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KMST after-revamp DPM
#21
Okay I've did something wrong... Are those delays with or without booster? I end up with... 10.8m DPM with MW/SE/Onyx.... >.<
#22
Finally we won't be called "lolmarksmen" anymore.

I'm loving these changes.
#23
kruimel0 Wrote:Okay I've did something wrong... Are those delays with or without booster? I end up with... 10.8m DPM with MW/SE/Onyx.... >.<

For Evans? Those are without booster. You multiply them by 13/16 to get the delays with Booster.
#24
Bribery Wrote:For Evans? Those are without booster. You multiply them by 13/16 to get the delays with Booster.

Thanks. Hmm, not really much.... 13.9m DPM with that speed.

Oh, and to that one who said the equips weren't even equally scrolled.... I scrolled every equip with 60%s. I used clean avgs, reverse outfits and weapons, unless stated otherwise.

BTW, does Illusion get a damage reduction from using an elewand?
#25
Wow Nightlords arn't the best damage per min, time to make a lolsair
#26
I just installed Excel to take a look at the sheet, not very realistic I'd say. I mean, why are you using Dex overall instead of Str top + Dex Bottom (or even Str Overall) PLUS leaving out pendant? 130 Total attack is way too low for the current gMS capabilities, even I, as unfunded as I am, have over 160atk easily.
#27
Kalovale Wrote:I just installed Excel to take a look at the sheet, not very realistic I'd say. I mean, why are you using Dex overall instead of Str top + Dex Bottom (or even Str Overall) PLUS leaving out pendant? 130 Total attack is way too low for the current gMS capabilities, even I, as unfunded as I am, have over 160atk easily.

Dang you're right.. pendant... just totally forgot that =O
And I've used DEX overall to increase the base STR, while still using a NRW. And where did you get that attack from? I'm just trying to improve this so that it's actually correct, and I need your help for that =D
#28
kruimel0 Wrote:Thanks. Hmm, not really much.... 13.9m DPM with that speed.

Oh, and to that one who said the equips weren't even equally scrolled.... I scrolled every equip with 60%s. I used clean avgs, reverse outfits and weapons, unless stated otherwise.

BTW, does Illusion get a damage reduction from using an elewand?

Illusion doesn't get reduced.

Also wouldn't criticals benefit Illusion a lot since it hits 4 times? Crits are additive aren't they?
#29
Bribery Wrote:Illusion doesn't get reduced.

Also wouldn't criticals benefit Illusion a lot since it hits 4 times? Crits are additive aren't they?

Yea, because of the crits Illusion>Blaze
#30
Bribery Wrote:Illusion doesn't get reduced.

Also wouldn't criticals benefit Illusion a lot since it hits 4 times? Crits are additive aren't they?

It doesn't matter how many times a skill hits. What matters is the base % on each hit. Although typically, skills that hit a lot of times have lower base %s.
#31
For average weapon I'd take a +6, counting 2 30%s and 4 60%s, that's +18 attack from base, I'd consider the base avg +2 from makering with average diamond.
Avg glove 10 att
Pendant 10 attack for explorer, HT for others.
Blessing level 12 average? Mine's 12/14 depending on the character, others have up to 16 or 17...
Cape +3 att average

Also did you count the +15% from counter attack on corsairs and buccaneers?
#32
If you're adding pendants make sure you include MoNs for Magicians as well, please. Thanks.

Also, you say you used Reverse Gear for all classes. Did you include the proper weapons for some if this spreadsheet is meant to help us see GMS comparisons? In other words, you should have a Poison Elemental weapon and a Lightning Elemental weapon for both F/P and I/L, respectively. By changing out the weapons and boosting stats accordingly, as well as applying the appropriate multipliers, we're probably a bit higher than what the sheet says.

Though I'm not holding my breath XD.
#33
I would take the data with a grain of salt. There's no way bowmaster is that high up the list. We still don't know how critical works with SE and across different classes. If enrage works like homing, their dps should shoot up quite a lot as well.
#34
I now have Reverse set (including weapons) for all jobs, but Ele wands (the highest leveled ones) for I/L, F/P and Evan, Sky Skiis for DrKs, and NRW for Hero/Pally.

I'll give everyone an avg MoN and then give an option for crit rings, which will only increase the rate, as I don't know how they'll effect dmg (minCritDmg, maxCritDmg or both or w/e).

Also, I guess I'll make each weapon +18 w.atk instead of +14 w.atk
#35
Wow, that's some very bad choice of equips for mages...

Why aren't the overall, shoes and glove makered with adv int and adv luk crystals? (why is the glove not the reverse one?)
Also, why aren't the mages wearing level 90 shoes (that come with magic attack in them) or capes at all (purple capes have matk on them clean)?


Also, amplification and ewands/estaffs bonuses are multiplicatives, it's 1.5*1.25 not (1+0.5+0.25).

This should increase their int by quite a bit.
#36
Shidoshi Wrote:Wow, that's some very bad choice of equips for mages...

Why aren't the overall, shoes and glove makered with adv int and adv luk crystals? (why is the glove not the reverse one?)
Also, why aren't the mages wearing level 90 shoes (that come with magic attack in them) or capes at all (purple capes have matk on them clean)?


Also, amplification and ewands/estaffs bonuses are multiplicatives, it's 1.5*1.25 not (1+0.5+0.25).

This should increase their int by quite a bit.

I did that 'very bad choice for equips' to even every job out. Of course, I can make every job with the most godly stuff possible, but then this list will still remain the same. It's just to check who's stronger then who, and these equips are enough for that. And chaning that Amp/ewand bonus thing.

New one with Pendant and Evan
#37
kruimel0 Wrote:I did that 'very bad choice for equips' to even every job out. Of course, I can make every job with the most godly stuff possible, but then this list will still remain the same. It's just to check who's stronger then who, and these equips are enough for that. And chaning that Amp/ewand bonus thing.

using crystals with maker and choosing the right shoes isn't OMG GODLY, it's simply common sense.

Purple capes are pretty much the norm for mages and they come with 7matk clean.
#38
Shidoshi Wrote:using crystals with maker and choosing the right shoes isn't OMG GODLY, it's simply common sense.

Purple capes are pretty much the norm for mages and they come with 7matk clean.

Okay, okay, sure I'll edit the capes.

Dang...

And here's one with capes.
#39
Wow just look at that Bishop DPM...
#40
Hazzy Wrote:[Image: kruimel0Sheet.png]

DPM differences are kind of depressing. I was really hoping for removal of that 200% difference in damage. :|

If they nerfed Arans and Corsairs and gave a little buff to Warriors and mages, I'd call it fairly balanced. Doing 10m more DPM than anyone else... no. Nerf Corsairs and Arans. D:


I didn't explore all of the sheet, but from what I've seen so far it's nice. Good Job.

lol wow! Even with the massive buffs to Night Lords lolaneers are in 3rd place with apples and still ahead of Night Lords in both scenarios? This is just too awesome. I'm happy with their damage. Arans making the #2 list despite their "nerfs" makes me raise an eyebrow.

*Can you possibly upload an .XLS version of the spreadsheet? I can't open it. D:

**At Dusk: I think DPM is more appropriate because it's quite easy for say the Marksmen to appear #1 on the DPS charts thanks to Snipe, while DPM shows a more stable look at where everyone is in the DPS race.


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