
- Panic (3) Crusader/DW: range increased
- Coma (3) Crusader/DW: range increased
- Power Reflection (Fighter): now reflects ranged attacks as well
- Power guard (Page) now reflects ranged attacks as well
- Perfect guard (Mechanic): now reflects ranged attacks as well
- Monster Park has been expanded. New dungeons have been added, especially for 120+. New PQ bonuses have been added. Monster Park's coins has been modified so that if one party member loots it, all party members in the same stage will receive it. All PQ bonus items will now be collected through Laku, instead of Spiegelmann. New quests have been added.
- A new item, "badge" has been added. It is a new type of equipment; to buy these, you can purchase them from Monster Park's Laku; coins from Monster Park are required
*guys, this means LHC 50% exp bonus for every party member is now gone
Maple 8th Anniversary events because I couldn't be bothered to form full sentences.
Event monsters appear; monsters drop 8th anniversary Maple Leaves; you can trade 8th anniversary items from NPC Byeru with your 8th anni silver coins; you can exchange your 8th anniversary Maple Leaves with silver coins from Cassandra; you can use the 8th anniversary diary Cassandra gives to read about all the events being held at once; you can use the Mirror of Dimension to move to the event map Rising Star hole.
--
<Skills>
1. Energy Bolt: damage boosted.
Magic Claw: no. of monsters attacked increased.
2. F/P:
- High Wisdom (2): permanently increases +40 INT
- Extreme Magic (3): increases duration of DoT and increases the damage inflicted on monsters when it's been affected by the DoT
- Mist Eruption (4): explodes your poison mist to attack several damages around you. As its DoT stacks, the damage increases enormously; when exploding, it can ignore up to 50% of the monsters's defence.
- Arcane Aim (4): permanently ignores 20% of monster's defence; and increases final damage by up to 40% when attacking a single target continuously
- Fire Arrow (2): damage boosted, no. of monsters attacked increased
- Poison breath (2): new effect, maximum no. of targets increased to 6
- Slow (2): Master level decreased to 20
- Fire Demon (3): moved down to 3rd job; range improved. however, its effect of making its targets fire weak has been deleted
- Big Bang (4): effect has been changed to red; total no. of targets upped to 10. now has DoT
- Inifinity (4): stance effect added
- Ifrit (4): range upped, its tolerance to all elements increased by 40%
- Paralyse (4): new effect; changed to multi hit (3 times); increased maximum no. of targets; the damage penalty when attacking lots of monsters deleted
- Master Magic (4): changed to on/off
- Partial Resistance (3): Deleted
- Magic Composition (3): deleted
- Mana reflection (4); Deleted
3. I/L
- High Wisdom (2): permanent +40 INT
- Extreme Magic (3): has a chance to insta kill a monster with <30% HP; increased damage when attacking monsters that are stunned/frozen/in darkness
- Glacial Chain (4): pulls monsters in front of character and freezes them with DoT
- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
- Cold Beam (2): now a multi hit (3 times); upped damage
- Thunderbolt (2): range and damage upped
- Slow (2): master level decreased to 10
- Ice Demon (3): moved down to 3rd job; range upped; ability to make monsters ice weak deleted; DoT added when frozen
- Infinity (4): stance effect added
- Elquines (4): range increased; permanent resistance to all elements by 40%
- Chain Lightning (4): thicker light effect-wise, multi hit (4 hits); stun effect added, max no. of targets increased, range increased; damage panelty inflicted when attacking lots of monsters deleted
- Master Magic (4): changed to on/off
- Partial Resistance (3): Deleted
- Magic Composition (3): deleted
- Mana reflection (4); Deleted
- Big Bang (4): effect has been changed to blue; total no. of targets upped to 10. now has DoT
4. BISHOPS
- High Wisdom (2): perma +40 INT
- Holy Magic shell (3): party skill; absorbs all damage done up to 10 times
- Advanced Bless (4): increases party members' attack, m.att, physical/magic defence, accuracy, avoid, max HP and MP greatly
- Arcane Aim (4): permanently ignores 20% of monster's defence; increases final damage up to 40% when attacking one monster continuously
- Holy Arrow (2): range, damaged, max. no. of targets all upped
- Heal (2): upped damage, master level decreased to 20
- Invincible (2): damage taken decreased, but now decreases magic as well as phyiscal damage inflicted
- Doom (3): keeps its cooldown but does not require a Magic Rock, master level decreased to 10; success rate of skill upped
- Holy Symbol (3): full effect of the skill is given even when used alone; range upped, skill duration upped; increased MP usage
- Shining Ray (3): new effect; multi hit (3 times); increased casting speed
- Summon Dragon (3): maximum duration of summon increased to 7 minutes
- Holy Focus (3): now affects all skills
- Big Bang (4): max. no. of targets upped to 10; extra critical of 20% added
- Infinity (4): stance effect added
- Bahamut (4): range upped, permanent resistance to all elements by 40%
5. Blaze Wizard
- Magic critical (3): crit rate and min damage of crit increased permanently
- Magic claw (1): max no. of targets increased
- Fire Pillar (2): damage and range uped
- Fire Strike (3): multi hit (3 times); damage and ranged upped
- Elemental Resistance (3): deleted
6. Evans
- Magic Missile (1): damage upped
- Magic shield (5): cooldown and duration increased
- Dragon Sparking (7): damage upped
- Dragon Fury (8): req min MP eased; amount of magic increase increased
- Ghost Lettering (8): damage increase upped
- Illusion (9): 15% ignore def added
- Blaze (10): 20% ignore def added; range increased
Other changes:
- Panic (3) Crusader/DW: range increased
- Coma (3) Crusader/DW: range increased
- Power Reflection (Fighter): now reflects ranged attacks as well
- Power guard (Page) now reflects ranged attacks as well
- Perfect guard (Mechanic): now reflects ranged attacks as well
I am calling bs but who knows. I did not see any new patch here. Is this for real?


![[Image: meh.ro5254.gif]](http://www.meh.ro/wp-content/uploads/2010/09/meh.ro5254.gif)
.